(svn r20639) -Add: random bits to object tiles

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 3e9e1b8e65
commit 536bb704b7

@ -1596,6 +1596,7 @@
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
<li>m2: index into the array of objects
<li>m3: random bits
<li>m5: tile type:
<table>
<tr>

@ -330,7 +330,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>

@ -63,7 +63,8 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
assert(o->town != NULL);
TILE_AREA_LOOP(t, ta) {
MakeObject(t, type, owner, o->index, WATER_CLASS_INVALID);
WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
MakeObject(t, type, owner, o->index, wc, Random());
MarkTileDirtyByTile(t);
}
}

@ -105,6 +105,18 @@ static inline bool IsStatueTile(TileIndex t)
return IsTileType(t, MP_OBJECT) && IsStatue(t);
}
/**
* Get the random bits of this tile.
* @param t The tile to get the bits for.
* @pre IsTileType(t, MP_OBJECT)
* @return The random bits.
*/
static inline byte GetObjectRandomBits(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return _m[t].m3;
}
/**
* Make an Object tile.
@ -114,14 +126,15 @@ static inline bool IsStatueTile(TileIndex t)
* @param o The new owner of the tile.
* @param index Index to the object.
* @param wc Water class for this obect.
* @param random Random data to store on the tile
*/
static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc)
static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc, byte random)
{
SetTileType(t, MP_OBJECT);
SetTileOwner(t, o);
SetWaterClass(t, wc);
_m[t].m2 = index;
_m[t].m3 = 0;
_m[t].m3 = random;
_m[t].m4 = 0;
_m[t].m5 = u;
SB(_m[t].m6, 2, 4, 0);

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