Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely used in the way it was meant. While at it, also ported this part over to the new timer system.pull/544/head
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file timer_game_tick.cpp
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* This file implements the timer logic for the tick-based game-timer.
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*/
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#include "stdafx.h"
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#include "timer.h"
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#include "timer_game_tick.h"
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#include "safeguards.h"
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template<>
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void IntervalTimer<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
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{
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if (this->period == 0) return;
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this->storage.elapsed += delta;
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uint count = 0;
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while (this->storage.elapsed >= this->period) {
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this->storage.elapsed -= this->period;
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count++;
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}
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if (count > 0) {
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this->callback(count);
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}
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}
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template<>
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void TimeoutTimer<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
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{
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if (this->fired) return;
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if (this->period == 0) return;
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this->storage.elapsed += delta;
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if (this->storage.elapsed >= this->period) {
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this->callback();
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this->fired = true;
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}
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}
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template<>
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void TimerManager<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
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{
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for (auto timer : TimerManager<TimerGameTick>::GetTimers()) {
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timer->Elapsed(delta);
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}
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}
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#ifdef WITH_ASSERT
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template<>
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void TimerManager<TimerGameTick>::Validate(TimerGameTick::TPeriod period)
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{
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}
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#endif /* WITH_ASSERT */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file timer_game_tick.h Definition of the tick-based game-timer */
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#ifndef TIMER_GAME_TICK_H
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#define TIMER_GAME_TICK_H
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#include "gfx_type.h"
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#include <chrono>
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/** Estimation of how many ticks fit in a single second. */
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static const uint TICKS_PER_SECOND = 1000 / MILLISECONDS_PER_TICK;
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/**
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* Timer that represents the game-ticks. It will pause when the game is paused.
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*
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* @note Callbacks are executed in the game-thread.
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*/
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class TimerGameTick {
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public:
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using TPeriod = uint;
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using TElapsed = uint;
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struct TStorage {
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uint elapsed;
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};
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};
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#endif /* TIMER_GAME_TICK_H */
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