Rubidium
552d2f71a2
Codechange: use std::string for script library category
1 year ago
Rubidium
9b0123ab66
Codechange: use std::string for script API versions
1 year ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
13 years ago
truebrain
cc12942d70
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
13 years ago
truebrain
34d7f01ccc
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
13 years ago
truebrain
e37149a1de
(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary
13 years ago
truebrain
b13fa6924b
(svn r23349) -Fix (r23210): one remaining unneeded GetClassName
13 years ago
truebrain
d03bbdd4ac
(svn r23295) -Codechange: put ImportLibrary in AIController (and document the parameters for NoAI docs)
13 years ago
yexo
a256bd71e4
(svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (Zuu)
13 years ago
rubidium
70c7ec30b1
(svn r22396) -Document: some AI doxygen stuff
13 years ago
alberth
7303f7d199
(svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines.
14 years ago
yexo
613b273f36
(svn r20285) -Codechange: use ///< for single-line doxygen comments in the AI code
14 years ago
yexo
6d4900ed7c
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
14 years ago
rubidium
21bd2722cd
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
15 years ago
yexo
4c4d1e1bf6
(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
...
Only settings with the AICONFIG_INGAME flag can be editted in this way
15 years ago
rubidium
73df2c7a25
(svn r18418) -Fix [FS#3298]: under some circumstances a pointer could be left untouched and then freed. Make sure this doesn't happen by ensuring it starts out as NULL instead of 'garbage'.
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
yexo
67106dc063
(svn r17214) -Add [NoAI]: GetAPIVersion() as optional function in info.nut. Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api.
...
-Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
15 years ago
yexo
3949050714
(svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI.
15 years ago
yexo
ce4744e1d6
(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo.
15 years ago
yexo
8e14d77d05
(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game.
16 years ago
smatz
d3f018a7e3
(svn r15465) -Codechange: constify most of AIInfo/AIFileInfo methods, move definition of very simple getters to header file
16 years ago
yexo
9292c90360
(svn r15464) -Codechange [NoAI]: Call all info.nut functions exactly once and only during initialization.
16 years ago
yexo
8d25202067
(svn r15441) -Cleanup: Use a return value instead of passing a pointer to where the result should be stored.
16 years ago
Yexo
cb3784d8b1
(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut
16 years ago
glx
4fe58bc303
(svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function
16 years ago
Yexo
3d35b3c2cc
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
16 years ago
truebrain
ef62688522
(svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
...
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
16 years ago
truebrain
103cd2a5ed
(svn r15091) -Add [NoAI] [API CHANGE]: introduce GetCategory() as a requirement for every library.nut, to indicate in which category it belongs. Currently the directory indicates the category, but this doesn't allow planned future additions
16 years ago
truebrain
d62a85f2ce
(svn r15090) -Add [NoAI] [API CHANGE]: info.nut/library.nut now requires a function GetShortName(), which should return a 4 (four) character string, unique throughout the world. This id is simular to a GRFid.
16 years ago
truebrain
2e30efb530
(svn r15068) -Add [NoAI]: introducing 'step_size' for AIConfig, for future AIGUI (Yexo)
16 years ago
truebrain
890074a03e
(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
...
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
16 years ago
truebrain
07f2afa635
(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allowed by info.nut
16 years ago
truebrain
bcbbf2c366
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
...
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago