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@ -27,7 +27,7 @@
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* the grf base will not be used in order to find the string, but rather for
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* jumping from standard langID scheme to the new one.
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*/
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enum grf_base_languages {
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enum GRFBaseLanguages {
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GRFLB_AMERICAN = 0x01,
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GRFLB_ENGLISH = 0x02,
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GRFLB_GERMAN = 0x04,
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@ -36,101 +36,15 @@ enum grf_base_languages {
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GRFLB_GENERIC = 0x80,
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};
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enum grf_extended_languages {
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enum GRFExtendedLanguages {
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GRFLX_AMERICAN = 0x00,
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GRFLX_ENGLISH = 0x01,
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GRFLX_GERMAN = 0x02,
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GRFLX_FRENCH = 0x03,
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GRFLX_SPANISH = 0x04,
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GRFLX_ESPERANTO = 0x05,
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GRFLX_RUSSIAN = 0x07,
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GRFLX_CZECH = 0x15,
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GRFLX_SLOVAK = 0x16,
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GRFLX_BULGARIAN = 0x18,
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GRFLX_AFRIKAANS = 0x1B,
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GRFLX_GREEK = 0x1E,
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GRFLX_DUTCH = 0x1F,
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GRFLX_CATALAN = 0x22,
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GRFLX_HUNGARIAN = 0x24,
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GRFLX_ITALIAN = 0x27,
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GRFLX_ROMANIAN = 0x28,
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GRFLX_ICELANDIC = 0x29,
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GRFLX_LATVIAN = 0x2A,
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GRFLX_LITHUANIAN = 0x2B,
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GRFLX_SLOVENIAN = 0x2C,
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GRFLX_DANISH = 0x2D,
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GRFLX_SWEDISH = 0x2E,
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GRFLX_NORWEGIAN = 0x2F,
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GRFLX_POLISH = 0x30,
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GRFLX_GALICIAN = 0x31,
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GRFLX_FRISIAN = 0x32,
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GRFLX_UKRAINIAN = 0x33,
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GRFLX_ESTONIAN = 0x34,
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GRFLX_FINNISH = 0x35,
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GRFLX_PORTUGUESE = 0x36,
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GRFLX_BRAZILIAN = 0x37,
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GRFLX_CROATIAN = 0x38,
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GRFLX_JAPANESE = 0x39,
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GRFLX_KOREAN = 0x3A,
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GRFLX_TURKISH = 0x3E,
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GRFLX_UNSPECIFIED = 0x7F,
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};
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struct iso_grf {
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char code[6];
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byte grfLangID;
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};
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/**
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* ISO code VS NewGrf langID conversion array.
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* This array is used in two ways:
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* 1-its ISO part is matching OpenTTD dynamic language id
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* with newgrf bit positionning language id
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* 2-its shift part is used to know what is the shift to
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* watch for when inserting new strings, hence analysing newgrf langid
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*/
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const iso_grf iso_codes[] = {
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{"en_US", GRFLX_AMERICAN},
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{"en_GB", GRFLX_ENGLISH},
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{"de_DE", GRFLX_GERMAN},
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{"fr_FR", GRFLX_FRENCH},
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{"es_ES", GRFLX_SPANISH},
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{"af_ZA", GRFLX_AFRIKAANS},
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{"hr_HR", GRFLX_CROATIAN},
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{"cs_CZ", GRFLX_CZECH},
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{"ca_ES", GRFLX_CATALAN},
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{"da_DA", GRFLX_DANISH},
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{"nl_NL", GRFLX_DUTCH},
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{"et_ET", GRFLX_ESTONIAN},
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{"fi_FI", GRFLX_FINNISH},
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{"fy_NL", GRFLX_FRISIAN},
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{"gl_ES", GRFLX_GALICIAN},
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{"el_GR", GRFLX_GREEK},
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{"hu_HU", GRFLX_HUNGARIAN},
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{"is_IS", GRFLX_ICELANDIC},
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{"it_IT", GRFLX_ITALIAN},
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{"lv_LV", GRFLX_LATVIAN},
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{"lt_LT", GRFLX_LITHUANIAN},
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{"nb_NO", GRFLX_NORWEGIAN},
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{"pl_PL", GRFLX_POLISH},
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{"pt_PT", GRFLX_PORTUGUESE},
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{"pt_BR", GRFLX_BRAZILIAN},
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{"ro_RO", GRFLX_ROMANIAN},
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{"ru_RU", GRFLX_RUSSIAN},
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{"sk_SK", GRFLX_SLOVAK},
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{"sl_SL", GRFLX_SLOVENIAN},
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{"sv_SE", GRFLX_SWEDISH},
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{"tr_TR", GRFLX_TURKISH},
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{"uk_UA", GRFLX_UKRAINIAN},
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{"eo_EO", GRFLX_ESPERANTO},
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{"bg_BG", GRFLX_BULGARIAN},
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{"ja_JP", GRFLX_JAPANESE},
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{"ko_KR", GRFLX_KOREAN},
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{"gen", GRFLB_GENERIC} ///< this is not iso code, but there has to be something...
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};
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/**
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* Element of the linked list.
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* Each of those elements represent the string,
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@ -453,26 +367,13 @@ const char *GetGRFStringPtr(uint16 stringid)
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* Equivalence Setter function between game and newgrf langID.
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* This function will adjust _currentLangID as to what is the LangID
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* of the current language set by the user.
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* The array iso_codes will be used to find that match.
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* If not found, it will have to be standard english
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* This function is called after the user changed language,
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* from strings.cpp:ReadLanguagePack
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* @param iso_name iso code of current selection
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* @param langauge_id iso code of current selection
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*/
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void SetCurrentGrfLangID(const char *iso_name)
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void SetCurrentGrfLangID(byte language_id)
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{
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/* Use English by default, if we can't match up the iso_code. */
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byte ret = GRFLX_ENGLISH;
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byte i;
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for (i=0; i < lengthof(iso_codes); i++) {
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if (strncmp(iso_codes[i].code, iso_name, strlen(iso_codes[i].code)) == 0) {
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/* We found a match, so let's use it. */
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ret = iso_codes[i].grfLangID;
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break;
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}
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}
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_currentLangID = ret;
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_currentLangID = language_id;
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}
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bool CheckGrfLangID(byte lang_id, byte grf_version)
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