bjarni
05fbf0ada5
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
2005-12-08 21:12:15 +00:00
hackykid
2148e1fa89
(svn r3271) Remove some debug statements of mine which somehow got into svn.
2005-12-08 09:12:25 +00:00
peter1138
1c57091230
(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing.
2005-12-07 15:48:52 +00:00
truelight
54cb542e1d
(svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked fails
2005-12-07 14:56:42 +00:00
bjarni
bfc8b30325
(svn r3268) moved lithuanian.txt to unfinished as it is broken and haven't been updated for a few months
2005-12-06 23:37:44 +00:00
bjarni
4bc7265b03
(svn r3267) -Codechange: [OSX] universal binary makefile code cleanup
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now PPC code is always compiled before x86 code
strgen and lng files are only compiled once, which results in shorter building time
the makefile now assigns default values to undefined values so much less needs to be set up
the code is now easier to maintain
2005-12-06 22:09:28 +00:00
truelight
4f9bb11846
(svn r3266) -Codechange: added comments for why the revert of r3625 inside the code.
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Also, I forgot to tnx GraphiteNL for his help with this problem. Tnx GraphiteNL :)
2005-12-06 17:12:19 +00:00
truelight
af87b2916a
(svn r3265) -Fix: partly reverted back r3263, because MSVC, who else, doesn't support variadic macros............
2005-12-06 17:05:14 +00:00
bjarni
686da2f4e1
(svn r3264) -Codechange: [OSX] OSX targets will now always use the preprocessor to determine endianess
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this means that ENDIAN_FORCE is obsolite since it's always overwritten with PREPROCESSOR
Since the preprocessor should never be able to pick wrong, it's easier this way
specially when compiling universal binaries as they got both endianess
2005-12-06 14:35:10 +00:00
truelight
a3d142ed57
(svn r3263) -Fix: use () around 'variables' in macros, gives less crashes ;)
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-Fix: va-args in macros are supported via __VA_ARGS__ in C99, so changed
to that; now GCC 2.95 likes it too :)
2005-12-06 11:36:46 +00:00
bjarni
1a93bcb5bb
(svn r3262) -Fix: [OSX] universal binaries can now include the dynamic SDL lib into the bundle
2005-12-06 09:27:42 +00:00
peter1138
414481cdd8
(svn r3261) - Autoreplace: If a replaced vehicle had a custom name, transfer it to the new vehicle. Fixes "[ 1370039 ] Autoreplaced vehicles lose their names"
2005-12-05 16:48:07 +00:00
truelight
0f2a0df165
(svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
2005-12-05 12:27:58 +00:00
bjarni
2946f3c1f9
(svn r3259) -Fix: [OSX] fixed that universal binaries did not make a bundle
2005-12-04 22:43:40 +00:00
bjarni
961b71f434
(svn r3258) -Feature: [OSX] added support for universal binaries
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it needs both PPC and x86 libs to compile
due to this fact, compilation with libPNG or SDL is not tested (dedicated servers only)
only PPC part is tested as I don't have x86 OSX
2005-12-04 17:36:19 +00:00
bjarni
8277a0651e
(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)
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it caused way more problems than it solved
2005-12-03 13:43:54 +00:00
bjarni
b860d1194d
(svn r3256) -Fix: [OSX] fixed issue where building the bundle could take place before linking if -j 2 was used
2005-12-03 10:36:23 +00:00
Darkvater
bfeddf1db1
(svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
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- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
2005-12-02 19:41:35 +00:00
truelight
214ed794a1
(svn r3253) -Add: add BuildRoad event for AIs
2005-12-02 19:21:38 +00:00
peter1138
7460ecd42a
(svn r3252) - NewGRF: Map new train subtypes to old types for rail vehicles.
2005-12-02 14:55:23 +00:00
truelight
ea9cb3ee5b
(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
2005-12-01 09:34:40 +00:00
truelight
480b1575fe
(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
2005-11-30 16:10:19 +00:00
peter1138
6ed22fb3d4
(svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both.
2005-11-30 07:31:54 +00:00
peter1138
fde99748c0
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
2005-11-29 22:29:59 +00:00
peter1138
4191adb92c
(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
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Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
truelight
44c70c24d3
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
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-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
c963c59b67
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
2005-11-29 15:53:15 +00:00
truelight
2eb1c8a215
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
2005-11-28 14:02:36 +00:00
truelight
4b4d171ca5
(svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs
2005-11-28 11:30:12 +00:00
truelight
a2ae8a707c
(svn r3242) -Fix: small glitch in AllowAI control
2005-11-27 16:45:45 +00:00
peter1138
87f54ebf92
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
2005-11-26 16:41:14 +00:00
truelight
9a381f4d5d
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
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Darkvater, so we can, in the future, save patch options in savegames
without any problems.
2005-11-26 16:18:15 +00:00
Darkvater
10ce514f59
(svn r3237) - CodeChange: remove silencing of some warnings. MSVC6 once again has some issues with enums, and other things as usual, so silence those still.
2005-11-26 13:23:16 +00:00
Darkvater
728aba9d7c
(svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
2005-11-26 12:57:42 +00:00
Darkvater
a090886073
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-11-26 12:45:53 +00:00
miham
732e71228b
(svn r3234) [Translations] Estonian is still unfinished
2005-11-23 21:47:01 +00:00
miham
aa39eb5a9a
(svn r3233) [Translations] Estonian now available again
2005-11-23 21:45:04 +00:00
truelight
8733f49e88
(svn r3232) -Add: implemented the event-system for AIs
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-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
b8f8f3869d
(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version
2005-11-23 13:45:12 +00:00
bjarni
08b990886d
(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
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This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
2005-11-23 12:21:54 +00:00
truelight
4927236912
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
2005-11-22 22:32:42 +00:00
peter1138
f6ddaf6a23
(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)
2005-11-22 22:30:35 +00:00
truelight
4845ff063b
(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
2005-11-22 19:33:29 +00:00
truelight
6a4ba84320
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
peter1138
4d2c4c5d8a
(svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" -- Move the disabled/hidden bits to custom data in window struct.
2005-11-22 14:02:45 +00:00
truelight
31f218fdf9
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
bjarni
c7f3192f6b
(svn r3223) -Fix: [autoreplace] fixed crash when replacing a train engine without any cars (introduced in r3220)
2005-11-19 22:39:16 +00:00
tron
f2b344084a
(svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx)
2005-11-19 12:37:28 +00:00
miham
c7683a63ce
(svn r3221) [Translations] Updated to 2005-11-19
2005-11-19 11:07:42 +00:00
bjarni
24eda23b80
(svn r3220) -Fix: [autoreplace] Autoreplaced trains now replace their cargo to the train instead of just the new engine
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This applies to wagon removal during autoreplace too
2005-11-19 10:28:02 +00:00