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@ -1236,9 +1236,9 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
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refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
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}
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if (ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) {
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if (ind_behav & (INDUSTRYBEH_ONLY_INTOWN)) {
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if (!IsTileType(cur_tile, MP_HOUSE)) {
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_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
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_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
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return false;
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}
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if (CmdFailed(DoCommand(cur_tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR))) return false;
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@ -1253,7 +1253,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
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/* It is almost impossible to have a fully flat land in TG, so what we
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* do is that we check if we can make the land flat later on. See
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* CheckIfCanLevelIndustryPlatform(). */
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return !refused_slope || (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape);
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return !refused_slope || (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions);
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}
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static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
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@ -1558,7 +1558,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
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if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
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}
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if (!custom_shape_check && _patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
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if (!custom_shape_check && _patches.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
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if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
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const Town *t = CheckMultipleIndustryInTown(tile, type);
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