glx22
a1d028ea60
Fix: [AzurePipelines] Run commit checker only for PRs and pass it the target branch ( #7356 )
2019-03-10 10:42:53 +00:00
peter1138
9cb84a1bad
Feature: Add road icon to road construction drop down list.
2019-03-10 10:31:37 +00:00
peter1138
9c8b7b5efc
Feature: Add rail icon to rail construction drop down list.
2019-03-10 10:31:37 +00:00
peter1138
b56ea5ca27
Add: Generic drop down list string item with icon.
2019-03-10 10:31:37 +00:00
peter1138
fb35cb5ed2
Remove: Unnecessary virtual destructors on drop down list items.
2019-03-10 09:20:11 +00:00
peter1138
303cfd86a3
Remove: Unnecessary specialization of NewGRF preset list item.
2019-03-10 09:20:11 +00:00
peter1138
811bf22620
Codechange: Use Colours type instead of byte.
2019-03-10 09:20:11 +00:00
Michael Lutz
cc5f175615
Feature: Railtype flags to allow/disallow 90 degree curves. ( #7352 )
2019-03-10 08:12:47 +00:00
glx
26b0615c47
Fix e4cc06f67
: [AzurePipelines] rebase only for PRs
2019-03-10 01:02:59 +01:00
glx
e4cc06f67e
Fix: [AzurePipelines] don't assume master as target branch when rebasing PRs
2019-03-09 22:30:19 +00:00
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d
Codechange: Make a k-d tree index of stations
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
7b56be0f3a
Codechange: Make a k-d tree index of towns
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d7522e5e8f
Codechange: Add a k-d tree generic data structure
2019-03-09 20:27:11 +01:00
translators
3a54c71041
Update: Translations from eints
...
finnish: 46 changes by hpiirai
danish: 10 changes by nielsmh
hungarian: 2 changes by Brumi
2019-03-09 19:45:44 +01:00
Peter Nelson
943c58e468
Fix: Show industry name in Land Area Information window for oil-rig type stations instead of just 'Oil Rig'
2019-03-09 18:16:33 +00:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
Peter Nelson
3542ed53d4
Add: BitmapTileArea and Iterator to handle sparse tile areas.
2019-03-09 16:33:47 +00:00
peter1138
94b40fd530
Codechange: Convert IndustryVector to a std::set.
2019-03-09 16:33:47 +00:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
Andy
46aca9377b
Add: windowshade for rail station construction window
2019-03-09 11:04:35 +00:00
PeterN
42046af933
Add: Add flag and railtype sprite type to draw pre-combined ground sprites. ( #7231 )
2019-03-09 02:53:43 +00:00
Gabda
7e7563f15f
Add: Chrono based TIC() and TOC() in debug
2019-03-09 01:05:47 +01:00
Gabda
4be2c1022e
Cleanup: changing variable names in TIC() and TOC()
...
Removing double underscores to be ANSI-C standard compliant.
2019-03-09 01:05:47 +01:00
PeterN
6c6971fb43
Add: Road vehicle path cache. ( #7261 )
2019-03-08 23:52:45 +00:00
glx22
dae35188ab
Fix 13962a847
, 00d28a500
: forgotten squirrel_export run ( #7345 )
2019-03-08 21:15:00 +01:00
Jonathan G Rennison
c6fa43d767
TBTR: Remove duplicated function: SetupTemplateVehicleFromVirtual
2019-03-08 19:20:36 +00:00
translators
35a2b3bb08
Update: Translations from eints
...
finnish: 14 changes by ln
catalan: 8 changes by juanjo
polish: 7 changes by xaxa
dutch: 7 changes by JanWillem
2019-03-08 19:45:44 +01:00
Jonathan G Rennison
1c84d80333
Fix dumping of subtype for non ground vehicles in DumpVehicleFlags
2019-03-08 18:45:16 +00:00
Jonathan G Rennison
a67dc210b3
Fix vehicle ID truncation in CmdAutomateTimetable
2019-03-08 18:36:21 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
PeterN
41563a871b
Add: AI API for vehicle group colours ( #7336 )
2019-03-08 18:13:33 +00:00
Peter Nelson
7ca1793ec4
Change: Automatically use Trackdir node key as needed if ship curve penalties differ.
2019-03-08 16:52:08 +01:00
Peter Nelson
b8a0107ad1
Change: Add configurable curve penalty for ships.
2019-03-08 16:52:08 +01:00
peter1138
a69eb5f516
Fix #7334 : Ship lost after crossing bridge due to path cache not being consumed while on final bridge end.
2019-03-08 16:51:23 +01:00
Jonathan G Rennison
5be04b6427
Fix wrong track piece being used in ConsistChanged after a rail type change
2019-03-07 22:59:54 +00:00
Jonathan G Rennison
74ab27dd8c
Correctly handle TRACK_BIT_WORMHOLE in GenericGetRailTypeByTrackBit
2019-03-07 22:58:51 +00:00
Jonathan G Rennison
e8b45f0ae4
Ensure correct rail type used in FollowTrainReservation
2019-03-07 22:58:05 +00:00
translators
1ad8321fff
Update: Translations from eints
...
dutch: 2 changes by JanWillem
russian: 4 changes by Lone_Wolf
2019-03-07 19:45:45 +01:00
SamuXarick
cdb6dbad85
Cleanup: Remove repeated network error message on connection timeout. ( #7327 )
2019-03-07 18:16:52 +00:00
nikolas
a7e335c0b3
Fix: spelling for a few real town names ( #7338 )
...
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.
2019-03-07 17:52:57 +00:00
translators
3d4736cedd
Update: Translations from eints
...
dutch: 13 changes by JanWillem
hungarian: 4 changes by Brumi
2019-03-06 19:45:44 +01:00
Patric Stout
f52e5a4d61
Fix: warnings when compiling with DJGPP
...
This was most likely broken for months, if not years.
2019-03-05 22:22:00 +01:00
Patric Stout
18b37e4b81
Fix: mention Haiku in the README, including how to build
2019-03-05 22:22:00 +01:00
Patric Stout
1c5ea33099
Fix: warnings when compiling for a recent version of Haiku
...
This might break older Haiku versions, but it is hard to tell.
2019-03-05 22:22:00 +01:00
Patric Stout
aa350528df
Remove: libtimidity support (NOT timidity support)
...
libtimidity was introduced with the support for PSP. PSP has been
dropped almost a year ago, but this music driver was not. This
corrects that oversight.
timidity (via extmidi) still works fine. This purely removes the
libtimidity support, which was only really available for PSP.
2019-03-05 22:03:00 +01:00
Patric Stout
f58db44ff2
Remove: BeOS support (deprecated by Haiku)
...
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05 22:03:00 +01:00
Patric Stout
ad30d04b5e
Codechange: removed some left-behind __NDS__ references
2019-03-05 22:03:00 +01:00
Patric Stout
7784d77713
Remove: MorphOS / AmigaOS support
...
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.
If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
translators
db49efe29a
Update: Translations from eints
...
finnish: 40 changes by hpiirai
english (us): 19 changes by njn
spanish (mexican): 3 changes by njn
2019-03-05 19:45:42 +01:00