Merge branch 'master' into enhanced_viewport_overlay

Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
  Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw

Conflicts:
	src/clear_cmd.cpp
	src/pbs.cpp
	src/rail_cmd.cpp
	src/toolbar_gui.cpp
	src/train_cmd.cpp
	src/vehicle.cpp
	src/viewport.cpp
	src/viewport_func.h
pull/3/head
Jonathan G Rennison 9 years ago
commit e24839ed65

@ -5,16 +5,13 @@
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# #
# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are # Building requires GRFCodec.
# known to miscompile the graphics.
# #
# Recent nightlies (including sources) of both can be found at: # Recent versions (including sources) can be found at:
# http://www.openttd.org/download-grfcodec # http://www.openttd.org/download-grfcodec
# http://www.openttd.org/download-nforenum
# #
# The mercurial repository of both can be found at: # The mercurial repository can be found at:
# http://hg.openttdcoop.org/grfcodec # http://hg.openttdcoop.org/grfcodec
# http://hg.openttdcoop.org/nforenum
# #

@ -6,3 +6,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/ */
AILog.Info("1.5 API compatibility in effect.");

@ -0,0 +1,8 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

@ -6,7 +6,7 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; } function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; } function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; } function GetVersion() { return 1; }
function GetAPIVersion() { return "1.5"; } function GetAPIVersion() { return "1.6"; }
function GetDate() { return "2007-03-18"; } function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; } function CreateInstance() { return "Regression"; }
} }

@ -35,7 +35,7 @@ description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Window
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows) description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다. description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows. description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows. description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.

@ -16,3 +16,10 @@ GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL; if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth); return GSTown._SetGrowthRate(town_id, days_between_town_growth);
} }
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

@ -16,3 +16,10 @@ GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL; if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth); return GSTown._SetGrowthRate(town_id, days_between_town_growth);
} }
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

@ -8,3 +8,10 @@
*/ */
GSLog.Info("1.4 API compatibility in effect."); GSLog.Info("1.4 API compatibility in effect.");
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

@ -6,3 +6,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/ */
GSLog.Info("1.5 API compatibility in effect.");

@ -0,0 +1,8 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

@ -1,3 +1,32 @@
1.5.0-beta2 (2015-02-24)
------------------------------------------------------------------------
- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news. (r27164)
- Feature: Allow changing max heightlevel in scenario editor. (r27151)
- Feature: Make use of both rocky tile sets from the base graphics. (r27117)
- Change: Scale (non-custom) default window sizes according to GUI zoom. (r27147)
- Change: Make statusbar and chat-entry window use the same width as the toolbar. (r27146)
- Change: The chatbox-width setting now uses percent of screen width instead of pixels. (r27144)
- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version. (r27138)
- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing. (r27167)
- Fix: Toolbars were not invalidated when changing max-vehicles settings. [FS#6204] (r27163)
- Fix: Tile selection was drawn outside of map in some cases. [FS#6208] (r27162)
- Fix: Reimplement the viewport drawing algorithm. [FS#6156] [FS#6206] (r27161)
- Fix: Issues with smallmap and viewport coordinates and transformations. (r27160, r27159, r27158)
- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges. (r27157)
- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty. (r27148)
- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion. (r27137)
- Fix: Misalignment in generate world window in case of small fonts. (r27135)
- Fix: Dragging of free wagons in depot failed with GUI zoom. (r27133)
- Fix: Reduce memory footprint of map array by shuffling its members. [FS#6218] (r27132, r27126)
- Fix: Dropdown- and tooltip-windows should not steal the focus. (r27131)
- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF. (r27119)
- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered. [FS#6183] (r27107)
- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake. [FS#6176] (r27106)
- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. [FS#6195] (r27105)
- Fix: [Script] Support 64 bits integers in ScriptLists. [FS#6194] (r27104)
- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer. [FS#6194] (r27102)
1.5.0-beta1 (2014-12-24) 1.5.0-beta1 (2014-12-24)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034) - Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034)

@ -526,10 +526,10 @@ check_params() {
log 1 " PREPROCESSOR is only available for OSX" log 1 " PREPROCESSOR is only available for OSX"
exit 1 exit 1
fi fi
# OS only allows DETECT, UNIX, OSX, FREEBSD, OPENBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP # OS only allows DETECT, UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP
if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then
log 1 "configure: error: invalid option --os=$os" log 1 "configure: error: invalid option --os=$os"
log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]" log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]"
exit 1 exit 1
fi fi
# cpu_type can be either 32 or 64 # cpu_type can be either 32 or 64
@ -1054,7 +1054,7 @@ check_params() {
fi fi
if [ "$doc_dir" = "1" ]; then if [ "$doc_dir" = "1" ]; then
if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then
doc_dir="share/doc/openttd" doc_dir="share/doc/openttd"
else else
doc_dir="$data_dir/docs" doc_dir="$data_dir/docs"
@ -1064,7 +1064,7 @@ check_params() {
fi fi
if [ "$icon_theme_dir" = "1" ]; then if [ "$icon_theme_dir" = "1" ]; then
if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then
icon_theme_dir="share/icons/hicolor" icon_theme_dir="share/icons/hicolor"
else else
icon_theme_dir="" icon_theme_dir=""
@ -1098,7 +1098,7 @@ check_params() {
if [ "$man_dir" = "1" ]; then if [ "$man_dir" = "1" ]; then
# add manpage on UNIX systems # add manpage on UNIX systems
if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OSX" ]; then if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OSX" ]; then
man_dir="share/man/man6" man_dir="share/man/man6"
else else
man_dir="" man_dir=""
@ -1109,7 +1109,7 @@ check_params() {
if [ "$menu_dir" = "1" ]; then if [ "$menu_dir" = "1" ]; then
# add a freedesktop menu item only for some UNIX systems # add a freedesktop menu item only for some UNIX systems
if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then
menu_dir="share/applications" menu_dir="share/applications"
else else
menu_dir="" menu_dir=""
@ -1538,7 +1538,7 @@ make_cflags_and_ldflags() {
fi fi
fi fi
if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "FREEBSD" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then
LIBS="$LIBS -lpthread" LIBS="$LIBS -lpthread"
fi fi
@ -1565,10 +1565,6 @@ make_cflags_and_ldflags() {
LIBS="$LIBS -pthread" LIBS="$LIBS -pthread"
fi fi
if [ "$os" = "FREEBSD" ]; then
LIBS="$LIBS -lpthread"
fi
if [ "$os" = "OSX" ]; then if [ "$os" = "OSX" ]; then
LDFLAGS="$LDFLAGS -framework Cocoa" LDFLAGS="$LDFLAGS -framework Cocoa"
@ -1610,7 +1606,7 @@ make_cflags_and_ldflags() {
fi fi
# Most targets act like UNIX, just with some additions # Most targets act like UNIX, just with some additions
if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then
CFLAGS="$CFLAGS -DUNIX" CFLAGS="$CFLAGS -DUNIX"
fi fi
# And others like Windows # And others like Windows
@ -2268,52 +2264,54 @@ detect_awk() {
detect_os() { detect_os() {
if [ "$os" = "DETECT" ]; then if [ "$os" = "DETECT" ]; then
# Detect UNIX, OSX, FREEBSD, OPENBSD, NETBSD, HPUX, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP # Detect UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, HPUX, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP
# Try first via dumpmachine, then via uname # Try first via dumpmachine, then via uname
os=`echo "$host" | tr '[A-Z]' '[a-z]' | $awk ' os=`echo "$host" | tr '[A-Z]' '[a-z]' | $awk '
/linux/ { print "UNIX"; exit} /linux/ { print "UNIX"; exit}
/darwin/ { print "OSX"; exit} /darwin/ { print "OSX"; exit}
/freebsd/ { print "FREEBSD"; exit} /freebsd/ { print "FREEBSD"; exit}
/openbsd/ { print "OPENBSD"; exit} /dragonfly/ { print "DRAGONFLY"; exit}
/netbsd/ { print "NETBSD"; exit} /openbsd/ { print "OPENBSD"; exit}
/hp-ux/ { print "HPUX"; exit} /netbsd/ { print "NETBSD"; exit}
/morphos/ { print "MORPHOS"; exit} /hp-ux/ { print "HPUX"; exit}
/beos/ { print "BEOS"; exit} /morphos/ { print "MORPHOS"; exit}
/haiku/ { print "HAIKU"; exit} /beos/ { print "BEOS"; exit}
/sunos/ { print "SUNOS"; exit} /haiku/ { print "HAIKU"; exit}
/solaris/ { print "SUNOS"; exit} /sunos/ { print "SUNOS"; exit}
/cygwin/ { print "CYGWIN"; exit} /solaris/ { print "SUNOS"; exit}
/mingw/ { print "MINGW"; exit} /cygwin/ { print "CYGWIN"; exit}
/os2/ { print "OS2"; exit} /mingw/ { print "MINGW"; exit}
/dos/ { print "DOS"; exit} /os2/ { print "OS2"; exit}
/wince/ { print "WINCE"; exit} /dos/ { print "DOS"; exit}
/psp/ { print "PSP"; exit} /wince/ { print "WINCE"; exit}
/psp/ { print "PSP"; exit}
'` '`
if [ -z "$os" ]; then if [ -z "$os" ]; then
os=`LC_ALL=C uname | tr '[A-Z]' '[a-z]' | $awk ' os=`LC_ALL=C uname | tr '[A-Z]' '[a-z]' | $awk '
/linux/ { print "UNIX"; exit} /linux/ { print "UNIX"; exit}
/darwin/ { print "OSX"; exit} /darwin/ { print "OSX"; exit}
/freebsd/ { print "FREEBSD"; exit} /freebsd/ { print "FREEBSD"; exit}
/openbsd/ { print "OPENBSD"; exit} /dragonfly/ { print "DRAGONFLY"; exit}
/netbsd/ { print "NETBSD"; exit} /openbsd/ { print "OPENBSD"; exit}
/hp-ux/ { print "HPUX"; exit} /netbsd/ { print "NETBSD"; exit}
/morphos/ { print "MORPHOS"; exit} /hp-ux/ { print "HPUX"; exit}
/beos/ { print "BEOS"; exit} /morphos/ { print "MORPHOS"; exit}
/haiku/ { print "HAIKU"; exit} /beos/ { print "BEOS"; exit}
/sunos/ { print "SUNOS"; exit} /haiku/ { print "HAIKU"; exit}
/cygwin/ { print "CYGWIN"; exit} /sunos/ { print "SUNOS"; exit}
/mingw/ { print "MINGW"; exit} /cygwin/ { print "CYGWIN"; exit}
/os\/2/ { print "OS2"; exit} /mingw/ { print "MINGW"; exit}
/gnu/ { print "UNIX"; exit} /os\/2/ { print "OS2"; exit}
/gnu/ { print "UNIX"; exit}
'` '`
fi fi
if [ -z "$os" ]; then if [ -z "$os" ]; then
log 1 "detecting OS... none detected" log 1 "detecting OS... none detected"
log 1 "I couldn't detect your OS. Please use --os=OS to force one" log 1 "I couldn't detect your OS. Please use --os=OS to force one"
log 1 "Allowed values are: UNIX, OSX, FREEBSD, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP" log 1 "Allowed values are: UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP"
exit 1 exit 1
fi fi
@ -2942,7 +2940,7 @@ detect_icu() {
# It was forced, so it should be found. # It was forced, so it should be found.
if [ "$with_icu" != "1" ]; then if [ "$with_icu" != "1" ]; then
log 1 "configure: error: icu-config couldn't be found" log 1 "configure: error: icu-config couldn't be found"
log 1 "configure: error: you supplied '$with_icuconfig', but it seems invalid" log 1 "configure: error: you supplied '$with_icu', but it seems invalid"
exit 1 exit 1
fi fi
@ -3592,9 +3590,9 @@ showhelp() {
echo " --awk=AWK the awk to use in configure [awk]" echo " --awk=AWK the awk to use in configure [awk]"
echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]" echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]"
echo " --os=OS the OS we are compiling for [DETECT]" echo " --os=OS the OS we are compiling for [DETECT]"
echo " DETECT/UNIX/OSX/FREEBSD/OPENBSD/NETBSD/" echo " DETECT/UNIX/OSX/FREEBSD/DRAGONFLY/OPENBSD/"
echo " MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/MINGW/OS2/" echo " NETBSD/MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/"
echo " DOS/WINCE/PSP/HAIKU" echo " MINGW/OS2/DOS/WINCE/PSP/HAIKU"
echo " --endian=ENDIAN set the endian of the HOST (AUTO/LE/BE)" echo " --endian=ENDIAN set the endian of the HOST (AUTO/LE/BE)"
echo "" echo ""
echo "Paths:" echo "Paths:"

@ -17,7 +17,7 @@
</head> </head>
<body style="direction: ltr;"> <body style="direction: ltr;">
<h3 style="font-weight: bold;">Landscape</h3> <h3 style="font-weight: bold;">Landscape</h3>
<span style="font-weight: bold;"></span>Six attributes hold the information about a tile. <span style="font-weight: bold;"></span>Nine attributes hold the information about a tile.
This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of
the array so you can quickly see what is used and what is not. the array so you can quickly see what is used and what is not.
<ul> <ul>

@ -1,6 +1,6 @@
OpenTTD's known bugs OpenTTD's known bugs
Last updated: 2014-12-24 Last updated: 2015-02-24
Release version: 1.5.0-beta1 Release version: 1.5.0-beta2
------------------------------------------------------------------------ ------------------------------------------------------------------------

@ -47,7 +47,7 @@
-1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal -1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal
-1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal -1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal
-1 * 6 07 83 01 \7! 03 0C -1 * 6 07 83 01 \7! 03 0C
-1 * 44 0C "Missing shore tile graphics for the toyland climate" -1 * 52 0C "Missing shore tile graphics for the toyland climate"
-1 * 3 05 0D 0A -1 * 3 05 0D 0A
-1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal -1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal
-1 sprites/shore.png 8bpp 370 200 64 31 -31 -8 normal -1 sprites/shore.png 8bpp 370 200 64 31 -31 -8 normal

@ -9,4 +9,4 @@ Exec=!!TTD!!
Terminal=false Terminal=false
Categories=!!MENU_GROUP!! Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe Comment=A clone of Transport Tycoon Deluxe
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo;

@ -1,3 +1,9 @@
openttd (1.5.0~beta2-0) unstable; urgency=low
* New upstream release 1.5.0-beta2
-- OpenTTD <info@openttd.org> Tue, 24 Feb 2015 21:00:00 +0100
openttd (1.5.0~beta1-0) unstable; urgency=low openttd (1.5.0~beta1-0) unstable; urgency=low
* New upstream release 1.5.0-beta1 * New upstream release 1.5.0-beta1

@ -1,6 +1,6 @@
@echo off @echo off
set OPENTTD_VERSION=1.5.0 set OPENTTD_VERSION=1.6.0
set OPENSFX_VERSION=0.8.0 set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0 set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0 set OPENGFX_VERSION=1.2.0

@ -17,9 +17,9 @@
# #
Name: openttd Name: openttd
Version: 1.5.beta1 Version: 1.6.beta1
Release: 0 Release: 0
%define srcver 1.5.0-beta1 %define srcver 1.6.0-beta1
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0 License: GPL-2.0
Group: Amusements/Games/Strategy/Other Group: Amusements/Games/Strategy/Other

@ -1,6 +1,6 @@
# Version numbers to update # Version numbers to update
!define APPV_MAJOR 1 !define APPV_MAJOR 1
!define APPV_MINOR 5 !define APPV_MINOR 6
!define APPV_MAINT 0 !define APPV_MAINT 0
!define APPV_BUILD 0 !define APPV_BUILD 0
!define APPV_EXTRA "-beta1" !define APPV_EXTRA "-beta1"

@ -77,7 +77,7 @@ safety_check() {
done done
} }
grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //' | sort > tmp.headers.source.list grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //g' | sort > tmp.headers.source.list
find "$ROOT_DIR/src" \( -iname "*.h" -or -iname "*.hpp" \) -and -not -ipath "*/.svn/*" | sed "s~$ROOT_DIR/src/~~" | sort > tmp.headers.src find "$ROOT_DIR/src" \( -iname "*.h" -or -iname "*.hpp" \) -and -not -ipath "*/.svn/*" | sed "s~$ROOT_DIR/src/~~" | sort > tmp.headers.src
if [ -n "`diff tmp.headers.source.list tmp.headers.src`" ]; then if [ -n "`diff tmp.headers.source.list tmp.headers.src`" ]; then
echo "The following headers are missing in source.list and not in /src/ or vice versa." echo "The following headers are missing in source.list and not in /src/ or vice versa."

@ -908,6 +908,7 @@
<ClInclude Include="..\src\table\sprites.h" /> <ClInclude Include="..\src\table\sprites.h" />
<ClInclude Include="..\src\table\station_land.h" /> <ClInclude Include="..\src\table\station_land.h" />
<ClInclude Include="..\src\table\strgen_tables.h" /> <ClInclude Include="..\src\table\strgen_tables.h" />
<ClInclude Include="..\src\table\string_colours.h" />
<ClInclude Include="..\src\..\objs\langs\table\strings.h" /> <ClInclude Include="..\src\..\objs\langs\table\strings.h" />
<ClInclude Include="..\src\table\town_land.h" /> <ClInclude Include="..\src\table\town_land.h" />
<ClInclude Include="..\src\table\townname.h" /> <ClInclude Include="..\src\table\townname.h" />

@ -1953,6 +1953,9 @@
<ClInclude Include="..\src\table\strgen_tables.h"> <ClInclude Include="..\src\table\strgen_tables.h">
<Filter>Tables</Filter> <Filter>Tables</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\table\string_colours.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\..\objs\langs\table\strings.h"> <ClInclude Include="..\src\..\objs\langs\table\strings.h">
<Filter>Tables</Filter> <Filter>Tables</Filter>
</ClInclude> </ClInclude>

@ -2930,6 +2930,10 @@
RelativePath=".\..\src\table\strgen_tables.h" RelativePath=".\..\src\table\strgen_tables.h"
> >
</File> </File>
<File
RelativePath=".\..\src\table\string_colours.h"
>
</File>
<File <File
RelativePath=".\..\src\..\objs\langs\table\strings.h" RelativePath=".\..\src\..\objs\langs\table\strings.h"
> >

@ -2927,6 +2927,10 @@
RelativePath=".\..\src\table\strgen_tables.h" RelativePath=".\..\src\table\strgen_tables.h"
> >
</File> </File>
<File
RelativePath=".\..\src\table\string_colours.h"
>
</File>
<File <File
RelativePath=".\..\src\..\objs\langs\table\strings.h" RelativePath=".\..\src\..\objs\langs\table\strings.h"
> >

@ -1,5 +1,5 @@
Last updated: 2014-12-24 Last updated: 2015-02-24
Release version: 1.5.0-beta1 Release version: 1.5.0-beta2
------------------------------------------------------------------------ ------------------------------------------------------------------------
@ -308,9 +308,9 @@ chosen main OpenTTD directory:
32bpp Sets: newgrf (or a subdirectory thereof) 32bpp Sets: newgrf (or a subdirectory thereof)
Music Sets: baseset (or a subdirectory thereof) Music Sets: baseset (or a subdirectory thereof)
AIs: ai (or a subdirectory thereof) AIs: ai (or a subdirectory thereof)
AI Libraries: ai/libraries (or a subdirectory thereof) AI Libraries: ai/library (or a subdirectory thereof)
Game Scripts (GS): game (or a subdirectory thereof) Game Scripts (GS): game (or a subdirectory thereof)
GS Libraries: game/libraries (or a subdirectory thereof) GS Libraries: game/library (or a subdirectory thereof)
Savegames: save Savegames: save
Automatic Savegames: save/autosave Automatic Savegames: save/autosave
Scenarios: scenario Scenarios: scenario

@ -674,6 +674,7 @@ table/roadveh_movement.h
table/sprites.h table/sprites.h
table/station_land.h table/station_land.h
table/strgen_tables.h table/strgen_tables.h
table/string_colours.h
../objs/langs/table/strings.h ../objs/langs/table/strings.h
table/town_land.h table/town_land.h
table/townname.h table/townname.h

@ -1261,10 +1261,28 @@ struct BufState{
WChar buf_lexfeed(SQUserPointer file) WChar buf_lexfeed(SQUserPointer file)
{ {
BufState *buf=(BufState*)file; /* Convert an UTF-8 character into a WChar */
if(buf->size<(buf->ptr+1)) BufState *buf = (BufState *)file;
return 0; const char *p = &buf->buf[buf->ptr];
return buf->buf[buf->ptr++];
if (buf->size < buf->ptr + 1) return 0;
/* Read the first character, and get the length based on UTF-8 specs. If invalid, bail out. */
uint len = Utf8EncodedCharLen(*p);
if (len == 0) {
buf->ptr++;
return -1;
}
/* Read the remaining bits. */
if (buf->size < buf->ptr + len) return 0;
buf->ptr += len;
/* Convert the character, and when definitely invalid, bail out as well. */
WChar c;
if (Utf8Decode(&c, p) != len) return -1;
return c;
} }
SQRESULT sq_compilebuffer(HSQUIRRELVM v,const SQChar *s,SQInteger size,const SQChar *sourcename,SQBool raiseerror) { SQRESULT sq_compilebuffer(HSQUIRRELVM v,const SQChar *s,SQInteger size,const SQChar *sourcename,SQBool raiseerror) {

@ -57,7 +57,7 @@ typedef sqvector<ExpState> ExpStateVec;
class SQCompiler class SQCompiler
{ {
public: public:
SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _lex(_ss(v), rg, up,ThrowError,this) SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _token(0), _fs(NULL), _lex(_ss(v), rg, up, ThrowError, this), _debugline(0), _debugop(0)
{ {
_vm=v; _vm=v;
_sourcename = SQString::Create(_ss(v), sourcename); _sourcename = SQString::Create(_ss(v), sourcename);

@ -970,7 +970,7 @@ struct AIDebugWindow : public Window {
static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL. static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL.
static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL. static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL.
static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string. static const uint MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged. static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick. int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick.

@ -28,7 +28,7 @@ static bool CheckAPIVersion(const char *api_version)
{ {
return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 || return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 ||
strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 ||
strcmp(api_version, "1.5") == 0; strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0;
} }
#if defined(WIN32) #if defined(WIN32)

@ -201,13 +201,15 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
{ {
SpriteID sprite = GetAircraftIcon(engine, image_type); SpriteID sprite = GetAircraftIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI)); preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y); DrawSprite(sprite, pal, preferred_x, y);
if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) { if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type); SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - UnScaleByZoom(4 * 5, ZOOM_LVL_GUI)); DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - ScaleGUITrad(5));
} }
} }
@ -224,10 +226,10 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff
{ {
const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL); const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL);
width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI); width = UnScaleGUI(spr->width);
height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI); height = UnScaleGUI(spr->height);
xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI); xoffs = UnScaleGUI(spr->x_offs);
yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI); yoffs = UnScaleGUI(spr->y_offs);
} }
/** /**

@ -86,12 +86,12 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI); int width = UnScaleGUI(real_sprite->width);
int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI); int x_offs = UnScaleGUI(real_sprite->x_offs);
int x = rtl ? right - width - x_offs : left - x_offs; int x = rtl ? right - width - x_offs : left - x_offs;
bool helicopter = v->subtype == AIR_HELICOPTER; bool helicopter = v->subtype == AIR_HELICOPTER;
int y_offs = UnScaleByZoom(4 * 10, ZOOM_LVL_GUI); int y_offs = ScaleGUITrad(10);
int heli_offs = 0; int heli_offs = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
@ -100,12 +100,12 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
const Aircraft *a = Aircraft::From(v); const Aircraft *a = Aircraft::From(v);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type); SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
heli_offs = UnScaleByZoom(4 * 5, ZOOM_LVL_GUI); heli_offs = ScaleGUITrad(5);
DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs); DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs);
} }
if (v->index == selection) { if (v->index == selection) {
x += x_offs; x += x_offs;
y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + y_offs - heli_offs; y += UnScaleGUI(real_sprite->y_offs) + y_offs - heli_offs;
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY); DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
} }
} }

@ -82,6 +82,18 @@ struct BuildAirToolbarWindow : Window {
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
} }
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
if (!CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) delete this;
}
virtual void OnClick(Point pt, int widget, int click_count) virtual void OnClick(Point pt, int widget, int click_count)
{ {
switch (widget) { switch (widget) {

@ -44,4 +44,8 @@ void BaseConsist::CopyConsistPropertiesFrom(const BaseConsist *src)
if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED); if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE); if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE);
if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
if (HasBit(src->vehicle_flags, VF_SERVINT_IS_PERCENT) != HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT)) {
ToggleBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT);
}
if (HasBit(src->vehicle_flags, VF_SERVINT_IS_CUSTOM)) SetBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM);
} }

@ -108,7 +108,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
if (p1 == _cur_year) return _cur_year; if (p1 == _cur_year) return _cur_year;
Date new_date = ConvertYMDToDate(p1, ymd.month, ymd.day); Date new_date = ConvertYMDToDate(p1, ymd.month, ymd.day);
LinkGraphSchedule::Instance()->ShiftDates(new_date - _date); LinkGraphSchedule::instance.ShiftDates(new_date - _date);
SetDate(new_date, _date_fract); SetDate(new_date, _date_fract);
EnginesMonthlyLoop(); EnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0); SetWindowDirty(WC_STATUS_BAR, 0);
@ -125,7 +125,8 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
* @return New value (or unchanged old value) of the maximum * @return New value (or unchanged old value) of the maximum
* allowed heightlevel value. * allowed heightlevel value.
*/ */
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2) { static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
{
p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL); p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
/* Check if at least one mountain on the map is higher than the new value. /* Check if at least one mountain on the map is higher than the new value.

@ -72,7 +72,7 @@ void DrawHillyLandTile(const TileInfo *ti)
SpriteID GetSpriteIDForRocks(const Slope slope, const uint tile_hash) SpriteID GetSpriteIDForRocks(const Slope slope, const uint tile_hash)
{ {
return (tile_hash & 1 ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(slope); return ((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (tile_hash & 1)) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(slope);
} }
SpriteID GetSpriteIDForFields(const Slope slope, const uint field_type) SpriteID GetSpriteIDForFields(const Slope slope, const uint field_type)

@ -529,7 +529,7 @@ public:
uint Height(uint width) const uint Height(uint width) const
{ {
return max(FONT_HEIGHT_NORMAL, UnScaleByZoom(4 * 12, ZOOM_LVL_GUI) + 2); return max(FONT_HEIGHT_NORMAL, ScaleGUITrad(12) + 2);
} }
bool Selectable() const bool Selectable() const
@ -543,8 +543,12 @@ public:
int height = bottom - top; int height = bottom - top;
int icon_y_offset = height / 2; int icon_y_offset = height / 2;
int text_y_offset = (height - FONT_HEIGHT_NORMAL) / 2 + 1; int text_y_offset = (height - FONT_HEIGHT_NORMAL) / 2 + 1;
DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + this->result, rtl ? right - 2 - UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) : left + UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) + 2, top + icon_y_offset); DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + this->result,
DrawString(rtl ? left + 2 : left + UnScaleByZoom(4 * 28, ZOOM_LVL_GUI) + 4, rtl ? right - UnScaleByZoom(4 * 28, ZOOM_LVL_GUI) - 4 : right - 2, top + text_y_offset, this->String(), sel ? TC_WHITE : TC_BLACK); rtl ? right - 2 - ScaleGUITrad(14) : left + ScaleGUITrad(14) + 2,
top + icon_y_offset);
DrawString(rtl ? left + 2 : left + ScaleGUITrad(28) + 4,
rtl ? right - ScaleGUITrad(28) - 4 : right - 2,
top + text_y_offset, this->String(), sel ? TC_WHITE : TC_BLACK);
} }
}; };

@ -190,17 +190,17 @@ static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_typ
if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs; if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
} }
int min_extend = UnScaleByZoom(16 * 4, ZOOM_LVL_GUI); int min_extend = ScaleGUITrad(16);
int max_extend = UnScaleByZoom(98 * 4, ZOOM_LVL_GUI); int max_extend = ScaleGUITrad(98);
switch (image_type) { switch (image_type) {
case EIT_IN_DEPOT: case EIT_IN_DEPOT:
_base_block_sizes_depot[type].height = max<uint>(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height); _base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend); _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend); _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break; break;
case EIT_PURCHASE: case EIT_PURCHASE:
_base_block_sizes_purchase[type].height = max<uint>(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height); _base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend); _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend); _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break; break;
@ -279,7 +279,7 @@ struct DepotWindow : Window {
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
{ {
bool free_wagon = false; bool free_wagon = false;
int sprite_y = y + (this->resize.step_height - UnScaleByZoom(4 * GetVehicleHeight(v->type), ZOOM_LVL_GUI)) / 2; int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
bool rtl = _current_text_dir == TD_RTL; bool rtl = _current_text_dir == TD_RTL;
int image_left = rtl ? left + this->count_width : left + this->header_width; int image_left = rtl ? left + this->count_width : left + this->header_width;
@ -290,7 +290,7 @@ struct DepotWindow : Window {
const Train *u = Train::From(v); const Train *u = Train::From(v);
free_wagon = u->IsFreeWagon(); free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? UnScaleByZoom(4 * TRAININFO_DEFAULT_VEHICLE_WIDTH, ZOOM_LVL_GUI) : 0; uint x_space = free_wagon ? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) : 0;
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over); this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
@ -429,7 +429,7 @@ struct DepotWindow : Window {
pos -= this->vehicle_list.Length(); pos -= this->vehicle_list.Length();
*veh = this->wagon_list[pos]; *veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */ /* free wagons don't have an initial loco. */
x -= VEHICLEINFO_FULL_VEHICLE_WIDTH; x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
wagon = true; wagon = true;
} }
@ -612,14 +612,14 @@ struct DepotWindow : Window {
SetDParamMaxDigits(0, this->unitnumber_digits); SetDParamMaxDigits(0, this->unitnumber_digits);
Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA); Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL); const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
this->flag_width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT; this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI); this->flag_height = UnScaleGUI(spr->height);
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) { if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI)); min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT; this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
} else { } else {
min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM; min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT; this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
} }
int base_width = this->count_width + this->header_width; int base_width = this->count_width + this->header_width;
@ -627,7 +627,7 @@ struct DepotWindow : Window {
resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height); resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
if (this->type == VEH_TRAIN) { if (this->type == VEH_TRAIN) {
resize->width = 1; resize->width = 1;
size->width = base_width + 2 * UnScaleByZoom(29 * 4, ZOOM_LVL_GUI); // about 2 parts size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
size->height = resize->height * 6; size->height = resize->height * 6;
} else { } else {
resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right; resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
@ -669,7 +669,7 @@ struct DepotWindow : Window {
/* determine amount of items for scroller */ /* determine amount of items for scroller */
if (this->type == VEH_TRAIN) { if (this->type == VEH_TRAIN) {
uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH; uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
for (uint num = 0; num < this->vehicle_list.Length(); num++) { for (uint num = 0; num < this->vehicle_list.Length(); num++) {
uint width = 0; uint width = 0;
for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) { for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {

@ -116,11 +116,17 @@ struct BuildDocksToolbarWindow : Window {
virtual void OnInvalidateData(int data = 0, bool gui_scope = true) virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{ {
if (!gui_scope) return; if (!gui_scope) return;
this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP),
bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
this->SetWidgetsDisabledState(!can_build,
WID_DT_DEPOT, WID_DT_DEPOT,
WID_DT_STATION, WID_DT_STATION,
WID_DT_BUOY, WID_DT_BUOY,
WIDGET_LIST_END); WIDGET_LIST_END);
if (!can_build) {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
}
} }
virtual void OnClick(Point pt, int widget, int click_count) virtual void OnClick(Point pt, int widget, int click_count)
@ -504,8 +510,8 @@ public:
switch (widget) { switch (widget) {
case WID_BDD_X: case WID_BDD_X:
case WID_BDD_Y: case WID_BDD_Y:
size->width = UnScaleByZoom(96 * 4, ZOOM_LVL_GUI) + 2; size->width = ScaleGUITrad(96) + 2;
size->height = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2; size->height = ScaleGUITrad(64) + 2;
break; break;
} }
} }
@ -514,10 +520,10 @@ public:
{ {
this->DrawWidgets(); this->DrawWidgets();
int x1 = UnScaleByZoom(63 * 4, ZOOM_LVL_GUI) + 1; int x1 = ScaleGUITrad(63) + 1;
int x2 = UnScaleByZoom(31 * 4, ZOOM_LVL_GUI) + 1; int x2 = ScaleGUITrad(31) + 1;
int y1 = UnScaleByZoom(17 * 4, ZOOM_LVL_GUI) + 1; int y1 = ScaleGUITrad(17) + 1;
int y2 = UnScaleByZoom(33 * 4, ZOOM_LVL_GUI) + 1; int y2 = ScaleGUITrad(33) + 1;
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH); DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH); DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);

@ -300,7 +300,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
/* Single player cheated to AI company. /* Single player cheated to AI company.
* There are no spectators in single player, so we must pick some other company. */ * There are no spectators in single player, so we must pick some other company. */
assert(!_networking); assert(!_networking);
Backup<CompanyByte> cur_company(_current_company, FILE_LINE); Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
Company *c; Company *c;
FOR_ALL_COMPANIES(c) { FOR_ALL_COMPANIES(c) {
if (c->index != old_owner) { if (c->index != old_owner) {
@ -308,7 +308,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
break; break;
} }
} }
cur_company.Restore(); cur_company2.Restore();
assert(old_owner != _local_company); assert(old_owner != _local_company);
} }
@ -431,11 +431,38 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner) FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
}; };
/* Override company settings to new company defaults in case we need to convert them.
* This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
*/
if (new_owner != INVALID_OWNER) {
Company *old_company = Company::Get(old_owner);
Company *new_company = Company::Get(new_owner);
old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent;
}
Vehicle *v; Vehicle *v;
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) { if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
assert(new_owner != INVALID_OWNER); assert(new_owner != INVALID_OWNER);
/* Correct default values of interval settings while maintaining custom set ones.
* This prevents invalid values on mismatching company defaults being accepted.
*/
if (!v->ServiceIntervalIsCustom()) {
Company *new_company = Company::Get(new_owner);
/* Technically, passing the interval is not needed as the command will query the default value itself.
* However, do not rely on that behaviour.
*/
int interval = CompanyServiceInterval(new_company, v->type);
DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT);
}
v->owner = new_owner; v->owner = new_owner;
/* Owner changes, clear cache */ /* Owner changes, clear cache */

@ -182,21 +182,30 @@ public:
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{ {
if (widget != WID_EM_MESSAGE) return; switch (widget) {
case WID_EM_MESSAGE: {
CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT); int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
this->height_summary = GetStringHeight(this->summary_msg, text_width); this->height_summary = GetStringHeight(this->summary_msg, text_width);
this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width); this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width);
if (this->textref_stack_size > 0) StopTextRefStackUsage(); if (this->textref_stack_size > 0) StopTextRefStackUsage();
uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM; uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM;
if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE; if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE;
size->height = max(size->height, panel_height); size->height = max(size->height, panel_height);
break;
}
case WID_EM_FACE: {
Dimension face_size = GetSpriteSize(SPR_GRADIENT);
size->width = max(size->width, face_size.width);
size->height = max(size->height, face_size.height);
break;
}
}
} }
virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)

@ -183,12 +183,12 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
{ {
SpriteID sprite = this->GetUnicodeGlyph(key); SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + UnScaleByZoom(4 * (this->fs != FS_NORMAL), ZOOM_LVL_GUI) : 0; return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
} }
int SpriteFontCache::GetHeight() const int SpriteFontCache::GetHeight() const
{ {
return UnScaleByZoom(4 * this->height, ZOOM_LVL_GUI); return ScaleGUITrad(this->height);
} }
bool SpriteFontCache::GetDrawGlyphShadow() bool SpriteFontCache::GetDrawGlyphShadow()
@ -536,8 +536,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY); aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL)); uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL)); uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */ /* Limit glyph size to prevent overflows later on. */
if (width > 256 || height > 256) usererror("Font glyph is too large"); if (width > 256 || height > 256) usererror("Font glyph is too large");
@ -553,8 +553,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
/* Draw shadow for medium size */ /* Draw shadow for medium size */
if (this->fs == FS_NORMAL && !aa) { if (this->fs == FS_NORMAL && !aa) {
for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) { for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) { for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
@ -563,8 +563,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
} }
} }
for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) { for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) { for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;

@ -25,7 +25,7 @@
static bool CheckAPIVersion(const char *api_version) static bool CheckAPIVersion(const char *api_version)
{ {
return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 ||
strcmp(api_version, "1.5") == 0; strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0;
} }
#if defined(WIN32) #if defined(WIN32)

@ -32,6 +32,17 @@ enum GenWorldMode {
GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap
}; };
/** Smoothness presets. */
enum TgenSmoothness {
TGEN_SMOOTHNESS_BEGIN, ///< First smoothness value.
TGEN_SMOOTHNESS_VERY_SMOOTH = TGEN_SMOOTHNESS_BEGIN, ///< Smoothness preset 'very smooth'.
TGEN_SMOOTHNESS_SMOOTH, ///< Smoothness preset 'smooth'.
TGEN_SMOOTHNESS_ROUGH, ///< Smoothness preset 'rough'.
TGEN_SMOOTHNESS_VERY_ROUGH, ///< Smoothness preset 'very rough'.
TGEN_SMOOTHNESS_END, ///< Used to iterate.
};
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings. static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level. static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level. static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.

@ -37,7 +37,7 @@
extern void MakeNewgameSettingsLive(); extern void MakeNewgameSettingsLive();
/** Enum for the modes we can generate in. */ /** Enum for the modes we can generate in. */
enum GenenerateLandscapeWindowMode { enum GenerateLandscapeWindowMode {
GLWM_GENERATE, ///< Generate new game. GLWM_GENERATE, ///< Generate new game.
GLWM_HEIGHTMAP, ///< Load from heightmap. GLWM_HEIGHTMAP, ///< Load from heightmap.
GLWM_SCENARIO, ///< Generate flat land. GLWM_SCENARIO, ///< Generate flat land.
@ -139,8 +139,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4), NWidget(NWID_SPACER), SetMinimalSize(0, 4),
@ -250,8 +249,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
@ -260,7 +258,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
EndContainer(), EndContainer(),
}; };
static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
{ {
DeleteAllNonVitalWindows(); DeleteAllNonVitalWindows();
ClearErrorMessages(); ClearErrorMessages();
@ -280,7 +278,7 @@ static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
static void LandscapeGenerationCallback(Window *w, bool confirmed) static void LandscapeGenerationCallback(Window *w, bool confirmed)
{ {
if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
} }
static DropDownList *BuildMapsizeDropDown() static DropDownList *BuildMapsizeDropDown()
@ -314,7 +312,7 @@ struct GenerateLandscapeWindow : public Window {
uint x; uint x;
uint y; uint y;
char name[64]; char name[64];
GenenerateLandscapeWindowMode mode; GenerateLandscapeWindowMode mode;
GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc) GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
{ {
@ -322,7 +320,7 @@ struct GenerateLandscapeWindow : public Window {
this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
this->mode = (GenenerateLandscapeWindowMode)this->window_number; this->mode = (GenerateLandscapeWindowMode)this->window_number;
/* Disable town, industry and trees in SE */ /* Disable town, industry and trees in SE */
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
@ -405,10 +403,10 @@ struct GenerateLandscapeWindow : public Window {
/* You can't select smoothness / non-water borders if not terragenesis */ /* You can't select smoothness / non-water borders if not terragenesis */
if (mode == GLWM_GENERATE) { if (mode == GLWM_GENERATE) {
this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END); WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
@ -418,7 +416,7 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END); WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
} }
@ -434,7 +432,7 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
/* Do not allow a custom sea level with the original land generator. */ /* Do not allow a custom sea level with the original land generator. */
if (_settings_newgame.game_creation.land_generator == 0 && if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
} }
@ -657,7 +655,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_WATER_PULLDOWN: { // Water quantity case WID_GL_WATER_PULLDOWN: { // Water quantity
uint32 hidden_mask = 0; uint32 hidden_mask = 0;
/* Disable custom water level when the original map generator is active. */ /* Disable custom water level when the original map generator is active. */
if (_settings_newgame.game_creation.land_generator == 0) { if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
} }
ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
@ -822,7 +820,7 @@ static WindowDesc _heightmap_load_desc(
_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
); );
static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
{ {
uint x = 0; uint x = 0;
uint y = 0; uint y = 0;

@ -23,6 +23,7 @@
#include "newgrf_debug.h" #include "newgrf_debug.h"
#include "table/palettes.h" #include "table/palettes.h"
#include "table/string_colours.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/control_codes.h" #include "table/control_codes.h"
@ -175,40 +176,35 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int
assert(width > 0); assert(width > 0);
if (y2 == y) { if (y2 == y || x2 == x) {
/* Special case: horizontal line. */ /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
blitter->DrawLine(video, blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
Clamp(x, 0, screen_width), y,
Clamp(x2, 0, screen_width), y2,
screen_width, screen_height, colour, width, dash);
return;
}
if (x2 == x) {
/* Special case: vertical line. */
blitter->DrawLine(video,
x, Clamp(y, 0, screen_height),
x2, Clamp(y2, 0, screen_height),
screen_width, screen_height, colour, width, dash);
return; return;
} }
int grade_y = y2 - y; int grade_y = y2 - y;
int grade_x = x2 - x; int grade_x = x2 - x;
/* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
uint extra = CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2"
Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
/* prevent integer overflows. */ /* prevent integer overflows. */
int margin = 1; int margin = 1;
while (INT_MAX / abs(grade_y) < max(abs(x), abs(screen_width - x))) { while (INT_MAX / abs(grade_y) < max(abs(clip.left - x), abs(clip.right - x))) {
grade_y /= 2; grade_y /= 2;
grade_x /= 2; grade_x /= 2;
margin *= 2; // account for rounding errors margin *= 2; // account for rounding errors
} }
/* If the line is outside the screen on the same side at X positions 0 /* Imagine that the line is infinitely long and it intersects with
* and screen_width, we don't need to draw anything. */ * infinitely long left and right edges of the clipping rectangle.
int offset_0 = y - x * grade_y / grade_x; * If both intersection points are outside the clipping rectangle
int offset_width = y + (screen_width - x) * grade_y / grade_x; * and both on the same side of it, we don't need to draw anything. */
if ((offset_0 > screen_height + width / 2 + margin && offset_width > screen_height + width / 2 + margin) || int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
(offset_0 < -width / 2 - margin && offset_width < -width / 2 - margin)) { int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
(left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
return; return;
} }
@ -1535,10 +1531,10 @@ void UpdateCursorSize()
CursorVars *cv = &_cursor; CursorVars *cv = &_cursor;
const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL); const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI); cv->size.y = UnScaleGUI(p->height);
cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI); cv->size.x = UnScaleGUI(p->width);
cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI); cv->offs.x = UnScaleGUI(p->x_offs);
cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI); cv->offs.y = UnScaleGUI(p->y_offs);
cv->dirty = true; cv->dirty = true;
} }
@ -1606,6 +1602,56 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
SwitchAnimatedCursor(); SwitchAnimatedCursor();
} }
/**
* Update cursor position on mouse movement.
* @param x New X position.
* @param y New Y position.
* @param queued True, if the OS queues mouse warps after pending mouse movement events.
* False, if the warp applies instantaneous.
* @return true, if the OS cursor position should be warped back to this->pos.
*/
bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
{
/* Detecting relative mouse movement is somewhat tricky.
* - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit).
* - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue.
*
* So, when this->fix_at is active, we use the following strategy:
* - The first movement triggers the warp to reset the mouse position.
* - Subsequent events have to compute movement relative to the previous event.
* - The relative movement is finished, when we receive the event matching the warp.
*/
if (x == this->pos.x && y == this->pos.y) {
/* Warp finished. */
this->queued_warp = false;
}
this->delta.x = x - (this->queued_warp ? this->last_position.x : this->pos.x);
this->delta.y = y - (this->queued_warp ? this->last_position.y : this->pos.y);
this->last_position.x = x;
this->last_position.y = y;
bool need_warp = false;
if (this->fix_at) {
if (this->delta.x != 0 || this->delta.y != 0) {
/* Trigger warp.
* Note: We also trigger warping again, if there is already a pending warp.
* This makes it more tolerant about the OS or other software inbetween
* botchering the warp. */
this->queued_warp = queued_warp;
need_warp = true;
}
} else if (this->pos.x != x || this->pos.y != y) {
this->queued_warp = false; // Cancel warping, we are no longer confining the position.
this->dirty = true;
this->pos.x = x;
this->pos.y = y;
}
return need_warp;
}
bool ChangeResInGame(int width, int height) bool ChangeResInGame(int width, int height)
{ {
return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height); return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);

@ -71,8 +71,6 @@ extern Dimension _resolutions[32];
extern Dimension _cur_resolution; extern Dimension _cur_resolution;
extern Palette _cur_palette; ///< Current palette extern Palette _cur_palette; ///< Current palette
extern ZoomLevelByte _gui_zoom;
void HandleKeypress(uint keycode, WChar key); void HandleKeypress(uint keycode, WChar key);
void HandleTextInput(const char *str, bool marked = false, const char *caret = NULL, const char *insert_location = NULL, const char *replacement_end = NULL); void HandleTextInput(const char *str, bool marked = false, const char *caret = NULL, const char *insert_location = NULL, const char *replacement_end = NULL);
void HandleCtrlChanged(); void HandleCtrlChanged();

@ -138,6 +138,12 @@ struct CursorVars {
bool in_window; ///< mouse inside this window, determines drawing logic bool in_window; ///< mouse inside this window, determines drawing logic
bool vehchain; ///< vehicle chain is dragged bool vehchain; ///< vehicle chain is dragged
bool UpdateCursorPosition(int x, int y, bool queued_warp);
private:
bool queued_warp;
Point last_position;
}; };
/** Data about how and where to blit pixels. */ /** Data about how and where to blit pixels. */
@ -231,7 +237,7 @@ enum Colours {
}; };
template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 4> {}; template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 4> {};
/** Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png */ /** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */
enum TextColour { enum TextColour {
TC_BEGIN = 0x00, TC_BEGIN = 0x00,
TC_FROMSTRING = 0x00, TC_FROMSTRING = 0x00,

@ -669,7 +669,7 @@ public:
case WID_GL_REPLACE_PROTECTION: { case WID_GL_REPLACE_PROTECTION: {
const Group *g = Group::GetIfValid(this->vli.index); const Group *g = Group::GetIfValid(this->vli.index);
if (g != NULL) { if (g != NULL) {
DoCommandP(0, this->vli.index, !g->replace_protection | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION); DoCommandP(0, this->vli.index, (g->replace_protection ? 0 : 1) | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION);
} }
break; break;
} }

@ -42,12 +42,12 @@
#include "table/strings.h" #include "table/strings.h"
#include <bitset>
#include "safeguards.h" #include "safeguards.h"
bool _ignore_restrictions; bool _ignore_restrictions;
uint64 _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display. std::bitset<NUM_INDUSTRYTYPES> _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display.
assert_compile(NUM_INDUSTRYTYPES <= 64); // Make sure all industry types fit in _displayed_industries.
/** Cargo suffix type (for which window is it requested) */ /** Cargo suffix type (for which window is it requested) */
enum CargoSuffixType { enum CargoSuffixType {
@ -229,7 +229,7 @@ class BuildIndustryWindow : public Window {
* The tests performed after the enabled allow to load the industries * The tests performed after the enabled allow to load the industries
* In the same way they are inserted by grf (if any) * In the same way they are inserted by grf (if any)
*/ */
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i]; IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind); const IndustrySpec *indsp = GetIndustrySpec(ind);
if (indsp->enabled) { if (indsp->enabled) {
@ -2303,7 +2303,8 @@ struct IndustryCargoesWindow : public Window {
{ {
this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION; this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION;
this->ind_cargo = it; this->ind_cargo = it;
_displayed_industries = 1ULL << it; _displayed_industries.reset();
_displayed_industries.set(it);
this->fields.Clear(); this->fields.Clear();
CargoesRow *row = this->fields.Append(); CargoesRow *row = this->fields.Append();
@ -2347,12 +2348,12 @@ struct IndustryCargoesWindow : public Window {
if (HasCommonValidCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo), indsp->produced_cargo, lengthof(indsp->produced_cargo))) { if (HasCommonValidCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo), indsp->produced_cargo, lengthof(indsp->produced_cargo))) {
this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
supp_count++; supp_count++;
} }
if (HasCommonValidCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo), indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { if (HasCommonValidCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo), indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) {
this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 4, it); this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 4, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
cust_count++; cust_count++;
} }
} }
@ -2381,7 +2382,7 @@ struct IndustryCargoesWindow : public Window {
{ {
this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_CARGO_CAPTION; this->GetWidget<NWidgetCore>(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_CARGO_CAPTION;
this->ind_cargo = cid + NUM_INDUSTRYTYPES; this->ind_cargo = cid + NUM_INDUSTRYTYPES;
_displayed_industries = 0; _displayed_industries.reset();
this->fields.Clear(); this->fields.Clear();
CargoesRow *row = this->fields.Append(); CargoesRow *row = this->fields.Append();
@ -2416,12 +2417,12 @@ struct IndustryCargoesWindow : public Window {
if (HasCommonValidCargo(&cid, 1, indsp->produced_cargo, lengthof(indsp->produced_cargo))) { if (HasCommonValidCargo(&cid, 1, indsp->produced_cargo, lengthof(indsp->produced_cargo))) {
this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
supp_count++; supp_count++;
} }
if (HasCommonValidCargo(&cid, 1, indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { if (HasCommonValidCargo(&cid, 1, indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) {
this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 2, it); this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 2, it);
SetBit(_displayed_industries, it); _displayed_industries.set(it);
cust_count++; cust_count++;
} }
} }
@ -2612,7 +2613,7 @@ struct IndustryCargoesWindow : public Window {
case WID_IC_IND_DROPDOWN: { case WID_IC_IND_DROPDOWN: {
DropDownList *lst = new DropDownList; DropDownList *lst = new DropDownList;
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i]; IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind); const IndustrySpec *indsp = GetIndustrySpec(ind);
if (!indsp->enabled) continue; if (!indsp->enabled) continue;
@ -2699,7 +2700,7 @@ const int IndustryCargoesWindow::VERT_TEXT_PADDING = 5; ///< Vertical padding ar
static void ShowIndustryCargoesWindow(IndustryType id) static void ShowIndustryCargoesWindow(IndustryType id)
{ {
if (id >= NUM_INDUSTRYTYPES) { if (id >= NUM_INDUSTRYTYPES) {
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
const IndustrySpec *indsp = GetIndustrySpec(_sorted_industry_types[i]); const IndustrySpec *indsp = GetIndustrySpec(_sorted_industry_types[i]);
if (indsp->enabled) { if (indsp->enabled) {
id = _sorted_industry_types[i]; id = _sorted_industry_types[i];

@ -22,13 +22,13 @@ struct IndustryTileSpec;
static const IndustryID INVALID_INDUSTRY = 0xFFFF; static const IndustryID INVALID_INDUSTRY = 0xFFFF;
static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 64; ///< maximum number of industry types per NewGRF static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 128; ///< maximum number of industry types per NewGRF; limited to 128 because bit 7 has a special meaning in some variables/callbacks (see MapNewGRFIndustryType).
static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industry types static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industry types
static const IndustryType NUM_INDUSTRYTYPES = 64; ///< total number of industry types, new and old static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like INVALID_INDUSTRYTYPE, IT_AI_UNKNOWN, IT_AI_TOWN, ...
static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid
static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on. static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation
static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles

@ -799,7 +799,7 @@ STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLAC
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}! STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}!
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}!
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kool myn bedaaring los spoor van vernietiging naby {TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Steenkool myn ongeluk los spoor van vernietiging naby {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid!
@ -827,7 +827,7 @@ STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLAC
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe kool laag gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe steenkool laag gevind by {INDUSTRY}!{}Produksie word voorspel dat dit sal verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%!
@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiaanse Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant
@ -1048,11 +1044,11 @@ STR_NUM_CUSTOM :Pasmaak
STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM}) STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM})
STR_VARIETY_NONE :Geen STR_VARIETY_NONE :Geen
STR_VARIETY_VERY_LOW :Baaie Laag STR_VARIETY_VERY_LOW :Baie Laag
STR_VARIETY_LOW :Laag STR_VARIETY_LOW :Laag
STR_VARIETY_MEDIUM :Middelmatig STR_VARIETY_MEDIUM :Middelmatig
STR_VARIETY_HIGH :Hoog STR_VARIETY_HIGH :Hoog
STR_VARIETY_VERY_HIGH :Baaie Hoog STR_VARIETY_VERY_HIGH :Baie Hoog
STR_AI_SPEED_VERY_SLOW :Baie Stadig STR_AI_SPEED_VERY_SLOW :Baie Stadig
STR_AI_SPEED_SLOW :Stadig STR_AI_SPEED_SLOW :Stadig
@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite, en ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite, en ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X afwyking: {NUM}, Y afwyking: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatiewe herstel
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel die huidige relatiewe verplasing
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Werklik)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Relatief)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm
@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Inligting
STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing
STR_GOAL_QUESTION_CAPTION_ERROR :Fout STR_GOAL_QUESTION_CAPTION_ERROR :Fout
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee STR_GOAL_QUESTION_BUTTON_NO :Nee
@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Begin weer
STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor
STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
@ -4621,7 +4621,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elekt
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektries)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passasierswa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passasierswa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Pos Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Pos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kool Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Steenkool Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Olie Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Lewende Hawe Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goedere Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goedere Wa
@ -4683,7 +4683,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera'
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasierswa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasierswa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kool Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Steenkool Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa
@ -4715,7 +4715,7 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Sup
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Steenkool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok

@ -888,10 +888,6 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس
STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ... STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ...
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار
@ -2495,7 +2491,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}العف
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نابع للعفريتة الطبيعية التالية، تجاوز اي عفريتة موقوفة/ مصبوغة/مخطوطة و انهي في البداية. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نابع للعفريتة الطبيعية التالية، تجاوز اي عفريتة موقوفة/ مصبوغة/مخطوطة و انهي في البداية.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}عرض العفريتة المختارة حاليا. يتم تجاهل الموائمة عند رسم هذا العفريت. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}عرض العفريتة المختارة حاليا. يتم تجاهل الموائمة عند رسم هذا العفريت.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك العفريتة في الجوار، غير الاحداثيات س ، ص. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك العفريتة في الجوار، غير الاحداثيات س ، ص.
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}احداث س: {NUM}، احداث ص: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}اختر عفريتة STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}اختر عفريتة
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}اختر عفريتة من اي مكان في الشاشة. STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}اختر عفريتة من اي مكان في الشاشة.
@ -2649,7 +2644,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات
STR_GOAL_QUESTION_CAPTION_WARNING :تحذير STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
STR_GOAL_QUESTION_CAPTION_ERROR :خطا STR_GOAL_QUESTION_CAPTION_ERROR :خطا
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}العروض STR_SUBSIDIES_CAPTION :{WHITE}العروض

@ -904,10 +904,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Hego Afrikako R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pertsonalizatua... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pertsonalizatua...
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu
@ -2725,7 +2721,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Aldez au
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Aurreko grafiko arruntera joan, pseudo/birkoloretu/grafiko tipoak desgaituz STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Aurreko grafiko arruntera joan, pseudo/birkoloretu/grafiko tipoak desgaituz
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Orain aukeratutako grafikoaren aurkezpena. Alineazioa ez da kontua hartzen grafiko hau egiterakoan STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Orain aukeratutako grafikoaren aurkezpena. Alineazioa ez da kontua hartzen grafiko hau egiterakoan
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}"Sprit"-a mugitu inguruan, X eta Y-ren desplazamenduak aldatuz STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}"Sprit"-a mugitu inguruan, X eta Y-ren desplazamenduak aldatuz
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X desplazamendua {NUM}, Y desplazamendua: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}"Sprit"-a aukeratu STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}"Sprit"-a aukeratu
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pantaillako edozein lekutatik aukeratu "sprite" bat STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pantaillako edozein lekutatik aukeratu "sprite" bat
@ -2894,7 +2889,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazioa
STR_GOAL_QUESTION_CAPTION_WARNING :Kontuz STR_GOAL_QUESTION_CAPTION_WARNING :Kontuz
STR_GOAL_QUESTION_CAPTION_ERROR :Akats STR_GOAL_QUESTION_CAPTION_ERROR :Akats
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ezeztatu STR_GOAL_QUESTION_BUTTON_CANCEL :Ezeztatu
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :EZ STR_GOAL_QUESTION_BUTTON_NO :EZ
@ -2913,6 +2908,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :atzeratzeko STR_GOAL_QUESTION_BUTTON_POSTPONE :atzeratzeko
STR_GOAL_QUESTION_BUTTON_SURRENDER :errendizioaren STR_GOAL_QUESTION_BUTTON_SURRENDER :errendizioaren
STR_GOAL_QUESTION_BUTTON_CLOSE :Itxi STR_GOAL_QUESTION_BUTTON_CLOSE :Itxi
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidioak STR_SUBSIDIES_CAPTION :{WHITE}Subsidioak

@ -1240,10 +1240,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузінс
STR_GAME_OPTIONS_CURRENCY_IRR :Іранскі рыал (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Іранскі рыал (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч
@ -3212,7 +3208,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папя
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Зрушэньне па X: {NUM}, зрушэньне па Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (адноснае)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране
@ -3385,7 +3384,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інфарма
STR_GOAL_QUESTION_CAPTION_WARNING :Папярэджаньне STR_GOAL_QUESTION_CAPTION_WARNING :Папярэджаньне
STR_GOAL_QUESTION_CAPTION_ERROR :Памылка STR_GOAL_QUESTION_CAPTION_ERROR :Памылка
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Адмова STR_GOAL_QUESTION_BUTTON_CANCEL :Адмова
STR_GOAL_QUESTION_BUTTON_OK :Так STR_GOAL_QUESTION_BUTTON_OK :Так
STR_GOAL_QUESTION_BUTTON_NO :Не STR_GOAL_QUESTION_BUTTON_NO :Не
@ -3404,6 +3403,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Пачаць і
STR_GOAL_QUESTION_BUTTON_POSTPONE :Адкласьцi STR_GOAL_QUESTION_BUTTON_POSTPONE :Адкласьцi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Здацца STR_GOAL_QUESTION_BUTTON_SURRENDER :Здацца
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыць STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыць
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсыдыі: STR_SUBSIDIES_CAPTION :{WHITE}Субсыдыі:

@ -373,6 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Sair
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
@ -927,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda
@ -984,6 +981,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluç
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
@ -1077,6 +1081,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Muito Plano
STR_TERRAIN_TYPE_FLAT :Plano STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Acidentado STR_TERRAIN_TYPE_HILLY :Acidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_CITY_APPROVAL_PERMISSIVE :Permissivo STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante STR_CITY_APPROVAL_TOLERANT :Tolerante
@ -1084,7 +1089,8 @@ STR_CITY_APPROVAL_HOSTILE :Hostil
STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online' STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online'
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :[WHITE}Configurações
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo
@ -1100,9 +1106,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da comp
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos
STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas STR_CONFIG_SETTING_RESTRICT_BASIC :Básico (apenas configs. importantes)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avançado (maior parte das configs.)
STR_CONFIG_SETTING_RESTRICT_ALL :Configs. expert / todas as configs. STR_CONFIG_SETTING_RESTRICT_ALL :Expert (mostra todas as configs. inclusive as estranhas)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Configs. com valor diferente do padrão STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Configs. com valor diferente do padrão
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um valor diferente das configs. para novos jogos STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um valor diferente das configs. para novos jogos
@ -1730,6 +1736,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multi-jo
STR_INTRO_GAME_OPTIONS :{BLACK}Opções do Jogo STR_INTRO_GAME_OPTIONS :{BLACK}Opções do Jogo
STR_INTRO_HIGHSCORE :{BLACK}Pontuações STR_INTRO_HIGHSCORE :{BLACK}Pontuações
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configurações
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo
@ -1749,6 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Selecion
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Exibir opções de jogo STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Exibir opções de jogo
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as pontuações STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as pontuações
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Config. de exibição
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
@ -2680,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 A equipe do OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipe do OpenTTD
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
@ -2868,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite"
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite" STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite"
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relativo)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite" STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite"
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela
@ -3041,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Alerta STR_GOAL_QUESTION_CAPTION_WARNING :Alerta
STR_GOAL_QUESTION_CAPTION_ERROR :Erro STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Não STR_GOAL_QUESTION_BUTTON_NO :Não
@ -3060,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir
STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsídios STR_SUBSIDIES_CAPTION :{WHITE}Subsídios
@ -3477,7 +3489,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar A
STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Embarcação STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Embarcação
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem, incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do automóvel. Clique neste botão e depois em um automóvel dentro ou fora da garagem. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do automóvel. Clique neste botão e depois em um automóvel dentro ou fora da garagem. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia da embarcação. Clique neste botão e depois em uma embarcação dentro ou fora do depósito naval. Ctrl+Clique irá compartilhar as ordens. Shift+Clique mostra preço estimado sem a compra STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia da embarcação. Clique neste botão e depois em uma embarcação dentro ou fora do depósito naval. Ctrl+Clique irá compartilhar as ordens. Shift+Clique mostra preço estimado sem a compra
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra
@ -4159,7 +4171,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muit
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... cidades demais STR_ERROR_TOO_MANY_TOWNS :{WHITE}... cidades demais
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não há mais espaço no mapa STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não há mais espaço no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Config. Avançadas>Ambiente>Cidades STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Configurações->Ambiente->Cidades
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local para uma estátua no centro dessa cidade STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local para uma estátua no centro dessa cidade

@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР) STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво
@ -2815,7 +2811,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Пред
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Продължи към предишен нормален sprite, Пропускайки всички псевдо/прерисувани/текстови sprite и ги облечи в края STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Продължи към предишен нормален sprite, Пропускайки всички псевдо/прерисувани/текстови sprite и ги облечи в края
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Показване на избрания sprite. Подредбата се пренебрегва при рисуването му. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Показване на избрания sprite. Подредбата се пренебрегва при рисуването му.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Преместване на sprite, променяйки X и Y координатите STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Преместване на sprite, променяйки X и Y координатите
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X координата: {NUM}, Y координата: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Избери sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Избери sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Избери sprite от целия екран STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Избери sprite от целия екран
@ -2986,7 +2981,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа
STR_GOAL_QUESTION_CAPTION_WARNING :Внимание STR_GOAL_QUESTION_CAPTION_WARNING :Внимание
STR_GOAL_QUESTION_CAPTION_ERROR :Грешка STR_GOAL_QUESTION_CAPTION_ERROR :Грешка
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Откажи STR_GOAL_QUESTION_BUTTON_CANCEL :Откажи
STR_GOAL_QUESTION_BUTTON_OK :Добре STR_GOAL_QUESTION_BUTTON_OK :Добре
STR_GOAL_QUESTION_BUTTON_NO :Не STR_GOAL_QUESTION_BUTTON_NO :Не
@ -3005,6 +3000,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Рестарт
STR_GOAL_QUESTION_BUTTON_POSTPONE :Отложи STR_GOAL_QUESTION_BUTTON_POSTPONE :Отложи
STR_GOAL_QUESTION_BUTTON_SURRENDER :Предай се STR_GOAL_QUESTION_BUTTON_SURRENDER :Предай се
STR_GOAL_QUESTION_BUTTON_CLOSE :Затвори STR_GOAL_QUESTION_BUTTON_CLOSE :Затвори
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидии STR_SUBSIDIES_CAPTION :{WHITE}Субсидии

File diff suppressed because it is too large Load Diff

@ -391,7 +391,7 @@ STR_SORT_BY_VALUE :Vrijednost
STR_SORT_BY_LENGTH :Dužina STR_SORT_BY_LENGTH :Dužina
STR_SORT_BY_LIFE_TIME :Preostali životni vijek STR_SORT_BY_LIFE_TIME :Preostali životni vijek
STR_SORT_BY_TIMETABLE_DELAY :Kašnjenje voznog reda STR_SORT_BY_TIMETABLE_DELAY :Kašnjenje voznog reda
STR_SORT_BY_FACILITY :Vrsta stanice STR_SORT_BY_FACILITY :Vrsta postaje
STR_SORT_BY_WAITING_TOTAL :Ukupni teret na čekanju STR_SORT_BY_WAITING_TOTAL :Ukupni teret na čekanju
STR_SORT_BY_WAITING_AVAILABLE :Dostupni teret na čekanju STR_SORT_BY_WAITING_AVAILABLE :Dostupni teret na čekanju
STR_SORT_BY_RATING_MAX :Najviša ocjena tereta STR_SORT_BY_RATING_MAX :Najviša ocjena tereta
@ -706,7 +706,7 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detalji
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu kompaniju STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu tvrtku
############ Those following lines need to be in this order!! ############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vozila: STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vozila:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Postaje: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Postaje:
@ -811,7 +811,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Pokaži
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Pokaži vegetaciju na karti STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Pokaži vegetaciju na karti
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Pokaži vlasnike zemlje na karti STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Pokaži vlasnike zemlje na karti
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikni na tip industrije za njen prikaz. Ctrl+Klik isključuje sve tipove industrije osim odabrane. Ponovni Ctrl+Klik uključuje sve tipove industrije. STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikni na tip industrije za njen prikaz. Ctrl+Klik isključuje sve tipove industrije osim odabrane. Ponovni Ctrl+Klik uključuje sve tipove industrije.
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na kompaniju za prikaz njenog vlasništva. Ctrl+Klik isključuje sve kompanije osim odabrane. Ponovni Ctrl+Klik uključuje sve kompanije. STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na tvrtku za prikaz njenog vlasništva. Ctrl+Klik isključuje sve tvrtke osim odabrane. Ponovni Ctrl+Klik uključuje sve tvrtke.
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikni na teret za odabir prikaza njegovih svojstava. Ctrl+Klik isključuje sve terete osim odabranog. Ponovljeni Ctrl+Klik opet uključuje sve terete. STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikni na teret za odabir prikaza njegovih svojstava. Ctrl+Klik isključuje sve terete osim odabranog. Ponovljeni Ctrl+Klik opet uključuje sve terete.
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Ceste STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Ceste
@ -855,8 +855,8 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Pokaži
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Ne prikazuj industrije na karti STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Ne prikazuj industrije na karti
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Prikaži sve industrije na karti STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Prikaži sve industrije na karti
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Aktiviraj prikaz visinske karte STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Aktiviraj prikaz visinske karte
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo kompanije na mapi STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo tvrtke na karti
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo kompanije na mapi STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo tvrtke na karti
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Prikaži bez tereta na mapi STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Prikaži bez tereta na mapi
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikaži sve terete na mapi STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikaži sve terete na mapi
@ -940,7 +940,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima nevažeće naredbe STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima nevažeće naredbe
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima duplicirane naredbe STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima duplicirane naredbe
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neispravnu postaju u svojim naredbama STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neispravnu postaju u svojim naredbama
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama aerodrom sa prekratkom sletnom stazom STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama zračunu luku s prekratkom pistom
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} postaje star STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} postaje star
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} postaje vrlo star STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} postaje vrlo star
@ -1023,10 +1023,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani
@ -1199,8 +1195,8 @@ STR_CONFIG_SETTING_TYPE :{LTBLUE}Vrsta p
STR_CONFIG_SETTING_TYPE_CLIENT :Postavke klijenta (nisu pohranjene u snimljenoj datoteci; utječu na sve igre) STR_CONFIG_SETTING_TYPE_CLIENT :Postavke klijenta (nisu pohranjene u snimljenoj datoteci; utječu na sve igre)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_GAME_MENU :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na trenutnu igru) STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na trenutnu igru)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na trenutnu tvrtku)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
@ -1216,8 +1212,8 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Sve vrste posta
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Postavke klijenta (nisu spremljene prilikom snimanja; utječu na sve igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Postavke klijenta (nisu spremljene prilikom snimanja; utječu na sve igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (spremljene prilikom snimanja; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (spremljene prilikom snimanja; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na nove igre)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na trenutnu tvrtku)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
@ -1240,7 +1236,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Sredina
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji kompanija može pozajmiti (bez uzimanja inflacije u obzir) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji tvrtka može pozajmiti (ne uzimajući inflaciju u obzir)
STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena
STR_CONFIG_SETTING_RUNNING_COSTS :Troškovi korištenja: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Troškovi korištenja: {STRING}
@ -1260,13 +1256,13 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ukoliko je uklj
STR_CONFIG_SETTING_DISASTERS :Nesreće: {STRING} STR_CONFIG_SETTING_DISASTERS :Nesreće: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje nesreća koje mogu povremeno blokirati ili uništiti vozila ili infrastrukturu STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje nesreća koje mogu povremeno blokirati ili uništiti vozila ili infrastrukturu
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine kompanije i na daljnja građevinska djelovanja u njihovim područjima STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi maksimalnu dozvoljenu visinu planina na mapi STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi maksimalnu dozvoljenu visinu planina na mapi
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete postavini maksimalnu visinu mape na ovu vijednost. Barem jedna planina na mapi je viša. STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete postavini maksimalnu visinu mape na ovu vijednost. Barem jedna planina na mapi je viša.
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli uređivanje terena ispod građevina i pruga bez njihovog uklanjanja STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje terena ispod građevina i pruga bez njihovog uklanjanja
STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING} STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka
STR_CONFIG_SETTING_EXTRADYNAMITE :Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {STRING}
@ -1281,12 +1277,12 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikal
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model ubrzavanja za cestovna vozila: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model ubrzavanja za cestovna vozila: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikalni model za ubrzanje cestovnih vozila. "Originalni" model penalizira nagibe jednako za sva vozila. "Realistični" model penalizira nagibe ovisno o raznim karakteristikama vozila, npr. vučna sila. STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikalni model za ubrzanje cestovnih vozila. "Originalni" model penalizira nagibe jednako za sva vozila. "Realistični" model penalizira nagibe ovisno o raznim karakteristikama vozila, npr. vučna sila.
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Strmina nagiba za vlakove: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Strmina nagiba za vlakove: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za vlak. Više vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za vlak. Više vrijednosti čine nagib težim za penjanje
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmina nagiba za cestovna vozila: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmina nagiba za cestovna vozila: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje
STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima i brodovima skretanja pod 90 stupnjeva: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima i brodovima skretanja pod 90 stupnjeva: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećoj pločici, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba pločice umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećem polju, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba polja umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Dopusti spajanje postaja koje nisu izravno jedna do druge {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Dopusti spajanje postaja koje nisu izravno jedna do druge {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dozvoli dodavanje dijelova stanice bez direktog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+Klik dok se dodaju novi dijelovi STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dozvoli dodavanje dijelova stanice bez direktog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+Klik dok se dodaju novi dijelovi
STR_CONFIG_SETTING_INFLATION :Inflacija: {STRING} STR_CONFIG_SETTING_INFLATION :Inflacija: {STRING}
@ -1329,13 +1325,13 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Svako prikazno
STR_CONFIG_SETTING_BRIBE :Dopusti potkupljivanje lokalne samouprave: {STRING} STR_CONFIG_SETTING_BRIBE :Dopusti potkupljivanje lokalne samouprave: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Omogućiti tvrtkama pokušavanje podmićivanja lokalne gradske vlasti. Ako mito je primjećeno od strane inspektora, tvrtka neće biti u mogućnosti djelovati u gradu na šest mjeseci STR_CONFIG_SETTING_BRIBE_HELPTEXT :Omogućiti tvrtkama pokušavanje podmićivanja lokalne gradske vlasti. Ako mito je primjećeno od strane inspektora, tvrtka neće biti u mogućnosti djelovati u gradu na šest mjeseci
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Dopusti kupovinu ekskluzivnih prijevoznih prava: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Dopusti kupovinu ekskluzivnih prijevoznih prava: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako kompanije kupi eksluzivna prava transporta za neki grad, protivničke stanice (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako tvrtka kupi eksluzivna prava prijevoza za neki grad, protivničke postaje (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dozvoli financiranje zgrada: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dopusti financiranje zgrada: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za financiranje novih kuća STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za financiranje novih kuća
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dozvoli financiranje rekonstrukcije lokalnih cesta: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dopusti financiranje rekonstrukcije lokalnih cesta: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Dopusti slanje novca drugim tvrtkama: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Dopusti slanje novca drugim tvrtkama: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dozvoli transfere novca između kompanija u načinu igre za više igrača STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dopusti prijenose novca između tvrtki u načinu igre za više igrača
STR_CONFIG_SETTING_FREIGHT_TRAINS :Težinski množitelj za teret za simulaciju teških vlakova: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS :Težinski množitelj za teret za simulaciju teških vlakova: {STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Odredi utjecaj prijevoza tereta u vlakovima. Veća vrijednost čini prijevoz tereta zahtjevnijim za vlakove, pogotovo na brdima STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Odredi utjecaj prijevoza tereta u vlakovima. Veća vrijednost čini prijevoz tereta zahtjevnijim za vlakove, pogotovo na brdima
STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine zrakoplova: {STRING} STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine zrakoplova: {STRING}
@ -1347,15 +1343,15 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ništa
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Smanjeno STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Smanjeno
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalno STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalno
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Dopusti prolazne postaje na cestama u vlasništvu gradova: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Dopusti prolazne postaje na cestama u vlasništvu gradova: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica za cestama u vlasništvu grada STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu grada
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Dopusti prolazne postaje na cestama koje su u vlasništvu konkurencije: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Dopusti prolazne postaje na cestama koje su u vlasništvu konkurencije: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica na cestama u vlasništvu drugih kompanija STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu drugih tvrtki
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Mijenjanje ovih postavki nije moguće kada postoje vozila STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Mijenjanje ovih postavki nije moguće kada postoje vozila
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kada je omogućeno, infrastruktura uzrokuje troškove održavanja. Cijena raste više nego proporcionalno s veličinom mreže, čime utječe veće tvrtke više od manjih STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kada je omogućeno, infrastruktura uzrokuje troškove održavanja. Cijena raste više nego proporcionalno s veličinom mreže, čime utječe veće tvrtke više od manjih
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Zračne luke nikad ne ističu: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Zračne luke nikad ne ističu: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu aerodroma dostupnom zauvijek nakon uvođenja STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu zračne luke dostupnom zauvijek nakon uvođenja
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Upozori ako je vozilo izgubljeno: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Upozori ako je vozilo izgubljeno: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Uključi poruke o vozilima koje ne mogu naći put do svog odredišta STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Uključi poruke o vozilima koje ne mogu naći put do svog odredišta
@ -1423,13 +1419,13 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotacija visins
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Obrnuto od smjera kazaljke na satu STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Obrnuto od smjera kazaljke na satu
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :U smjeru kazaljke na satu STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :U smjeru kazaljke na satu
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Visinski nivo koji ravna mapa u scenariju dobiva: {STRING} STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Visinski nivo koji ravna mapa u scenariju dobiva: {STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedna ili više pločica na sjevernom rubu nisu prazne STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedno ili više polja na sjevernom rubu nisu prazne
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedna ili više pločica na jednom od rubova nije voda STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedno ili više polja na jednom od rubova nije voda
STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon stanice: {STRING} STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon postaje: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Najveća površina na kojoj mogu biti dijelovi jedne stanice. Uzmite u obzir da visoke vrijednosti mogu usporiti igru STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Najveća površina na kojoj mogu biti dijelovi jedne stanice. Uzmite u obzir da visoke vrijednosti mogu usporiti igru
STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatski servisiraj helikoptere na heliodromima: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatski servisiraj helikoptere na heliodromima: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema depoa na aerodromu STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema spremišta u zračnoj luci
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za uređivanje terena STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za uređivanje terena
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Boja polja korištena na maloj karti: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Boja polja korištena na maloj karti: {STRING}
@ -1442,14 +1438,14 @@ STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Ponašanje kod
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glatko klizanje kroz mini pogled: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glatko klizanje kroz mini pogled: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroliraj kako se glavni prikaz pomiče na neku lokaciju kada se klikne na malu mapu ili kada se izda naredba za pomicanje na određeni objekt na mapi. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz odmah preskoči na ciljnu lokaciju STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroliraj kako se glavni prikaz pomiče na neku lokaciju kada se klikne na malu mapu ili kada se izda naredba za pomicanje na određeni objekt na mapi. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz odmah preskoči na ciljnu lokaciju
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenosu u pločicama i visinsku razliku kod povlačenja prilikom operacija gradnje STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenost u poljima i visinsku razliku kod povlačenja prilikom gradnje
STR_CONFIG_SETTING_LIVERIES :Pokaži specifične livreje prema tipu vozila: {STRING} STR_CONFIG_SETTING_LIVERIES :Pokaži specifične livreje prema tipu vozila: {STRING}
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja kompanija) STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja tvrtke)
STR_CONFIG_SETTING_LIVERIES_NONE :Nijedna STR_CONFIG_SETTING_LIVERIES_NONE :Nijedna
STR_CONFIG_SETTING_LIVERIES_OWN :Vlastita tvrtka STR_CONFIG_SETTING_LIVERIES_OWN :Vlastita tvrtka
STR_CONFIG_SETTING_LIVERIES_ALL :Sve tvrtke STR_CONFIG_SETTING_LIVERIES_ALL :Sve tvrtke
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Preferiraj ekipni razgovor s <ENTER>:{STRING} STR_CONFIG_SETTING_PREFER_TEAMCHAT :Preferiraj ekipni razgovor s <ENTER>:{STRING}
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja kompanijskog internog i javnog razgovota na <ENTER> odnosno <Ctrl+ENTER> STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja tvrtkinog internog i javnog razgovora na <ENTER> odnosno <Ctrl+ENTER>
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funkcija kotačića za klizanje: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funkcija kotačića za klizanje: {STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Uključi pomicanje sa dvodimenzionalnim kotačićima miša STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Uključi pomicanje sa dvodimenzionalnim kotačićima miša
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zumiraj kartu STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zumiraj kartu
@ -1483,8 +1479,8 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kratko (31-12-2
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatski pauziraj prilikom pokretanja nove igre: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatski pauziraj prilikom pokretanja nove igre: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati priliko pokretanja nove igre, dozvoljavajući bolje proučavanje mape STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati prilikom pokretanja nove igre, dopuštajući bolje proučavanje karte
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dozvoli: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dopusti: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Odaberi koje se akcije mogu koristiti dok je igra pauzirana STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Odaberi koje se akcije mogu koristiti dok je igra pauzirana
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nijedna akcija STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nijedna akcija
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Sve ne-konstrukcijske akcije STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Sve ne-konstrukcijske akcije
@ -1509,15 +1505,15 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Pokaži rezervi
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj troškove u financijskom prozoru tvrtke: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj rashode u financijskom prozoru tvrtke: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora troškova kompanije STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora rashoda tvrtke
STR_CONFIG_SETTING_SOUND_TICKER :Skraćene novosti: {STRING} STR_CONFIG_SETTING_SOUND_TICKER :Skraćene novosti: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Sviraj zvuk kod skraćenih poruka novosti STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Sviraj zvuk kod skraćenih poruka novosti
STR_CONFIG_SETTING_SOUND_NEWS :Novine: {STRING} STR_CONFIG_SETTING_SOUND_NEWS :Novine: {STRING}
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Sviraj zvuk kod prikaza novina STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Sviraj zvuk kod prikaza novina
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Kraj godine: {STRING} STR_CONFIG_SETTING_SOUND_NEW_YEAR :Kraj godine: {STRING}
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh kompanije tijekom godine uspoređujući ga sa prethodnom godinom STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh tvrtke tijekom godine uspoređujući ga s prethodnom godinom
STR_CONFIG_SETTING_SOUND_CONFIRM :Gradnja: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Gradnja: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Sviraj zvučne efekte kod uspješne gradnje ili drugih akcija STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Sviraj zvučne efekte kod uspješne gradnje ili drugih akcija
STR_CONFIG_SETTING_SOUND_CLICK :Klik na dugmadi: {STRING} STR_CONFIG_SETTING_SOUND_CLICK :Klik na dugmadi: {STRING}
@ -1531,14 +1527,14 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sviraj zvučne
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kada je uključeno, infrastruktura je dostupna samo ako su dostupna i vozila za nju, sprečavajući trošenje vremena i novca na neupotrebljivu infrastrukturu STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kada je uključeno, infrastruktura je dostupna samo ako su dostupna i vozila za nju, sprečavajući trošenje vremena i novca na neupotrebljivu infrastrukturu
STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje može imati kompanija STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje tvrtka može imati
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje može imati kompanija STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje tvrtka može imati
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje može imati kompanija STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje tvrtka može imati
STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po kompaniji: {STRING} STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po tvrtki: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje može imati kompanija STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje tvrtka može imati
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Isključi vlakove za računalo: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Isključi vlakove za računalo: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Uključivanjem ove postavke, računalo-igrač neće moći koristiti vlakove STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Uključivanjem ove postavke, računalo-igrač neće moći koristiti vlakove
@ -1556,7 +1552,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Srednje
STR_CONFIG_SETTING_AI_PROFILE_HARD :Teško STR_CONFIG_SETTING_AI_PROFILE_HARD :Teško
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Dopusti UI u mrežnoj igri: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Dopusti UI u mrežnoj igri: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dozvoli UI računalnim-igračima da sudjeluju u igrama za više igrača STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dopusti UI računalnim-igračima da sudjeluju u igrama za više igrača
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#op-kodova prije suspendiranja skripti: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#op-kodova prije suspendiranja skripti: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj računalnih koraka koje skripta može poduzeti u jednom krugu STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj računalnih koraka koje skripta može poduzeti u jednom krugu
@ -1586,7 +1582,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novine
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikai novine kada se pojavi nova kompanije ili kada kompanije riskiraju bankrot STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novine kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING}
@ -1594,11 +1590,11 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novine
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisira kompanija STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisiraju suparnici STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisiraju suparnici
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Ostale izmjene u proizvodnji industrija: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Ostale izmjene u proizvodnji industrija: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje ne servisira kompanija ili suparnici STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka ili suparnici ne opslužuju
STR_CONFIG_SETTING_NEWS_ADVICE :Savjeti / informacije o vozilima tvrtke: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE :Savjeti / informacije o vozilima tvrtke: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke o vozilima koje trebaju pozornost STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke o vozilima koje trebaju pozornost
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING}
@ -1620,14 +1616,14 @@ STR_CONFIG_SETTING_STARTING_YEAR :Početna godina
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a
STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dozvoljava se kupnja i prodaja dionica kompanija. Dionice će postati dostupne samo za kompanije određene starosti STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Postotak profita za dionicu koji se plaća kod sistema feeder-a: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Postotak profita za dionicu koji se plaća kod sistema feeder-a: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Postotak prihoda koji će biti predan srednjim dionicama prijevoza feeder sustavima, daje više kontrole nad prihodima STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Postotak prihoda koji će biti predan srednjim dionicama prijevoza feeder sustavima, daje više kontrole nad prihodima
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Kod povlačenja, postavi signale svakih: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Kod povlačenja, postavi signale svakih: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Postavi razmak između signala koji će se graditi do sljedeće prepreke (signal, raskrižje), ukoliko se signali povlače STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Postavi razmak između signala koji će se graditi do sljedeće prepreke (signal, raskrižje), ukoliko se signali povlače
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} polje STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} polje
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Prilikom povlačenja, zadrži odabrani razmak između signala: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Prilikom povlačenja, zadrži odabrani razmak između signala: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N pločica, olakšavajući poravnanje signala kod paralelnih pruga STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N polja, olakšavajući poravnanje signala kod paralelnih pruga
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatski izgradi semafore prije: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatski izgradi semafore prije: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Postavi godinu kada će se koristiti električni signali za pruge. Prije ove godine, koristiti će se ne-električni signali (imaju iste funkcije samo izgledaju drugačije) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Postavi godinu kada će se koristiti električni signali za pruge. Prije ove godine, koristiti će se ne-električni signali (imaju iste funkcije samo izgledaju drugačije)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Omogući signalni GUI: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Omogući signalni GUI: {STRING}
@ -1655,7 +1651,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dozvoli gradovi
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze
STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dva aerodroma u svakom gradu. Kada je ova postavka uključena, broj aerodroma u nekom gradu je limitirana količinom dozvoljene buke u gradu, koja ovisi o populaciji i udaljenosti i veličini aerodroma STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke
STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno
@ -1772,7 +1768,7 @@ STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Opće
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Izgradnja STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Izgradnja
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novosti / savjetnici STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novosti / savjetnici
STR_CONFIG_SETTING_COMPANY :{ORANGE}Kompanija STR_CONFIG_SETTING_COMPANY :{ORANGE}Tvrtka
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računovodstvo STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računovodstvo
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika
@ -1961,7 +1957,7 @@ STR_FACE_LOAD :{BLACK}Učitaj
STR_FACE_LOAD_TOOLTIP :{BLACK}Učitaj omiljeno lice STR_FACE_LOAD_TOOLTIP :{BLACK}Učitaj omiljeno lice
STR_FACE_LOAD_DONE :{WHITE}Tvoje omiljeno lice je učitano iz OpenTTD konfiguracijske datoteke. STR_FACE_LOAD_DONE :{WHITE}Tvoje omiljeno lice je učitano iz OpenTTD konfiguracijske datoteke.
STR_FACE_FACECODE :{BLACK}Broj igračevog lica STR_FACE_FACECODE :{BLACK}Broj igračevog lica
STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika kompanije STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika tvrtke
STR_FACE_FACECODE_CAPTION :{WHITE}Pogledaj i/ili postavi broj predsjednikovog lica STR_FACE_FACECODE_CAPTION :{WHITE}Pogledaj i/ili postavi broj predsjednikovog lica
STR_FACE_FACECODE_SET :{WHITE}Novi kod za broj igračevog lica je postavljen STR_FACE_FACECODE_SET :{WHITE}Novi kod za broj igračevog lica je postavljen
STR_FACE_FACECODE_ERR :{WHITE}Nemoguće namjestiti broj predsjednikovog lica - mora biti broj između 0 and 4,294,967,295! STR_FACE_FACECODE_ERR :{WHITE}Nemoguće namjestiti broj predsjednikovog lica - mora biti broj između 0 and 4,294,967,295!
@ -2286,7 +2282,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novu tvrtku (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novu tvrtku (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je izašao iz igre ({2:STRING}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je izašao iz igre ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promijenio/la ime u {STRING} STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promijenio/la ime u {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj kompaniji {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj tvrtki {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dao si {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dao si {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Poslužitelj je zatvorio sesiju STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Poslužitelj je zatvorio sesiju
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Poslužitelj se ponovno pokreće...{}Molimo pričekajte... STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Poslužitelj se ponovno pokreće...{}Molimo pričekajte...
@ -2370,7 +2366,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Namjesti prozirnost za drveće. Ctrl+klik za zaključavanje STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Namjesti prozirnost za drveće. Ctrl+klik za zaključavanje
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Namjesti prozirnost za kuće. Ctrl+klik za zaključavanje STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Namjesti prozirnost za kuće. Ctrl+klik za zaključavanje
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Namjesti prozirnost za industrije. Ctrl+klik za zaključavanje STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Namjesti prozirnost za industrije. Ctrl+klik za zaključavanje
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput stanica, depoa i čvorišta. Ctrl+klik za zaključavanje STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput postaja, spremiša i čvorišta. Ctrl+klik za zaključavanje
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje. STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje.
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje
@ -2381,7 +2377,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini o
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi kompanije koje će se prikazati STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati
# Linkgraph legend window and linkgraph legend in smallmap # Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nekorišten STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nekorišten
@ -2518,9 +2514,9 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Smjer au
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer autobusne postaje STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer autobusne postaje
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Smjer kamionskog terminala STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Smjer kamionskog terminala
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer kamionskog terminala STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer kamionskog terminala
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija stanice putničkog tramvaja STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija postaje putničkog tramvaja
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer putničke tramvajske postaje STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer putničke tramvajske postaje
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija stanice teretnog tramvaja STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija postaje teretnog tramvaja
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer teretne tramvajske postaje STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer teretne tramvajske postaje
# Waterways toolbar (last two for SE only) # Waterways toolbar (last two for SE only)
@ -2603,10 +2599,10 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Smanji p
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Napravi nasumično zemljište STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Napravi nasumično zemljište
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Kreiraj novi scenarij STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Kreiraj novi scenarij
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Poništi krajolik STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Poništi krajolik
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši sa mape sve u vlasništvu kompanije STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši s karte sve u vlasništvu tvrtke
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Poništi krajolik STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Poništi krajolik
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu kompanije? STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu tvrtke?
# Town generation window (SE) # Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Stvaranje gradova STR_FOUND_TOWN_CAPTION :{WHITE}Stvaranje gradova
@ -2723,7 +2719,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} pruga
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} pruga sa kombiniranim i putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} pruga sa kombiniranim i putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} pruga sa kombiniranim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} pruga sa kombiniranim i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} pruga sa putnim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} pruga sa putnim i jednosmjernim putnim signalima
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depo vlaka STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} spremište vlaka
STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom
@ -2975,7 +2971,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodn
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i {BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na prvi prebaci na zadnjeg STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i {BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na prvi prebaci na zadnjeg
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Poništi relativne
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Poništi trenutne relativne pomake
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Apsolutni)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Relativni)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu
@ -3030,9 +3029,9 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju
# NewGRF 'it's broken' warnings # NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u spremištu.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u depou ili se remontira STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremšta ili se remontira
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije
@ -3139,8 +3138,8 @@ STR_GOALS_NONE :{ORANGE}- Nijed
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi kompanije: STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/pločicu. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/pločice STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja
# Goal question window # Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Pitanje STR_GOAL_QUESTION_CAPTION_QUESTION :Pitanje
@ -3148,7 +3147,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :Greška STR_GOAL_QUESTION_CAPTION_ERROR :Greška
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Poništi STR_GOAL_QUESTION_BUTTON_CANCEL :Poništi
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@ -3167,6 +3166,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovi od poče
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odgodi STR_GOAL_QUESTION_BUTTON_POSTPONE :Odgodi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Odustani STR_GOAL_QUESTION_BUTTON_SURRENDER :Odustani
STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije STR_SUBSIDIES_CAPTION :{WHITE}Subvencije
@ -3262,8 +3262,8 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Pokaži
STR_STATION_VIEW_RENAME_STATION_CAPTION :Preimenuj postaju/terminal STR_STATION_VIEW_RENAME_STATION_CAPTION :Preimenuj postaju/terminal
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori aerodrom STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori zračnu luku
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi sletanje aviona na ovaj aerodrom STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi slijetanje zrakoplova u ovu zračnu luku
# Waypoint/buoy view window # Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
@ -3322,15 +3322,15 @@ STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastru
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} dijelovi pruge STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} dijelovi pruge
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} dio ceste STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} dio ceste
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} polje vode STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} polje vode
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje stanice STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje postaje
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aerodromi STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} zračne luke
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ništa STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ništa
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Izgradi sjedište tvrtke
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Izgradi sjedište tvrtke
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Pogledaj sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Pogledaj sjedište tvrtke
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Pogledaj sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Pogledaj sjedište tvrtke
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište kompanije STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište tvrtke
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Izgradi sjedište tvrtke negdje drugdje za 1% troška od cjelokupne vrijednosti tvrtke. Shift+Klik prikazuje trošak bez premještanja sjedišta tvrtke. STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Izgradi sjedište tvrtke negdje drugdje za 1% troška od cjelokupne vrijednosti tvrtke. Shift+Klik prikazuje trošak bez premještanja sjedišta tvrtke.
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Pogledaj detaljne podatke infrastrukture STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Pogledaj detaljne podatke infrastrukture
@ -3361,11 +3361,11 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signali
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Dijelovi ceste: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Dijelovi ceste:
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Cesta STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Cesta
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramvajska pruga STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramvajska pruga
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Pločice vode: STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Polje s vodom:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stanice: STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Postaje:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Pločice stanice STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Polje s postajom
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aerodromi STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Zračne luke
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/god STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/god
# Industry directory # Industry directory
@ -3489,7 +3489,7 @@ STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prenamje
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK} Maks. vučni napor: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK} Maks. vučni napor: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} polja
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Popis vlakova za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste vozila STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Popis vlakova za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste vozila
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Popis cestovnih vozila za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste cestovnog vozila STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Popis cestovnih vozila za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste cestovnog vozila
@ -3539,8 +3539,8 @@ STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Preimenu
# Depot window # Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT} STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime depoa STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime spremišta
STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati depo STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati spremište
STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
@ -3749,7 +3749,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} godin{P
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} pločica STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} polja
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE}
@ -3809,7 +3809,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nos
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dozvoljava odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dopušta odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koje će cestovno vozilo prevoziti STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koje će cestovno vozilo prevoziti
@ -3862,7 +3862,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Promijen
STR_ORDER_REFIT :{BLACK}Prenamijeni STR_ORDER_REFIT :{BLACK}Prenamijeni
STR_ORDER_REFIT_TOOLTIP :{BLACK}Odaberi vrstu tereta za prenamijenu u ovoj naredbi. Ctrl+klik kako bi uklonio naputak za prenamjenu STR_ORDER_REFIT_TOOLTIP :{BLACK}Odaberi vrstu tereta za prenamijenu u ovoj naredbi. Ctrl+klik kako bi uklonio naputak za prenamjenu
STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na stanici STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na postaji
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+Click za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta. STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+Click za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta.
STR_ORDER_DROP_REFIT_AUTO :Popravljen teret STR_ORDER_DROP_REFIT_AUTO :Popravljen teret
STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupni teret STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupni teret
@ -3911,7 +3911,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Idi do najbliž
STR_ORDER_GO_TO_NEAREST_HANGAR :Idi do najbližeg hangara STR_ORDER_GO_TO_NEAREST_HANGAR :Idi do najbližeg hangara
STR_ORDER_CONDITIONAL :Uvjetovani skok na naredbu STR_ORDER_CONDITIONAL :Uvjetovani skok na naredbu
STR_ORDER_SHARE :Dijeli naredbe STR_ORDER_SHARE :Dijeli naredbe
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe stanice 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe depoa 'servisiraj'. 'Dijeli naredbe' ili Ctrl dozvoljava da ovo vozilo dijeli naredbe sa odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba depoa isključuje automatsko servisiranje vozila. STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe postaje 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe spremišta 'servisiraj'. 'Dijeli naredbe' ili Ctrl dopušta da ovo vozilo dijeli naredbe s odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba spremišta isključuje automatsko servisiranje vozila.
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaži sva vozila koja dijele ovaj raspored. STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaži sva vozila koja dijele ovaj raspored.
@ -4223,7 +4223,7 @@ STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... dose
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... dosegnut limit sađenja drveća STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... dosegnut limit sađenja drveća
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Ime mora biti jedinstveno STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Ime mora biti jedinstveno
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} na putu STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} na putu
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dozvoljeno za vrijeme pauze STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dopušteno za vrijeme pauze
# Local authority errors # Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} lokalna samouprava odbija to dopustiti STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} lokalna samouprava odbija to dopustiti
@ -4314,8 +4314,8 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Preblizu
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nije moguće preimenovati postaju... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nije moguće preimenovati postaju...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ovo je gradska cesta STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ovo je gradska cesta
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne stanice ne mogu imati zavoje STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne postaje ne mogu imati zavoje
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne stanice ne mogu imati raskrižja STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne postaje ne mogu imati raskrižja
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje...
@ -4324,8 +4324,8 @@ STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Nije mog
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Nije moguće ukloniti kamionsku postaju... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Nije moguće ukloniti kamionsku postaju...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Nije moguće ukloniti putničku tramvajsku postaju... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Nije moguće ukloniti putničku tramvajsku postaju...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Nije moguće ukloniti teretnu tramvajsku postaju... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Nije moguće ukloniti teretnu tramvajsku postaju...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu stanicu STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu postaju
STR_ERROR_THERE_IS_NO_STATION :{WHITE}...ovdje nema stanice STR_ERROR_THERE_IS_NO_STATION :{WHITE}... ovdje nema postaje
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Najprije je potrebno srušiti željezničku postaju STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Najprije je potrebno srušiti željezničku postaju
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Najprije je potrebno srušiti autobusnu postaju STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Najprije je potrebno srušiti autobusnu postaju
@ -4346,7 +4346,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nije mog
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nije moguće ukloniti željezničko čvorište odavde... STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nije moguće ukloniti željezničko čvorište odavde...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Najprije je potrebno ukloniti željezničko čvorište STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Najprije je potrebno ukloniti željezničko čvorište
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... plutača na putu STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... plutača na putu
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge kompanije! STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge tvrtke!
# Depot related errors # Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište vlakova... STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište vlakova...
@ -4354,7 +4354,7 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Ovdje ni
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ovdje nije moguće izgraditi tramvajsko spremište... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ovdje nije moguće izgraditi tramvajsko spremište...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište brodova... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište brodova...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati depo... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati spremište...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta cestovnih vozila STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta cestovnih vozila
@ -4547,7 +4547,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... avio
# Timetable related errors # Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nije moguće zadati vozni red za vozilo... STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nije moguće zadati vozni red za vozilo...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na stanicama. STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na postajama.
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ovo vozilo se ne zaustavlja na ovoj postaji. STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ovo vozilo se ne zaustavlja na ovoj postaji.
# Sign related errors # Sign related errors
@ -4996,12 +4996,12 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Čvorište {TOWN} STR_FORMAT_WAYPOINT_NAME :Čvorište {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Čvorište {TOWN} #{COMMA} STR_FORMAT_WAYPOINT_NAME_SERIAL :Čvorište {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Depo za vlakove STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Spremište vlakova
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Depo za vlakove #{COMMA} STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Spremište vlakova #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Depo za cestovna vozila STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Spremište cestovnih vozila
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Depo za cestovna vozila #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Spremište cestovnih vozila #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Depo za brodove STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Spremšte za brodove
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Depo za brodove #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Spremište brodova #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
STR_UNKNOWN_STATION :nepoznata postaja STR_UNKNOWN_STATION :nepoznata postaja

@ -1014,10 +1014,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgijské Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
@ -1265,7 +1261,7 @@ STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Usnadňuje odst
STR_CONFIG_SETTING_TRAIN_LENGTH :Maximální délka vlaků: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH :Maximální délka vlaků: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Určuje maximální délku vlaků STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Určuje maximální délku vlaků
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} pol{P e e í} STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} pol{P e e í}
STR_CONFIG_SETTING_SMOKE_AMOUNT :množství kouře/jisker u stroje: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT :Množství kouře/jisker u vozidel: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Množštví kouře či jisker emitovaných vozidly STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Množštví kouře či jisker emitovaných vozidly
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Model akcelerace vlaků: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Model akcelerace vlaků: {STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Zvolit fyzikální model pro zrychlení vlaků. "Originální" model zpomaluje všechny vozidla na svahu stejně. Realistický model zpomaluje na svazích a v zatáčkách podle různých parametrů, například délky a tažné síly. STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Zvolit fyzikální model pro zrychlení vlaků. "Originální" model zpomaluje všechny vozidla na svahu stejně. Realistický model zpomaluje na svazích a v zatáčkách podle různých parametrů, například délky a tažné síly.
@ -1405,9 +1401,9 @@ STR_CONFIG_SETTING_RIVER_AMOUNT :Množství řek
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Zvol množství řek k vytvoření STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Zvol množství řek k vytvoření
STR_CONFIG_SETTING_TREE_PLACER :Algoritmus sázení stromového porostu: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Algoritmus sázení stromového porostu: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Zvol způsob rozmisťování stromů ve světe: "Originální" sází stromy rovnoměrně, "Vylepšené" sází stromy ve skupinách STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Zvol způsob rozmisťování stromů ve světe: "Originální" sází stromy rovnoměrně, "Vylepšené" sází stromy ve skupinách
STR_CONFIG_SETTING_TREE_PLACER_NONE :žádné STR_CONFIG_SETTING_TREE_PLACER_NONE :žádný
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :původní STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :původní
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :vylepšené STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :vylepšený
STR_CONFIG_SETTING_ROAD_SIDE :Silniční vozidla: {STRING} STR_CONFIG_SETTING_ROAD_SIDE :Silniční vozidla: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Zvol na jaké straně vozovky jezdí vozidla STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Zvol na jaké straně vozovky jezdí vozidla
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Otočení výškové mapy: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Otočení výškové mapy: {STRING}
@ -1564,11 +1560,11 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Nastaví defaul
STR_CONFIG_SETTING_SERVINT_SHIPS :Základní servisní interval pro lodě: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS :Základní servisní interval pro lodě: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Nastaví defaultní servisní interval pro lodě pokud loď nemá nastaven jiný servisní interval STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Nastaví defaultní servisní interval pro lodě pokud loď nemá nastaven jiný servisní interval
STR_CONFIG_SETTING_NOSERVICE :Vypnout servisy, když jsou vypnuty poruchy: {STRING} STR_CONFIG_SETTING_NOSERVICE :Vypnout servisy, když jsou vypnuty poruchy: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Pokud je zapnuto, vozidla nejezdí do servisu pokud se nemohou porouchat, tedy pokud jsou vypnuty poruchy STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Pokud je zapnuto a zároveň jsou vypnuty poruchy, vozidla nebudou vůbec jezdit do servisu, protože se nemohou nikdy porouchat
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Zapnout omezení rychlosti vagonů: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Zapnout omezení rychlosti vagonů: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Pokud zapnuto, použije rychlostní omezení vagónů při stanovení maximální rychlosti vlaku STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Pokud zapnuto, použije rychlostní omezení vagónů při stanovení maximální rychlosti vlaku
STR_CONFIG_SETTING_DISABLE_ELRAILS :Vypnout elektrickou železnici: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS :Vypnout elektrickou železnici: {STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Zapnutím této možnosti odstraní potřebu elektrifikované trati pro elektrické lokomotivy STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Zapnutí této možnosti odstraní potřebu elektrifikované trati pro elektrické lokomotivy
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Příjezd prvního vozidla do hráčovy stanice: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Příjezd prvního vozidla do hráčovy stanice: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Zobrazovat noviny pokud první vozidlo dorazí do stanice této společnosti STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Zobrazovat noviny pokud první vozidlo dorazí do stanice této společnosti
@ -1695,9 +1691,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Žádné
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Činitel základní velikosti města: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Činitel základní velikosti města: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Průměrná velikost větších měst v porovnání s ostatními městy na začátku hry STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Průměrná velikost větších měst v porovnání s ostatními městy na začátku hry
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P dni dnech dnech} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P 0:2 dni dnech dnech}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Čas mezi přepočítáváním částí grafu spojení. Každý přepočet přepočítává plány jedné části grafu. To znamená, že hodnota X u toho nastavení nezpůsobí, že se každých X dní přepočítá celý graf, ale pouze určité části. Čím kratší interval nastavíš, tím více času CPU bude potřeba ke spočítání. Čím delší nastavíš, tím déle bude trvat dokud si distribuce nákladu najde nové trasy. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Čas mezi přepočítáváním částí grafu spojení. Každý přepočet přepočítává plány jedné části grafu. To znamená, že hodnota X u toho nastavení nezpůsobí, že se každých X dní přepočítá celý graf, ale pouze určité části. Čím kratší interval nastavíš, tím více času CPU bude potřeba ke spočítání. Čím delší nastavíš, tím déle bude trvat dokud si distribuce nákladu najde nové trasy.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P "den" "dny" "dní"} na přepočet grafu spojení STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P 0:2 "den" "dny" "dní"} na přepočet grafu spojení
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný
@ -2972,7 +2968,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Předcho
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jít na předchozí normální sprite (s grafikou), přičemž se přeskakují pseudo-/barvící/znakové sprity a při dosažení začátku se jde na konec STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jít na předchozí normální sprite (s grafikou), přičemž se přeskakují pseudo-/barvící/znakové sprity a při dosažení začátku se jde na konec
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Zobrazení vybraného spritu. Posun se při jeho vykreslení neuvažoval STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Zobrazení vybraného spritu. Posun se při jeho vykreslení neuvažoval
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Posun X: {NUM}, posun Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovat
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovat aktuání relativní posunutí
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posunutí v ose X: {NUM}, Posunutí v ose Y: {NUM} (Absolutní)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posunutí v ose X: {NUM}, Posunutí v ose Y: {NUM} (Relativní)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrat sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrat sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Klikni na sprite kdekoli na obrazovce STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Klikni na sprite kdekoli na obrazovce
@ -3145,7 +3144,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informace
STR_GOAL_QUESTION_CAPTION_WARNING :Varování STR_GOAL_QUESTION_CAPTION_WARNING :Varování
STR_GOAL_QUESTION_CAPTION_ERROR :Chyba STR_GOAL_QUESTION_CAPTION_ERROR :Chyba
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@ -3164,6 +3163,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartovat
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se
STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Dotace STR_SUBSIDIES_CAPTION :{WHITE}Dotace

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side
@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidliger
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Relativt)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen
@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel
STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nej STR_GOAL_QUESTION_BUTTON_NO :Nej
@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Genstart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd
STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig
STR_GOAL_QUESTION_BUTTON_CLOSE :Luk STR_GOAL_QUESTION_BUTTON_CLOSE :Luk
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgische Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige a
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies afbeelding STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies afbeelding
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een afbeelding van een willekeurige plaats op het scherm STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een afbeelding van een willekeurige plaats op het scherm
@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatie
STR_GOAL_QUESTION_CAPTION_WARNING :Waarschuwing STR_GOAL_QUESTION_CAPTION_WARNING :Waarschuwing
STR_GOAL_QUESTION_CAPTION_ERROR :Fout STR_GOAL_QUESTION_CAPTION_ERROR :Fout
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuleren STR_GOAL_QUESTION_BUTTON_CANCEL :Annuleren
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee STR_GOAL_QUESTION_BUTTON_NO :Nee
@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Herstart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Geef op STR_GOAL_QUESTION_BUTTON_SURRENDER :Geef op
STR_GOAL_QUESTION_BUTTON_CLOSE :Sluiten STR_GOAL_QUESTION_BUTTON_CLOSE :Sluiten
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies

@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@ -2911,7 +2907,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
@ -3084,7 +3083,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@ -3103,6 +3102,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies

@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@ -975,6 +971,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen r
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@ -1075,7 +1073,7 @@ STR_CITY_APPROVAL_HOSTILE :Hostile
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
@ -2848,7 +2846,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
@ -3021,7 +3018,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@ -3040,6 +3037,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_WARNING :Warning
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close STR_GOAL_QUESTION_BUTTON_CLOSE :Close
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
@ -4477,7 +4477,7 @@ STR_BASEMUSIC_NONE_DESCRIPTION :A music pack wi
# Town building names # Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of apartments STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small apartment building
STR_TOWN_BUILDING_NAME_CHURCH_1 :Church STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
@ -4494,7 +4494,7 @@ STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
STR_TOWN_BUILDING_NAME_FLATS_1 :Apartments STR_TOWN_BUILDING_NAME_FLATS_1 :Apartment Building
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
@ -4512,7 +4512,7 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
##id 0x4800 ##id 0x4800
# industry names # industry names
STR_INDUSTRY_NAME_COAL_MINE :Coal Mine STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
STR_INDUSTRY_NAME_POWER_STATION :Power Station STR_INDUSTRY_NAME_POWER_STATION :Power Plant
STR_INDUSTRY_NAME_SAWMILL :Sawmill STR_INDUSTRY_NAME_SAWMILL :Sawmill
STR_INDUSTRY_NAME_FOREST :Forest STR_INDUSTRY_NAME_FOREST :Forest
STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery

@ -910,10 +910,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Kartvela Lario
STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre
@ -2431,7 +2427,6 @@ STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sekvanta
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Iru al bildeto STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Iru al bildeto
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Antaŭa bildeto STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Antaŭa bildeto
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movu ĉirkaŭ la bildeton, ŝanĝante la X kaj Y distancojn STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movu ĉirkaŭ la bildeton, ŝanĝante la X kaj Y distancojn
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X distanco: {NUM}, Y distanco: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Elektu bildeto STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Elektu bildeto
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Elektu bildeton ie el la ekrano STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Elektu bildeton ie el la ekrano
@ -2567,7 +2562,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING
# Goal question window # Goal question window
### Start of Goal Question button list ############ Start of Goal Question button list
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencioj STR_SUBSIDIES_CAPTION :{WHITE}Subvencioj

@ -152,7 +152,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Kihisevad joogi
# Quantity of cargo # Quantity of cargo
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} reisija{P "" t} STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}reisija{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} kivisütt STR_QUANTITY_COAL :{WEIGHT_LONG} kivisütt
STR_QUANTITY_MAIL :{COMMA} postipakk{P "" i} STR_QUANTITY_MAIL :{COMMA} postipakk{P "" i}
STR_QUANTITY_OIL :{VOLUME_LONG} naftat STR_QUANTITY_OIL :{VOLUME_LONG} naftat
@ -306,7 +306,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Kerimisr
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Ruudul asuvate hoonete jms. lammutamine. Ctrl valib ala diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Ruudul asuvate hoonete jms. lammutamine. Ctrl valib ala diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita peidetud
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Esialgne STR_BUTTON_DEFAULT :{BLACK}Esialgne
@ -421,6 +429,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Välju
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Seaded
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus
@ -975,10 +984,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruusia lari (G
STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus
@ -1032,6 +1037,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanil
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
@ -1125,6 +1137,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Väga tasane
STR_TERRAIN_TYPE_FLAT :Tasane STR_TERRAIN_TYPE_FLAT :Tasane
STR_TERRAIN_TYPE_HILLY :Künklik STR_TERRAIN_TYPE_HILLY :Künklik
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Soodustav STR_CITY_APPROVAL_PERMISSIVE :Soodustav
STR_CITY_APPROVAL_TOLERANT :Salliv STR_CITY_APPROVAL_TOLERANT :Salliv
@ -1132,7 +1145,8 @@ STR_CITY_APPROVAL_HOSTILE :Vaenulik
STR_WARNING_NO_SUITABLE_AI :{WHITE}Sobiv tehismõistus puudub...{}Tehismõistuseid võib laadida Internetisisu laadimise aknast. STR_WARNING_NO_SUITABLE_AI :{WHITE}Sobiv tehismõistus puudub...{}Tehismõistuseid võib laadida Internetisisu laadimise aknast.
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Seaded
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtri tekst: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtri tekst:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõik STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõik
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik
@ -1148,9 +1162,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte sead
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded STR_CONFIG_SETTING_RESTRICT_ADVANCED :Edasijõudnud (enim seadeid)
STR_CONFIG_SETTING_RESTRICT_ALL :Eksperdi seaded / kõik seaded STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (kuva kõik seaded, isegi veidrad)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Seaded mis erinevad vaikeväärtustest STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Seaded mis erinevad vaikeväärtustest
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Seaded mis erinevad sinu valitud uue mängu seadetest STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Seaded mis erinevad sinu valitud uue mängu seadetest
@ -1205,6 +1219,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimaalne mägede kõrgus: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sätesta kaardi maksimaalne lubatud mägede kõrgus
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING} STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
@ -1233,6 +1250,8 @@ STR_CONFIG_SETTING_INFLATION :Inflatsioon: {S
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimaalne silla kõrgus: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimaalne sildade ehitamise kõrgus
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING}
@ -1329,6 +1348,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Graafikutes kas
STR_CONFIG_SETTING_LANDSCAPE :Maastik: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Maastik: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Igal maastikul on oma kaubatüübid ja nõuded linnade kasvamiseks. Täpsemaid muudatusi saab teha NewGRFi ja mänguskriptide abil. STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Igal maastikul on oma kaubatüübid ja nõuded linnade kasvamiseks. Täpsemaid muudatusi saab teha NewGRFi ja mänguskriptide abil.
STR_CONFIG_SETTING_LAND_GENERATOR :Maatekituse meetod: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Maatekituse meetod: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originaalne generaator sõltub alusgraafikast ja tekitab kindlaksmääratud maastikuvorme. TerraGenesis on Perlini müral põhinev generaator, mida saab täpsemalt seadistada
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Algupärane STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Algupärane
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Maapinna tüüp: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE :Maapinna tüüp: {STRING}
@ -1338,15 +1358,24 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määrab, kui p
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil. STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja linna kasvamise tingimusi
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lauge
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Järsk STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Järsk
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Väga järsk STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Väga järsk
STR_CONFIG_SETTING_VARIETY :Iseärasuste jaotus: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Määra, kas kaardil on nii mägiseid kui laugeid alasid. Kuna see muudab kaarti ainult laugemaks, peaksid teised sätted olema seadistatud mägisteks
STR_CONFIG_SETTING_RIVER_AMOUNT :Jõgede hulk: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vali kui palju jõgesid luua
STR_CONFIG_SETTING_TREE_PLACER :Puuasetusalgoritm: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Puuasetusalgoritm: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Vali puude jaotuvus kaardil: 'Algupärane' paigutab puud vormitult hajutatuna, 'Täiustatud' paigutab need gruppidena
STR_CONFIG_SETTING_TREE_PLACER_NONE :Pole STR_CONFIG_SETTING_TREE_PLACER_NONE :Pole
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
@ -1644,7 +1673,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Kui jaamast A l
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posti jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posti jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk posti, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju posti, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk posti, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju posti, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas».
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :SOOMUSTATUD kaubarühma jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :SOOMUSTATUD kaubarühma jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemantid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemandid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Teiste kaubarühmade jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Teiste kaubarühmade jaotuse viis: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Tavaliselt on head valikud «asümeetriline» ja «väljas». STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Tavaliselt on head valikud «asümeetriline» ja «väljas».
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jaotuse täpsus: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jaotuse täpsus: {STRING}
@ -1693,11 +1722,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Meetermõõdust
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI-süsteem (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI-süsteem (m)
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kohandused STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kohandused
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graafika
STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefektid STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefektid
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Liides STR_CONFIG_SETTING_INTERFACE :{ORANGE}Liides
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Üldine
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vaateavad
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Ehitus STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Ehitus
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Uudised / Nõunikud
STR_CONFIG_SETTING_COMPANY :{ORANGE}Ettevõte
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Raamatupidamine
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Sõidukid STR_CONFIG_SETTING_VEHICLES :{ORANGE}Sõidukid
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Füüsika
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Piirangud
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastroofid / Õnnetused
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Maailma tekitamine
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Keskkond
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Linnavõimud
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus
@ -1751,6 +1792,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Mitmikm
STR_INTRO_GAME_OPTIONS :{BLACK}Liidese seadistus STR_INTRO_GAME_OPTIONS :{BLACK}Liidese seadistus
STR_INTRO_HIGHSCORE :{BLACK}Punktitabel STR_INTRO_HIGHSCORE :{BLACK}Punktitabel
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Seaded
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus
STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Arvuti seadistus STR_INTRO_SCRIPT_SETTINGS :{BLACK}Arvuti seadistus
@ -1770,6 +1812,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'm
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava punktitabel STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava punktitabel
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava arvuti seadistamine STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava arvuti seadistamine
@ -1809,6 +1852,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Mängim
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Võlubuldooser (eemaldab tööstused, paiksed objektid): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Võlubuldooser (eemaldab tööstused, paiksed objektid): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelid võivad üksteist läbida: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelid võivad üksteist läbida: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktiivlennukid ei kuku (tihti) väikestel lennuväljadel alla: {ORANGE} {STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktiivlennukid ei kuku (tihti) väikestel lennuväljadel alla: {ORANGE} {STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda maksimaalset kaardi kõrgust {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardi maksimaalset mägede kõrgust
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
@ -2719,6 +2764,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Salvesta
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvesta mäng valitud nimega STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvesta mäng valitud nimega
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Jätka STR_SAVELOAD_LOAD_BUTTON :{BLACK}Jätka
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Jätka valitud mängu STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Jätka valitud mängu
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laadi valitud kõrguskaart
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Mängust STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Mängust
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Andmed puuduvad STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Andmed puuduvad
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
@ -2734,6 +2780,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus:
STR_MAPGEN_DATE :{BLACK}Algus: STR_MAPGEN_DATE :{BLACK}Algus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimaalne kaardi kõrgus:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
@ -2763,6 +2812,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguse
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
@ -2817,6 +2867,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Liiguta
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis üles. STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis üles.
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Uuenda
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Uuenda NewGRF faile mille uuema versiooni oled installinud STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Uuenda NewGRF faile mille uuema versiooni oled installinud
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installitud NewGRF failidest STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installitud NewGRF failidest
@ -2843,6 +2894,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Väljas
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Salvesta eelseadistus
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Võimalike eeltöötluste nimekiri, vali üks et see kopeerida allpool asuvasse salvestuse nimesse
STR_SAVE_PRESET_TITLE :{BLACK}Sisesta eelseadistuse nimi
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Hetkel eelseadistusele valitud nimi
STR_SAVE_PRESET_CANCEL :{BLACK}Tühista
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ära muuda eelseadistust
STR_SAVE_PRESET_SAVE :{BLACK}Salvesta
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvesta eelseadistus praegusele valitud nimele
# NewGRF parameters window # NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuda NewGRF parameetreid STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuda NewGRF parameetreid
@ -2874,7 +2933,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Eelmine
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X tasakaal: {NUM}, Y tasakaal: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Lähtesta suhteline
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Lähtesta praegused suhtelised kõrvalekalded
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Absoluutne)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Suhteline)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil
@ -3047,7 +3109,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Teave
STR_GOAL_QUESTION_CAPTION_WARNING :Hoiatus STR_GOAL_QUESTION_CAPTION_WARNING :Hoiatus
STR_GOAL_QUESTION_CAPTION_ERROR :Viga STR_GOAL_QUESTION_CAPTION_ERROR :Viga
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Tühista STR_GOAL_QUESTION_BUTTON_CANCEL :Tühista
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ei STR_GOAL_QUESTION_BUTTON_NO :Ei
@ -3066,6 +3128,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Alusta uuesti
STR_GOAL_QUESTION_BUTTON_POSTPONE :Lükka edasi STR_GOAL_QUESTION_BUTTON_POSTPONE :Lükka edasi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Anna alla STR_GOAL_QUESTION_BUTTON_SURRENDER :Anna alla
STR_GOAL_QUESTION_BUTTON_CLOSE :Sulge STR_GOAL_QUESTION_BUTTON_CLOSE :Sulge
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Toetused STR_SUBSIDIES_CAPTION :{WHITE}Toetused
@ -3350,6 +3413,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda
STR_GROUP_RENAME_TOOLTIP :{BLACK}Valitud rühma nime vahetamine STR_GROUP_RENAME_TOOLTIP :{BLACK}Valitud rühma nime vahetamine
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et seda rühma üldise automaatse asenduse eest kaitsta STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et seda rühma üldise automaatse asenduse eest kaitsta
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased?
STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid
STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik sõidukid STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik sõidukid
@ -3413,8 +3478,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Muuda mo
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Laeva tüübinime muutmine STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Laeva tüübinime muutmine
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Lennuki tüübinime muutmine STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Lennuki tüübinime muutmine
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Peida
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Vaheta rongivaguni tüübinime STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Vaheta rongivaguni tüübinime
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Vaheta mootorsõiduki tüübinime STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Vaheta mootorsõiduki tüübinime
@ -3498,7 +3575,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled
# Engine preview window # Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Teade veovahendite tootjalt STR_ENGINE_PREVIEW_CAPTION :{WHITE}Teade veovahendite tootjalt
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}{P "" i}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :raudteevedur STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :raudteevedur
STR_ENGINE_PREVIEW_ROAD_VEHICLE :mootorsõiduk STR_ENGINE_PREVIEW_ROAD_VEHICLE :mootorsõiduk
STR_ENGINE_PREVIEW_AIRCRAFT :lennuk STR_ENGINE_PREVIEW_AIRCRAFT :lennuk
@ -3520,6 +3597,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Sõiduk
STR_REPLACE_VEHICLE_SHIP :Laev STR_REPLACE_VEHICLE_SHIP :Laev
STR_REPLACE_VEHICLE_AIRCRAFT :Õhusõiduk STR_REPLACE_VEHICLE_AIRCRAFT :Õhusõiduk
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kasutuses sõidukid
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Tulp sõidukitega, mida omad
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Saadaval sõidukid
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Tulp sõidukitega, mida on võimalik vahetada
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vali asendatav veduritüüp STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vali asendatav veduritüüp
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vali uus vedur, millega sa soovid vasakult valitud vedurit asendada. STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vali uus vedur, millega sa soovid vasakult valitud vedurit asendada.
@ -4120,6 +4201,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaevanda
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud meretasemeni STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud meretasemeni
STR_ERROR_TOO_HIGH :{WHITE}Liiga kõrge STR_ERROR_TOO_HIGH :{WHITE}Liiga kõrge
STR_ERROR_ALREADY_LEVELLED :{WHITE}... juba tasane STR_ERROR_ALREADY_LEVELLED :{WHITE}... juba tasane
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selle kohal olev sild oleks hiljem liiga kõrge
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ei saa ettevõtte nime muuta... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ei saa ettevõtte nime muuta...
@ -4170,6 +4252,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... mets
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... saab ehitada ainult ülespoole lumepiiri STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... saab ehitada ainult ülespoole lumepiiri
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... saab ehitada ainult allapoole lumepiiri STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... saab ehitada ainult allapoole lumepiiri
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE} '{STRING}' tööstuste jaoks polnud sobivaid asukohti
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Muuda kaardigeneratsiooni parameetreid, et saada parem kaart
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Siia ei saa raudteejaama ehitada... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Siia ei saa raudteejaama ehitada...
@ -4307,6 +4391,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Sild tul
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ei saa alata ja lõppeda samas kohas STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ei saa alata ja lõppeda samas kohas
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaotsad pole samal kõrgusel STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaotsad pole samal kõrgusel
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Sild on selle maastiku jaoks liiga kõrge
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik
@ -4871,6 +4956,7 @@ STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT} STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE} STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (peidetud)
STR_GROUP_NAME :{GROUP} STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY} STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_PRESIDENT_NAME :{PRESIDENT_NAME}

@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiskur Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring
@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm up
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel hvørja skermupploysn tú vil brúka STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel hvørja skermupploysn tú vil brúka
STR_GAME_OPTIONS_RESOLUTION_OTHER :annað STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fíggjindaligir
STR_WARNING_NO_SUITABLE_AI :{WHITE}Einki hóskandi AI til taks...{}Tú kann heinta niður fleiri ymisk AI gjøgnum 'Online tilfar' kervi STR_WARNING_NO_SUITABLE_AI :{WHITE}Einki hóskandi AI til taks...{}Tú kann heinta niður fleiri ymisk AI gjøgnum 'Online tilfar' kervi
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtur strongur: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtur strongur:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Víðka alt STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Víðka alt
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Toga alt saman STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Toga alt saman
@ -2716,7 +2714,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Kunning
STR_GOAL_QUESTION_CAPTION_WARNING :Ávaring STR_GOAL_QUESTION_CAPTION_WARNING :Ávaring
STR_GOAL_QUESTION_CAPTION_ERROR :Villa STR_GOAL_QUESTION_CAPTION_ERROR :Villa
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Angra STR_GOAL_QUESTION_BUTTON_CANCEL :Angra
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@ -2735,6 +2733,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Endurbyrja
STR_GOAL_QUESTION_BUTTON_POSTPONE :Útset STR_GOAL_QUESTION_BUTTON_POSTPONE :Útset
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gev teg upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gev teg upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lat aftur STR_GOAL_QUESTION_BUTTON_CLOSE :Lat aftur
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Stuðulsflutningur STR_SUBSIDIES_CAPTION :{WHITE}Stuðulsflutningur

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan. STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan.
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla
@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-sijainti: {NUM}, Y-sijainti: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Suhteellinen)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Valitse sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Valitse sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Valitse sprite ruudulta STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Valitse sprite ruudulta
@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Tietoa
STR_GOAL_QUESTION_CAPTION_WARNING :Varoitus STR_GOAL_QUESTION_CAPTION_WARNING :Varoitus
STR_GOAL_QUESTION_CAPTION_ERROR :Virhe STR_GOAL_QUESTION_CAPTION_ERROR :Virhe
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Peruuta STR_GOAL_QUESTION_BUTTON_CANCEL :Peruuta
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ei STR_GOAL_QUESTION_BUTTON_NO :Ei
@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Aloita uudellee
STR_GOAL_QUESTION_BUTTON_POSTPONE :Lykkää myöhemmäksi STR_GOAL_QUESTION_BUTTON_POSTPONE :Lykkää myöhemmäksi
STR_GOAL_QUESTION_BUTTON_SURRENDER :Luovuta STR_GOAL_QUESTION_BUTTON_SURRENDER :Luovuta
STR_GOAL_QUESTION_BUTTON_CLOSE :Sulje STR_GOAL_QUESTION_BUTTON_CLOSE :Sulje
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tuet STR_SUBSIDIES_CAPTION :{WHITE}Tuet

@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Géorgien
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche
@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite p
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Se rendre au précédent sprite normal, en ignorant les pseudo-sprites et les sprites de recoloration et de police, et en bouclant du premier vers le dernier STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Se rendre au précédent sprite normal, en ignorant les pseudo-sprites et les sprites de recoloration et de police, et en bouclant du premier vers le dernier
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation du sprite actuellement séléctionné. L'alignement est ignoré lors de l'affichage de ce sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation du sprite actuellement séléctionné. L'alignement est ignoré lors de l'affichage de ce sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Réinitialiser les relatifs
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Réinitialiser les décalages relatifs courants
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} (Absolu)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} (Relatif)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Choisir un sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Choisir un sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Choisir un des sprites affichés sur l'écran STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Choisir un des sprites affichés sur l'écran
@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informations
STR_GOAL_QUESTION_CAPTION_WARNING :Attention STR_GOAL_QUESTION_CAPTION_WARNING :Attention
STR_GOAL_QUESTION_CAPTION_ERROR :Erreur STR_GOAL_QUESTION_CAPTION_ERROR :Erreur
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annuler STR_GOAL_QUESTION_BUTTON_CANCEL :Annuler
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Non STR_GOAL_QUESTION_BUTTON_NO :Non
@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Redémarrer
STR_GOAL_QUESTION_BUTTON_POSTPONE :Reporter STR_GOAL_QUESTION_BUTTON_POSTPONE :Reporter
STR_GOAL_QUESTION_BUTTON_SURRENDER :Abandonner STR_GOAL_QUESTION_BUTTON_SURRENDER :Abandonner
STR_GOAL_QUESTION_BUTTON_CLOSE :Fermer STR_GOAL_QUESTION_BUTTON_CLOSE :Fermer
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventions STR_SUBSIDIES_CAPTION :{WHITE}Subventions

@ -1129,10 +1129,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Cairtbheil
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì
@ -3108,7 +3104,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}An sprit
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lean air adhart dhan sprite àbhaisteach roimhe, a' gearradh leum thairis air sprites mas fhìor/ath-dhathaidh/crutha-chlò is a' pasgadh aig an toiseach gun sprite mu dheireadh STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lean air adhart dhan sprite àbhaisteach roimhe, a' gearradh leum thairis air sprites mas fhìor/ath-dhathaidh/crutha-chlò is a' pasgadh aig an toiseach gun sprite mu dheireadh
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Riochdachadh air an sprite a thagh thu an-dràsta. Thèid an co-thaobhadh a chur dhan dàrna taobh nuair a thèid an sprite a tharraing STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Riochdachadh air an sprite a thagh thu an-dràsta. Thèid an co-thaobhadh a chur dhan dàrna taobh nuair a thèid an sprite a tharraing
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Gluais an sprite mu thimcheall, ag atharrachadh nam frith-àireamhan aig X is Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Gluais an sprite mu thimcheall, ag atharrachadh nam frith-àireamhan aig X is Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach làithreach
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (absaloideach)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (dàimheach)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Tagh sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Tagh sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Tagh sprite bho àite sam bith air an sgrìn STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Tagh sprite bho àite sam bith air an sgrìn
@ -3281,7 +3280,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Fiosrachadh
STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh
STR_GOAL_QUESTION_CAPTION_ERROR :Mearachd STR_GOAL_QUESTION_CAPTION_ERROR :Mearachd
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Sguir dheth STR_GOAL_QUESTION_BUTTON_CANCEL :Sguir dheth
STR_GOAL_QUESTION_BUTTON_OK :Ceart ma-thà STR_GOAL_QUESTION_BUTTON_OK :Ceart ma-thà
STR_GOAL_QUESTION_BUTTON_NO :Chan eil STR_GOAL_QUESTION_BUTTON_NO :Chan eil
@ -3300,6 +3299,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ath-thòisich
STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir na dhàil STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir na dhàil
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gèill STR_GOAL_QUESTION_BUTTON_SURRENDER :Gèill
STR_GOAL_QUESTION_BUTTON_CLOSE :Dùin STR_GOAL_QUESTION_BUTTON_CLOSE :Dùin
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Tarrailean STR_SUBSIDIES_CAPTION :{WHITE}Tarrailean

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari xeorxiano
STR_GAME_OPTIONS_CURRENCY_IRR :Real iraniano (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Real iraniano (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda
@ -2837,7 +2833,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite a
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ir ao sprite anterior, ignorando pseudosprites, sprites recoloreados e sprites de fonte, e volvendo a empezar ao chegar ao inicio STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ir ao sprite anterior, ignorando pseudosprites, sprites recoloreados e sprites de fonte, e volvendo a empezar ao chegar ao inicio
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación do sprite seleccionado. A aliñación ignórase ao debuxar este sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación do sprite seleccionado. A aliñación ignórase ao debuxar este sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move-lo sprite, cambiando os valores de X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move-lo sprite, cambiando os valores de X e Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desp. X: {NUM}, Desp. Y: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite en calquera parte da pantalla STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite en calquera parte da pantalla
@ -2942,7 +2937,7 @@ STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Poboaci
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasaxeiros último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasaxeiros último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para o crecemento da cidade: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para o crecemento da cidade:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario{P "" s} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesarios en inverno STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesarios en inverno
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregados STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregados
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requeridos) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requeridos)
@ -3008,7 +3003,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :Erro STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Non STR_GOAL_QUESTION_BUTTON_NO :Non
@ -3027,6 +3022,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Pospoñer STR_GOAL_QUESTION_BUTTON_POSTPONE :Pospoñer
STR_GOAL_QUESTION_BUTTON_SURRENDER :Renderse STR_GOAL_QUESTION_BUTTON_SURRENDER :Renderse
STR_GOAL_QUESTION_BUTTON_CLOSE :Pechar STR_GOAL_QUESTION_BUTTON_CLOSE :Pechar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencións STR_SUBSIDIES_CAPTION :{WHITE}Subvencións

@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgischer Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr
@ -1609,7 +1605,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :keine
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}x STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}x
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P "" e} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Laufzeit für jede Neuberechnung der Warenverteilung: {STRING}{NBSP}Tag{P 0:2 "" e} STR_CONFIG_SETTING_LINKGRAPH_TIME :Laufzeit für jede Neuberechnung der Warenverteilung: {STRING}{NBSP}Tag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laufzeit für jede Neuberechnung des Verteilungsgraphen. Für jede Neuberechnung wird ein Thread gestartet, der diese Zeit bekommt, um fertig zu werden. Wenn die Zeit gering ist, ist die Wahrscheinlichkeit hoch, dass er zum gegebenen Zeitpunkt noch nicht fertig ist. Das manifestiert sich darin, dass das Spiel "stehen bleibt", bis der Thread fertig wird. Wenn die Zeit sehr lang ist, dauert es länger bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laufzeit für jede Neuberechnung des Verteilungsgraphen. Für jede Neuberechnung wird ein Thread gestartet, der diese Zeit bekommt, um fertig zu werden. Wenn die Zeit gering ist, ist die Wahrscheinlichkeit hoch, dass er zum gegebenen Zeitpunkt noch nicht fertig ist. Das manifestiert sich darin, dass das Spiel "stehen bleibt", bis der Thread fertig wird. Wenn die Zeit sehr lang ist, dauert es länger bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken.
@ -2880,7 +2876,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorherig
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gehe zum vorherigen normalen Sprite und überspringe alle Pseudo-, Recolour- und Schriftsprites (springt ggf. vom letzten bis zum ersten Sprite) STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gehe zum vorherigen normalen Sprite und überspringe alle Pseudo-, Recolour- und Schriftsprites (springt ggf. vom letzten bis zum ersten Sprite)
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstellung des aktuellen Sprites. Die Ausrichtung wird beim Zeichnen des Sprites ignoriert STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstellung des aktuellen Sprites. Die Ausrichtung wird beim Zeichnen des Sprites ignoriert
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite auswählen STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite auswählen
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wähle ein Sprite vom Bildschirm aus STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wähle ein Sprite vom Bildschirm aus
@ -3053,7 +3048,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Hinweis
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Abbruch STR_GOAL_QUESTION_BUTTON_CANCEL :Abbruch
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nein STR_GOAL_QUESTION_BUTTON_NO :Nein
@ -3072,6 +3067,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Neustart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Verschieben STR_GOAL_QUESTION_BUTTON_POSTPONE :Verschieben
STR_GOAL_QUESTION_BUTTON_SURRENDER :Aufgeben STR_GOAL_QUESTION_BUTTON_SURRENDER :Aufgeben
STR_GOAL_QUESTION_BUTTON_CLOSE :Schließen STR_GOAL_QUESTION_BUTTON_CLOSE :Schließen
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventionen STR_SUBSIDIES_CAPTION :{WHITE}Subventionen
@ -4630,7 +4626,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Holzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Eisenerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Eisenerzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Stahltransporter STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Stahltransporter
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Sicherheitstransporter STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Sicherheitstransporter
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Lebensmitteltransporter STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Nahrungstransporter
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Papiertransporter STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Papiertransporter
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Kupfererzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Kupfererzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Wassertanker STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Wassertanker
@ -4660,7 +4656,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Holzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Eisenerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Eisenerzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Stahltransporter STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Stahltransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Sicherheitstransporter STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Sicherheitstransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Lebensmitteltransporter STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Nahrungstransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Papiertransporter STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Papiertransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Kupfererzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Kupfererzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Wassertanker STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Wassertanker
@ -4692,7 +4688,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Holzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Eisenerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Eisenerzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Stahltransporter STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Stahltransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Sicherheitstransporter STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Sicherheitstransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Lebensmitteltransporter STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Nahrungstransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Papiertransporter STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Papiertransporter
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Kupfererzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Kupfererzwaggon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Wassertanker STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Wassertanker

@ -434,6 +434,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας
@ -459,6 +460,7 @@ STR_FILE_MENU_EXIT :Έξοδος
# map menu # map menu
STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου
STR_MAP_MENU_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση STR_MAP_MENU_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση
STR_MAP_MENU_LINGRAPH_LEGEND :Υπόμνημα Ροής Φορτίου
STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων
############ range for town menu starts ############ range for town menu starts
@ -809,12 +811,14 @@ STR_SMALLMAP_CAPTION :{WHITE}Χάρτ
STR_SMALLMAP_TYPE_CONTOURS :Περιγράμματα STR_SMALLMAP_TYPE_CONTOURS :Περιγράμματα
STR_SMALLMAP_TYPE_VEHICLES :Οχήματα STR_SMALLMAP_TYPE_VEHICLES :Οχήματα
STR_SMALLMAP_TYPE_INDUSTRIES :Βιομηχανίες STR_SMALLMAP_TYPE_INDUSTRIES :Βιομηχανίες
STR_SMALLMAP_TYPE_ROUTEMAP :Ροή Φορτίου
STR_SMALLMAP_TYPE_ROUTES :Διαδρομές STR_SMALLMAP_TYPE_ROUTES :Διαδρομές
STR_SMALLMAP_TYPE_VEGETATION :Βλάστηση STR_SMALLMAP_TYPE_VEGETATION :Βλάστηση
STR_SMALLMAP_TYPE_OWNERS :Ιδιοκτήτες STR_SMALLMAP_TYPE_OWNERS :Ιδιοκτήτες
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφανίστε περιγράμματα εδάφους στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφανίστε περιγράμματα εδάφους στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφανίστε οχήματα στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφανίστε οχήματα στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφανίστε βιομηχανίες στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφανίστε βιομηχανίες στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Εμφάνιση ροής φορτίων στο χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη
@ -864,6 +868,8 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Εμφά
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Εναλλάγη εμφάνισης υψομετρικού χάρτη STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Εναλλάγη εμφάνισης υψομετρικού χάρτη
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Απόκρυψη όλων των ιδιοκτησιών των εταιριών στον χάρτη STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Απόκρυψη όλων των ιδιοκτησιών των εταιριών στον χάρτη
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Εμφάνιση όλων των ιδιοκτησιών των εταιριών στον χάρτη STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Εμφάνιση όλων των ιδιοκτησιών των εταιριών στον χάρτη
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Απόκρυψη όλων των φορτίων στο χάρτη
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Εμφάνιση όλων των φορτίων στο χάρτη
# Status bar messages # Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων
@ -1028,10 +1034,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργια
STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά
@ -1085,6 +1087,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλ
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικό
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
@ -1185,7 +1192,8 @@ STR_CITY_APPROVAL_HOSTILE :Εχθρική
STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου» STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου»
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ρυθμίσεις
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Φιλτράρισμα: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Φιλτράρισμα:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Επέκταση όλων STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Επέκταση όλων
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Σύμπτυξη όλων STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Σύμπτυξη όλων
@ -1201,9 +1209,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Περιορίζει την παρακάτω λίστα με τη χρήση προκαθορισμένων φίλτρων STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Περιορίζει την παρακάτω λίστα με τη χρήση προκαθορισμένων φίλτρων
STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές (εμφάνιση μόνο σημαντικών ρυθμίσεων)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_ADVANCED :Για προχωρημένους (εμφάνιση των περισσότερων ρυθμίσεων)
STR_CONFIG_SETTING_RESTRICT_ALL :Προχωρημένες ρυθμίσεις / όλες οι ρυθμίσεις STR_CONFIG_SETTING_RESTRICT_ALL :Για ειδικούς (εμφάνιση όλων των ρυθμίσεων, ακομη και παράξενων)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσεις με διαφορετική τιμή από την προκαθωρισμένη STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσεις με διαφορετική τιμή από την προκαθωρισμένη
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας
@ -1256,6 +1264,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Όταν είν
STR_CONFIG_SETTING_DISASTERS :Καταστροφές: {STRING} STR_CONFIG_SETTING_DISASTERS :Καταστροφές: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη
STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται
STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING} STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING}
@ -1284,13 +1294,15 @@ STR_CONFIG_SETTING_INFLATION :Πληθωρι
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ενεργοποίηση του πληθωρισμού στην οικονομία, όπου τα κόστη αυξάνονται ελάχιστα ταχύτερα από τις πληρωμές STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ενεργοποίηση του πληθωρισμού στην οικονομία, όπου τα κόστη αυξάνονται ελάχιστα ταχύτερα από τις πληρωμές
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Μέγιστο μήκος γέφυρας: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Μέγιστο μήκος γέφυρας: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο γεφυρών STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο γεφυρών
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Μέγιστο ύψος γέφυρας: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Μέγιστο ύψος για το χτίσιμο γεφυρών
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Μέγιστο μήκος σήραγγας: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Μέγιστο μήκος σήραγγας: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο συράγγων STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο συράγγων
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Μέθοδος χρηματοδότησης πρωτογενούς βιομηχανίας. «Καμία» σημαίνει ότι δεν γίνεται να χρηματοδοτηθεί καμία βιομηχανία, «Αναζήτηση» σημαίνει ότι η χρηματοδότηση είναι εφικτή, αλλά η κατασκευή πραγματοποιείται σε τυχαίο σημείο του χάρτη και είναι πιθανό να αποτύχει, «Όπως οι άλλες βιομηχανίες» σημαίνει πως οι πρωτογενείς βιομηχανίες είναι εφικτό να κατασκευαστούν από εταιρείες όπως οι δευτερογενείς βιομηχανίες σε οποιαδήποτε θέση θέλουν STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Μέθοδος χρηματοδότησης πρωτογενούς βιομηχανίας. «Καμία» σημαίνει ότι δεν γίνεται να χρηματοδοτηθεί καμία βιομηχανία, «Αναζήτηση» σημαίνει ότι η χρηματοδότηση είναι εφικτή, αλλά η κατασκευή πραγματοποιείται σε τυχαίο σημείο του χάρτη και είναι πιθανό να αποτύχει, «Όπως οι άλλες βιομηχανίες» σημαίνει πως οι πρωτογενείς βιομηχανίες είναι εφικτό να κατασκευαστούν από εταιρείες όπως οι δευτερογενείς βιομηχανίες σε οποιαδήποτε θέση θέλουν
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Καμία STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Καμία
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Όπως οι άλλες βιομηχανίες STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Όπως οι άλλες βιομηχανίες
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Αναζήτηση STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Διερεύνηση προοπτικών
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Επίπεδη περιοχή γύρω από βιομηχανίες: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Επίπεδη περιοχή γύρω από βιομηχανίες: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Επίπεδος χώρος γύρω από μια βιομηχανία. Αυτό εξασφαλίζει ότι θα παραμείνει διαθέσιμος κενός χώρος γύρω από μια βιομηχανία για να κτισθούν γραμμές, κλπ STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Επίπεδος χώρος γύρω από μια βιομηχανία. Αυτό εξασφαλίζει ότι θα παραμείνει διαθέσιμος κενός χώρος γύρω από μια βιομηχανία για να κτισθούν γραμμές, κλπ
STR_CONFIG_SETTING_MULTIPINDTOWN :Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανά πόλη: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN :Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανά πόλη: {STRING}
@ -1377,9 +1389,12 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Εμφάνισ
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Πάχος γραμμών στα γραφήματα: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Πάχος γραμμών στα γραφήματα: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γραμμών στα γραφήματα. Οι λεπτές γραμμές διαβάζονται με μεγαλύτερη ακρίβεια, οι παχύτερες είναι πιο ευδιάκριτες και τα χρώματα ξεχωρίσουν ευκολότερα STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γραμμών στα γραφήματα. Οι λεπτές γραμμές διαβάζονται με μεγαλύτερη ακρίβεια, οι παχύτερες είναι πιο ευδιάκριτες και τα χρώματα ξεχωρίσουν ευκολότερα
STR_CONFIG_SETTING_LANDSCAPE :Τοπίο: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :Γεννήτρια γης: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Γεννήτρια γης: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντική STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντική
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Σχηματισμός εδάφους: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Πυκνότητα βιομηχανιών: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Μέγιστη απόσταση από την άκρη του χάρτη για τα Διυλιστήρια: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Μέγιστη απόσταση από την άκρη του χάρτη για τα Διυλιστήρια: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Τα Διυλιστήρια κατασκευάζονται κοντά στην άκρη του χάρτη, η οποία είναι ακτή σε νησιωτικούς χάρτες STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Τα Διυλιστήρια κατασκευάζονται κοντά στην άκρη του χάρτη, η οποία είναι ακτή σε νησιωτικούς χάρτες
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Κορυφογραμμή χιονιού: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Κορυφογραμμή χιονιού: {STRING}
@ -1388,10 +1403,14 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ Απα
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη
STR_CONFIG_SETTING_RIVER_AMOUNT :Πλήθος ποταμών: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Επιλέξτε πόσα ποτάμια να δημιουργηθούν
STR_CONFIG_SETTING_TREE_PLACER :Αλγόριθμος τοποθέτησης δέντρων: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Αλγόριθμος τοποθέτησης δέντρων: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE :Κανένας STR_CONFIG_SETTING_TREE_PLACER_NONE :Κανένας
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Αυθεντικός STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Αυθεντικός
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Βελτιωμένος STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Βελτιωμένος
STR_CONFIG_SETTING_ROAD_SIDE :Οχήματα δρόμου: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Επιλέξτε την πλευρά οδήγησης
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αριστερόστροφη STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αριστερόστροφη
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφη STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφη
@ -1445,6 +1464,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING}
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής
STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών
@ -1490,6 +1511,7 @@ STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει η
STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING}
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά
STR_CONFIG_SETTING_SOUND_DISASTER :Καταστροφές/ατυχήματα: {STRING}
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και συμφορές STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και συμφορές
STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων
@ -1555,17 +1577,27 @@ STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Προβάλλ
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Πληροφορίες εταιρίας: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Πληροφορίες εταιρίας: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Προβάλλει εφημερίδα όταν αρχίζει νέα εταιρεία ή όταν οι εταιρίες ρισκάρουν χρεωκοπία STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Προβάλλει εφημερίδα όταν αρχίζει νέα εταιρεία ή όταν οι εταιρίες ρισκάρουν χρεωκοπία
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Έναρξη των βιομηχανιών: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Έναρξη των βιομηχανιών: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Εμφάνιση εφημερίδας όταν ανοίγουν νέες βιομηχανίες
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Κλείσιμο βιομηχανιών: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Κλείσιμο βιομηχανιών: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Εμφάνιση εφημερίδας όταν κλείνουν βιομηχανίες
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Οικονομικές αλλαγές: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Οικονομικές αλλαγές: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Εμφάνιση εφημερίδας σε αλλαγές παγκόσμιων οικονομικών μεγεθών
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από την εταιρία
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από ανταγωνιστές
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που δεν εξυπηρετείται από την εταιρία ή ανταγωνιστές
STR_CONFIG_SETTING_NEWS_ADVICE :Συμβουλές / πληροφορίες για τα εταιρικά οχήματα: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE :Συμβουλές / πληροφορίες για τα εταιρικά οχήματα: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Εμφάνιση μηνημάτων όταν κάποιο όχημα χρήζει προσοχής
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Νέα οχήματα: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Νέα οχήματα: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Εμφάνιση εφημερίδας όταν ένας νέος τύπος οχήματος γίνεται διαθέσιμος
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Αλλαγές στην αποδοχή φορτίου: {STRING} STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Αλλαγές στην αποδοχή φορτίου: {STRING}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Εμφάνιση μηνημάτων σε μεταβολές στην αποδοχή φορτίων από ένα σταθμό
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Επιχορηγήσεις: {STRING} STR_CONFIG_SETTING_NEWS_SUBSIDIES :Επιχορηγήσεις: {STRING}
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλε εφημερίδα σχετικά με συμβάντα που σχετίζονται με επιδοτήσεις STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλε εφημερίδα σχετικά με συμβάντα που σχετίζονται με επιδοτήσεις
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING} STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING}
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Εμφάνιση εφημερίδας σε γενικά συμβάντα, όπως αγορά αποκλειστικών δικαιωμάτων ή χρηματοδότηση ανακατασκευής δρόμων
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις
@ -1588,7 +1620,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτ
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφανίζεται παράθυρο για την επιλογή του τύπου του σήματος που θα τοποθετηθεί, αντί για την απλή μετατροπή από τον έναν τύπο στον άλλο χωρίς παράθυρο, με κλικ σε τοποθετημένα σήματα κρατώντας πατημένο το Ctrl STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφάνιση παραθύρου για την επιλογή του τύπου σήματος που θα τοποθετηθεί, αντί για μετάβαση από τον έναν τύπο στον άλλο χωρίς παράθυρο, με Ctrl+κλικ σε ήδη τοποθετημένα σήματα
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος
@ -1664,16 +1696,28 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Μέσο μέγ
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Τρόπος διανομής επιβατών: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Τρόπος διανομής αλληλογραφίας: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Τρόπος διανομής για το ΘΩΡΑΚΙΣΜΕΝΟ είδος φορτίου: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Τρόπος διανομής άλλων ειδών φορτίου: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ακρίβεια διανομής: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE :Επίδραση της απόστασης στη ζήτηση προϊόντων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Αυτοκρατορικό (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Μετρικό (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Αυτοκρατορικό (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
@ -1741,6 +1785,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Παιχ
STR_INTRO_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού STR_INTRO_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού
STR_INTRO_HIGHSCORE :{BLACK}Πίνακας Βαθμολογιών STR_INTRO_HIGHSCORE :{BLACK}Πίνακας Βαθμολογιών
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών
@ -1760,6 +1805,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Επιλ
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Εμφάνιση επιλογών παιχνιδιού STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Εμφάνιση επιλογών παιχνιδιού
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφάνιση του πίνακα βαθμολογιών STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφάνιση του πίνακα βαθμολογιών
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού
@ -1799,6 +1845,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Παί
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ μπορούν να διασταυρώνονται: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ μπορούν να διασταυρώνονται: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα jet δε θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα jet δε θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Μεταβολή του μέγιστου ύψους του χάρτη: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Μεταβολή του μέγιστου ύψους βουνών στο χάρτη
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Εύκρατο τοπίο STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Εύκρατο τοπίο
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο
@ -2310,7 +2358,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Κατα
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Το σύρσιμο κατασκευάζει σηματοδότες σε μια ευθεία σιδηροδρόμου. Με το Ctrl πατημένο, κατασκευάζει μέχρι την επομένη διασταύρωση{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Με σύρσιμο κατασκευάζονται σηματοδότες κατά μήκος μιας ευθείας σιδηροτροχιάς. Με το Ctrl πατημένο, κατασκευάζονται σηματοδότες μέχρι την επομένη διασταύρωση ή τον επόμενο σηματοδότη{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς
@ -2584,7 +2632,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Όνομ
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας σιδηροτροχιάς: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
@ -2706,7 +2754,7 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του αποθηκευμένου παιχνιδιού STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση
# World generation # World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Δημιουργία Κόσμου STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Δημιουργία Κόσμου
@ -2716,6 +2764,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων:
STR_MAPGEN_DATE :{BLACK}Ημερομηνία: STR_MAPGEN_DATE :{BLACK}Ημερομηνία:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω
@ -2745,6 +2796,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης
@ -2855,7 +2907,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Προη
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Προχώρησε στο προηγούμενο κανονικό sprite, προσπερνώντας οποιαδήποτε ψευδό/επαναχρωματιζόμενα/γραμματοσειράς sprites και ξαναεκτέλεσε τη διαδικασία από το πρώτο sprite ως το τελεταίο STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Προχώρησε στο προηγούμενο κανονικό sprite, προσπερνώντας οποιαδήποτε ψευδό/επαναχρωματιζόμενα/γραμματοσειράς sprites και ξαναεκτέλεσε τη διαδικασία από το πρώτο sprite ως το τελεταίο
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Επανεμφάνιση του επιλεγμένου sprite. Η ευθυγράμμιση αγνοείται όταν γίνεται η σχεδίαση του sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Επανεμφάνιση του επιλεγμένου sprite. Η ευθυγράμμιση αγνοείται όταν γίνεται η σχεδίαση του sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Στίγμα Χ: {NUM}, Στίγμα Υ: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Επιλογή sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Επιλογή sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Επιλογή ενός sprite από οπουδήποτε στη οθόνη STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Επιλογή ενός sprite από οπουδήποτε στη οθόνη
@ -2880,14 +2931,14 @@ STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωσ
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Απρόοπτο sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Απρόοπτο sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0 {4:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0 {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήσει άκυρο ID (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήσει άκυρο ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} περιέχει ένα κατεστραμμένο sprite. Όλα τα κατεστραμμένα sprites θα εμφανίζονται ως κόκκινα ερωματικό (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :Το {YELLOW}{STRING} περιέχει ένα αλλοιωμένο sprite. Όλα τα αλλοιωμένα sprites θα εμφανίζονται ως κόκκινα ερωτηματικά (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές καταχωρήσεις Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές καταχωρήσεις Action 8 (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε πέρα από το τέλος του ψευδό-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε πέρα από το τέλος του ψευδό-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}μη σταθερή έκδοση του OpenTTD{WHITE}, μπορεί να χρειαστείτε {YELLOW}ασταθή έκδοση των βασικών γραφικών{WHITE} STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}δοκιμαστική έκδοση του OpenTTD{WHITE}, μπορεί να χρειάζεται να έχετε εγκατεστημένη {YELLOW}δοκιμαστική έκδοση των βασικών γραφικών{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άγνωστη/άκυρη μορφή σχεδίου sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM})
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή!
@ -3025,7 +3076,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Πληροφο
STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση
STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση
STR_GOAL_QUESTION_BUTTON_OK :Εντάξει STR_GOAL_QUESTION_BUTTON_OK :Εντάξει
STR_GOAL_QUESTION_BUTTON_NO :Όχι STR_GOAL_QUESTION_BUTTON_NO :Όχι
@ -3044,6 +3095,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Επανεκκ
STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή
STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση
STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις
@ -3435,7 +3487,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Κλων
STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift +Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
@ -4089,6 +4141,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Η εκ
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ήδη στο επίπεδο της θάλασσας STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ήδη στο επίπεδο της θάλασσας
STR_ERROR_TOO_HIGH :{WHITE}... πολύ ψηλά STR_ERROR_TOO_HIGH :{WHITE}... πολύ ψηλά
STR_ERROR_ALREADY_LEVELLED :{WHITE}... ήδη επίπεδο STR_ERROR_ALREADY_LEVELLED :{WHITE}... ήδη επίπεδο
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Μετά την αλλαγή, η γέφυρα από πάνω του θα είναι πολύ ψηλή
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Δεν ήταν δυνατό να αλλάξει το όνομα της εταιρίας... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Δεν ήταν δυνατό να αλλάξει το όνομα της εταιρίας...

@ -109,7 +109,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK.plural :משקאות מ
# Quantity of cargo # Quantity of cargo
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{P 0 "נוסע " ""}{COMMA}{P "" " נוסעים"} STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}נוסע{P "" ים}
STR_QUANTITY_COAL :{WEIGHT_LONG} של פחם STR_QUANTITY_COAL :{WEIGHT_LONG} של פחם
STR_QUANTITY_MAIL :{P 0 "שק " ""}{COMMA}{P "" " שקים"} של דואר STR_QUANTITY_MAIL :{P 0 "שק " ""}{COMMA}{P "" " שקים"} של דואר
STR_QUANTITY_OIL :{VOLUME_LONG} של נפט STR_QUANTITY_OIL :{VOLUME_LONG} של נפט
@ -854,7 +854,7 @@ STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיי
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE}
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}מתיישן מאוד, וזקוק להחלפה בדחיפות {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}מתיישן מאוד, וזקוק להחלפה בדחיפות {VEHICLE}
STR_NEWS_TRAIN_IS_STUCK :אינה יכולה למצוא נתיב המשך {WHITE}{VEHICLE} STR_NEWS_TRAIN_IS_STUCK :אינה יכולה למצוא נתיב המשך {WHITE}{VEHICLE}
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל{P "ך" "כה"} לאיבוד STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל לאיבוד
STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {WHITE}{VEHICLE} שנה שעברה הם {CURRENCY_LONG} STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {WHITE}{VEHICLE} שנה שעברה הם {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE}אינ{G 0 "ו" "ה"} יכול{G 0 "" "ה"} להגיע אל היעד הבא כי הוא מחוץ לטווח STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE}אינ{G 0 "ו" "ה"} יכול{G 0 "" "ה"} להגיע אל היעד הבא כי הוא מחוץ לטווח
@ -931,10 +931,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאו
STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל
@ -988,6 +984,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
@ -1088,7 +1086,7 @@ STR_CITY_APPROVAL_HOSTILE :עויין
STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון' STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון'
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל
@ -1104,9 +1102,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חב
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן תוך שימוש בסינון שהוגדר מראש. STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן תוך שימוש בסינון שהוגדר מראש.
STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות (הצג רק הגדרות חשובות)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות (הצג את רוב ההגדרות)
STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה / כל ההגדרות STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה (הצג את כל ההגדרות, כולל הגדרות משונות)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :הגדרות בעלות ערך השונה מברירת המחדל STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :הגדרות בעלות ערך השונה מברירת המחדל
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :הגדרות בעלות ערך השונה מזה אשר בהגדרות המשחק החדש שלך STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :הגדרות בעלות ערך השונה מזה אשר בהגדרות המשחק החדש שלך
@ -1277,8 +1275,8 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :משך הצגת
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן להצגת הודעות שגיאה בחלון אדום. יש לשים לב כי כמה הודעות שגיאה (קריטיות) אינן נסגרות אוטומטית אחרי פרק זמן זה, אלא יש לסגור אותן ידנית STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן להצגת הודעות שגיאה בחלון אדום. יש לשים לב כי כמה הודעות שגיאה (קריטיות) אינן נסגרות אוטומטית אחרי פרק זמן זה, אלא יש לסגור אותן ידנית
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"}
STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני כאשר מוגדר 0.
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "שניה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "מילישניה " ""}{COMMA}{P "" " מילישניות"}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני
STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את אוכלוסייתן של עיירות בתווית שלהן על גבי המפה STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את אוכלוסייתן של עיירות בתווית שלהן על גבי המפה
@ -1526,7 +1524,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :בחר את ה
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{STRING} :בנה רמזורים מכאניים לפני STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{STRING} :בנה רמזורים מכאניים לפני
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :קבע את השנה בה רמזורים חשמליים ישמשו במסילות. לפני שנה זו יהיו בשימוש רמזורים מכניים (פעולתם זהה, הם רק נראים אחרת) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :קבע את השנה בה רמזורים חשמליים ישמשו במסילות. לפני שנה זו יהיו בשימוש רמזורים מכניים (פעולתם זהה, הם רק נראים אחרת)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{STRING} :אפשר ממשק ויזואלי עבור רמזורים STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{STRING} :אפשר ממשק ויזואלי עבור רמזורים
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות ללא חלון באמצעות הקלקה על "בנה רמזורים" תוך לחיצה על מקש Ctrl STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות באמצעות Ctrl+לחיצה על רמזורים בנויים
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{STRING} :ברירת מחדל לבניית רמזורי רכבת STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{STRING} :ברירת מחדל לבניית רמזורי רכבת
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :סוג רמזור לשימוש בברירת מחדל STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :סוג רמזור לשימוש בברירת מחדל
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :רמזורי בלוק STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :רמזורי בלוק
@ -1611,7 +1609,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"סימטרי"
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :אופן החלוקה עבור דואר: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :אופן החלוקה עבור דואר: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"סימטרי" הכוונה שכמות הדואר מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות הדואר מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות דואר שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור דואר. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"סימטרי" הכוונה שכמות הדואר מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות הדואר מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות דואר שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור דואר.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :אופן החלוקה עבור מחלקה משוריינת: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :אופן החלוקה עבור מחלקה משוריינת: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוטזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING}
@ -1647,7 +1645,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :מטרי (קי
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו. STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר)
@ -2828,10 +2826,9 @@ STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}עבור
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}דלג לספרייט STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}דלג לספרייט
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור לספרייט הנתון. אם הוא אינו ספרייט רגיל, עבור לספרייט הרגיל הראשון שבא אחריו STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור לספרייט הנתון. אם הוא אינו ספרייט רגיל, עבור לספרייט הרגיל הראשון שבא אחריו
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור בסוף לתחילת הרשימה STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X היסט: {NUM}, Y היסט: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך
@ -3001,7 +2998,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :מידע
STR_GOAL_QUESTION_CAPTION_WARNING :אזהרה STR_GOAL_QUESTION_CAPTION_WARNING :אזהרה
STR_GOAL_QUESTION_CAPTION_ERROR :שגיאה STR_GOAL_QUESTION_CAPTION_ERROR :שגיאה
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :ביטול STR_GOAL_QUESTION_BUTTON_CANCEL :ביטול
STR_GOAL_QUESTION_BUTTON_OK :אישור STR_GOAL_QUESTION_BUTTON_OK :אישור
STR_GOAL_QUESTION_BUTTON_NO :לא STR_GOAL_QUESTION_BUTTON_NO :לא
@ -3020,6 +3017,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :אתחל
STR_GOAL_QUESTION_BUTTON_POSTPONE :דחה STR_GOAL_QUESTION_BUTTON_POSTPONE :דחה
STR_GOAL_QUESTION_BUTTON_SURRENDER :היכנע STR_GOAL_QUESTION_BUTTON_SURRENDER :היכנע
STR_GOAL_QUESTION_BUTTON_CLOSE :סגור STR_GOAL_QUESTION_BUTTON_CLOSE :סגור
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}סובסידיות STR_SUBSIDIES_CAPTION :{WHITE}סובסידיות
@ -3036,7 +3034,7 @@ STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה
# Station list window # Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}לחץ והחזק מקש קונטרל כדי לבחור יותר מפריט אחד STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}לחץ והחזק מקש קונטרל כדי לבחור יותר מפריט אחד
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 0 "תחנה " ""}{COMMA}{P "" " תחנות"} STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 1 "תחנה " ""}{COMMA}{P "" " תחנות"}
STR_STATION_LIST_STATION :{YELLOW} {1:STATION_FEATURES}{0:STATION} STR_STATION_LIST_STATION :{YELLOW} {1:STATION_FEATURES}{0:STATION}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- כלום - STR_STATION_LIST_NONE :{YELLOW}- כלום -

@ -991,10 +991,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL
STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás
@ -2943,7 +2939,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Előző
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Továbbhaladás az előző normál spritera, kihagyva bármilyen ál/átszínező/betű spriteokat, az elején folytatva az utolsóval STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Továbbhaladás az előző normál spritera, kihagyva bármilyen ál/átszínező/betű spriteokat, az elején folytatva az utolsóval
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}A jelenleg kiválasztott sprite ábrázolása. Az elhelyezkedés kikapcsolt sprite-rajzolás közben STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}A jelenleg kiválasztott sprite ábrázolása. Az elhelyezkedés kikapcsolt sprite-rajzolás közben
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offszet: {NUM}, Y offszet: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Eltolás visszaállítása
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}A jelenlegi relatív eltolás visszaállítása
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X eltolás: {NUM}, Y eltolás: {NUM} (Abszolút)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X eltolás: {NUM}, Y eltolás: {NUM} (Relatív)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite felszedése STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite felszedése
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Szedj fel egy spriteot akárhonnan a képernyőről STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Szedj fel egy spriteot akárhonnan a képernyőről
@ -3116,7 +3115,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ
STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés
STR_GOAL_QUESTION_CAPTION_ERROR :Hiba STR_GOAL_QUESTION_CAPTION_ERROR :Hiba
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nem STR_GOAL_QUESTION_BUTTON_NO :Nem
@ -3135,6 +3134,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Újrakezd
STR_GOAL_QUESTION_BUTTON_POSTPONE :Elhalaszt STR_GOAL_QUESTION_BUTTON_POSTPONE :Elhalaszt
STR_GOAL_QUESTION_BUTTON_SURRENDER :Felad STR_GOAL_QUESTION_BUTTON_SURRENDER :Felad
STR_GOAL_QUESTION_BUTTON_CLOSE :Bezár STR_GOAL_QUESTION_BUTTON_CLOSE :Bezár
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Támogatások STR_SUBSIDIES_CAPTION :{WHITE}Támogatások

@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari (Gel)
STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna
@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjáupp
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Stilla skjáupplausn STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Stilla skjáupplausn
STR_GAME_OPTIONS_RESOLUTION_OTHER :annað STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fjandsamleg
STR_WARNING_NO_SUITABLE_AI :{WHITE}Engin nothæf gervigreind í boði...{}Þú getur hlaðið niður mörgum gervigreindum í gegnum 'Ná í viðbætur af netinu' viðmótið STR_WARNING_NO_SUITABLE_AI :{WHITE}Engin nothæf gervigreind í boði...{}Þú getur hlaðið niður mörgum gervigreindum í gegnum 'Ná í viðbætur af netinu' viðmótið
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Sía: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Sía:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Þenja út STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Þenja út
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Draga saman STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Draga saman
@ -2711,7 +2709,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Fyrri hr
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fara á fyrri venjulegu hreyfimynd, sleppir gervi/endurlitun/letur hreyfimyndum og fer aftast í listen þegar upphafi er náð. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fara á fyrri venjulegu hreyfimynd, sleppir gervi/endurlitun/letur hreyfimyndum og fer aftast í listen þegar upphafi er náð.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Framsetning á valinni hreyfimynd. Samstillingu er sleppt við teikningu á þessari hreyfimynd. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Framsetning á valinni hreyfimynd. Samstillingu er sleppt við teikningu á þessari hreyfimynd.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Færðu hreyfimyndina, breytir X og Y hliðrun STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Færðu hreyfimyndina, breytir X og Y hliðrun
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X hliðrun: {NUM}, Y hliðrun: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Veldu hreyfimynd STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Veldu hreyfimynd
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Veldu hreyfimynd hvaðan sem er af skjánum STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Veldu hreyfimynd hvaðan sem er af skjánum
@ -2877,7 +2874,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Upplýsingar
STR_GOAL_QUESTION_CAPTION_WARNING :Varúð STR_GOAL_QUESTION_CAPTION_WARNING :Varúð
STR_GOAL_QUESTION_CAPTION_ERROR :Villa STR_GOAL_QUESTION_CAPTION_ERROR :Villa
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Hætta við STR_GOAL_QUESTION_BUTTON_CANCEL :Hætta við
STR_GOAL_QUESTION_BUTTON_OK :Í lagi STR_GOAL_QUESTION_BUTTON_OK :Í lagi
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@ -2896,6 +2893,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Byrja aftur
STR_GOAL_QUESTION_BUTTON_POSTPONE :Fresta STR_GOAL_QUESTION_BUTTON_POSTPONE :Fresta
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gefast upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gefast upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Loka STR_GOAL_QUESTION_BUTTON_CLOSE :Loka
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Samstarfssamningar STR_SUBSIDIES_CAPTION :{WHITE}Samstarfssamningar

@ -95,30 +95,30 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Minuman Berdesi
# Quantity of cargo # Quantity of cargo
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} penumpang STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}penumpang
STR_QUANTITY_COAL :{WEIGHT_LONG} batubara STR_QUANTITY_COAL :{WEIGHT_LONG} batubara
STR_QUANTITY_MAIL :{COMMA} kantong surat STR_QUANTITY_MAIL :{COMMA}{NBSP}kantong surat
STR_QUANTITY_OIL :{VOLUME_LONG} minyak STR_QUANTITY_OIL :{VOLUME_LONG} minyak
STR_QUANTITY_LIVESTOCK :{COMMA} ekor ternak STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}ekor ternak
STR_QUANTITY_GOODS :{COMMA} peti barang jadi STR_QUANTITY_GOODS :{COMMA}{NBSP}peti barang jadi
STR_QUANTITY_GRAIN :{WEIGHT_LONG} gandum STR_QUANTITY_GRAIN :{WEIGHT_LONG} gandum
STR_QUANTITY_WOOD :{WEIGHT_LONG} kayu STR_QUANTITY_WOOD :{WEIGHT_LONG} kayu
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} bijih besi STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} bijih besi
STR_QUANTITY_STEEL :{WEIGHT_LONG} baja STR_QUANTITY_STEEL :{WEIGHT_LONG} baja
STR_QUANTITY_VALUABLES :{COMMA} kantong barang berharga STR_QUANTITY_VALUABLES :{COMMA}{NBSP}kantong barang berharga
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bijih tembaga STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bijih tembaga
STR_QUANTITY_MAIZE :{WEIGHT_LONG} jagung STR_QUANTITY_MAIZE :{WEIGHT_LONG} jagung
STR_QUANTITY_FRUIT :{WEIGHT_LONG} buah-buahan STR_QUANTITY_FRUIT :{WEIGHT_LONG} buah-buahan
STR_QUANTITY_DIAMONDS :{COMMA} kantong intan STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}kantong intan
STR_QUANTITY_FOOD :{WEIGHT_LONG} makanan STR_QUANTITY_FOOD :{WEIGHT_LONG} makanan
STR_QUANTITY_PAPER :{WEIGHT_LONG} kertas STR_QUANTITY_PAPER :{WEIGHT_LONG} kertas
STR_QUANTITY_GOLD :{COMMA} kantong emas STR_QUANTITY_GOLD :{COMMA}{NBSP}kantong emas
STR_QUANTITY_WATER :{VOLUME_LONG} air STR_QUANTITY_WATER :{VOLUME_LONG} air
STR_QUANTITY_WHEAT :{WEIGHT_LONG} gandum STR_QUANTITY_WHEAT :{WEIGHT_LONG} gandum
STR_QUANTITY_RUBBER :{VOLUME_LONG} karet STR_QUANTITY_RUBBER :{VOLUME_LONG} karet
STR_QUANTITY_SUGAR :{WEIGHT_LONG} gula STR_QUANTITY_SUGAR :{WEIGHT_LONG} gula
STR_QUANTITY_TOYS :{COMMA} mainan STR_QUANTITY_TOYS :{COMMA}{NBSP}mainan
STR_QUANTITY_SWEETS :{COMMA} kantong manisan STR_QUANTITY_SWEETS :{COMMA}{NBSP}kantong manisan
STR_QUANTITY_COLA :{VOLUME_LONG} kola STR_QUANTITY_COLA :{VOLUME_LONG} kola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} arum manis STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} arum manis
STR_QUANTITY_BUBBLES :{COMMA} gelembung STR_QUANTITY_BUBBLES :{COMMA} gelembung
@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}TANP
STR_ABBREV_ALL :{TINY_FONT}SMA STR_ABBREV_ALL :{TINY_FONT}SMA
# 'Mode' of transport for cargoes # 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} penumpang STR_PASSENGERS :{COMMA}{NBSP}penumpang
STR_BAGS :{COMMA} kantong STR_BAGS :{COMMA}{NBSP}kantong
STR_TONS :{COMMA} ton STR_TONS :{COMMA}{NBSP}ton
STR_LITERS :{COMMA} liter STR_LITERS :{COMMA}{NBSP}liter
STR_ITEMS :{COMMA} unit STR_ITEMS :{COMMA}{NBSP}unit
STR_CRATES :{COMMA} peti STR_CRATES :{COMMA}{NBSP}peti
# Colours, do not shuffle # Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Biru tua STR_COLOUR_DARK_BLUE :Biru tua
@ -191,12 +191,12 @@ STR_COLOUR_GREY :Abu-abu
STR_COLOUR_WHITE :Putih STR_COLOUR_WHITE :Putih
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mil/j STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mil/j
STR_UNITS_VELOCITY_METRIC :{COMMA} km/jam STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/jam
STR_UNITS_VELOCITY_SI :{COMMA} meter/detik STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}meter/detik
STR_UNITS_POWER_IMPERIAL :{COMMA}dk STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk
STR_UNITS_POWER_METRIC :{COMMA}dk STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk
STR_UNITS_POWER_SI :{COMMA}kW STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
@ -249,7 +249,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Batang G
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Runtuhkan bangunan, dll dalam area kotak. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Runtuhkan bangunan, dll dalam area kotak. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Tampilkan yang tersembunyi
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Tampilkan yang tersembunyi
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Tampilkan yang tersembunyi
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Tampilkan yang tersembunyi
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kereta yang tersembunyi
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kendaraan yang tersembunyi
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kapal yang tersembunyi
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga pesawat yang tersembunyi
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Standar STR_BUTTON_DEFAULT :{BLACK}Standar
@ -364,6 +372,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Pengaturan permainan STR_SETTINGS_MENU_GAME_OPTIONS :Pengaturan permainan
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Pengaturan
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Pengaturan AI / Skrip Permainan STR_SETTINGS_MENU_SCRIPT_SETTINGS :Pengaturan AI / Skrip Permainan
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Pengaturan NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Pengaturan NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pengaturan Transparansi STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pengaturan Transparansi
@ -918,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
@ -975,6 +980,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak
@ -1068,6 +1080,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Sangat Datar
STR_TERRAIN_TYPE_FLAT :Datar STR_TERRAIN_TYPE_FLAT :Datar
STR_TERRAIN_TYPE_HILLY :Berbukit STR_TERRAIN_TYPE_HILLY :Berbukit
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
STR_CITY_APPROVAL_TOLERANT :Toleran STR_CITY_APPROVAL_TOLERANT :Toleran
@ -1075,7 +1088,8 @@ STR_CITY_APPROVAL_HOSTILE :Bermusuhan
STR_WARNING_NO_SUITABLE_AI :{WHITE}Tidak terdapat pemain AI ...{}anda dapat mengunduh beberapa macam AI lewat "Cari Konten" STR_WARNING_NO_SUITABLE_AI :{WHITE}Tidak terdapat pemain AI ...{}anda dapat mengunduh beberapa macam AI lewat "Cari Konten"
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Pengaturan
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Penyaring kata: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Penyaring kata:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Perluas semua STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Perluas semua
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Persempit semua STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Persempit semua
@ -1091,9 +1105,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusah
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Jenis: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Jenis:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Batasi daftar dibawah ini menggunakan filter yang telah ditetapkan STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Batasi daftar dibawah ini menggunakan filter yang telah ditetapkan
STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar (hanya pengaturan yang penting)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut (lebih banyak pengaturan)
STR_CONFIG_SETTING_RESTRICT_ALL :Pengaturan mahir / semua aturan STR_CONFIG_SETTING_RESTRICT_ALL :Pengaturan mahir (tampilkan semua, termasuk yang tak biasa)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Pengaturan dengan nilai berbeda dari nilai asli STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Pengaturan dengan nilai berbeda dari nilai asli
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Pengaturan dengan nilai berbeda dari pengaturan permainan baru STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Pengaturan dengan nilai berbeda dari pengaturan permainan baru
@ -1105,9 +1119,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan perm
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif)
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING}
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Tampilkan semua hasil pencarian dengan pengaturan {} {SILVER} Jenis {BLACK} ke {WHITE} Semua jenis pengaturan STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian dengan pengaturan{}{SILVER}Jenis {BLACK}ke {WHITE} Semua jenis pengaturan
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} {BLACK}dan {SILVER}Jenis {BLACK}sampai {WHITE}Semua jenis pengaturan STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} {BLACK}dan {SILVER}Jenis {BLACK}sampai {WHITE}Semua jenis pengaturan
STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada- STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada -
STR_CONFIG_SETTING_OFF :Tidak STR_CONFIG_SETTING_OFF :Tidak
STR_CONFIG_SETTING_ON :Ya STR_CONFIG_SETTING_ON :Ya
@ -1148,6 +1162,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
STR_CONFIG_SETTING_CATCHMENT :Ijinkan ukuran jangkauan wilayah lebih realistik: {STRING} STR_CONFIG_SETTING_CATCHMENT :Ijinkan ukuran jangkauan wilayah lebih realistik: {STRING}
@ -1176,6 +1193,8 @@ STR_CONFIG_SETTING_INFLATION :Inflasi: {STRIN
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Perbolehkan inflasi dalam ekonomi, dimana biaya naik sedikit lebih cepat daripada pembayaran STR_CONFIG_SETTING_INFLATION_HELPTEXT :Perbolehkan inflasi dalam ekonomi, dimana biaya naik sedikit lebih cepat daripada pembayaran
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jembatan: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jembatan: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk membuat jembatan STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk membuat jembatan
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimum tinggi jembatan: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Tinggi maksimum untuk pembangunan jembatan
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowongan: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowongan: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum untuk membangun terowongan STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum untuk membangun terowongan
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Metode pembangunan Industri primer : {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Metode pembangunan Industri primer : {STRING}
@ -1289,7 +1308,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Halus STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Halus
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Kasar STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Kasar
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sangat Kasar STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sangat Kasar
STR_CONFIG_SETTING_VARIETY :Variasi: {STRING} STR_CONFIG_SETTING_VARIETY :Distribusi variasi: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(hanya TerraGenesis) Menentukan apakah bentang darat berisi area bergunung dan rata. Karena ini hanya akan mengakibatkan bentang darat yang lebih rata, pengaturan yang lain seharusnya ditetap 'bergunung' STR_CONFIG_SETTING_VARIETY_HELPTEXT :(hanya TerraGenesis) Menentukan apakah bentang darat berisi area bergunung dan rata. Karena ini hanya akan mengakibatkan bentang darat yang lebih rata, pengaturan yang lain seharusnya ditetap 'bergunung'
STR_CONFIG_SETTING_RIVER_AMOUNT :Jumlahnya sungai: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT :Jumlahnya sungai: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Memilih berapa banyak sungai untuk membuat STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Memilih berapa banyak sungai untuk membuat
@ -1597,7 +1616,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetris" bera
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk surat: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk surat: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah surat yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah surat yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk surat. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah surat yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah surat yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk surat.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA mengandung barang berharga di iklim sedang, intan di sub tropis atau emas di iklim sub arktik. NewGRFs mungkin mengubah itu. "simetris" berarti bahwa kira-kira sama jumlah kargo itu akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo itu bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk diaturkan ini ke asimetris atau manual ketika bermain sub arktik, sebagai bank tidak mengirim emas apapun kembali ke tambang emas. Untuk iklim sedang dan sub tropis anda juga bisah pilih simetris sebagian bank akan mengirim barang berharga kembali ke bank orisinil dari beberapa banyak barang berharga. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetris" berarti bahwa kira-kira sama jumlah kargo akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. Anda mungkin mau mengaturkan ini untuk "asimetris" atau manual. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetris" berarti bahwa kira-kira sama jumlah kargo akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. Anda mungkin mau mengaturkan ini untuk "asimetris" atau manual.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ketepatan distribusi: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ketepatan distribusi: {STRING}
@ -1716,6 +1735,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Bermain
STR_INTRO_GAME_OPTIONS :{BLACK}Pengaturan Permainan STR_INTRO_GAME_OPTIONS :{BLACK}Pengaturan Permainan
STR_INTRO_HIGHSCORE :{BLACK}Tabel nilai tertinggi STR_INTRO_HIGHSCORE :{BLACK}Tabel nilai tertinggi
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Cari konten STR_INTRO_ONLINE_CONTENT :{BLACK}Cari konten
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Pengaturan AI / Permainan STR_INTRO_SCRIPT_SETTINGS :{BLACK}Pengaturan AI / Permainan
@ -1735,6 +1755,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Pilih ga
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Tampilkan opsi permainan STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Tampilkan opsi permainan
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Tampilkan tabel nilai tertinggi STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Tampilkan tabel nilai tertinggi
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Tampilkan pengaturan
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Tampilkan setelan NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Tampilkan setelan NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Cari konten baru dan pembaruan untuk diunduh STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Cari konten baru dan pembaruan untuk diunduh
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Tampilkan pengaturan permainan dan AI STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Tampilkan pengaturan permainan dan AI
@ -1774,6 +1795,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Bermain
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Buldozer ajaib (hancurkan industri, objek tidak bergerak): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Buldozer ajaib (hancurkan industri, objek tidak bergerak): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowongan boleh menerobos terowongan lain: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowongan boleh menerobos terowongan lain: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat tak akan (sering) celaka di bandara kecil: {ORANGE} {STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat tak akan (sering) celaka di bandara kecil: {ORANGE} {STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Ubah ketinggian peta maksimum: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Ubah ketinggian maksimum gunung di peta
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap 'Sedang' STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap 'Sedang'
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lansekap 'Sub Arktik' STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lansekap 'Sub Arktik'
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lansekap 'Sub Tropis' STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lansekap 'Sub Tropis'
@ -2292,7 +2315,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bangun r
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bangun depo (untuk pembelian dan perbaikan kereta). Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bangun depo (untuk pembelian dan perbaikan kereta). Shift untuk menampilkan perkiraan biaya
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ubah rel menjadi waypoint. Ctrl untuk mengaktifkan penggabungan waypoint. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ubah rel menjadi waypoint. Ctrl untuk mengaktifkan penggabungan waypoint. Shift untuk menampilkan perkiraan biaya
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bangun stasiun kereta. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bangun stasiun kereta. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Membangun sinyal kereta. Ctrl - berganti sinyal bendera-lampu. Drag - membuat sinyal sepanjang rel. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Membuat sinyal kereta. Ctrl - berganti sinyal bendera/lampu{}Drag - membuat sinyal sesuai arah sepanjang rel. Ctrl - membuat sinyal sampai persimpangan/sinyal berikutnya{}Ctrl+Klik - mengubah pemilihan sinyal di jendela. Shift - untuk menampilkan perkiraan biaya
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Membangun Jembatan kereta. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Membangun Jembatan kereta. Shift untuk menampilkan perkiraan biaya
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Membangun terowongan kereta. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Membangun terowongan kereta. Shift untuk menampilkan perkiraan biaya
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Membangun/bongkar rel kereta, sinyal, waypoint, dan stasiun. Tekan Ctrl juga dapat membongkar rel pada waypoint dan stasiun STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Membangun/bongkar rel kereta, sinyal, waypoint, dan stasiun. Tekan Ctrl juga dapat membongkar rel pada waypoint dan stasiun
@ -2699,6 +2722,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
STR_MAPGEN_DATE :{BLACK}Tgl: STR_MAPGEN_DATE :{BLACK}Tgl:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian peta maksimum:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Naikkan satu ketinggian maksimum gunung di peta
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Turunkan satu ketinggian maksimum gunung di peta
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
@ -2728,6 +2754,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Ubah ketinggian peta maksimal
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
@ -2848,7 +2875,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lanjutkan ke sprite normal sebelumnya, lewati sembarang sprite bayangan/warna ulang/huruf dan pembungkus saat mulai STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lanjutkan ke sprite normal sebelumnya, lewati sembarang sprite bayangan/warna ulang/huruf dan pembungkus saat mulai
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili sprite yang sedang dipilih. Penjajaran diabaikan ketika sprite ini digambar STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili sprite yang sedang dipilih. Penjajaran diabaikan ketika sprite ini digambar
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih sebuah sprite di manapun pada layar STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih sebuah sprite di manapun pada layar
@ -3021,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasi
STR_GOAL_QUESTION_CAPTION_WARNING :Peringatan STR_GOAL_QUESTION_CAPTION_WARNING :Peringatan
STR_GOAL_QUESTION_CAPTION_ERROR :Kesalahan STR_GOAL_QUESTION_CAPTION_ERROR :Kesalahan
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_CANCEL :Batal
STR_GOAL_QUESTION_BUTTON_OK :Oke STR_GOAL_QUESTION_BUTTON_OK :Oke
STR_GOAL_QUESTION_BUTTON_NO :Tidak STR_GOAL_QUESTION_BUTTON_NO :Tidak
@ -3040,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Tunda STR_GOAL_QUESTION_BUTTON_POSTPONE :Tunda
STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah
STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidi STR_SUBSIDIES_CAPTION :{WHITE}Subsidi
@ -3389,8 +3416,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Ganti na
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Ubah nama jenis kapal STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Ubah nama jenis kapal
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Ubah nama jenis pesawat STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Ubah nama jenis pesawat
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan kereta
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan bus/truk
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan kapal
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan pesawat
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Ubah nama jenis kereta STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Ubah nama jenis kereta
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Ganti nama jenis kendaraan STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Ganti nama jenis kendaraan
@ -3445,7 +3484,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Gandakan
STR_DEPOT_CLONE_SHIP :{BLACK}Gandakan STR_DEPOT_CLONE_SHIP :{BLACK}Gandakan
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Gandakan STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Gandakan
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kereta yang sama termasuk gerbongnya. Klik tombol ini lalu klik kereta yang ingin digandakan baik didalam maupun diluar depo. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan menggandakan kereta yang sama termasuk gerbongnya. Klik tombol ini lalu klik kereta yang ingin digandakan baik didalam maupun diluar depo. Ctrl+Klik untuk berbagi perintah. Shift+Klik untuk menampilkan perkiraan biaya tanpa membelinya
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kendaraan yang sama. Klik tombol ini lalu klik kendaraan yang ingin digandakan, baik didalam maupun diluar bengkel.Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya tanpa membeli STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kendaraan yang sama. Klik tombol ini lalu klik kendaraan yang ingin digandakan, baik didalam maupun diluar bengkel.Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya tanpa membeli
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kapal yang sama . Klik tombol ini dan kemudian pada satu kapal di dalam atau diluar galangan. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kapal yang sama . Klik tombol ini dan kemudian pada satu kapal di dalam atau diluar galangan. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli satu unit pesawat yang sama. Klik tombol ini dan kemudian pada satu pesawat didalam atau diluar hangar. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli satu unit pesawat yang sama. Klik tombol ini dan kemudian pada satu pesawat didalam atau diluar hangar. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya
@ -3496,6 +3535,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Kendaraan Jalan
STR_REPLACE_VEHICLE_SHIP :Kapal STR_REPLACE_VEHICLE_SHIP :Kapal
STR_REPLACE_VEHICLE_AIRCRAFT :Pesawat STR_REPLACE_VEHICLE_AIRCRAFT :Pesawat
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kendaraan sedang digunakan
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Kolom berisi kendaraan yang kamu miliki
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Kendaraan tersedia
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Kolom berisi kendaraan yang tersedia untuk penggantian
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Pilih jenis kendaraan yang akan diganti STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Pilih jenis kendaraan yang akan diganti
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Pilih jenis mesin yang ingin digunakan sebagai pengganti mesin terpilih di sisi kiri STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Pilih jenis mesin yang ingin digunakan sebagai pengganti mesin terpilih di sisi kiri
@ -4096,6 +4139,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Penggali
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Telah sama dengan ketinggian laut STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Telah sama dengan ketinggian laut
STR_ERROR_TOO_HIGH :{WHITE}Terlalu tinggi STR_ERROR_TOO_HIGH :{WHITE}Terlalu tinggi
STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Jembatan diatas situ akan terlalu tinggi pada akhirnya.
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Tidak dapat mengubah nama perusahaan STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Tidak dapat mengubah nama perusahaan
@ -4146,6 +4190,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... huta
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... hanya bisa dibangun diatas garis salju STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... hanya bisa dibangun diatas garis salju
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... hanya dapat dibangun di bawah batas salju STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... hanya dapat dibangun di bawah batas salju
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tidak ada tempat yang sesuai untuk industri '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Ubah pembuatan peta untuk memperoleh peta yang lebih baik
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tidak dapat membangun stasiun kereta disini STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tidak dapat membangun stasiun kereta disini
@ -4283,6 +4329,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Harus me
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak dapat awal dan akhir pada spot/titik lokasi yang sama STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak dapat awal dan akhir pada spot/titik lokasi yang sama
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Ujung jembatan tidak pada level yang sama STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Ujung jembatan tidak pada level yang sama
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jembatan lebih rendah dari daratan STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jembatan lebih rendah dari daratan
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Jembatan terlalu tinggi untuk medan ini.
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Awal dan akhir harus segaris STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Awal dan akhir harus segaris
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua ujung jembatan harus berada di daratan STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua ujung jembatan harus berada di daratan
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jembatan terlalu panjang STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jembatan terlalu panjang
@ -4847,6 +4894,7 @@ STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT} STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE} STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (tersembunyi)
STR_GROUP_NAME :{GROUP} STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY} STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_PRESIDENT_NAME :{PRESIDENT_NAME}

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari na Seoirsi
STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé
@ -2844,7 +2840,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite r
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Téigh ar aghaigh chuig an gnáth-sprite roimhe, ag scipeáil thar aon bhréag-sprite nó sprite athdathaithe/clófhoirne agus ag timfhilleadh ag an tús STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Téigh ar aghaigh chuig an gnáth-sprite roimhe, ag scipeáil thar aon bhréag-sprite nó sprite athdathaithe/clófhoirne agus ag timfhilleadh ag an tús
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Léiriú den sprite atá roghnaithe faoi láthair. Déantar neamhaird den ailíniú agus an sprite seo á tharraingt STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Léiriú den sprite atá roghnaithe faoi láthair. Déantar neamhaird den ailíniú agus an sprite seo á tharraingt
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bog an sprite timpeall, ag athrú an seach-chur X agus Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bog an sprite timpeall, ag athrú an seach-chur X agus Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}seach-chur X: {NUM}, seach-chur Y: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Roghnaigh sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Roghnaigh sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Roghnaigh sprite ó áit ar bith ar an scáileán STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Roghnaigh sprite ó áit ar bith ar an scáileán
@ -3017,7 +3012,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Faisnéis
STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh
STR_GOAL_QUESTION_CAPTION_ERROR :Earráid STR_GOAL_QUESTION_CAPTION_ERROR :Earráid
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cuir ar ceal STR_GOAL_QUESTION_BUTTON_CANCEL :Cuir ar ceal
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Níl STR_GOAL_QUESTION_BUTTON_NO :Níl
@ -3036,6 +3031,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Atosaigh
STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir siar STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir siar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Géill STR_GOAL_QUESTION_BUTTON_SURRENDER :Géill
STR_GOAL_QUESTION_BUTTON_CLOSE :Dún STR_GOAL_QUESTION_BUTTON_CLOSE :Dún
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Fóirdheontais STR_SUBSIDIES_CAPTION :{WHITE}Fóirdheontais

@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra
@ -2908,8 +2904,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va allo
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Precedente STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Precedente
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto il primo della lista STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto il primo della lista
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando i posizionamenti X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando gli spiazzamenti X e Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Posizionamento X: {NUM}, Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reimposta posizione relativa
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reimposta gli spiazzamenti relativi attuali
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posizione X: {NUM}, Y: {NUM} (assoluto)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posizione X: {NUM}, Y: {NUM} (relativo)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Scegli sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Scegli sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Sceglie uno o più sprite da un qualsiasi punto dello schermo STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Sceglie uno o più sprite da un qualsiasi punto dello schermo
@ -3082,7 +3081,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazione
STR_GOAL_QUESTION_CAPTION_WARNING :Avviso STR_GOAL_QUESTION_CAPTION_WARNING :Avviso
STR_GOAL_QUESTION_CAPTION_ERROR :Errore STR_GOAL_QUESTION_CAPTION_ERROR :Errore
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Annulla STR_GOAL_QUESTION_BUTTON_CANCEL :Annulla
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@ -3101,6 +3100,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ricomincia
STR_GOAL_QUESTION_BUTTON_POSTPONE :Rimanda STR_GOAL_QUESTION_BUTTON_POSTPONE :Rimanda
STR_GOAL_QUESTION_BUTTON_SURRENDER :Rinuncia STR_GOAL_QUESTION_BUTTON_SURRENDER :Rinuncia
STR_GOAL_QUESTION_BUTTON_CLOSE :Chiudi STR_GOAL_QUESTION_BUTTON_CLOSE :Chiudi
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Sussidi STR_SUBSIDIES_CAPTION :{WHITE}Sussidi

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :グルジア
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR) STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行
@ -2879,7 +2875,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}前の
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}前のノーマルスプライトに戻ります。始端と終端は連続しているものとみなし、疑似/リカラー/フォントスプライトはスキップします STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}前のノーマルスプライトに戻ります。始端と終端は連続しているものとみなし、疑似/リカラー/フォントスプライトはスキップします
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}現在選択されているスプライトの代表絵を示します。この配列はスプライトを描画するときには無視されます STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}現在選択されているスプライトの代表絵を示します。この配列はスプライトを描画するときには無視されます
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオフセットを変更し、スプライトを移動します STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオフセットを変更し、スプライトを移動します
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Xオフセット: {NUM}, Yオフセット: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}スプライトを選ぶ STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}スプライトを選ぶ
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}画面内からスプライトを選びます STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}画面内からスプライトを選びます
@ -3052,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :情報
STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :エラー STR_GOAL_QUESTION_CAPTION_ERROR :エラー
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :キャンセル STR_GOAL_QUESTION_BUTTON_CANCEL :キャンセル
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :いいえ STR_GOAL_QUESTION_BUTTON_NO :いいえ
@ -3071,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :再起動
STR_GOAL_QUESTION_BUTTON_POSTPONE :延期 STR_GOAL_QUESTION_BUTTON_POSTPONE :延期
STR_GOAL_QUESTION_BUTTON_SURRENDER :あきらめる STR_GOAL_QUESTION_BUTTON_SURRENDER :あきらめる
STR_GOAL_QUESTION_BUTTON_CLOSE :閉じる STR_GOAL_QUESTION_BUTTON_CLOSE :閉じる
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}助成金 STR_SUBSIDIES_CAPTION :{WHITE}助成金

@ -580,7 +580,7 @@ STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}화물
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}통과시간 STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}통과시간
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}10 단위(1만 리터)의 화물을 20칸 거리만큼 운송할 때의 운송비 지급량 STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}10 단위(1만 리터)의 화물을 20칸 거리만큼 운송할 때의 운송비 지급량
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}모두 사용 STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}모두 사용
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}모두 사용 안함 STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}모두 사용 안
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시 STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시 안 함 STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시 안 함
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}이 화물에 대한 그래프 켜기/끄기 STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}이 화물에 대한 그래프 켜기/끄기
@ -754,7 +754,7 @@ STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STR
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}모두 사용 안함 STR_SMALLMAP_DISABLE_ALL :{BLACK}모두 사용 안
STR_SMALLMAP_ENABLE_ALL :{BLACK}모두 사용 STR_SMALLMAP_ENABLE_ALL :{BLACK}모두 사용
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}고도 표시 STR_SMALLMAP_SHOW_HEIGHT :{BLACK}고도 표시
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}지도 상의 모든 산업시설을 숨깁니다. STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}지도 상의 모든 산업시설을 숨깁니다.
@ -807,7 +807,7 @@ STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLAC
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}운송 회사 합병! STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}운송 회사 합병!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} 회사가 {STRING} 회사에게 {CURRENCY_LONG}의 가격으로 인수합병되었습니다! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} 회사가 {STRING} 회사에게 {CURRENCY_LONG}의 가격으로 인수합병되었습니다!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}파산! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}파산!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING}가 채권자에 의해 파산되고 모든 자산이 팔렸습니다! STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} 회사가 채권자에 의해 모든 자산이 팔려 파산하였습니다!
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}새로운 운송회사 등장! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}새로운 운송회사 등장!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING}{G 0 "이" "가"} {TOWN}에서 공사를 시작했습니다! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING}{G 0 "이" "가"} {TOWN}에서 공사를 시작했습니다!
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING}의 관리권이 {STRING}(으)로 넘어갔습니다! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING}의 관리권이 {STRING}(으)로 넘어갔습니다!
@ -850,12 +850,12 @@ STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} : 차량이 낡았습니다. STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} : 차량이 낡았습니다.
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} : 차량이 매우 낡았습니다. STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} : 차량이 매우 낡았습니다.
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} : 차량이 매우 낡아 교체가 시급합니다 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} : 차량이 매우 낡아 교체가 시급합니다
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} : 다음 목적지로 경로를 찾을 수 없습니다. STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} : 다음 목적지로 가는 경로를 찾을 수 없습니다.
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} : 아직 다음 목적지에 도착하지 못했습니다. STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} : 아직 다음 목적지에 도착하지 못했습니다.
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다. STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다.
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다 STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로상에 계획된 개조에 실패하여 {VEHICLE}{P "가" "이"} 운행을 멈췄습니다. STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE}의 운행을 멈췄습니다.
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING} STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :그루지야
STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
@ -968,7 +964,7 @@ STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}자동
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}게임 자동 저장 간격을 선택 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}게임 자동 저장 간격을 선택
############ start of autosave dropdown ############ start of autosave dropdown
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :사용 안함 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :사용 안
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :매달 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :매달
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :3개월마다 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :3개월마다
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :6개월마다 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :6개월마다
@ -1026,7 +1022,7 @@ STR_CURRENCY_SUFFIX :{LTBLUE}접미
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}사용자 화폐 단위 뒤에 붙는 문구를 설정하십시오. STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}사용자 화폐 단위 뒤에 붙는 문구를 설정하십시오.
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}유로화로 전환: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}유로화로 전환: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}유로화로 전환: {ORANGE}안함 STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}유로화로 전환: {ORANGE}전환하지 않음
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 설정하십시오. STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 설정하십시오.
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 앞으로 당깁니다. STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 앞으로 당깁니다.
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 늦춥니다. STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 늦춥니다.
@ -1218,7 +1214,7 @@ STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :진행 방향
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :오른쪽에 STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :오른쪽에
STR_CONFIG_SETTING_SHOWFINANCES :연말에 자동으로 재정 창을 띄움: {STRING} STR_CONFIG_SETTING_SHOWFINANCES :연말에 자동으로 재정 창을 띄움: {STRING}
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :이 옵션을 켜면 회사의 재정 상태를 확인하기 쉽도록 매년 말에 재정 창이 자동으로 뜹니다. STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :이 옵션을 켜면 회사의 재정 상태를 확인하기 쉽도록 매년 말에 재정 창이 자동으로 뜹니다.
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :새로 지정하는 경로는 기본적으로 '직'으로 처리: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :새로 지정하는 경로는 기본적으로 '직'으로 처리: {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :일반적으로 차량은 경로 상에 있는 모든 역에 정차하게 되어있습니다. 이 옵션을 켜면 차량이 마지막 목적지까지 정차없이 모든 역을 통과할 것입니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다. STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :일반적으로 차량은 경로 상에 있는 모든 역에 정차하게 되어있습니다. 이 옵션을 켜면 차량이 마지막 목적지까지 정차없이 모든 역을 통과할 것입니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다.
STR_CONFIG_SETTING_STOP_LOCATION :새로 지정하는 역 정차 경로는 기본적으로 역의 {STRING}에 정지하도록 설정 STR_CONFIG_SETTING_STOP_LOCATION :새로 지정하는 역 정차 경로는 기본적으로 역의 {STRING}에 정지하도록 설정
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :열차가 기본적으로 정거장의 어느 위치에 정차할 것인지를 설정합니다. '가까운 쪽'은 역에 진입하는 곳과 가까운 곳에, '중간'은 역 중앙에, '먼쪽'은 진입하는 곳과 먼 곳에 정차합니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다. STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :열차가 기본적으로 정거장의 어느 위치에 정차할 것인지를 설정합니다. '가까운 쪽'은 역에 진입하는 곳과 가까운 곳에, '중간'은 역 중앙에, '먼쪽'은 진입하는 곳과 먼 곳에 정차합니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다.
@ -1235,7 +1231,7 @@ STR_CONFIG_SETTING_BRIBE :지역 당국
STR_CONFIG_SETTING_BRIBE_HELPTEXT :회사가 지역 도시 당국에 뇌물을 주는 것을 허용합니다. 뇌물 행위가 적발되는 경우, 회사는 해당 도시에서 6개월간 아무 행동도 할 수 없습니다. STR_CONFIG_SETTING_BRIBE_HELPTEXT :회사가 지역 도시 당국에 뇌물을 주는 것을 허용합니다. 뇌물 행위가 적발되는 경우, 회사는 해당 도시에서 6개월간 아무 행동도 할 수 없습니다.
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :독점 운송권 구입 허용: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :독점 운송권 구입 허용: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :한 회사가 어떤 도시의 독점수송권을 구매하면, 그 도시에 있는 상대편의 역에서는 그 해 동안 (승객을 포함한) 그 어떠한 화물도 받을 수 없습니다. STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :한 회사가 어떤 도시의 독점수송권을 구매하면, 그 도시에 있는 상대편의 역에서는 그 해 동안 (승객을 포함한) 그 어떠한 화물도 받을 수 없습니다.
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :도시 상업 건물 건설에 투자하는 행위 허용: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :도시 상업 건물 건설에 투자하는 것을 허용: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :회사가 도시가 새로운 건물에 투자할 수 있도록 자금을 주는 것을 허용합니다. STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :회사가 도시가 새로운 건물에 투자할 수 있도록 자금을 주는 것을 허용합니다.
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :도시 도로 보수공사 시행을 허용: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :도시 도로 보수공사 시행을 허용: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :도로 기반의 수송 체계를 갖추고 있는 다른 회사를 방해하기 위해 해당 도시가 도로 재건축을 시작하도록 회사가 도시에 돈을 지불하는 행위를 허용합니다. STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :도로 기반의 수송 체계를 갖추고 있는 다른 회사를 방해하기 위해 해당 도시가 도로 재건축을 시작하도록 회사가 도시에 돈을 지불하는 행위를 허용합니다.
@ -1322,7 +1318,7 @@ STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :지도의 나
STR_CONFIG_SETTING_TREE_PLACER_NONE :없음 STR_CONFIG_SETTING_TREE_PLACER_NONE :없음
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :오리지널 STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :오리지널
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :향상됨 STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :향상됨
STR_CONFIG_SETTING_ROAD_SIDE :자동차/전차: {STRING} STR_CONFIG_SETTING_ROAD_SIDE :자동차 통행 방향: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :통행방향을 선택하세요. STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :통행방향을 선택하세요.
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :높이맵 회전: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :높이맵 회전: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :반시계방향 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :반시계방향
@ -1498,9 +1494,9 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :산업시설
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :산업시설이 폐쇄될 때 메시지로 알려줍니다. STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :산업시설이 폐쇄될 때 메시지로 알려줍니다.
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :경제 변화: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :경제 변화: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :거시적인 경제에 변화가 생기면 뉴스 메시지로 알려줍니다. STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :거시적인 경제에 변화가 생기면 뉴스 메시지로 알려줍니다.
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :내 회사가 달성한 산업시설의 생산량 변동: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :내 회사에 의한 산업시설의 생산량 변동: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :내 회사가 수송하는 산업시설의 생산량이 변하면 소식으로 알려줍니다. STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :내 회사가 수송하는 산업시설의 생산량이 변하면 소식으로 알려줍니다.
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :경쟁자에 의한 산업시설의 생산 변화: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :경쟁사에 의한 산업시설의 생산량 변동: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :경쟁사가 수송하고 있는 산업 시설의 생산량이 변하면 메시지로 알려줍니다. STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :경쟁사가 수송하고 있는 산업 시설의 생산량이 변하면 메시지로 알려줍니다.
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :다른 산업 생산물 변화: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :다른 산업 생산물 변화: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :아무도 수송하지 않는 산업시설의 생산량이 변하면 소식으로 알려줍니다. STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :아무도 수송하지 않는 산업시설의 생산량이 변하면 소식으로 알려줍니다.
@ -1695,7 +1691,7 @@ STR_CONFIG_SETTING_AI_NPC :{ORANGE}컴퓨
STR_CONFIG_SETTING_PATHFINDER_OPF :오리지널 STR_CONFIG_SETTING_PATHFINDER_OPF :오리지널
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(추천) STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(권장)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :열차에 사용할 경로 탐색법: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :열차에 사용할 경로 탐색법: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :열차에 사용할 경로 탐색 방법을 선택합니다. STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :열차에 사용할 경로 탐색 방법을 선택합니다.
@ -1711,7 +1707,7 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}설정
# Config errors # Config errors
STR_CONFIG_ERROR :{WHITE}설정 파일에서 오류 발생 STR_CONFIG_ERROR :{WHITE}설정 파일에서 오류 발생
STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생 STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'{G 0 "은" "는"} '{0:STRING}'에 사용할 수 없습니다 STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'에 잘못된 값('{0:STRING}')이 지정되었습니다.
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... 설정 '{STRING}' 끝에 후행문자(??) STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... 설정 '{STRING}' 끝에 후행문자(??)
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침 STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING} STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING}
@ -1802,10 +1798,10 @@ STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}터널
STR_CHEAT_NO_JETCRASH :{LTBLUE}대형 항공기가 소형 공항에서 (자주) 충돌하지 않게 함: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}대형 항공기가 소형 공항에서 (자주) 충돌하지 않게 함: {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}최대 지형 고도값 수정: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}최대 지형 고도값 수정: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}최대 지형 높이값을 수정합니다. STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}최대 지형 높이값을 수정합니다.
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후 지형 STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 지형 STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 기후
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후 지형 STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라 지형 STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라
STR_CHEAT_CHANGE_DATE :{LTBLUE}날짜 변경: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE :{LTBLUE}날짜 변경: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재의 연도를 변경 STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재의 연도를 변경
STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING}
@ -1961,7 +1957,7 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}이름
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}호스트(IP) 주소 입력 STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}호스트(IP) 주소 입력
# Start new multiplayer server # Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}새로운 멀티플레이 게임 시작 STR_NETWORK_START_SERVER_CAPTION :{WHITE}새 멀티플레이 게임 시작하기
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름: STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다. STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다.
@ -2017,15 +2013,15 @@ STR_NETWORK_LANG_TURKISH :터키어
STR_NETWORK_LANG_UKRAINIAN :우크라이나어 STR_NETWORK_LANG_UKRAINIAN :우크라이나어
STR_NETWORK_LANG_AFRIKAANS :아프리카어 STR_NETWORK_LANG_AFRIKAANS :아프리카어
STR_NETWORK_LANG_CROATIAN :크로아티아어 STR_NETWORK_LANG_CROATIAN :크로아티아어
STR_NETWORK_LANG_CATALAN :카탈로니아 STR_NETWORK_LANG_CATALAN :카탈로니아
STR_NETWORK_LANG_ESTONIAN :에스토니아 STR_NETWORK_LANG_ESTONIAN :에스토니아
STR_NETWORK_LANG_GALICIAN :갈리시아 STR_NETWORK_LANG_GALICIAN :갈리시아
STR_NETWORK_LANG_GREEK :그리스 STR_NETWORK_LANG_GREEK :그리스
STR_NETWORK_LANG_LATVIAN :라트비아 STR_NETWORK_LANG_LATVIAN :라트비아
############ End of leave-in-this-order ############ End of leave-in-this-order
# Network game lobby # Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 준비 STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 게임 대기실
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나 (빈 슬롯이 있을 경우) 새로운 회사로 시작할 수 있습니다. STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나 (빈 슬롯이 있을 경우) 새로운 회사로 시작할 수 있습니다.
@ -2065,7 +2061,7 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}회사
############ End of leave-in-this-order ############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}명의 접속자가 먼저 기다리고 있습니다 STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}명의 접속자가 먼저 기다리고 있습니다
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}지금까지 {BYTES}를 다운로드하였습니다 STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}지금까지 {BYTES}를 다운로드하였습니다
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드 STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드 완료
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 끊기 STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 끊기
@ -2161,7 +2157,7 @@ STR_NETWORK_ERROR_CLIENT_CHEATER :치트 사용
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :서버 꽉참 STR_NETWORK_ERROR_CLIENT_SERVER_FULL :서버 꽉참
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :너무 많은 명령 전송 STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :너무 많은 명령 전송
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :제 시간에 비밀번호를 입력하십시오 STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :제 시간에 비밀번호를 입력하십시오
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :일반적인 시간 초과 STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :반응 시간 초과
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :지도 다운로드 시간 초과 STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :지도 다운로드 시간 초과
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :지도 생성 / 입장 시간 초과 STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :지도 생성 / 입장 시간 초과
############ End of leave-in-this-order ############ End of leave-in-this-order
@ -2188,9 +2184,9 @@ STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 님이 입장하셨습니다. ({2:NUM}번 접속자) STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 님이 입장하셨습니다. ({2:NUM}번 접속자)
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 님이 {2:NUM}번 회사에 참여하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 님이 {2:NUM}번 회사에 참여하셨습니다.
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다.
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사(({2:NUM}번)를 창설하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사({2:NUM}번)를 창설하셨습니다.
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다. (사유: {2:STRING}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다. (사유: {2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님이 이름을 {STRING}(으)로 바꿨습니다 STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님의 이름이 {STRING}(으)로 바뀌었습니다.
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다. STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다.
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} 님에게 {2:CURRENCY_LONG}만큼의 돈을 보냈습니다. STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} 님에게 {2:CURRENCY_LONG}만큼의 돈을 보냈습니다.
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}서버가 게임을 종료하였습니다. STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}서버가 게임을 종료하였습니다.
@ -2236,7 +2232,7 @@ STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}필요한 요소: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}필요한 요소: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}태그: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}태그: {WHITE}{STRING}
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD가 "zlib" 지원 기능을 포함하지 않고 만들어졌습니다... STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD가 "zlib" 지원 기능을 포함하지 않고 만들어졌습니다...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... 콘텐츠 다운로드가 불가능합니다! STR_CONTENT_NO_ZLIB_SUB :{WHITE}... 콘텐츠를 다운로드 할 수 없습니다!
# Order of these is important! # Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}기본 그래픽 STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}기본 그래픽
@ -2360,17 +2356,17 @@ STR_STATION_CLASS_WAYP :{G=f}경유지
STR_BUILD_SIGNAL_CAPTION :{WHITE}신호기 선택 STR_BUILD_SIGNAL_CAPTION :{WHITE}신호기 선택
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}폐색 신호기 (구식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다. STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}폐색 신호기 (구식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}입구 신호기 (구식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다. STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}입구 신호기 (구식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}출구 신호기 (구식){}일반 신호기와 기능이 똑같지만, 입구 & 콤보 신호기와 올바르게 연계되어야 합니다. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}출구 신호기 (구식){}일반 신호기와 기능이 똑같지만, 입구 & 복합 신호기와 올바르게 연계되어야 합니다.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}콤보 신호기 (구식){}콤보 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지 구조"를 건설할 수 있도록 도와줍니다. STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}복합 신호기 (구식){}복합 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지 구조"를 건설할 수 있도록 도와줍니다.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다. STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}폐색 신호기 (전자식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다. STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}폐색 신호기 (전자식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}입구 신호기 (전자식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다. STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}입구 신호기 (전자식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}출구 신호기 (전자식){}일반 신호기와 기능이 똑같지만, 입구 & 콤보 신호기와 올바르게 연계되어야 합니다. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}출구 신호기 (전자식){}일반 신호기와 기능이 똑같지만, 입구 & 복합 신호기와 올바르게 연계되어야 합니다.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}콤보 신호기 (전자식){}콤보 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지식 구조"를 건설할 수 있도록 도와줍니다. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}복합 신호기 (전자식){}복합 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지식 구조"를 건설할 수 있도록 도와줍니다.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다. STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}이 버튼을 선택한 뒤 이미 설치된 신호기를 클릭하면, 신호기의 종류(일반/입구/출구/콤보/경로)와 형식(구식↔전자식)을 변경하고, CTRL+클릭하면 신호기의 형식을 변경합니다. SHIFT+클릭을 사용하면 예상 가격을 볼 수 있습니다. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}이 버튼을 선택한 뒤 이미 설치된 신호기를 클릭하면, 신호기의 종류(일반/입구/출구/복합/경로)와 형식(구식↔전자식)을 변경하고, CTRL+클릭하면 신호기의 형식을 변경합니다. SHIFT+클릭을 사용하면 예상 가격을 볼 수 있습니다.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}드래그시 신호기 간격 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}드래그시 신호기 간격
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}드래그시 신호기 간격 감소 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}드래그시 신호기 간격 감소
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}드래그시 신호기 증가 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}드래그시 신호기 증가
@ -2563,7 +2559,7 @@ STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}소비
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}도시 가구 STR_INDUSTRY_CARGOES_HOUSES :{WHITE}도시 가구
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}이 산업시설의 공급자와 고객을 보려면 클릭하세요. STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}이 산업시설의 공급자와 고객을 보려면 클릭하세요.
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}이 화물의 공급자와 고객을 보려면 클릭하세요. STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}이 화물의 공급자와 고객을 보려면 클릭하세요.
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}산업망 표시 STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}산업시설 연계도 보기
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}이 산업시설에서 생산/소비하는 화물을 보여줍니다. STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}이 산업시설에서 생산/소비하는 화물을 보여줍니다.
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}지도에 표시 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}지도에 표시
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}위 산업망에 표시된 산업을 소형지도에서 볼 수 있게 합니다. STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}위 산업망에 표시된 산업을 소형지도에서 볼 수 있게 합니다.
@ -2610,23 +2606,23 @@ STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :일반 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :일반 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :입구 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :입구 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :출구 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :출구 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :콤보 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :복합 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :단방향 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :일반 신호기와 입구 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :일반 신호기와 입구 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :일반 신호기와 출구 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :일반 신호기와 출구 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 콤보 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 복합 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :일반 신호기와 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :일반 신호기와 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :일반 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :일반 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :입구 신호기와 출구 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :입구 신호기와 출구 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 콤보 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 복합 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :입구 신호기와 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :입구 신호기와 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :입구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :입구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 콤보 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 복합 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :출구 신호기와 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :출구 신호기와 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :출구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :출구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :콤보 신호기와 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :복합 신호기와 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :콤보 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :복합 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :경로 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :경로 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} 차량기지 STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} 차량기지
@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}이전
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표시합니다. 이 스프라이트가 그려졌을때의 정렬은 무시합니다. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표시합니다. 이 스프라이트가 그려졌을때의 정렬은 무시합니다.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다.
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X축: {NUM}, Y축: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}상대값 초기화
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}현재 상대값 좌표를 초기화
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (절댓값)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (상대값)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}스프라이트 선택 STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}스프라이트 선택
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}화면에서 스프라이트를 골라 냅니다. STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}화면에서 스프라이트를 골라 냅니다.
@ -2934,7 +2933,7 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}호환
STR_NEWGRF_LIST_MISSING :{RED}파일 없음 STR_NEWGRF_LIST_MISSING :{RED}파일 없음
# NewGRF 'it's broken' warnings # NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}'{STRING}' NewGRF이 하려는 행위는 비동기화 혹은 충돌을 일으킬 수 있습니다. STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF이 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다.
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다. STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다.
@ -2956,10 +2955,10 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE :<알 수 없는
STR_INVALID_VEHICLE :<알 수 없는 차량> STR_INVALID_VEHICLE :<알 수 없는 차량>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF 검색 STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF 검색
STR_NEWGRF_SCAN_MESSAGE :{BLACK}NewGRF을 검색하는 중입니다. 파일 개수에 따라 시간이 조금 걸릴 수 있습니다... STR_NEWGRF_SCAN_MESSAGE :{BLACK}NewGRF을 검색하는 중입니다. 파일 개수에 따라 시간이 조금 걸릴 수 있습니다...
STR_NEWGRF_SCAN_STATUS :{BLACK}약 {1:NUM}개의 NewGRF 중에서 {0:NUM}개의 NewGRF을 찾았습니다 STR_NEWGRF_SCAN_STATUS :{BLACK}약 {1:NUM}개의 NewGRF 중에서 {0:NUM}개의 NewGRF을 찾았습니다
STR_NEWGRF_SCAN_ARCHIVES :자료 검색 STR_NEWGRF_SCAN_ARCHIVES :자료 검색
# Sign list window # Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}팻말 목록 - 팻말 {COMMA}개 STR_SIGN_LIST_CAPTION :{WHITE}팻말 목록 - 팻말 {COMMA}개
@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :{G=f}정보
STR_GOAL_QUESTION_CAPTION_WARNING :{G=f}경고 STR_GOAL_QUESTION_CAPTION_WARNING :{G=f}경고
STR_GOAL_QUESTION_CAPTION_ERROR :오류 STR_GOAL_QUESTION_CAPTION_ERROR :오류
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :취소 STR_GOAL_QUESTION_BUTTON_CANCEL :취소
STR_GOAL_QUESTION_BUTTON_OK :{G=m}확인 STR_GOAL_QUESTION_BUTTON_OK :{G=m}확인
STR_GOAL_QUESTION_BUTTON_NO :아니요 STR_GOAL_QUESTION_BUTTON_NO :아니요
@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :재시작
STR_GOAL_QUESTION_BUTTON_POSTPONE :연기 STR_GOAL_QUESTION_BUTTON_POSTPONE :연기
STR_GOAL_QUESTION_BUTTON_SURRENDER :양도 STR_GOAL_QUESTION_BUTTON_SURRENDER :양도
STR_GOAL_QUESTION_BUTTON_CLOSE :닫기 STR_GOAL_QUESTION_BUTTON_CLOSE :닫기
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}보조금 STR_SUBSIDIES_CAPTION :{WHITE}보조금
@ -3137,7 +3137,7 @@ STR_STATION_VIEW_VIA_ANY :{RED}어디든
STR_STATION_VIEW_FROM_HERE :{GREEN}여기에서 출발하는 {CARGO_SHORT} STR_STATION_VIEW_FROM_HERE :{GREEN}여기에서 출발하는 {CARGO_SHORT}
STR_STATION_VIEW_VIA_HERE :{GREEN}이 역을 경유하는 {CARGO_SHORT} STR_STATION_VIEW_VIA_HERE :{GREEN}이 역을 경유하는 {CARGO_SHORT}
STR_STATION_VIEW_TO_HERE :{GREEN}이 역에 도착하는 {CARGO_SHORT} STR_STATION_VIEW_TO_HERE :{GREEN}이 역에 도착하는 {CARGO_SHORT}
STR_STATION_VIEW_NONSTOP :{YELLOW}직 {CARGO_SHORT} STR_STATION_VIEW_NONSTOP :{YELLOW}직 {CARGO_SHORT}
STR_STATION_VIEW_GROUP_S_V_D :출발-경유-도착 STR_STATION_VIEW_GROUP_S_V_D :출발-경유-도착
STR_STATION_VIEW_GROUP_S_D_V :출발-도착-경유 STR_STATION_VIEW_GROUP_S_D_V :출발-도착-경유
@ -3217,17 +3217,17 @@ STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}설립: {
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}색상: STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}색상:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}차량: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}차량:
STR_COMPANY_VIEW_TRAINS :{WHITE}열차 {COMMA}대 STR_COMPANY_VIEW_TRAINS :{WHITE}열차 {COMMA}대
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}차량 {COMMA}대 STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}자동차/전차 {COMMA}대
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}항공기 {COMMA}대 STR_COMPANY_VIEW_AIRCRAFT :{WHITE}항공기 {COMMA}대
STR_COMPANY_VIEW_SHIPS :{WHITE}선박 {COMMA}대 STR_COMPANY_VIEW_SHIPS :{WHITE}선박 {COMMA}대
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}없음 STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}없음
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}회사가치: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}회사가치: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% {COMPANY}의 소유) STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% {COMPANY}의 소유)
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}기반시설: STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}기반시설:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}철도 {COMMA}칸 STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}선로 {COMMA}칸
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}도로 {COMMA}칸 STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}도로 {COMMA}칸
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}운하시설 {COMMA}칸 STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}항만시설 {COMMA}칸
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}정거장 {COMMA}칸 STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE} {COMMA}칸
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}공항 {COMMA}개 STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}공항 {COMMA}개
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}없음 STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}없음
@ -3367,7 +3367,7 @@ STR_GROUP_RENAME_CAPTION :{BLACK}그룹
# Build vehicle window # Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :새 열차 STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :새 열차
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :새 전기 열차 STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :새 전기 열차
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :새 모노레일 STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :새 모노레일 열차
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :새 자기부상열차 STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :새 자기부상열차
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :새 열차 STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :새 열차
@ -4108,7 +4108,7 @@ STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크
# Error message titles # Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}알림 STR_ERROR_MESSAGE_CAPTION :{YELLOW}알림
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}{STRING}{G 0 "이" "가"} 보낸 메시지 STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}{STRING} 회사가 보낸 메시지
# Generic construction errors # Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}지도 가장자리에서 너무 멉니다! STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}지도 가장자리에서 너무 멉니다!
@ -4131,7 +4131,7 @@ STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}중간
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}일시 정지 중에는 할 수 없습니다 STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}일시 정지 중에는 할 수 없습니다
# Local authority errors # Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}에 대한 회사의 낮은 성취도로 인해 지역 당국이 이 행위를 거절했습니다! STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} 지역 당국이 이 행동을 거부했습니다.
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} 지역 당국이 이 도시에 다른 공항이 들어서는 것을 거부하였습니다! STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} 지역 당국이 이 도시에 다른 공항이 들어서는 것을 거부하였습니다!
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} 지역 당국이 소음 문제로 인해 공항 건설을 거부하였습니다 STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} 지역 당국이 소음 문제로 인해 공항 건설을 거부하였습니다
STR_ERROR_BRIBE_FAILED :{WHITE}당신의 뇌물 수수 행위가 지역 당국에 의해 발각되었습니다! STR_ERROR_BRIBE_FAILED :{WHITE}당신의 뇌물 수수 행위가 지역 당국에 의해 발각되었습니다!
@ -4395,7 +4395,7 @@ STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}항공
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}열차를 구입할 수 없습니다... STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}열차를 구입할 수 없습니다...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}차량을 구입할 수 없습니다... STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}차량을 구입할 수 없습니다...
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}선박을 구입할 수 없습니다... STR_ERROR_CAN_T_BUY_SHIP :{WHITE}선박을 구입할 수 없습니다...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}항공기를 구입 할 수 없습니다... STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}항공기를 구입할 수 없습니다...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}열차의 차량 이름을 다시 지정할 수 없습니다... STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}열차의 차량 이름을 다시 지정할 수 없습니다...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}차종명을 다시 지정할 수 없습니다... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}차종명을 다시 지정할 수 없습니다...

@ -516,7 +516,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrar
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Monstrare formulas graphicas STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Monstrare formulas graphicas
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Monstrare album foederis societatum STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Monstrare album foederis societatum
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industriam novam condere vel monstrare indicem industriarum STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industriam novam condere vel monstrare indicem industriarum
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Monstrare indicem hamaxostichorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Monstrare indicem traminum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Monstrare indicem vehiculorum viariorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Monstrare indicem vehiculorum viariorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Monstrare indicem navium societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Monstrare indicem navium societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Monstrare indicem aeroplanorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Monstrare indicem aeroplanorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus
@ -852,8 +852,8 @@ STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Eligere
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam veterem' STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam veterem'
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam novitatis' STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam novitatis'
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Eligere compositionem 'viam facilem' STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Eligere compositionem 'viam facilem'
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam I' (ab lusore electam) STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam I' (a lusore electam)
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam II' (ab lusore electam) STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam II' (a lusore electam)
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Incipere desinereve admixtionem carminum STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Incipere desinereve admixtionem carminum
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Monstrare fenestram electionis carminum STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Monstrare fenestram electionis carminum
@ -911,7 +911,7 @@ STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stationes/Aeroportus/Navalia STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stationes/Aeroportus/Navalia
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Aedificia/Industriae STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Aedificia/Industriae
STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicula STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicula
STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Hamaxostichi STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Tramina
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Vehicula Viaria STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Vehicula Viaria
STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Naves STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Naves
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aeroplana STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aeroplana
@ -976,8 +976,8 @@ STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLAC
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Cives celebrant . . .{}Aeroplanum primum advenit ad {STATION}! STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Cives celebrant . . .{}Aeroplanum primum advenit ad {STATION}!
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Calamitas Ferriviaria!{}{COMMA} in incendio pereunt post conflictum! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Calamitas Ferriviaria!{}{COMMA} in incendio pereunt post conflictum!
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}Gubernator in incendio perit post conflictum contra hamaxostichum! STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}Gubernator in incendio perit post conflictum contra tramen!
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}{COMMA} in incendio pereunt post conflictum contra hamaxostichum! STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}{COMMA} in incendio pereunt post conflictum contra tramen!
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}{COMMA} in incendio pereunt apud {STATION}! STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}{COMMA} in incendio pereunt apud {STATION}!
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}Aeroplano fomes caruit, {COMMA} in incendio pereunt! STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}Aeroplano fomes caruit, {COMMA} in incendio pereunt!
@ -994,13 +994,13 @@ STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLAC
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Consolidatio Societatum! STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Consolidatio Societatum!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} vendita est; {STRING} emit, pretio {CURRENCY_LONG}! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} vendita est; {STRING} emit, pretio {CURRENCY_LONG}!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Perditum! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Perditum!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} clusus est possessionibus venditis ab creditoribus! STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} clusus est possessionibus venditis abs creditoribus!
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nova societas incohata! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nova societas incohata!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} incipit apud {TOWN}! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} incipit apud {TOWN}!
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} sumpta est ab {STRING}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} sumpta est a {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis ab {0:STRING} comparatis! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis a {0:STRING} comparatis!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}!
@ -1037,7 +1037,7 @@ STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} veterascit STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} veterascit
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} valde veterascit STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} valde veterascit
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} valde veterascit atque necesse est redimi STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} valde veterascit atque necesse est redimi
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} non potest iter reperire STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} non potest iter invenire
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} errans est STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} errans est
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} anno priore {CURRENCY_LONG} lucratur STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} anno priore {CURRENCY_LONG} lucratur
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} non potest ire ad destinatum nam extra distantiam volatus maximam est STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} non potest ire ad destinatum nam extra distantiam volatus maximam est
@ -1054,15 +1054,15 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} nunc {STRING.acc} accipit STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} nunc {STRING.acc} accipit
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} nunc {STRING.acc} {STRING.acc}que accipit STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} nunc {STRING.acc} {STRING.acc}que accipit
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Condicio subsidii discedit:{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} non diutius subveniatur STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Condicio subsidii discedit:{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} non diutius subveniatur
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidium retractum:{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} non diutius subvenietur STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidium retractum:{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} non diutius subvenietur
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsidium oblatum:{}{}Prima vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} unum annum subveniatur ab auctoritate vicinale! STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsidium oblatum:{}{}Prima vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} unum annum subveniatur ab auctoritate vicinale!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum sesquiplicem anno secundo! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum sesquiplicem anno secundo!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum duplicem anno secundo! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum duplicem anno secundo!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum triplicem anno secundo! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum triplicem anno secundo!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum quadruplicem anno secundo! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum quadruplicem anno secundo!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Chaos vehicularium in {TOWN}!{}{}Reconstructio viarum, expensis ab {STRING} compartis, affert miseriam autoraedariis 6 menses! STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Chaos vehicularium in {TOWN}!{}{}Reconstructio viarum, expensis a {STRING} compartis, affert miseriam autoraedariis 6 menses!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopolium Vecturae! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopolium Vecturae!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}{TOWN}: Auctoritas vicinalis nuntiat {STRING} esse societatem unicam cui uno anno licet transportare intra oppidum! STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}{TOWN}: Auctoritas vicinalis nuntiat {STRING} esse societatem unicam cui uno anno licet transportare intra oppidum!
@ -1115,10 +1115,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana
STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro
@ -1347,11 +1343,11 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Pretii struendi
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Eligere magnitudinem pretiorum struendi emendique STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Eligere magnitudinem pretiorum struendi emendique
STR_CONFIG_SETTING_RECESSIONS :Recessiones: {STRING} STR_CONFIG_SETTING_RECESSIONS :Recessiones: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Sinere recessiones oeconomicae aliquando accidere. In recessione oeconomica, productio omnino minuitur (sed, recessione confecta, productio redit ad magnitudinem priorem) STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Sinere recessiones oeconomicae aliquando accidere. In recessione oeconomica, productio omnino minuitur (sed, recessione confecta, productio redit ad magnitudinem priorem)
STR_CONFIG_SETTING_TRAIN_REVERSING :Vetare hamaxostichos cursum reflectere in stationibus: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING :Vetare tramina cursum reflectere in stationibus: {STRING}
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si electa, hamaxostichi non possunt cursum reflectere in stationibus quae non sunt termini, etsi adest iter brevius ad destinatum cursu reflexo STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si electa, tramina non possunt cursum reflectere in stationibus quae non sunt termini, etsi adest iter brevius ad destinatum cursu reflexo
STR_CONFIG_SETTING_DISASTERS :Calamitates: {STRING} STR_CONFIG_SETTING_DISASTERS :Calamitates: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Sinere calamitates accidere, quae forte vehicula aut infrastructuram destruant STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Sinere calamitates accidere, quae forte vehicula aut infrastructuram destruant
STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones ab societatibus: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones a societatibus: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Eligere patientiam auctoritatis vicinalis - quomodo venia eius afficitur a sonito et detrimento vicinitatis. Nimis malis actionibus, auctoritates vetant stationes struere, aedificia viasque removere STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Eligere patientiam auctoritatis vicinalis - quomodo venia eius afficitur a sonito et detrimento vicinitatis. Nimis malis actionibus, auctoritates vetant stationes struere, aedificia viasque removere
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitudo tabulae maxima: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitudo tabulae maxima: {STRING}
@ -1363,22 +1359,22 @@ STR_CONFIG_SETTING_CATCHMENT :Sinere magnitud
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Si electa, aeroportus et alii stationum typi habent meliores regiones acceptionis STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Si electa, aeroportus et alii stationum typi habent meliores regiones acceptionis
STR_CONFIG_SETTING_EXTRADYNAMITE :Sinere plures vias, pontes, et cuniculos removere in oppidis: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Sinere plures vias, pontes, et cuniculos removere in oppidis: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Si electa, infrastructura et aedificia oppidorum sunt magis facilia remotu STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Si electa, infrastructura et aedificia oppidorum sunt magis facilia remotu
STR_CONFIG_SETTING_TRAIN_LENGTH :Longitudo hamaxostichorum maxima: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH :Longitudo traminum maxima: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Eligere longitudinem hamaxostichorum maximam STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Eligere longitudinem traminum maximam
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tegul{P 0 ae arum} STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tegul{P 0 ae arum}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Algorithmus fumi/favillarum vehiculorum: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT :Algorithmus fumi/favillarum vehiculorum: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Eligere crebritatem fumi favillarumve quae e vehiculis emissi sunt STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Eligere crebritatem fumi favillarumve quae e vehiculis emissi sunt
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Algorithmus accelerationis hamaxostichorum: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Algorithmus accelerationis traminum: {STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis hamaxostichorum. Algorithmus "originalis" facit ut omnes hamaxostichi aeque tardescant in clivis. Algorithmus "realisticus" facit ut hamaxostichi tardescant in clivis et flexibus per potestate, longitudine, etc. STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis hamaxostichorum. Algorithmus "originalis" facit ut omnes hamaxostichi aeque tardescant in clivis. Algorithmus "realisticus" facit ut hamaxostichi tardescant in clivis et flexibus per potestate, longitudine, etc.
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Algorithmus accelerationis vehiculorum viariorum: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Algorithmus accelerationis vehiculorum viariorum: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis vehiculorum viariorum. Algorithmus "originalis" facit ut omnes vehicula aeque tardescant in clivis. Algorithmus "realisticus" facit ut vehicula tardescant in clivis et flexibus per potestate, vire tractionis, etc. STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis vehiculorum viariorum. Algorithmus "originalis" facit ut omnes vehicula aeque tardescant in clivis. Algorithmus "realisticus" facit ut vehicula tardescant in clivis et flexibus per potestate, vire tractionis, etc.
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Arduitas clivorum hamaxostichis: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Arduitas clivorum traminibus: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae hamaxosticho. Arduitate maiore, difficultas ascendendi maior est hamaxostichis STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae hamaxosticho. Arduitate maiore, difficultas ascendendi maior est hamaxostichis
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Arduitas clivorum vehiculis viariis: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Arduitas clivorum vehiculis viariis: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae vehiculo viario. Arduitate maiore, difficultas ascendendi maior est vehiculis STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae vehiculo viario. Arduitate maiore, difficultas ascendendi maior est vehiculis
STR_CONFIG_SETTING_FORBID_90_DEG :Vetare hamaxostichos et naves cursum flectere 90°: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG :Vetare tramina et naves cursum flectere 90°: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Hamaxostichi possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale); quoque naves possunt cursum 90° aut 45° cursum flectere. Hac electa, tantum 45° licet STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Tramina possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale); quoque naves possunt cursum 90° aut 45° cursum flectere. Hac electa, tantum 45° licet
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sinere stationes iungi quae non contigua sunt: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sinere stationes iungi quae non contigua sunt: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sinere partes stationi addere quae non prorsus contigua sunt. Necesse est Ctrl premere dum novae partes adduntur. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sinere partes stationi addere quae non prorsus contigua sunt. Necesse est Ctrl premere dum novae partes adduntur.
STR_CONFIG_SETTING_INFLATION :Inflatio: {STRING} STR_CONFIG_SETTING_INFLATION :Inflatio: {STRING}
@ -1389,8 +1385,8 @@ STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Altitudo pontiu
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Eligere altitudinem pontium maximam STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Eligere altitudinem pontium maximam
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Longitudo cuniculorum maxima: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Longitudo cuniculorum maxima: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Eligere longitudinem cuniculorum maximam STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Eligere longitudinem cuniculorum maximam
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Modus industrias primarias ab lusore condendi: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Modus industrias primarias a lusore condendi: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Modus industriam primariam condendi. Optione 'nullo' electa, industrias condere non licet; 'prospiciendo' electa, licet condere industrias, sed locus industriae forte apparet in tabula atque forsitan desit; 'in loco aliarum industriarum' electa, licet industrias primarias condere ab societatibus sicut industrias secondarias, in quovis loco STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Modus industriam primariam condendi. Optione 'nullo' electa, industrias condere non licet; 'prospiciendo' electa, licet condere industrias, sed locus industriae forte apparet in tabula atque forsitan desit; 'in loco aliarum industriarum' electa, licet industrias primarias condere a societatibus sicut industrias secondarias, in quovis loco
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nullo STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nullo
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :In loco aliarum industriarum STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :In loco aliarum industriarum
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospiciendo STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospiciendo
@ -1407,7 +1403,7 @@ STR_CONFIG_SETTING_SHOWFINANCES :Monstrare fenes
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Electa, fenestra argentaria ostenditur quoque anno finito ut facile inspiciatur status argentarius societatis STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Electa, fenestra argentaria ostenditur quoque anno finito ut facile inspiciatur status argentarius societatis
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nova iussa solite 'continua' sunt: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nova iussa solite 'continua' sunt: {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Solite, vehicula consistunt cuique stationi quam inveniunt. Hac electa, vehicula praeteribunt, non consistentes, omnibus stationibus usque ad destinatum ultimum. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Solite, vehicula consistunt cuique stationi quam inveniunt. Hac electa, vehicula praeteribunt, non consistentes, omnibus stationibus usque ad destinatum ultimum. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi
STR_CONFIG_SETTING_STOP_LOCATION :Hamaxostichi solite sistunt in {STRING} suggestus STR_CONFIG_SETTING_STOP_LOCATION :Tramina solite sistunt in {STRING} suggestus
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Pars suggestus in qua hamaxostichi solite sistunt. 'Citera pars' est juxta aditum, in 'medio' certe est in medio suggestus, et 'ultra pars' est procul ab aditu. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Pars suggestus in qua hamaxostichi solite sistunt. 'Citera pars' est juxta aditum, in 'medio' certe est in medio suggestus, et 'ultra pars' est procul ab aditu. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :citera parte STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :citera parte
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :medio STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :medio
@ -1449,7 +1445,7 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Electa, infrast
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Monere si vehiculum errantem sit: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Monere si vehiculum errans sit: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Electa, nuntiatur cum vehicula non possint invenire viam ad destinatum STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Electa, nuntiatur cum vehicula non possint invenire viam ad destinatum
STR_CONFIG_SETTING_ORDER_REVIEW :Recensere iussa vehiculorum: {STRING} STR_CONFIG_SETTING_ORDER_REVIEW :Recensere iussa vehiculorum: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Electa, iussa vehiculorum aliquando recensentur, atque nonnulla manifesta problemata nuntiantur, si detecta sint STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Electa, iussa vehiculorum aliquando recensentur, atque nonnulla manifesta problemata nuntiantur, si detecta sint
@ -1490,7 +1486,7 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Typus terrae: {
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(modo TerraGenesis) Clivositas terrae STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(modo TerraGenesis) Clivositas terrae
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Numerus industriarum: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY :Numerus industriarum: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Eligere quot industriae oportet esse constructae ac oportet sustineri intra ludum STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Eligere quot industriae oportet esse constructae ac oportet sustineri intra ludum
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Spatium maximum abs finibus tabulae ad ergasteria petrolearia struenda: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Spatium maximum a finibus tabulae ad ergasteria petrolearia struenda: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ergasteria petrolearia modo struuntur apud fines tabulae, i.e. in littore si mappa est insula STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ergasteria petrolearia modo struuntur apud fines tabulae, i.e. in littore si mappa est insula
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitudo lineae nivis: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitudo lineae nivis: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Eligere altitudinem apud quam nix incipit cadere in terra subarctica. Nix etiam afficit conditionem industriarum et desideria oppidorum STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Eligere altitudinem apud quam nix incipit cadere in terra subarctica. Nix etiam afficit conditionem industriarum et desideria oppidorum
@ -1520,7 +1516,7 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una plur
STR_CONFIG_SETTING_STATION_SPREAD :Spatium stationum maximum: {STRING} STR_CONFIG_SETTING_STATION_SPREAD :Spatium stationum maximum: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Area maxima in qua partes stationum possunt esse sita. Cave, numeris spatii magnis, ludus lentus sit STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Area maxima in qua partes stationum possunt esse sita. Cave, numeris spatii magnis, ludus lentus sit
STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in heliportibus: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in helicopterariis: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Ministrare helicoptera post quemque appulsum, etsi non est tugurium portui STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Ministrare helicoptera post quemque appulsum, etsi non est tugurium portui
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam ferramentorum arcis ferriviariae/viariae/aquariae/aeriae ferramentorum: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam ferramentorum arcis ferriviariae/viariae/aquariae/aeriae ferramentorum: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca ferramentorum constructionis aperitur, etiam plasmationis terrae arca ferramentorum aperitur STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca ferramentorum constructionis aperitur, etiam plasmationis terrae arca ferramentorum aperitur
@ -1598,7 +1594,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primus parabili
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Postremus parabilis STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Postremus parabilis
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Frequentissime usus STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Frequentissime usus
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Monstrare cursus reservatos in astariis: {STRING} STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Monstrare cursus reservatos in astariis: {STRING}
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Facere ut astaria cum cursibus ab hamaxosticho reservatis habeant alium colorem, ut facilior sit videre errores hamaxostichorum qui nolunt inire quosdam locos cum signalibus STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Facit ut astaria cum cursibus a tramine reservatis habeant alium colorem, ut facilior sit videre errores hamaxostichorum qui nolunt inire quosdam locos cum signalibus
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Ferramenta struendi manent post usum: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Ferramenta struendi manent post usum: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Electa, ferramenta struendi (cuniculorum, pontium, ceterorum) tamen activa sunt postquam usa sunt STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Electa, ferramenta struendi (cuniculorum, pontium, ceterorum) tamen activa sunt postquam usa sunt
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Congregare expensa in fenestra argentaria societatis: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Congregare expensa in fenestra argentaria societatis: {STRING}
@ -1618,12 +1614,12 @@ STR_CONFIG_SETTING_SOUND_DISASTER :Calamitates/acc
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Sonare cum calamitates accidentesve accidunt STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Sonare cum calamitates accidentesve accidunt
STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicula: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicula: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Sinere vehicula sonare STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Sinere vehicula sonare
STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiens: {STRING} STR_CONFIG_SETTING_SOUND_AMBIENT :Ambientes: {STRING}
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sinere sonos ambientes industriarum, oppidorum, terraeque fieri STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sinere sonos ambientes industriarum, oppidorum, terraeque fieri
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Vetare constructionem infrastructurae dum nulla vehicula parabilia sunt: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Vetare constructionem infrastructurae dum nulla vehicula parabilia sunt: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Electa, infrastructura modo parabilis est si adsunt vehicula parabilia. Itaque non licet absumere pecuniam tempusque struendi infrastructuram inutilem STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Electa, infrastructura modo parabilis est si adsunt vehicula parabilia. Itaque non licet absumere pecuniam tempusque struendi infrastructuram inutilem
STR_CONFIG_SETTING_MAX_TRAINS :Numerus maximus hamaxostichorum cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :Numerus maximus traminum cuiusque societatis: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Numerus maximus hamaxostichorum quos societas habere licet STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Numerus maximus hamaxostichorum quos societas habere licet
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Numerus maximus vehiculorum viariorum cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Numerus maximus vehiculorum viariorum cuiusque societatis: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Numerus maximus vehiculorum viariorum quae societas habere licet STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Numerus maximus vehiculorum viariorum quae societas habere licet
@ -1632,8 +1628,8 @@ STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Numerus maximus
STR_CONFIG_SETTING_MAX_SHIPS :Numerus maximus navium cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_SHIPS :Numerus maximus navium cuiusque societatis: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Numerus maximus navium quas societas habere licet STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Numerus maximus navium quas societas habere licet
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Vetare IA hamaxostichos habere: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Vetare IA tramina habere: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Electa, non licet lusori IA hamaxostichos tenere STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Electa, non licet lusori IA tramina tenere
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Vetare IA vehicula viaria habere: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Vetare IA vehicula viaria habere: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Electa, non licet lusori IA vehicula viaria tenere STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Electa, non licet lusori IA vehicula viaria tenere
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Vetare IA aeroplana habere: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Vetare IA aeroplana habere: {STRING}
@ -1654,7 +1650,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Numerus maximus
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalla ministrationis monstrantur centesimis partibus: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalla ministrationis monstrantur centesimis partibus: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Eligere si ministratio vehiculorum fiat aut quia satis sit tempus post ministrationem priorem, aut quia constantia vehiculi minuatur quamdam partem centesimam de constantia maxima STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Eligere si ministratio vehiculorum fiat aut quia satis sit tempus post ministrationem priorem, aut quia constantia vehiculi minuatur quamdam partem centesimam de constantia maxima
STR_CONFIG_SETTING_SERVINT_TRAINS :Intervallum ministrationis solitum hamaxostichis: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS :Intervallum ministrationis solitum traminibus: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Eligere solitum intervallum ministrationis novis vehiculis ferriviariis, si non est proprium intervallum ministrationis vehiculo STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Eligere solitum intervallum ministrationis novis vehiculis ferriviariis, si non est proprium intervallum ministrationis vehiculo
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}die{P 0 m s}/% STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}die{P 0 m s}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :Neglectum STR_CONFIG_SETTING_SERVINT_DISABLED :Neglectum
@ -1667,9 +1663,9 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Eligere solitum
STR_CONFIG_SETTING_NOSERVICE :Neglegere ministrationem cum nullae sunt defectiones vehiculorum: {STRING} STR_CONFIG_SETTING_NOSERVICE :Neglegere ministrationem cum nullae sunt defectiones vehiculorum: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Electa, vehicula non ministrantur defectionibus vetatis STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Electa, vehicula non ministrantur defectionibus vetatis
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Annuere currus ferriviarios habere velocitates maximas: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Annuere currus ferriviarios habere velocitates maximas: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Electa, velocitates maximae curruum afficiunt velocitatem maximam hamaxostichi STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Electa, velocitates maximae curruum afficiunt velocitatem maximam traminis
STR_CONFIG_SETTING_DISABLE_ELRAILS :Neglegere ferrivias electricas: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS :Neglegere ferrivias electricas: {STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Electa, hamaxostichi electrici non postulant electricam ferriviam, modo ferriviam solitam STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Electa, tramina electrica non postulant electricam ferriviam, modo ferriviam solitam
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :De adventu primi vehiculi stationi lusoris: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :De adventu primi vehiculi stationi lusoris: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Ostendere ephemeridem cum primum vehiculum adveniat stationi lusoris STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Ostendere ephemeridem cum primum vehiculum adveniat stationi lusoris
@ -1685,12 +1681,12 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :De industriis c
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Ostendere ephemeridem cum industria mox claudatur STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Ostendere ephemeridem cum industria mox claudatur
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :De mutationibus oeconomicis: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :De mutationibus oeconomicis: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Ostendere ephemeridem cum magna eventa oeconomica fiant STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Ostendere ephemeridem cum magna eventa oeconomica fiant
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :De mutationibus productionis industriarum ab societate lusoris attentae: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :De mutationibus productionis industriarum a societate lusoris attentae: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab societate lusoris attentae mutet STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Ostendere ephemeridem cum productio industriarum a societate lusoris attentae mutet
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :De mutationibus productionis industriarum ab societatibus competitorum attentae: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :De mutationibus productionis industriarum a societatibus competitorum attentae: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab societatibus competitorum attentae mutet STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Ostendere ephemeridem cum productio industriarum a societatibus competitorum attentae mutet
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :De mutationibus productionis aliarum industriarum: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :De mutationibus productionis aliarum industriarum: {STRING}
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab nulla societate attentae mutet STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Ostendere ephemeridem cum productio industriarum a nulla societate attentae mutet
STR_CONFIG_SETTING_NEWS_ADVICE :De admonitione / indicio vehiculorum societatis lusoris: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE :De admonitione / indicio vehiculorum societatis lusoris: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Ostendere nuntium de vehiculis attendendis STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Ostendere nuntium de vehiculis attendendis
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :De novis vehiculis: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :De novis vehiculis: {STRING}
@ -1710,16 +1706,16 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Ephemeris color
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Eligere annum in quo nuntia periodicorum colorata apparet. Antea, nuntia nigra albaque sunt STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Eligere annum in quo nuntia periodicorum colorata apparet. Antea, nuntia nigra albaque sunt
STR_CONFIG_SETTING_STARTING_YEAR :Annus initii: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Annus initii: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Sinere oeconomiam teretem esse (i.e. plures ac minores mutationes): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Sinere oeconomiam teretem esse (i.e. plures ac minores mutationes): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Electa, productio industriarum saepius mutat, et minores per gradus. Sed haec electio nihil affert si industriae apparatae sunt ab NewGRF STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Electa, productio industriarum saepius mutat, et minores per gradus. Sed haec electio nihil affert si industriae apparatae sunt a NewGRF
STR_CONFIG_SETTING_ALLOW_SHARES :Sinere mercari sortes societatum: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Sinere mercari sortes societatum: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Sinere mercari sortes ab societatibus. Sortes societatum satis aetatis modo mercari licet STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Sinere mercari sortes a societatibus. Sortes societatum satis aetatis modo mercari licet
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Centesimae partes lucri pendenda in translatione: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Centesimae partes lucri pendenda in translatione: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Centesimae lucri pars medietati data in systematibus transferendi, ut melius distribuatur lucrum vehiculorum STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Centesimae lucri pars medietati data in systematibus transferendi, ut melius distribuatur lucrum vehiculorum
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Trahens, ponere signalia: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Trahens, ponere signalia: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Eligere spatium signalia struendi usque ad impedimentum proximum (i.e. aliud signale, compitum), si signalia ponuntur trahendo STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Eligere spatium signalia struendi usque ad impedimentum proximum (i.e. aliud signale, compitum), si signalia ponuntur trahendo
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} quaque tegula STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} quaque tegula
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Trahens, continere spatium fixum inter signalia: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Trahens, continere spatium fixum inter signalia: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Eligere modum signalia ponendi Ctrl+trahente. Neglecta, signalia ponuntur circa cuniculos pontesque ut non essent magna spatia sine signalibus. Electa, signalia ponuntur n quaque tegula, ut signalia in astariis parallelis faciliora sint directu STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Eligere modum signalia ponendi Ctrl+trahente. Neglecta, signalia ponuntur circa cuniculos pontesque ut non essent magna spatia sine signalibus. Electa, signalia ponuntur N quaque tegula, ut signalia in astariis parallelis faciliora sint directu
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Struere signalia semaphorica automatice ante annum: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Struere signalia semaphorica automatice ante annum: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Eligere annum in quo mutandum ad signalia electrica est. Antea, signalia semaphorica adhibenda sunt (quae idem munus habent, sed dissimilia sunt visu) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Eligere annum in quo mutandum ad signalia electrica est. Antea, signalia semaphorica adhibenda sunt (quae idem munus habent, sed dissimilia sunt visu)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Annuere GUI signalium: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Annuere GUI signalium: {STRING}
@ -1747,7 +1743,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Sinere oppida v
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Oppidis licet transitus ferriviarios struere: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Oppidis licet transitus ferriviarios struere: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Electa, licet auctoritatibus oppidorum struere ferriviarios transitus STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Electa, licet auctoritatibus oppidorum struere ferriviarios transitus
STR_CONFIG_SETTING_NOISE_LEVEL :Sinere oppida moderari aeroportus finibus soniti: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Sinere oppida moderari aeroportus finibus soniti: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Neglecta, modo licet duo esse aeroportus in quoque oppido. Electa, quot aeroportus licet esse in oppido finitur ab sonito et distantia cuiusque aeroportus etiam ab patientia soniti oppidi, quae afficitur numero incolarum oppidi STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Neglecta, modo licet duo esse aeroportus in quoque oppido. Electa, quot aeroportus licet esse in oppido finitur a sonito et distantia cuiusque aeroportus etiam a patientia soniti oppidi, quae afficitur numero incolarum oppidi
STR_CONFIG_SETTING_TOWN_FOUNDING :Lusoribus oppida condere: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Lusoribus oppida condere: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Electa, licet lusoribus condere oppida intra ludum STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Electa, licet lusoribus condere oppida intra ludum
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non licet STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non licet
@ -1884,14 +1880,14 @@ STR_CONFIG_SETTING_PATHFINDER_OPF :Originale
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Commendatum) STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Commendatum)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Inventrum itineris hamaxostichorum: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Inventrum itineris traminum: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Inventrum itineris hamaxostichis adhibendum STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Inventrum itineris hamaxostichis adhibendum
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Inventrum itineris vehiculorum viariorum: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Inventrum itineris vehiculorum viariorum: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Inventrum itineris vehiculis viariis adhibendum STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Inventrum itineris vehiculis viariis adhibendum
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Inventrum itineris navium: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Inventrum itineris navium: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Inventrum itineris navibus adhibendum STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Inventrum itineris navibus adhibendum
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Reversio automatica apud signalia: {STRING} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Reversio automatica apud signalia: {STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Sinere hamaxostichos reverti apud signale, si illic valde morati sunt STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Sinere tramina reverti apud signale, si illic valde morati sunt
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Mutare valorem optionis STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Mutare valorem optionis
@ -1953,7 +1949,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Inspicer
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Monstrare optiones IA/Ludi scriptorum STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Monstrare optiones IA/Ludi scriptorum
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exire OpenTTD STR_INTRO_TOOLTIP_QUIT :{BLACK}Exire OpenTTD
STR_INTRO_TRANSLATION :{BLACK}In hac interpretatione, {NUM} series desunt. Quaesimus, iuva OpenTTD meliorari et dic te velle interpretem esse. Vide readme.txt in quo plura indicia sunt. STR_INTRO_TRANSLATION :{BLACK}In hac interpretatione, {NUM} series desunt. Quaesimus, iuva OpenTTD meliorari et dic te velle interpretem esse. Vide readme.txt in quo plura sunt.
# Quit window # Quit window
STR_QUIT_CAPTION :{WHITE}Exire STR_QUIT_CAPTION :{WHITE}Exire
@ -1984,7 +1980,7 @@ STR_CHEATS_TOOLTIP :{BLACK}Quadrum
STR_CHEATS_WARNING :{BLACK}Cave! Competitores tuas falsurus es! Memento tantam infamiam memoria omnium in aeternum teneri! STR_CHEATS_WARNING :{BLACK}Cave! Competitores tuas falsurus es! Memento tantam infamiam memoria omnium in aeternum teneri!
STR_CHEAT_MONEY :{LTBLUE}Augere pecuniam {CURRENCY_LONG} STR_CHEAT_MONEY :{LTBLUE}Augere pecuniam {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Ludens es in loco societatis: {ORANGE}{COMMA} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Ludens es in loco societatis: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magica machina aggerandi (removere industrias, obiecta immobilia): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magica machina aggerandi (removet industrias, obiecta immobilia): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Sinere cuniculos sese transgredi: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Sinere cuniculos sese transgredi: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Magna aeroplana non corruent (frequenter) in aeroportibus parvis: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Magna aeroplana non corruent (frequenter) in aeroportibus parvis: {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Eligere altitudinem tabulae maximam: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Eligere altitudinem tabulae maximam: {ORANGE}{NUM}
@ -1993,7 +1989,7 @@ STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Terra temperata
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Terra subarctica STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Terra subarctica
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Terra subtropica STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Terra subtropica
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Terra ludicrorum STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Terra ludicrorum
STR_CHEAT_CHANGE_DATE :{LTBLUE}Mutare diem: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE :{LTBLUE}Mutare annum: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mutare annum currentem STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mutare annum currentem
STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING}
@ -2001,7 +1997,7 @@ STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere
STR_LIVERY_CAPTION :{WHITE}Schema Coloris Novum STR_LIVERY_CAPTION :{WHITE}Schema Coloris Novum
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris hamaxostichorum STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris traminum
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Monstrare schemata coloris vehiculorum viariorum STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Monstrare schemata coloris vehiculorum viariorum
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Monstrare schemata coloris navium STR_LIVERY_SHIP_TOOLTIP :{BLACK}Monstrare schemata coloris navium
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Monstrare schemata coloris aeroplanorum STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Monstrare schemata coloris aeroplanorum
@ -2309,7 +2305,7 @@ STR_NETWORK_CHAT_OSKTITLE :{BLACK}Inscribe
# Network messages # Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nullae res retis inventae vel compilata sine ENABLE_NETWORK STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nullae res retis inventae vel compilata sine ENABLE_NETWORK
STR_NETWORK_ERROR_NOSERVER :{WHITE}Nulli ludi in rete inventi STR_NETWORK_ERROR_NOSERVER :{WHITE}Nulli ludi in rete inventi
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Nulla responsa ab servatro STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Nulla responsa a servatro
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Non potest iungere propter NewGRF imparia STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Non potest iungere propter NewGRF imparia
STR_NETWORK_ERROR_DESYNC :{WHITE}Synchronizatio ludi retis defecit STR_NETWORK_ERROR_DESYNC :{WHITE}Synchronizatio ludi retis defecit
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Connexus retis amissus STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Connexus retis amissus
@ -2343,7 +2339,7 @@ STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :editio impar
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nomen iam adhibitum STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nomen iam adhibitum
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :tessera impar STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :tessera impar
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :agnoscamentum societatis impar in 'DoCommand' STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :agnoscamentum societatis impar in 'DoCommand'
STR_NETWORK_ERROR_CLIENT_KICKED :dimissus ab servatro STR_NETWORK_ERROR_CLIENT_KICKED :dimissus a servatro
STR_NETWORK_ERROR_CLIENT_CHEATER :conabatur trica uti STR_NETWORK_ERROR_CLIENT_CHEATER :conabatur trica uti
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servatrum plenum STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servatrum plenum
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :mittebat nimium iussa STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :mittebat nimium iussa
@ -2354,7 +2350,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :tabula geograph
############ End of leave-in-this-order ############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Connexus forsitan amissus STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Connexus forsitan amissus
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}In {NUM} prior{P e ibus} secund{P o is} nulla data ab servatro accipitur STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}In {NUM} prior{P e ibus} secund{P o is} nulla data e servatro accipitur
# Network related errors # Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
@ -2514,7 +2510,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Constructio Mag
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere ferriviam. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere ferriviam. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Struere ferriviam automatico modo. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Struere ferriviam automatico modo. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Struere receptaculum hamaxostichorum (ad hamaxostichos ministrandos ac emendos). Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Struere receptaculum traminum (ad tramina ministranda ac emenda). Shift mutat inter constructionem et aestimationem monstrandam
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Struere interlocum ferriviarium. Ctrl pressa, interloci iungendi essent. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Struere interlocum ferriviarium. Ctrl pressa, interloci iungendi essent. Shift mutat inter constructionem et aestimationem monstrandam
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Struere stationem ferriviariam. Ctrl pressa, stationes iungendae essent. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Struere stationem ferriviariam. Ctrl pressa, stationes iungendae essent. Shift mutat inter constructionem et aestimationem monstrandam
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Struere signalia ferriviaria. Ctrl mutat inter semaphora et signalia electrica{}Constuctio trahendo struit signalia in lineam; Ctrl+trahendo signalia struit usque ad compitum signaleve secundum{}Ctrl+Preme ut fenestra signalium ostendatur celeturve. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Struere signalia ferriviaria. Ctrl mutat inter semaphora et signalia electrica{}Constuctio trahendo struit signalia in lineam; Ctrl+trahendo signalia struit usque ad compitum signaleve secundum{}Ctrl+Preme ut fenestra signalium ostendatur celeturve. Shift mutat inter constructionem et aestimationem monstrandam
@ -2533,8 +2529,8 @@ STR_RAIL_NAME_MAGLEV :Maglev
STR_RAIL_NAME_MAGLEV.gen :Maglev STR_RAIL_NAME_MAGLEV.gen :Maglev
# Rail depot construction window # Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Directio Receptaculi Hamaxostichorum STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Directio Receptaculi Traminum
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Eligere directionem receptaculi hamaxostichorum STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Eligere directionem receptaculi traminum
# Rail waypoint construction window # Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Interlocus STR_WAYPOINT_CAPTION :{WHITE}Interlocus
@ -3081,7 +3077,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Spiritum
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ire ad spiritum naturalem priorem et, termino contacto, ad ultimum revertere STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ire ad spiritum naturalem priorem et, termino contacto, ad ultimum revertere
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Imago spiritus electi. Directio neglegitur cum hic spiritus pingitur STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Imago spiritus electi. Directio neglegitur cum hic spiritus pingitur
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movere spiritum mutatione X et Y incrementa STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movere spiritum mutatione X et Y incrementa
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X incrementum: {NUM}, Y incrementum: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reponere relativas
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reponere positiones relativas
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Positio X: {NUM}, Positio Y: {NUM} (Absolutae)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Positio X: {NUM}, Positio Y: {NUM} (Relativae)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Eligere spiritum STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Eligere spiritum
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Eligere spiritum e scrinio STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Eligere spiritum e scrinio
@ -3112,7 +3111,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lectio post ter
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem.{}Quoniam ludis {YELLOW}editionem OpenTTD adhuc in explicando{WHITE}, fortasse etiam tibi necesse est {YELLOW}editio fundamenti graphici OpenTTD in explicando{WHITE} STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem.{}Quoniam ludis {YELLOW}editionem OpenTTD adhuc in explicando{WHITE}, fortasse etiam tibi necesse est {YELLOW}editio fundamenti graphici OpenTTD in explicando{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est ab {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est a {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM})
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
@ -3123,7 +3122,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Addere f
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fasciculus congruus lectus (nam fasciculus idem non inventum fuit) STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fasciculus congruus lectus (nam fasciculus idem non inventum fuit)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Addere fasciculum non licet; nimis NewGRF adsunt STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Addere fasciculum non licet; nimis NewGRF adsunt
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculis absentibus STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculorum absentorum
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fasciculi absentes remoti sunt STR_NEWGRF_DISABLED_WARNING :{WHITE}Fasciculi absentes remoti sunt
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fasciculi GRF absunt STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fasciculi GRF absunt
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD forsitan corruatur resumendo. Noli queri de ruinis sequentibus.{}Esne valde certus te ludum resumere velle? STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD forsitan corruatur resumendo. Noli queri de ruinis sequentibus.{}Esne valde certus te ludum resumere velle?
@ -3254,7 +3253,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Indicia
STR_GOAL_QUESTION_CAPTION_WARNING :Cautio STR_GOAL_QUESTION_CAPTION_WARNING :Cautio
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancellare STR_GOAL_QUESTION_BUTTON_CANCEL :Cancellare
STR_GOAL_QUESTION_BUTTON_OK :Ita STR_GOAL_QUESTION_BUTTON_OK :Ita
STR_GOAL_QUESTION_BUTTON_NO :Non STR_GOAL_QUESTION_BUTTON_NO :Non
@ -3267,20 +3266,21 @@ STR_GOAL_QUESTION_BUTTON_PREVIOUS :Priorem
STR_GOAL_QUESTION_BUTTON_NEXT :Secundam STR_GOAL_QUESTION_BUTTON_NEXT :Secundam
STR_GOAL_QUESTION_BUTTON_STOP :Desinere STR_GOAL_QUESTION_BUTTON_STOP :Desinere
STR_GOAL_QUESTION_BUTTON_START :Incipere STR_GOAL_QUESTION_BUTTON_START :Incipere
STR_GOAL_QUESTION_BUTTON_GO :Ire STR_GOAL_QUESTION_BUTTON_GO :Incipiamus!
STR_GOAL_QUESTION_BUTTON_CONTINUE :Pergere STR_GOAL_QUESTION_BUTTON_CONTINUE :Pergere
STR_GOAL_QUESTION_BUTTON_RESTART :Incipere denuo STR_GOAL_QUESTION_BUTTON_RESTART :Incipere denuo
STR_GOAL_QUESTION_BUTTON_POSTPONE :Procrastinare STR_GOAL_QUESTION_BUTTON_POSTPONE :Procrastinare
STR_GOAL_QUESTION_BUTTON_SURRENDER :Dedere STR_GOAL_QUESTION_BUTTON_SURRENDER :Dedere
STR_GOAL_QUESTION_BUTTON_CLOSE :Claudere STR_GOAL_QUESTION_BUTTON_CLOSE :Claudere
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidia STR_SUBSIDIES_CAPTION :{WHITE}Subsidia
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidia portationis oblata: STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidia portationis oblata:
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} abs {STRING.abl} ad {STRING.acc}{YELLOW} (ante {DATE_SHORT}) STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} a {STRING.abl} ad {STRING.acc}{YELLOW} (ante {DATE_SHORT})
STR_SUBSIDIES_NONE :{ORANGE}- Nulla - STR_SUBSIDIES_NONE :{ORANGE}- Nulla -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Itinera iam subventa: STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Itinera iam subventa:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} abs {STRING} ad {STRING}{YELLOW} ({COMPANY}{YELLOW}, ad {DATE_SHORT}) STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} a {STRING} ad {STRING}{YELLOW} ({COMPANY}{YELLOW}, ad {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in subsidium ut conspectus moveatur supra industriam/oppidum. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in subsidium ut conspectus moveatur supra industriam/oppidum. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum
# Story book window # Story book window
@ -3309,7 +3309,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Nullum o
# Station view window # Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} abs {STATION}) STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} a {STATION})
STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservata ad onerandum) STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservata ad onerandum)
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accipit STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accipit
@ -3329,7 +3329,7 @@ STR_STATION_VIEW_WAITING_STATION :Statione: Manen
STR_STATION_VIEW_WAITING_AMOUNT :Copia: Manentia STR_STATION_VIEW_WAITING_AMOUNT :Copia: Manentia
STR_STATION_VIEW_PLANNED_STATION :Statione: Rata STR_STATION_VIEW_PLANNED_STATION :Statione: Rata
STR_STATION_VIEW_PLANNED_AMOUNT :Copia: Rata STR_STATION_VIEW_PLANNED_AMOUNT :Copia: Rata
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} ex {STATION} STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} a {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} per {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} per {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} ad {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} ad {STATION}
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} e statione ignota STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} e statione ignota
@ -3361,7 +3361,7 @@ STR_CARGO_RATING_OUTSTANDING :Optima
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Movere conspectum supra hanc stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Movere conspectum supra hanc stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Mutare nomen stationis STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Mutare nomen stationis
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Monstrare omnes hamaxostichos qui hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Monstrare omnia tramina quae hanc stationem in horario habent
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Monstrare omnia vehicula viaria quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Monstrare omnia vehicula viaria quae hanc stationem in horario habent
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Monstrare omnia aeroplana quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Monstrare omnia aeroplana quae hanc stationem in horario habent
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Monstrare omnes naves quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Monstrare omnes naves quae hanc stationem in horario habent
@ -3386,17 +3386,17 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expensa/
STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Constructio STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Constructio
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova Vehicula STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova Vehicula
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Pretium Hamaxostichos Operandi STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Pretium Operandi Traminum
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pretium Vehicula Viaria Operandi STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pretium Operandi Vehiculorum Viariorum
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Pretium Aeroplana Operandi STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Pretium Operandi Aeroplanorum
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Pretium Naves Operandi STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Pretium Operandi Navium
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Tuitio Property Maintenance STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Tuitio Possessionum
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Reditus Hamaxostichorum STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Reditus Traminum
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Reditus Vehiculorum Viariorum STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Reditus Vehiculorum Viariorum
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Reditus Aeroplanorum STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Reditus Aeroplanorum
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Reditus Navium STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Reditus Navium
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Faenus STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Faenus
STR_FINANCES_SECTION_OTHER :{GOLD}Aliae Res STR_FINANCES_SECTION_OTHER :{GOLD}Aliarum Rerum
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Summa: STR_FINANCES_TOTAL_CAPTION :{WHITE}Summa:
@ -3417,13 +3417,13 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Condita: {WHITE}{NUM} STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Condita: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Schema Coloris: STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Schema Coloris:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicula: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicula:
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} hamaxostich{P us i} STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tram{P en ina}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} vehicul{P um a} viari{P um a} STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} vehicul{P um a} viari{P um a}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeroplan{P um a} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeroplan{P um a}
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} nav{P is es} STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} nav{P is es}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nulla STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nulla
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Aestimatio societatis: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Aestimatio societatis: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% posessa ab {COMPANY}) STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% posessa a {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructura: STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructura:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} par{P s tes} ferriviae STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} par{P s tes} ferriviae
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} par{P s tes} viae STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} par{P s tes} viae
@ -3477,15 +3477,15 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory # Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industriae STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industriae
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nullae - STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nullae -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% translata) STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% translat{G 1 us a um i ae a})
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% translata) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% translat{G 3 us a um i ae a})
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nomina industriarum - preme in nomen ut conspectus moveatur supra industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nomina industriarum - preme in nomen ut conspectus moveatur supra industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam
# Industry view # Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Productio mensis prioris: STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Productio mensis prioris:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% translata) STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% translat{G 0 us a um i ae a})
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur!
@ -3507,12 +3507,12 @@ STR_CONFIG_GAME_PRODUCTION :{WHITE}Mutare p
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mutare productionem (centesima, ad 800%) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mutare productionem (centesima, ad 800%)
# Vehicle lists # Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Hamaxostich{P us i} STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Tram{P en ina}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vehicul{P um a} Viari{P um a} STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vehicul{P um a} Viari{P um a}
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Nav{P is es} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Nav{P is es}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aeroplan{P um a} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aeroplan{P um a}
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Hamaxostichi - preme in hamaxostichum ut indicia monstretur STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Tramina - preme in tramen ut indicia monstretur
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vehicula viaria - preme in vehiculum ut indicia monstretur STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vehicula viaria - preme in vehiculum ut indicia monstretur
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Naves - preme in navem ut indicia monstretur STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Naves - preme in navem ut indicia monstretur
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aeroplana - preme in aeroplanum ut indicia monstretur STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aeroplana - preme in aeroplanum ut indicia monstretur
@ -3528,7 +3528,7 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Videre i
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Recensere indicem STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Recensere indicem
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Mittere iussa ad omnia vehicula huius indicis STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Mittere iussa ad omnia vehicula huius indicis
STR_VEHICLE_LIST_REPLACE_VEHICLES :Mutare vehicula STR_VEHICLE_LIST_REPLACE_VEHICLES :Mutare vehicula
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Dimittere ad Ministrandum STR_VEHICLE_LIST_SEND_FOR_SERVICING :Ministranda Dimmitere
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Dimittere ad Receptaculum STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Dimittere ad Receptaculum
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Dimittere ad Receptaculum STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Dimittere ad Receptaculum
@ -3541,12 +3541,12 @@ STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Preme ut
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Iussa communia {COMMA} vehicul{P i orum} STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Iussa communia {COMMA} vehicul{P i orum}
# Group window # Group window
STR_GROUP_ALL_TRAINS :Omnes hamaxostichi STR_GROUP_ALL_TRAINS :Omnia tramina
STR_GROUP_ALL_ROAD_VEHICLES :Omnia vehicula viaria STR_GROUP_ALL_ROAD_VEHICLES :Omnia vehicula viaria
STR_GROUP_ALL_SHIPS :Omnes naves STR_GROUP_ALL_SHIPS :Omnes naves
STR_GROUP_ALL_AIRCRAFTS :Omnia aeroplana STR_GROUP_ALL_AIRCRAFTS :Omnia aeroplana
STR_GROUP_DEFAULT_TRAINS :Hamaxostichi sine grege STR_GROUP_DEFAULT_TRAINS :Tramina sine grege
STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicula viaria sine grege STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicula viaria sine grege
STR_GROUP_DEFAULT_SHIPS :Naves sine grege STR_GROUP_DEFAULT_SHIPS :Naves sine grege
STR_GROUP_DEFAULT_AIRCRAFTS :Aeroplana sine grege STR_GROUP_DEFAULT_AIRCRAFTS :Aeroplana sine grege
@ -3653,7 +3653,7 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicul{P um a}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicul{P um a}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Hamaxostichi - sinistro trahe vehiculum ut addatur/removeatur tramini, dextrum preme ut indicium monstretur. Ctrl pressa, cuncta catena vehiculorum sequens additur/removetur/indicium eius monstratur STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tramina - sinistro trahe vehiculum ut addatur/removeatur tramini, dextrum preme ut indicium monstretur. Ctrl pressa, cuncta catena vehiculorum sequens additur/removetur/indicium eius monstratur
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicula - dextrum preme in vehiculum ut indicium monstretur STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicula - dextrum preme in vehiculum ut indicium monstretur
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Naves - dextrum preme in navem ut indicium monstretur STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Naves - dextrum preme in navem ut indicium monstretur
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeroplana - dextrum preme in aeroplanum ut indicium monstretur STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeroplana - dextrum preme in aeroplanum ut indicium monstretur
@ -3665,12 +3665,12 @@ STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Huc trah
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Huc trahe hamaxam ut cunctum tramen vendatur STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Huc trahe hamaxam ut cunctum tramen vendatur
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vendere omnes hamaxostichos in receptaculo STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vendere omnia tramina in receptaculo
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vendere omnia vehicula in receptaculo STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vendere omnia vehicula in receptaculo
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vendere omnes naves in receptaculo STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vendere omnes naves in receptaculo
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Vendere omnia aeroplana in tugurio STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Vendere omnia aeroplana in tugurio
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Automutare omnes hamaxostichos in receptaculo STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Automutare omnia tramina in receptaculo
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Automutare omnia vehicula viaria in receptaculo STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Automutare omnia vehicula viaria in receptaculo
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Automutare omnes naves in receptaculo STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Automutare omnes naves in receptaculo
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Automutare omnia aeroplana in tugurio STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Automutare omnia aeroplana in tugurio
@ -3680,12 +3680,12 @@ STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nova Veh
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Novae Naves STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Novae Naves
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nova Aeroplana STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nova Aeroplana
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam partem hamaxostichi STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam partem traminis
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum vehiculum viarium STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum vehiculum viarium
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam navem STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam navem
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum aeroplanum STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum aeroplanum
STR_DEPOT_CLONE_TRAIN :{BLACK}Duplicare Hamaxostichum STR_DEPOT_CLONE_TRAIN :{BLACK}Duplicare Tramen
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Duplicare Vehiculum STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Duplicare Vehiculum
STR_DEPOT_CLONE_SHIP :{BLACK}Duplicare Navem STR_DEPOT_CLONE_SHIP :{BLACK}Duplicare Navem
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Duplicare Aeroplanum STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Duplicare Aeroplanum
@ -3700,17 +3700,17 @@ STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Movere c
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc receptaculum navium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra receptaculum navium STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc receptaculum navium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra receptaculum navium
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc tugurium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra tugurium STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc tugurium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra tugurium
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Ostendere indicem omnium hamaxostichorum qui habent hoc receptaculum in iussis eorum STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Ostendere indicem omnium traminum quae habent hoc receptaculum in iussis eorum
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Ostendere indicem omnium vehiculorum viariorum qui habent hoc receptaculum in iussis eorum STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Ostendere indicem omnium vehiculorum viariorum qui habent hoc receptaculum in iussis eorum
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Ostendere indicem omnium navium qui habent hoc receptaculum in iussis earum STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Ostendere indicem omnium navium qui habent hoc receptaculum in iussis earum
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Ostendere indicem omnium aeroplanorum qui habent hoc receptaculum in iussis eorum STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Ostendere indicem omnium aeroplanorum qui habent hoc receptaculum in iussis eorum
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnes hamaxostichi in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnia tramina in hoc receptaculo sistantur
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo sistantur
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo sistantur
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio sistantur STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio sistantur
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnes hamaxostichi in hoc receptaculo incohentur STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnia tramina in hoc receptaculo incohentur
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo incohentur STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo incohentur
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo incohentur STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo incohentur
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio incohentur STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio incohentur
@ -3719,13 +3719,13 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Omnia v
# Engine preview window # Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Nuntium a fabricatore vehiculorum STR_ENGINE_PREVIEW_CAPTION :{WHITE}Nuntium a fabricatore vehiculorum
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Nuper fabricamus nov{G us a um i ae a} {STRING} - visne uti hoc vehiculo unum annum, ut videamus quomodo operatur antequam omnibus venum damus? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Nuper fabricamus nov{G um am um os as a} {STRING} - visne uti hoc vehiculo unum annum, ut videamus quomodo operatur antequam omnibus venum damus?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}hamaxa STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}hamaxam
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}vehiculum viarium STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}vehiculum viarium
STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}aeroplanum STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}aeroplanum
STR_ENGINE_PREVIEW_SHIP :{G=f}navis STR_ENGINE_PREVIEW_SHIP :{G=f}navem
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}hamaxa monoorbitalis STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}hamaxam monoorbitalem
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}hamaxa maglev STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}hamaxam maglev
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER}{}Pretium Operandi: {CURRENCY_LONG} per annum{}Capacitas: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER}{}Pretium Operandi: {CURRENCY_LONG} per annum{}Capacitas: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER} V.T. Max.: {6:FORCE}{}Pretium Operandi: {4:CURRENCY_LONG} per annum{}Capacitas: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER} V.T. Max.: {6:FORCE}{}Pretium Operandi: {4:CURRENCY_LONG} per annum{}Capacitas: {5:CARGO_LONG}
@ -3736,7 +3736,7 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pretium:
# Autoreplace window # Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Mutare {STRING} - {STRING} STR_REPLACE_VEHICLES_WHITE :{WHITE}Mutare {STRING} - {STRING}
STR_REPLACE_VEHICLE_TRAIN :Hamaxostichum STR_REPLACE_VEHICLE_TRAIN :Tramen
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Vehiculum Viarium STR_REPLACE_VEHICLE_ROAD_VEHICLE :Vehiculum Viarium
STR_REPLACE_VEHICLE_SHIP :Navem STR_REPLACE_VEHICLE_SHIP :Navem
STR_REPLACE_VEHICLE_AIRCRAFT :Aeroplanum STR_REPLACE_VEHICLE_AIRCRAFT :Aeroplanum
@ -3765,7 +3765,7 @@ STR_REPLACE_ENGINES :Hamaxarum
STR_REPLACE_WAGONS :Curruum STR_REPLACE_WAGONS :Curruum
STR_REPLACE_HELP_RAILTYPE :{BLACK}Eligere typum astarii cui est hamaxas commutandas STR_REPLACE_HELP_RAILTYPE :{BLACK}Eligere typum astarii cui est hamaxas commutandas
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Haec monstrat hamaxam ad quam commutandam, si adest STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Haec monstrat novum vehiculum desideratum, si adest
STR_REPLACE_RAIL_VEHICLES :Vehicula Ferriviaria STR_REPLACE_RAIL_VEHICLES :Vehicula Ferriviaria
STR_REPLACE_ELRAIL_VEHICLES :Vehicula Ferriviaria Electrica STR_REPLACE_ELRAIL_VEHICLES :Vehicula Ferriviaria Electrica
STR_REPLACE_MONORAIL_VEHICLES :Vehicula Monoorbitalia STR_REPLACE_MONORAIL_VEHICLES :Vehicula Monoorbitalia
@ -3777,12 +3777,12 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Facere u
# Vehicle view # Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hunc hamaxostichum. Ctrl+Preme ut conspectus tramen sequatur STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc tramen. Ctrl+Preme ut conspectus tramen sequatur
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc vehiculum. Ctrl+Preme ut conspectus vechiculum sequatur STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc vehiculum. Ctrl+Preme ut conspectus vechiculum sequatur
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc navem. Ctrl+Preme ut conspectus navem sequatur STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc navem. Ctrl+Preme ut conspectus navem sequatur
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc aeroplanum. Ctrl+Preme ut conspectus aeroplanum sequatur STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc aeroplanum. Ctrl+Preme ut conspectus aeroplanum sequatur
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere hamaxosticum ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere tramen ad receptaculum. Ctrl+Preme ut modo ministretur
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere vehiculum ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere vehiculum ad receptaculum. Ctrl+Preme ut modo ministretur
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere navem ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere navem ad receptaculum. Ctrl+Preme ut modo ministretur
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere aeroplanum ad tugurium. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere aeroplanum ad tugurium. Ctrl+Preme ut modo ministretur
@ -3794,7 +3794,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Emet exe
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Impellere tramen post signale sine mora, etsi signale rubrum est STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Impellere tramen post signale sine mora, etsi signale rubrum est
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere hamaxostichum alii typo oneri STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere tramen alio generi oneris
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum alii typo oneri STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum alii typo oneri
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem alii typo oneri STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem alii typo oneri
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum alii typo oneri STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum alii typo oneri
@ -3807,12 +3807,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Monstrar
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Monstrare iussa navis. Ctrl+Preme ut horarius navis monstretur STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Monstrare iussa navis. Ctrl+Preme ut horarius navis monstretur
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Monstrare iussa aeroplani. Ctrl+Preme ut horarius aeroplani monstretur STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Monstrare iussa aeroplani. Ctrl+Preme ut horarius aeroplani monstretur
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia hamaxostichi STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia traminis
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia vehiculi STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia vehiculi
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia navis STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia navis
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia aeroplani STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia aeroplani
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Actio hamaxostichi currens - preme ut hamaxostichus sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Actio traminis currens - preme ut tramen sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Actio vehiculi currens - preme ut vehiculum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Actio vehiculi currens - preme ut vehiculum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Actio navis currens - preme ut navis sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Actio navis currens - preme ut navis sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Actio aeroplani currens - preme ut aeroplanum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Actio aeroplani currens - preme ut aeroplanum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum
@ -3844,7 +3844,7 @@ STR_VEHICLE_COMMAND_STARTED :{GREEN}Incohatu
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Indicia) STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Indicia)
STR_VEHICLE_NAME_BUTTON :{BLACK}Nominare STR_VEHICLE_NAME_BUTTON :{BLACK}Nominare
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nominare hamaxostichum STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nominare tramen
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Nominare vehiculum STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Nominare vehiculum
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Nominare navem STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Nominare navem
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Nominare aeroplanum STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Nominare aeroplanum
@ -3880,7 +3880,7 @@ STR_VEHICLE_DETAILS_DEFAULT :Solitus
STR_VEHICLE_DETAILS_DAYS :Diebus STR_VEHICLE_DETAILS_DAYS :Diebus
STR_VEHICLE_DETAILS_PERCENT :Per centum STR_VEHICLE_DETAILS_PERCENT :Per centum
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nominare hamaxostichum STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nominare tramen
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nominare vehiculum STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nominare vehiculum
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Nominare navem STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Nominare navem
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nominare aeroplanum STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nominare aeroplanum
@ -3889,18 +3889,18 @@ STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nominare
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Factum: {LTBLUE}{NUM}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Factum: {LTBLUE}{NUM}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Tota capacitas huius hamaxostichi: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Tota capacitas huius traminis:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Vacuum STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Vacuum
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} ex {STATION} STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} a {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} ex {STATION} (x{NUM}) STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} a {STATION} (x{NUM})
STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Onus STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Onus
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Monstrare indicia oneris portatum STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Monstrare indicia oneris portatum
STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Indicia STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Indicia
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Monstrare indicia vehiculorum hamaxostichi STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Monstrare indicia vehiculorum traminis
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacitates STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacitates
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Monstrare capacitates cuiusque vehiculi STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Monstrare capacitates cuiusque vehiculi
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Tota Onera STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Tota Onera
@ -3922,12 +3922,12 @@ STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Eligere
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Eligere oneris typum navi transportandum STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Eligere oneris typum navi transportandum
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Eligere oneris typum aeroplano transportandum STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Eligere oneris typum aeroplano transportandum
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reficere hamaxostichum STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reficere tramen
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reficere vehiculum viarium STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reficere vehiculum viarium
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reficere navem STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reficere navem
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reficere aeroplanum STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reficere aeroplanum
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere hamaxostichum typo oneris electo STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere tramen generi oneris electo
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum viarium typo oneris electo STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum viarium typo oneris electo
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem typo oneris electo STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem typo oneris electo
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum typo oneris electo STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum typo oneris electo
@ -3962,7 +3962,7 @@ STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Mutare m
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Omnia exonerare STR_ORDER_TOGGLE_UNLOAD :{BLACK}Omnia exonerare
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Exonerare si accipitur STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Exonerare si accipitur
STR_ORDER_DROP_UNLOAD :Plene quidquam onerare STR_ORDER_DROP_UNLOAD :Plene quidquam onerare
STR_ORDER_DROP_TRANSFER :Transferre STR_ORDER_DROP_TRANSFER :Transfer
STR_ORDER_DROP_NO_UNLOADING :Non exonerare STR_ORDER_DROP_NO_UNLOADING :Non exonerare
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Mutare modum exonerandi iusso electo STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Mutare modum exonerandi iusso electo
@ -3976,7 +3976,7 @@ STR_ORDER_DROP_REFIT_AUTO_ANY :Oneri parabili
STR_ORDER_SERVICE :{BLACK}Ministratio STR_ORDER_SERVICE :{BLACK}Ministratio
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ire semper STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ire semper
STR_ORDER_DROP_SERVICE_DEPOT :Ministrari si necesse est STR_ORDER_DROP_SERVICE_DEPOT :Ministrari si necesse est
STR_ORDER_DROP_HALT_DEPOT :Consistere STR_ORDER_DROP_HALT_DEPOT :Consiste
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Transilire huic iusso nisi necesse est ministrari STR_ORDER_SERVICE_TOOLTIP :{BLACK}Transilire huic iusso nisi necesse est ministrari
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Indicia vehiculi ad quae spectat ordines conditionales STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Indicia vehiculi ad quae spectat ordines conditionales
@ -4017,7 +4017,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :I ad proximum r
STR_ORDER_GO_TO_NEAREST_HANGAR :I ad proximum tugurium STR_ORDER_GO_TO_NEAREST_HANGAR :I ad proximum tugurium
STR_ORDER_CONDITIONAL :Iussum conditionale STR_ORDER_CONDITIONAL :Iussum conditionale
STR_ORDER_SHARE :Iussa communicare STR_ORDER_SHARE :Iussa communicare
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserere novum iussum ante iussum electum, aut ad finem indicis. Ctrl pressa, iussa stationum sunt 'plene quidquam onerare', iussa interlocorum 'continue', et iussa receptaculorum 'ministrare'. 'Iussa communicare' sive Ctrl facit ut iussa communicentur inter hoc ac electum vehiculum. Pressio in vehiculum aliud transcribit iussa ex illo vehiculo. Si adest iussum receptaculi, vehiculum non automatice ministratur STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserere novum iussum ante iussum electum, aut ad finem indicis. Ctrl pressa, iussa stationum sunt 'plene quidquam onerare', iussa interlocorum 'continue', et iussa receptaculorum 'ministrare'. 'Iussa communicare' sive Ctrl facit ut iussa communicentur inter hoc ac electum vehiculum. Pressio in aliud vehiculum transcribit iussa ex illo vehiculo. Si adest iussum receptaculi, vehiculum non automatice ministratur
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Monstrare omnia vehicula quae hunc horarium communicant STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Monstrare omnia vehicula quae hunc horarium communicant
@ -4028,16 +4028,16 @@ STR_ORDER_GO_NON_STOP_TO_WAYPOINT :I continue per
STR_ORDER_SERVICE_AT :Ministrare ad STR_ORDER_SERVICE_AT :Ministrare ad
STR_ORDER_SERVICE_NON_STOP_AT :Ministrare continue ad STR_ORDER_SERVICE_NON_STOP_AT :Ministrare continue ad
STR_ORDER_NEAREST_DEPOT :Proxmimum STR_ORDER_NEAREST_DEPOT :proxmimum
STR_ORDER_NEAREST_HANGAR :Proxmimum Tugurium STR_ORDER_NEAREST_HANGAR :proxmimum tugurium
STR_ORDER_TRAIN_DEPOT :Receptaculum Hamaxostichorum STR_ORDER_TRAIN_DEPOT :receptaculum traminum
STR_ORDER_ROAD_VEHICLE_DEPOT :Receptaculum Viarium STR_ORDER_ROAD_VEHICLE_DEPOT :receptaculum viarium
STR_ORDER_SHIP_DEPOT :Receptaculum Navium STR_ORDER_SHIP_DEPOT :receptaculum navium
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
STR_ORDER_REFIT_ORDER :(Refice {STRING.dat}) STR_ORDER_REFIT_ORDER :(Reficere {STRING.dat})
STR_ORDER_REFIT_STOP_ORDER :(Refice {STRING.dat} consisteque) STR_ORDER_REFIT_STOP_ORDER :(Reficere {STRING.dat} consisteque)
STR_ORDER_STOP_ORDER :(Consiste) STR_ORDER_STOP_ORDER :(Consiste)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
@ -4051,10 +4051,10 @@ STR_ORDER_UNLOAD :(Exonerare et o
STR_ORDER_UNLOAD_FULL_LOAD :(Exonerare et plene onerare) STR_ORDER_UNLOAD_FULL_LOAD :(Exonerare et plene onerare)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Exonerare et plene quidquam onerare) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Exonerare et plene quidquam onerare)
STR_ORDER_UNLOAD_NO_LOAD :(Exonerare et exire vacue) STR_ORDER_UNLOAD_NO_LOAD :(Exonerare et exire vacue)
STR_ORDER_TRANSFER :(Transferre et onerare) STR_ORDER_TRANSFER :(Transfer et onerare)
STR_ORDER_TRANSFER_FULL_LOAD :(Transferre et plene onerare) STR_ORDER_TRANSFER_FULL_LOAD :(Transfer et plene onerare)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferre et plene quidquam onerare) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer et plene quidquam onerare)
STR_ORDER_TRANSFER_NO_LOAD :(Transferre et exire vacue) STR_ORDER_TRANSFER_NO_LOAD :(Transfer et exi vacue)
STR_ORDER_NO_UNLOAD :(Non exonerare et onerare) STR_ORDER_NO_UNLOAD :(Non exonerare et onerare)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non exonerare et plene onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non exonerare et plene onerare)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non exonerare et plene quidquam onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non exonerare et plene quidquam onerare)
@ -4066,9 +4066,9 @@ STR_ORDER_FULL_LOAD_ANY_REFIT :(Reficere {STRI
STR_ORDER_UNLOAD_REFIT :(Exonerare, reficere {STRING.dat}, et onerare) STR_ORDER_UNLOAD_REFIT :(Exonerare, reficere {STRING.dat}, et onerare)
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Exonerare, reficere {STRING.dat}, et plene onerare) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Exonerare, reficere {STRING.dat}, et plene onerare)
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Exonerare, reficere {STRING.dat}, et plene quidquam onerare) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Exonerare, reficere {STRING.dat}, et plene quidquam onerare)
STR_ORDER_TRANSFER_REFIT :(Transferre, reficere {STRING.dat}, et onerare) STR_ORDER_TRANSFER_REFIT :(Transfer, reficere {STRING.dat}, et onerare)
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferre, reficere {STRING.dat}, et plene onerare) STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer, reficere {STRING.dat}, et plene onerare)
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferre, reficere {STRING.dat}, et plene quidquam onerare) STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer, reficere {STRING.dat}, et plene quidquam onerare)
STR_ORDER_NO_UNLOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et onerare) STR_ORDER_NO_UNLOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et onerare)
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et plene onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et plene onerare)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Non exonerare, reficere {STRING.dat}, et plene quidquam onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Non exonerare, reficere {STRING.dat}, et plene quidquam onerare)
@ -4188,7 +4188,7 @@ STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Ludi Scr
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IA quae imponet ludo proximo STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IA quae imponet ludo proximo
STR_AI_CONFIG_HUMAN_PLAYER :Lusor humanus STR_AI_CONFIG_HUMAN_PLAYER :Lusor humanus
STR_AI_CONFIG_RANDOM_AI :IA Fortuita STR_AI_CONFIG_RANDOM_AI :IA Fortuita
STR_AI_CONFIG_NONE :(nulla) STR_AI_CONFIG_NONE :(nullum)
STR_AI_CONFIG_MOVE_UP :{BLACK}Sursum Movere STR_AI_CONFIG_MOVE_UP :{BLACK}Sursum Movere
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Movere IA electam sursum in indice STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Movere IA electam sursum in indice
@ -4202,7 +4202,7 @@ STR_AI_CONFIG_CHANGE :{BLACK}Eligere
STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Scriptum STR_AI_CONFIG_CHANGE_GAMESCRIPT :Scriptum
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere ludi scriptum alium STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere aliud ludi scriptum
STR_AI_CONFIG_CONFIGURE :{BLACK}Parametra STR_AI_CONFIG_CONFIGURE :{BLACK}Parametra
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Recensere parametra Scripti STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Recensere parametra Scripti
@ -4232,9 +4232,9 @@ STR_AI_SETTINGS_START_DELAY :Quot dies post
# Textfile window # Textfile window
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} LegeMe de {STRING} STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} - {STRING} LegeMe
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} index mutationum de {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} - {STRING} Index Mutationum
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licentia de {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} - {STRING} Licentia
STR_TEXTFILE_WRAP_TEXT :{WHITE}Verba volvere STR_TEXTFILE_WRAP_TEXT :{WHITE}Verba volvere
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Volvere verba fenestrae ut omnia intra adsunt sine vagando STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Volvere verba fenestrae ut omnia intra adsunt sine vagando
STR_TEXTFILE_VIEW_README :{BLACK}Inspicere LegeMe STR_TEXTFILE_VIEW_README :{BLACK}Inspicere LegeMe
@ -4335,8 +4335,8 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Non lice
# Local authority errors # Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} auctoritas vicinalis vetat STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} auctoritas vicinalis vetat
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} auctoritas vicinalis aliud aeroportum in hoc oppido struere vetat STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} auctoritas vicinalis alium aeroportum in hoc oppido struere vetat
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} auctoritas vicinalis aliud aeroportum struere vetat soniti causa STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} auctoritas vicinalis alium aeroportum struere vetat soniti causa
STR_ERROR_BRIBE_FAILED :{WHITE}Largitio tua animadversa est ab inquisitore regionale! STR_ERROR_BRIBE_FAILED :{WHITE}Largitio tua animadversa est ab inquisitore regionale!
# Levelling errors # Levelling errors
@ -4418,7 +4418,7 @@ STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Nimis st
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Nimis stationes autoplaustricae adsunt STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Nimis stationes autoplaustricae adsunt
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Nimis prope aliam stationem STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Nimis prope aliam stationem
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Nimis prope aliud navale STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Nimis prope aliud navale
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Nimis prope aliud aeroportum STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Nimis prope alium aeroportum
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Non licet stationem renominare... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Non licet stationem renominare...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... via oppido est STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... via oppido est
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... viae directio non convenit STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... viae directio non convenit
@ -4457,7 +4457,7 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... sign
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... signum monitorium ab alia societate usum STR_ERROR_BUOY_IS_IN_USE :{WHITE}... signum monitorium ab alia societate usum
# Depot related errors # Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Non licet receptaculum hamaxostichorum hic struere... STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Non licet receptaculum traminum hic struere...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Non licet receptaculum viarium hic struere... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Non licet receptaculum viarium hic struere...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Non licet receptaculum transviarium hic struere... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Non licet receptaculum transviarium hic struere...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Non licet receptaculum navium hic struere... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Non licet receptaculum navium hic struere...
@ -4469,8 +4469,8 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... opor
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... oportet constitam esse in receptaculo STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... oportet constitam esse in receptaculo
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... oportet constitum esse in tugurio STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... oportet constitum esse in tugurio
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Commutare hamaxostichum licet modo dum manet in receptaculo STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Commutare tramen licet modo dum manet in receptaculo
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Hamaxostichus nimis longus STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tramen nimis longum
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Non licet vehiculum reflectere... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Non licet vehiculum reflectere...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... constat ex pluribus unitatibus STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... constat ex pluribus unitatibus
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Typi ferriviarum impares STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Typi ferriviarum impares
@ -4570,27 +4570,27 @@ STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Non lice
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Non licet vehicula communia gregi addere... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Non licet vehicula communia gregi addere...
# Generic vehicle errors # Generic vehicle errors
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Hamaxostichus obstat STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Tramen obstat
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehiculum viarium obstat STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehiculum viarium obstat
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Navis obstat STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Navis obstat
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeroplanum obstat STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeroplanum obstat
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Non licet hamaxostichum reficere... STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Non licet tramen reficere...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Non licet vehiculum reficere... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Non licet vehiculum reficere...
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Non licet navem reficere... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Non licet navem reficere...
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Non licet aeroplanum reficere... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Non licet aeroplanum reficere...
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Non licet hamaxostichum nominare... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Non licet tramen nominare...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Non licet vehiculum nominare... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Non licet vehiculum nominare...
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Non licet navem nominare... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Non licet navem nominare...
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Non licet aeroplanum nominare... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Non licet aeroplanum nominare...
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Non licet hamaxostichum sistere incohareve... STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Non licet tramen sistere incohareve...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Non licet vehiculum viarium sistere incohareve... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Non licet vehiculum viarium sistere incohareve...
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Non licet navem sistere incohareve... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Non licet navem sistere incohareve...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Non licet aeroplanum sistere incohareve... STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Non licet aeroplanum sistere incohareve...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Non licet mittere hamaxostichum ad receptaculum... STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Non licet mittere tramen ad receptaculum...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Non licet mittere vehiculum ad receptaculum... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Non licet mittere vehiculum ad receptaculum...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Non licet mittere navem d receptaculum... STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Non licet mittere navem d receptaculum...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Non licet mittere aeroplanum ad tugurium... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Non licet mittere aeroplanum ad tugurium...
@ -4600,7 +4600,7 @@ STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Non lice
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Non licet emere navem... STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Non licet emere navem...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Non licet emere aeroplanum... STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Non licet emere aeroplanum...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Non licet renominare hamaxostichi typum... STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Non licet renominare traminis typum...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Non licet renominare vehiculi viarii typum... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Non licet renominare vehiculi viarii typum...
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Non licet renominare navis typum... STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Non licet renominare navis typum...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Non licet renominare aeroplani typum.. STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Non licet renominare aeroplani typum..
@ -4650,7 +4650,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vehi
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Non licet iussa communicare... STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Non licet iussa communicare...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Non licet desinere communicationem iussorum... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Non licet desinere communicationem iussorum...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Non licet iussa transcribere... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Non licet iussa transcribere...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... nimis procul ab destinato priore STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... nimis procul a destinato priore
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aeroplano non est satis distantia volatus STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aeroplano non est satis distantia volatus
# Timetable related errors # Timetable related errors
@ -4869,7 +4869,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE.abl :{G=f}Saccharifo
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Sine Nomine STR_SV_UNNAMED :Sine Nomine
STR_SV_TRAIN_NAME :Hamaxostichus {COMMA} STR_SV_TRAIN_NAME :Tramen {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Vehiculum Viarium {COMMA} STR_SV_ROAD_VEHICLE_NAME :Vehiculum Viarium {COMMA}
STR_SV_SHIP_NAME :Navis {COMMA} STR_SV_SHIP_NAME :Navis {COMMA}
STR_SV_AIRCRAFT_NAME :Aeroplanum {COMMA} STR_SV_AIRCRAFT_NAME :Aeroplanum {COMMA}
@ -5114,7 +5114,7 @@ STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :Navis Petrolear
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :Navis Petrolearia CS-Inc. STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :Navis Petrolearia CS-Inc.
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :Navis Vectoria MPS STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :Navis Vectoria MPS
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :Navis Vectoria FFP STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :Navis Vectoria FFP
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Navis Illabans Bakewell 300 STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Aeroscapha Bakewell 300
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Navis Vectoria Chugger-Chug STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Navis Vectoria Chugger-Chug
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Navis Vectoria Shivershake STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Navis Vectoria Shivershake
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Navis Oneraria Yate STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Navis Oneraria Yate
@ -5180,8 +5180,8 @@ STR_FORMAT_INDUSTRY_NAME.abl :{TOWN} {STRING.
STR_FORMAT_WAYPOINT_NAME :{TOWN} Interlocus STR_FORMAT_WAYPOINT_NAME :{TOWN} Interlocus
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Interlocus #{COMMA} STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Interlocus #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Receptaculum Hamaxostichorum STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Receptaculum Traminum
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Receptaculum Hamaxostichorum #{COMMA} STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Receptaculum Traminum #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Receptaculum Viarium STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Receptaculum Viarium
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Receptaculum Viarium #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Receptaculum Viarium #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Receptaculum Navium STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Receptaculum Navium

@ -333,8 +333,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rādīt
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rādīt uzņēmuma autotransporta sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rādīt uzņēmuma autotransporta sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rādīt uzņēmuma kuģu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rādīt uzņēmuma kuģu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rādīt uzņēmuma lidaparātu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rādīt uzņēmuma lidaparātu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Tuvināt skatu STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Pietuvināt skatu
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Tālināt skatu STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Attālināt skatu
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Būvēt sliežu ceļu STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Būvēt sliežu ceļu
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Būvēt ceļus STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Būvēt ceļus
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Būvēt kuģu piestātnes STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Būvēt kuģu piestātnes
@ -472,7 +472,7 @@ STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Atvērt/aizvērt konsoli STR_ABOUT_MENU_TOGGLE_CONSOLE :Atvērt/aizvērt konsoli
STR_ABOUT_MENU_AI_DEBUG :MI/spēles skriptu atkļūdošana STR_ABOUT_MENU_AI_DEBUG :MI/spēles skriptu atkļūdošana
STR_ABOUT_MENU_SCREENSHOT :Ekrānuzņēmums STR_ABOUT_MENU_SCREENSHOT :Ekrānuzņēmums
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā tuvināts ekrānuzņēmums STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā pietuvināts ekrānuzņēmums
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Noklusējuma mēroga ekrānuzņēmums STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Noklusējuma mēroga ekrānuzņēmums
STR_ABOUT_MENU_GIANT_SCREENSHOT :Visas kartes ekrānuzņēmums STR_ABOUT_MENU_GIANT_SCREENSHOT :Visas kartes ekrānuzņēmums
STR_ABOUT_MENU_ABOUT_OPENTTD :Par 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Par 'OpenTTD'
@ -709,6 +709,7 @@ STR_SMALLMAP_TYPE_OWNERS :īpašnieki
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Rādīt zemes kontūras uz kartes STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Rādīt zemes kontūras uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Rādīt transportlīdzekļus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Rādīt transportlīdzekļus uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Rādīt ražotnes uz kartes STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Rādīt ražotnes uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Rādīt kravas plūsmu uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Rādīt pārvadājumu maršrutus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Rādīt pārvadājumu maršrutus uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Rādīt augu valsti uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Rādīt augu valsti uz kartes
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Rādīt zemes īpašniekus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Rādīt zemes īpašniekus uz kartes
@ -758,6 +759,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Rādīt
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Pārslēgt augstumu kartes attēlošanu STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Pārslēgt augstumu kartes attēlošanu
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nerādīt neviena uzņēmuma īpašumus uz kartes STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nerādīt neviena uzņēmuma īpašumus uz kartes
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Rādīt visu uzņēmumu īpašumus uz kartes STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Rādīt visu uzņēmumu īpašumus uz kartes
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nerādīt kravas uz kartes
# Status bar messages # Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Rādīt pēdējo ziņojumu vai avīzes rakstu STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Rādīt pēdējo ziņojumu vai avīzes rakstu
@ -921,10 +923,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijas lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Irānas riāli (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Irānas riāli (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi
@ -962,10 +960,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Izvēlē
############ start of autosave dropdown ############ start of autosave dropdown
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Izslēgta STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Izslēgta
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Katru mēnesi STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :katru mēnesi
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Katrus 3 mēnešus STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :katrus 3 mēnešus
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Katrus 6 mēnešus STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :katrus 6 mēnešus
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Katrus 12 mēnešus STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :katrus 12 mēnešus
############ end of autosave dropdown ############ end of autosave dropdown
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Valoda STR_GAME_OPTIONS_LANGUAGE :{BLACK}Valoda
@ -978,12 +976,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrāna
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes izmērs STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izvēlaties lietotāja saskarnes elementu izmēru STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Standarta STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Parasts
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs izmērs STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvadranta izmērs STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu
@ -1065,7 +1063,7 @@ STR_RIVERS_MODERATE :Vidējs daudzum
STR_RIVERS_LOT :Daudzas STR_RIVERS_LOT :Daudzas
STR_DISASTER_NONE :Nav STR_DISASTER_NONE :Nav
STR_DISASTER_REDUCED :Samazināta STR_DISASTER_REDUCED :samazināta
STR_DISASTER_NORMAL :Parasta STR_DISASTER_NORMAL :Parasta
STR_SUBSIDY_X1_5 :x1.5 STR_SUBSIDY_X1_5 :x1.5
@ -1099,6 +1097,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :spēles iestat
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :uzņēmuma iestatījums (tiek iekļauts saglabājumos, ietekmē tikai jaunās spēles) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :uzņēmuma iestatījums (tiek iekļauts saglabājumos, ietekmē tikai jaunās spēles)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :uzņēmuma iestatījums (tiek iekļauts saglabājumā, ietekmē tikai pašreizējo uzņēmumu) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :uzņēmuma iestatījums (tiek iekļauts saglabājumā, ietekmē tikai pašreizējo uzņēmumu)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Veids:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ierobežo turpmāko sarakstu, rādot tikai izmainītos iestatījumus STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ierobežo turpmāko sarakstu, rādot tikai izmainītos iestatījumus
STR_CONFIG_SETTING_RESTRICT_BASIC :Pamatiestatījumi (parādīt tikai svarīgākos iestatījumus) STR_CONFIG_SETTING_RESTRICT_BASIC :Pamatiestatījumi (parādīt tikai svarīgākos iestatījumus)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Papildu iestatījumi (parādīt iestatījumu vairākumu) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Papildu iestatījumi (parādīt iestatījumu vairākumu)
@ -1135,6 +1135,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimālais s
STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS :Kārtējās izmaksas: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Kārtējās izmaksas: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Būvēšanas ātrums: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Būvēšanas ātrums: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :MI (mākslīgā intelekta) būvniecības darbību daudzuma ierobežošana
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Transportlīdzekļu bojāšanās: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Transportlīdzekļu bojāšanās: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsīdiju reizinātājs: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsīdiju reizinātājs: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Būvēšanas izmaksas: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Būvēšanas izmaksas: {STRING}
@ -1176,6 +1177,7 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT :Atļaut inflāc
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimālais tiltu garums: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimālais tiltu garums: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Būvējamo tiltu maksimālais garums STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Būvējamo tiltu maksimālais garums
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimālais tiltu augstums: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimālais tiltu augstums: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Būvējamo tiltu maksimālais augstums
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimālais tuneļu garums: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimālais tuneļu garums: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Būvējamo tuneļu maksimālais garums STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Būvējamo tuneļu maksimālais garums
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Izejvielu ražotņu manuālā būvniecības metode: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Izejvielu ražotņu manuālā būvniecības metode: {STRING}
@ -1415,7 +1417,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :vidējs
STR_CONFIG_SETTING_AI_PROFILE_HARD :smags STR_CONFIG_SETTING_AI_PROFILE_HARD :smags
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Atļaut MI vairākspēlētāju spēlēs: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Atļaut MI vairākspēlētāju spēlēs: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI (mākslīgā intelekta) nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#darbību kodi, pirms skripti tiek apstādināti: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#darbību kodi, pirms skripti tiek apstādināti: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Apkopju starplaiki procentos: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Apkopju starplaiki procentos: {STRING}
@ -2799,7 +2801,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Iepriek
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Iet pie iepriekšējā parastā gariņa, izlaižot visus pseido/pārkrāsotos/fonta gariņus STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Iet pie iepriekšējā parastā gariņa, izlaižot visus pseido/pārkrāsotos/fonta gariņus
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atlasītā gariņa attēlojums. To attēlojot, izkārtojums netiek ievērots STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atlasītā gariņa attēlojums. To attēlojot, izkārtojums netiek ievērots
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pārvietot gariņu, lai mainītu X un Y vērtības STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pārvietot gariņu, lai mainītu X un Y vērtības
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X garums: {NUM}, Y garums: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Paņemt gariņu STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Paņemt gariņu
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Paņemt gariņu no jebkuras vietas ekrānā STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Paņemt gariņu no jebkuras vietas ekrānā
@ -2973,7 +2974,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informācija
STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums
STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt
STR_GOAL_QUESTION_BUTTON_OK :Labi STR_GOAL_QUESTION_BUTTON_OK :Labi
STR_GOAL_QUESTION_BUTTON_NO :Nē STR_GOAL_QUESTION_BUTTON_NO :Nē
@ -2994,6 +2995,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pārstartēt
STR_GOAL_QUESTION_BUTTON_POSTPONE :Atlikt STR_GOAL_QUESTION_BUTTON_POSTPONE :Atlikt
STR_GOAL_QUESTION_BUTTON_SURRENDER :Padoties STR_GOAL_QUESTION_BUTTON_SURRENDER :Padoties
STR_GOAL_QUESTION_BUTTON_CLOSE :Aizvērt STR_GOAL_QUESTION_BUTTON_CLOSE :Aizvērt
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsīdijas STR_SUBSIDIES_CAPTION :{WHITE}Subsīdijas

@ -434,7 +434,7 @@ STR_BUTTON_RENAME :{BLACK}Pervadin
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą
STR_TOOLTIP_SHADE :{BLACK}Sumažinti langą — rodyti tik lango antraštę STR_TOOLTIP_SHADE :{BLACK}Sumažinti langą — rodyti tik lango antraštę
STR_TOOLTIP_DEBUG :{BLACK}Rodyti papildomą NewGRF derinimo informaciją STR_TOOLTIP_DEBUG :{BLACK}Rodyti papildomą plėtinio derinimo informaciją
STR_TOOLTIP_DEFSIZE :{BLACK}Pakeisti lango dydį į numatytąjį. Spragtelėjus laikant nuspautą Ctrl klavišą, dabartinis lango dydis bus išsaugotas kaip numatytasis STR_TOOLTIP_DEFSIZE :{BLACK}Pakeisti lango dydį į numatytąjį. Spragtelėjus laikant nuspautą Ctrl klavišą, dabartinis lango dydis bus išsaugotas kaip numatytasis
STR_TOOLTIP_STICKY :{BLACK}Uždrausti komandai „Užverti visus langus“ užverti šį langą (komanda „Užverti visus langus“ iškviečiama „Delete“ klavišu) STR_TOOLTIP_STICKY :{BLACK}Uždrausti komandai „Užverti visus langus“ užverti šį langą (komanda „Užverti visus langus“ iškviečiama „Delete“ klavišu)
STR_TOOLTIP_RESIZE :{BLACK}Tempkite už šios vietos, jei norite pakeisti lango matmenis STR_TOOLTIP_RESIZE :{BLACK}Tempkite už šios vietos, jei norite pakeisti lango matmenis
@ -465,9 +465,9 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q
# Measurement tooltip # Measurement tooltip
STR_MEASURE_LENGTH :{BLACK}Atstumas: {NUM} STR_MEASURE_LENGTH :{BLACK}Atstumas: {NUM}
STR_MEASURE_AREA :{BLACK}Sritis: {NUM} x {NUM} STR_MEASURE_AREA :{BLACK}Plotas: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Atstumas: {NUM}{}Aukščių skirtumas: {HEIGHT} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Atstumas: {NUM}{}Aukščių skirtumas: {HEIGHT}
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Sritis: {NUM} x {NUM}{}Aukščių skirtumas: {HEIGHT} STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Plotas: {NUM} x {NUM}{}Aukščių skirtumas: {HEIGHT}
# These are used in buttons # These are used in buttons
@ -568,18 +568,18 @@ STR_SCENEDIT_FILE_MENU_QUIT :Išeiti
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Pagrindinės nuostatos STR_SETTINGS_MENU_GAME_OPTIONS :Pagrindinės nuostatos
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Išplėstinės nuostatos STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Išplėstinės nuostatos
STR_SETTINGS_MENU_SCRIPT_SETTINGS :DI / Žaidimo nustatymai STR_SETTINGS_MENU_SCRIPT_SETTINGS :Dirbtinio intelekto nuostatos
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Papild. grafikos nustatymai (NewGRF) STR_SETTINGS_MENU_NEWGRF_SETTINGS :Plėtinių nuostatos
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Permatomumo nustatymai STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Skaidrumo nuostatos
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Rodyti miestų pavadinimus STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Miestų pavadinimai
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Rodyti stotelių pavadinimus STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stotelių pavadinimai
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Rodyti tarpines stoteles STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Tarpinės stotelės
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Rodyti ženklus STR_SETTINGS_MENU_SIGNS_DISPLAYED :Ženklai
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Rodomi konkurentų ženklai ir pavadinimai STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Varžovų ženklai ir pavadinimai
STR_SETTINGS_MENU_FULL_ANIMATION :Visa animacija STR_SETTINGS_MENU_FULL_ANIMATION :Visa animacija
STR_SETTINGS_MENU_FULL_DETAIL :Visos smulkmenos STR_SETTINGS_MENU_FULL_DETAIL :Visos smulkmenos
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Permatomi pastatai STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Skaidrūs pastatai
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Permatomi stočių ženklai STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Skaidrūs ženklai
############ range ends here ############ range ends here
############ range for file menu starts ############ range for file menu starts
@ -671,7 +671,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ekrano nuotrauk
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Nepriartintas ekrano vaizdas STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Nepriartintas ekrano vaizdas
STR_ABOUT_MENU_GIANT_SCREENSHOT :Fotografuoti viso ekrano vaizdą STR_ABOUT_MENU_GIANT_SCREENSHOT :Fotografuoti viso ekrano vaizdą
STR_ABOUT_MENU_ABOUT_OPENTTD :Apie „OpenTTD“ STR_ABOUT_MENU_ABOUT_OPENTTD :Apie „OpenTTD“
STR_ABOUT_MENU_SPRITE_ALIGNER :Animacinių objektų išdėstytuvas STR_ABOUT_MENU_SPRITE_ALIGNER :Spruklių lygiuoklė
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Rodyti/slėpti apvadus STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Rodyti/slėpti apvadus
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Perjungti paveiktų blokų spalvinimą STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Perjungti paveiktų blokų spalvinimą
############ range ends here ############ range ends here
@ -767,7 +767,7 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COM
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Įprastinės veiklos pelno diagrama STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Įprastinės veiklos pelno diagrama
STR_GRAPH_INCOME_CAPTION :{WHITE}Pajamų diagrama STR_GRAPH_INCOME_CAPTION :{WHITE}Pajamų diagrama
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Prekių vienetų pervežta STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Prekių vienetų pervežta
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Kompanijos pajėgumo reitingas (maksimalus=1000) STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Kompanijos pajėgumo reitingas (didžiausias=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Kompanijos vertė STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Kompanijos vertė
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Krovinių pervežimo tarifai STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Krovinių pervežimo tarifai
@ -1132,10 +1132,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijos Laris
STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse
@ -1239,11 +1235,11 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Perži
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 svarų (£) jūsų valiuta STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 svarų (£) jūsų valiuta
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Keisti pasirinktos valiutos nustatymus STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Keisti pasirinktos valiutos nustatymus
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimalus priešininkų skaičius: {ORANGE}{COMMA} STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Didžiausias priešininkų skaičius: {ORANGE}{COMMA}
STR_NONE :Nėra STR_NONE :Nėra
STR_FUNDING_ONLY :Tik finansavimas STR_FUNDING_ONLY :Tik finansavimas
STR_MINIMAL :Minimalus STR_MINIMAL :Mažiausias
STR_NUM_VERY_LOW :Labai mažas STR_NUM_VERY_LOW :Labai mažas
STR_NUM_LOW :Žemas STR_NUM_LOW :Žemas
STR_NUM_NORMAL :Vidutinis STR_NUM_NORMAL :Vidutinis
@ -1483,8 +1479,8 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :Atnaujinti tran
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Atitinkamas gyvenimas, kai transporto priemonės turėtų būti atnaujinamos STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Atitinkamas gyvenimas, kai transporto priemonės turėtų būti atnaujinamos
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mėnesi{P 0 u ais ų} mažesnis STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mėnesi{P 0 u ais ų} mažesnis
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mėnesi{P 0 u ais ų} didesnis STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mėnesi{P 0 u ais ų} didesnis
STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimali suma reikalinga automatiniam atnaujinimui: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY :Mažiausia suma, reikalinga automatiniam atnaujinimui: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimalus būtinas banko sąskaitos likutis automatiniam transporto priemonės atnaujinimui vykdyti STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Mažiausias būtinas banko sąskaitos likutis automatiniam transporto priemonės atnaujinimui vykdyti
STR_CONFIG_SETTING_ERRMSG_DURATION :Klaidos pranešimo rodymo trukmė: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION :Klaidos pranešimo rodymo trukmė: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Klaidos pranešimų rodymo trukmė, po kurios pranešimas langas bus automatiškai užvertas. Atkreipkite dėmesį, kai kai kurie kritiniai pranešimai automatiškai nėra užveriami STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Klaidos pranešimų rodymo trukmė, po kurios pranešimas langas bus automatiškai užvertas. Atkreipkite dėmesį, kai kai kurie kritiniai pranešimai automatiškai nėra užveriami
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P ė ės žių} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P ė ės žių}
@ -1641,13 +1637,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Skleisti aplink
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Drausti infrastruktūros plėtimą kai nėra tam tinkamų transporto priemonių: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Drausti infrastruktūros plėtimą kai nėra tam tinkamų transporto priemonių: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kai įjungta, infrastruktūra yra galima, jeigu ten taip pat yra galimų automobilių. Tam kad užkirstų kelią, laiko ir pinigų švaistimo nereikalingai infrastruktūrai STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kai įjungta, infrastruktūra yra galima, jeigu ten taip pat yra galimų automobilių. Tam kad užkirstų kelią, laiko ir pinigų švaistimo nereikalingai infrastruktūrai
STR_CONFIG_SETTING_MAX_TRAINS :Didžiausias traukinių skaičius vienam žaidėjui: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :Didžiausias traukinių skaičius vienam žaidėjui: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maksimalus skaičius traukinių, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Didžiausias skaičius traukinių, kuriuos kompanija gali turėti
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Didžiausias automobilių skaičius vienam žaidėjui: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Didžiausias automobilių skaičius vienam žaidėjui: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maksimalus skaičius kelių transporto priemonių, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Didžiausias skaičius automobilių, kuriuos kompanija gali turėti
STR_CONFIG_SETTING_MAX_AIRCRAFT :Didžiausias lėktuvų skaičius vienam žaidėjui: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT :Didžiausias lėktuvų skaičius vienam žaidėjui: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maksimalus skaičius lėktuvų, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Didžiausias skaičius lėktuvų, kuriuos kompanija gali turėti
STR_CONFIG_SETTING_MAX_SHIPS :Didžiausias laivų skaičius vienam žaidėjui: {STRING} STR_CONFIG_SETTING_MAX_SHIPS :Didžiausias laivų skaičius vienam žaidėjui: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maksimalus skaičius laivų, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Didžiausias skaičius laivų, kuriuos kompanija gali turėti
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Uždrausti kompiuteriui traukinius: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Uždrausti kompiuteriui traukinius: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Įjungus šį nustatymą, statyti traukinius kompiuterio žaidėjui bus neįmanoma STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Įjungus šį nustatymą, statyti traukinius kompiuterio žaidėjui bus neįmanoma
@ -1667,7 +1663,7 @@ STR_CONFIG_SETTING_AI_PROFILE_HARD :Sunkus
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Leisti DI Interneto režime: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Leisti DI Interneto režime: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Leisti DI kompiuterio žaidėjus dalyvauti Interneto režime STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Leisti DI kompiuterio žaidėjus dalyvauti Interneto režime
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opkodai prieš skriptus yra nevykdomi: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opkodai prieš skriptus yra nevykdomi: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maksimalus skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Didžiausias skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Techninės apžiūros intervalas procentais: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Techninės apžiūros intervalas procentais: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Įjungus šią nuostatą, techninė apžiūra bus vykdoma vos tik patikimumas nukris iki tam tikros procentinės vertės. Priešingu atveju techninė apžiūra bus vykdoma kas nustatytą dienų skaičių STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Įjungus šią nuostatą, techninė apžiūra bus vykdoma vos tik patikimumas nukris iki tam tikros procentinės vertės. Priešingu atveju techninė apžiūra bus vykdoma kas nustatytą dienų skaičių
@ -1684,7 +1680,7 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Numatytoji nauj
STR_CONFIG_SETTING_NOSERVICE :Atjungti techninę apžiūrą, jei gedimai nenaudojami: {STRING} STR_CONFIG_SETTING_NOSERVICE :Atjungti techninę apžiūrą, jei gedimai nenaudojami: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Jeigu įjungta, tada automobiliams nebus atliekama techninė apžiūra, jeigu jie negalės sugesti STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Jeigu įjungta, tada automobiliams nebus atliekama techninė apžiūra, jeigu jie negalės sugesti
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktyvinti vagonų greičio apribojimą: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktyvinti vagonų greičio apribojimą: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Įjungus šią nuostatą, vagonų maksimalus leistinas greitis įtakos maksimalų viso traukinio greitį STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Įgalinus šią nuostatą, vagonų didžiausias leistinas greitis įtakos viso traukinio greitį
STR_CONFIG_SETTING_DISABLE_ELRAILS :Uždrausti elektrinius bėgius: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS :Uždrausti elektrinius bėgius: {STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Įjungiant šį nustatymą išjungia elektrifikuotų bėgių reikalavimą padaryti elektrinius variklius veikti ant jų STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Įjungiant šį nustatymą išjungia elektrifikuotų bėgių reikalavimą padaryti elektrinius variklius veikti ant jų
@ -1727,7 +1723,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Spalvotos nauji
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Metai, kai laikraščių antraštės tampa spalvotos. Iki tol jos būna monochominės STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Metai, kai laikraščių antraštės tampa spalvotos. Iki tol jos būna monochominės
STR_CONFIG_SETTING_STARTING_YEAR :Žaidimo pradžia: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Žaidimo pradžia: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Tolygi ekonomika (daug, bet nežymių pokyčių): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Tolygi ekonomika (daug, bet nežymių pokyčių): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Jeigu įjungta, pramonės gamybos pajėgumas kis dažniau ir mažesniais žingsniais. Šis nustatymas dažniausiai neturi efekto, jeigu pramonės tipai yra numatyti NewGRF STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Įgalinus nuostatą pramonės įmonių gamybos pajėgumai kis dažniau ir mažesniais žingsniais. Ši nuostata greičiausiai neturės jokios įtakos, jei pramonės įmonė yra aprašyta papildomame plėtinyjeipai yra numatyti NewGRF
STR_CONFIG_SETTING_ALLOW_SHARES :Leisti pirkti kitų kompanijų akcijas: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Leisti pirkti kitų kompanijų akcijas: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Leisti pirkti bei parduoti kitų kompanijų akcijas. Akcijos yra platinamos tik įmonei sulaukus tam tikro amžiaus STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Leisti pirkti bei parduoti kitų kompanijų akcijas. Akcijos yra platinamos tik įmonei sulaukus tam tikro amžiaus
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Grynojo pelno dalis, mokama tiekėjų sistemoms: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Grynojo pelno dalis, mokama tiekėjų sistemoms: {STRING}
@ -1785,7 +1781,7 @@ STR_CONFIG_SETTING_SNAP_RADIUS :Langų traukos
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Atstumas tarp langelių. Prieš tai pajudintas langelis automatiškai sulygiuojamas su šalia esančiu langeliu STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Atstumas tarp langelių. Prieš tai pajudintas langelis automatiškai sulygiuojamas su šalia esančiu langeliu
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 is iai ių} STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 is iai ių}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Išjungta STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Išjungta
STR_CONFIG_SETTING_SOFT_LIMIT :Didž. skaičius langų (nelipnių): {STRING} STR_CONFIG_SETTING_SOFT_LIMIT :Didžiausias nelipnių langų skaičius: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Skaičius nelipnių atidarytų langelių. Prieš tai seni atidaryti langeliai automatiškai užsidarys, kad paliktų daugiau vietos ekrane naujiems langeliams STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Skaičius nelipnių atidarytų langelių. Prieš tai seni atidaryti langeliai automatiškai užsidarys, kad paliktų daugiau vietos ekrane naujiems langeliams
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :Išjungta STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :Išjungta
@ -1839,7 +1835,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :„Simetriškas
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Pasiskirstymo režimas paštui: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Pasiskirstymo režimas paštui: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus išsiųsta apytiksliai tiek pat pašto maišų, kaip ir iš B į A. „Asimetriško“ režimo atveju, pašto srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad pašto srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus išsiųsta apytiksliai tiek pat pašto maišų, kaip ir iš B į A. „Asimetriško“ režimo atveju, pašto srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad pašto srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Pasiskirstymo režimas „šarvuotoms“ krovinių rūšims: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Pasiskirstymo režimas „šarvuotoms“ krovinių rūšims: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :„Šarvuotų“ krovinių rūšiai priskiriamos brangenybės (vidutinio klimato juostoje), deimantai (subtropinio klimato juostoje) ir auksas (subarktinio klimato juostoje). Įvairūs NewGRF papildiniai gali šitai pakeisti. „Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Žaidžiant subarktinio klimato juostoje, rekomenduojama pasirinkti asimetrišką krovinių paskirstymo algoritmą, nes bankai, priėmę auksą, atgal nieko nesiųs. Kitose klimato juostose galima pasirinkti ir asimetrišką algoritmą, nes kroviniai gali keliauti į abi maršruto puses. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :„Šarvuotų“ krovinių rūšiai priskiriamos brangenybės (vidutinio klimato juostoje), deimantai (subtropinio klimato juostoje) ir auksas (subarktinio klimato juostoje), bet tai dar gali priklausyti ir nuo aktyvių plėtinių. „Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Žaidžiant subarktinio klimato juostoje, rekomenduojama pasirinkti asimetrišką krovinių paskirstymo algoritmą, nes bankai, priėmę auksą, atgal nieko nesiųs. Kitose klimato juostose galima pasirinkti ir asimetrišką algoritmą, nes kroviniai gali keliauti į abi maršruto puses.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Pasiskirstymo režimas kitoms krovinių rūšims: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Pasiskirstymo režimas kitoms krovinių rūšims: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Rekomenduojama pasirinkti arba asimetrinį, arba originalų algoritmą. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Rekomenduojama pasirinkti arba asimetrinį, arba originalų algoritmą.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Pasiskirstymo tikslumas: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Pasiskirstymo tikslumas: {STRING}
@ -1931,11 +1927,11 @@ STR_CONFIG_ERROR :{WHITE}Klaida n
STR_CONFIG_ERROR_ARRAY :{WHITE}... klaida masyve '{STRING}' STR_CONFIG_ERROR_ARRAY :{WHITE}... klaida masyve '{STRING}'
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... netinkama reikšmė '{STRING}' kintamąjam '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... netinkama reikšmė '{STRING}' kintamąjam '{STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... nustatymo eilutės gale netinkami simboliai '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... nustatymo eilutės gale netinkami simboliai '{STRING}'
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoruojamas NewGRF '{STRING}': GRF ID dublikatas '{STRING}' STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... plėtinys '{STRING}' ignoruojamas: GRF ID dublikatas '{STRING}'
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoruojamas klaidingas NewGRF '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoruojamas klaidingas plėtinys '{STRING}': {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nerastas STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nerastas
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :nesaugus statiniam naudojimui STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :nesaugus statiniam naudojimui
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sisteminis NewGRF STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sisteminis plėtinys
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nesuderinamas su šia OpenTTD versija STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nesuderinamas su šia OpenTTD versija
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :nežinomas STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :nežinomas
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... netinkamas suspaudimo lygis '{STRING}' STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... netinkamas suspaudimo lygis '{STRING}'
@ -2135,7 +2131,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Vardas
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Žaidimo pavadinimas STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Žaidimo pavadinimas
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Žaidejai STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Žaidejai
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Žaidžia / maksimaliai žaidėjų STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Klientų tinkle / Didžiausias leistinas skaičius
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Žemėlapio dydis STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Žemėlapio dydis
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Žaidimo žemėlapio dydis{}Pragtelėjus rušiuojama pagal dydį STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Žaidimo žemėlapio dydis{}Pragtelėjus rušiuojama pagal dydį
@ -2162,7 +2158,7 @@ STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Apsaugo
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVERIS IŠJUNGTAS STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVERIS IŠJUNGTAS
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVERIS PILNAS STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVERIS PILNAS
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSIJŲ NESUTAPIMAS STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSIJŲ NESUTAPIMAS
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}PAPILD. GRAFIKOS NEATITIKIMAS STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEATITINKA PLĖTINYS
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Jungtis STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Jungtis
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atnaujinti serverį STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atnaujinti serverį
@ -2189,8 +2185,8 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Apsaugok
STR_NETWORK_START_SERVER_UNADVERTISED :Ne STR_NETWORK_START_SERVER_UNADVERTISED :Ne
STR_NETWORK_START_SERVER_ADVERTISED :Taip STR_NETWORK_START_SERVER_ADVERTISED :Taip
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P as ai ų} STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P as ai ų}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalus klientų skaičius: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Didžiausias klientų skaičius:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pasirinkite maksimalų klientų skaičių. Nebūtinai visos jungtys turi buti užpildytos STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pasirinkite didžiausią klientų skaičių. Nebūtinai visos jungtys turi būti užpildytos
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} kompanij{P a os ų} STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} kompanij{P a os ų}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Daugiausia kompanijų: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Daugiausia kompanijų:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Riboti serverį iki tam tikro skaičiaus kompanijų STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Riboti serverį iki tam tikro skaičiaus kompanijų
@ -2341,7 +2337,7 @@ STR_NETWORK_CHAT_OSKTITLE :{BLACK}Įveskit
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nerastas tinklo įrenginys arba sukompiliuota be ENABLE_NETWORK STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nerastas tinklo įrenginys arba sukompiliuota be ENABLE_NETWORK
STR_NETWORK_ERROR_NOSERVER :{WHITE}Nerado nei vieno žaidimo tinkle STR_NETWORK_ERROR_NOSERVER :{WHITE}Nerado nei vieno žaidimo tinkle
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Serveris neatsakė į užklausą STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Serveris neatsakė į užklausą
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Nepavyko prisijungti dėl Papild. grafikos neatitikimo STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Nepavyko prisijungti dėl netinkamo plėtinio
STR_NETWORK_ERROR_DESYNC :{WHITE}Žaidimo tinkle sinchronizacija nepavyko STR_NETWORK_ERROR_DESYNC :{WHITE}Žaidimo tinkle sinchronizacija nepavyko
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Nutruko ryšys STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Nutruko ryšys
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Negali atverti išsaugoto žaidimo STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Negali atverti išsaugoto žaidimo
@ -2367,7 +2363,7 @@ STR_NETWORK_ERROR_CLIENT_DESYNC :sinchronizacijo
STR_NETWORK_ERROR_CLIENT_SAVEGAME :negali užkrauti žemėlapio STR_NETWORK_ERROR_CLIENT_SAVEGAME :negali užkrauti žemėlapio
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :prarastas ryšys STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :prarastas ryšys
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokolo klaida STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokolo klaida
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Papild. grafikos neatitikimas STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Neatitinka plėtinys
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :Neautorizuota STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :Neautorizuota
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :gautas neteisingas arba nelauktas paketas STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :gautas neteisingas arba nelauktas paketas
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :bloga versija STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :bloga versija
@ -2488,17 +2484,17 @@ STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, pa
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD
# Transparency settings window # Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Permatomumo nustatymai STR_TRANSPARENCY_CAPTION :{WHITE}Skaidrumo nuostatos
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Nustatyti stočių ženklų permatomumą. Ctrl+Click to užrakinti. STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Perjungti ženklų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Nustatyti medžių permatomumą . Ctrl+Click to užrakinti. STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Perjungti medžių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Nustatyti namų permatomumą . Ctrl+Click užrakinti. STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Perjungti namų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Nustatyti pramoninių pastatų permatomumą . Ctrl+Click užrakinti STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Perjungti pramonės įmonių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti statomų pastatų, tokių kaip stotys, garažai ir kontrolės punktai, permatomumą. Ctrl+Click užrakinti. STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti stotelių, garažų ir panašių pastatų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Nustatyti tiltų permatomumą. Ctrl+Click užrakinti STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Perjungti tiltų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti pastatų, tokių kaip švyturiai ir antenos, permatomumą.Ctrl+Click užrakinti STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti švyturių, siųstuvų ir panašių statinių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų permatomumą . Ctrl+Click užrakinti. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovimo indikatorių permatomumą. Ctrl+Click užrakinti STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovos indikatorių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nustatyti objektus nematomais vietoje permatomų STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Pasirinkti tarp skaidrių ir nematomų objektų
# Linkgraph legend window # Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Krovinių srautai STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Krovinių srautai
@ -2571,7 +2567,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Statyti
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Pasirinkti stoties klasę rodymui STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Pasirinkti stoties klasę rodymui
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Pasirinkti stoties statymo tipą STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Pasirinkti stoties statymo tipą
STR_STATION_CLASS_DFLT :Numatytoji stotis STR_STATION_CLASS_DFLT :Numatytoji stotelė
STR_STATION_CLASS_WAYP :Keliarodžiai STR_STATION_CLASS_WAYP :Keliarodžiai
# Signal window # Signal window
@ -2809,7 +2805,7 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stotelė
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Oro uosto klasė: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Oro uosto klasė: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Oro uosto pavadinimas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Oro uosto pavadinimas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Oro uosto žemės plotelio pavadinimas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Oro uosto žemės plotelio pavadinimas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}Plėtinys: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Krovinys priimtas: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Krovinys priimtas: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Geležinkelių greičio limitas: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Geležinkelių greičio limitas: {LTBLUE}{VELOCITY}
@ -2862,7 +2858,7 @@ STR_LAI_TREE_NAME_TREES :Medžiai
STR_LAI_TREE_NAME_RAINFOREST :Atogrąžų miškas STR_LAI_TREE_NAME_RAINFOREST :Atogrąžų miškas
STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktusiniai augalai STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktusiniai augalai
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Geležinkelio stotis STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Geležinkelio stotelė
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Lėktuvo angaras STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Lėktuvo angaras
STR_LAI_STATION_DESCRIPTION_AIRPORT :Oro uostas STR_LAI_STATION_DESCRIPTION_AIRPORT :Oro uostas
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Sunkvežimių pakrovimo aikštelė STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Sunkvežimių pakrovimo aikštelė
@ -3010,48 +3006,48 @@ STR_GENERATION_PREPARING_SCRIPT :{BLACK}Skriptas
STR_GENERATION_PREPARING_GAME :{BLACK}Ruošiamas žaidimas STR_GENERATION_PREPARING_GAME :{BLACK}Ruošiamas žaidimas
# NewGRF settings # NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Papild. grafikos nustatymai (NewGRF) STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Plėtinių nuostatos
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Išsami NewGRF informacija STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Išsami plėtinio informacija
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktyvios NewGRF bylos STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktyvūs plėtiniai
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktyvios NewGRF bylos STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktyvūs plėtiniai
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Rinkinys: STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Rinkinys:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Įrašo filtravimas: STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtras:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Įkrauti pasirinktą nuostatų rinkinį STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Įkelti pasirinktą plėtinių rinkinį
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Išsaugoti rinkinį STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Išsaugoti rinkinį
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti esamą sąrašą kaip rinkinį STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti esamą sąrašą kaip plėtinių rinkinį
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Įvesti vardą nuostatai STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Įvesti rinkinio pavadinimą
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Ištrinti rinkinį STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Ištrinti rinkinį
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ištrinti pasirinktą nuostatų rinkinį STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ištrinti pasirinktą plėtinių rinkinį
STR_NEWGRF_SETTINGS_ADD :{BLACK}Pridėti STR_NEWGRF_SETTINGS_ADD :{BLACK}Pridėti
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Įtraukti pažymėtus Papild. grafikos failus į jūsų nustatymus STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Įtraukti pasirinktą plėtinį į aktyvių plėtinių sąrašą
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Nuskaityti dar kartą failus STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Nuskaityti dar kartą failus
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Atnaujinti prieinamų Papild. grafikos failų sąrašą STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Atnaujinti galimų plėtinių sąrašą
STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Pašalinti STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Pašalinti
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Pašalinti pažymėtą Papild. grafikos failą iš sąrašo STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Pašalinti pasirinktą plėtinį iš sąrašo
STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Aukštyn STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Aukštyn
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Perkelti pažymėtus Papild. grafikos failus sąraše aukštyn STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Paslinkti pasirinktą plėtinį sąrašu aukštyn
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Žemyn STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Žemyn
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Perkelti pažymėtus Papild. grafikos failus sąraše žemyn STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Paslinkti pasirinktą plėtinį sąrašu žemyn
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Atnaujinti STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Atnaujinti
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Atnaujinti grafikos failus, jei yra įdiegta naujesnė versija STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Atnaujinti plėtinius, jei yra įdiegta naujesnė versija
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Įdiegtų papild. grafikos failų sąrašas. STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Aktyvių plėtinių sąrašas
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nustatyti parametrus STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Plėtinio nuostatos
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Rodyti parametrus STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Rodyti nuostatas
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Kaitalioti paletę STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Perjungti spalvų paletę
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Kaitalioja parinkto NewGRF paletę.{}Darykite jei pajungta grafika nuspalvinta rožine spalva STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Perjunkite spalvų paletę, jei pasirinkto plėtinio objektai žaidime yra nuspalvinti rožine spalva
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Pritaikyti pakeitimus STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Taikyti pokyčius
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Rasti ieškomą turinį tinkle STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Rasti ieškomą turinį tinkle
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Patikrinti ar trūkstamas turinys gali būti rastas internete STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Patikrinti ar trūkstamas turinys gali būti rastas internete
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Failo vardas: {SILVER}{STRING} STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Failo pavadinimas: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija: {SILVER}{NUM} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5suma: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametrai: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Nuostatos: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Atitinkamas failas nerastas STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Atitinkamas failas nerastas
@ -3060,57 +3056,60 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nesuderina
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Išsaugoti rinkinį STR_SAVE_PRESET_CAPTION :{WHITE}Išsaugoti rinkinį
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Sąrašas visų rinkinių STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Visų rinkinių sąrašas
STR_SAVE_PRESET_TITLE :{BLACK}Įveskite rinkinio pavadinimą STR_SAVE_PRESET_TITLE :{BLACK}Įveskite rinkinio pavadinimą
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Šiuo metu pasirinktas rinkinio pavadinimas STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Šiuo metu pasirinktas rinkinio pavadinimas
STR_SAVE_PRESET_CANCEL :{BLACK}Atšaukti STR_SAVE_PRESET_CANCEL :{BLACK}Atšaukti
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nieko nedaryti ir grįžti atgal STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nieko nedaryti ir grįžti atgal
STR_SAVE_PRESET_SAVE :{BLACK}Išsaugoti STR_SAVE_PRESET_SAVE :{BLACK}Išsaugoti
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Iššsaugoti rinkinį pasiriktu pavadinimu STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti rinkinį pasiriktu pavadinimu
# NewGRF parameters window # NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Pakeisti NewGRF parametrus STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Plėtinio nuostatos
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Uždaryti STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Užverti
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Atstatyti STR_NEWGRF_PARAMETERS_RESET :{BLACK}Atstatyti
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Nustayti pradines reikšmes visiems parametrams STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Atstatyti pradines reikšmes visoms nuostatoms
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametras {NUM} STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Nuostata {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Parametrų skaičius: {ORANGE}{NUM} STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Nuostatų skaičius: {ORANGE}{NUM}
# NewGRF inspect window # NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Apžiūrėti - {STRING} STR_NEWGRF_INSPECT_CAPTION :{WHITE}Apžiūrėti - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Tėvas STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Viršobjektis
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Apžiūrėti objektą iš tėvo apimties STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Apžiūrėti objektą iš viršobjekčio srities
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} ties {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} ties {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objektas STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objektas
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Geležinkėlio tipas STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Bėgio tipas
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF kintamojo 60+x parametras (šešioliktainėje sist.) STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Plėtinio kintamojo 60+x parametras (šešioliktainėje sistemoje)
# Sprite aligner window # Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Išdėstymo animacinis objektas {COMMA} ({STRING}) STR_SPRITE_ALIGNER_CAPTION :{WHITE}Lygiuojamas spruklys {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Kitas animacinis objektas STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Tolesnis spruklys
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Pereiti prie kito animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pradžią pabaigoje STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Įkelti tolesnį spruklį
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Pereiti prie animacinio objekto STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nurodyti spruklį
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Pereiti prie nurodyto animacinio objekto. Jeigu objektas nėra įprastas animacinis objektas, pereiti prie kito įprasto STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Įkelti nurodytą spruklį. Jei nurodytas spruklys nėa normalus, įkelti tolesnį normalų
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Buvęs animacinis objektas STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Ankstesnis spruklys
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Pereiti prie buvusio animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pabaigą pradžioje STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Įkelti ankstesnį spruklį
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atvaizdavimas dabartinio pasirinkto sprite. Suderinamumas yra ignoruojamas, rengiant šį sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Pasirinkto spruklio atvaizdas, nekreipiant dėmesio į lygiavimą
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Perkelti sprite aplink, keičiant X ir Y atsvaras STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Paslinkti spruklį, keičiant X ir Y poslinkius
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X atsvara: {NUM}, Y atsvara: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Atkurti
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti sprite STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Atkurti numatytuosius santykinius poslinkius
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkite sprite iš bet kurios vietos ekrane STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Absoliutus)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Santykinis)
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Eiti į sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti spruklį
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkti spruklį iš bet kurios vietos ekrane
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Įkelti spruklį
# NewGRF (self) generated warnings/errors # NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Įspėjimas: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Įspėjimas: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Klaida: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Klaida: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalinė klaida: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Lemtingoji klaida: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ištiko nepataisoma NewGRF klaida: {}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Įvyko lemtingoji plėtinio klaida: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neveiks su TTDPatch versija nurodyta pagal OpenTTD. STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neveiks su TTDPatch versija nurodyta pagal OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} skirtas {STRING} TTD versijai. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} skirtas {STRING} TTD versijai.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} yra pritaikytas naudojimui su {STRING} STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} yra pritaikytas naudojimui su {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Neteisingas parametras {1:STRING}: parametras {STRING} ({NUM}) STR_NEWGRF_ERROR_INVALID_PARAMETER :Neteisingas parametras {1:STRING}: parametras {STRING} ({NUM})
@ -3118,9 +3117,9 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} turi
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} turi būti įkeltas po {STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} turi būti įkeltas po {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} reikalauja OpenTTD versijos {STRING} arba naujesnės STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} reikalauja OpenTTD versijos {STRING} arba naujesnės
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF failas, kurį turėjo išversti STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF failas, kurį turėjo išversti
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Įkelta per daug NewGRF STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Įkelta per daug plėtinių
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Įkėlimas {1:STRING} kaip statinio NewGRF su {STRING} gali sukelti desinchronizacijas STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Plėtinio {1:STRING} įkėlimas su {STRING} gali išderinti žaidimą
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Netikėtas spruklys (spruklys {3:NUM}) STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Netikėtas spruklys ({3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Nežinoma veiksmo 0 savybė {4:HEX} (spruklys {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Nežinoma veiksmo 0 savybė {4:HEX} (spruklys {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Bandymas panaudoti neteisingą ID (spruklys {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Bandymas panaudoti neteisingą ID (spruklys {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} turi sugadintą spruklį. Visi sugadinti sprukliai bus rodomi kaip raudoni klaustukai (?) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} turi sugadintą spruklį. Visi sugadinti sprukliai bus rodomi kaip raudoni klaustukai (?)
@ -3129,7 +3128,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Skaitymas už p
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Šiuo metu naudojamam grafikos rinkiniui trūksta keleto spruklių.{}Atnaujinkite pagrindinį grafikos rinkinį STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Šiuo metu naudojamam grafikos rinkiniui trūksta keleto spruklių.{}Atnaujinkite pagrindinį grafikos rinkinį
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Šiuo metu naudojamam pagrindinės grafikos rinkiniui trūsta keleto spruklių. {}Atnaujinkite pagrindinės grafikos rinkinį. {} Kadangi žaidžiate {YELLOW} negalutinę, vis dar kuriamą OpenTTD versiją, {WHITE}, jums, ko gero, reikėtų įdiegti atitinkamą{YELLOW}naujausią, negalutinį pagrindinės grafikos rinkinį.{WHITE} STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Šiuo metu naudojamam pagrindinės grafikos rinkiniui trūsta keleto spruklių. {}Atnaujinkite pagrindinės grafikos rinkinį. {} Kadangi žaidžiate {YELLOW} negalutinę, vis dar kuriamą OpenTTD versiją, {WHITE}, jums, ko gero, reikėtų įdiegti atitinkamą{YELLOW}naujausią, negalutinį pagrindinės grafikos rinkinį.{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Pageidautas GRF resursas yra neprieinamas (spruklys {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Pageidautas GRF resursas yra neprieinamas (spruklys {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungta: {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungtas {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neteisingas/nežinomas spruklio išdėstymo formatas (spruklys {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neteisingas/nežinomas spruklio išdėstymo formatas (spruklys {3:NUM})
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
@ -3138,12 +3137,12 @@ STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Jūs no
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Negalima pridėti failo: pasikartojantis GRF ID STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Negalima pridėti failo: pasikartojantis GRF ID
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Atitinkamas failas nerastas (panaudotas suderinamas grafikos failas) STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Atitinkamas failas nerastas (panaudotas suderinamas grafikos failas)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Neįmanoma pridėti failo: pasiektas NewGRF failų limitas STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Neįmanoma pridėti failo: pasiektas plėtinių failų limitas
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Suderinami grafikos failai panaudoti vietoj trūkstamų STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Suderinami grafikos failai panaudoti vietoj trūkstamų
STR_NEWGRF_DISABLED_WARNING :{WHITE}Trūkstami grafikos failai nenaudojami STR_NEWGRF_DISABLED_WARNING :{WHITE}Trūkstami grafikos failai nenaudojami
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Trūksta GRF failų STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Trūksta GRF failų
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Paleidimas gali užlaužti OpenTTD. Neraportuokite šios rūšies gedimų!{}Ar norite paleisti toliau? STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Paleidimas gali išderinti ar užstrigdinti OpenTTD. Nepildykite klaidų pranešimų dėl šių problemų.{}Ar norite paleisti žaidimą?
# NewGRF status # NewGRF status
STR_NEWGRF_LIST_NONE :Nėra STR_NEWGRF_LIST_NONE :Nėra
@ -3152,14 +3151,14 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Rasti s
STR_NEWGRF_LIST_MISSING :{RED}Trūkstami failai STR_NEWGRF_LIST_MISSING :{RED}Trūkstami failai
# NewGRF 'it's broken' warnings # NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}NewGRF elgesys '{0:STRING}' gali desinchronizuoti ir/arba nutraukti žaidimą STR_NEWGRF_BROKEN :{WHITE}Plėtinys '{0:STRING}' gali išderinti ar net nutraukti žaidimą.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Tai pakeitė varomo vagono būseną '{1:ENGINE}' kai ji nėra depe. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Transporto priemonės '{1:ENGINE}' būsena pasikeitė jai nesant garaže/depe/angare
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Tai pakeitė transporto priemonės '{1:ENGINE}' ilgį kai ji nėra depe STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Transporto priemonės '{1:ENGINE}' ilgis pasikeitė jai nesant garaže/depe/angare
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Transporto priemonės '{1:ENGINE}' talpa pasikeitė jai nesant depe STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Transporto priemonės '{1:ENGINE}' talpa pasikeitė jai nesant garaže/depe/angare
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Traukinys '{VEHICLE}' priklausantis '{COMPANY}' yra netinkamo ilgio. Tai tikriausiai nutiko dėl netinkamo NewGRF. Žaidimas gali būti išsinchronizuotas arba išjungtas STR_BROKEN_VEHICLE_LENGTH :{WHITE}Traukinys '{VEHICLE}' priklausantis '{COMPANY}' yra netinkamo ilgio. Tai tikriausiai nutiko dėl netinkamo plėtinio. Žaidimas gali būti išderintas ar net išjungtas
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' teikia neteisingą informaciją STR_NEWGRF_BUGGY :{WHITE}Plėtinys '{0:STRING}' teikia neteisingą informaciją
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}'{1:ENGINE}' variklio krovinio/pertvarkymo informacija skiriasi nuo pirkinių sąrašo po pastatymo. Tai gali sukelti neteisingus automatiško atnaujinimo arba pertvarkymo rezultatus STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Transporto priemonės '{1:ENGINE}' talpa skiriasi nuo nurodytos galimų priemonių sąraše. Automatinis atnaujinimas gali tinkamai neveikti
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' sukėle begalinį ciklą produkcijos atgaliniame kvietime STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' sukėle begalinį ciklą produkcijos atgaliniame kvietime
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietimas {1:HEX} grąžino nežinomą/klaidingą atsakymą {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietimas {1:HEX} grąžino nežinomą/klaidingą atsakymą {2:HEX}
@ -3167,17 +3166,17 @@ STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietima
STR_NEWGRF_INVALID_CARGO :<netinkamas krovinys> STR_NEWGRF_INVALID_CARGO :<netinkamas krovinys>
STR_NEWGRF_INVALID_CARGO_ABBREV :?? STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} vnt. <netinkamo krovinio> STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} vnt. <netinkamo krovinio>
STR_NEWGRF_INVALID_ENGINE :<netinkamas variklis> STR_NEWGRF_INVALID_ENGINE :<netinkamas transporto priemonės tipas>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<netinkama industrija> STR_NEWGRF_INVALID_INDUSTRYTYPE :<netinkama pramonės įmonė>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<neteisinga transporto priemonė> STR_INVALID_VEHICLE :<neteisinga transporto priemonė>
# NewGRF scanning window # NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Tikrinami NewGRF STR_NEWGRF_SCAN_CAPTION :{WHITE}Tikrinami plėtiniai
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Nuskaitomi NewGRF. Tai gali užtrukti, priklausomai nuo kiekio... STR_NEWGRF_SCAN_MESSAGE :{BLACK}Nuskaitomi plėtiniai. Tai gali užtrukti, priklausomai nuo kiekio...
STR_NEWGRF_SCAN_STATUS :{BLACK}Nuskaitomi {NUM} NewGRF{P "" "" ""} iš paskaičiuotų {NUM} NewGRF{P "" "" ""} STR_NEWGRF_SCAN_STATUS :{BLACK}Nuskaityti {NUM} plėtin{P ys iai ių} iš {NUM}
STR_NEWGRF_SCAN_ARCHIVES :Ieškoma archyvų STR_NEWGRF_SCAN_ARCHIVES :Ieškoma archyvuose
# Sign list window # Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Ženklų sąrašas - {COMMA} ženkl{P as ai ų} STR_SIGN_LIST_CAPTION :{WHITE}Ženklų sąrašas - {COMMA} ženkl{P as ai ų}
@ -3271,7 +3270,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas
STR_GOAL_QUESTION_CAPTION_ERROR :Klaida STR_GOAL_QUESTION_CAPTION_ERROR :Klaida
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti
STR_GOAL_QUESTION_BUTTON_OK :Gerai STR_GOAL_QUESTION_BUTTON_OK :Gerai
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@ -3290,6 +3289,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pradėti iš na
STR_GOAL_QUESTION_BUTTON_POSTPONE :Atidėti STR_GOAL_QUESTION_BUTTON_POSTPONE :Atidėti
STR_GOAL_QUESTION_BUTTON_SURRENDER :Pasiduoti STR_GOAL_QUESTION_BUTTON_SURRENDER :Pasiduoti
STR_GOAL_QUESTION_BUTTON_CLOSE :Uždaryti STR_GOAL_QUESTION_BUTTON_CLOSE :Uždaryti
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidijos STR_SUBSIDIES_CAPTION :{WHITE}Subsidijos
@ -3378,10 +3378,10 @@ STR_CARGO_RATING_OUTSTANDING :Nuostabus
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame ekrane. Ctrl+Click atidaro naują peržiūros langą su vaizdu į šią stotį STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame ekrane. Ctrl+Click atidaro naują peržiūros langą su vaizdu į šią stotį
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stoties pavadinimą STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stoties pavadinimą
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotis STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotelė
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotis STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotelė
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotis STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotelė
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotis STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotelė
STR_STATION_VIEW_RENAME_STATION_CAPTION :Pervardinti stotį STR_STATION_VIEW_RENAME_STATION_CAPTION :Pervardinti stotį
@ -3419,7 +3419,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
STR_FINANCES_TOTAL_CAPTION :{WHITE}Iš viso: STR_FINANCES_TOTAL_CAPTION :{WHITE}Iš viso:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas
STR_FINANCES_LOAN_TITLE :{WHITE}Paskola STR_FINANCES_LOAN_TITLE :{WHITE}Paskola
STR_FINANCES_MAX_LOAN :{WHITE}Maksimali paskola: {BLACK}{CURRENCY_LONG} STR_FINANCES_MAX_LOAN :{WHITE}Didžiausia paskola: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Skolintis {CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Skolintis {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Skolintis daugiau. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus pasiskolinta didžiausia įmanoma suma STR_FINANCES_BORROW_TOOLTIP :{BLACK}Skolintis daugiau. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus pasiskolinta didžiausia įmanoma suma
@ -3614,10 +3614,10 @@ STR_PURCHASE_INFO_ALL_BUT :visiems krovini
STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. traukos jėga: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. traukos jėga: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :BLACK}Automobilių sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobilių sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus slepiamas/rodomas sąraše
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laivų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laivų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, laivas bus slepiamas/rodomas sąraše
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lėktuvas bus slepiamas/rodomas sąraše
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Pirkti STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkti STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkti
@ -4180,7 +4180,7 @@ STR_TIMETABLE_DAYS.kam :{COMMA} dien{P
STR_TIMETABLE_DAYS.ka :{COMMA} dien{P ą as ų} STR_TIMETABLE_DAYS.ka :{COMMA} dien{P ą as ų}
STR_TIMETABLE_DAYS.kuo :{COMMA} dien{P a omis ų} STR_TIMETABLE_DAYS.kuo :{COMMA} dien{P a omis ų}
STR_TIMETABLE_DAYS.kur :{COMMA} dien{P oje ose ų} STR_TIMETABLE_DAYS.kur :{COMMA} dien{P oje ose ų}
STR_TIMETABLE_TICKS :{COMMA}{NBSP}žym{P a os ų} STR_TIMETABLE_TICKS :{COMMA}{NBSP}impuls{P as ai ų}
STR_TIMETABLE_TOTAL_TIME :{BLACK}Maršruto trukmė yra {STRING} STR_TIMETABLE_TOTAL_TIME :{BLACK}Maršruto trukmė yra {STRING}
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Maršruto trukmė yra mažiausiai {STRING}, nes nustatytos ne visų užduočių trukmės STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Maršruto trukmė yra mažiausiai {STRING}, nes nustatytos ne visų užduočių trukmės
@ -4201,7 +4201,7 @@ STR_TIMETABLE_CLEAR_TIME :{BLACK}Trukmės
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Atšaukti pažymėtos užduoties trukmės ribojimus STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Atšaukti pažymėtos užduoties trukmės ribojimus
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Pakeisti greičio ribą STR_TIMETABLE_CHANGE_SPEED :{BLACK}Pakeisti greičio ribą
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Pakeisti pažymėtos užduoties maksimalaus greičio ribą STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Pakeisti pažymėtos užduoties didžiausio greičio ribą
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Greičio neriboti STR_TIMETABLE_CLEAR_SPEED :{BLACK}Greičio neriboti
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Neriboti pažymėtos užduoties greičio STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Neriboti pažymėtos užduoties greičio
@ -4237,7 +4237,7 @@ STR_AI_DEBUG_SETTINGS :{BLACK}Nustatym
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Keisti skripto nustatymus STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Keisti skripto nustatymus
STR_AI_DEBUG_RELOAD :{BLACK}Perkrauti AI STR_AI_DEBUG_RELOAD :{BLACK}Perkrauti AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Išbraukti DI, perkrauti skritpą, ir perkrauti DI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Išbraukti DI, perkrauti skritpą, ir perkrauti DI
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Įjungti/išjungti laužymą, kai DI registro žinutė sutinka su lūžio žinute STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Įjungti/išjungti stabdymą, jei DI žurnalo žinutė sutampa su stabdos žinute
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Lūžis ant: STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Lūžis ant:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Lūžis ant STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Lūžis ant
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Kai DI registro žinutė sutampa su šia eilute, žaidimas pristabdomas STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Kai DI registro žinutė sutampa su šia eilute, žaidimas pristabdomas
@ -4447,7 +4447,7 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... per
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daugiau nera vietos zemelapyje STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daugiau nera vietos zemelapyje
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Miestas nestatys kelių. Jūs galite įjungti kelių statybą per „Išplėstinės nuostatos>Aplinka>Miestai“. STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Miestas nestatys kelių. Jūs galite įjungti kelių statybą per „Išplėstinės nuostatos>Aplinka>Miestai“.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vyksta kelio darbai STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vyksta kelio darbai
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotis arba depas, arba miestui priklausantis vienas iš laukelių negali būti ištrintas. STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotelė arba depas, arba miestui priklausantis vienas iš laukelių negali būti pašalintas
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... nėra tinkamos vietos statulai šio miesto centre STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... nėra tinkamos vietos statulai šio miesto centre
# Industry related errors # Industry related errors
@ -4482,7 +4482,7 @@ STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Neįmano
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Negalima cia statyti oro uosto... STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Negalima cia statyti oro uosto...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ribojasi su daugiau nei viena stotele/pakrovimo aikštele STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ribojasi su daugiau nei viena stotele/pakrovimo aikštele
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stotis per daug išsiplėtusi STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stotelė per daug išsiplėtusi
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Per daug stotelių STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Per daug stotelių
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Perdaug traukinių stoties dalių STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Perdaug traukinių stoties dalių
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Per daug autobusų stotelių STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Per daug autobusų stotelių
@ -4692,9 +4692,9 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Aptarnav
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... automobilis sunaikintas STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... automobilis sunaikintas
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Nebus įmanoma įsigyti jokių transporto priemonių STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Nebus įmanoma įsigyti jokių transporto priemonių
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite NewGRF nuostatas STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite plėtinių nuostatas
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Kol kas negalima įsigyti jokių transporto priemonių STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Kol kas negalima įsigyti jokių transporto priemonių
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pradėkite žaidimą vėliau, nei {DATE_SHORT}, arba įdiekite NewGRF papildinį, kuris leis įsigyti transporto priemonių šiame ankstyvame laikotarpyje STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pradėkite žaidimą vėliau, nei {DATE_SHORT}, arba įdiekite plėtinių, kurie leistų įsigyti transporto priemonių šiame ankstyvame laikotarpyje
# Specific vehicle errors # Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Neįmanoma priversti traukinio važiuoti nesaugiai... STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Neįmanoma priversti traukinio važiuoti nesaugiai...
@ -4714,7 +4714,7 @@ STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Sios uzd
STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Negalima perkelti šio užsakymo... STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Negalima perkelti šio užsakymo...
STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Negalima praleisti šio užsakymo... STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Negalima praleisti šio užsakymo...
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Negalima praleisti pažymėto užsakymo... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Negalima praleisti pažymėto užsakymo...
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stotis STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stoteles
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... automobilis negali nukakti iki tos stotelės STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... automobilis negali nukakti iki tos stotelės
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... automobilis dalinantis šį grafiką negali nukakti iki tos stotelės STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... automobilis dalinantis šį grafiką negali nukakti iki tos stotelės
@ -5411,7 +5411,7 @@ STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Laivų d
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laivų dokas #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laivų dokas #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Angaras STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Angaras
STR_UNKNOWN_STATION :Nežinoma stotis STR_UNKNOWN_STATION :Nežinoma stotelė
STR_DEFAULT_SIGN_NAME :Ženklas STR_DEFAULT_SIGN_NAME :Ženklas
STR_COMPANY_SOMEONE :kažkas STR_COMPANY_SOMEONE :kažkas

File diff suppressed because it is too large Load Diff

@ -95,7 +95,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Minuman bergas
# Quantity of cargo # Quantity of cargo
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} penumpang STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}penumpang{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} arang batu STR_QUANTITY_COAL :{WEIGHT_LONG} arang batu
STR_QUANTITY_MAIL :{COMMA} beg surat STR_QUANTITY_MAIL :{COMMA} beg surat
STR_QUANTITY_OIL :{VOLUME_LONG} minyak STR_QUANTITY_OIL :{VOLUME_LONG} minyak
@ -350,6 +350,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Pilihan permainan STR_SETTINGS_MENU_GAME_OPTIONS :Pilihan permainan
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Tetapan
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Al/Tetapan skrip permainan STR_SETTINGS_MENU_SCRIPT_SETTINGS :Al/Tetapan skrip permainan
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Tetapan NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Tetapan NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pilihan Ketelusan STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pilihan Ketelusan
@ -894,10 +895,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan...
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri
@ -951,6 +948,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi skrin untuk digunakan STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi skrin untuk digunakan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Biasa
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Saiz berganda
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Saiz kuad
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak
@ -1044,6 +1048,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Sangat Rata
STR_TERRAIN_TYPE_FLAT :Rata STR_TERRAIN_TYPE_FLAT :Rata
STR_TERRAIN_TYPE_HILLY :Berbukit STR_TERRAIN_TYPE_HILLY :Berbukit
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergunung STR_TERRAIN_TYPE_MOUNTAINOUS :Bergunung
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Mengizinkan STR_CITY_APPROVAL_PERMISSIVE :Mengizinkan
STR_CITY_APPROVAL_TOLERANT :Bertoleransi STR_CITY_APPROVAL_TOLERANT :Bertoleransi
@ -1051,7 +1056,8 @@ STR_CITY_APPROVAL_HOSTILE :Kurang mengizin
STR_WARNING_NO_SUITABLE_AI :{WHITE}Tiada AI yang bersesuaian...{}Anda boleh memuat turun beberapa AI dari sistem 'Kandungan Atas Talian' STR_WARNING_NO_SUITABLE_AI :{WHITE}Tiada AI yang bersesuaian...{}Anda boleh memuat turun beberapa AI dari sistem 'Kandungan Atas Talian'
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Tetapan
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Tapis baris: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Tapis baris:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Kembangkan semua STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Kembangkan semua
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Musnahkan semua STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Musnahkan semua
@ -1065,9 +1071,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Tetapan syarika
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Tetapan syarikat (disimpan di penyimpanan; hanya berkesan kepada syarikat semasa) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Tetapan syarikat (disimpan di penyimpanan; hanya berkesan kepada syarikat semasa)
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hadkan senarai di bawah menggunakan penapis yang telah ditetapkan STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hadkan senarai di bawah menggunakan penapis yang telah ditetapkan
STR_CONFIG_SETTING_RESTRICT_BASIC :Tetapan asas STR_CONFIG_SETTING_RESTRICT_BASIC :Asas (menunjukkan tetapan yang penting sahaja)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Tetapan tambahan STR_CONFIG_SETTING_RESTRICT_ADVANCED :Terperinci (tunjukkan kebanyakan tetapan)
STR_CONFIG_SETTING_RESTRICT_ALL :Pakar tetapan / semua tetapan STR_CONFIG_SETTING_RESTRICT_ALL :Expert (memaparkan semua tetapan, termasuk yang pelik)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Tetapan dengan nilai berbeza dari yang lalai STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Tetapan dengan nilai berbeza dari yang lalai
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Tetapan dengan nilai yang berbeza daripada tetapan baru permainananda STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Tetapan dengan nilai yang berbeza daripada tetapan baru permainananda
@ -1111,6 +1117,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Jika kereta api
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap majlis bandaraya terhadap penyusunan semula kawasan: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Sikap majlis bandaraya terhadap penyusunan semula kawasan: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih tahap kebisingan dan kerosakan persekitaran STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih tahap kebisingan dan kerosakan persekitaran
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Ketinggian maksimum peta: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Tetapkan ketinggian maksimum yang dibenarkan bagi gunung pada peta
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak boleh ubah ketinggian maxima kepada nilai ini. Sekurang-kurangnya satu gunung di dalam peta lebih tinggi.
STR_CONFIG_SETTING_AUTOSLOPE :Benarkan pengubahsuaian tanah di bawah bangunan, landasan, dan sebagainya (autocerun): {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Benarkan pengubahsuaian tanah di bawah bangunan, landasan, dan sebagainya (autocerun): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Benarkan landskap di arah bangunan dan trek tanpa memusnahkannya STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Benarkan landskap di arah bangunan dan trek tanpa memusnahkannya
STR_CONFIG_SETTING_CATCHMENT :Benarkan kawasan tangkapan yang lebih realistik: {STRING} STR_CONFIG_SETTING_CATCHMENT :Benarkan kawasan tangkapan yang lebih realistik: {STRING}
@ -1139,6 +1148,8 @@ STR_CONFIG_SETTING_INFLATION :Inflasi: {STRIN
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Mengupayakan inflasi kepada ekonomi, di mana kos adalah sedikit lebih cepat meningkat daripada pembayaran STR_CONFIG_SETTING_INFLATION_HELPTEXT :Mengupayakan inflasi kepada ekonomi, di mana kos adalah sedikit lebih cepat meningkat daripada pembayaran
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jambatan: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jambatan: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk binaan jambatan STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk binaan jambatan
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Ketinggian jambatan maksima: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Ketinggian maksimum untuk membina jambatan
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowong: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowong: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum binaan terowong STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum binaan terowong
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Cara pembinaan manual industri utama: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Cara pembinaan manual industri utama: {STRING}
@ -1444,6 +1455,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Pemain b
STR_INTRO_GAME_OPTIONS :{BLACK}Pilihan Permainan STR_INTRO_GAME_OPTIONS :{BLACK}Pilihan Permainan
STR_INTRO_HIGHSCORE :{BLACK}Carta mata tertinggi STR_INTRO_HIGHSCORE :{BLACK}Carta mata tertinggi
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Tetapan
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Tetapan NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Tetapan NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Periksa Kandungan Atas Talian STR_INTRO_ONLINE_CONTENT :{BLACK}Periksa Kandungan Atas Talian
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Al/Tetapan Skrip Permainan STR_INTRO_SCRIPT_SETTINGS :{BLACK}Al/Tetapan Skrip Permainan
@ -1463,6 +1475,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Pilih la
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Paparkan pilihan permainan STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Paparkan pilihan permainan
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Paparan carta mata tertinggi STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Paparan carta mata tertinggi
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Pamerkan pilihan
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Paparkan tetapan NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Paparkan tetapan NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Periksa kandungan baru atau yang telah dikemaskini untuk dimuat turun STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Periksa kandungan baru atau yang telah dikemaskini untuk dimuat turun
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Paparan Al/Tetapan Skrip Permainan STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Paparan Al/Tetapan Skrip Permainan
@ -1502,6 +1515,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Bermain
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Jentolak ajaib (buang industri dan objek lain yang biasanya tidak boleh dibuang): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Jentolak ajaib (buang industri dan objek lain yang biasanya tidak boleh dibuang): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowong boleh bersilang: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowong boleh bersilang: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat jet tidak akan (sentiasa) terhempas di lapangan terbang kecil: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat jet tidak akan (sentiasa) terhempas di lapangan terbang kecil: {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Ubah ketinggian maxima di dalam peta: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Ubah ketinggian maxima gunung di dalam peta
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap temperate STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap temperate
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lanskap subartik STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lanskap subartik
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lanskap subtropik STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lanskap subtropik
@ -2407,6 +2422,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah bandar: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah bandar:
STR_MAPGEN_DATE :{BLACK}Tarikh: STR_MAPGEN_DATE :{BLACK}Tarikh:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian maxima peta:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Paras ketinggian garis salji: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Paras ketinggian garis salji:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tinggikan paras garis salji satu petak STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tinggikan paras garis salji satu petak
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Rendahkan paras garis salji satu petak STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Rendahkan paras garis salji satu petak
@ -2436,6 +2454,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama hei
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Saiz: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Saiz:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mengubah saiz maksimum ketinggian peta
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Tukarkan paras garis salji STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Tukarkan paras garis salji
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Tukar tahun permulaan STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Tukar tahun permulaan
@ -2550,7 +2569,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Peperi s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Teruskan ke peperi dahulu yang biasa, melangkau sebarang peperi pseudo/warna kembali/fon dan memusing balik semula STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Teruskan ke peperi dahulu yang biasa, melangkau sebarang peperi pseudo/warna kembali/fon dan memusing balik semula
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Perwakilan peperi yang terpilih. Penjajaran tidak diendahkan apabila sedang melukiskan peperi. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Perwakilan peperi yang terpilih. Penjajaran tidak diendahkan apabila sedang melukiskan peperi.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Alih peperi, mengubahkan ofset X dan Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Alih peperi, mengubahkan ofset X dan Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X ofset: {NUM}, Y ofset: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih peperi STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih peperi
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih peperi di mana-mana sahaja dari skrin STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih peperi di mana-mana sahaja dari skrin
@ -2715,7 +2733,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Maklumat
STR_GOAL_QUESTION_CAPTION_WARNING :Amaran STR_GOAL_QUESTION_CAPTION_WARNING :Amaran
STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_CANCEL :Batal
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Tidak STR_GOAL_QUESTION_BUTTON_NO :Tidak
@ -2734,6 +2752,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Mula semula
STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh
STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah
STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidi STR_SUBSIDIES_CAPTION :{WHITE}Subsidi
@ -3042,8 +3061,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Namakan
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Namakan semula jenis kapal STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Namakan semula jenis kapal
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Namakan semula pesawat STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Namakan semula pesawat
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Paparan
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menyembunyikan Togol / memaparkan jenis kenderaan kereta api
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} Menyembunyikan Togol / memaparkan jenis kenderaan jalan raya
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menyembunyikan Togol / memaparkan jenis kapal
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Togol menyembunyikan / memaparkan jenis pesawat
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Namakan semula jenis keretapi STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Namakan semula jenis keretapi
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Namakan semula jenis kenderaan jalanraya STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Namakan semula jenis kenderaan jalanraya
@ -3098,7 +3129,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Klonkan
STR_DEPOT_CLONE_SHIP :{BLACK}Klonkan Kapal STR_DEPOT_CLONE_SHIP :{BLACK}Klonkan Kapal
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonkan Pesawat STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonkan Pesawat
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan keretapi termasuk semua gerabaknya. Klik butang ini dan kemudian di keretapi di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan membeli satu salinan kereta api termasuk semua kereta. Klik butang ini dan kemudian pada kereta api di dalam atau di luar depot. Ctrl + Klik akan berkongsi perintah. Shift + Klik menunjukkan anggaran kos tanpa pembelian
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kenderaan jalanraya. Klik butang ini dan kemudian di kenderaan jalanraya di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa pembelian STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kenderaan jalanraya. Klik butang ini dan kemudian di kenderaan jalanraya di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa pembelian
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kapal. Klik butang ini dan kemudian di kapal di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kapal. Klik butang ini dan kemudian di kapal di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli salinan pesawat. Klik butang ini dan kemudian di pesawat di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli salinan pesawat. Klik butang ini dan kemudian di pesawat di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli
@ -3728,6 +3759,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Penggali
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... sudah berada di paras laut STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... sudah berada di paras laut
STR_ERROR_TOO_HIGH :{WHITE}... terlalu tinggi STR_ERROR_TOO_HIGH :{WHITE}... terlalu tinggi
STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selepas itu jambatan atasnya akan jadi terlalu tinggi.
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Nama syarikat tidak dapat ditukar... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Nama syarikat tidak dapat ditukar...
@ -3915,6 +3947,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Jambatan
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak boleh mula dan tamat di petak yang sama STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak boleh mula dan tamat di petak yang sama
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Kedua-dua kepala jambatan bukan pada paras yang sama STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Kedua-dua kepala jambatan bukan pada paras yang sama
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jambatan terlalu rendah untuk rupa bumi ini STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jambatan terlalu rendah untuk rupa bumi ini
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Jambatan terlalu tinggi untuk kawasan ini.
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Mula dan hujung mesti pada garisan yang sama STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Mula dan hujung mesti pada garisan yang sama
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua-dua kepala jambatan mesti berada di atas tanah STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua-dua kepala jambatan mesti berada di atas tanah
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jambatan telalu panjang STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jambatan telalu panjang
@ -4466,6 +4499,7 @@ STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT} STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE} STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (tersembunyi)
STR_GROUP_NAME :{GROUP} STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY} STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_PRESIDENT_NAME :{PRESIDENT_NAME}

@ -99,28 +99,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Mineralvann
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er} STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er}
STR_QUANTITY_COAL :{WEIGHT_LONG} kull STR_QUANTITY_COAL :{WEIGHT_LONG} kull
STR_QUANTITY_MAIL :{COMMA} postsekk{P "" er} STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er}
STR_QUANTITY_OIL :{VOLUME_LONG} olje STR_QUANTITY_OIL :{VOLUME_LONG} olje
STR_QUANTITY_LIVESTOCK :{COMMA} enhet{P "" er} buskap STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap
STR_QUANTITY_GOODS :{COMMA} kasse{P "" r} gods STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} med gods
STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn
STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm
STR_QUANTITY_STEEL :{WEIGHT_LONG} stål STR_QUANTITY_STEEL :{WEIGHT_LONG} stål
STR_QUANTITY_VALUABLES :{COMMA} sekk{P "" er} med verdisaker STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} med verdisaker
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm
STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais
STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt
STR_QUANTITY_DIAMONDS :{COMMA} sekk{P "" er} med diamanter STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} med diamanter
STR_QUANTITY_FOOD :{WEIGHT_LONG} mat STR_QUANTITY_FOOD :{WEIGHT_LONG} mat
STR_QUANTITY_PAPER :{WEIGHT_LONG} papir STR_QUANTITY_PAPER :{WEIGHT_LONG} papir
STR_QUANTITY_GOLD :{COMMA} sekk{P "" er} med gull STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} med gull
STR_QUANTITY_WATER :{VOLUME_LONG} vann STR_QUANTITY_WATER :{VOLUME_LONG} vann
STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete
STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi
STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker
STR_QUANTITY_TOYS :{COMMA} leke{P "" r} STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r}
STR_QUANTITY_SWEETS :{COMMA} sekk{P "" er} med godteri STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} med godteri
STR_QUANTITY_COLA :{VOLUME_LONG} cola STR_QUANTITY_COLA :{VOLUME_LONG} cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn
STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r} STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r}
@ -167,12 +167,12 @@ STR_ABBREV_NONE :{TINY_FONT}IN
STR_ABBREV_ALL :{TINY_FONT}ALLE STR_ABBREV_ALL :{TINY_FONT}ALLE
# 'Mode' of transport for cargoes # 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passasjer{P "" er} STR_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er}
STR_BAGS :{COMMA} sekk{P "" er} STR_BAGS :{COMMA}{NBSP}sekk{P "" er}
STR_TONS :{COMMA} tonn STR_TONS :{COMMA}{NBSP}tonn
STR_LITERS :{COMMA} liter STR_LITERS :{COMMA}{NBSP}liter
STR_ITEMS :{COMMA} enhet{P "" er} STR_ITEMS :{COMMA}{NBSP}element{P "" er}
STR_CRATES :{COMMA} kasse{P "" r} STR_CRATES :{COMMA}{NBSP}kasse{P "" r}
# Colours, do not shuffle # Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Mørkeblå STR_COLOUR_DARK_BLUE :Mørkeblå
@ -193,37 +193,37 @@ STR_COLOUR_GREY :Grå
STR_COLOUR_WHITE :Hvit STR_COLOUR_WHITE :Hvit
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mi/t STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/t
STR_UNITS_VELOCITY_METRIC :{COMMA} km/t STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/t
STR_UNITS_VELOCITY_SI :{COMMA} m/s STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_POWER_IMPERIAL :{COMMA} hk STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
STR_UNITS_POWER_METRIC :{COMMA} hk STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
STR_UNITS_POWER_SI :{COMMA} kW STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} t STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s} STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn{P "" er}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonn STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" er}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} l STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³ STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s} STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" er}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter{P "" er}
STR_UNITS_VOLUME_LONG_SI :{COMMA} STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
STR_UNITS_FORCE_METRIC :{COMMA} kgf STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fot STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}fot
STR_UNITS_HEIGHT_METRIC :{COMMA} m STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA} m STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings # Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filterstreng: STR_LIST_FILTER_TITLE :{BLACK}Filterstreng:
@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgianske Lar
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring
@ -1111,9 +1107,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Selskapet innst
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrenser listen nedenfor ved hjelp av forhåndsdefinerte filtre STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrenser listen nedenfor ved hjelp av forhåndsdefinerte filtre
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende innstillinger STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende (vis bare viktige innstillinger)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanserte innstillinger STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avansert (Vis de fleste innstillinger)
STR_CONFIG_SETTING_RESTRICT_ALL :Avanserte innstillinger / alle innstillinger STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (vis alle innstillinger, inkludert merkelige)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Innstillinger med annen verdi enn standarden STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Innstillinger med annen verdi enn standarden
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Innstillinger med annen verdi enn innstillingene dine for nye spill STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Innstillinger med annen verdi enn innstillingene dine for nye spill
@ -1288,7 +1284,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighet for vi
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} sekund{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} millisekunder{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høyreklikk STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høyreklikk
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Vis byers innbyggertall i tittelfeltet: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :Vis byers innbyggertall i tittelfeltet: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vis inbyggertallet i byer i tittelfeltet på kartet STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vis inbyggertallet i byer i tittelfeltet på kartet
@ -1471,7 +1467,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Vedlikeholdsint
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Velge om vedlikehold av kjøretøyer utløses av tiden som er forløpt fra siste gjennomførte vedlikehold, eller av at pålitelighet dropper under en bestemt prosent av maksimal pålitelighet STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Velge om vedlikehold av kjøretøyer utløses av tiden som er forløpt fra siste gjennomførte vedlikehold, eller av at pålitelighet dropper under en bestemt prosent av maksimal pålitelighet
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikeholdsintervall for tog: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikeholdsintervall for tog: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Angi standard vedlikeholdsintervall for nye skinnegående kjøretøy, hvis det ikke er satt noe serviceintervall for kjøretøyet STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Angi standard vedlikeholdsintervall for nye skinnegående kjøretøy, hvis det ikke er satt noe serviceintervall for kjøretøyet
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dag{P 0 "" s}/% STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dag{P 0 "" er}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikeholdsintervall for veikjøretøy: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikeholdsintervall for veikjøretøy: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Angi standard vedlikeholdsintervall for nye veikjøretøy, hvis det ikke er satt noe vedlikeholdsintervall for kjøretøyet STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Angi standard vedlikeholdsintervall for nye veikjøretøy, hvis det ikke er satt noe vedlikeholdsintervall for kjøretøyet
@ -1538,7 +1534,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Velg oppførsel
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Angi året når elektriske signal vil bi tatt i bruk for spor. Før dette året vil ikke-elektriske signal bli brukt (som har nøyaktig samme funksjon, men forskjellig utseende) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Angi året når elektriske signal vil bi tatt i bruk for spor. Før dette året vil ikke-elektriske signal bli brukt (som har nøyaktig samme funksjon, men forskjellig utseende)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiver signalgrensesnittet: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiver signalgrensesnittet: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke singaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl + klikker på byggesignaler STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke signaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl+klikker på bygde signaler
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype som blir brukt STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype som blir brukt
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler
@ -1611,9 +1607,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ingen
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Innledende bystørrelsesmultiplikator: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Innledende bystørrelsesmultiplikator: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gjennomsnittsstørrelse på (stor)byer i forhold til vanlige byer ved begynnelsen av spillet STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gjennomsnittsstørrelse på (stor)byer i forhold til vanlige byer ved begynnelsen av spillet
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING} dag{P 0:2 "" s} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING}{NBSP}dag{P 0:2 "" er}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellom påfølgende reberegning av koblingsgrafen. Hver reberegning beregner planene for en del av grafen. Det betyr at en verdi X for denne innstillingen ikke betyr at hele grafen vil bli oppdatert for hver X. dag. Bare noen komponenter vil. Jo kortere du setter det, dess mer CPU tid bil være nødvendig for å beregne det. Jo lenger du setter den, dess lenger vil det ta før last-distribusjonen begynner på nye ruter. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellom påfølgende reberegning av koblingsgrafen. Hver reberegning beregner planene for en del av grafen. Det betyr at en verdi X for denne innstillingen ikke betyr at hele grafen vil bli oppdatert for hver X. dag. Bare noen komponenter vil. Jo kortere du setter det, dess mer CPU tid bil være nødvendig for å beregne det. Jo lenger du setter den, dess lenger vil det ta før last-distribusjonen begynner på nye ruter.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING} dag{P 0:2 "" er} for reberegning av distribusjonsgraf STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING}{NBSP}dag{P 0:2 "" er} for omberegning av distribusjonsgraf
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiden det tar for hver ny reberegning av en graf-link komponent. Når en reberegning iverksettes, blir en tråd startet som tillates å kjøre for dette antall dager. Jo kortere du setter dette, desto mer sannsynlig er det at tråden ikke er ferdig til ønsket tid. Da stopper spillet ("etterslep"). Jo lenger du setter den, desto lenger tid tar det for distribusjonen å bli oppdatert når rutene endres. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiden det tar for hver ny reberegning av en graf-link komponent. Når en reberegning iverksettes, blir en tråd startet som tillates å kjøre for dette antall dager. Jo kortere du setter dette, desto mer sannsynlig er det at tråden ikke er ferdig til ønsket tid. Da stopper spillet ("etterslep"). Jo lenger du setter den, desto lenger tid tar det for distribusjonen å bli oppdatert når rutene endres.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
@ -1623,7 +1619,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" be
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omrent samme mengde post vil bli sent fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder post kan bli sendt i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for post. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omrent samme mengde post vil bli sent fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder post kan bli sendt i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for post.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for den pansrede gods-klassen: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for den pansrede gods-klassen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den pansrede godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NEWGRF kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen auomatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den PANSREDE godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NewGRF-er kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmodus for andre godsklasser: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmodus for andre godsklasser: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon av gods vil forekomme for disse godstypene. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon av gods vil forekomme for disse godstypene.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjons-nøyaktighet: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjons-nøyaktighet: {STRING}
@ -1648,25 +1644,25 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (HK)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vekt-enheter: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vekt-enheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene er vist i brukergrensesnittet , vise det i de utvalgte enheter STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene vises i brukergrensesnittet, vis dem i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Det britiske imperiets enhetssystem ('short t'/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Det britiske imperiets enhetssystem ('short t'/tonn)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/tonn)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumenheter: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumenheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene er vist i brukergrensesnittet, vise det i de utvalgte enhter STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene vises i brukergrensesnittet, vis dem i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Det britiske imperiets enhetssystem (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Det britiske imperiets enhetssystem (gal)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Enhet for trekkraft: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Enhet for trekkraft: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvaglte enheter STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvalgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Det britiske imperiets enhetssystem (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Det britiske imperiets enhetssystem (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Høyde-enheter: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Høyde-enheter: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når høyder vises i brukergrensesnittet, vise det i de utvalgte enheter STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når en høyde vises i brukergrensesnittet, vis den i de valgte enhetene
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Det britiske imperiets enhetssystem (fot) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Det britiske imperiets enhetssystem (fot)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
@ -2323,7 +2319,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg jer
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset eller signalet. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift bytter mellom bygging/vising av kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av/på kostnadsestimat
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner
@ -2877,13 +2873,16 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-v
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til figur STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til gitt sprite. Hvis spriten ikke er en normal sprite, fortsett til neste normale sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til gitt sprite. Hvis spriten ikke er en normal sprite, fortsett til neste normale sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige figur STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt på spriten for å endre X- og Y-forskyvningene
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskyvning: {NUM}, Y-forskyvning: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvningene
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Absolutt)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Relativt)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Velg en sprite fra et vilkårlig sted på skjermen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Velg en sprite fra et vilkårlig sted på skjermen
@ -2896,26 +2895,26 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}Feil: {SIL
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for å bli brukt med {STRING} STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for bruk med {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM}) STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må være lastet før {STRING}. STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må lastes inn før {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må være lastet etter {STRING}. STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må lastes inn etter {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere. STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var laget for å oversette STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var laget for å oversette
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRFer innlastet. STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRF-er er innlastet
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil. STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet figur (figur {3:NUM}) STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet sprite (figur {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent Handling 0 egenskap {4:HEX} (figur {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent Handling 0 egenskap {4:HEX} (figur {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Forsøkt å bruke ugyldig ID (figur {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Forsøk på å bruke ugyldig ID (sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter vil bli vist som røde spørsmålstegn (?). STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter blir vist som røde spørsmålstegn (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8 oppføringer (figur {3:NUM}) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8-oppføringer (figur {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-figur (figur {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-sprite (figur {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det nåværende grafikksettet mangler en del spriter.{}Vennligst oppdater grafikksettet. STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det benyttede grafikksettet mangler en del spriter.{}Du må oppdatere grafikksettet.
STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Vennligst oppdater grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE} STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Du må oppdatere grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE}
STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent figur layout-format (figur {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM})
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@ -2928,7 +2927,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan ikke
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(er) lastet for manglende filer STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(er) lastet for manglende filer
STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF-fil(er) har blitt deaktivert STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF-fil(er) har blitt deaktivert
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Mangler GRF-fil(er) STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Mangler GRF-fil(er)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Vil du virkelig slå av pause? STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Er du sikker på at du vil slå av pause?
# NewGRF status # NewGRF status
STR_NEWGRF_LIST_NONE :Ingen STR_NEWGRF_LIST_NONE :Ingen
@ -2941,7 +2940,7 @@ STR_NEWGRF_BROKEN :{WHITE}Atferden
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall.
STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRFer. Spillet kan bli usynkronisert eller krasje. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRF-er. Spillet kan bli usynkronisert eller krasje.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte.
@ -2995,8 +2994,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} levert STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} levert
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (fortsatt nødvendig) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (fortsatt nødvendig)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (levert) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (levert)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag (finansiert) STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s} (finansiert)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK} STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Flystøy: {ORANGE}{COMMA}{BLACK} støygrense: {ORANGE}{COMMA} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Flystøy: {ORANGE}{COMMA}{BLACK} støygrense: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Gå til by. Ctrl+klikk åpner et nytt tilleggsvindu over byen STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Gå til by. Ctrl+klikk åpner et nytt tilleggsvindu over byen
@ -3056,7 +3055,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon
STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel
STR_GOAL_QUESTION_CAPTION_ERROR :Feil STR_GOAL_QUESTION_CAPTION_ERROR :Feil
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@ -3075,6 +3074,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start på nytt
STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gi opp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gi opp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidier STR_SUBSIDIES_CAPTION :{WHITE}Subsidier
@ -3399,10 +3399,10 @@ STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CAR
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon. Ctrl+klikk for å skjule/vise denne typen
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon. Ctrl+klikk for å skjule/vise kjøretøytypen
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon. Ctrl+klikk for å skjule/vise skiptypen
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon. Ctrl+klikk for å skjule/vise luftfartøytypen
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kjøp tog/vogn STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kjøp tog/vogn
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kjøretøy STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kjøretøy
@ -3492,7 +3492,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kopier k
STR_DEPOT_CLONE_SHIP :{BLACK}Kopier skip STR_DEPOT_CLONE_SHIP :{BLACK}Kopier skip
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopier luftfartøy STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopier luftfartøy
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil kjøpe en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk deler ordrene. Shift+klikk viser estimert kostnad uten kjøp
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. Klikk denne knappen og deretter på et kjøretøy utenfor eller inni garasjen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. Klikk denne knappen og deretter på et kjøretøy utenfor eller inni garasjen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et skip. Klikk denne knappen og deretter på et skip utenfor eller inni skipsdokken. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et skip. Klikk denne knappen og deretter på et skip utenfor eller inni skipsdokken. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil skape en kopi av et luftfartøy. Klikk denne knappen og deretter på et luftfartøy utenfor eller inni hangaren. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil skape en kopi av et luftfartøy. Klikk denne knappen og deretter på et luftfartøy utenfor eller inni hangaren. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad
@ -3754,7 +3754,7 @@ STR_ORDER_GO_VIA :Gå via
STR_ORDER_GO_NON_STOP_VIA :Gå direkte via STR_ORDER_GO_NON_STOP_VIA :Gå direkte via
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre stopprutinene for den merkede ordren STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre stopprutinene for den merkede ordren
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av enhver varetype STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av alle varetyper
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig
STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper
STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype
@ -3908,8 +3908,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(opphold i {STR
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell) STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell)
STR_TIMETABLE_STAY_FOR :og bli værende i {STRING} STR_TIMETABLE_STAY_FOR :og bli værende i {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING}
STR_TIMETABLE_DAYS :{COMMA} dag{P "" er} STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" s}
STR_TIMETABLE_TICKS :{COMMA} tikk STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk{P "" s}
STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig) STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig)
@ -4175,7 +4175,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...{NBSP
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...{NBSP}for nær en annen by STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...{NBSP}for nær en annen by
STR_ERROR_TOO_MANY_TOWNS :{WHITE}...{NBSP}for mange byer STR_ERROR_TOO_MANY_TOWNS :{WHITE}...{NBSP}for mange byer
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... det er ikke mer plass på kartet STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... det er ikke mer plass på kartet
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Avanserte innstillinger->Økonomi->Byer. STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Innstillinger->Miljø->Byer
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Veiarbeid i gang STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Veiarbeid i gang
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan ikke fjerne denne byen...{}En stasjon eller garasje/stall/hangar/dokk henviser til byen eller en by-eid rute som ikke kan fjernes STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan ikke fjerne denne byen...{}En stasjon eller garasje/stall/hangar/dokk henviser til byen eller en by-eid rute som ikke kan fjernes
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... det er ingen passende steder for en statue i sentrum av denne byen STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... det er ingen passende steder for en statue i sentrum av denne byen

@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring
@ -2800,7 +2796,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Førre s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over einhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved byrjinga STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over einhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved byrjinga
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Førehandsvisning av valgt sprite. Innrettinga ignorerast når spriten tegnes STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Førehandsvisning av valgt sprite. Innrettinga ignorerast når spriten tegnes
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskyvning: {NUM}, Y-forskyvning: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vel sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vel sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vel ein sprite frå eit vilkårleg sted på skjermen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vel ein sprite frå eit vilkårleg sted på skjermen
@ -2973,7 +2968,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon
STR_GOAL_QUESTION_CAPTION_WARNING :Åtvaring STR_GOAL_QUESTION_CAPTION_WARNING :Åtvaring
STR_GOAL_QUESTION_CAPTION_ERROR :Feil STR_GOAL_QUESTION_CAPTION_ERROR :Feil
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nei STR_GOAL_QUESTION_BUTTON_NO :Nei
@ -2992,6 +2987,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start om
STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gje opp STR_GOAL_QUESTION_BUTTON_SURRENDER :Gje opp
STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidiar STR_SUBSIDIES_CAPTION :{WHITE}Subsidiar

@ -1307,10 +1307,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari gruziński
STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej
@ -1988,9 +1984,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Żadne
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mnożnik rozmiarów metropolii: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mnożnik rozmiarów metropolii: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar dużych miast w porównaniu do normalnych miast na początku gry STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar dużych miast w porównaniu do normalnych miast na początku gry
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P 0:2 dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi rekalkulacjami komonentów wykresu połączeń. Każda rekalkulacja oblicza plany dla jednego komponentu wykresu. To oznacza, że wartość X dla tego ustawienia nie oznacza, że cały wykres będzie aktualizowany co X dni, tylko że niektóre komponenty będą. Im krótszy czas ustawisz, tym więcej czasu obliczeniowego (CPU) będzie potrzebne na te obliczenia. Im dłuższy czas ustawisz, tym więcej czasu minie zanim dystrybucja towarów rozpocznie się na nowych trasach. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi rekalkulacjami komonentów wykresu połączeń. Każda rekalkulacja oblicza plany dla jednego komponentu wykresu. To oznacza, że wartość X dla tego ustawienia nie oznacza, że cały wykres będzie aktualizowany co X dni, tylko że niektóre komponenty będą. Im krótszy czas ustawisz, tym więcej czasu obliczeniowego (CPU) będzie potrzebne na te obliczenia. Im dłuższy czas ustawisz, tym więcej czasu minie zanim dystrybucja towarów rozpocznie się na nowych trasach.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P 0:2 dzień dni dni}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każdą rekalkulację komponentu wykresu połączeń. Kiedy rekalkulacja startuje, powstaje proces, który może trwać określoną liczbę dni. Im krótszy czas ustawisz, tym większe prawdopodobieństwo, że ten proces nie zakończy się wtedy, kiedy powinien. Wtedy gra zatrzymuje się do czasu jego zakończenia ("lag"). Im dłuższy czas ustawisz, tym dłużej trwa aktualizacja dystrybucji, gdy zmieniają się trasy. STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każdą rekalkulację komponentu wykresu połączeń. Kiedy rekalkulacja startuje, powstaje proces, który może trwać określoną liczbę dni. Im krótszy czas ustawisz, tym większe prawdopodobieństwo, że ten proces nie zakończy się wtedy, kiedy powinien. Wtedy gra zatrzymuje się do czasu jego zakończenia ("lag"). Im dłuższy czas ustawisz, tym dłużej trwa aktualizacja dystrybucji, gdy zmieniają się trasy.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manualnie STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manualnie
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetrycznie STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetrycznie
@ -3259,7 +3255,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedn
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Przesunięcie X: {NUM}, Przesunięcie Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Zależny)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie
@ -3432,7 +3431,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacja
STR_GOAL_QUESTION_CAPTION_WARNING :Ostrzeżenie STR_GOAL_QUESTION_CAPTION_WARNING :Ostrzeżenie
STR_GOAL_QUESTION_CAPTION_ERROR :Błąd STR_GOAL_QUESTION_CAPTION_ERROR :Błąd
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Anuluj STR_GOAL_QUESTION_BUTTON_CANCEL :Anuluj
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nie STR_GOAL_QUESTION_BUTTON_NO :Nie
@ -3451,6 +3450,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odłóż STR_GOAL_QUESTION_BUTTON_POSTPONE :Odłóż
STR_GOAL_QUESTION_BUTTON_SURRENDER :Poddaj się STR_GOAL_QUESTION_BUTTON_SURRENDER :Poddaj się
STR_GOAL_QUESTION_BUTTON_CLOSE :Zamknij STR_GOAL_QUESTION_BUTTON_CLOSE :Zamknij
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsydia STR_SUBSIDIES_CAPTION :{WHITE}Subsydia

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
@ -2863,7 +2859,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Gráfico
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceder ao gráfico normal anterior, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no início STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceder ao gráfico normal anterior, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no início
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do gráfico seleccionado actualmente. O alinhamento é ignorado a desenhar este gráfico STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do gráfico seleccionado actualmente. O alinhamento é ignorado a desenhar este gráfico
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover o gráfico, mudando os desvios X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover o gráfico, mudando os desvios X e Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desvio X: {NUM}, Desvio Y: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher gráfico STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher gráfico
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolha um gráfico de qualquer lado no ecrã STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolha um gráfico de qualquer lado no ecrã
@ -3036,7 +3031,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_WARNING :Aviso
STR_GOAL_QUESTION_CAPTION_ERROR :Erro STR_GOAL_QUESTION_CAPTION_ERROR :Erro
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :Confirmar STR_GOAL_QUESTION_BUTTON_OK :Confirmar
STR_GOAL_QUESTION_BUTTON_NO :Não STR_GOAL_QUESTION_BUTTON_NO :Não
@ -3055,6 +3050,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Adiar STR_GOAL_QUESTION_BUTTON_POSTPONE :Adiar
STR_GOAL_QUESTION_BUTTON_SURRENDER :Render-se STR_GOAL_QUESTION_BUTTON_SURRENDER :Render-se
STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsídios STR_SUBSIDIES_CAPTION :{WHITE}Subsídios

@ -249,7 +249,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Bara de
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolează clădiri, străzi, etc. pe un pătrățel de teren. Ctrl pentru selectare pe diagonală. Shift comută construcție/estimare cost STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolează clădiri, străzi, etc. pe un pătrățel de teren. Ctrl pentru selectare pe diagonală. Shift comută construcție/estimare cost
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activând acest buton, și trenurile vor fi afișate
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activând acest buton, și autovehiculele vor fi afișate
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Activând acest button, și vapoarele ascunse vor fi afișate
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activând acest buton, și aeronavele ascunse vor fi afișate
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Prestabilit(e) STR_BUTTON_DEFAULT :{BLACK}Prestabilit(e)
@ -918,10 +926,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian (
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă... STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă...
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă
@ -1074,6 +1078,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Foarte plat
STR_TERRAIN_TYPE_FLAT :Plat STR_TERRAIN_TYPE_FLAT :Plat
STR_TERRAIN_TYPE_HILLY :Deluros STR_TERRAIN_TYPE_HILLY :Deluros
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntos STR_TERRAIN_TYPE_MOUNTAINOUS :Muntos
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Permisivă STR_CITY_APPROVAL_PERMISSIVE :Permisivă
STR_CITY_APPROVAL_TOLERANT :Tolerantă STR_CITY_APPROVAL_TOLERANT :Tolerantă
@ -1267,8 +1272,8 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Durata de afiș
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durata afișării mesajelor de eroare în fereastra roșie. Unele mesaje de eroare (cele critice) nu sunt închise automat după trecerea acestei perioade, și trebuie închise manual. STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durata afișării mesajelor de eroare în fereastra roșie. Unele mesaje de eroare (cele critice) nu sunt închise automat după trecerea acestei perioade, și trebuie închise manual.
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} secund{P 0 ă e} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} secund{P 0 ă e}
STR_CONFIG_SETTING_HOVER_DELAY :Afișează texte informative: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :Afișează texte informative: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării textelor informative când se ține mouse-ul pe un element al interfeței. Alternativ, afișarea textelor informative poate fi setată pentru click-dreapta STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării sfaturilor când se ține mausul pe un element al interfeței. Alternativ, afișarea sfaturilor poate fi setată pentru clic-dreapta
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :După {COMMA} secund{P 0 ă e} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Plutește {COMMA} milisecund{P 0 ă e}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Click dreapta STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Click dreapta
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează populaţia unui oras lângă nume: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează populaţia unui oras lângă nume: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă
@ -2805,7 +2810,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Imaginea
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mergi la precedenta imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi şi reporneşte când s-a ajuns la sfârşit STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mergi la precedenta imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi şi reporneşte când s-a ajuns la sfârşit
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentarea imaginii curente. Aliniamentul este ignorat STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentarea imaginii curente. Aliniamentul este ignorat
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mişcă imaginea schimbând distanţele pe axele X şi Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mişcă imaginea schimbând distanţele pe axele X şi Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}distanţa X: {NUM}, distanţa Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetează relativele
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetază limitele relative actuale
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Relativ)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Alege imagine STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Alege imagine
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Alege o imagine de oriunde de pe ecran STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Alege o imagine de oriunde de pe ecran
@ -2977,7 +2985,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informație
STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare
STR_GOAL_QUESTION_CAPTION_ERROR :Eroare STR_GOAL_QUESTION_CAPTION_ERROR :Eroare
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nu STR_GOAL_QUESTION_BUTTON_NO :Nu
@ -2996,6 +3004,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reîncearcă
STR_GOAL_QUESTION_BUTTON_POSTPONE :Amână STR_GOAL_QUESTION_BUTTON_POSTPONE :Amână
STR_GOAL_QUESTION_BUTTON_SURRENDER :Renunță STR_GOAL_QUESTION_BUTTON_SURRENDER :Renunță
STR_GOAL_QUESTION_BUTTON_CLOSE :Închide STR_GOAL_QUESTION_BUTTON_CLOSE :Închide
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvenţii (F6) STR_SUBSIDIES_CAPTION :{WHITE}Subvenţii (F6)
@ -3343,8 +3352,17 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Redenume
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de navă STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de navă
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de aeronavă STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de aeronavă
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comută ascunderea/afișarea tipului de tren
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de autovehicul STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de autovehicul
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de navă STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de navă
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de aeronavă STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de aeronavă
@ -3453,6 +3471,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Autovehicolul
STR_REPLACE_VEHICLE_SHIP :Nava STR_REPLACE_VEHICLE_SHIP :Nava
STR_REPLACE_VEHICLE_AIRCRAFT :Aeronava STR_REPLACE_VEHICLE_AIRCRAFT :Aeronava
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicule în uz
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Coloana vehiculelor pe care le deții
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vehicule disponibile
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Coloana vehiculelor disponibile pentru înlocuire
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Alege tipul de motor pentru înlocuire STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Alege tipul de motor pentru înlocuire
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Alege noul tip de motor pe care doreşti să-l foloseşti în locul motorului selectat în stânga STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Alege noul tip de motor pe care doreşti să-l foloseşti în locul motorului selectat în stânga
@ -4097,6 +4119,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... păd
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifică parametrii generatorului ca să obții o hartă mai bună
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nu se poate construi o gară aici... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nu se poate construi o gară aici...

@ -1072,10 +1072,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее
@ -3059,7 +3055,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Пред
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перейти к предыдущему нормальному спрайту, пропуская изменяющие цвет, шрифтовые, псевдоспрайты. Переход из начала списка к последнему спрайту. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перейти к предыдущему нормальному спрайту, пропуская изменяющие цвет, шрифтовые, псевдоспрайты. Переход из начала списка к последнему спрайту.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Представление выбранного спрайта. Выравнивание не учитывается при прорисовке этого спрайта. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Представление выбранного спрайта. Выравнивание не учитывается при прорисовке этого спрайта.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Двигайте спрайт, изменяя смещение по X и по Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Двигайте спрайт, изменяя смещение по X и по Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Смещение по X: {NUM}, Смещение по Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Сброс смещения
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Сбросить значения относительного смещения
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Смещение X: {NUM}; смещение Y: {NUM} (абсолютное)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Смещение X: {NUM}; смещение Y: {NUM} (относительное)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбрать спрайт STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбрать спрайт
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Выберите любой спрайт на экране STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Выберите любой спрайт на экране
@ -3232,7 +3231,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа
STR_GOAL_QUESTION_CAPTION_WARNING :Предупреждение STR_GOAL_QUESTION_CAPTION_WARNING :Предупреждение
STR_GOAL_QUESTION_CAPTION_ERROR :Ошибка STR_GOAL_QUESTION_CAPTION_ERROR :Ошибка
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Отменить STR_GOAL_QUESTION_BUTTON_CANCEL :Отменить
STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :Нет STR_GOAL_QUESTION_BUTTON_NO :Нет
@ -3251,6 +3250,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап
STR_GOAL_QUESTION_BUTTON_POSTPONE :Отсрочить STR_GOAL_QUESTION_BUTTON_POSTPONE :Отсрочить
STR_GOAL_QUESTION_BUTTON_SURRENDER :Сдаться STR_GOAL_QUESTION_BUTTON_SURRENDER :Сдаться
STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыть STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыть
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Субсидии STR_SUBSIDIES_CAPTION :{WHITE}Субсидии

@ -1117,10 +1117,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom
@ -2940,7 +2936,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodn
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Vraća se na prethodni normalan sprajt, preskačući sve pseudo/prebojavajuće/font sprajtove i prelazi na kraj posle početnog STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Vraća se na prethodni normalan sprajt, preskačući sve pseudo/prebojavajuće/font sprajtove i prelazi na kraj posle početnog
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog sprajta. Poravnanje se ignoriše tokom iscrtavanja ovog sprajta STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog sprajta. Poravnanje se ignoriše tokom iscrtavanja ovog sprajta
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premeštanje sprajta po kordinatama, menjanjem X i Y pomeraja STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premeštanje sprajta po kordinatama, menjanjem X i Y pomeraja
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomeraj: {NUM}, Y pomeraj: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odabiranje sprajta STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odabiranje sprajta
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odabiranje sprajta bilo gde sa ekrana STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odabiranje sprajta bilo gde sa ekrana
@ -3111,7 +3106,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Obaveštenje
STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :Greška STR_GOAL_QUESTION_CAPTION_ERROR :Greška
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži
STR_GOAL_QUESTION_BUTTON_OK :U redu STR_GOAL_QUESTION_BUTTON_OK :U redu
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@ -3130,6 +3125,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odloži STR_GOAL_QUESTION_BUTTON_POSTPONE :Odloži
STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja
STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije STR_SUBSIDIES_CAPTION :{WHITE}Subvencije

@ -19,14 +19,14 @@
##id 0x0000 ##id 0x0000
STR_NULL :无效 STR_NULL :
STR_EMPTY : STR_EMPTY :
STR_UNDEFINED :(未定义字符串) STR_UNDEFINED :(未定义字符串)
STR_JUST_NOTHING :无 STR_JUST_NOTHING :无
# Cargo related strings # Cargo related strings
# Plural cargo name # Plural cargo name
STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :旅客 STR_CARGO_PLURAL_PASSENGERS :旅客
STR_CARGO_PLURAL_COAL :煤炭 STR_CARGO_PLURAL_COAL :煤炭
STR_CARGO_PLURAL_MAIL :邮件 STR_CARGO_PLURAL_MAIL :邮件
@ -60,7 +60,7 @@ STR_CARGO_PLURAL_PLASTIC :塑料块
STR_CARGO_PLURAL_FIZZY_DRINKS :汽水 STR_CARGO_PLURAL_FIZZY_DRINKS :汽水
# Singular cargo name # Singular cargo name
STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :旅客 STR_CARGO_SINGULAR_PASSENGER :旅客
STR_CARGO_SINGULAR_COAL :煤炭 STR_CARGO_SINGULAR_COAL :煤炭
STR_CARGO_SINGULAR_MAIL :邮件 STR_CARGO_SINGULAR_MAIL :邮件
@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :格鲁吉亚拉
STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR) STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
@ -1110,7 +1106,7 @@ STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}筛选
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}适用范围: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}适用范围:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}仅显示修改过的选项 STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}仅显示修改过的选项
STR_CONFIG_SETTING_RESTRICT_BASIC :基本 (仅显示重要设置) STR_CONFIG_SETTING_RESTRICT_BASIC :基本 (仅显示重要设置)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :进階 (显示大部份设置) STR_CONFIG_SETTING_RESTRICT_ADVANCED :高级 (显示大部份设置)
STR_CONFIG_SETTING_RESTRICT_ALL :专业 (显示所有设置) STR_CONFIG_SETTING_RESTRICT_ALL :专业 (显示所有设置)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :修改默认值 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :修改默认值
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :设置一个与当前游戏设置不同的值 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :设置一个与当前游戏设置不同的值
@ -1285,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :红色窗口显
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} 秒 STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} 秒
STR_CONFIG_SETTING_HOVER_DELAY :显示提示信息:{STRING} STR_CONFIG_SETTING_HOVER_DELAY :显示提示信息:{STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :此设置决定鼠标停留在图标、按键或功能时显示提示信息的时间。如果此设置被赋值为 0您必须揿住鼠标右键来显示图标、按键或功能的提示信息。 STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :此设置决定鼠标停留在图标、按键或功能时显示提示信息的时间。如果此设置被赋值为 0您必须揿住鼠标右键来显示图标、按键或功能的提示信息。
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留{COMMA} 秒 STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留 {COMMA}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :右键点击 STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :右键点击
STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称的标签中同时显示人口:{STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称的标签中同时显示人口:{STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量 STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量
@ -1684,7 +1680,7 @@ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}经由
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}限制 STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}限制
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}灾难/事故 STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}灾难/事故
STR_CONFIG_SETTING_GENWORLD :{ORANGE}生成地图 STR_CONFIG_SETTING_GENWORLD :{ORANGE}生成地图
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}环境保护 STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}环境
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}政府监管 STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}政府监管
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}城镇 STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}城镇
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}工业设施 STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}工业设施
@ -2319,7 +2315,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}使用
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}建设列车车库(可以购买或维护列车)按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}建设列车车库(可以购买或维护列车)按住 Shift 键显示预计费用。
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}将铁路变为路点。按住 Ctrl 键允许合并路点。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}将铁路变为路点。按住 Ctrl 键允许合并路点。按住 Shift 键显示预计费用。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}建设火车站。按住 Ctrl 键允许合并站台。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}建设火车站。按住 Ctrl 键允许合并站台。按住 Shift 键显示预计费用。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}建造铁路信号。{} 按住 Ctrl 键点选铁路,系统会切换悬臂式/电子式信号灯,或者更改被点选信号灯的种类{} 在一段直线铁路上拖拽,系统会依照设置的信号间距,沿铁路建立信号灯。如果按住 Ctrl 键拖拽,系统会建造信号灯至拖拽方向前的下一个分歧点{} 如果按住 Shift 键点击铁路或在铁路上拖拽,系统会显示建置成本但不设置信号灯{} 如果按住 Ctrl 键点击此键,系统会切换信号灯选择窗口的显示状态 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}建造铁路信号。{} 按住 Ctrl 键点选铁路,系统会切换悬臂式/电子式信号灯,或者更改被点选信号灯的种类{} 在一段直线铁路上拖拽,系统会依照设置的信号间距,沿铁路建立信号灯。如果按住 Ctrl 键拖拽,系统会建造信号灯至拖拽方向前的下一个道岔{} 如果按住 Shift 键点击铁路或在铁路上拖拽,系统会显示建置成本但不设置信号灯{} 如果按住 Ctrl 键点击此键,系统会切换信号灯选择窗口的显示状态
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}建设铁路桥梁。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}建设铁路桥梁。按住 Shift 键显示预计费用。
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}建设铁路隧道。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}建设铁路隧道。按住 Shift 键显示预计费用。
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}切换建设/拆除轨道、信号灯、路点和车站。按住 Ctrl 键可在移除路点和车站时同时移除轨道。 STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}切换建设/拆除轨道、信号灯、路点和车站。按住 Ctrl 键可在移除路点和车站时同时移除轨道。
@ -2560,7 +2556,7 @@ STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}{STRING}
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}供应商 STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}供应商
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}采购商 STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}采购商
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}房屋 STR_INDUSTRY_CARGOES_HOUSES :{WHITE}房屋
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}点該工业可显示其上下游工业 STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}点击查看上下游产业链
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}点该货物可显示其上下游工业 STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}点该货物可显示其上下游工业
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}显示产业链 STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}显示产业链
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}显示货物的上下游工业 STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}显示货物的上下游工业
@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地
STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。 STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD 团队 STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 团队
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏 STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏
@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}继续处理上一个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到第一个图形元素后,返回最后的图形元素继续处理。 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}继续处理上一个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到第一个图形元素后,返回最后的图形元素继续处理。
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示目前选取的 sprite。当 sprite 正在描绘时会忽略其定位。 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示目前选取的 sprite。当 sprite 正在描绘时会忽略其定位。
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移动 sprite 到指定的 X 与 Y 座标位移 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移动 sprite 到指定的 X 与 Y 座标位移
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X 座标位移: {NUM}, Y 座标位移: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重置相关
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重置当前相关偏移
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 偏移: {NUM}, Y 偏移: {NUM} (绝对)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 偏移: {NUM}, Y 偏移: {NUM} (相对)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}选择 sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}选择 sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}请从屏幕画面中任意选取一个 sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}请从屏幕画面中任意选取一个 sprite
@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :信息
STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_WARNING :警告
STR_GOAL_QUESTION_CAPTION_ERROR :错误 STR_GOAL_QUESTION_CAPTION_ERROR :错误
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :取消 STR_GOAL_QUESTION_BUTTON_CANCEL :取消
STR_GOAL_QUESTION_BUTTON_OK :确定 STR_GOAL_QUESTION_BUTTON_OK :确定
STR_GOAL_QUESTION_BUTTON_NO :取消 STR_GOAL_QUESTION_BUTTON_NO :取消
@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新开启
STR_GOAL_QUESTION_BUTTON_POSTPONE :暂缓 STR_GOAL_QUESTION_BUTTON_POSTPONE :暂缓
STR_GOAL_QUESTION_BUTTON_SURRENDER :放弃 STR_GOAL_QUESTION_BUTTON_SURRENDER :放弃
STR_GOAL_QUESTION_BUTTON_CLOSE :关闭 STR_GOAL_QUESTION_BUTTON_CLOSE :关闭
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}财政补贴项目 STR_SUBSIDIES_CAPTION :{WHITE}财政补贴项目
@ -3138,12 +3138,12 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} 前往 本站 STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} 前往 本站
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} 直达该站 STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} 直达该站
STR_STATION_VIEW_GROUP_S_V_D :源-途经-目的地 STR_STATION_VIEW_GROUP_S_V_D :源-途经-目的地
STR_STATION_VIEW_GROUP_S_D_V :源-目的地-途经 STR_STATION_VIEW_GROUP_S_D_V :源-目的地-途经
STR_STATION_VIEW_GROUP_V_S_D :途经-源-目的地 STR_STATION_VIEW_GROUP_V_S_D :途经-源-目的地
STR_STATION_VIEW_GROUP_V_D_S :途经-目的地- STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-
STR_STATION_VIEW_GROUP_D_S_V :目的地-源-途经 STR_STATION_VIEW_GROUP_D_S_V :目的地-源-途经
STR_STATION_VIEW_GROUP_D_V_S :目的地-途经- STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-
############ range for rating starts ############ range for rating starts
STR_CARGO_RATING_APPALLING :垃圾(最差评价) STR_CARGO_RATING_APPALLING :垃圾(最差评价)
@ -3433,7 +3433,7 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}显示
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的铁路列车类型 STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的铁路列车类型
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的路面车辆类型 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的路面车辆类型
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的船舶类型 STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的船舶类型
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换是否显示飞行器类型 STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换是否显示飞类型
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}重命名车辆的类型 STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}重命名车辆的类型
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}重命名汽车型号 STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}重命名汽车型号
@ -4170,7 +4170,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}太靠
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}太靠近另一个城镇了 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}太靠近另一个城镇了
STR_ERROR_TOO_MANY_TOWNS :{WHITE}城镇太多了 STR_ERROR_TOO_MANY_TOWNS :{WHITE}城镇太多了
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}地图上没有多余的地方了 STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}地图上没有多余的地方了
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}城镇不会修建道路{}您可以经由“高级设置->环境->城镇”开启建设道路的功能 STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}城镇不会修建道路{}您可以在“设置->环境->城镇”选项下开启建设道路的功能
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}正在进行道路工程 STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}正在进行道路工程
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}无法删除城镇...{}城镇范围内还有车站、车库或无法移除的区块 STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}无法删除城镇...{}城镇范围内还有车站、车库或无法移除的区块
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... 城市中心没有合适的地方放置公司塑像 STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... 城市中心没有合适的地方放置公司塑像

@ -313,7 +313,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Posuvná
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov atď. na rovný terén. CTRL označí oblasť diagonálne. Shift zobrazí odhad nákladov STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov atď. na rovný terén. CTRL označí oblasť diagonálne. Shift zobrazí odhad nákladov
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Ukáž skryté
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Ukáž skryté
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Ukáž skryté
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Ukáž skryté
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté koľajové vozidlá
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté cestné vozidlá
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté lode
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté lietadlá
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Štandardné STR_BUTTON_DEFAULT :{BLACK}Štandardné
@ -428,6 +436,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Koniec
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Nastavenia hry STR_SETTINGS_MENU_GAME_OPTIONS :Nastavenia hry
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavenia
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Umelá inteligencia / Nastavenia hry STR_SETTINGS_MENU_SCRIPT_SETTINGS :Umelá inteligencia / Nastavenia hry
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenie NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenie NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenie priehľadnosti STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenie priehľadnosti
@ -986,10 +995,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzínske Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iránsky rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iránsky rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Strana po ktorej jazdia cestne vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Strana po ktorej jazdia cestne vozidla
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia nalavo STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia nalavo
@ -1044,7 +1049,9 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Voľba r
STR_GAME_OPTIONS_RESOLUTION_OTHER :iné STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vyberte si veľkosť prvkov rozhrania
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normálne
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
@ -1141,6 +1148,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Veľmi rovný
STR_TERRAIN_TYPE_FLAT :Rovný STR_TERRAIN_TYPE_FLAT :Rovný
STR_TERRAIN_TYPE_HILLY :Kopcovitý STR_TERRAIN_TYPE_HILLY :Kopcovitý
STR_TERRAIN_TYPE_MOUNTAINOUS :Horský STR_TERRAIN_TYPE_MOUNTAINOUS :Horský
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_CITY_APPROVAL_PERMISSIVE :Pozitivny STR_CITY_APPROVAL_PERMISSIVE :Pozitivny
STR_CITY_APPROVAL_TOLERANT :Tolerantny STR_CITY_APPROVAL_TOLERANT :Tolerantny
@ -1149,6 +1157,7 @@ STR_CITY_APPROVAL_HOSTILE :Odmietavy
STR_WARNING_NO_SUITABLE_AI :{WHITE}Nieje dostupné žiadne použiteľné AI...{}Niekoľko AI je možné stiahnuť cez 'Online obsah' STR_WARNING_NO_SUITABLE_AI :{WHITE}Nieje dostupné žiadne použiteľné AI...{}Niekoľko AI je možné stiahnuť cez 'Online obsah'
# Settings tree window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavenia
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovací reťazec: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovací reťazec:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozšíriť všetko STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozšíriť všetko
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zbaliť všetky STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zbaliť všetky
@ -1223,6 +1232,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako ve
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximálna výška mapy: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximálna výška mapy: {STRING}
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastav maximálnu povolenú výšku pohorí na mape STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastav maximálnu povolenú výšku pohorí na mape
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť takúto maximálnu výšku mapy. Najmenej jeden vrch na mape je vyšší.
STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia
STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING} STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING}
@ -1336,7 +1346,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONEY :Potrebné finan
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimálna suma ktorá musí zostať na účte pred plánovanou automatickou výmenou vozidiel. STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimálna suma ktorá musí zostať na účte pred plánovanou automatickou výmenou vozidiel.
STR_CONFIG_SETTING_ERRMSG_DURATION :Trvanie zobrazenia chybovej hlášky: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION :Trvanie zobrazenia chybovej hlášky: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trvanie zobrazenia chybovej hlášky v červenom okne. Uvedomte si že niektoré "kritické" správy nezmiznú po uplynutí času, ale musia byť zatvorené ručne. STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trvanie zobrazenia chybovej hlášky v červenom okne. Uvedomte si že niektoré "kritické" správy nezmiznú po uplynutí času, ale musia byť zatvorené ručne.
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund(y) STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sek{P unda undy únd}
STR_CONFIG_SETTING_HOVER_DELAY :Ukáž nápovedu: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :Ukáž nápovedu: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Oneskorenie pred tým ako bude zobrazená nápoveda po ukázaní myšou. Nápoveda môže byť eventuálne nastavené aj na PRAVÉ tlačítko myši. STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Oneskorenie pred tým ako bude zobrazená nápoveda po ukázaní myšou. Nápoveda môže byť eventuálne nastavené aj na PRAVÉ tlačítko myši.
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zobrazenie na {COMMA} sekúnd STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zobrazenie na {COMMA} sekúnd
@ -1632,7 +1642,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Pozícia inform
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontálna poloha stavového riadku na spodu obrazovky STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontálna poloha stavového riadku na spodu obrazovky
STR_CONFIG_SETTING_SNAP_RADIUS :Rádius uchytenia okna: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS :Rádius uchytenia okna: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Vzdialenosť medzi oknami pred tým ako je okno pripojené automaticky k vedľajšiemu oknu STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Vzdialenosť medzi oknami pred tým ako je okno pripojené automaticky k vedľajšiemu oknu
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel(ov) STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P "" y ov}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :vypnuté STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :vypnuté
STR_CONFIG_SETTING_SOFT_LIMIT :Maximálný počet nepriľnavých okien: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT :Maximálný počet nepriľnavých okien: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Počet otvorených neprilepených okien pred tým ako sa najstrašie okno automatický zatvorí STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Počet otvorených neprilepených okien pred tým ako sa najstrašie okno automatický zatvorí
@ -1793,6 +1803,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Viacero
STR_INTRO_GAME_OPTIONS :{BLACK}Nastavenia hry STR_INTRO_GAME_OPTIONS :{BLACK}Nastavenia hry
STR_INTRO_HIGHSCORE :{BLACK}Najlepší hráči STR_INTRO_HIGHSCORE :{BLACK}Najlepší hráči
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavenia
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia skriptu STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia skriptu
@ -1812,6 +1823,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vybrať
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobraziť nastavenia hry STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobraziť nastavenia hry
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobraziť tabuľku hráčov s najvyšším skóre STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobraziť tabuľku hráčov s najvyšším skóre
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavenie zobrazenia
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť NewGRF nastavenia STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť NewGRF nastavenia
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia skriptu STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia skriptu
@ -2931,7 +2943,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Predchá
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Prejsť na predchádzajúci normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na začiatku STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Prejsť na predchádzajúci normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na začiatku
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentuje aktuálne zvolený objekt. Zarovnanie je ignorované pri vykresľovaní objektu STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentuje aktuálne zvolený objekt. Zarovnanie je ignorované pri vykresľovaní objektu
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pri hýbaní objektom, sa menia X a Y súradnice STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pri hýbaní objektom, sa menia X a Y súradnice
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X súradnica: {NUM}, Y súradnica: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovať relatívne
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovať aktuálne relatívne posunutie
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (absolútne)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (relatívne)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrať objekt STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrať objekt
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vyberte objekt z obrazovky STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vyberte objekt z obrazovky
@ -3043,8 +3058,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} doručené STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} doručené
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (stále potrebné) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (stále potrebné)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (doručené) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (doručené)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Mesto rastie každých {ORANGE}{COMMA}{BLACK} dní STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Mesto rastie každ{P 0 ý é ých} {ORANGE}{COMMA}{BLACK} {P deň dni dní}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Mesto rastie každých {ORANGE}{COMMA}{BLACK} dní (dotované) STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Mesto rastie každ{P 0 ý é ých} {ORANGE}{COMMA}{BLACK} {P deň dni dní} (dotované)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Mesto {RED}nerastie{BLACK} STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Mesto {RED}nerastie{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Hlukový limit v meste: {ORANGE}{COMMA}{BLACK} max.: {ORANGE}{COMMA} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Hlukový limit v meste: {ORANGE}{COMMA}{BLACK} max.: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu mesta. Ctrl+klik otvorí nové okno s pohľadom na mesto STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu mesta. Ctrl+klik otvorí nové okno s pohľadom na mesto
@ -3104,7 +3119,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informácie
STR_GOAL_QUESTION_CAPTION_WARNING :Varovanie STR_GOAL_QUESTION_CAPTION_WARNING :Varovanie
STR_GOAL_QUESTION_CAPTION_ERROR :Chyba STR_GOAL_QUESTION_CAPTION_ERROR :Chyba
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušiť STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušiť
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nie STR_GOAL_QUESTION_BUTTON_NO :Nie
@ -3123,6 +3138,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Spustiť znova
STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložiť STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložiť
STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdať STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdať
STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Dotácie STR_SUBSIDIES_CAPTION :{WHITE}Dotácie
@ -3447,20 +3463,20 @@ STR_PURCHASE_INFO_ALL_BUT :Všetko okrem {
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trakčná sila: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trakčná sila: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} políčok STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} políčok
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov - kliknúť na vlak pre informácie STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov. Pre získanie informácií klikni na vlak. CTRL+klik prepne skrytie typu vlaku.
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber vozidiel - kliknúť na vozidlo pre informácie STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber cestných vozidiel. Pre získanie informácií klikni na vozidlo. CTRL+klik prepne skrytie typu vozidla.
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Vyber lodi - kliknut pre informacie STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Zoznam lodí. Pre získanie informácií klikni na loď. CTRL+klik prepnie skrytie typu lode.
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Výber lietadiel - kliknúť na lietadlo pre informácie STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zoznam lietadiel. Pre získanie informácií klikni na lietadlo. CTRL+klik prepnie skrytie typu lietadla.
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Zakupit vozidlo STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť vozidlo
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Zakupit vozidlo STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť vozidlo
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Vyrobiť loď STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť loď
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Vyrobit lietadlo STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť lietadlo
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shif+klik zobrazí predpokladanú cenu STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shift+klik zobrazí predpokladanú cenu bez nákupu.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Zakúpiť vybraný automobil. Shif+klik zobrazí predpokladanú cenu STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané vozidlo. Shift+klik zobrazí predpokladanú cenu bez nákupu
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Vyrobiť vybranú loď. Shif+klik zobrazí predpokladanú cenu STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybranú loď. Shift+klik zobrazí predpokladanú cenu bez nákupu
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Vyrobiť vybrané lietadlo. Shift+Klik ukáže predpokladanú STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané lietadlo. Shift+klik zobrazí predpokladanú cenu bez nákupu
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Premenovať STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Premenovať
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Premenovať STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Premenovať
@ -3472,8 +3488,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Premenov
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Premenovať typ lode STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Premenovať typ lode
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Premenovať typ lietadla STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Premenovať typ lietadla
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu koľajového vozidla
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu cestného vozidla
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu lode
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu lietadla
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Premenovať typ vlaku STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Premenovať typ vlaku
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Premenovať typ automobilu STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Premenovať typ automobilu
@ -3497,7 +3525,7 @@ STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Lode - p
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lietadlo - pravý kliknutím na lietadlo sa zobrazia informácie STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lietadlo - pravý kliknutím na lietadlo sa zobrazia informácie
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Presunutím lokomotívy bude predaná STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Presunutím lokomotívy bude predaná
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Presunutím automobilu sem sa predá STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Automobil presunutý sem bude predaný
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Presunutím lode sem sa predá STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Presunutím lode sem sa predá
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Presunutím lietadla sem sa predá STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Presunutím lietadla sem sa predá
@ -3579,7 +3607,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :{G=m}Automobil
STR_REPLACE_VEHICLE_SHIP :{G=z}Loď STR_REPLACE_VEHICLE_SHIP :{G=z}Loď
STR_REPLACE_VEHICLE_AIRCRAFT :{G=s}Lietadlo STR_REPLACE_VEHICLE_AIRCRAFT :{G=s}Lietadlo
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Používané vozidlá
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stĺpec s vozidlami, ktoré vlastníte
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupné dopravné prostriedky STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupné dopravné prostriedky
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Stĺpec s vozidlami, ktoré možno nahradiť
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Zvoľte typ lokomotívy na výmenu STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Zvoľte typ lokomotívy na výmenu
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Zvoľte nový typ lokomotívy, ktorú chceš použiť namiesto typu z ľavého zoznamu STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Zvoľte nový typ lokomotívy, ktorú chceš použiť namiesto typu z ľavého zoznamu
@ -3680,7 +3711,7 @@ STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE
STR_VEHICLE_NAME_BUTTON :{BLACK}Meno STR_VEHICLE_NAME_BUTTON :{BLACK}Meno
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Pomenovať vlak STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Pomenovať vlak
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Pomenovať automobil STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Premenovať automobil
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Pomenovať loď STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Pomenovať loď
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Pomenovat lietadlo STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Pomenovat lietadlo
@ -3716,9 +3747,9 @@ STR_VEHICLE_DETAILS_DAYS :Dni
STR_VEHICLE_DETAILS_PERCENT :Percentáž STR_VEHICLE_DETAILS_PERCENT :Percentáž
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Premenovať vlak STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Premenovať vlak
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Pomenovať automobil STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Premenovať automobil
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Pomenovať loď STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Premenovať loď
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Pomenovať lietadlo STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Premenovať lietadlo
# Extra buttons for train details windows # Extra buttons for train details windows
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Vyrobené: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Vyrobené: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY_LONG}
@ -3812,7 +3843,7 @@ STR_ORDER_SERVICE :{BLACK}Oprava
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Vždy choď STR_ORDER_DROP_GO_ALWAYS_DEPOT :Vždy choď
STR_ORDER_DROP_SERVICE_DEPOT :Servis, ak je potrebné STR_ORDER_DROP_SERVICE_DEPOT :Servis, ak je potrebné
STR_ORDER_DROP_HALT_DEPOT :Zastav STR_ORDER_DROP_HALT_DEPOT :Zastav
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Vynechať tento príkaz pokiaľ nie je potrebná oprava STR_ORDER_SERVICE_TOOLTIP :{BLACK}Preskočiť tento príkaz pokiaľ nie je potrebná oprava
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Údaje vozidla na základe ktorých sa vykoná skok STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Údaje vozidla na základe ktorých sa vykoná skok
@ -3841,18 +3872,18 @@ STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Zadajte
STR_ORDERS_SKIP_BUTTON :{BLACK}Preskočiť STR_ORDERS_SKIP_BUTTON :{BLACK}Preskočiť
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskočiť aktuálny príkaz a začať ďalší. CTRL+klik pre skok na označený príkaz STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskočiť aktuálny príkaz a začať ďalší. CTRL+klik pre skok na označený príkaz
STR_ORDERS_DELETE_BUTTON :{BLACK}Vynech STR_ORDERS_DELETE_BUTTON :{BLACK}Vymaz
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vymazať označený príkaz STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vymazať označený príkaz
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Zmazať všetky príkazy STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Vymazať všetky príkazy
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Prestať zdiel STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Prestať zdieľ
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdielať zoznam príkazov. Ctrl+Klik naviac zmaže všetky príkazy. STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdieľať zoznam príkazov. Ctrl+Klik naviac zmaže všetky príkazy tohoto vozidla.
STR_ORDERS_GO_TO_BUTTON :{BLACK}Choď do STR_ORDERS_GO_TO_BUTTON :{BLACK}Choď do
STR_ORDER_GO_TO_NEAREST_DEPOT :Choď do najbližšieho depa STR_ORDER_GO_TO_NEAREST_DEPOT :Choď do najbližšieho depa
STR_ORDER_GO_TO_NEAREST_HANGAR :Choď do najbližšieho hangáru STR_ORDER_GO_TO_NEAREST_HANGAR :Choď do najbližšieho hangáru
STR_ORDER_CONDITIONAL :Podmienený príkaz skoku STR_ORDER_CONDITIONAL :Podmienený príkaz skoku
STR_ORDER_SHARE :Zdieľať príkazy STR_ORDER_SHARE :Zdieľať príkazy
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz, alebo na koniec zoznamu. CTRL zmení príkaz pre stanicu na 'plne nalož čokoľvek', waypoint príkazy na pokračuj 'non-stop' a pre depá servise. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz alebo na koniec zoznamu. CTRL zmení príkaz pre stanicu na 'plne nalož čokoľvek', waypoint príkazy na pokračuj 'non-stop' a pre depá 'servisuj'. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla. Príkaz na presun do depa zneplatní automatické servisovanie vozidla
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Zobraziť všetky vozidlá s rovnakým zoznamom príkazov STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Zobraziť všetky vozidlá s rovnakým zoznamom príkazov
@ -4180,6 +4211,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Vyhĺben
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... už na úrovni mora STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... už na úrovni mora
STR_ERROR_TOO_HIGH :{WHITE}... príliš vysoko STR_ERROR_TOO_HIGH :{WHITE}... príliš vysoko
STR_ERROR_ALREADY_LEVELLED :{WHITE}... už vyrovnané STR_ERROR_ALREADY_LEVELLED :{WHITE}... už vyrovnané
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Most nad tým by bol potom príliš vysoko.
# Company related errors # Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Názov spoločnosti sa nedá zmeniť... STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Názov spoločnosti sa nedá zmeniť...
@ -4207,7 +4239,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... prí
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... príliš veľa miest STR_ERROR_TOO_MANY_TOWNS :{WHITE}... príliš veľa miest
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... nie je dalsie miesto na mape STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... nie je dalsie miesto na mape
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Mesto nebude stavať cesty. Môžete povoliť budovanie ciest cez Pokročilé nasvavenia->Ekonomika->Mestá. STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Mesto nebude stavať cesty. Môžete povoliť budovanie ciest cez Pokročilé nasvavenia->Ekonomika->Mestá.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Prebiehaju cestne prace STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Prebiehajú cestné práce
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Toto mesto nie je možné odstrániť...{}Stanica alebo depo sa odvoláva na mesto, alebo parcela vo vlastníctve mesta nemôže byť odstránená STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Toto mesto nie je možné odstrániť...{}Stanica alebo depo sa odvoláva na mesto, alebo parcela vo vlastníctve mesta nemôže byť odstránená
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v centre mesta sa nenachádza žiadne vhodné miesto pre sochu STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v centre mesta sa nenachádza žiadne vhodné miesto pre sochu
@ -4230,6 +4262,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... môže byť postavené len nad čiarou snehu STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... môže byť postavené len nad čiarou snehu
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... môže byť postavené len pod čiarou snehu STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... môže byť postavené len pod čiarou snehu
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli sa žiadne vhodné miesta pre '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžeš tu postaviť železničnú stanicu... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžeš tu postaviť železničnú stanicu...
@ -4411,7 +4445,7 @@ STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Nemožno
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je možné prestavať na nový typ nákladu... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je možné prestavať na nový typ nákladu...
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Vlak nemožno pomenovať... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Vlak nemožno pomenovať...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nemožno pomenovať automobil... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nemožno premenovať automobil...
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nemožno pomenovať loď... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nemožno pomenovať loď...
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Nie je možné pomenovať lietadlo... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Nie je možné pomenovať lietadlo...
@ -4471,14 +4505,14 @@ STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Nemožno
STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Nemožno vymazať tento príkaz... STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Nemožno vymazať tento príkaz...
STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Nemožno zmeniť tento príkaz... STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Nemožno zmeniť tento príkaz...
STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Nie je možné presunúť tento príkaz... STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Nie je možné presunúť tento príkaz...
STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Nie je možné vynechať tento príkaz... STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Nie je možné preskočiť tento príkaz...
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nie je možné preskočiť na vybraný príkaz... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nie je možné preskočiť na vybraný príkaz...
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vozidlo nemôže ísť do všetkých staníc STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vozidlo nemôže ísť do všetkých staníc
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vozidlo nemôže ísť do tejto stanice STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vozidlo nemôže ísť do tejto stanice
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vozidlo zdieľajúce tento príkaz nemôže ísť do stanice STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vozidlo zdieľajúce tento príkaz nemôže ísť do stanice
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemozno zdielat zoznam smerov ... STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemožno zdieľať zoznam príkazov ...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nieje možné prestať zdielať zoznam príkazov... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nie je možné prestať zdieľať zoznam príkazov...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... príliš ďaleko z predchádzajúceho cieľa STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... príliš ďaleko z predchádzajúceho cieľa
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lietadlo nemá dostatočný dosah STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lietadlo nemá dostatočný dosah
@ -4932,6 +4966,8 @@ STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT} STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE} STR_ENGINE_NAME :{ENGINE}
STR_HIDDEN_ENGINE_NAME :{ENGINE} (skryté)
STR_HIDDEN_ENGINE_NAME.g :{G=m}{ENGINE} (skrytý)
STR_GROUP_NAME :{GROUP} STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY} STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_PRESIDENT_NAME :{PRESIDENT_NAME}

@ -517,6 +517,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda
@ -1070,10 +1071,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi
@ -1127,6 +1124,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""}
@ -1219,6 +1221,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Zelo raven
STR_TERRAIN_TYPE_FLAT :Raven STR_TERRAIN_TYPE_FLAT :Raven
STR_TERRAIN_TYPE_HILLY :Hribovit STR_TERRAIN_TYPE_HILLY :Hribovit
STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Dopustno STR_CITY_APPROVAL_PERMISSIVE :Dopustno
STR_CITY_APPROVAL_TOLERANT :Tolerantno STR_CITY_APPROVAL_TOLERANT :Tolerantno
@ -1226,7 +1229,8 @@ STR_CITY_APPROVAL_HOSTILE :Sovražno
STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'. STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'.
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavitve
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse
@ -1240,6 +1244,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podj
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje)
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve
@ -1849,6 +1854,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Več igr
STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti
STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve
STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre
@ -1868,6 +1874,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izberi o
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre
@ -2832,6 +2839,7 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest:
STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
@ -2861,6 +2869,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime viš
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Spremeni maksimalno višino mape
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto
@ -2976,7 +2985,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnj
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X zamik: {NUM}, Y zamik: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Relativno)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu
@ -3148,7 +3160,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacije
STR_GOAL_QUESTION_CAPTION_WARNING :Opozorilo STR_GOAL_QUESTION_CAPTION_WARNING :Opozorilo
STR_GOAL_QUESTION_CAPTION_ERROR :Napaka STR_GOAL_QUESTION_CAPTION_ERROR :Napaka
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Prekliči STR_GOAL_QUESTION_BUTTON_CANCEL :Prekliči
STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Ne STR_GOAL_QUESTION_BUTTON_NO :Ne
@ -3167,6 +3179,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovni zagon
STR_GOAL_QUESTION_BUTTON_POSTPONE :Preloži STR_GOAL_QUESTION_BUTTON_POSTPONE :Preloži
STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja
STR_GOAL_QUESTION_BUTTON_CLOSE :Zapri STR_GOAL_QUESTION_BUTTON_CLOSE :Zapri
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvencije STR_SUBSIDIES_CAPTION :{WHITE}Subvencije

@ -615,8 +615,8 @@ STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Mostrar
############ Those following lines need to be in this order!! ############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehículos: STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehículos:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estaciones: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estaciones:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Beneficio Min.: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Beneficio Mín.:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingreso Min.: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingreso Mín.:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Ingreso Máx.: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Ingreso Máx.:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregado: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregado:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Carga: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Carga:
@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda
@ -2830,7 +2826,7 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Comproba
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Fichero: {SILVER}{STRING} STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Fichero: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. versión compatible: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite a
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del primer al último sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del primer al último sprite
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Ajuste X: {NUM}, Ajuste Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reiniciar coordenadas relativas
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reinicia las coordenadas relativas actuales
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Absoluta)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Relativa)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite de cualquier parte de la pantalla STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite de cualquier parte de la pantalla
@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información
STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia
STR_GOAL_QUESTION_CAPTION_ERROR :Error STR_GOAL_QUESTION_CAPTION_ERROR :Error
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_OK :Ok
STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_NO :No
@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar
STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer
STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse
STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subvenciones STR_SUBSIDIES_CAPTION :{WHITE}Subvenciones
@ -3180,7 +3180,7 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Cambiar
STR_EDIT_WAYPOINT_NAME :{WHITE}Editar nombre del punto de ruta STR_EDIT_WAYPOINT_NAME :{WHITE}Editar nombre del punto de ruta
# Finances window # Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzas {BLACK}{COMPANY_NUM} STR_FINANCES_CAPTION :{WHITE}Finanzas de {COMPANY} {BLACK}{COMPANY_NUM}
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos/Ingresos STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos/Ingresos
STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcción STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcción
@ -3528,10 +3528,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotora
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Operativo: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Operativo: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máxima: {6:FORCE}{}Coste de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máxima: {6:FORCE}{}Coste de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año
# Autoreplace window # Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING} - {STRING} STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING} - {STRING}
@ -3654,9 +3654,9 @@ STR_VEHICLE_INFO_AGE :{COMMA} año{P
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} año{P "" s} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} año{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidad Max.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} casillas STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} casillas
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY} {BLACK}F.T. Max.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}F.T. Máx.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Beneficios este año: {LTBLUE}{CURRENCY_LONG} (último año: {CURRENCY_LONG}) STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Beneficios este año: {LTBLUE}{CURRENCY_LONG} (último año: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidad: {LTBLUE}{COMMA}% {BLACK}Averías desde el último mantenimiento: {LTBLUE}{COMMA} STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidad: {LTBLUE}{COMMA}% {BLACK}Averías desde el último mantenimiento: {LTBLUE}{COMMA}

@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari (
STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR)
############ end of currency region ############ end of currency region
############ start of measuring units region
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida
@ -1683,7 +1679,7 @@ STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE} Fysik
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Planering av resrutt STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Planering av resrutt
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE} Begränsningar STR_CONFIG_SETTING_LIMITATIONS :{ORANGE} Begränsningar
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE} Katastrofer / Olyckor STR_CONFIG_SETTING_ACCIDENTS :{ORANGE} Katastrofer / Olyckor
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Världs generation STR_CONFIG_SETTING_GENWORLD :{ORANGE}Världsgenerering
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Miljö STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Miljö
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Mydigheter STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Mydigheter
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Städer STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Städer
@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidigare
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsätt till föregående normala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om från slutet efter första spriteobjektet STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsätt till föregående normala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om från slutet efter första spriteobjektet
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation av det valda objektet. Justeringen ignoreras när objektet ritas. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation av det valda objektet. Justeringen ignoreras när objektet ritas.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Återställ relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Återställ den nuvarande relativa offsetten
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Relativ)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Välj objekt STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Välj objekt
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Välj ett objekt på bildskärmen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Välj ett objekt på bildskärmen
@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
STR_GOAL_QUESTION_CAPTION_WARNING :Varning STR_GOAL_QUESTION_CAPTION_WARNING :Varning
STR_GOAL_QUESTION_CAPTION_ERROR :Fel STR_GOAL_QUESTION_CAPTION_ERROR :Fel
### Start of Goal Question button list ############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt
STR_GOAL_QUESTION_BUTTON_OK :Okej STR_GOAL_QUESTION_BUTTON_OK :Okej
STR_GOAL_QUESTION_BUTTON_NO :Nej STR_GOAL_QUESTION_BUTTON_NO :Nej
@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Starta om
STR_GOAL_QUESTION_BUTTON_POSTPONE :Skjut upp STR_GOAL_QUESTION_BUTTON_POSTPONE :Skjut upp
STR_GOAL_QUESTION_BUTTON_SURRENDER :Ge upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Ge upp
STR_GOAL_QUESTION_BUTTON_CLOSE :Stäng STR_GOAL_QUESTION_BUTTON_CLOSE :Stäng
############ End of Goal Question button list
# Subsidies window # Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subventioner STR_SUBSIDIES_CAPTION :{WHITE}Subventioner

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