Rubidium
c6411168d8
Cleanup: missing spaces before continuation * in some comments
8 months ago
Rubidium
37f84b7372
Codechange: replace x.size() != 0 with !x.empty()
8 months ago
Patric Stout
0238a2b567
Codechange: use std::variant instead of using bitflags in the value ( #11191 )
11 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
12 months ago
Richard Wheeler
3b2934c479
Change: Make terraforming point selection sprite visible at >2x zoom out ( #11017 )
1 year ago
Rubidium
321f01602a
Codechange: reduce passing around parameters, but formatting strings earlier
1 year ago
Rubidium
f48baa7d00
Codechange: move sign invisibility check out of loop
1 year ago
Rubidium
836541b41c
Codechange: use SetDParam and CopyOutDParam for tooltips
1 year ago
Rubidium
ac0c932ce7
Codechange: use SetDParam to set measurement tooltip parameters
1 year ago
Jonathan G Rennison
d7bf6b2c07
Feature: Highlight waypoint tiles when adjacent or distant joining
1 year ago
Jonathan G Rennison
84b53213af
Codechange: Refactor viewport catchment overlay change handling
1 year ago
Rubidium
63d9bb93b8
Codechange: migrate from C-style GetString to C++-style GetString
1 year ago
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
1 year ago
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
PeterN
c1077212d7
Codechange: Use a shared_ptr for viewport overlay. ( #10586 )
1 year ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
1 year ago
Rubidium
f001e84e5e
Codechange: use RAII to automatically restore _cur_dpi after use
1 year ago
Rubidium
04d10b3d2d
Codechange: instead of global pointer to stack variable, just put variable in that global
...
Removes one indirection and a dangling pointer to a stack location
1 year ago
Rubidium
71b46db8d0
Cleanup: remove commented out code
1 year ago
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
1 year ago
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
...
* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2 years ago
Peter Nelson
138198e971
Change: Separate ground sprite from foundation sprite offsets.
2 years ago
Peter Nelson
002fe67bef
Add: Optionally disable child sprites drawing relative to parent sprites offsets.
2 years ago
PeterN
f6e7e44169
Fix #10151 : Use smaller padding for viewport signs. ( #10272 )
...
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Tyler Trahan
fbbc80f79e
Fix #9020 : Update station coverage highlight when adding/removing tiles
2 years ago
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
3 years ago
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
3 years ago
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
3 years ago
Patric Stout
8ab267496b
Codechange: reference a string by its name, not with "another + 1" ( #9517 )
...
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
3 years ago
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
3 years ago
rubidium42
b791ffc6de
Fix: do not hide parameter by local variable with the same name
3 years ago
frosch
f96f113951
Codechange: use IterateFromBack/Front only if the order is important.
...
Use Iterate if the order does not matter.
3 years ago
frosch
22567a1f43
Codechange: use iterators instead of 'subranges' when iterating from a specific window.
...
Using iterators makes it easier to include or exclude the start window in the iteration.
3 years ago
glx22
14e92bd8e2
Codechange: Replace window related FOR_ALL with range-based for loops
3 years ago
Jonathan G Rennison
3ede756d23
Fix: Viewport drag tooltips not being removed when dragging over other windows
3 years ago
Loïc Guilloux
b927da73c1
Fix 81d335b081: Use non-pulsating red highlight for coverage ( #8622 )
3 years ago
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
...
* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
3 years ago
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
3 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago
Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
4 years ago
dP
e82333cf77
Feature #7962 : Improve rendering of large viewports
4 years ago
dP
5ca8a0bda9
Feature #7962 : Significantly improve sprite sorter performance
4 years ago
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
4 years ago
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
TechGeekNZ
8652a4db76
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
4 years ago
Jonathan G Rennison
14af8701df
Fix #6566 : Fix signed integer overflow in viewport draw area chunking
...
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
4 years ago
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
5 years ago