Change cargo scaling settings to be linear instead of logarithmic

pull/642/head
Jonathan G Rennison 5 months ago
parent c8ff26f2b8
commit 1e0bb019a7

@ -109,6 +109,10 @@ Prices _price;
Money _additional_cash_required;
static PriceMultipliers _price_base_multiplier;
CargoScaler _town_cargo_scaler;
CargoScaler _industry_cargo_scaler;
CargoScaler _industry_inverse_cargo_scaler;
extern int GetAmountOwnedBy(const Company *c, Owner owner);
/**
@ -2689,3 +2693,15 @@ uint ScaleQuantity(uint amount, int cf, int fine, bool allow_trunc)
return amount;
}
uint CargoScaler::ScaleAllowTrunc(uint num)
{
return this->ScaleWithBias(num, Random() & 0xFFFF);
}
void UpdateCargoScalers()
{
_town_cargo_scaler.SetScale((_settings_game.economy.town_cargo_scale << 16) / 100);
_industry_cargo_scaler.SetScale((_settings_game.economy.industry_cargo_scale << 16) / 100);
_industry_inverse_cargo_scaler.SetScale((100 << 16) / std::max<uint>(1, _settings_game.economy.industry_cargo_scale));
}

@ -25,6 +25,10 @@ extern Economy _economy;
/* Prices and also the fractional part. */
extern Prices _price;
extern CargoScaler _town_cargo_scaler;
extern CargoScaler _industry_cargo_scaler;
extern CargoScaler _industry_inverse_cargo_scaler;
int UpdateCompanyRatingAndValue(Company *c, bool update);
void StartupIndustryDailyChanges(bool init_counter);
@ -52,4 +56,6 @@ inline bool EconomyIsInRecession()
uint ScaleQuantity(uint amount, int scale_factor, bool allow_trunc = false);
uint ScaleQuantity(uint amount, int cf, int fine, bool allow_trunc = false);
void UpdateCargoScalers();
#endif /* ECONOMY_FUNC_H */

@ -253,4 +253,33 @@ enum TickRateMode : byte {
TRM_END, ///< Used for iterations and limit testing
};
struct CargoScaler {
private:
uint32_t scale16 = 1 << 16;
inline uint ScaleWithBias(uint num, uint32_t bias)
{
return (uint)((((uint64_t)num * (uint64_t)this->scale16) + bias) >> 16);
}
public:
inline bool HasScaling() const
{
return this->scale16 != (1 << 16);
}
inline void SetScale(uint32_t scale16)
{
this->scale16 = scale16;
}
inline uint Scale(uint num)
{
if (num == 0) return 0;
return std::max<uint>(1, this->ScaleWithBias(num, 0x8000));
}
uint ScaleAllowTrunc(uint num);
};
#endif /* ECONOMY_TYPE_H */

@ -524,8 +524,9 @@ static bool TransportIndustryGoods(TileIndex tile)
const IndustrySpec *indspec = GetIndustrySpec(i->type);
bool moved_cargo = false;
const uint step_limit = _industry_cargo_scaler.Scale(255);
for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
uint cw = std::min<uint>(i->produced_cargo_waiting[j], ScaleQuantity(255u, _settings_game.economy.industry_cargo_scale_factor));
uint cw = std::min<uint>(i->produced_cargo_waiting[j], step_limit);
if (cw > indspec->minimal_cargo && i->produced_cargo[j] != INVALID_CARGO) {
i->produced_cargo_waiting[j] -= cw;
@ -1187,7 +1188,7 @@ static void ProduceIndustryGoodsFromRate(Industry *i, bool scale)
if (i->produced_cargo[j] == INVALID_CARGO) continue;
uint amount = i->production_rate[j];
if (amount != 0 && scale) {
amount = ScaleQuantity(amount, _settings_game.economy.industry_cargo_scale_factor);
amount = _industry_cargo_scaler.Scale(amount);
}
i->produced_cargo_waiting[j] = ClampTo<uint16_t>(i->produced_cargo_waiting[j] + amount);
}
@ -1217,7 +1218,7 @@ static void ProduceIndustryGoods(Industry *i)
i->counter--;
const bool scale_ticks = (_settings_game.economy.industry_cargo_scale_factor != 0) && HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS);
const bool scale_ticks = _industry_cargo_scaler.HasScaling() && HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS);
if (scale_ticks) {
if ((i->counter % _scaled_production_ticks) == 0) {
if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
@ -1284,7 +1285,7 @@ void OnTick_Industry()
if (_game_mode == GM_EDITOR) return;
_scaled_production_ticks = ScaleQuantity(INDUSTRY_PRODUCE_TICKS, -_settings_game.economy.industry_cargo_scale_factor);
_scaled_production_ticks = _industry_inverse_cargo_scaler.Scale(INDUSTRY_PRODUCE_TICKS);
for (Industry *i : Industry::Iterate()) {
ProduceIndustryGoods(i);
}

@ -1164,7 +1164,7 @@ static void UpdateIndustryProduction(Industry *i)
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] != INVALID_CARGO) {
i->last_month_production[j] = ScaleQuantity(8 * i->production_rate[j], _settings_game.economy.industry_cargo_scale_factor);
i->last_month_production[j] = _industry_cargo_scaler.Scale(8 * i->production_rate[j]);
}
}
}

@ -481,12 +481,6 @@ STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO :bez omezení
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES :Města mohou stavět mosty: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT :Povolí městům výstavbu mostů
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Faktor produkce nákladu městy (méně < 0 < více): {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Cestující, pošta a ostatní produkce nákladu městy zhruba odpovídá hodnotě 2^faktor (je závislá exponenciálně)
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Faktor produkce nákladu průmyslem (méně < 0 < více): {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Produkce nákladu průmyslem zhruba odpovídá hodnotě 2^faktor (je závislá exponenciálně). Nezahrnuje průmysl založený na kácení lesů.{}Není zaručena úplná kompatibilita se všemi průmyslovými řetězci z NewGRF.
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :Žádná města nad výškovou úroveň: {STRING}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :Nad stanovenou výškovou úrovní se nebudou při tvorbě mapy generovat žádná města.

@ -559,11 +559,14 @@ STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO :No limit
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES :Towns are allowed to build bridges: {STRING2}
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT :Enabling this setting allows towns to build bridges
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Town cargo generation factor (less < 0 < more): {STRING2}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Passenger, mail, and other town cargo production is scaled by approximately 2^factor (exponential)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Scale town cargo production: {STRING2}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Industry cargo generation factor (less < 0 < more): {STRING2}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Primary industry cargo production is scaled by approximately 2^factor (exponential). This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Scale industry cargo production: {STRING2}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT_EXTRA :{STRING}{}This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs.
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :No towns above height level: {STRING2}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :No towns above the specified height level are built during map creation.

@ -499,12 +499,6 @@ STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO :Sen límite
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES :As vilas poden construír pontes: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT :Habilitar isto permite as vilas construír pontes
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Factor de xeración de carga das vilas (menos < 0 < máis): {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Os pasaxeiros, correo e outras cargas de produción nas vilas escálanse aproximadamente por 2^factor (exponencial)
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Factor de xeración de carga das industrias (menos < 0 < máis): {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :A produción de carga das industrias primarias escálanse aproximadamente por 2^factor (exponencial). Isto exclúe as industrias de tala de árbores.{}Isto non garantiza ser completamente compatible con todos os NewGRFs de industria.
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :Sen vilas por enriba da altitude: {STRING}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :Non se constrúen vilas por enriba da altitude especificada durante a creación do mapa.

@ -418,12 +418,6 @@ STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} Kachel{
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR :Faktor für Tageslänge: {STRING}
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT :Die Spielgeschwindigkeit wird um diesen Faktor reduziert.
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Faktor für die Erzeugung von städtischer Fracht (weniger < 0 < mehr): {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Passagiere, Post und andere städtische Frachtproduktion wird um ungefähr 2^Faktor (exponentiell) skaliert.
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Faktor für die Erzeugung von Fracht durch Industrien (weniger < 0 < mehr): {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Die Frachterzeugung von Rohstoff-Industrien wird etwa um 2^Faktor skaliert (exponentiell). Ausgenommen sind Holz-erntende Industrien.{}Es wird keine Kompatibilität mit allen Industrie-NewGRFs garantiert.
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :Keine Städte in einer Höhe über: {STRING}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :Während der Spielfelderstellung werden keine Städte oberhalb der angegebenen Höhe platziert.

@ -499,12 +499,6 @@ STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO :제한 없음
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES :도시가 다리를 만드는 것을 허용: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT :도시가 다리를 만드는 허용하려면 이 설정을 켜세요
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :도시 화물 생성 계수 (적음 < 0 < 많음): {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :도시가 생산하는 화물의 양을 2^(생성 계수)에 근접하게 조절합니다.
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :산업시설 화물 생성 계수 (적음 < 0 < 많음): {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :1차 산업시설이 생산하는 화물의 양을 2^(생성 계수)에 근접하게 조절합니다. 나무를 베는 산업시설에는 적용되지 않습니다.{}모든 산업시설 관련 NewGRF와 모두 호환되지는 않을 수 있습니다.
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :이 고도 위에는 도시를 생성하지 않음: {STRING}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :지도를 생성할 때 특정 고도 위에는 도시를 만들지 않도록 만듭니다.

@ -493,12 +493,6 @@ STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO :无限制
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES :城镇被允许建造桥梁: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT :决定城镇是否可以建造桥梁
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :城镇货物生成因子 (更少 < 0 < 更多): {STRING}
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :旅客、邮件和其他城镇货物的生成倍数为2^因子 (实验性)
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :工业货物生成因子 (更少 < 0 < 更多): {STRING}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :原料工业货物的生成倍数为2^因子 (实验性){}这包括伐木工业{}可能与NewGRF工业冲突
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :城镇最高海拔: {STRING}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :在此高度之上将没有城镇生成

@ -153,6 +153,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
SetScaledTickVariables();
}
SetupTileLoopCounts();
UpdateCargoScalers();
UpdateCachedSnowLine();
UpdateCachedSnowLineBounds();

@ -3948,15 +3948,24 @@ bool AfterLoadGame()
}
}
if (SlXvIsFeatureMissing(XSLFI_TOWN_CARGO_ADJ)) {
_settings_game.economy.town_cargo_scale_factor = 0;
} else if (SlXvIsFeaturePresent(XSLFI_TOWN_CARGO_ADJ, 1, 1)) {
/* Set 0.1 increment town cargo scale factor setting from old 1 increment setting */
_settings_game.economy.town_cargo_scale_factor = _settings_game.economy.old_town_cargo_factor * 10;
}
if (_file_to_saveload.abstract_ftype == FT_SCENARIO) {
/* Apply the new-game cargo scale values for scenarios */
_settings_game.economy.town_cargo_scale = _settings_newgame.economy.town_cargo_scale;
_settings_game.economy.industry_cargo_scale = _settings_newgame.economy.industry_cargo_scale;
} else {
if (SlXvIsFeatureMissing(XSLFI_TOWN_CARGO_ADJ)) {
_settings_game.economy.town_cargo_scale = 100;
} else if (SlXvIsFeaturePresent(XSLFI_TOWN_CARGO_ADJ, 1, 1)) {
_settings_game.economy.town_cargo_scale = ScaleQuantity(100, _settings_game.old_economy.town_cargo_factor * 10);
} else if (SlXvIsFeaturePresent(XSLFI_TOWN_CARGO_ADJ, 2, 2)) {
_settings_game.economy.town_cargo_scale = ScaleQuantity(100, _settings_game.old_economy.town_cargo_scale_factor);
}
if (SlXvIsFeatureMissing(XSLFI_INDUSTRY_CARGO_ADJ)) {
_settings_game.economy.industry_cargo_scale_factor = 0;
if (SlXvIsFeatureMissing(XSLFI_INDUSTRY_CARGO_ADJ)) {
_settings_game.economy.industry_cargo_scale = 100;
} else if (SlXvIsFeaturePresent(XSLFI_INDUSTRY_CARGO_ADJ, 1, 1)) {
_settings_game.economy.industry_cargo_scale = ScaleQuantity(100, _settings_game.old_economy.industry_cargo_scale_factor);
}
}
if (SlXvIsFeatureMissing(XSLFI_SAFER_CROSSINGS)) {
@ -4362,6 +4371,8 @@ bool AfterLoadGame()
bool update_always_reserve_through = SlXvIsFeaturePresent(XSLFI_REALISTIC_TRAIN_BRAKING, 8, 10);
UpdateExtraAspectsVariable(update_always_reserve_through);
UpdateCargoScalers();
if (_networking && !_network_server) {
SlProcessVENC();

@ -1854,6 +1854,7 @@ static void DayLengthChanged(int32_t new_value)
RebaseScaledDateTicksBase();
SetupTileLoopCounts();
UpdateCargoScalers();
MarkWholeScreenDirty();
}
@ -2078,6 +2079,19 @@ static bool TrainPathfinderSettingGUI(SettingOnGuiCtrlData &data)
}
}
static bool IndustryCargoScaleGUI(SettingOnGuiCtrlData &data)
{
switch (data.type) {
case SOGCT_DESCRIPTION_TEXT:
SetDParam(0, data.text);
data.text = STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT_EXTRA;
return true;
default:
return false;
}
}
/* End - GUI callbacks */
/**

@ -2457,6 +2457,7 @@ static SettingsContainer &GetSettingsTree()
town_zone->Add(new SettingEntry("economy.city_zone_3_mult"));
town_zone->Add(new SettingEntry("economy.city_zone_4_mult"));
}
towns->Add(new SettingEntry("economy.town_cargo_scale"));
towns->Add(new SettingEntry("economy.town_growth_rate"));
towns->Add(new SettingEntry("economy.town_growth_cargo_transported"));
towns->Add(new SettingEntry("economy.town_zone_calc_mode"));
@ -2474,12 +2475,12 @@ static SettingsContainer &GetSettingsTree()
towns->Add(new SettingEntry("economy.min_town_land_area"));
towns->Add(new SettingEntry("economy.min_city_land_area"));
towns->Add(new SettingEntry("economy.town_cargogen_mode"));
towns->Add(new SettingEntry("economy.town_cargo_scale_factor"));
towns->Add(new SettingEntry("economy.random_road_reconstruction"));
}
SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
{
industries->Add(new SettingEntry("economy.industry_cargo_scale"));
industries->Add(new SettingEntry("difficulty.industry_density"));
industries->Add(new SettingEntry("construction.raw_industry_construction"));
industries->Add(new SettingEntry("construction.industry_platform"));
@ -2487,7 +2488,6 @@ static SettingsContainer &GetSettingsTree()
industries->Add(new SettingEntry("game_creation.oil_refinery_limit"));
industries->Add(new SettingEntry("economy.type"));
industries->Add(new SettingEntry("station.serve_neutral_industries"));
industries->Add(new SettingEntry("economy.industry_cargo_scale_factor"));
industries->Add(new SettingEntry("station.station_delivery_mode"));
}

@ -762,10 +762,9 @@ struct EconomySettings {
TownTunnelMode town_build_tunnels; ///< if/when towns are allowed to build road tunnels
uint8_t town_max_road_slope; ///< maximum number of consecutive sloped road tiles which towns are allowed to build
bool allow_town_bridges; ///< towns are allowed to build bridges
int8_t old_town_cargo_factor; ///< old power-of-two multiplier for town (passenger, mail) generation. May be negative.
int16_t town_cargo_scale_factor; ///< scaled power-of-two multiplier for town (passenger, mail) generation. May be negative.
int16_t industry_cargo_scale_factor; ///< scaled power-of-two multiplier for primary industry generation. May be negative.
bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
uint16_t town_cargo_scale; ///< scale cargo production of towns by this percentage.
uint16_t industry_cargo_scale; ///< scale cargo production of industries by this percentage.
uint8_t day_length_factor; ///< factor which the length of day is multiplied
uint16_t random_road_reconstruction; ///< chance out of 1000 per tile loop for towns to start random road re-construction
bool disable_inflation_newgrf_flag; ///< Disable NewGRF inflation flag
@ -773,6 +772,12 @@ struct EconomySettings {
TickRateMode tick_rate; ///< Tick rate mode
};
struct OldEconomySettings {
int8_t town_cargo_factor; ///< old power-of-two multiplier for town (passenger, mail) generation. May be negative.
int16_t town_cargo_scale_factor; ///< scaled power-of-two multiplier for town (passenger, mail) generation. May be negative.
int16_t industry_cargo_scale_factor; ///< scaled power-of-two multiplier for primary industry generation. May be negative.
};
struct LinkGraphSettings {
uint16_t recalc_time; ///< time (in days) for recalculating each link graph component.
uint16_t recalc_interval; ///< time (in days) between subsequent checks for link graphs to be calculated.
@ -878,6 +883,8 @@ struct GameSettings {
LocaleSettings locale; ///< settings related to used currency/unit system in the current game
DebugSettings debug; ///< debug settings
TimeSettings game_time; ///< time display settings.
OldEconomySettings old_economy;
};
/** All settings that are only important for the local client. */

@ -94,7 +94,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_SAFER_CROSSINGS, XSCF_NULL, 1, 1, "safer_crossings", nullptr, nullptr, nullptr },
{ XSLFI_DEPARTURE_BOARDS, XSCF_IGNORABLE_UNKNOWN, 1, 1, "departure_boards", nullptr, nullptr, nullptr },
{ XSLFI_TIMETABLES_START_TICKS, XSCF_NULL, 3, 3, "timetable_start_ticks", nullptr, nullptr, nullptr },
{ XSLFI_TOWN_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 2, 2, "town_cargo_adj", nullptr, nullptr, nullptr },
{ XSLFI_TOWN_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 3, 3, "town_cargo_adj", nullptr, nullptr, nullptr },
{ XSLFI_SIG_TUNNEL_BRIDGE, XSCF_NULL, 10, 10, "signal_tunnel_bridge", nullptr, nullptr, "XBSS" },
{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 8, 8, "improved_breakdowns", nullptr, nullptr, nullptr },
{ XSLFI_CONSIST_BREAKDOWN_FLAG, XSCF_NULL, 1, 1, "consist_breakdown_flag", nullptr, nullptr, nullptr },
@ -156,7 +156,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_VENC_CHUNK, XSCF_IGNORABLE_ALL, 0, 1, "venc_chunk", nullptr, nullptr, "VENC" },
{ XSLFI_ANIMATED_TILE_EXTRA, XSCF_NULL, 1, 1, "animated_tile_extra", nullptr, nullptr, nullptr },
{ XSLFI_NEWGRF_INFO_EXTRA, XSCF_NULL, 1, 1, "newgrf_info_extra", nullptr, nullptr, nullptr },
{ XSLFI_INDUSTRY_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 1, 1, "industry_cargo_adj", nullptr, nullptr, nullptr },
{ XSLFI_INDUSTRY_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 2, 2, "industry_cargo_adj", nullptr, nullptr, nullptr },
{ XSLFI_REALISTIC_TRAIN_BRAKING, XSCF_NULL, 11, 11, "realistic_train_braking", nullptr, nullptr, "VLKA" },
{ XSLFI_INFLATION_FIXED_DATES, XSCF_IGNORABLE_ALL, 1, 1, "inflation_fixed_dates", nullptr, nullptr, nullptr },
{ XSLFI_WATER_FLOODING, XSCF_NULL, 2, 2, "water_flooding", nullptr, nullptr, nullptr },

@ -1229,8 +1229,8 @@ class NIHIndustry : public NIHelper {
output.print(buffer);
seprintf(buffer, lastof(buffer), " CBM_IND_PRODUCTION_256_TICKS: %s", HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS) ? "yes" : "no");
output.print(buffer);
if ((_settings_game.economy.industry_cargo_scale_factor != 0) && HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
seprintf(buffer, lastof(buffer), " Counter production interval: %u", ScaleQuantity(INDUSTRY_PRODUCE_TICKS, -_settings_game.economy.industry_cargo_scale_factor));
if (_industry_cargo_scaler.HasScaling() && HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
seprintf(buffer, lastof(buffer), " Counter production interval: %u", _industry_inverse_cargo_scaler.Scale(INDUSTRY_PRODUCE_TICKS));
output.print(buffer);
}
seprintf(buffer, lastof(buffer), " Number of layouts: %u", (uint)indsp->layouts.size());

@ -93,6 +93,9 @@ static bool CheckTTDPatchSettingFlag(uint flag);
#define SDT_VAR(base, var, type, flags, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, extver, cat, guiproc, startup, patxname)\
NSD(Int, SLE_GENERAL_X(SL_VAR, base, var, type, 1, from, to, extver), #var, flags, guiproc, startup, patxname, def, min, max, interval, str, strhelp, strval, cat, pre_check, post_callback, nullptr)
#define SDT_VAR2(base, name, var, type, flags, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, extver, cat, guiproc, startup, patxname)\
NSD(Int, SLE_GENERAL_X(SL_VAR, base, var, type, 1, from, to, extver), name, flags, guiproc, startup, patxname, def, min, max, interval, str, strhelp, strval, cat, pre_check, post_callback, nullptr)
#define SDT_ENUM(base, var, type, flags, def, str, strhelp, pre_check, post_callback, from, to, extver, cat, guiproc, startup, patxname, enumlist)\
NSD(Int, SLE_GENERAL_X(SL_VAR, base, var, type, 1, from, to, extver), #var, flags | SF_ENUM, guiproc, startup, patxname, def, 0, 0, 0, str, strhelp, STR_NULL, cat, pre_check, post_callback, enumlist)

@ -21,6 +21,7 @@ static void TownZoneModeChanged(int32_t new_value);
static void TownZoneCustomValueChanged(int32_t new_value);
static bool OrderTownGrowthRate(SettingOnGuiCtrlData &data);
static bool IndustryCargoScaleGUI(SettingOnGuiCtrlData &data);
static const SettingTable _economy_settings{
[post-amble]
@ -28,6 +29,7 @@ static const SettingTable _economy_settings{
[templates]
SDT_BOOL = SDT_BOOL(GameSettings, $var, $flags, $def, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $extver, $cat, $guiproc, $startup, $patxname),
SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $extver, $cat, $guiproc, $startup, $patxname),
SDT_VAR2 = SDT_VAR2(GameSettings, $name, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $extver, $cat, $guiproc, $startup, $patxname),
[validation]
SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
@ -146,45 +148,6 @@ strhelp = STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT
strval = STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL
cat = SC_ADVANCED
[SDT_VAR]
var = economy.old_town_cargo_factor
type = SLE_INT8
flags = SF_PATCH
def = 0
min = -16
max = +8
interval = 1
str = STR_CONFIG_SETTING_TOWN_CARGO_FACTOR
strval = STR_JUST_INT
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_TOWN_CARGO_ADJ, 1, 1)
patxname = ""town_cargo_adj.economy.town_cargo_factor""
[SDT_VAR]
var = economy.town_cargo_scale_factor
type = SLE_INT16
flags = SF_DECIMAL1 | SF_DEC1SCALE | SF_PATCH
def = 0
min = -160
max = +80
interval = 1
str = STR_CONFIG_SETTING_TOWN_CARGO_FACTOR
strval = STR_DECIMAL1_WITH_SCALE
strhelp = STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT
patxname = ""town_cargo_adj.economy.town_cargo_scale_factor""
[SDT_VAR]
var = economy.industry_cargo_scale_factor
type = SLE_INT16
flags = SF_DECIMAL1 | SF_DEC1SCALE | SF_PATCH
def = 0
min = -50
max = +50
interval = 1
str = STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR
strval = STR_DECIMAL1_WITH_SCALE
strhelp = STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT
patxname = ""industry_cargo_adj.economy.industry_cargo_scale_factor""
[SDT_VAR]
var = economy.max_town_heightlevel
type = SLE_UINT8
@ -739,6 +702,35 @@ strhelp = STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT
post_cb = [](auto) { InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE); }
cat = SC_BASIC
[SDT_VAR]
var = economy.town_cargo_scale
type = SLE_UINT16
flags = SF_PATCH
def = 100
min = 1
max = 5000
interval = 10
str = STR_CONFIG_SETTING_TOWN_CARGO_SCALE
strhelp = STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT
strval = STR_CONFIG_SETTING_CARGO_SCALE_VALUE
cat = SC_BASIC
post_cb = [](auto) { UpdateCargoScalers(); }
[SDT_VAR]
var = economy.industry_cargo_scale
type = SLE_UINT16
flags = SF_PATCH
def = 100
min = 5
max = 3000
interval = 10
str = STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE
strhelp = STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT
strval = STR_CONFIG_SETTING_CARGO_SCALE_VALUE
cat = SC_BASIC
post_cb = [](auto) { UpdateCargoScalers(); }
guiproc = IndustryCargoScaleGUI
[SDT_VAR]
var = economy.random_road_reconstruction
type = SLE_UINT16
@ -787,3 +779,44 @@ strval = STR_CONFIG_SETTING_TICK_RATE_TRADITIONAL
cat = SC_EXPERT
post_cb = [](auto) { SetupTickRate(); }
patxname = ""economy.tick_rate""
## Old settings
[SDT_VAR2]
name = ""economy.old_town_cargo_factor""
var = old_economy.town_cargo_factor
type = SLE_INT8
flags = SF_PATCH
def = 0
min = -16
max = +8
interval = 1
strval = STR_JUST_INT
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_TOWN_CARGO_ADJ, 1, 1)
patxname = ""town_cargo_adj.economy.town_cargo_factor""
[SDT_VAR2]
name = ""economy.town_cargo_scale_factor""
var = old_economy.town_cargo_scale_factor
type = SLE_INT16
flags = SF_DECIMAL1 | SF_DEC1SCALE | SF_PATCH
def = 0
min = -160
max = +80
interval = 1
strval = STR_DECIMAL1_WITH_SCALE
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_TOWN_CARGO_ADJ, 2, 2)
patxname = ""town_cargo_adj.economy.town_cargo_scale_factor""
[SDT_VAR2]
name = ""economy.industry_cargo_scale_factor""
var = old_economy.industry_cargo_scale_factor
type = SLE_INT16
flags = SF_DECIMAL1 | SF_DEC1SCALE | SF_PATCH
def = 0
min = -50
max = +50
interval = 1
strval = STR_DECIMAL1_WITH_SCALE
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_INDUSTRY_CARGO_ADJ, 1, 1)
patxname = ""industry_cargo_adj.economy.industry_cargo_scale_factor""

@ -668,7 +668,7 @@ static void TownGenerateCargo(Town *t, CargoID ct, uint amount, StationFinder &s
amount = (amount + 1) >> 1;
}
amount = ScaleQuantity(amount, _settings_game.economy.town_cargo_scale_factor, true);
amount = _town_cargo_scaler.ScaleAllowTrunc(amount);
if (amount == 0) return;

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