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OpenTTD-patches/src/timer/timer_game_tick.h

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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file timer_game_tick.h Definition of the tick-based game-timer */
#ifndef TIMER_GAME_TICK_H
#define TIMER_GAME_TICK_H
#include "gfx_type.h"
#include <chrono>
/** Estimation of how many ticks fit in a single second. */
static const uint TICKS_PER_SECOND = 1000 / MILLISECONDS_PER_TICK;
/**
* Timer that represents the game-ticks. It will pause when the game is paused.
*
* @note Callbacks are executed in the game-thread.
*/
class TimerGameTick {
public:
using TPeriod = uint;
using TElapsed = uint;
struct TStorage {
uint elapsed;
};
};
#endif /* TIMER_GAME_TICK_H */