diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp index ce3582ed85..4637d4a80d 100644 --- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -282,10 +282,11 @@ void Load_BKOR() SlObject(ob, GetOrderBackupDescription()); } - /* If we are a network server, then we just loaded + /* Only load order-backups for network clients. + * If we are a network server or not networking, then we just loaded * a previously saved-by-server savegame. There are * no clients with a backup anymore, so clear it. */ - if (_networking && _network_server) { + if (!_networking || _network_server) { _order_backup_pool.CleanPool(); } }