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@ -2100,7 +2100,7 @@ static void CheckNextTrainTile(Train *v)
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if (HasPbsSignalOnTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) {
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/* If the next tile is a PBS signal, try to make a reservation. */
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TrackBits tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
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if (_settings_game.pf.forbid_90_deg) {
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if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile))) {
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tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.m_old_td));
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}
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ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, NULL, false);
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@ -2339,7 +2339,7 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks,
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if (HasOnewaySignalBlockingTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) break;
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}
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if (_settings_game.pf.forbid_90_deg) {
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if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile))) {
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ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
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if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break;
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}
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@ -2391,7 +2391,7 @@ static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks,
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while (tile != stopped || cur_td != stopped_td) {
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if (!ft.Follow(tile, cur_td)) break;
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if (_settings_game.pf.forbid_90_deg) {
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if (Rail90DegTurnDisallowed(GetTileRailType(ft.m_old_tile), GetTileRailType(ft.m_new_tile))) {
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ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
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assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE);
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}
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@ -2626,7 +2626,7 @@ static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir,
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DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
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TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
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TrackBits reachable = TrackdirBitsToTrackBits((TrackdirBits)(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0))) & DiagdirReachesTracks(exitdir);
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if (_settings_game.pf.forbid_90_deg) {
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if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) {
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reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
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}
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@ -2718,7 +2718,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
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TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
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TrackBits reachable = TrackdirBitsToTrackBits(TrackStatusToTrackdirBits(GetTileTrackStatus(new_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTrackdirs(exitdir));
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if (_settings_game.pf.forbid_90_deg) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
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if (Rail90DegTurnDisallowed(GetTileRailType(origin.tile), GetTileRailType(new_tile))) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
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bool res_made = false;
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ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
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@ -3139,7 +3139,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
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TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
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if (_settings_game.pf.forbid_90_deg && prev == NULL) {
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if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == NULL) {
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/* We allow wagons to make 90 deg turns, because forbid_90_deg
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* can be switched on halfway a turn */
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bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
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@ -3711,7 +3711,7 @@ static bool TrainCheckIfLineEnds(Train *v, bool reverse)
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/* mask unreachable track bits if we are forbidden to do 90deg turns */
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TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
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if (_settings_game.pf.forbid_90_deg) {
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if (Rail90DegTurnDisallowed(GetTileRailType(v->tile), GetTileRailType(tile))) {
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bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
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}
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