mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game
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3ca65ab7b3
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@ -185,6 +185,11 @@ struct AIListWindow : public Window {
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virtual void OnInvalidateData(int data)
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{
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
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delete this;
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return;
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}
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this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
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/* selected goes from -1 .. length of ai list - 1. */
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@ -263,7 +268,7 @@ struct AISettingsWindow : public Window {
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this->vscroll = this->GetScrollbar(AIS_WIDGET_SCROLLBAR);
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this->FinishInitNested(desc, slot); // Initializes 'this->line_height' as side effect.
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this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU);
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this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
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this->vscroll->SetCount((int)this->ai_config->GetConfigList()->size());
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}
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@ -297,7 +302,7 @@ struct AISettingsWindow : public Window {
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int y = r.top;
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for (; this->vscroll->IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
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int current_value = config->GetSetting((*it).name);
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bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0);
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bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (it->flags & AICONFIG_INGAME) != 0;
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StringID str;
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TextColour colour;
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@ -353,7 +358,7 @@ struct AISettingsWindow : public Window {
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AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
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for (int i = 0; i < num; i++) it++;
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AIConfigItem config_item = *it;
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if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & AICONFIG_INGAME) == 0) return;
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bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
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@ -398,8 +403,10 @@ struct AISettingsWindow : public Window {
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break;
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case AIS_WIDGET_RESET:
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this->ai_config->ResetSettings();
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this->SetDirty();
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if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
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this->ai_config->ResetSettings();
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this->SetDirty();
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}
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break;
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}
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}
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@ -409,6 +416,7 @@ struct AISettingsWindow : public Window {
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if (StrEmpty(str)) return;
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AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & AICONFIG_INGAME) == 0) return;
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int32 value = atoi(str);
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this->ai_config->SetSetting((*it).name, value);
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this->CheckDifficultyLevel();
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@ -429,6 +437,11 @@ struct AISettingsWindow : public Window {
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this->SetDirty();
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}
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}
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virtual void OnInvalidateData(int data)
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{
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) delete this;
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}
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};
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/** Widgets for the AI settings window. */
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@ -556,7 +569,7 @@ struct AIConfigWindow : public Window {
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{
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switch (widget) {
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case AIC_WIDGET_NUMBER:
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SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
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SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
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break;
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}
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}
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@ -571,6 +584,25 @@ struct AIConfigWindow : public Window {
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}
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}
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/**
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* Can the AI config in the given company slot be edited?
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* @param slot The slot to query.
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* @return True if and only if the given AI Config slot can e edited.
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*/
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static bool IsEditable(CompanyID slot)
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{
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if (_game_mode != GM_NORMAL) {
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return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
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}
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if (Company::IsValidID(slot) || slot < 0) return false;
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int max_slot = GetGameSettings().difficulty.max_no_competitors;
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for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
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if (Company::IsValidHumanID(cid)) max_slot++;
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}
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return slot < max_slot;
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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@ -579,16 +611,16 @@ struct AIConfigWindow : public Window {
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for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
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StringID text;
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if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
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if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
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text = STR_AI_CONFIG_HUMAN_PLAYER;
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} else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
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SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
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text = STR_JUST_RAW_STRING;
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} else if (i == 0) {
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text = STR_AI_CONFIG_HUMAN_PLAYER;
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} else {
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text = STR_AI_CONFIG_RANDOM_AI;
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}
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DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
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(this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE));
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(this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
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y += this->line_height;
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}
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break;
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@ -603,9 +635,9 @@ struct AIConfigWindow : public Window {
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case AIC_WIDGET_INCREASE: {
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int new_value;
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if (widget == AIC_WIDGET_DECREASE) {
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new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
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new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
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} else {
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new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
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new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
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}
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IConsoleSetSetting("difficulty.max_no_competitors", new_value);
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this->InvalidateData();
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@ -620,8 +652,8 @@ struct AIConfigWindow : public Window {
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}
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case AIC_WIDGET_MOVE_UP:
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if (this->selected_slot > 1) {
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Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot - 1]);
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if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
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Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
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this->selected_slot--;
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this->vscroll->ScrollTowards(this->selected_slot);
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this->InvalidateData();
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@ -629,8 +661,8 @@ struct AIConfigWindow : public Window {
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break;
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case AIC_WIDGET_MOVE_DOWN:
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if (this->selected_slot < _settings_newgame.difficulty.max_no_competitors) {
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Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot + 1]);
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if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
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Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
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this->selected_slot++;
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this->vscroll->ScrollTowards(this->selected_slot);
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this->InvalidateData();
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@ -663,16 +695,16 @@ struct AIConfigWindow : public Window {
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virtual void OnInvalidateData(int data)
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{
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if (this->selected_slot == 0 || this->selected_slot > _settings_newgame.difficulty.max_no_competitors) {
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if (!IsEditable(this->selected_slot)) {
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this->selected_slot = INVALID_COMPANY;
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}
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this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, _settings_newgame.difficulty.max_no_competitors == 0);
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this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, _settings_newgame.difficulty.max_no_competitors == MAX_COMPANIES - 1);
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this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
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this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
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this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, this->selected_slot == INVALID_COMPANY);
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this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, this->selected_slot == INVALID_COMPANY);
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this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || this->selected_slot == 1);
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this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || this->selected_slot == _settings_newgame.difficulty.max_no_competitors);
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this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
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this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
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}
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};
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@ -896,6 +896,10 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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default: return CMD_ERROR;
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}
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InvalidateWindowClassesData(WC_GAME_OPTIONS);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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InvalidateWindowClassesData(WC_AI_LIST);
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return CommandCost();
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}
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@ -348,6 +348,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Quit
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STR_SETTINGS_MENU_GAME_OPTIONS :Game options
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STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings
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STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings
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STR_SETTINGS_MENU_AI_SETTINGS :AI settings
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STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
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STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
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STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
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@ -289,6 +289,7 @@ enum OptionMenuEntries {
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OME_GAMEOPTIONS,
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OME_DIFFICULTIES,
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OME_SETTINGS,
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OME_AI_SETTINGS,
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OME_NEWGRFSETTINGS,
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OME_TRANSPARENCIES,
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OME_SHOW_TOWNNAMES,
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@ -307,6 +308,10 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS, OME_SETTINGS, false));
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/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
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* the settings once they join but never update it. As such don't show the window at all
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* to network clients. */
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if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
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list->push_back(new DropDownListItem(-1, false));
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@ -330,6 +335,7 @@ static CallBackFunction MenuClickSettings(int index)
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case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
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case OME_DIFFICULTIES: ShowGameDifficulty(); return CBF_NONE;
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case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
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case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
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case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
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case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
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