Commit Graph

43772 Commits

Author SHA1 Message Date
Jonathan G Rennison
0e581e0eeb Blitter: Add method to set rectangle colours, skipping D7 2024-01-18 00:14:39 +00:00
Rubidium
5c5057e0fc Fix #11801, 51f1e93: CalcClosestTownFromTile needs the kd-tree to be valid
(cherry picked from commit 4cc97e04e6)
2024-01-18 00:14:39 +00:00
Jonathan G Rennison
eb6c64cc04 Fix ctrl-drag over new group button in group list window 2024-01-17 19:31:54 +00:00
Jonathan G Rennison
81c2c4a881 Slightly speed up unordered iteration of FlowStatMap 2024-01-16 23:15:56 +00:00
Jonathan G Rennison
4458d3b61c FPS graph: Fix excessive switching of horizontal scale for 60 Hz drawing 2024-01-16 22:23:31 +00:00
Jonathan G Rennison
4fa5992d33 Merge branch 'master' into jgrpp 2024-01-16 20:41:02 +00:00
Jonathan G Rennison
3ab31f5518 Add settings for town/industry cargo production scaling modes 2024-01-16 19:12:10 +00:00
translators
2efd897691 Update: Translations from eints
english (au): 4 changes by krysclarke
english (us): 4 changes by 2TallTyler
chinese (simplified): 8 changes by WenSimEHRP
korean: 4 changes by telk5093
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
french: 8 changes by ottdfevr
2024-01-16 18:39:39 +00:00
Jonathan G Rennison
53d29852e4 Add SettingOnGuiCtrlType mode for setting value dparam overrides 2024-01-16 17:47:07 +00:00
Jonathan G Rennison
1e0bb019a7 Change cargo scaling settings to be linear instead of logarithmic 2024-01-16 18:02:34 +00:00
Jonathan G Rennison
c8ff26f2b8 Reset town/industry scaling settings when loading old games 2024-01-16 17:43:05 +00:00
Jonathan G Rennison
091fb0da44 Fix crash which could occur when trying to extend invalidated reservation
When using realistic braking
2024-01-16 17:31:23 +00:00
Jonathan G Rennison
c8d82eb988 Fix two rail types per tile with savegame versions before 24 2024-01-16 01:15:58 +00:00
Jonathan G Rennison
0df59defc4 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/release-linux.yml
#	.github/workflows/release.yml
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/script/api/script_rail.cpp
#	src/settings_gui.cpp
#	src/signal_type.h
#	src/video/sdl2_v.cpp
2024-01-16 01:15:58 +00:00
Rubidium
661bdae2e5 Fix #11785, cf16f45: when bumping aircraft into the air, remove them from the loading vehicle list again 2024-01-16 00:08:19 +01:00
Rubidium
f99793547e Fix fbd71a9: for TTO savegames, getting the savegame type left the file pointing to the wrong location 2024-01-16 00:08:19 +01:00
Rubidium
d5518f6263 Fix 36a0818: TTO did not save company shares 2024-01-16 00:08:19 +01:00
Rubidium
51f1e939e8 Change: be more resilient against missing towns in old loader 2024-01-16 00:08:19 +01:00
Rubidium
67b405d2f6 Fix #11783, 953445a: TTO savegames are not 65536 by 65536 2024-01-16 00:08:19 +01:00
Rubidium
f5b320e502 Codechange: use range based for loop, instead of tile numbers 2024-01-16 00:08:19 +01:00
Rubidium
b09a4384d9 Codechange: remove need to use separate array for old_map3 2024-01-16 00:08:19 +01:00
Peter Nelson
8510f7bd00
Fix: NWidgetParts must use unscaled dimensions. (#11794) 2024-01-15 23:02:25 +00:00
Jonathan G Rennison
82d32fe40c Fix AllocateMap call for TTO savegames 2024-01-15 21:34:39 +00:00
EmperorJake
64bc07ff4e
Change: Make "middle" the default stopping location for trains in platforms (#11605) 2024-01-15 22:10:27 +01:00
Patric Stout
375074577f
Fix: [SDL] remove hint to avoid hardware acceleration (#11790)
This hint was once needed because of the way we handled surfaces.
But as OpenGL already uses a hardware surface, we already had to
fix all the issues that comes with it. As that is generic code,
this hint is no longer actually needed. Further more, recent SDL
versions break because of it on Wayland.
2024-01-15 21:57:55 +01:00
Loïc Guilloux
b18e78e21d
Change: Redesign script debug window (#11782) 2024-01-15 21:41:44 +01:00
Tyler Trahan
68814bd912
Codechange: Rename SIGTYPE_NORMAL to SIGTYPE_BLOCK (#11788) 2024-01-15 15:27:48 -05:00
Tyler Trahan
4a194482ea
Fix e1f5be6: Typo when selecting traditional sprite font (#11789) 2024-01-15 20:24:26 +00:00
Jonathan G Rennison
a6b467cf45 Fix road/tram type load check for savegame versions before 62 2024-01-15 19:37:54 +00:00
translators
a1690d5b7b Update: Translations from eints
portuguese (brazilian): 1 change by pasantoro
2024-01-15 18:39:20 +00:00
Jonathan G Rennison
94e74a45c2
Fix: Viewport virt coords not updated when sprite font toggled (#11784) 2024-01-15 19:16:04 +01:00
Jonathan G Rennison
da71a58a84 Dirty whole screen when changing font AA state 2024-01-15 17:58:41 +00:00
Jonathan G Rennison
bb22440ab7 Update text-size related caches after changing font details 2024-01-15 17:51:33 +00:00
Jonathan G Rennison
d7b75614bb Merge branch 'master' into jgrpp
# Conflicts:
#	media/baseset/CMakeLists.txt
#	src/build_vehicle_gui.cpp
#	src/console.cpp
#	src/debug.cpp
#	src/fontcache/freetypefontcache.cpp
#	src/network/network.cpp
#	src/openttd.cpp
#	src/os/macosx/font_osx.cpp
#	src/os/windows/font_win32.cpp
#	src/settings_gui.cpp
#	src/video/sdl2_v.cpp
#	src/widgets/settings_widget.h
#	src/window_gui.h
2024-01-15 17:42:26 +00:00
Jonathan G Rennison
3af99bd2dc Rename ShowInfo to ShowInfoI, add ShowInfo fmt macro 2024-01-15 17:26:09 +00:00
Peter Nelson
53fa54f8e9
Fix e1f5be62: Clear font cache when toggling sprite font. (#11780)
This is necessary for the sprite font height and ascender to be updated correctly.
2024-01-15 00:21:11 +00:00
Patric Stout
32fc740582
Fix: [SDL2] fullscreen always used the resolution of the first display (#11779) 2024-01-14 22:41:51 +00:00
Patric Stout
302ba93471
Fix: [SDL2] only resolutions of the first display were shown (#11778) 2024-01-14 22:25:54 +00:00
Michael Lutz
e1f5be6244 Add: GUI options to select sprite font and AA mode for all fonts. 2024-01-14 22:50:56 +01:00
Michael Lutz
20f1a0dc57 Fix: [OSX] Spurious log message when a sprite glyph was layouted. 2024-01-14 22:50:56 +01:00
Michael Lutz
36cf6b1d13 Feature: Scalable OpenTTD TrueType font made by Zephyris.
This uses the normal variant for the small font, not the all-caps version.
2024-01-14 22:50:56 +01:00
Michael Lutz
6e766a2e81 Change: Allow TrueType fonts to provide our private-use glyphs. 2024-01-14 22:50:56 +01:00
Loïc Guilloux
37610af0e4
Fix: Don't replace stripped characters with '?' in console (#11777) 2024-01-14 21:49:42 +00:00
Rubidium
564441e822 Remove: Debug redirect over network
It does not work for dedicated servers because upon starting the process to
resolve the address to redirect to gets killed. Also with all the async going
on in the network code, the debug redirection will start very late in the
process.
2024-01-14 22:14:31 +01:00
Peter Nelson
a6873ef7dd
Codechange: Avoid repeatedly calling virtual methods in text drawing loop. (#11774) 2024-01-14 19:06:50 +00:00
translators
e8d6b496c2 Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
chinese (simplified): 9 changes by WenSimEHRP
korean: 1 change by telk5093
russian: 1 change by Ln-Wolf
finnish: 1 change by hpiirai
danish: 2 changes by bscargo
french: 2 changes by ottdfevr
portuguese: 1 change by azulcosta
2024-01-14 18:39:10 +00:00
Peter Nelson
f219557cf2
Codechange: List functions in gui.h under correct source file. (#11775) 2024-01-14 18:12:40 +00:00
Peter Nelson
71aaed860b
Codechange: Missing some conversions to WidgetID. (#11773) 2024-01-14 16:47:10 +00:00
Jonathan G Rennison
fe2f2207c1 Minor formatting fix 2024-01-14 14:36:19 +00:00
Jonathan G Rennison
563d13ed4e Update cargo filter dropdowns in dual pane train purchase window 2024-01-14 14:06:27 +00:00