Commit Graph

57 Commits (jgrpp)

Author SHA1 Message Date
Loïc Guilloux 5098c77c38 Fix: [Script] Only show debug script window at the end of savegame loading (#12135)
(cherry picked from commit 2d7ad9f717)
4 months ago
Jonathan G Rennison 97e6f3062e Adding of _t to (u)int types, and WChar to char32_t
See: eaae0bb5e
5 months ago
Jonathan G Rennison d09b504bc5 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
12 months ago
Jonathan G Rennison fd4d4d341d Merge branch 'master' into jgrpp
# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
1 year ago
Rubidium d9e93edc8b Codechange: replace 'const char *' script API parameters with std::string 1 year ago
Rubidium ab51175db2 Codechange: use std::string for script config 1 year ago
Rubidium 0fd9eb0faa Codechange: use std::string for script info/library finding 1 year ago
Jonathan G Rennison 1b6d1086d0 Script: Add ScriptInstance field for script type 1 year ago
dP c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 1 year ago
Jonathan G Rennison ae9b416684 Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/ai/ai_instance.cpp
#	src/console_cmds.cpp
#	src/engine_type.h
#	src/game/game_gui.cpp
#	src/game/game_instance.cpp
#	src/goal.cpp
#	src/goal_cmd.h
#	src/lang/english.txt
#	src/lang/estonian.txt
#	src/network/network_client.cpp
#	src/newgrf.cpp
#	src/newgrf_generic.h
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/settings_table.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_map.h
#	src/strings.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/gui_settings.ini
#	src/tbtr_template_gui_main.h
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/water_cmd.cpp
1 year ago
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 1 year ago
Michael Lutz 3e85e833a7 Codechange: Add support for additional command result values. 3 years ago
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 3 years ago
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 3 years ago
Michael Lutz 4fc055d6e9 Codechange: Align parameter order of command callbacks to command handlers. 3 years ago
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 3 years ago
Jonathan G Rennison bbbda0739b Add third DoCommand parameter p3 4 years ago
glx 4079c47b6c Change: rewrote squirrel_export in CMake 4 years ago
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 4 years ago
Niels Martin Hansen 800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 5 years ago
peter1138 3293f08e0b Add: New RoadType API functions. 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Pavel Stupnikov 6ff81b908e Feature #6459: API for querying network clients from GS (#6736) 6 years ago
fonsinchen 2128f1e929 (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
zuu 57a88c9de2 (svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page 11 years ago
zuu 5165be2698 (svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages 11 years ago
zuu 9aa1bf0264 (svn r25342) -Add: StoryPage data structures and GS API 11 years ago
zuu a23b84fdfc (svn r25332) -Fix (25331): Committed too much 11 years ago
zuu 059eee93fc (svn r25331) -Fix (r25263): Update ScriptWindow with link graph widgets 11 years ago
yexo 54aa43c81b (svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo) 12 years ago
alberth eb56e5c0b1 (svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies. 12 years ago
frosch 95d3d6fdef (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 12 years ago
frosch 8dc553a039 (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. 12 years ago
frosch 66a37e28a6 (svn r24289) -Add: [Script] Base class for script events involving a company and a town. 12 years ago
rubidium 60678d9757 (svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles 13 years ago
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
truebrain 34d90da509 (svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 13 years ago
rubidium d2f776ef3e (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 13 years ago
truebrain b0ac529a6f (svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network 13 years ago
truebrain 2ae87e7213 (svn r23634) -Add: support language files for GameScript (Rubidium) 13 years ago
truebrain cc3f42794d (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 13 years ago
truebrain 403cd3acdb (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 13 years ago
truebrain 3ada3b9cc5 (svn r23630) -Add: a Goal GUI to show your current goals 13 years ago
truebrain e0ffe4faf2 (svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only) 13 years ago
truebrain 894216083d (svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only) 13 years ago
truebrain 3a535690d4 (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 13 years ago
truebrain 77b7366c29 (svn r23622) -Add: a set of events to trigger in a GameScript 13 years ago