bjarni
0cfb483677
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
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now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
2005-01-30 14:52:04 +00:00
tron
39858e696b
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
2005-01-29 12:19:05 +00:00
bjarni
6252d595e2
(svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )
2005-01-29 01:02:47 +00:00
bjarni
f33013a37b
(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
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- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
2005-01-28 18:10:12 +00:00
dominik
936979c957
(svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window
2005-01-28 12:20:06 +00:00
tron
dba55a5742
(svn r1701) Style police ^^
2005-01-27 21:18:03 +00:00
bjarni
72b9358291
(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)
2005-01-27 21:00:05 +00:00
bjarni
690027d1ab
(svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced
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- Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar
2005-01-27 20:38:19 +00:00
bjarni
e7e26a9db0
(svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in
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schedule
2005-01-27 15:43:44 +00:00
bjarni
f7774a007a
(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
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fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24 22:24:47 +00:00
dominik
8f0ea94363
(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing
2005-01-24 22:09:20 +00:00
bjarni
879ca66041
(svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
2005-01-24 18:21:23 +00:00
bjarni
dcacc38d81
(svn r1636) fix: helicopters now go to a hangar if they are set for replacement or needs to be renewed
2005-01-24 10:50:57 +00:00
bjarni
cf862380fc
(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
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this also fixes some window updates issues when autoreplacing
2005-01-23 22:01:51 +00:00
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
celestar
321c753418
(svn r1565) -Fix: [ 1104969 ] Aircraft in hangar messages are now revalidated before
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display
-CodeChange: replaced one if (foo) return true else return false by
return (foo)
2005-01-19 10:00:37 +00:00
Celestar
a003bb0b0e
(svn r1556) -Fix: Vehicle list updates should now really work
2005-01-18 09:35:31 +00:00
celestar
6330806531
(svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated before
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displayed, so that there are no stray error messages any more.
-Feature/Fix: Order Checking is only execute for ONE vehicle in an
order-share system
2005-01-17 21:54:45 +00:00
truelight
07647737d5
(svn r1544) -Fix: SwapOrder did not use AssignOrder, which caused the saveroutine to
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crash from time to time
-Codechange: added const before 'Order *' where possible
2005-01-16 14:42:53 +00:00
tron
61a6bc544d
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
2005-01-16 11:24:58 +00:00
truelight
7cafdf3b0b
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
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-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
with next_shared/prev_shared in Vehicle
Developers: please use AssignOrder to assign data to an order. If not,
you _WILL_ make the save-routine to assert!
2005-01-15 19:06:22 +00:00
celestar
3f74c9884e
(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctly
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-Codechange: added some const to last commit
-Codechange: Ship and Aircraft lists are now update on order change, not
on new day
2005-01-15 09:28:08 +00:00
tron
dd6db73069
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
2005-01-15 08:58:31 +00:00
celestar
cd6904c36b
(svn r1519) -Fix: [1102776], [1099535] Aircraft vehicle lists are now redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
2005-01-15 08:40:32 +00:00
celestar
5bc8829167
(svn r1440) -Feature: Allows more flexible airport layouts now, as the number of
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terminals in every group can be freely chosen
-Codechange: AT_OILRIG is now 15, so that new airports can be added
easily.
2005-01-09 08:49:40 +00:00
tron
414ac3286b
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
celestar
b2c47cf7d6
(svn r1412) -Feature/Fix: Aircraft refit options have been restricted to "sane"
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values.
-Feature: aircraft can now be refitted "mail-only"
-Feature: Passengers aircraft now ignore the amount of mail for "full
load any" options
2005-01-07 09:51:16 +00:00
celestar
91bf7a7448
(svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the code
2005-01-07 08:38:27 +00:00
truelight
b450603437
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
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(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
tron
d3c6855320
(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
2005-01-06 11:39:00 +00:00
dominik
e5129d5b32
(svn r1387) Fix: Airplanes now also crash when only one invalid order is in the schedule
2005-01-05 13:48:38 +00:00
dominik
0a37e6202b
(svn r1385) Fix: [ 1095020 ] When all stations in an aircraft's order list are demolished, the plane eventually crashes (running out of fuel)
2005-01-05 13:15:27 +00:00
bjarni
5da75918c0
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
2f9e0b8e0c
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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an uint8 till the savegame version is bumped to version 5. Then it works
automaticly as a fully uint16. So _stations[] can not be increased till
after the bump!!
2004-12-28 11:51:31 +00:00
truelight
c0eeb710c7
(svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
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Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-27 18:18:44 +00:00
darkvater
452db59121
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21 23:27:58 +00:00
tron
91d23f426e
(svn r1149) Fix hack which abuses first TileIndex of airport depot array as number of depots (similar change as in map branch)
2004-12-18 12:19:04 +00:00
tron
a148ff4e0d
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
tron
03910ce7e9
(svn r1015) MFM r789
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Replaced the slightly misleading SERVICE_INTERVAL by a function VehicleNeedsService()
2004-12-11 10:17:10 +00:00
tron
13e8d01dcb
(svn r1009) -Feature: per-station vehicle lists
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
2004-12-10 18:16:08 +00:00
bjarni
c6cd07e2e3
(svn r998) now vehicles are serviced both when entering and when leaving depots to prevent that vehicles might need service when leaving after a long stay (ln--)
2004-12-09 21:46:56 +00:00
tron
b8e83ca03f
(svn r955) Replace uint16 for orders with struct Order
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
2004-12-05 12:43:04 +00:00
tron
291d25a88b
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
5fc510bbfc
(svn r920) Replace vehicle info macros with inline functions and add asserts to check limits
2004-12-03 21:57:05 +00:00
tron
265ac67183
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
3f91aff573
(svn r668) -Fix: [ 1068269 ]
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- Number of passangers and mail in exclusive test offer window is swapped
- Wrong data caused by double index shift is displayed in exclusive test offer window
2004-11-17 21:36:04 +00:00
tron
13f0b6c0cf
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-17 08:52:47 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
0a2f28c2f2
(svn r570) -newgrf: Support for custom aircrafts via GRF files. Planeset seems to work :). Also use aircraft_vehinfo() instead of the old tables (pasky).
2004-11-13 20:37:57 +00:00
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
85628544ee
(svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
2004-09-04 13:06:09 +00:00
dominik
287dcdc779
(svn r100) Fix: [ 1012086 ] Drunk pilot (Celestar)
2004-08-21 10:54:47 +00:00
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
truelight
4b919416a2
(svn r77) -Fix: [1010788] AI service interval bug (tnx truesatan)
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-Add: AI overrides service interval to 180 days
-Fix: AI hanged when all vehicles were disabled in Patch menu
2004-08-17 16:20:04 +00:00
darkvater
b4e9a3d1d4
(svn r71) -Cheat: [976127] no extra frequent jet crash on small airports (truesatan)
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-Changed some debug messages in aircraft code to DEBUG(misc, 1)
2004-08-16 22:35:17 +00:00
dominik
6f8e7943c5
(svn r20) Feature: warning when a vehicle has invalid orders (celestar)
2004-08-11 10:15:38 +00:00
dominik
a9413b12a2
(svn r12) Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
2004-08-10 17:06:10 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00