rubidium
0730b9afc1
(svn r11648) -Fix [FS#1560]: the company password was not set when one pressed the enter key.
2007-12-16 19:28:07 +00:00
rubidium
3bba097bb3
(svn r11647) -Fix (r11646): it did not compile without freetype...
2007-12-16 19:21:28 +00:00
rubidium
ff7ff890f9
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
2007-12-16 18:38:19 +00:00
glx
5e062d3f15
(svn r11645) -Fix (r8128): station ground tiles may have transparency or company colour
2007-12-16 17:50:09 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
rubidium
ec90ce7e98
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
2007-12-16 10:54:08 +00:00
smatz
acf6e08f78
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
2007-12-15 23:11:18 +00:00
rubidium
cbcfcb3bf4
(svn r11641) -Add: configure time parameter to enable some desync debugging functionality.
2007-12-15 22:42:12 +00:00
rubidium
214d25905a
(svn r11640) -Fix: missed change of include when moving stuff to random_func.cpp
2007-12-15 22:05:02 +00:00
smatz
701e9d27fc
(svn r11639) -Codechange: simplify EnsureNoVehicleOnGround
2007-12-15 20:30:43 +00:00
smatz
d0ad7688f2
(svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge
2007-12-15 19:46:34 +00:00
smatz
4b22e57b33
(svn r11637) -Fix: mark viewports dirty when removing visible vehicle chain
2007-12-15 16:11:29 +00:00
smatz
46724104fe
(svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it
2007-12-15 13:59:38 +00:00
belugas
828c242291
(svn r11635) -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
2007-12-15 03:42:41 +00:00
smatz
5992187a85
(svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated
2007-12-15 00:04:01 +00:00
smatz
4b7f8f04a3
(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
2007-12-14 23:21:20 +00:00
rubidium
dedb15786c
(svn r11632) -Fix [FS#1541]: vehicles were still followed when sold.
2007-12-14 21:11:30 +00:00
glx
ea1ae563c7
(svn r11631) -Fix (r11585, r11626): remove MSVC warnings
2007-12-14 00:25:00 +00:00
rubidium
2921e7482b
(svn r11630) -Fix [FS#1544] (r11556): the chat GUI got broken.
2007-12-13 23:26:00 +00:00
rubidium
a0f2366e40
(svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor.
2007-12-13 18:46:04 +00:00
miham
98d18c5337
(svn r11628) -Update: WebTranslator2 update to 2007-12-13 09:47:23
...
american - 30 fixed by WhiteRabbit (30)
brazilian_portuguese - 22 fixed by fukumori (9), tucalipe (13)
bulgarian - 8 fixed by thetitan (8)
catalan - 22 fixed by arnaullv (22)
croatian - 17 fixed by knovak (17)
czech - 22 fixed by Hadez (22)
danish - 1 fixed, 4 changed by Bjarni (5)
dutch - 22 fixed by habell (22)
estonian - 10 fixed by kristjans (10)
french - 7 fixed, 2 changed by glx (9)
italian - 7 fixed, 2 changed by lorenzodv (9)
japanese - 23 fixed by ickoonite (23)
korean - 33 fixed, 7 changed by leejaeuk5 (40)
norwegian_nynorsk - 9 fixed by pollux (9)
romanian - 13 fixed, 3 changed by CrystyB (16)
slovak - 22 fixed by lengyel (22)
slovenian - 22 fixed by Necrolyte (22)
swedish - 10 fixed by daishan (10)
turkish - 20 fixed by jnmbk (20)
ukrainian - 22 fixed by mad (22)
2007-12-13 08:53:09 +00:00
glx
1a8afc5fb4
(svn r11627) -Fix [FS#1532] (r11145): poping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order.
2007-12-13 02:04:09 +00:00
skidd13
1d9c27e235
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
2007-12-12 21:56:10 +00:00
smatz
5acc147c1c
(svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too
2007-12-12 14:37:35 +00:00
belugas
e0646af976
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
2007-12-12 02:28:08 +00:00
smatz
ed54703db8
(svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other
2007-12-11 22:50:13 +00:00
rubidium
78ae599790
(svn r11622) -Codechange: support the unicode version of the 'control' characters.
2007-12-11 21:25:48 +00:00
rubidium
a5bcce4fc8
(svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked.
2007-12-11 20:28:53 +00:00
belugas
a85c832919
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
2007-12-11 19:59:53 +00:00
smatz
359c9aea3f
(svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train is entering
2007-12-11 19:09:36 +00:00
glx
fb1d768924
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
2007-12-11 17:44:55 +00:00
belugas
6f73382317
(svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in scenario more.(Bilbo)
2007-12-11 03:41:33 +00:00
rubidium
a1dbb10c26
(svn r11616) -Fix [FS#1526]: sometimes large values could go off the chart.
2007-12-10 22:26:24 +00:00
glx
ac7c79f039
(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house)
2007-12-10 17:26:49 +00:00
skidd13
9124331b0d
(svn r11614) -Fix: The about dialog scrolling was connected to the mouse instead of the internal ticks
2007-12-09 22:14:41 +00:00
rubidium
f854b129af
(svn r11612) -Change: update some documentation.
2007-12-09 21:23:20 +00:00
glx
6a83f9141b
(svn r11611) -Codechange: it is now possible to use a define to enable asserts and show them in crash.log for MSVC release builds
2007-12-09 21:20:21 +00:00
glx
46c0edc80b
(svn r11610) -Cleanup (r8572): remove orphan comment
2007-12-09 20:20:52 +00:00
rubidium
6aaa72c918
(svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor.
2007-12-09 18:51:25 +00:00
rubidium
c3ea7e4dc4
(svn r11608) -Fix: do not trigger industries, but only the industry's tiles.
2007-12-09 18:27:40 +00:00
skidd13
f20e414e2e
(svn r11607) -Codechange: Enumify the industry widgets
...
-Feature: Enable doubleclick in the found new industries window to build an industries
2007-12-09 17:07:50 +00:00
rubidium
079c0fd66a
(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the extra checking and such anymore.
2007-12-09 15:17:49 +00:00
rubidium
5dc0e86d1b
(svn r11605) -Fix [FS#1482, FS#1523]: wrong count of Kirby trains when a ship was build.
2007-12-09 15:15:26 +00:00
smatz
5cd0013e5c
(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches
2007-12-08 21:57:24 +00:00
smatz
dfba33819b
(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
2007-12-08 19:53:30 +00:00
bjarni
58b4a981e1
(svn r11602) -Change: [OSX] changed default PPC SDK to 10.4 (from 10.3) when building universal binaries
...
10.5 support needs this and it will not break 10.3 support
2007-12-08 18:53:49 +00:00
smatz
2a62aa1ccd
(svn r11601) -Codechange: more strict break conditions for _userstring, assert when it overflows anyway (eg. code change without proper check change)
2007-12-08 18:50:39 +00:00
glx
b47bce651e
(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
2007-12-08 15:47:23 +00:00
bjarni
2256d9d378
(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode instead of quartz
...
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
2007-12-08 15:21:37 +00:00
rubidium
625a4f8e9a
(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not 'enumerate' all options in a drop down menu.
2007-12-08 14:54:43 +00:00