Commit Graph

1537 Commits

Author SHA1 Message Date
tron
0a95a224ff (svn r2040) Readd check that got accidently removed in r2022 2005-03-24 07:48:04 +00:00
tron
ca83a54490 (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
remove now unused enums and remove a redundant condition in one if
2005-03-23 21:57:10 +00:00
tron
2695b93fee (svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
While here rewrite parts of the function to (hopefully) increase clarity
2005-03-23 20:02:28 +00:00
tron
b0eda62f1e (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. 2005-03-23 11:54:20 +00:00
tron
59fa2e78e8 (svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
While here also do some const gymnastics
2005-03-23 11:12:17 +00:00
tron
9655764730 (svn r2035) - Remove unneeded realloc()
- Use TileOffsByDir() instead of home brewed table
2005-03-23 08:24:13 +00:00
celestar
a9c0a173bf (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 2005-03-20 08:43:29 +00:00
pasky
00ff85dcb8 (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 2005-03-20 00:32:26 +00:00
Celestar
327261f8fe (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 2005-03-19 23:23:56 +00:00
celestar
879513b1b2 (svn r2031) -Fix: Station #256 now gets cargo delivered as well 2005-03-19 23:17:59 +00:00
celestar
239aa75504 (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs 2005-03-19 22:45:59 +00:00
celestar
6f41ecfe9e (svn r2029) -Fix: Added files I forgot to svn add the previous commit 2005-03-19 22:41:55 +00:00
celestar
2c1d712268 (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) 2005-03-19 22:36:13 +00:00
miham
e2321fe97a (svn r2027) Fixed a typo in the brazilian-portuguese language name 2005-03-19 22:11:21 +00:00
miham
446a5cbb57 (svn r2026) Moved brasilian_portuguese to finished languages 2005-03-19 22:04:59 +00:00
miham
71a558f09a (svn r2025) Daily langfile changes - 05/03/19 2005-03-19 22:04:36 +00:00
bjarni
e5abf58461 (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
2005-03-19 21:16:22 +00:00
miham
c7e5ef76df (svn r2023) Added brazilian-portuguese translation [yet unfinished] 2005-03-19 12:24:51 +00:00
tron
b5c9012315 (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function 2005-03-18 07:37:32 +00:00
pasky
49f769948b (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. 2005-03-17 23:12:23 +00:00
tron
f82893680b (svn r2020) Reduce code duplication in the minimap code a bit 2005-03-17 16:31:18 +00:00
tron
167f30edc7 (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch 2005-03-17 09:59:52 +00:00
tron
50535a88bf (svn r2018) Yet another workaround 2005-03-15 21:07:09 +00:00
tron
bb88bc5a97 (svn r2017) Explicitly mark SlReadByte as 'inline' 2005-03-15 20:07:46 +00:00
miham
a55be6ebef (svn r2016) Langfile updates 2005-03-15 19:26:46 +00:00
tron
46378c1516 (svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit 2005-03-15 18:31:38 +00:00
tron
dfee376190 (svn r2014) Don't manually inline a piece of code 2005-03-15 16:56:05 +00:00
tron
452c7c2067 (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 2005-03-15 14:23:00 +00:00
tron
0cb2ba49eb (svn r2012) When making a savegame name, don't append the extension, if it is already there 2005-03-15 14:06:28 +00:00
darkvater
d0ea6bcdf0 (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 2005-03-15 12:21:59 +00:00
darkvater
bf895a03d2 (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge) 2005-03-15 12:21:15 +00:00
darkvater
98bc896474 (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 2005-03-14 19:27:19 +00:00
darkvater
4a6aef2799 (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. 2005-03-14 18:20:00 +00:00
matthijs
7d0eff175a (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-14 16:56:05 +00:00
matthijs
6367bda0bf (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) 2005-03-13 17:51:29 +00:00
Darkvater
106b78927e (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 2005-03-13 11:47:04 +00:00
Darkvater
ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
tron
9ef5a76b3e (svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990 2005-03-12 09:48:08 +00:00
tron
1b9ee9b41e (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
tron
e1f31cd031 (svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak 2005-03-12 09:40:29 +00:00
tron
b40a2fcd0d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 2005-03-12 09:38:03 +00:00
tron
fa9506b191 (svn r1999) r1990 broke savegame deletion, fix that [1161729] 2005-03-12 09:24:27 +00:00
pasky
9cf1124d86 (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
pasky
180b1e8f6e (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 2005-03-12 01:02:17 +00:00
pasky
2a35773a1b (svn r1996) makefile.config -> Makefile.config, that's its name. 2005-03-11 22:48:37 +00:00
pasky
935da8cabb (svn r1995) Makefile: Use the install tool instead of mkdir+cp for installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428. 2005-03-11 22:47:33 +00:00
pasky
0154408b37 (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. 2005-03-11 22:27:49 +00:00
pasky
363eb05803 (svn r1993) Fixed some devious [lack of] tabs usage. 2005-03-11 22:07:20 +00:00
pasky
76961e1953 (svn r1992) Show the ./svnup.sh output in $PAGER (less if unset). 2005-03-11 19:35:50 +00:00
Darkvater
a25e6eb6bb (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info 2005-03-11 18:31:56 +00:00