(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)

it caused way more problems than it solved
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
bjarni 19 years ago
parent b860d1194d
commit 8277a0651e

@ -73,9 +73,6 @@
# do `make install', the game won't be able to find it's files (so you should
# also define all the following paths before building).
#
# OSX specific paths are set in os/macosx/Makefile
# MAKEMOVEABLE moves the dynamic libs into the bundle to make the app independent from end user's libs (OSX only)
#
# So, the following paths should be defined if INSTALL is defined.
# None of these paths have to end with /
# PREFIX: Normally /usr/local
@ -200,6 +197,14 @@ endif
endif
endif
ifdef OSX
ifdef RELEASE
# all OSX releases needs to be static
# end users don't tend to have the dynamic libs installed
$(warning Compiling a dynamic release. It should be static unless you really know what you are doing!!!)
endif
endif
# Force SDL on UNIX platforms
ifndef WITH_SDL
ifdef UNIX

@ -2,40 +2,6 @@
# This makefile is not a standalone makefile, but is called from the general one
# it contains targets specific to MacOS X
# it's possible to link OpenTTD dynamically and move the needed libs into the bundle
# this way it's possible to move the app around without thinking about libs on the computer it runs on
# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD
# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink)
#
# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/)
# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs.
# it's always an absolute path except when the keyword @executable_path is used, then it's the binary
# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../
ifdef RELEASE
CONVERT_LIB_PATH:=convert_OSX_lib_path
endif
ifdef OSX_CHANGE_LIB_PATH
CONVERT_LIB_PATH:=convert_OSX_lib_path
endif
ifndef OSX_LIB_PATH
OSX_LIB_PATH:=/sw/lib/
endif
ifndef OSX_LOCAL_LIB_PATH
OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
endif
ifdef MAKEMOVEABLE
CONVERT_LIB_PATH:=convert_OSX_lib_path
OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle
endif
# the rest is the targets. If more than one is called, they need to be called in the order they are written
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
@ -52,20 +18,6 @@ build_OSX_bundle: $(TTD)
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
# set the path that OpenTTD will use to search for dynamic libraries
$(CONVERT_LIB_PATH):
$(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
$(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked
$(MOVE_LIB_INTO_BUNDLE):
$(Q)mkdir -p "$(OSXAPP)"/Contents/lib/
$(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib
$(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all
$(Q)mkdir -p "OpenTTD $(RELEASE)"
@ -85,6 +37,6 @@ release: all
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
$(Q)rm -fr "OpenTTD $(RELEASE)"
$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH)
$(OSX): $(TTD) build_OSX_bundle
.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle
.PHONY: release build_OSX_bundle

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