Jonathan G Rennison
18a42664fc
Merge branch 'master' into jgrpp
...
Remove 'byte' typedef
2 weeks ago
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
...
See: eaae0bb5e
4 months ago
Jonathan G Rennison
55d78a23be
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/squirrel/include/squirrel.h
# src/blitter/32bpp_sse_func.hpp
# src/bridge_map.h
# src/clear_map.h
# src/company_manager_face.h
# src/console_func.h
# src/core/bitmath_func.hpp
# src/core/endian_func.hpp
# src/core/random_func.hpp
# src/depot_map.h
# src/elrail_func.h
# src/fontcache.h
# src/industry_map.h
# src/map_func.h
# src/newgrf_spritegroup.h
# src/object_map.h
# src/rail.h
# src/rail_map.h
# src/road_func.h
# src/road_map.h
# src/saveload/saveload.h
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/sl/oldloader.h
# src/sprite.h
# src/spritecache.h
# src/station_func.h
# src/station_map.h
# src/story_base.h
# src/strings_func.h
# src/tile_cmd.h
# src/tile_map.h
# src/tile_type.h
# src/town.h
# src/town_map.h
# src/tree_map.h
# src/tunnel_map.h
# src/tunnelbridge_map.h
# src/vehicle_func.h
# src/viewport_func.h
# src/void_map.h
# src/water.h
# src/water_map.h
# src/widget_type.h
4 months ago
Rubidium
3a676a5af0
Codechange: replace static inline with static for non-class functions
5 months ago
Jonathan G Rennison
e680cffb6d
Debug: Add more details flag inside SpriteGroupDumper
5 months ago
Jonathan G Rennison
5b6c0c1f2e
Debug: Change interfaces using SpriteGroupDumper
...
Pass SpriteGroupDumper ref instead of print function
Make use_shadows non-static
5 months ago
Jonathan G Rennison
d793da4034
VarAction2: Fix callback analysis through real sprite groups
...
See: #618
5 months ago
Jonathan G Rennison
f532970014
VarAction2: Add extra DSG flag for early exit when executing CBs
...
For when some branches of a non CB switch DSG contain CB switches,
but some don't and so would end up on the graphics chain, as there is
no further CB switch to exit at
6 months ago
Jonathan G Rennison
0d4d4a9cac
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/3rdparty/squirrel/squirrel/sqclosure.h
# src/3rdparty/squirrel/squirrel/sqobject.h
# src/3rdparty/squirrel/squirrel/sqvm.h
# src/aircraft.h
# src/airport_gui.cpp
# src/blitter/32bpp_sse_func.hpp
# src/blitter/null.hpp
# src/bridge_gui.cpp
# src/build_vehicle_gui.cpp
# src/cargotype.h
# src/cheat_gui.cpp
# src/command.cpp
# src/command_func.h
# src/company_gui.cpp
# src/console_gui.cpp
# src/date_gui.cpp
# src/depot_gui.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/fileio.cpp
# src/fios.cpp
# src/fios_gui.cpp
# src/fontcache/spritefontcache.h
# src/framerate_gui.cpp
# src/game/game_text.cpp
# src/gamelog.cpp
# src/genworld_gui.cpp
# src/gfx_layout_fallback.cpp
# src/group_gui.cpp
# src/highscore_gui.cpp
# src/hotkeys.cpp
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/main_gui.cpp
# src/misc_cmd.cpp
# src/misc_gui.cpp
# src/network/core/tcp_game.cpp
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_airport.cpp
# src/newgrf_airport.h
# src/newgrf_airporttiles.cpp
# src/newgrf_airporttiles.h
# src/newgrf_animation_base.h
# src/newgrf_canal.cpp
# src/newgrf_commons.h
# src/newgrf_config.cpp
# src/newgrf_debug_gui.cpp
# src/newgrf_engine.cpp
# src/newgrf_engine.h
# src/newgrf_generic.cpp
# src/newgrf_gui.cpp
# src/newgrf_house.cpp
# src/newgrf_house.h
# src/newgrf_industries.cpp
# src/newgrf_industries.h
# src/newgrf_industrytiles.cpp
# src/newgrf_industrytiles.h
# src/newgrf_object.cpp
# src/newgrf_object.h
# src/newgrf_railtype.cpp
# src/newgrf_railtype.h
# src/newgrf_roadstop.cpp
# src/newgrf_roadstop.h
# src/newgrf_roadtype.cpp
# src/newgrf_roadtype.h
# src/newgrf_spritegroup.cpp
# src/newgrf_spritegroup.h
# src/newgrf_station.cpp
# src/newgrf_station.h
# src/newgrf_town.cpp
# src/newgrf_town.h
# src/news_gui.cpp
# src/object_gui.cpp
# src/order_gui.cpp
# src/os/macosx/crashlog_osx.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/os/windows/win32_main.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/npf/queue.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/roadveh.h
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/script/api/script_text.hpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_table.cpp
# src/signs_cmd.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spriteloader/grf.hpp
# src/station_cmd.cpp
# src/station_gui.cpp
# src/station_map.h
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen.cpp
# src/table/newgrf_debug_data.h
# src/terraform_gui.cpp
# src/timer/timer_game_calendar.cpp
# src/timer/timer_window.cpp
# src/town.h
# src/town_cmd.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/transparency_gui.cpp
# src/vehicle_gui.cpp
# src/water_cmd.cpp
# src/waypoint_cmd.cpp
# src/widget.cpp
# src/widget_type.h
# src/widgets/dropdown.cpp
# src/widgets/rail_widget.h
# src/widgets/terraform_widget.h
# src/window.cpp
# src/window_gui.h
6 months ago
Peter Nelson
49dae08a3b
Codechange: Add missing override specifiers.
8 months ago
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
8 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
10 months ago
Jonathan G Rennison
d75c489466
Add various missing includes
11 months ago
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
11 months ago
Patric Stout
199e41c762
Codechange: use default dtor instead of empty ( #10826 )
1 year ago
Jonathan G Rennison
5718730d68
VarAction2: Add support for more varaction2 types
...
Add CB failure and deterministic relative types
1 year ago
Jonathan G Rennison
57c5cc32d0
VarAction2: Improve handling of feature changes with parent scopes
1 year ago
Jonathan G Rennison
0e5a09974a
VarAction2: Fix detection of callback handlers which don't inspect var C
2 years ago
Jonathan G Rennison
6459e62fff
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/map_type.h
# src/network/network_command.cpp
# src/object_cmd.cpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/settings_gui.cpp
# src/string.cpp
# src/table/road_land.h
# src/table/settings/game_settings.ini
# src/table/settings/world_settings.ini
# src/tbtr_template_gui_main.h
# src/train_cmd.cpp
2 years ago
PeterN
f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. ( #10128 )
...
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2 years ago
Jonathan G Rennison
7e6f7ebba6
VarAction2: Remove umax operations with constant 0
2 years ago
Jonathan G Rennison
419c356f30
VarAction2: Remove mul and div operations with constant 1
2 years ago
Jonathan G Rennison
c2ede2af54
VarAction2: Allow inlining trivial procedures
2 years ago
Jonathan G Rennison
602ac717aa
Initial support for DSE and jumping over procedures with child groups
2 years ago
Jonathan G Rennison
173f867e1a
VarAction2: Save calculated_result in shadow group struct
2 years ago
Jonathan G Rennison
14de8c7f34
VarAction2: Add quick exit case to last-level callback groups if possible
2 years ago
Jonathan G Rennison
e584ef7bba
Move NewGRF analysis to separate files
2 years ago
Jonathan G Rennison
9ed5b6e65c
Debug: Change sprite group indentation handling
2 years ago
Jonathan G Rennison
41f2e92f5c
VarAction2: Add a NOOP operator
2 years ago
Jonathan G Rennison
9a4c31b0da
VarAction2: Add last_value variants of JZ/JNZ ops
2 years ago
Jonathan G Rennison
cbc6199542
VarAction2: Add a JNZ op analogous to JZ for OR ops
2 years ago
Jonathan G Rennison
229613b06a
VarAction2: Resolve jumps in advance to avoid needing to track nesting
2 years ago
Jonathan G Rennison
387e646439
VarAction2: Add group flag for whether to run jump insert pass
2 years ago
Jonathan G Rennison
3714fad790
VarAction2: Fix jump insertion using mul with bool as last value
2 years ago
Jonathan G Rennison
13fcde9ea0
VarAction2: Add a JZ operation, use for ternary style mul masking
2 years ago
Jonathan G Rennison
34cd547325
Debug: Show if action 2s have been modified by action 6 in debug window
2 years ago
Jonathan G Rennison
6214d0d20d
VarAction2: Add an ABS opcode
2 years ago
Jonathan G Rennison
8aac0ed639
VarAction2: Shrink size of RandomizedSpriteGroupCompareMode
2 years ago
Jonathan G Rennison
3bddd55921
VarAction2: Add sprite group flag for if var 1C seen before proc
2 years ago
Jonathan G Rennison
0409bd88e8
VarAction2: Simplify tracking of sprite group feature
2 years ago
Jonathan G Rennison
caebff85f5
VarAction2: Add helper functions for constant comparison adjust types
2 years ago
Jonathan G Rennison
249a20e47a
VarAction2: Add helper functions for relational comparison ops
2 years ago
Jonathan G Rennison
31e96ff5e7
VarAction2: Add helper functions for anti-commutative ops
2 years ago
Jonathan G Rennison
45798fa533
Debug: Add scroll to sprite number to debug window
2 years ago
Jonathan G Rennison
6e398f9cec
VarAction2: DSE now takes into account DSE results from child groups
2 years ago
Jonathan G Rennison
65407210a6
VarAction2: Allow DSGA_OP_STO_NC to be used with DSGA_TYPE_EQ/NEQ
2 years ago
Jonathan G Rennison
86324e0fda
Debug: Add mode to sprite dump window to show unoptimised
2 years ago
Jonathan G Rennison
e41a5d2f63
VarAction2: Add flags to skip adjust if value is 0 or LSB set
2 years ago
Jonathan G Rennison
9d04ebcc90
VarAction2: Remove operations which always do nothing when applied to 0
2 years ago