Loïc Guilloux
5098c77c38
Fix: [Script] Only show debug script window at the end of savegame loading ( #12135 )
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(cherry picked from commit 2d7ad9f717
)
4 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
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See: eaae0bb5e
5 months ago
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
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# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
12 months ago
Jonathan G Rennison
fd4d4d341d
Merge branch 'master' into jgrpp
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# Conflicts:
# src/animated_tile.cpp
# src/cargopacket.h
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/date.cpp
# src/disaster_vehicle.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/engine.cpp
# src/error_gui.cpp
# src/fontcache/spritefontcache.cpp
# src/game/game_gui.cpp
# src/game/game_text.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/highscore_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/italian.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/turkish.txt
# src/lang/vietnamese.txt
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf.h
# src/newgrf_generic.cpp
# src/news_gui.cpp
# src/openttd.cpp
# src/os/unix/unix.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/misc_sl.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spritecache.cpp
# src/spritecache.h
# src/spriteloader/grf.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen_base.cpp
# src/subsidy.cpp
# src/table/settings/difficulty_settings.ini
# src/texteff.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
# src/townname.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/widgets/dropdown.cpp
# src/window.cpp
1 year ago
Rubidium
d9e93edc8b
Codechange: replace 'const char *' script API parameters with std::string
1 year ago
Rubidium
ab51175db2
Codechange: use std::string for script config
1 year ago
Rubidium
0fd9eb0faa
Codechange: use std::string for script info/library finding
1 year ago
Jonathan G Rennison
1b6d1086d0
Script: Add ScriptInstance field for script type
1 year ago
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
1 year ago
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
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# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
1 year ago
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
1 year ago
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
3 years ago
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
3 years ago
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
3 years ago
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
3 years ago
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
3 years ago
Jonathan G Rennison
bbbda0739b
Add third DoCommand parameter p3
4 years ago
glx
4079c47b6c
Change: rewrote squirrel_export in CMake
4 years ago
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
4 years ago
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
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Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
5 years ago
peter1138
3293f08e0b
Add: New RoadType API functions.
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Pavel Stupnikov
6ff81b908e
Feature #6459 : API for querying network clients from GS ( #6736 )
6 years ago
fonsinchen
2128f1e929
(svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via
10 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
10 years ago
zuu
57a88c9de2
(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
11 years ago
zuu
5165be2698
(svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages
11 years ago
zuu
9aa1bf0264
(svn r25342) -Add: StoryPage data structures and GS API
11 years ago
zuu
a23b84fdfc
(svn r25332) -Fix (25331): Committed too much
11 years ago
zuu
059eee93fc
(svn r25331) -Fix (r25263): Update ScriptWindow with link graph widgets
11 years ago
yexo
54aa43c81b
(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)
12 years ago
alberth
eb56e5c0b1
(svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies.
12 years ago
frosch
95d3d6fdef
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
12 years ago
frosch
8dc553a039
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
12 years ago
frosch
66a37e28a6
(svn r24289) -Add: [Script] Base class for script events involving a company and a town.
12 years ago
rubidium
60678d9757
(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles
13 years ago
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
13 years ago
truebrain
34d90da509
(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17
13 years ago
rubidium
d2f776ef3e
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
13 years ago
truebrain
b0ac529a6f
(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
13 years ago
truebrain
2ae87e7213
(svn r23634) -Add: support language files for GameScript (Rubidium)
13 years ago
truebrain
cc3f42794d
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
13 years ago
truebrain
403cd3acdb
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
13 years ago
truebrain
3ada3b9cc5
(svn r23630) -Add: a Goal GUI to show your current goals
13 years ago
truebrain
e0ffe4faf2
(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
13 years ago
truebrain
894216083d
(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
13 years ago
truebrain
3a535690d4
(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
13 years ago
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
13 years ago