JMcKiern
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04f659e768
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Fix: Some typos found using codespell
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2019-09-29 21:27:32 +01:00 |
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peter1138
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f538179878
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Feature: Multi-tile docks and docking points.
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2019-06-30 16:46:32 +02:00 |
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peter1138
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c02ef3e456
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Feature: Add NotRoadTypes (NRT)
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2019-05-01 21:36:27 +02:00 |
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Eddi-z
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b242a04c7d
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Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
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2019-03-02 17:33:16 +00:00 |
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Peter Nelson
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bf8d7df736
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Change: Extend rail types to 64 (6 bit storage)
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2018-07-26 13:27:40 +01:00 |
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Peter Nelson
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5db883fbe9
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Change: Move rail type bits from m3 to m8.
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2018-07-26 13:27:40 +01:00 |
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rubidium
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4978ece6ee
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(svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations
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2014-10-04 19:23:43 +00:00 |
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rubidium
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18b98afabd
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(svn r26877) -Update: documentation about the map array
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2014-09-21 11:20:29 +00:00 |
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frosch
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69a0c91d63
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(svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M.
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2013-10-12 16:35:50 +00:00 |
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frosch
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35d7e8bca4
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(svn r25833) -Codechange: Move ObjectType from map array into pool item.
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2013-10-12 16:30:42 +00:00 |
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rubidium
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e5a77f94bd
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(svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo)
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2013-04-05 19:35:56 +00:00 |
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yexo
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5c838ff1c3
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
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rubidium
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536bb704b7
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(svn r20639) -Add: random bits to object tiles
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2010-08-27 22:26:21 +00:00 |
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rubidium
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8047d84aa0
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(svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again.
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2010-08-27 10:42:48 +00:00 |
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rubidium
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7f86dcca90
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(svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations)
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2010-08-26 14:36:00 +00:00 |
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rubidium
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89b2b9370a
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(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
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2010-08-13 12:45:26 +00:00 |
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rubidium
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ab5b0ceff2
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(svn r20446) -Codechange: unify the location of the water class
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2010-08-11 14:14:06 +00:00 |
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rubidium
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3da3d131c6
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(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
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2010-08-08 10:59:30 +00:00 |
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rubidium
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f44c51577b
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(svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension
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2010-08-03 08:09:45 +00:00 |
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yexo
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2b871fe953
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(svn r19200) -Doc: update the map array documentation
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2010-02-22 14:17:26 +00:00 |
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yexo
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b378e82676
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(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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2010-01-04 18:33:43 +00:00 |
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yexo
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051e54c9a7
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(svn r18711) -Doc: update landscape documentation about m1 (tile owner)
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2010-01-04 14:33:32 +00:00 |
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smatz
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96a5db36f8
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(svn r18650) -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi)
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2009-12-27 21:45:27 +00:00 |
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rubidium
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55ddce8da2
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(svn r17493) -Codechange: store the depot index on the map
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2009-09-10 14:33:07 +00:00 |
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rubidium
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565b99db22
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(svn r16911) -Update: map array documentation
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2009-07-22 09:21:48 +00:00 |
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rubidium
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7831346ef8
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(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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2009-03-02 22:57:47 +00:00 |
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belugas
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3671ed9e4f
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(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
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2009-01-28 19:57:23 +00:00 |
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frosch
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3d467cabe5
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(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
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2008-11-23 14:17:41 +00:00 |
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smatz
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07e3c096b3
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(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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2008-11-18 22:43:59 +00:00 |
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rubidium
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a14ad77a36
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(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
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2008-10-25 13:51:47 +00:00 |
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frosch
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42f33890aa
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(svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick.
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2008-09-15 18:50:48 +00:00 |
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rubidium
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fe4f23dba2
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(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc)
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2008-08-02 22:48:43 +00:00 |
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rubidium
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ec7cc49825
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(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)
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2008-08-02 22:47:20 +00:00 |
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frosch
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16c80d031c
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(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
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2008-07-26 16:14:10 +00:00 |
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peter1138
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b2095f37ac
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(svn r12746) -Codechange: Add map storage for station animation frame
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2008-04-17 06:52:56 +00:00 |
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frosch
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08f0179916
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(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
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2008-03-06 14:21:10 +00:00 |
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smatz
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a86921da41
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(svn r12099) -Documentation: add new RailGroundType to landscape.html
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2008-02-10 12:01:14 +00:00 |
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frosch
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e95e887772
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(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
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2008-02-06 15:32:06 +00:00 |
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peter1138
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1d891a8b15
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(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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2008-02-02 09:28:43 +00:00 |
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frosch
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a1c543e064
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(svn r12029) -Feature: Allow trees on shore.
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2008-01-31 17:54:13 +00:00 |
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frosch
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ef35cefddc
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(svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details.
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2008-01-31 15:18:07 +00:00 |
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frosch
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b329781ab2
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(svn r11984) -Fix: Also draw corner shores under rail tracks.
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2008-01-25 16:51:35 +00:00 |
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peter1138
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9ca929c812
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(svn r11934) -Codechange: add persistent random data for river and canal tiles.
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2008-01-20 18:30:53 +00:00 |
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rubidium
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cbb2d39860
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(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
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2007-12-07 21:14:54 +00:00 |
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rubidium
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2c67320bae
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(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
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2007-10-20 21:05:18 +00:00 |
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rubidium
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4dca543135
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(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
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2007-09-23 19:27:35 +00:00 |
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rubidium
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3dd6362bb8
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(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
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2007-07-16 23:55:22 +00:00 |
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glx
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2958f0c53a
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(svn r10006) -Fix (FS#362): allow different signal types on one tile
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2007-05-31 21:21:04 +00:00 |
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rubidium
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253aa1b0b0
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(svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road.
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2007-05-31 15:15:00 +00:00 |
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rubidium
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b82676be2a
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(svn r9913) -Update: the landscape documentation to reflect the changes to the road bits.
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2007-05-24 21:59:12 +00:00 |
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