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@ -20,33 +20,33 @@
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/** Bitmask of flags for AI settings. */
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enum AIConfigFlags {
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AICONFIG_NONE = 0x0, //!< No flags set.
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AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
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AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
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AICONFIG_INGAME = 0x4, //!< This setting can be changed while the AI is running.
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AICONFIG_NONE = 0x0, ///< No flags set.
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AICONFIG_RANDOM = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
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AICONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
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AICONFIG_INGAME = 0x4, ///< This setting can be changed while the AI is running.
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};
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typedef SmallMap<int, char *> LabelMapping; //!< Map-type used to map the setting numbers to labels.
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typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.
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/** Info about a single AI setting. */
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struct AIConfigItem {
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const char *name; //!< The name of the configuration setting.
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const char *description; //!< The description of the configuration setting.
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int min_value; //!< The minimal value this configuration setting can have.
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int max_value; //!< The maximal value this configuration setting can have.
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int custom_value; //!< The default value on custom difficulty setting.
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int easy_value; //!< The default value on easy difficulty setting.
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int medium_value; //!< The default value on medium difficulty setting.
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int hard_value; //!< The default value on hard difficulty setting.
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int random_deviation; //!< The maximum random deviation from the default value.
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int step_size; //!< The step size in the gui.
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AIConfigFlags flags; //!< Flags for the configuration setting.
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LabelMapping *labels; //!< Text labels for the integer values.
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const char *name; ///< The name of the configuration setting.
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const char *description; ///< The description of the configuration setting.
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int min_value; ///< The minimal value this configuration setting can have.
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int max_value; ///< The maximal value this configuration setting can have.
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int custom_value; ///< The default value on custom difficulty setting.
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int easy_value; ///< The default value on easy difficulty setting.
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int medium_value; ///< The default value on medium difficulty setting.
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int hard_value; ///< The default value on hard difficulty setting.
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int random_deviation; ///< The maximum random deviation from the default value.
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int step_size; ///< The step size in the gui.
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AIConfigFlags flags; ///< Flags for the configuration setting.
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LabelMapping *labels; ///< Text labels for the integer values.
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};
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extern AIConfigItem _start_date_config;
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typedef std::list<AIConfigItem> AIConfigItemList; //!< List of AIConfig items.
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typedef std::list<AIConfigItem> AIConfigItemList; ///< List of AIConfig items.
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/** Base class that holds some basic information about AIs and AI libraries. */
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class AIFileInfo : public ScriptFileInfo {
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@ -57,7 +57,7 @@ public:
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static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info);
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protected:
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class AIScanner *base; //!< AIScanner object that was used to scan this AI (library) info.
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class AIScanner *base; ///< AIScanner object that was used to scan this AI (library) info.
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};
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/** All static information from an AI like name, version, etc. */
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@ -124,10 +124,10 @@ public:
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const char *GetAPIVersion() const { return this->api_version; }
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private:
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AIConfigItemList config_list; //!< List of settings from this AI.
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int min_loadable_version; //!< The AI can load savegame data if the version is equal or greater than this.
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bool use_as_random; //!< Should this AI be used when the user wants a "random AI"?
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const char *api_version; //!< API version used by this AI.
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AIConfigItemList config_list; ///< List of settings from this AI.
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int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
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bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
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const char *api_version; ///< API version used by this AI.
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};
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/** All static information from an AI library like name, version, etc. */
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@ -154,7 +154,7 @@ public:
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const char *GetCategory() const { return this->category; }
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private:
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const char *category; //!< The category this library is in.
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const char *category; ///< The category this library is in.
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};
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#endif /* ENABLE_AI */
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