Jonathan G Rennison
2e9cb16254
Saveload: Simplify list handling in SlRefList
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Use reserve on load if suitable
9 months ago
Jonathan G Rennison
378a545dd4
Add setting for map edge behaviour, and how to display area outside map
9 months ago
Jonathan G Rennison
4689113553
Debug: De-duplicate formatting of hex dates for desync/random logging
9 months ago
Jonathan G Rennison
03e0ec8276
Strong typedef: Use strong typedefs for date, date tick, minutes types
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Add delta types
Adjust/add type conversion functions
Add various utility methods on types
Remove the various minute macros
Fix some minute conversion inconsistencies
9 months ago
Jonathan G Rennison
5f08bde936
Saveload: Remove runtime IsVariableSizeRight check
10 months ago
Jonathan G Rennison
ea3b991f72
MinGW: Remove direct mingw-std-threads includes
10 months ago
Jonathan G Rennison
9c29950956
Show savegame version/info in load window if sl debug enabled
11 months ago
Jonathan G Rennison
181eb6b6fe
Saveload: Adjust flags for saving using upstream chunks
11 months ago
Jonathan G Rennison
23ad010d70
Replace remaining uses of std::deque with ring buffers
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Cargo packet lists and associated save/load
1 year ago
Jonathan G Rennison
e3021de408
Saveload: Add helper to conditionally save template functor
1 year ago
Jonathan G Rennison
f378167951
Saveload: Change SlSaveToVector to be templated, add SlSaveToTempBuffer
1 year ago
Jonathan G Rennison
f6e8ea059d
Create fio wrapper for rename file
1 year ago
Jonathan G Rennison
c6c69fa3da
Add setting for long-term autosaves
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A second set of autosaves for whenever the main set wraps around to 0
1 year ago
Jonathan G Rennison
0bf41dc1ff
Change gamelog to use std::vector
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Move LoadCheckData to its own header
1 year ago
Jonathan G Rennison
ac2f9a21e8
Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
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Leave afterload in src/saveload/
1 year ago