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@ -282,10 +282,11 @@ void Load_BKOR()
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SlObject(ob, GetOrderBackupDescription());
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SlObject(ob, GetOrderBackupDescription());
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}
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}
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/* If we are a network server, then we just loaded
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/* Only load order-backups for network clients.
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* If we are a network server or not networking, then we just loaded
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* a previously saved-by-server savegame. There are
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* a previously saved-by-server savegame. There are
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* no clients with a backup anymore, so clear it. */
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* no clients with a backup anymore, so clear it. */
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if (_networking && _network_server) {
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if (!_networking || _network_server) {
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_order_backup_pool.CleanPool();
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_order_backup_pool.CleanPool();
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}
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}
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}
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}
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