Commit Graph

69 Commits (0889145dc5bcdeaf330e60dbd8f1cc8e5c696b0b)

Author SHA1 Message Date
rubidium a0eaaf80b7 (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 10 years ago
frosch 198b8897b8 (svn r26370) -Doc: Desync debugging and command replaying. 10 years ago
rubidium 73474728e3 (svn r26057) -Fix: a number of possibly uninitialised variables 11 years ago
rubidium bebf2291db (svn r26056) -Fix: a number of possibly uninitialised variables 11 years ago
rubidium 5791feadf0 (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 12 years ago
rubidium abdd5ebfa7 (svn r23843) -Fix: minor issue with replaying ;) 13 years ago
rubidium 1d098d8ce2 (svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay 13 years ago
rubidium 61a3963361 (svn r22424) -Document: some more bits 13 years ago
rubidium 9328b8b63d (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 13 years ago
rubidium 43c8073551 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 14 years ago
rubidium a5108a1fa2 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 14 years ago
rubidium 692e61d1dc (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 14 years ago
rubidium 9012b54fa2 (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 14 years ago
rubidium 332a1bfdea (svn r20936) -Codechange: make server side packet sending methods class methods 14 years ago
rubidium 66087c5e60 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 14 years ago
rubidium 04ce759165 (svn r20934) -Codechange: move NetworkGetClientName to the server's socket 14 years ago
rubidium 1ae97e4d0e (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 14 years ago
rubidium 6ff39fc5ec (svn r20929) -Codechange: make NetworkCloseClient a class method 14 years ago
rubidium 8f4638ed0f (svn r20925) -Codechange: make the client send commands have a slightly more sensible name 14 years ago
alberth e45a8f61cc (svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise. 14 years ago
rubidium 8f82b2b588 (svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server) 14 years ago
rubidium 34cdcaf8b2 (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 14 years ago
glx b702b1f3fd (svn r19596) -Fix (r19593): dedicated server always fast forwarding if compiled without DEBUG_DUMP_COMMANDS 14 years ago
rubidium de155e78e7 (svn r19593) -Codechange: improve loading/executing the desync logs 14 years ago
rubidium 78f5533141 (svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 7824727828 (svn r18251) -Codechange: make the join status window big font aware 15 years ago
rubidium b2d7edddfa (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 15 years ago
rubidium 67a11a5776 (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
rubidium d1032d69c8 (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 71c7064ad6 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 15 years ago
rubidium 043c3c8b06 (svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions. 15 years ago
rubidium 8cd7def31c (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 15 years ago
rubidium f6e27e7274 (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 15 years ago
rubidium 2b7a30f209 (svn r15926) -Codechange: make the broadcast IP list less AF dependent. 15 years ago
rubidium be8919c968 (svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant. 15 years ago
rubidium c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 2722cabcce (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 16 years ago
rubidium 206841ba5f (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 16 years ago
rubidium 4aabc91c04 (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 16 years ago
rubidium eff693d2e9 (svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings. 16 years ago
rubidium 850a2735cc (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 16 years ago
rubidium 28ea38ae55 (svn r14949) -Cleanup: pointer coding style 16 years ago
rubidium 0e1127e8b5 (svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too. 16 years ago
rubidium 4df86694a7 (svn r14910) -Codechange: merge the command queue handling into a single location 16 years ago
rubidium 0b806c7bbc (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 16 years ago
rubidium e267bee098 (svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together. 16 years ago
rubidium 97662a0fff (svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies. 16 years ago