diff --git a/Makefile.grf.in b/Makefile.grf.in index c2d058d597..1cc2642320 100644 --- a/Makefile.grf.in +++ b/Makefile.grf.in @@ -5,16 +5,13 @@ # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . # -# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are -# known to miscompile the graphics. +# Building requires GRFCodec. # -# Recent nightlies (including sources) of both can be found at: +# Recent versions (including sources) can be found at: # http://www.openttd.org/download-grfcodec -# http://www.openttd.org/download-nforenum # -# The mercurial repository of both can be found at: +# The mercurial repository can be found at: # http://hg.openttdcoop.org/grfcodec -# http://hg.openttdcoop.org/nforenum # diff --git a/bin/ai/compat_1.5.nut b/bin/ai/compat_1.5.nut index fe985b90d0..71a46ff7a0 100644 --- a/bin/ai/compat_1.5.nut +++ b/bin/ai/compat_1.5.nut @@ -6,3 +6,5 @@ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ + +AILog.Info("1.5 API compatibility in effect."); diff --git a/bin/ai/compat_1.6.nut b/bin/ai/compat_1.6.nut new file mode 100644 index 0000000000..fe985b90d0 --- /dev/null +++ b/bin/ai/compat_1.6.nut @@ -0,0 +1,8 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ diff --git a/bin/ai/regression/regression_info.nut b/bin/ai/regression/regression_info.nut index 86f4484fec..4e7aec7568 100644 --- a/bin/ai/regression/regression_info.nut +++ b/bin/ai/regression/regression_info.nut @@ -6,7 +6,7 @@ class Regression extends AIInfo { function GetShortName() { return "REGR"; } function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; } function GetVersion() { return 1; } - function GetAPIVersion() { return "1.5"; } + function GetAPIVersion() { return "1.6"; } function GetDate() { return "2007-03-18"; } function CreateInstance() { return "Regression"; } } diff --git a/bin/baseset/orig_win.obm b/bin/baseset/orig_win.obm index 080e8e293b..203c0417c3 100644 --- a/bin/baseset/orig_win.obm +++ b/bin/baseset/orig_win.obm @@ -35,7 +35,7 @@ description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Window description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows) description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다. description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows. -description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music. +description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika. description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows. diff --git a/bin/game/compat_1.2.nut b/bin/game/compat_1.2.nut index 37ff5907df..aa5d48c3a3 100644 --- a/bin/game/compat_1.2.nut +++ b/bin/game/compat_1.2.nut @@ -16,3 +16,10 @@ GSTown.SetGrowthRate <- function(town_id, days_between_town_growth) if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL; return GSTown._SetGrowthRate(town_id, days_between_town_growth); } + +/* 1.5 adds a game element reference to the news. */ +GSNews._Create <- GSNews.Create; +GSNews.Create <- function(type, text, company) +{ + return GSNews._Create(type, text, company, GSNews.NR_NONE, 0); +} diff --git a/bin/game/compat_1.3.nut b/bin/game/compat_1.3.nut index 4116addbbc..78a03534df 100644 --- a/bin/game/compat_1.3.nut +++ b/bin/game/compat_1.3.nut @@ -16,3 +16,10 @@ GSTown.SetGrowthRate <- function(town_id, days_between_town_growth) if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL; return GSTown._SetGrowthRate(town_id, days_between_town_growth); } + +/* 1.5 adds a game element reference to the news. */ +GSNews._Create <- GSNews.Create; +GSNews.Create <- function(type, text, company) +{ + return GSNews._Create(type, text, company, GSNews.NR_NONE, 0); +} diff --git a/bin/game/compat_1.4.nut b/bin/game/compat_1.4.nut index 969c1e865b..a00431ed64 100644 --- a/bin/game/compat_1.4.nut +++ b/bin/game/compat_1.4.nut @@ -8,3 +8,10 @@ */ GSLog.Info("1.4 API compatibility in effect."); + +/* 1.5 adds a game element reference to the news. */ +GSNews._Create <- GSNews.Create; +GSNews.Create <- function(type, text, company) +{ + return GSNews._Create(type, text, company, GSNews.NR_NONE, 0); +} diff --git a/bin/game/compat_1.5.nut b/bin/game/compat_1.5.nut index fe985b90d0..96a7647ff6 100644 --- a/bin/game/compat_1.5.nut +++ b/bin/game/compat_1.5.nut @@ -6,3 +6,5 @@ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ + +GSLog.Info("1.5 API compatibility in effect."); diff --git a/bin/game/compat_1.6.nut b/bin/game/compat_1.6.nut new file mode 100644 index 0000000000..fe985b90d0 --- /dev/null +++ b/bin/game/compat_1.6.nut @@ -0,0 +1,8 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ diff --git a/changelog.txt b/changelog.txt index d3c99f39cb..4fa211c9f9 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,32 @@ +1.5.0-beta2 (2015-02-24) +------------------------------------------------------------------------ +- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news. (r27164) +- Feature: Allow changing max heightlevel in scenario editor. (r27151) +- Feature: Make use of both rocky tile sets from the base graphics. (r27117) +- Change: Scale (non-custom) default window sizes according to GUI zoom. (r27147) +- Change: Make statusbar and chat-entry window use the same width as the toolbar. (r27146) +- Change: The chatbox-width setting now uses percent of screen width instead of pixels. (r27144) +- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version. (r27138) +- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing. (r27167) +- Fix: Toolbars were not invalidated when changing max-vehicles settings. [FS#6204] (r27163) +- Fix: Tile selection was drawn outside of map in some cases. [FS#6208] (r27162) +- Fix: Reimplement the viewport drawing algorithm. [FS#6156] [FS#6206] (r27161) +- Fix: Issues with smallmap and viewport coordinates and transformations. (r27160, r27159, r27158) +- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges. (r27157) +- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty. (r27148) +- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion. (r27137) +- Fix: Misalignment in generate world window in case of small fonts. (r27135) +- Fix: Dragging of free wagons in depot failed with GUI zoom. (r27133) +- Fix: Reduce memory footprint of map array by shuffling its members. [FS#6218] (r27132, r27126) +- Fix: Dropdown- and tooltip-windows should not steal the focus. (r27131) +- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF. (r27119) +- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered. [FS#6183] (r27107) +- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake. [FS#6176] (r27106) +- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. [FS#6195] (r27105) +- Fix: [Script] Support 64 bits integers in ScriptLists. [FS#6194] (r27104) +- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer. [FS#6194] (r27102) + + 1.5.0-beta1 (2014-12-24) ------------------------------------------------------------------------ - Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034) diff --git a/config.lib b/config.lib index 72c8fb0dca..2c46e71279 100644 --- a/config.lib +++ b/config.lib @@ -526,10 +526,10 @@ check_params() { log 1 " PREPROCESSOR is only available for OSX" exit 1 fi - # OS only allows DETECT, UNIX, OSX, FREEBSD, OPENBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP - if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then + # OS only allows DETECT, UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP + if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then log 1 "configure: error: invalid option --os=$os" - log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]" + log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]" exit 1 fi # cpu_type can be either 32 or 64 @@ -1054,7 +1054,7 @@ check_params() { fi if [ "$doc_dir" = "1" ]; then - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then doc_dir="share/doc/openttd" else doc_dir="$data_dir/docs" @@ -1064,7 +1064,7 @@ check_params() { fi if [ "$icon_theme_dir" = "1" ]; then - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then icon_theme_dir="share/icons/hicolor" else icon_theme_dir="" @@ -1098,7 +1098,7 @@ check_params() { if [ "$man_dir" = "1" ]; then # add manpage on UNIX systems - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OSX" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OSX" ]; then man_dir="share/man/man6" else man_dir="" @@ -1109,7 +1109,7 @@ check_params() { if [ "$menu_dir" = "1" ]; then # add a freedesktop menu item only for some UNIX systems - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then menu_dir="share/applications" else menu_dir="" @@ -1538,7 +1538,7 @@ make_cflags_and_ldflags() { fi fi - if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "FREEBSD" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then + if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then LIBS="$LIBS -lpthread" fi @@ -1565,10 +1565,6 @@ make_cflags_and_ldflags() { LIBS="$LIBS -pthread" fi - if [ "$os" = "FREEBSD" ]; then - LIBS="$LIBS -lpthread" - fi - if [ "$os" = "OSX" ]; then LDFLAGS="$LDFLAGS -framework Cocoa" @@ -1610,7 +1606,7 @@ make_cflags_and_ldflags() { fi # Most targets act like UNIX, just with some additions - if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then + if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then CFLAGS="$CFLAGS -DUNIX" fi # And others like Windows @@ -2268,52 +2264,54 @@ detect_awk() { detect_os() { if [ "$os" = "DETECT" ]; then - # Detect UNIX, OSX, FREEBSD, OPENBSD, NETBSD, HPUX, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP + # Detect UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, HPUX, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP # Try first via dumpmachine, then via uname os=`echo "$host" | tr '[A-Z]' '[a-z]' | $awk ' - /linux/ { print "UNIX"; exit} - /darwin/ { print "OSX"; exit} - /freebsd/ { print "FREEBSD"; exit} - /openbsd/ { print "OPENBSD"; exit} - /netbsd/ { print "NETBSD"; exit} - /hp-ux/ { print "HPUX"; exit} - /morphos/ { print "MORPHOS"; exit} - /beos/ { print "BEOS"; exit} - /haiku/ { print "HAIKU"; exit} - /sunos/ { print "SUNOS"; exit} - /solaris/ { print "SUNOS"; exit} - /cygwin/ { print "CYGWIN"; exit} - /mingw/ { print "MINGW"; exit} - /os2/ { print "OS2"; exit} - /dos/ { print "DOS"; exit} - /wince/ { print "WINCE"; exit} - /psp/ { print "PSP"; exit} + /linux/ { print "UNIX"; exit} + /darwin/ { print "OSX"; exit} + /freebsd/ { print "FREEBSD"; exit} + /dragonfly/ { print "DRAGONFLY"; exit} + /openbsd/ { print "OPENBSD"; exit} + /netbsd/ { print "NETBSD"; exit} + /hp-ux/ { print "HPUX"; exit} + /morphos/ { print "MORPHOS"; exit} + /beos/ { print "BEOS"; exit} + /haiku/ { print "HAIKU"; exit} + /sunos/ { print "SUNOS"; exit} + /solaris/ { print "SUNOS"; exit} + /cygwin/ { print "CYGWIN"; exit} + /mingw/ { print "MINGW"; exit} + /os2/ { print "OS2"; exit} + /dos/ { print "DOS"; exit} + /wince/ { print "WINCE"; exit} + /psp/ { print "PSP"; exit} '` if [ -z "$os" ]; then os=`LC_ALL=C uname | tr '[A-Z]' '[a-z]' | $awk ' - /linux/ { print "UNIX"; exit} - /darwin/ { print "OSX"; exit} - /freebsd/ { print "FREEBSD"; exit} - /openbsd/ { print "OPENBSD"; exit} - /netbsd/ { print "NETBSD"; exit} - /hp-ux/ { print "HPUX"; exit} - /morphos/ { print "MORPHOS"; exit} - /beos/ { print "BEOS"; exit} - /haiku/ { print "HAIKU"; exit} - /sunos/ { print "SUNOS"; exit} - /cygwin/ { print "CYGWIN"; exit} - /mingw/ { print "MINGW"; exit} - /os\/2/ { print "OS2"; exit} - /gnu/ { print "UNIX"; exit} + /linux/ { print "UNIX"; exit} + /darwin/ { print "OSX"; exit} + /freebsd/ { print "FREEBSD"; exit} + /dragonfly/ { print "DRAGONFLY"; exit} + /openbsd/ { print "OPENBSD"; exit} + /netbsd/ { print "NETBSD"; exit} + /hp-ux/ { print "HPUX"; exit} + /morphos/ { print "MORPHOS"; exit} + /beos/ { print "BEOS"; exit} + /haiku/ { print "HAIKU"; exit} + /sunos/ { print "SUNOS"; exit} + /cygwin/ { print "CYGWIN"; exit} + /mingw/ { print "MINGW"; exit} + /os\/2/ { print "OS2"; exit} + /gnu/ { print "UNIX"; exit} '` fi if [ -z "$os" ]; then log 1 "detecting OS... none detected" log 1 "I couldn't detect your OS. Please use --os=OS to force one" - log 1 "Allowed values are: UNIX, OSX, FREEBSD, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP" + log 1 "Allowed values are: UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP" exit 1 fi @@ -2942,7 +2940,7 @@ detect_icu() { # It was forced, so it should be found. if [ "$with_icu" != "1" ]; then log 1 "configure: error: icu-config couldn't be found" - log 1 "configure: error: you supplied '$with_icuconfig', but it seems invalid" + log 1 "configure: error: you supplied '$with_icu', but it seems invalid" exit 1 fi @@ -3592,9 +3590,9 @@ showhelp() { echo " --awk=AWK the awk to use in configure [awk]" echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]" echo " --os=OS the OS we are compiling for [DETECT]" - echo " DETECT/UNIX/OSX/FREEBSD/OPENBSD/NETBSD/" - echo " MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/MINGW/OS2/" - echo " DOS/WINCE/PSP/HAIKU" + echo " DETECT/UNIX/OSX/FREEBSD/DRAGONFLY/OPENBSD/" + echo " NETBSD/MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/" + echo " MINGW/OS2/DOS/WINCE/PSP/HAIKU" echo " --endian=ENDIAN set the endian of the HOST (AUTO/LE/BE)" echo "" echo "Paths:" diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index 98351fcdcc..d34fe9840c 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -17,7 +17,7 @@

Landscape

-Six attributes hold the information about a tile. +Nine attributes hold the information about a tile. This can be seen in the Landscape document. This page tries to give an overview of used and free bits of the array so you can quickly see what is used and what is not.
    diff --git a/known-bugs.txt b/known-bugs.txt index 013f5487f7..34aca33002 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -1,6 +1,6 @@ OpenTTD's known bugs -Last updated: 2014-12-24 -Release version: 1.5.0-beta1 +Last updated: 2015-02-24 +Release version: 1.5.0-beta2 ------------------------------------------------------------------------ diff --git a/media/extra_grf/shore.nfo b/media/extra_grf/shore.nfo index 70fae8f4d8..7b7c12ad3b 100644 --- a/media/extra_grf/shore.nfo +++ b/media/extra_grf/shore.nfo @@ -47,7 +47,7 @@ -1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal -1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal -1 * 6 07 83 01 \7! 03 0C - -1 * 44 0C "Missing shore tile graphics for the toyland climate" + -1 * 52 0C "Missing shore tile graphics for the toyland climate" -1 * 3 05 0D 0A -1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal -1 sprites/shore.png 8bpp 370 200 64 31 -31 -8 normal diff --git a/media/openttd.desktop.in b/media/openttd.desktop.in index c037e3c75b..513ff712df 100644 --- a/media/openttd.desktop.in +++ b/media/openttd.desktop.in @@ -9,4 +9,4 @@ Exec=!!TTD!! Terminal=false Categories=!!MENU_GROUP!! Comment=A clone of Transport Tycoon Deluxe -Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo +Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo; diff --git a/os/debian/changelog b/os/debian/changelog index 9042ce2cab..d56400af01 100644 --- a/os/debian/changelog +++ b/os/debian/changelog @@ -1,3 +1,9 @@ +openttd (1.5.0~beta2-0) unstable; urgency=low + + * New upstream release 1.5.0-beta2 + + -- OpenTTD Tue, 24 Feb 2015 21:00:00 +0100 + openttd (1.5.0~beta1-0) unstable; urgency=low * New upstream release 1.5.0-beta1 diff --git a/os/os2/installer/make_installer.cmd b/os/os2/installer/make_installer.cmd index 289b6ea54a..6fe6dace66 100644 --- a/os/os2/installer/make_installer.cmd +++ b/os/os2/installer/make_installer.cmd @@ -1,6 +1,6 @@ @echo off -set OPENTTD_VERSION=1.5.0 +set OPENTTD_VERSION=1.6.0 set OPENSFX_VERSION=0.8.0 set NOSOUND_VERSION=0.8.0 set OPENGFX_VERSION=1.2.0 diff --git a/os/rpm/openttd.spec b/os/rpm/openttd.spec index cd19fd9219..5ad5a53cab 100644 --- a/os/rpm/openttd.spec +++ b/os/rpm/openttd.spec @@ -17,9 +17,9 @@ # Name: openttd -Version: 1.5.beta1 +Version: 1.6.beta1 Release: 0 -%define srcver 1.5.0-beta1 +%define srcver 1.6.0-beta1 Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe License: GPL-2.0 Group: Amusements/Games/Strategy/Other diff --git a/os/windows/installer/install.nsi b/os/windows/installer/install.nsi index cca07eade1..ebe9ed3dcd 100644 --- a/os/windows/installer/install.nsi +++ b/os/windows/installer/install.nsi @@ -1,6 +1,6 @@ # Version numbers to update !define APPV_MAJOR 1 -!define APPV_MINOR 5 +!define APPV_MINOR 6 !define APPV_MAINT 0 !define APPV_BUILD 0 !define APPV_EXTRA "-beta1" diff --git a/projects/generate b/projects/generate index 542a27d6e1..42b684d2af 100755 --- a/projects/generate +++ b/projects/generate @@ -77,7 +77,7 @@ safety_check() { done } -grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //' | sort > tmp.headers.source.list +grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //g' | sort > tmp.headers.source.list find "$ROOT_DIR/src" \( -iname "*.h" -or -iname "*.hpp" \) -and -not -ipath "*/.svn/*" | sed "s~$ROOT_DIR/src/~~" | sort > tmp.headers.src if [ -n "`diff tmp.headers.source.list tmp.headers.src`" ]; then echo "The following headers are missing in source.list and not in /src/ or vice versa." diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj index 5cf62e808f..e2efeccc3e 100644 --- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -908,6 +908,7 @@ + diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters index 8785a528d8..a4defd0600 100644 --- a/projects/openttd_vs100.vcxproj.filters +++ b/projects/openttd_vs100.vcxproj.filters @@ -1953,6 +1953,9 @@ Tables + + Tables + Tables diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index 0823b99128..43780f6137 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -2930,6 +2930,10 @@ RelativePath=".\..\src\table\strgen_tables.h" > + + diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index a7f7caa523..8f25e05cb2 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -2927,6 +2927,10 @@ RelativePath=".\..\src\table\strgen_tables.h" > + + diff --git a/readme.txt b/readme.txt index d2434a76e6..817f397b51 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ -Last updated: 2014-12-24 -Release version: 1.5.0-beta1 +Last updated: 2015-02-24 +Release version: 1.5.0-beta2 ------------------------------------------------------------------------ @@ -308,9 +308,9 @@ chosen main OpenTTD directory: 32bpp Sets: newgrf (or a subdirectory thereof) Music Sets: baseset (or a subdirectory thereof) AIs: ai (or a subdirectory thereof) - AI Libraries: ai/libraries (or a subdirectory thereof) + AI Libraries: ai/library (or a subdirectory thereof) Game Scripts (GS): game (or a subdirectory thereof) - GS Libraries: game/libraries (or a subdirectory thereof) + GS Libraries: game/library (or a subdirectory thereof) Savegames: save Automatic Savegames: save/autosave Scenarios: scenario diff --git a/source.list b/source.list index 2a2b7ff996..ce6c6d813c 100644 --- a/source.list +++ b/source.list @@ -674,6 +674,7 @@ table/roadveh_movement.h table/sprites.h table/station_land.h table/strgen_tables.h +table/string_colours.h ../objs/langs/table/strings.h table/town_land.h table/townname.h diff --git a/src/3rdparty/squirrel/squirrel/sqapi.cpp b/src/3rdparty/squirrel/squirrel/sqapi.cpp index 8374f7f315..f02fee29f6 100644 --- a/src/3rdparty/squirrel/squirrel/sqapi.cpp +++ b/src/3rdparty/squirrel/squirrel/sqapi.cpp @@ -1261,10 +1261,28 @@ struct BufState{ WChar buf_lexfeed(SQUserPointer file) { - BufState *buf=(BufState*)file; - if(buf->size<(buf->ptr+1)) - return 0; - return buf->buf[buf->ptr++]; + /* Convert an UTF-8 character into a WChar */ + BufState *buf = (BufState *)file; + const char *p = &buf->buf[buf->ptr]; + + if (buf->size < buf->ptr + 1) return 0; + + /* Read the first character, and get the length based on UTF-8 specs. If invalid, bail out. */ + uint len = Utf8EncodedCharLen(*p); + if (len == 0) { + buf->ptr++; + return -1; + } + + /* Read the remaining bits. */ + if (buf->size < buf->ptr + len) return 0; + buf->ptr += len; + + /* Convert the character, and when definitely invalid, bail out as well. */ + WChar c; + if (Utf8Decode(&c, p) != len) return -1; + + return c; } SQRESULT sq_compilebuffer(HSQUIRRELVM v,const SQChar *s,SQInteger size,const SQChar *sourcename,SQBool raiseerror) { diff --git a/src/3rdparty/squirrel/squirrel/sqcompiler.cpp b/src/3rdparty/squirrel/squirrel/sqcompiler.cpp index 2cc5f3d344..ace9d201e9 100644 --- a/src/3rdparty/squirrel/squirrel/sqcompiler.cpp +++ b/src/3rdparty/squirrel/squirrel/sqcompiler.cpp @@ -57,7 +57,7 @@ typedef sqvector ExpStateVec; class SQCompiler { public: - SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _lex(_ss(v), rg, up,ThrowError,this) + SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _token(0), _fs(NULL), _lex(_ss(v), rg, up, ThrowError, this), _debugline(0), _debugop(0) { _vm=v; _sourcename = SQString::Create(_ss(v), sourcename); diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 082123685d..0c557d790b 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -970,7 +970,7 @@ struct AIDebugWindow : public Window { static const int top_offset; ///< Offset of the text at the top of the WID_AID_LOG_PANEL. static const int bottom_offset; ///< Offset of the text at the bottom of the WID_AID_LOG_PANEL. - static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string. + static const uint MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string. static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged. int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick. diff --git a/src/ai/ai_info.cpp b/src/ai/ai_info.cpp index 017a168f47..ec7c896cee 100644 --- a/src/ai/ai_info.cpp +++ b/src/ai/ai_info.cpp @@ -28,7 +28,7 @@ static bool CheckAPIVersion(const char *api_version) { return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 || strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || - strcmp(api_version, "1.5") == 0; + strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0; } #if defined(WIN32) diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index ac71254e10..18dcbea27b 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -201,13 +201,15 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en { SpriteID sprite = GetAircraftIcon(engine, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI)); + preferred_x = Clamp(preferred_x, + left - UnScaleGUI(real_sprite->x_offs), + right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); DrawSprite(sprite, pal, preferred_x, y); if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) { SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; - DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - UnScaleByZoom(4 * 5, ZOOM_LVL_GUI)); + DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - ScaleGUITrad(5)); } } @@ -224,10 +226,10 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff { const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL); - width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI); - height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI); - xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI); - yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI); + width = UnScaleGUI(spr->width); + height = UnScaleGUI(spr->height); + xoffs = UnScaleGUI(spr->x_offs); + yoffs = UnScaleGUI(spr->y_offs); } /** diff --git a/src/aircraft_gui.cpp b/src/aircraft_gui.cpp index 77cfd1de7c..c3379d3951 100644 --- a/src/aircraft_gui.cpp +++ b/src/aircraft_gui.cpp @@ -86,12 +86,12 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI); - int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI); + int width = UnScaleGUI(real_sprite->width); + int x_offs = UnScaleGUI(real_sprite->x_offs); int x = rtl ? right - width - x_offs : left - x_offs; bool helicopter = v->subtype == AIR_HELICOPTER; - int y_offs = UnScaleByZoom(4 * 10, ZOOM_LVL_GUI); + int y_offs = ScaleGUITrad(10); int heli_offs = 0; PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); @@ -100,12 +100,12 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s const Aircraft *a = Aircraft::From(v); SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; - heli_offs = UnScaleByZoom(4 * 5, ZOOM_LVL_GUI); + heli_offs = ScaleGUITrad(5); DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs); } if (v->index == selection) { x += x_offs; - y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + y_offs - heli_offs; - DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY); + y += UnScaleGUI(real_sprite->y_offs) + y_offs - heli_offs; + DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY); } } diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index b526f2987b..434cc228fa 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -82,6 +82,18 @@ struct BuildAirToolbarWindow : Window { if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); } + /** + * Some data on this window has become invalid. + * @param data Information about the changed data. + * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. + */ + virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + { + if (!gui_scope) return; + + if (!CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) delete this; + } + virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { diff --git a/src/base_consist.cpp b/src/base_consist.cpp index c7fcdec217..200512786c 100644 --- a/src/base_consist.cpp +++ b/src/base_consist.cpp @@ -44,4 +44,8 @@ void BaseConsist::CopyConsistPropertiesFrom(const BaseConsist *src) if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED); if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE); if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); + if (HasBit(src->vehicle_flags, VF_SERVINT_IS_PERCENT) != HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT)) { + ToggleBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT); + } + if (HasBit(src->vehicle_flags, VF_SERVINT_IS_CUSTOM)) SetBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM); } diff --git a/src/cheat_gui.cpp b/src/cheat_gui.cpp index 398bef00a0..fda2b246e4 100644 --- a/src/cheat_gui.cpp +++ b/src/cheat_gui.cpp @@ -108,7 +108,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2) if (p1 == _cur_year) return _cur_year; Date new_date = ConvertYMDToDate(p1, ymd.month, ymd.day); - LinkGraphSchedule::Instance()->ShiftDates(new_date - _date); + LinkGraphSchedule::instance.ShiftDates(new_date - _date); SetDate(new_date, _date_fract); EnginesMonthlyLoop(); SetWindowDirty(WC_STATUS_BAR, 0); @@ -125,7 +125,8 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2) * @return New value (or unchanged old value) of the maximum * allowed heightlevel value. */ -static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2) { +static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2) +{ p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL); /* Check if at least one mountain on the map is higher than the new value. diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index bda6ade14d..a79b742cb3 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -72,7 +72,7 @@ void DrawHillyLandTile(const TileInfo *ti) SpriteID GetSpriteIDForRocks(const Slope slope, const uint tile_hash) { - return (tile_hash & 1 ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(slope); + return ((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (tile_hash & 1)) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(slope); } SpriteID GetSpriteIDForFields(const Slope slope, const uint field_type) diff --git a/src/company_gui.cpp b/src/company_gui.cpp index 31c5ed368a..1343acb91b 100644 --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -529,7 +529,7 @@ public: uint Height(uint width) const { - return max(FONT_HEIGHT_NORMAL, UnScaleByZoom(4 * 12, ZOOM_LVL_GUI) + 2); + return max(FONT_HEIGHT_NORMAL, ScaleGUITrad(12) + 2); } bool Selectable() const @@ -543,8 +543,12 @@ public: int height = bottom - top; int icon_y_offset = height / 2; int text_y_offset = (height - FONT_HEIGHT_NORMAL) / 2 + 1; - DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + this->result, rtl ? right - 2 - UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) : left + UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) + 2, top + icon_y_offset); - DrawString(rtl ? left + 2 : left + UnScaleByZoom(4 * 28, ZOOM_LVL_GUI) + 4, rtl ? right - UnScaleByZoom(4 * 28, ZOOM_LVL_GUI) - 4 : right - 2, top + text_y_offset, this->String(), sel ? TC_WHITE : TC_BLACK); + DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOUR_START + this->result, + rtl ? right - 2 - ScaleGUITrad(14) : left + ScaleGUITrad(14) + 2, + top + icon_y_offset); + DrawString(rtl ? left + 2 : left + ScaleGUITrad(28) + 4, + rtl ? right - ScaleGUITrad(28) - 4 : right - 2, + top + text_y_offset, this->String(), sel ? TC_WHITE : TC_BLACK); } }; diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index feceeda93e..fe75708ddf 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -190,17 +190,17 @@ static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_typ if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs; } - int min_extend = UnScaleByZoom(16 * 4, ZOOM_LVL_GUI); - int max_extend = UnScaleByZoom(98 * 4, ZOOM_LVL_GUI); + int min_extend = ScaleGUITrad(16); + int max_extend = ScaleGUITrad(98); switch (image_type) { case EIT_IN_DEPOT: - _base_block_sizes_depot[type].height = max(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height); + _base_block_sizes_depot[type].height = max(ScaleGUITrad(GetVehicleHeight(type)), max_height); _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend); _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend); break; case EIT_PURCHASE: - _base_block_sizes_purchase[type].height = max(UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI), max_height); + _base_block_sizes_purchase[type].height = max(ScaleGUITrad(GetVehicleHeight(type)), max_height); _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend); _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend); break; @@ -279,7 +279,7 @@ struct DepotWindow : Window { void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const { bool free_wagon = false; - int sprite_y = y + (this->resize.step_height - UnScaleByZoom(4 * GetVehicleHeight(v->type), ZOOM_LVL_GUI)) / 2; + int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2; bool rtl = _current_text_dir == TD_RTL; int image_left = rtl ? left + this->count_width : left + this->header_width; @@ -290,7 +290,7 @@ struct DepotWindow : Window { const Train *u = Train::From(v); free_wagon = u->IsFreeWagon(); - uint x_space = free_wagon ? UnScaleByZoom(4 * TRAININFO_DEFAULT_VEHICLE_WIDTH, ZOOM_LVL_GUI) : 0; + uint x_space = free_wagon ? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) : 0; DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over); @@ -429,7 +429,7 @@ struct DepotWindow : Window { pos -= this->vehicle_list.Length(); *veh = this->wagon_list[pos]; /* free wagons don't have an initial loco. */ - x -= VEHICLEINFO_FULL_VEHICLE_WIDTH; + x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH); wagon = true; } @@ -612,14 +612,14 @@ struct DepotWindow : Window { SetDParamMaxDigits(0, this->unitnumber_digits); Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA); const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL); - this->flag_width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT; - this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI); + this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT; + this->flag_height = UnScaleGUI(spr->height); if (this->type == VEH_TRAIN || this->type == VEH_ROAD) { - min_height = max(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI)); + min_height = max(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height)); this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT; } else { - min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM; + min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM; this->header_width = max(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT; } int base_width = this->count_width + this->header_width; @@ -627,7 +627,7 @@ struct DepotWindow : Window { resize->height = max(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height); if (this->type == VEH_TRAIN) { resize->width = 1; - size->width = base_width + 2 * UnScaleByZoom(29 * 4, ZOOM_LVL_GUI); // about 2 parts + size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts size->height = resize->height * 6; } else { resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right; @@ -669,7 +669,7 @@ struct DepotWindow : Window { /* determine amount of items for scroller */ if (this->type == VEH_TRAIN) { - uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH; + uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH); for (uint num = 0; num < this->vehicle_list.Length(); num++) { uint width = 0; for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) { diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index b68361c7fa..448a0f8963 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -116,11 +116,17 @@ struct BuildDocksToolbarWindow : Window { virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; - this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP), + + bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP); + this->SetWidgetsDisabledState(!can_build, WID_DT_DEPOT, WID_DT_STATION, WID_DT_BUOY, WIDGET_LIST_END); + if (!can_build) { + DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER); + DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER); + } } virtual void OnClick(Point pt, int widget, int click_count) @@ -504,8 +510,8 @@ public: switch (widget) { case WID_BDD_X: case WID_BDD_Y: - size->width = UnScaleByZoom(96 * 4, ZOOM_LVL_GUI) + 2; - size->height = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2; + size->width = ScaleGUITrad(96) + 2; + size->height = ScaleGUITrad(64) + 2; break; } } @@ -514,10 +520,10 @@ public: { this->DrawWidgets(); - int x1 = UnScaleByZoom(63 * 4, ZOOM_LVL_GUI) + 1; - int x2 = UnScaleByZoom(31 * 4, ZOOM_LVL_GUI) + 1; - int y1 = UnScaleByZoom(17 * 4, ZOOM_LVL_GUI) + 1; - int y2 = UnScaleByZoom(33 * 4, ZOOM_LVL_GUI) + 1; + int x1 = ScaleGUITrad(63) + 1; + int x2 = ScaleGUITrad(31) + 1; + int y1 = ScaleGUITrad(17) + 1; + int y2 = ScaleGUITrad(33) + 1; DrawShipDepotSprite(this->GetWidget(WID_BDD_X)->pos_x + x1, this->GetWidget(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH); DrawShipDepotSprite(this->GetWidget(WID_BDD_X)->pos_x + x2, this->GetWidget(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH); diff --git a/src/economy.cpp b/src/economy.cpp index 37a89b3f25..d78d2cccec 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -300,7 +300,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) /* Single player cheated to AI company. * There are no spectators in single player, so we must pick some other company. */ assert(!_networking); - Backup cur_company(_current_company, FILE_LINE); + Backup cur_company2(_current_company, FILE_LINE); Company *c; FOR_ALL_COMPANIES(c) { if (c->index != old_owner) { @@ -308,7 +308,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) break; } } - cur_company.Restore(); + cur_company2.Restore(); assert(old_owner != _local_company); } @@ -431,11 +431,38 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner) }; + /* Override company settings to new company defaults in case we need to convert them. + * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom + */ + if (new_owner != INVALID_OWNER) { + Company *old_company = Company::Get(old_owner); + Company *new_company = Company::Get(new_owner); + + old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft; + old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains; + old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh; + old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships; + old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent; + } + Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) { assert(new_owner != INVALID_OWNER); + /* Correct default values of interval settings while maintaining custom set ones. + * This prevents invalid values on mismatching company defaults being accepted. + */ + if (!v->ServiceIntervalIsCustom()) { + Company *new_company = Company::Get(new_owner); + + /* Technically, passing the interval is not needed as the command will query the default value itself. + * However, do not rely on that behaviour. + */ + int interval = CompanyServiceInterval(new_company, v->type); + DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT); + } + v->owner = new_owner; /* Owner changes, clear cache */ diff --git a/src/error_gui.cpp b/src/error_gui.cpp index 98988de5a0..c8c603afb3 100644 --- a/src/error_gui.cpp +++ b/src/error_gui.cpp @@ -182,21 +182,30 @@ public: virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { - if (widget != WID_EM_MESSAGE) return; - - CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); - if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); + switch (widget) { + case WID_EM_MESSAGE: { + CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); + if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); - int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT); - this->height_summary = GetStringHeight(this->summary_msg, text_width); - this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width); + int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT); + this->height_summary = GetStringHeight(this->summary_msg, text_width); + this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width); - if (this->textref_stack_size > 0) StopTextRefStackUsage(); + if (this->textref_stack_size > 0) StopTextRefStackUsage(); - uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM; - if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE; + uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM; + if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE; - size->height = max(size->height, panel_height); + size->height = max(size->height, panel_height); + break; + } + case WID_EM_FACE: { + Dimension face_size = GetSpriteSize(SPR_GRADIENT); + size->width = max(size->width, face_size.width); + size->height = max(size->height, face_size.height); + break; + } + } } virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) diff --git a/src/fontcache.cpp b/src/fontcache.cpp index e6f1e37251..6bea59c103 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -183,12 +183,12 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); - return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + UnScaleByZoom(4 * (this->fs != FS_NORMAL), ZOOM_LVL_GUI) : 0; + return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0; } int SpriteFontCache::GetHeight() const { - return UnScaleByZoom(4 * this->height, ZOOM_LVL_GUI); + return ScaleGUITrad(this->height); } bool SpriteFontCache::GetDrawGlyphShadow() @@ -536,8 +536,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY); /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ - unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL)); - unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL)); + uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL)); + uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL)); /* Limit glyph size to prevent overflows later on. */ if (width > 256 || height > 256) usererror("Font glyph is too large"); @@ -553,8 +553,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) /* Draw shadow for medium size */ if (this->fs == FS_NORMAL && !aa) { - for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) { - for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) { + for (uint y = 0; y < (uint)slot->bitmap.rows; y++) { + for (uint x = 0; x < (uint)slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; @@ -563,8 +563,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key) } } - for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) { - for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) { + for (uint y = 0; y < (uint)slot->bitmap.rows; y++) { + for (uint x = 0; x < (uint)slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; diff --git a/src/game/game_info.cpp b/src/game/game_info.cpp index e0a6027fce..9bb36d1aa5 100644 --- a/src/game/game_info.cpp +++ b/src/game/game_info.cpp @@ -25,7 +25,7 @@ static bool CheckAPIVersion(const char *api_version) { return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || - strcmp(api_version, "1.5") == 0; + strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0; } #if defined(WIN32) diff --git a/src/genworld.h b/src/genworld.h index 2673354234..ea3faa15fc 100644 --- a/src/genworld.h +++ b/src/genworld.h @@ -32,6 +32,17 @@ enum GenWorldMode { GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap }; +/** Smoothness presets. */ +enum TgenSmoothness { + TGEN_SMOOTHNESS_BEGIN, ///< First smoothness value. + TGEN_SMOOTHNESS_VERY_SMOOTH = TGEN_SMOOTHNESS_BEGIN, ///< Smoothness preset 'very smooth'. + TGEN_SMOOTHNESS_SMOOTH, ///< Smoothness preset 'smooth'. + TGEN_SMOOTHNESS_ROUGH, ///< Smoothness preset 'rough'. + TGEN_SMOOTHNESS_VERY_ROUGH, ///< Smoothness preset 'very rough'. + + TGEN_SMOOTHNESS_END, ///< Used to iterate. +}; + static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings. static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level. static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level. diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 603fef90d1..ad64ae802f 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -37,7 +37,7 @@ extern void MakeNewgameSettingsLive(); /** Enum for the modes we can generate in. */ -enum GenenerateLandscapeWindowMode { +enum GenerateLandscapeWindowMode { GLWM_GENERATE, ///< Generate new game. GLWM_HEIGHTMAP, ///< Load from heightmap. GLWM_SCENARIO, ///< Generate flat land. @@ -139,8 +139,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = { NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), - NWidget(NWID_SPACER), SetFill(1, 1), - NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 4), @@ -250,8 +249,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { EndContainer(), EndContainer(), EndContainer(), - NWidget(NWID_SPACER), SetFill(1, 1), - NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1), EndContainer(), EndContainer(), EndContainer(), @@ -260,7 +258,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { EndContainer(), }; -static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) +static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode) { DeleteAllNonVitalWindows(); ClearErrorMessages(); @@ -280,7 +278,7 @@ static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) static void LandscapeGenerationCallback(Window *w, bool confirmed) { - if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); + if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number); } static DropDownList *BuildMapsizeDropDown() @@ -314,7 +312,7 @@ struct GenerateLandscapeWindow : public Window { uint x; uint y; char name[64]; - GenenerateLandscapeWindowMode mode; + GenerateLandscapeWindowMode mode; GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc) { @@ -322,7 +320,7 @@ struct GenerateLandscapeWindow : public Window { this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); - this->mode = (GenenerateLandscapeWindowMode)this->window_number; + this->mode = (GenerateLandscapeWindowMode)this->window_number; /* Disable town, industry and trees in SE */ this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); @@ -405,10 +403,10 @@ struct GenerateLandscapeWindow : public Window { /* You can't select smoothness / non-water borders if not terragenesis */ if (mode == GLWM_GENERATE) { - this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); - this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); - this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); - this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, + this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL); + this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL); + this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges); + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END); this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); @@ -418,7 +416,7 @@ struct GenerateLandscapeWindow : public Window { this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); - this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END); } @@ -434,7 +432,7 @@ struct GenerateLandscapeWindow : public Window { this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); /* Do not allow a custom sea level with the original land generator. */ - if (_settings_newgame.game_creation.land_generator == 0 && + if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL && _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; } @@ -657,7 +655,7 @@ struct GenerateLandscapeWindow : public Window { case WID_GL_WATER_PULLDOWN: { // Water quantity uint32 hidden_mask = 0; /* Disable custom water level when the original map generator is active. */ - if (_settings_newgame.game_creation.land_generator == 0) { + if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) { SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); } ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); @@ -822,7 +820,7 @@ static WindowDesc _heightmap_load_desc( _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) ); -static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) +static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode) { uint x = 0; uint y = 0; diff --git a/src/gfx.cpp b/src/gfx.cpp index 016d7addec..0a2bd76f25 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -23,6 +23,7 @@ #include "newgrf_debug.h" #include "table/palettes.h" +#include "table/string_colours.h" #include "table/sprites.h" #include "table/control_codes.h" @@ -175,40 +176,35 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int assert(width > 0); - if (y2 == y) { - /* Special case: horizontal line. */ - blitter->DrawLine(video, - Clamp(x, 0, screen_width), y, - Clamp(x2, 0, screen_width), y2, - screen_width, screen_height, colour, width, dash); - return; - } - if (x2 == x) { - /* Special case: vertical line. */ - blitter->DrawLine(video, - x, Clamp(y, 0, screen_height), - x2, Clamp(y2, 0, screen_height), - screen_width, screen_height, colour, width, dash); + if (y2 == y || x2 == x) { + /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */ + blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash); return; } int grade_y = y2 - y; int grade_x = x2 - x; + /* Clipping rectangle. Slightly extended so we can ignore the width of the line. */ + uint extra = CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2" + Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra }; + /* prevent integer overflows. */ int margin = 1; - while (INT_MAX / abs(grade_y) < max(abs(x), abs(screen_width - x))) { + while (INT_MAX / abs(grade_y) < max(abs(clip.left - x), abs(clip.right - x))) { grade_y /= 2; grade_x /= 2; margin *= 2; // account for rounding errors } - /* If the line is outside the screen on the same side at X positions 0 - * and screen_width, we don't need to draw anything. */ - int offset_0 = y - x * grade_y / grade_x; - int offset_width = y + (screen_width - x) * grade_y / grade_x; - if ((offset_0 > screen_height + width / 2 + margin && offset_width > screen_height + width / 2 + margin) || - (offset_0 < -width / 2 - margin && offset_width < -width / 2 - margin)) { + /* Imagine that the line is infinitely long and it intersects with + * infinitely long left and right edges of the clipping rectangle. + * If both intersection points are outside the clipping rectangle + * and both on the same side of it, we don't need to draw anything. */ + int left_isec_y = y + (clip.left - x) * grade_y / grade_x; + int right_isec_y = y + (clip.right - x) * grade_y / grade_x; + if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) || + (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) { return; } @@ -1535,10 +1531,10 @@ void UpdateCursorSize() CursorVars *cv = &_cursor; const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL); - cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI); - cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI); - cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI); - cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI); + cv->size.y = UnScaleGUI(p->height); + cv->size.x = UnScaleGUI(p->width); + cv->offs.x = UnScaleGUI(p->x_offs); + cv->offs.y = UnScaleGUI(p->y_offs); cv->dirty = true; } @@ -1606,6 +1602,56 @@ void SetAnimatedMouseCursor(const AnimCursor *table) SwitchAnimatedCursor(); } +/** + * Update cursor position on mouse movement. + * @param x New X position. + * @param y New Y position. + * @param queued True, if the OS queues mouse warps after pending mouse movement events. + * False, if the warp applies instantaneous. + * @return true, if the OS cursor position should be warped back to this->pos. + */ +bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp) +{ + /* Detecting relative mouse movement is somewhat tricky. + * - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit). + * - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue. + * + * So, when this->fix_at is active, we use the following strategy: + * - The first movement triggers the warp to reset the mouse position. + * - Subsequent events have to compute movement relative to the previous event. + * - The relative movement is finished, when we receive the event matching the warp. + */ + + if (x == this->pos.x && y == this->pos.y) { + /* Warp finished. */ + this->queued_warp = false; + } + + this->delta.x = x - (this->queued_warp ? this->last_position.x : this->pos.x); + this->delta.y = y - (this->queued_warp ? this->last_position.y : this->pos.y); + + this->last_position.x = x; + this->last_position.y = y; + + bool need_warp = false; + if (this->fix_at) { + if (this->delta.x != 0 || this->delta.y != 0) { + /* Trigger warp. + * Note: We also trigger warping again, if there is already a pending warp. + * This makes it more tolerant about the OS or other software inbetween + * botchering the warp. */ + this->queued_warp = queued_warp; + need_warp = true; + } + } else if (this->pos.x != x || this->pos.y != y) { + this->queued_warp = false; // Cancel warping, we are no longer confining the position. + this->dirty = true; + this->pos.x = x; + this->pos.y = y; + } + return need_warp; +} + bool ChangeResInGame(int width, int height) { return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height); diff --git a/src/gfx_func.h b/src/gfx_func.h index 7363443a6a..6576dee4fb 100644 --- a/src/gfx_func.h +++ b/src/gfx_func.h @@ -71,8 +71,6 @@ extern Dimension _resolutions[32]; extern Dimension _cur_resolution; extern Palette _cur_palette; ///< Current palette -extern ZoomLevelByte _gui_zoom; - void HandleKeypress(uint keycode, WChar key); void HandleTextInput(const char *str, bool marked = false, const char *caret = NULL, const char *insert_location = NULL, const char *replacement_end = NULL); void HandleCtrlChanged(); diff --git a/src/gfx_type.h b/src/gfx_type.h index 0633bdd521..d25abff218 100644 --- a/src/gfx_type.h +++ b/src/gfx_type.h @@ -138,6 +138,12 @@ struct CursorVars { bool in_window; ///< mouse inside this window, determines drawing logic bool vehchain; ///< vehicle chain is dragged + + bool UpdateCursorPosition(int x, int y, bool queued_warp); + +private: + bool queued_warp; + Point last_position; }; /** Data about how and where to blit pixels. */ @@ -231,7 +237,7 @@ enum Colours { }; template <> struct EnumPropsT : MakeEnumPropsT {}; -/** Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png */ +/** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */ enum TextColour { TC_BEGIN = 0x00, TC_FROMSTRING = 0x00, diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 06f56b950b..81fb1202e4 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -669,7 +669,7 @@ public: case WID_GL_REPLACE_PROTECTION: { const Group *g = Group::GetIfValid(this->vli.index); if (g != NULL) { - DoCommandP(0, this->vli.index, !g->replace_protection | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION); + DoCommandP(0, this->vli.index, (g->replace_protection ? 0 : 1) | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION); } break; } diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index aaa0b07a78..a5ad6ce2c2 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -42,12 +42,12 @@ #include "table/strings.h" +#include + #include "safeguards.h" bool _ignore_restrictions; -uint64 _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display. - -assert_compile(NUM_INDUSTRYTYPES <= 64); // Make sure all industry types fit in _displayed_industries. +std::bitset _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display. /** Cargo suffix type (for which window is it requested) */ enum CargoSuffixType { @@ -229,7 +229,7 @@ class BuildIndustryWindow : public Window { * The tests performed after the enabled allow to load the industries * In the same way they are inserted by grf (if any) */ - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (indsp->enabled) { @@ -2303,7 +2303,8 @@ struct IndustryCargoesWindow : public Window { { this->GetWidget(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION; this->ind_cargo = it; - _displayed_industries = 1ULL << it; + _displayed_industries.reset(); + _displayed_industries.set(it); this->fields.Clear(); CargoesRow *row = this->fields.Append(); @@ -2347,12 +2348,12 @@ struct IndustryCargoesWindow : public Window { if (HasCommonValidCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo), indsp->produced_cargo, lengthof(indsp->produced_cargo))) { this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); supp_count++; } if (HasCommonValidCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo), indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 4, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); cust_count++; } } @@ -2381,7 +2382,7 @@ struct IndustryCargoesWindow : public Window { { this->GetWidget(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_CARGO_CAPTION; this->ind_cargo = cid + NUM_INDUSTRYTYPES; - _displayed_industries = 0; + _displayed_industries.reset(); this->fields.Clear(); CargoesRow *row = this->fields.Append(); @@ -2416,12 +2417,12 @@ struct IndustryCargoesWindow : public Window { if (HasCommonValidCargo(&cid, 1, indsp->produced_cargo, lengthof(indsp->produced_cargo))) { this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); supp_count++; } if (HasCommonValidCargo(&cid, 1, indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 2, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); cust_count++; } } @@ -2612,7 +2613,7 @@ struct IndustryCargoesWindow : public Window { case WID_IC_IND_DROPDOWN: { DropDownList *lst = new DropDownList; - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (!indsp->enabled) continue; @@ -2699,7 +2700,7 @@ const int IndustryCargoesWindow::VERT_TEXT_PADDING = 5; ///< Vertical padding ar static void ShowIndustryCargoesWindow(IndustryType id) { if (id >= NUM_INDUSTRYTYPES) { - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { const IndustrySpec *indsp = GetIndustrySpec(_sorted_industry_types[i]); if (indsp->enabled) { id = _sorted_industry_types[i]; diff --git a/src/industry_type.h b/src/industry_type.h index 12525fbbf1..6234f7b114 100644 --- a/src/industry_type.h +++ b/src/industry_type.h @@ -22,13 +22,13 @@ struct IndustryTileSpec; static const IndustryID INVALID_INDUSTRY = 0xFFFF; -static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 64; ///< maximum number of industry types per NewGRF +static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 128; ///< maximum number of industry types per NewGRF; limited to 128 because bit 7 has a special meaning in some variables/callbacks (see MapNewGRFIndustryType). static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industry types -static const IndustryType NUM_INDUSTRYTYPES = 64; ///< total number of industry types, new and old +static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like INVALID_INDUSTRYTYPE, IT_AI_UNKNOWN, IT_AI_TOWN, ... static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid -static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on. +static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on. static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt index 064ea19541..7ed60a9f15 100644 --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -799,7 +799,7 @@ STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLAC STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}! -STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kool myn bedaaring los spoor van vernietiging naby {TOWN}! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Steenkool myn ongeluk los spoor van vernietiging naby {TOWN}! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid! @@ -827,7 +827,7 @@ STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLAC STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe kool laag gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe steenkool laag gevind by {INDUSTRY}!{}Produksie word voorspel dat dit sal verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%! @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiaanse Lar STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant @@ -1048,11 +1044,11 @@ STR_NUM_CUSTOM :Pasmaak STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM}) STR_VARIETY_NONE :Geen -STR_VARIETY_VERY_LOW :Baaie Laag +STR_VARIETY_VERY_LOW :Baie Laag STR_VARIETY_LOW :Laag STR_VARIETY_MEDIUM :Middelmatig STR_VARIETY_HIGH :Hoog -STR_VARIETY_VERY_HIGH :Baaie Hoog +STR_VARIETY_VERY_HIGH :Baie Hoog STR_AI_SPEED_VERY_SLOW :Baie Stadig STR_AI_SPEED_SLOW :Stadig @@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite, en ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X afwyking: {NUM}, Y afwyking: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatiewe herstel +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel die huidige relatiewe verplasing +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Werklik) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Relatief) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm @@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Inligting STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing STR_GOAL_QUESTION_CAPTION_ERROR :Fout -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nee @@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Begin weer STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies @@ -4621,7 +4621,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elekt STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektries) STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passasierswa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Pos Wa -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kool Wa +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Steenkool Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goedere Wa @@ -4683,7 +4683,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasierswa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kool Trok +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Steenkool Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa @@ -4715,7 +4715,7 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Sup STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kool Trok +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Steenkool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index 5257ec85bb..5c55c860ee 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -888,10 +888,6 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ... ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار @@ -2495,7 +2491,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}العف STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نابع للعفريتة الطبيعية التالية، تجاوز اي عفريتة موقوفة/ مصبوغة/مخطوطة و انهي في البداية. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}عرض العفريتة المختارة حاليا. يتم تجاهل الموائمة عند رسم هذا العفريت. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك العفريتة في الجوار، غير الاحداثيات س ، ص. -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}احداث س: {NUM}، احداث ص: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}اختر عفريتة STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}اختر عفريتة من اي مكان في الشاشة. @@ -2649,7 +2644,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات STR_GOAL_QUESTION_CAPTION_WARNING :تحذير STR_GOAL_QUESTION_CAPTION_ERROR :خطا -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}العروض diff --git a/src/lang/basque.txt b/src/lang/basque.txt index d5ff6fbfde..e6aa2047da 100644 --- a/src/lang/basque.txt +++ b/src/lang/basque.txt @@ -904,10 +904,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Hego Afrikako R STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pertsonalizatua... ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu @@ -2725,7 +2721,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Aldez au STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Aurreko grafiko arruntera joan, pseudo/birkoloretu/grafiko tipoak desgaituz STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Orain aukeratutako grafikoaren aurkezpena. Alineazioa ez da kontua hartzen grafiko hau egiterakoan STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}"Sprit"-a mugitu inguruan, X eta Y-ren desplazamenduak aldatuz -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X desplazamendua {NUM}, Y desplazamendua: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}"Sprit"-a aukeratu STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pantaillako edozein lekutatik aukeratu "sprite" bat @@ -2894,7 +2889,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazioa STR_GOAL_QUESTION_CAPTION_WARNING :Kontuz STR_GOAL_QUESTION_CAPTION_ERROR :Akats -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Ezeztatu STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :EZ @@ -2913,6 +2908,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :atzeratzeko STR_GOAL_QUESTION_BUTTON_SURRENDER :errendizioaren STR_GOAL_QUESTION_BUTTON_CLOSE :Itxi +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidioak diff --git a/src/lang/belarusian.txt b/src/lang/belarusian.txt index 6d6962686a..350fc95768 100644 --- a/src/lang/belarusian.txt +++ b/src/lang/belarusian.txt @@ -1240,10 +1240,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузінс STR_GAME_OPTIONS_CURRENCY_IRR :Іранскі рыал (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч @@ -3212,7 +3208,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папя STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Зрушэньне па X: {NUM}, зрушэньне па Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (адноснае) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране @@ -3385,7 +3384,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інфарма STR_GOAL_QUESTION_CAPTION_WARNING :Папярэджаньне STR_GOAL_QUESTION_CAPTION_ERROR :Памылка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Адмова STR_GOAL_QUESTION_BUTTON_OK :Так STR_GOAL_QUESTION_BUTTON_NO :Не @@ -3404,6 +3403,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Пачаць і STR_GOAL_QUESTION_BUTTON_POSTPONE :Адкласьцi STR_GOAL_QUESTION_BUTTON_SURRENDER :Здацца STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыць +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсыдыі: diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index f15219859e..166eb32283 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -373,6 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Sair ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência @@ -927,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda @@ -984,6 +981,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluç STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar STR_GAME_OPTIONS_RESOLUTION_OTHER :outra +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s} @@ -1077,6 +1081,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Muito Plano STR_TERRAIN_TYPE_FLAT :Plano STR_TERRAIN_TYPE_HILLY :Acidentado STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso +STR_TERRAIN_TYPE_ALPINIST :Alpinista STR_CITY_APPROVAL_PERMISSIVE :Permissivo STR_CITY_APPROVAL_TOLERANT :Tolerante @@ -1084,7 +1089,8 @@ STR_CITY_APPROVAL_HOSTILE :Hostil STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online' -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :[WHITE}Configurações STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo @@ -1100,9 +1106,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da comp STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos -STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas -STR_CONFIG_SETTING_RESTRICT_ALL :Configs. expert / todas as configs. +STR_CONFIG_SETTING_RESTRICT_BASIC :Básico (apenas configs. importantes) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avançado (maior parte das configs.) +STR_CONFIG_SETTING_RESTRICT_ALL :Expert (mostra todas as configs. inclusive as estranhas) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Configs. com valor diferente do padrão STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um valor diferente das configs. para novos jogos @@ -1730,6 +1736,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multi-jo STR_INTRO_GAME_OPTIONS :{BLACK}Opções do Jogo STR_INTRO_HIGHSCORE :{BLACK}Pontuações +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configurações STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo @@ -1749,6 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Selecion STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Exibir opções de jogo STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as pontuações +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Config. de exibição STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo @@ -2680,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 A equipe do OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipe do OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo @@ -2868,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite" STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite" STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relativo) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite" STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela @@ -3041,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação STR_GOAL_QUESTION_CAPTION_WARNING :Alerta STR_GOAL_QUESTION_CAPTION_ERROR :Erro -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Não @@ -3060,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsídios @@ -3477,7 +3489,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar A STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Embarcação STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem, incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do automóvel. Clique neste botão e depois em um automóvel dentro ou fora da garagem. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia da embarcação. Clique neste botão e depois em uma embarcação dentro ou fora do depósito naval. Ctrl+Clique irá compartilhar as ordens. Shift+Clique mostra preço estimado sem a compra STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra @@ -4159,7 +4171,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muit STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade STR_ERROR_TOO_MANY_TOWNS :{WHITE}... cidades demais STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não há mais espaço no mapa -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Config. Avançadas>Ambiente>Cidades +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Configurações->Ambiente->Cidades STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local para uma estátua no centro dessa cidade diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index 0664f4f160..9d88718fb7 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво @@ -2815,7 +2811,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Пред STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Продължи към предишен нормален sprite, Пропускайки всички псевдо/прерисувани/текстови sprite и ги облечи в края STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Показване на избрания sprite. Подредбата се пренебрегва при рисуването му. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Преместване на sprite, променяйки X и Y координатите -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X координата: {NUM}, Y координата: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Избери sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Избери sprite от целия екран @@ -2986,7 +2981,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа STR_GOAL_QUESTION_CAPTION_WARNING :Внимание STR_GOAL_QUESTION_CAPTION_ERROR :Грешка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Откажи STR_GOAL_QUESTION_BUTTON_OK :Добре STR_GOAL_QUESTION_BUTTON_NO :Не @@ -3005,6 +3000,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Рестарт STR_GOAL_QUESTION_BUTTON_POSTPONE :Отложи STR_GOAL_QUESTION_BUTTON_SURRENDER :Предай се STR_GOAL_QUESTION_BUTTON_CLOSE :Затвори +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсидии diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 13eead48dd..b9de63180f 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -36,11 +36,11 @@ STR_CARGO_PLURAL_LIVESTOCK :{G=Masculin}Bes STR_CARGO_PLURAL_GOODS :{G=Femenin}Mercaderies STR_CARGO_PLURAL_GRAIN :{G=Masculin}Gra STR_CARGO_PLURAL_WOOD :{G=Femenin}Fusta -STR_CARGO_PLURAL_IRON_ORE :{G=Masculin}Mineral de Ferro +STR_CARGO_PLURAL_IRON_ORE :{G=Masculin}Mineral de ferro STR_CARGO_PLURAL_STEEL :{G=Masculin}Acer STR_CARGO_PLURAL_VALUABLES :{G=Masculin}Valors -STR_CARGO_PLURAL_COPPER_ORE :{G=Masculin}Mineral de Coure -STR_CARGO_PLURAL_MAIZE :{G=Masculin}Blat de Moro +STR_CARGO_PLURAL_COPPER_ORE :{G=Masculin}Mineral de coure +STR_CARGO_PLURAL_MAIZE :{G=Masculin}Blat de moro STR_CARGO_PLURAL_FRUIT :{G=Femenin}Fruita STR_CARGO_PLURAL_DIAMONDS :{G=Masculin}Diamants STR_CARGO_PLURAL_FOOD :{G=Masculin}Menjar @@ -53,12 +53,12 @@ STR_CARGO_PLURAL_SUGAR :{G=Masculin}Suc STR_CARGO_PLURAL_TOYS :{G=Femenin}Joguines STR_CARGO_PLURAL_CANDY :{G=Masculin}Dolços STR_CARGO_PLURAL_COLA :{G=Masculin}Refrescs -STR_CARGO_PLURAL_COTTON_CANDY :{G=Masculin}Cotó de Sucre +STR_CARGO_PLURAL_COTTON_CANDY :{G=Masculin}Cotó de sucre STR_CARGO_PLURAL_BUBBLES :{G=Femenin}Bombolles STR_CARGO_PLURAL_TOFFEE :{G=Masculin}Caramels STR_CARGO_PLURAL_BATTERIES :{G=Femenin}Bateries STR_CARGO_PLURAL_PLASTIC :{G=Masculin}Plàstic -STR_CARGO_PLURAL_FIZZY_DRINKS :{G=Femenin}Begudes Gasoses +STR_CARGO_PLURAL_FIZZY_DRINKS :{G=Femenin}Begudes gasoses # Singular cargo name STR_CARGO_SINGULAR_NOTHING : @@ -70,11 +70,11 @@ STR_CARGO_SINGULAR_LIVESTOCK :{G=Masculin}Bes STR_CARGO_SINGULAR_GOODS :{G=Femenin}Mercaderia STR_CARGO_SINGULAR_GRAIN :{G=Masculin}Gra STR_CARGO_SINGULAR_WOOD :{G=Femenin}Fusta -STR_CARGO_SINGULAR_IRON_ORE :{G=Masculin}Mineral de Ferro +STR_CARGO_SINGULAR_IRON_ORE :{G=Masculin}Mineral de ferro STR_CARGO_SINGULAR_STEEL :{G=Masculin}Acer STR_CARGO_SINGULAR_VALUABLES :{G=Masculin}Valors -STR_CARGO_SINGULAR_COPPER_ORE :{G=Masculin}Mineral de Coure -STR_CARGO_SINGULAR_MAIZE :{G=Masculin}Blat de Moro +STR_CARGO_SINGULAR_COPPER_ORE :{G=Masculin}Mineral de coure +STR_CARGO_SINGULAR_MAIZE :{G=Masculin}Blat de moro STR_CARGO_SINGULAR_FRUIT :{G=Femenin}Fruita STR_CARGO_SINGULAR_DIAMOND :{G=Masculin}Diamant STR_CARGO_SINGULAR_FOOD :{G=Masculin}Queviures @@ -87,12 +87,12 @@ STR_CARGO_SINGULAR_SUGAR :{G=Masculin}Suc STR_CARGO_SINGULAR_TOY :{G=Femenin}Joguina STR_CARGO_SINGULAR_CANDY :{G=Masculin}Dolç STR_CARGO_SINGULAR_COLA :{G=Masculin}Refresc -STR_CARGO_SINGULAR_COTTON_CANDY :{G=Masculin}Cotó de Sucre +STR_CARGO_SINGULAR_COTTON_CANDY :{G=Masculin}Cotó de sucre STR_CARGO_SINGULAR_BUBBLE :{G=Femenin}Bombolla STR_CARGO_SINGULAR_TOFFEE :{G=Masculin}Caramel STR_CARGO_SINGULAR_BATTERY :{G=Femenin}Pila STR_CARGO_SINGULAR_PLASTIC :{G=Masculin}Plàstic -STR_CARGO_SINGULAR_FIZZY_DRINK :{G=Femenin}Beguda Gasosa +STR_CARGO_SINGULAR_FIZZY_DRINK :{G=Femenin}Beguda gasosa # Quantity of cargo STR_QUANTITY_NOTHING : @@ -127,7 +127,7 @@ STR_QUANTITY_TOFFEE :{WEIGHT_LONG} d STR_QUANTITY_BATTERIES :{COMMA} pil{P a es} STR_QUANTITY_PLASTIC :{VOLUME_LONG} de plàstic STR_QUANTITY_FIZZY_DRINKS :{G=Femenin}{COMMA} begud{P a es} gasos{P a es} -STR_QUANTITY_N_A :N/A +STR_QUANTITY_N_A :n/d # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : @@ -157,7 +157,7 @@ STR_ABBREV_TOYS :{TINY_FONT}JO STR_ABBREV_SWEETS :{TINY_FONT}DO STR_ABBREV_COLA :{TINY_FONT}RF STR_ABBREV_CANDYFLOSS :{TINY_FONT}CS -STR_ABBREV_BUBBLES :{TINY_FONT}BM +STR_ABBREV_BUBBLES :{TINY_FONT}BB STR_ABBREV_TOFFEE :{TINY_FONT}CA STR_ABBREV_BATTERIES :{TINY_FONT}BA STR_ABBREV_PLASTIC :{TINY_FONT}PL @@ -174,14 +174,14 @@ STR_ITEMS :{G=Masculin}{CO STR_CRATES :{G=Masculin}{COMMA}{NBSP}palet{P "" s} # Colours, do not shuffle -STR_COLOUR_DARK_BLUE :{G=Masculin}Blau Fosc -STR_COLOUR_PALE_GREEN :{G=Masculin}Verd Pàl·lid +STR_COLOUR_DARK_BLUE :{G=Masculin}Blau fosc +STR_COLOUR_PALE_GREEN :{G=Masculin}Verd pàl·lid STR_COLOUR_PINK :{G=Masculin}Rosa STR_COLOUR_YELLOW :{G=Masculin}Groc STR_COLOUR_RED :{G=Masculin}Vermell -STR_COLOUR_LIGHT_BLUE :{G=Masculin}Blau Cel +STR_COLOUR_LIGHT_BLUE :{G=Masculin}Blau cel STR_COLOUR_GREEN :{G=Masculin}Verd -STR_COLOUR_DARK_GREEN :{G=Masculin}Verd Fosc +STR_COLOUR_DARK_GREEN :{G=Masculin}Verd fosc STR_COLOUR_BLUE :{G=Masculin}Blau STR_COLOUR_CREAM :{G=Masculin}Crema STR_COLOUR_MAUVE :{G=Masculin}Malva @@ -225,35 +225,35 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m STR_UNITS_HEIGHT_SI :{G=Masculin}{COMMA}{NBSP}m # Common window strings -STR_LIST_FILTER_TITLE :{BLACK}Cadena de filtre: -STR_LIST_FILTER_OSKTITLE :{BLACK}Introdueix una cadena de filtre +STR_LIST_FILTER_TITLE :{BLACK}Cadena de filtrat: +STR_LIST_FILTER_OSKTITLE :{BLACK}Introdueix una cadena de filtrat STR_LIST_FILTER_TOOLTIP :{BLACK}Introdueix una paraula clau per filtrar la llista de -STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecciona ordre d'agrupament -STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona l'ordre de classificació (descendent/ascendent) -STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona el criteri de classificació -STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecciona el criteri de filtratge -STR_BUTTON_SORT_BY :{BLACK}Ordena per +STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecciona l'agrupament de la càrrega +STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona si l'ordre ha de ser descendent o ascendent +STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona el criteri per ordenar la llista +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filtra per tipus de càrrega +STR_BUTTON_SORT_BY :{BLACK}Ordena per: STR_BUTTON_LOCATION :{G=Masculin}{BLACK}Lloc STR_BUTTON_RENAME :{BLACK}Canvia el nom STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Tanca la finestra -STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Títol de la finestra - arrossega això per moure la finestra -STR_TOOLTIP_SHADE :{BLACK}Ombra de la finestra - mostra només la barra de títol +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Títol de la finestra: arrossegueu el títol per desplaçar la finestra. +STR_TOOLTIP_SHADE :{BLACK}Ombra de la finestra: mostra només la barra de títol. STR_TOOLTIP_DEBUG :{BLACK}Mostra la informació de depuració NewGRF -STR_TOOLTIP_DEFSIZE :{BLACK}Redimensiona la finestra a la mida predeterminada. Ctrl+Clic per desar la mida actual com a predeterminada -STR_TOOLTIP_STICKY :{BLACK}Marca aquesta finestra com a no eliminable per la tecla 'Tanca totes les Finestres' Ctrl+Clic per desar també l'estat predeterminat +STR_TOOLTIP_DEFSIZE :{BLACK}Redimensiona la finestra a la mida predeterminada. Ctrl+Clic desa la mida actual com a predeterminada. +STR_TOOLTIP_STICKY :{BLACK}Marca aquesta finestra com a no eliminable per la tecla «Tanca totes les finestres». Ctrl+Clic per desar també l'estat predeterminat. STR_TOOLTIP_RESIZE :{BLACK}Clica i arrossega per redimensionar aquesta finestra -STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Intercanvia mida gran/petita de finestra -STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament - desplaça la llista amunt/avall -STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament - desplaça la llista dreta/esquerra -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Enderroca edificis, etc. en un quadre de terreny. Ctrl selecciona l'àrea en diagonal. Shift commuta construir/mostrar el cost estimat +STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Commuta entre la mida gran i petita de la finestra +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament: desplaça la llista amunt/avall. +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament: desplaça la llista lateralment. +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Neteja les caselles seleccionades (enderroca edificis, tala arbres...). Per seleccionar l'àrea en diagonal, cliqueu Ctrl. Shift commuta construir/mostrar el cost estimat. # Show engines button -STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Mostrar ocultats -STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Mostrar ocultats -STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Mostrar ocultats -STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Mostrar ocultats +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Mostra ocultats +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Mostra ocultats +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Mostra ocultats +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Mostra ocultats STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activant aquest botó, també es mostraran els vehicles ferroviaris ocultats STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activant aquest botó, també es mostraran els vehicles de carretera ocultats @@ -263,7 +263,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activant # Query window STR_BUTTON_DEFAULT :{BLACK}Predeterminat STR_BUTTON_CANCEL :{BLACK}Cancel·la -STR_BUTTON_OK :{BLACK}Bé +STR_BUTTON_OK :{BLACK}D'acord # On screen keyboard window STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . @@ -283,7 +283,7 @@ STR_SORT_BY_CAPTION_DATE :{BLACK}Data STR_SORT_BY_NAME :Nom STR_SORT_BY_PRODUCTION :Producció STR_SORT_BY_TYPE :Tipus -STR_SORT_BY_TRANSPORTED :Transportat +STR_SORT_BY_TRANSPORTED :% transportat STR_SORT_BY_NUMBER :Número STR_SORT_BY_PROFIT_LAST_YEAR :Benefici darrer any STR_SORT_BY_PROFIT_THIS_YEAR :Benefici aquest any @@ -296,12 +296,12 @@ STR_SORT_BY_VALUE :Valor STR_SORT_BY_LENGTH :Llargada STR_SORT_BY_LIFE_TIME :Temps de vida restant STR_SORT_BY_TIMETABLE_DELAY :Retràs de l'horari -STR_SORT_BY_FACILITY :Tipus de estació +STR_SORT_BY_FACILITY :Tipus d'estació STR_SORT_BY_WAITING_TOTAL :Càrrega en espera total STR_SORT_BY_WAITING_AVAILABLE :Càrrega en espera disponible STR_SORT_BY_RATING_MAX :Rati de càrrega més alt STR_SORT_BY_RATING_MIN :Rati de càrrega més baix -STR_SORT_BY_ENGINE_ID :IDModel (ordre clàssic) +STR_SORT_BY_ENGINE_ID :Número de model (ordre clàssic) STR_SORT_BY_COST :Cost STR_SORT_BY_POWER :Potència STR_SORT_BY_TRACTIVE_EFFORT :Esforç de tracció @@ -314,67 +314,67 @@ STR_SORT_BY_POPULATION :Població STR_SORT_BY_RATING :Qualificació # Tooltips for the main toolbar -STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausa la partida -STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avanç ràpid de la partida +STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Posa en pausa o reprèn la partida +STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avança la partida el més ràpid possible STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcions STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Desa la partida, abandona-la o surt del programa -STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra el mapa -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostra el directori de poblacions +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra el mapa, finestres de visualització o llista de senyals, entre d'altres +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostra la llista de poblacions STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostra les subvencions STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostra la llista d'estacions de la companyia -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra informació financera de la companyia -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra informació general de la companyia -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra llibre -STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra llista d'objectius -STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra la informació financera de la companyia +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra la informació general de la companyia +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra el llibre de partida +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra la llista d'objectius +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics de les empreses STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga d'empreses STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finança la construcció d'una nova indústria -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostra la llista de vaixells de la companyia. Ctrl+Clic canvia entre l'obertura de la llista de grups/vehicles -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Mostra la llista d'avions de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostra la llista de vaixells de la companyia. Ctrl+Clic canvia entre l'obertura de la llista de grups/vehicles. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Mostra la llista d'avions de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Apropar-se STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Allunyar-se STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construeix vies STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Construeix carreteres STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construeix ports STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construeix aeroports -STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Obre la barra d'eines del terreny per elevar/rebaixar nivell, plantar arbres, etc. +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Obre la barra d'eines del terreny per elevar/rebaixar el terreny, plantar arbres, etc. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Mostra la finestra de so/música -STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra els darrers missatges/notícies, mostra les opcions de missatges -STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació del terreny, terminal, depuració d'scripts, captures de pantalla, quant a OpenTTD +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra els darrers missatges/notícies i l'historial disponible +STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació de terreny, consola, depuració d'scripts, captures de pantalla, informació de l'OpenTTD... STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Commuta barres d'eines # Extra tooltips for the scenario editor toolbar -STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Desa l'escenari, carrega un escenari, abandona l'editor d'escenaris, surt +STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Desa o carrega un escenari o bé surt de l'editor o de l'OpenTTD STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD -STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris +STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor d'escenaris STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retarda la data d'inici 1 any STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Avança la data d'inici 1 any STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clica per introduir l'any d'inici -STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostra el mapa, directori de poblacions -STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generació de Poblacions +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostra el mapa o el llistat de poblacions +STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generació del terreny +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generació de poblacions STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generació d'indústries STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcció de carreteres -STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Shift commuta construeix/mostra el cost estimat +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Shift per sols mostrar el cost estimat. STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Situa un senyal -STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Situa objecte. Shift commuta construeix/mostra el cost estimat +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Situa objecte. Shift per sols mostrar el cost estimat. ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Desa l'escenari STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carrega un escenari -STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Desa mapa d'alçades -STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carrega Mapa d'alçades +STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Desa el mapa d'alçades +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carrega un mapa d'alçades STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Surt de l'editor d'escenaris STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Surt ############ range for SE file menu starts ############ range for settings menu starts -STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la Partida +STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració -STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA/Script de la partida +STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions @@ -403,7 +403,7 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Llegenda del fl STR_MAP_MENU_SIGN_LIST :Llista de senyals ############ range for town menu starts -STR_TOWN_MENU_TOWN_DIRECTORY :Directori de poblacions +STR_TOWN_MENU_TOWN_DIRECTORY :Llista de poblacions STR_TOWN_MENU_FOUND_TOWN :Funda una població ############ range ends here @@ -412,22 +412,22 @@ STR_SUBSIDIES_MENU_SUBSIDIES :Subvencions ############ range ends here ############ range for graph menu starts -STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gràfic de benefici operatiu +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gràfic de beneficis operatius STR_GRAPH_MENU_INCOME_GRAPH :Gràfic d'ingressos STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gràfic d'entrega de càrrega STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Gràfic històric de rendiment -STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic de valor de l'empresa +STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic del valor de les empreses STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Tarifes de pagament per càrrega ############ range ends here ############ range for company league menu starts STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Taula de la lliga d'empreses STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detall de ratis de rendiment -STR_GRAPH_MENU_HIGHSCORE :Taula de Puntuacions +STR_GRAPH_MENU_HIGHSCORE :Taula de puntuacions ############ range ends here ############ range for industry menu starts -STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Directori d'indústries +STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Llista d'indústries STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Cadenes industrials STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Finança una nova indústria ############ range ends here @@ -449,11 +449,11 @@ STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Construcció de ############ range ends here ############ range for airport construction menu starts -STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Construcció d'aeroport +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Construcció d'aeroports ############ range ends here ############ range for landscaping menu starts -STR_LANDSCAPING_MENU_LANDSCAPING :Paisatges +STR_LANDSCAPING_MENU_LANDSCAPING :Modificació del paisatge STR_LANDSCAPING_MENU_PLANT_TREES :Planta arbres STR_LANDSCAPING_MENU_PLACE_SIGN :Situa un senyal ############ range ends here @@ -468,15 +468,15 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de mi ############ range ends here ############ range for about menu starts -STR_ABOUT_MENU_LAND_BLOCK_INFO :Informació de l'àrea de terreny +STR_ABOUT_MENU_LAND_BLOCK_INFO :Informació de la casella de terreny STR_ABOUT_MENU_SEPARATOR : -STR_ABOUT_MENU_TOGGLE_CONSOLE :Canvia al terminal -STR_ABOUT_MENU_AI_DEBUG :Depuració de les IA/Script de la partida +STR_ABOUT_MENU_TOGGLE_CONSOLE :Mostra/oculta la consola +STR_ABOUT_MENU_AI_DEBUG :Depuració de les IA i l'script de la partida STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura de pantalla amb el zoom màxim STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de pantalla amb el zoom predeterminat STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de pantalla de tot el mapa -STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a 'OpenTTD' +STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a l'OpenTTD STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador d'sprites STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Commuta les caixes delimitadores STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Commuta el colorejat dels blocs bruts @@ -535,18 +535,18 @@ STR_DAY_NUMBER_31ST :31 ############ range for days ends ############ range for months starts -STR_MONTH_ABBREV_JAN :Gen -STR_MONTH_ABBREV_FEB :Feb -STR_MONTH_ABBREV_MAR :Mar -STR_MONTH_ABBREV_APR :Abr -STR_MONTH_ABBREV_MAY :Mai -STR_MONTH_ABBREV_JUN :Jun -STR_MONTH_ABBREV_JUL :Jul -STR_MONTH_ABBREV_AUG :Ago -STR_MONTH_ABBREV_SEP :Sep -STR_MONTH_ABBREV_OCT :Oct -STR_MONTH_ABBREV_NOV :Nov -STR_MONTH_ABBREV_DEC :Des +STR_MONTH_ABBREV_JAN :gen. +STR_MONTH_ABBREV_FEB :febr. +STR_MONTH_ABBREV_MAR :març +STR_MONTH_ABBREV_APR :abr. +STR_MONTH_ABBREV_MAY :maig +STR_MONTH_ABBREV_JUN :juny +STR_MONTH_ABBREV_JUL :jul. +STR_MONTH_ABBREV_AUG :ag. +STR_MONTH_ABBREV_SEP :set. +STR_MONTH_ABBREV_OCT :oct. +STR_MONTH_ABBREV_NOV :nov. +STR_MONTH_ABBREV_DEC :des. STR_MONTH_JAN :Gener STR_MONTH_FEB :Febrer @@ -564,44 +564,44 @@ STR_MONTH_DEC :Desembre # Graph window STR_GRAPH_KEY_BUTTON :{BLACK}Llegenda -STR_GRAPH_KEY_TOOLTIP :{BLACK}Mostra la llegenda als gràfics +STR_GRAPH_KEY_TOOLTIP :{BLACK}Mostra la llegenda dels gràfics STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} -STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gràfic de Rendiment d'Operacions -STR_GRAPH_INCOME_CAPTION :{WHITE}Gràfic d'Ingressos +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gràfic de rendiment d'operacions +STR_GRAPH_INCOME_CAPTION :{WHITE}Gràfic d'ingressos STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unitats de càrrega entregada -STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ratis de rendiment de la companyia (màxim rati=1000) +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ratis de rendiment de la companyia (rati màxim: 1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valors de la companyia -STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tarifes de Pagament de Càrrega +STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tarifes de pagament de càrregues STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dies en trànsit STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Pagament per entregar 10 unitats (o 10.000 litres) de càrrega a una distància de 20 caselles STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Activa-ho tot STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Desactiva-ho tot STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Mostra totes les càrregues al gràfic de ratis de pagament de càrregues STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}No mostris càrregues al gràfic de ratis de pagament de càrregues -STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Activa/desactiva gràfic de tipus de càrrega +STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Mostra/amaga el tipus de càrrega al gràfic STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Mostra ratis de rendiment detallats # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Llegenda dels gràfics de la companyia -STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Clica aquí per activar/desactivar l'entrada als gràfics de la companyia +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Clica aquí per mostrar/amagar la companyia al gràfic # Company league window -STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la Lliga d'Empreses +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la lliga d'empreses STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Enginyer -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de Trànsit -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordinador de Transport -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Ruta +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de trànsit +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordinador de transport +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de ruta STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Cap Executiu -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Conseller Delegat +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Cap executiu +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Conseller delegat STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnat @@ -615,34 +615,34 @@ STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Veure el ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estacions: -STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Mín. benefici: -STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Mín. ingrés: -STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Màx. ingrés: +STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Benefici menor: +STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingrés mínim: +STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Ingrés màxim: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregat: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Càrrega: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Diner: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstec: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list -STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Quantitat de vehicles que han donat beneficis el darrer any. Inclou els automòbils, trens, vaixells i avions -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Quantitat d'estacions revisades recentment. Estacions, parades d'autobús, aeroports, etc. es compten separadament, fins i tot si pertanyen a la mateixa estació. -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}El benefici del vehicle amb els menors ingressos (només s'han considerat els vehicles més antics de 2 anys) +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Quantitat de vehicles que han donat beneficis el darrer any. Inclou els automòbils, trens, vaixells i avions. +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Nombre d'estacions visitades recentment per algun vehicle. Estacions, parades d'autobús, aeroports, etc. es compten per separat, fins i tot si pertanyen a la mateixa estació. +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}El benefici del vehicle amb els menors ingressos. Només es consideren els vehicles amb més de 2 anys. STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Quantitat de diners guanyats durant el trimestre amb el mínim benefici dels darrers 12 trimestres STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Quantitat de diners guanyats durant el trimestre amb el màxim benefici dels darrers 12 trimestres -STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unitats de càrrega entregades en els darrers quatre trimestres. -STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Tipus de càrrega entregada durant el darrer trimestre. -STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Quantitat de diners en efectiu d'aquesta companyia -STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}La quantitat de diners que aquesta companyia té com a préstec +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unitats de càrrega entregades en els darrers quatre trimestres +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Tipus de càrrega entregada durant el darrer trimestre +STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Quantitat de diners de què disposa aquesta companyia +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}La quantitat de diners que aquesta companyia té en préstec STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total de punts sobre els punts possibles # Music window -STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jukebox de Jazz +STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Reproductor de música STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Tot -STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Estil Antic -STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Nou Estil +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Estil antic +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Estil nou STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street -STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Opcional 1 -STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Opcional 2 +STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Personalitzat 1 +STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Personalitzat 2 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Volum de la música STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Volum dels efectes STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MÍN @@ -651,7 +651,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ -STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" +STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}«{STRING}» STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Pista STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Títol STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Aleatori @@ -659,47 +659,47 @@ STR_MUSIC_PROGRAM :{TINY_FONT}{BLA STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Salta a la pista anterior de la selecció STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Salta a la pista següent de la selecció STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Para la música -STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Engega la música +STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Reprodueix la música STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Arrossega els controls per establir el volum de la música i els efectes de so -STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Selecciona el programa 'totes les pistes' -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Selecciona el programa 'música estil antic' -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Selecciona el programa 'música de nou estil' -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Selecciona el programa 'Ezy Street style music' -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selecciona el programa 'Opcional 1' (definit per l'usuari) -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selecciona el programa 'Opcional 2' (definit per l'usuari) -STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Commuta el programa aleatori actiu/inactiu -STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostra la finestra de selecció de pistes de música +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Selecciona una llista que inclou totes les pistes +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Selecciona la llista de peces d'estil antic +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Selecciona la llista de peces d'estil nou +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Selecciona la llista de peces d'estil «Ezy Street» +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selecciona la primera llista configurable per l'usuari +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selecciona la segona llista configurable per l'usuari +STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Habilita/deshabilita la reproducció en ordre aleatori +STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostra la finestra de selecció de pistes -STR_ERROR_NO_SONGS :{WHITE}S'ha seleccionat un conjunt de músiques sense cançons. No es reproduiran cançons +STR_ERROR_NO_SONGS :{WHITE}S'ha seleccionat un conjunt de música sense peces. No es reproduirà res. # Playlist window -STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Selecció del Programa de Música -STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" -STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índex de Pistes -STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - '{STRING}' +STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Selecció de les peces de la llista +STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} «{STRING}» +STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índex de pistes +STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Llista «{STRING}» STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Esborra -STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Esborra el programa actual (només Opcional 1 o Opcional 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clica a la pista de música per afegir-la al programa actual (només Opcional 1 o Opcional 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica a la pista de música per treure-la del programa actual (només Personalitzat 1 o Personalitzat 2) +STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Esborra la llista actual (només les llistes personalitzables) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clica la pista de música per afegir-la a la llista actual (només en les llistes personalitzables) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica la pista de música per treure-la de la llista actual (només en llistes personalitzables) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Principals empreses en arribar al {NUM} -STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de Lliga d'Empreses a {NUM} +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de la lliga d'empreses a {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Empresari STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Emprenedor STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrial STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalista STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnat -STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Gran Magnat -STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnat del Segle +STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Gran magnat +STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnat del segle STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} assoleix l'estat '{STRING}' ! STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} de {COMPANY} assoleix l'estat '{STRING}' ! # Smallmap window -STR_SMALLMAP_CAPTION :{WHITE}Mapa - {STRING} +STR_SMALLMAP_CAPTION :{WHITE}Minimapa: {STRING} STR_SMALLMAP_TYPE_CONTOURS :Límits STR_SMALLMAP_TYPE_VEHICLES :Vehicles @@ -708,30 +708,30 @@ STR_SMALLMAP_TYPE_ROUTEMAP :Flux de càrreg STR_SMALLMAP_TYPE_ROUTES :Rutes STR_SMALLMAP_TYPE_VEGETATION :Vegetació STR_SMALLMAP_TYPE_OWNERS :Propietaris -STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Mostra els límits de terreny al mapa -STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Mostra els vehicles al mapa -STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Mostra les indústries al mapa -STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Mostra el flux de càrregues al mapa -STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Mostra les rutes de transport al mapa -STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostra la vegetació al mapa -STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostra els propietaris del terreny al mapa -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Clica sobre el tipus d'indústria per commutar mostrar-les. Ctrl+Clic desactiva tots els tipus excepte la seleccionada. Ctrl+Clic sobre un altre cop activa tots els tipus d'indústria -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Clica sobre la companyia per commutar mostrar les seves propietats. Ctrl+Clic desactiva totes les companyies excepte la seleccionada. Ctrl+Clic sobre un altre cop per activar totes les companyies -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Clica sobre una càrrega per commutar la visualització. Ctrl+Clic desactiva totes les càrregues excepte la seleccionada. Ctrl+Clic sobre ella una altra vegada activa totes les càrregues +STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Mostra l'alçada del terreny +STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Mostra els vehicles al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Mostra les indústries al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Mostra el flux de càrregues al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Mostra les estacions i rutes de transport al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostra la vegetació al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostra els propietaris del terreny al minimapa +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Clica sobre el tipus d'indústria per mostrar-les o ocultar-les. Ctrl+Clic desactiva tots els tipus excepte la seleccionada. Ctrl+Clic a sobre d'ella un altre cop activa tots els tipus d'indústria. +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Clica sobre la companyia per mostrar o amagar les seves propietats. Ctrl+Clic desactiva totes les companyies excepte la seleccionada. Ctrl+Clic a sobre d'ella un altre cop per activar totes les companyies. +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Clica sobre una càrrega per commutar la visualització. Ctrl+Clic desactiva totes les càrregues excepte la seleccionada. Ctrl+Clic a sobre d'ella una altra vegada activa totes les càrregues. STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Carreteres STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Vies -STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Estacions/Aeroports/Ports -STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Edificis/Indústries +STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Estacions, aeroports i ports +STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Edificis i indústries STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trens STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Automòbils STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Vaixells STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Avions -STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Rutes de Transport +STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Rutes de transport STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Bosc -STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Estació de Ferrocarril -STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Moll de Càrrega de Camions +STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Estació de ferrocarril +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Moll de càrrega de camions STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Parada d'autobús STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Aeroport/Heliport STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Moll @@ -742,13 +742,13 @@ STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Arbres STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Roques STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Aigua -STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sense Propietari +STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sense propietari STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Poblacions STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Indústries STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neu -STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Activa/desactiva noms de poblacions al mapa +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostra/amaga el nom de les poblacions al mapa STR_SMALLMAP_CENTER :{BLACK}Centra el mapa petit a la posició actual STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} @@ -756,13 +756,13 @@ STR_SMALLMAP_COMPANY :{TINY_FONT}{COM STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_DISABLE_ALL :{BLACK}Desactiva-ho tot STR_SMALLMAP_ENABLE_ALL :{BLACK}Activa-ho tot -STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostra alçada -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}No mostris les indústries al mapa +STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostra l'alçada +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}No mostris cap indústria al mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Mostra totes les indústries al mapa -STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Commuta mostrar els mapes d'alçades +STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostra o amaga l'alçada del terreny al minimapa STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}No mostris cap propietat de la companyia al mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Mostra totes les propietats de la companyia al mapa -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}No mostris càrregues al mapa +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}No mostris cap càrrega al mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Mostra totes les càrregues al mapa # Status bar messages @@ -773,67 +773,67 @@ STR_STATUSBAR_AUTOSAVE :{RED}DESADA AUT STR_STATUSBAR_SAVING_GAME :{RED}* * DESANT PARTIDA * * # News message history -STR_MESSAGE_HISTORY :{WHITE}Historial de Missatges +STR_MESSAGE_HISTORY :{WHITE}Historial de missatges STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}Llista de les notícies més recents STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING} STR_NEWS_MESSAGE_CAPTION :{WHITE}Missatge STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer tren arriba a {STATION}! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer autobús arriba a {STATION}! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer camió arriba a {STATION}! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Els ciutadans celebren . . .{}El primer tramvia de passatgers arriba a {STATION}! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Els ciutadans celebren . . .{}El primer tramvia de mercaderies arriba a {STATION}! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer vaixell arriba a {STATION}! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer avió arriba a {STATION}! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer tren arriba a {STATION}! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer autobús arriba a {STATION}! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer camió arriba a {STATION}! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer tramvia de passatgers arriba a {STATION}! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer tramvia de mercaderies arriba a {STATION}! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer vaixell arriba a {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer avió arriba a {STATION}! -STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Accident de tren!{}{COMMA} moren en una bola de foc després de la col·lisió -STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Accident d'automòbil!{}El conductor mor en una bola de foc després de la col·lisió amb un tren -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Accident d'automòbil!{}{COMMA} moren en una bola de foc després d'una col·lisió amb un tren -STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Accident d'avió!{}{COMMA} moren en una bola de foc a {STATION} -STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Accident d'aviació!{}L'avió s'ha quedat sense combustible, {COMMA} morts en l'accident! +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Accident de tren!{}{COMMA} mort{P "" s} en el foc de la col·lisió +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Accident d'automòbil!{}El conductor mor en la col·lisió amb un tren +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Accident d'automòbil!{}{COMMA} mort{P "" s} en l'explosió després de la col·lisió amb un tren +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Accident d'avió!{}{COMMA} mort{P "" s} en el tràgic accident a {STATION} +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Accident d'aviació!{}L'aeronau s'ha quedat sense combustible:{}{COMMA} mort{P "" s} en l'accident! STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Desastre amb un zepelí a {STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Automòbil destruït en col·lisionar amb un ovni! -STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Explosió de refineria de petroli prop de {TOWN}! +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Explosió de la refineria de petroli prop de {TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Fàbrica destruïda en estranyes circumstàncies prop de {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}Ovni aterra prop de {TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}L'enfonsament d'una mina de carbó deixa un rastre de destrucció prop de {TOWN}! -STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Inundacions!{}Almenys {COMMA} presumptament desapareguts o morts després de les inundacions! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Inundacions{}Almenys {COMMA} desapareguts, possiblement morts, després de les inundacions! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Empresa de transport en dificultats! -STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha de ser venuda o declarar-se en fallida a menys que el seu rendiment s'incrementi aviat! -STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió d'Empreses de Transport! +STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha de ser venuda o declarar-se en fallida a menys que el seu rendiment incrementi aviat! +STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió d'empreses de transport STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} s'ha venut a {STRING} per {CURRENCY_LONG}! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Fallida! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha estat tancada pels creditors i tots els seus actius han estat venuts! -STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Creada nova companyia de transports! -STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} comença la construcció prop de {TOWN}! -STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} ha estat absorbida per {STRING}! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha estat tancada pels creditors i s'han venut tots els seus actius +STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Creada una nova companyia de transports +STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} comença a treballar prop de {TOWN} +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} ha estat absorbida per {STRING} STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN}! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN} -STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN}! -STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN}! +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN} +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN} -STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} anuncia el seu imminent tancament! -STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Problemes de subministrament fan que {STRING} anunciï el seu imminent tancament! -STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}La falta d'arbres propers fa que {STRING} anunciï el seu imminent tancament! +STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} anuncia el seu tancament imminent +STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Problemes de subministrament fan que {STRING} anunciï el seu imminent tancament +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}L'escassedat d'arbres propers fa que {STRING} anunciï el seu imminent tancament -STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Unió Monetària Europea!{}{}S'introdueix l'euro com a moneda única per les transaccions diàries del teu país! -STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Recessió Mundial!{}{}Economistes experts temen que l'economia es desplomi! -STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}S'ha acabat la recessió!{}{}La millora als negocis dóna confiança a les indústries i l'economia s'enforteix! +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Unió Monetària Europea{}{}S'introdueix l'euro com a moneda única per les transaccions diàries del país +STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Recessió Mundial!{}{}Economistes experts temen que l'economia es desplomi +STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}S'acaba la recessió{}{}La millora dels negocis dóna confiança a les indústries i l'economia s'enforteix -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} incrementa la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nova veta de carbó trobada a {INDUSTRY}!{}Es preveu doblar la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Noves reserves de petroli trobades a {INDUSTRY}!{}Es preveu doblar la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Sistemes de conreu millorats a {INDUSTRY} fan preveure doblar la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} creix un {COMMA}%! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} incrementa la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nova veta de carbó trobada a {INDUSTRY}{}Es preveu doblar la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Noves reserves de petroli trobades a {INDUSTRY}{}Es preveu doblar la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Sistemes de conreu millorats a {INDUSTRY} fan preveure que es doblarà la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} creix un {COMMA}% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}La producció de {INDUSTRY} descendeix un 50% -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Una plaga d'insectes provoca el caos a {INDUSTRY}!{}La producció baixa a un 50% -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} es redueix un {COMMA}%! +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Una plaga d'insectes provoca el caos a {INDUSTRY}{}La producció baixa un 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} es redueix un {COMMA}% STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} està esperant a la cotxera STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} està esperant a la cotxera @@ -841,7 +841,7 @@ STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} està esperant a l'hangar # Order review system / warnings -STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} té massa poques ordres a l'agenda +STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} té poques ordres a l'agenda STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} té una ordre buida STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} té ordres duplicades STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} té una estació invàlida en les seves ordres @@ -867,86 +867,82 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} ara accepta {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} ara accepta {STRING} i {STRING} -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvenció expirada: {}{}El transport de {STRING} des de {STRING} fins a {STRING} no tindrà subvenció +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvenció caducada: {}{}El transport de {STRING} des de {STRING} fins a {STRING} no tindrà subvenció STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvenció retirada:{}{}El transport de {STRING} des de {STRING} fins a {STRING} ja no està subvencionat -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Oferta de subvenció per a un servei:{}{} El primer servei de {STRING} des de {STRING} fins a {STRING} tindrà una subvenció d'un any per part de l'autoritat local! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} rebrà un 50% addicional durant el pròxim any! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} pagarà el doble de la tarifa durant el pròxim any! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} pagarà el triple de la tarifa durant el pròxim any! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} pagarà el quàdruple de la tarifa durant el pròxim any! +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Oferta de subvenció per a un servei:{}{}La primera companyia en transportar {STRING} des de {STRING} fins a {STRING} tindrà una subvenció d'un any per part de l'autoritat local +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} rebrà uns ingressos addicionals del 50% durant el pròxim any +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} ingressarà el doble de la tarifa habitual durant el pròxim any +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} ingressarà el triple de la tarifa habitual durant el pròxim any +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} ingressarà el quàdruple de la tarifa habitual durant el pròxim any -STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Caos de trànsit a {TOWN}!{}{}El programa de reconstrucció dels carrers patrocinat per {STRING} porta 6 mesos de misèria als automobilistes! -STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopoli de transport! -STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}L'autoritat local de {TOWN} signa un contracte amb {STRING} per l'exclusiva dels drets de transport durant un any! +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trànsit caòtic a {TOWN}{}{}El programa de reconstrucció dels carrers patrocinat per {STRING} porta 6 mesos de misèria als automobilistes +STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopoli de transports +STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}L'autoritat local de {TOWN} signa un contracte amb {STRING} per l'explotació en exclusiva dels drets de transport durant un any # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vista {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copia a la vista -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copia el lloc de la vista principal a aquesta vista +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Mou aquesta vista on està la vista principal STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vés a la vista -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Enganxa el lloc d'aquesta vista a la vista principal +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Mou la vista principal on està aquesta vista # Game options window -STR_GAME_OPTIONS_CAPTION :{WHITE}Opcions de la Partida +STR_GAME_OPTIONS_CAPTION :{WHITE}Opcions de la partida STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Moneda -STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecció d'unitats de moneda +STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecció de la unitat monetària ############ start of currency region -STR_GAME_OPTIONS_CURRENCY_GBP :Lliura Esterlina (GBP) -STR_GAME_OPTIONS_CURRENCY_USD :Dòlar Americà (USD) +STR_GAME_OPTIONS_CURRENCY_GBP :Lliura esterlina (GBP) +STR_GAME_OPTIONS_CURRENCY_USD :Dòlar americà (USD) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR) -STR_GAME_OPTIONS_CURRENCY_JPY :Ien Japonès (JPY) -STR_GAME_OPTIONS_CURRENCY_ATS :Shillings Austríacs (ATS) -STR_GAME_OPTIONS_CURRENCY_BEF :Francs Belgues (BEF) -STR_GAME_OPTIONS_CURRENCY_CHF :Francs Suïssos (CHF) -STR_GAME_OPTIONS_CURRENCY_CZK :Corones Txeques (CZK) -STR_GAME_OPTIONS_CURRENCY_DEM :Marcs Alemanys (DEM) -STR_GAME_OPTIONS_CURRENCY_DKK :Corones Daneses (DKK) -STR_GAME_OPTIONS_CURRENCY_ESP :Pesseta Espanyola (ESP) -STR_GAME_OPTIONS_CURRENCY_FIM :Marcs Finesos (FIM) -STR_GAME_OPTIONS_CURRENCY_FRF :Franc Francès (FRF) -STR_GAME_OPTIONS_CURRENCY_GRD :Dracmes Gregues (GRD) -STR_GAME_OPTIONS_CURRENCY_HUF :Florí Hongarès (HUF) -STR_GAME_OPTIONS_CURRENCY_ISK :Corones Islandeses (ISK) -STR_GAME_OPTIONS_CURRENCY_ITL :Lires Italianes (ITL) -STR_GAME_OPTIONS_CURRENCY_NLG :Florins Holandesos (NLG) -STR_GAME_OPTIONS_CURRENCY_NOK :Corones Noruegues (NOK) -STR_GAME_OPTIONS_CURRENCY_PLN :Zloty Polonès (PLN) -STR_GAME_OPTIONS_CURRENCY_RON :Leu Romanès (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Rubles Russos (RUR) -STR_GAME_OPTIONS_CURRENCY_SIT :Tòlar Eslovè (SIT) -STR_GAME_OPTIONS_CURRENCY_SEK :Corones Sueques (SEK) -STR_GAME_OPTIONS_CURRENCY_TRY :Lira Turca (TRY) -STR_GAME_OPTIONS_CURRENCY_SKK :Corona Eslovaca (SKK) -STR_GAME_OPTIONS_CURRENCY_BRL :Real Brasiler (BRL) -STR_GAME_OPTIONS_CURRENCY_EEK :Corona Estoniana (EEK) -STR_GAME_OPTIONS_CURRENCY_LTL :Lites Lituanes (LTL) -STR_GAME_OPTIONS_CURRENCY_KRW :Won Sud-coreà (KRW) -STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sud-africà (ZAR) -STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzat... -STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgià(GEL) -STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranià(IRR) +STR_GAME_OPTIONS_CURRENCY_JPY :Ien japonès (JPY) +STR_GAME_OPTIONS_CURRENCY_ATS :Xíling austríac (ATS) +STR_GAME_OPTIONS_CURRENCY_BEF :Franc belga (BEF) +STR_GAME_OPTIONS_CURRENCY_CHF :Franc suís (CHF) +STR_GAME_OPTIONS_CURRENCY_CZK :Corona txeca (CZK) +STR_GAME_OPTIONS_CURRENCY_DEM :Marc alemany (DEM) +STR_GAME_OPTIONS_CURRENCY_DKK :Corona danesa (DKK) +STR_GAME_OPTIONS_CURRENCY_ESP :Pesseta espanyola (ESP) +STR_GAME_OPTIONS_CURRENCY_FIM :Marc finlandès (FIM) +STR_GAME_OPTIONS_CURRENCY_FRF :Franc francès (FRF) +STR_GAME_OPTIONS_CURRENCY_GRD :Dracma grega (GRD) +STR_GAME_OPTIONS_CURRENCY_HUF :Florí hongarès (HUF) +STR_GAME_OPTIONS_CURRENCY_ISK :Corona islandesa (ISK) +STR_GAME_OPTIONS_CURRENCY_ITL :Lira italiana (ITL) +STR_GAME_OPTIONS_CURRENCY_NLG :Florí neerlandès (NLG) +STR_GAME_OPTIONS_CURRENCY_NOK :Corona noruega (NOK) +STR_GAME_OPTIONS_CURRENCY_PLN :Zloty polonès (PLN) +STR_GAME_OPTIONS_CURRENCY_RON :Leu romanès (RON) +STR_GAME_OPTIONS_CURRENCY_RUR :Ruble rus (RUR) +STR_GAME_OPTIONS_CURRENCY_SIT :Tolar eslovè (SIT) +STR_GAME_OPTIONS_CURRENCY_SEK :Corona sueca (SEK) +STR_GAME_OPTIONS_CURRENCY_TRY :Lira turca (TRY) +STR_GAME_OPTIONS_CURRENCY_SKK :Corona eslovaca (SKK) +STR_GAME_OPTIONS_CURRENCY_BRL :Real brasiler (BRL) +STR_GAME_OPTIONS_CURRENCY_EEK :Corona estoniana (EEK) +STR_GAME_OPTIONS_CURRENCY_LTL :Litas lituà (LTL) +STR_GAME_OPTIONS_CURRENCY_KRW :Won sud-coreà (KRW) +STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sud-africà (ZAR) +STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzada +STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgià (GEL) +STR_GAME_OPTIONS_CURRENCY_IRR :Rial iranià (IRR) ############ end of currency region +STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicles de carretera +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Escull el sentit de circulació dels automòbils +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducció per l'esquerra +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Conducció per la dreta -############ start of measuring units region -############ end of measuring units region - -STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automòbils -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el sentit de circulació dels automòbils -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Condueix per l'esquerra -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Condueix per la dreta - -STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Noms de Poblacions -STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'estil des noms de poblacions +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Estil dels noms de poblacions +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'estil dels noms de poblacions ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Anglès STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Francès STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Alemany -STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Anglès (Addicional) +STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Anglès (addicional) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Llatinoamericà -STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tonto +STR_GAME_OPTIONS_TOWN_NAME_SILLY :Graciós STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Suec STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holandès STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finès @@ -965,7 +961,7 @@ STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Català ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Desa automàticament -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'interval entre desades automàtiques de les partides +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'interval de desada automàtica de la partida ############ start of autosave dropdown STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Inactiu @@ -978,69 +974,69 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Cada 12 mesos STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona l'idioma de la interfície -STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla Completa +STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca la casella per tenir l'OpenTTD en pantalla completa -STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de Pantalla +STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla STR_GAME_OPTIONS_RESOLUTION_OTHER :altres STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Mida normal -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Mida doble -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Mida quàdruple +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar -STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} faltant{P "" s}/corromput{P "" s} +STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s}/corromput{P "" s} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Informació addicional sobre el conjunt de gràfics base STR_GAME_OPTIONS_BASE_SFX :{BLACK}Conjunt de sons base STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Selecciona un conjunt de sons base a utilitzar -STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Informació additional sobre el joc de sons base +STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Informació addicional sobre el joc de sons base -STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Conjunt de músiques base -STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selecciona el conjunt de músiques base a utilitzar +STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Conjunt de peces de música base +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selecciona el conjunt de peces de música base a utilitzar STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} fitxer{P "" s} corromput{P "" s} -STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Informació adicional sobre el conjunt de músiques base +STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Informació addicional sobre el conjunt de peces de música base -STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}No s'ha pogut obtenir la llista de resolucions suportades -STR_ERROR_FULLSCREEN_FAILED :{WHITE}El mode en pantalla completa ha fallat +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}No s'ha pogut obtenir la llista de resolucions permeses +STR_ERROR_FULLSCREEN_FAILED :{WHITE}Ha fallat el mode pantalla completa # Custom currency window STR_CURRENCY_WINDOW :{WHITE}Moneda personalitzada STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Canvi de moneda: {ORANGE}{CURRENCY_LONG} = £ {COMMA} -STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Disminueix la quantitat de moneda per cada Lliura (£) -STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Augmenta la quantitat de moneda per cada Lliura (£) +STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Disminueix la quantitat de moneda per cada lliura (£) +STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Augmenta la quantitat de moneda per cada lliura (£) STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Estableix el tipus de canvi de la moneda per cada Lliura (£) STR_CURRENCY_SEPARATOR :{LTBLUE}Separador: {ORANGE}{STRING} -STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Estableix el separador per a la moneda +STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Estableix el separador per la moneda STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Estableix el prefix de text per a la moneda STR_CURRENCY_SUFFIX :{LTBLUE}Sufix: {ORANGE}{STRING} -STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Estableix el sufix de text per a la moneda +STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Estableix el sufix de text per la moneda STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Canvia a l'euro: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Canvia a l'euro: {ORANGE}mai STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Estableix l'any d'introducció de l'euro -STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Canvia a l'euro més aviat -STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Canvia a l'euro més tard +STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Introdueix l'euro més aviat +STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Introdueix l'euro més tard STR_CURRENCY_PREVIEW :{LTBLUE}Vista prèvia: {ORANGE}{CURRENCY_LONG} -STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Lliures (£) en aquesta moneda +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10.000 lliures (£) en aquesta moneda STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Canvia el paràmetre de la moneda personalitzada -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Màxim núm. de competidors: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre màxim de competidors: {ORANGE}{COMMA} STR_NONE :Cap -STR_FUNDING_ONLY :Només finança +STR_FUNDING_ONLY :Cap, excepte finançades STR_MINIMAL :Mínim -STR_NUM_VERY_LOW :Molt Baix +STR_NUM_VERY_LOW :Molt baix STR_NUM_LOW :Baix STR_NUM_NORMAL :Normal STR_NUM_HIGH :Alt @@ -1048,19 +1044,19 @@ STR_NUM_CUSTOM :Personalitzat STR_NUM_CUSTOM_NUMBER :Personalitzat ({NUM}) STR_VARIETY_NONE :Cap -STR_VARIETY_VERY_LOW :Molt Baix -STR_VARIETY_LOW :Baix -STR_VARIETY_MEDIUM :Mitjà -STR_VARIETY_HIGH :Alt -STR_VARIETY_VERY_HIGH :Molt Alt +STR_VARIETY_VERY_LOW :Molt baixa +STR_VARIETY_LOW :Baixa +STR_VARIETY_MEDIUM :Mitjana +STR_VARIETY_HIGH :Alta +STR_VARIETY_VERY_HIGH :Molt alta -STR_AI_SPEED_VERY_SLOW :Molt Lent +STR_AI_SPEED_VERY_SLOW :Molt lent STR_AI_SPEED_SLOW :Lent STR_AI_SPEED_MEDIUM :Mitjà STR_AI_SPEED_FAST :Ràpid -STR_AI_SPEED_VERY_FAST :Molt Ràpid +STR_AI_SPEED_VERY_FAST :Molt ràpid -STR_SEA_LEVEL_VERY_LOW :Molt Baix +STR_SEA_LEVEL_VERY_LOW :Molt baix STR_SEA_LEVEL_LOW :Baix STR_SEA_LEVEL_MEDIUM :Mitjà STR_SEA_LEVEL_HIGH :Alt @@ -1069,7 +1065,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Personalitzat ( STR_RIVERS_NONE :Cap STR_RIVERS_FEW :Pocs -STR_RIVERS_MODERATE :Mitjà +STR_RIVERS_MODERATE :Normal STR_RIVERS_LOT :Molts STR_DISASTER_NONE :Cap @@ -1081,24 +1077,24 @@ STR_SUBSIDY_X2 :x2 STR_SUBSIDY_X3 :x3 STR_SUBSIDY_X4 :x4 -STR_TERRAIN_TYPE_VERY_FLAT :Molt Pla +STR_TERRAIN_TYPE_VERY_FLAT :Molt pla STR_TERRAIN_TYPE_FLAT :Pla STR_TERRAIN_TYPE_HILLY :Accidentat STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós STR_TERRAIN_TYPE_ALPINIST :Escarpat -STR_CITY_APPROVAL_PERMISSIVE :Permissiu +STR_CITY_APPROVAL_PERMISSIVE :Permissiva STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Hostil -STR_WARNING_NO_SUITABLE_AI :{WHITE}No hi ha cap IA disponible...{}Podeu descarregar-ne a través del 'Contingut en línia' +STR_WARNING_NO_SUITABLE_AI :{WHITE}No hi ha cap IA disponible...{}Podeu descarregar-ne a través del «Contingut en línia». # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configuració -STR_CONFIG_SETTING_FILTER_TITLE :{G=Femenin}{BLACK}Cadena filtrant: +STR_CONFIG_SETTING_FILTER_TITLE :{G=Femenin}{BLACK}Cadena de filtrat: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Desplega-ho tot STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Plega-ho tot -STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(Cap explicació disponible) +STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(cap explicació disponible) STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Valor per defecte: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipus de paràmetre: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE_CLIENT :Paràmetre del client (no s'emmagatzema a les partides; afecta a totes les partides) @@ -1119,13 +1115,13 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Paràmetres amb STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restringeix la llista de sota a certs tipus de paràmetres STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Tots els paràmetres STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Paràmetres del client (no s'emmagatzemen a les partides; afecten a totes les partides) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paràmetres de la partida (emmagatzemats a les partides; només afectaran a les noves partides) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paràmetres de la partida (emmagatzemats a les partides; només afectaran les noves partides) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paràmetres de la partida (emmagatzemats a la partida actual; només afecten la partida actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paràmetres de la companyia (emmagatzemats a les partides desades; només afectaran les partides noves) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paràmetres de la companyia (emmagatzemats a la partida actual; només afecten la companyia actual) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats per opció de configuració{}{SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'opció -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING} {BLACK}i {SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'ajustaments +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats de la cerca filtrada de {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats de la cerca filtrada amb {WHITE}tots els tipus de paràmetres +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca filtrada de {WHITE}{STRING} {BLACK}i {WHITE}tots els tipus d'ajustaments STR_CONFIG_SETTINGS_NONE :{WHITE}- Cap - STR_CONFIG_SETTING_OFF :Inactiu @@ -1138,53 +1134,53 @@ STR_CONFIG_SETTING_COMPANIES_ALL :Totes les compa STR_CONFIG_SETTING_NONE :Cap STR_CONFIG_SETTING_ORIGINAL :Original -STR_CONFIG_SETTING_REALISTIC :Realístic +STR_CONFIG_SETTING_REALISTIC :Realista STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Esquerra STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dreta STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstec inicial màxim: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima de préstec que pot demanar una companyia (sense tenir en compte l'inflació) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima del préstec que pot demanar una companyia (sense tenir en compte la inflació) STR_CONFIG_SETTING_INTEREST_RATE :Taxa d'interès: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tipus d'interès dels préstecs; també controla la inflació, si està activada STR_CONFIG_SETTING_RUNNING_COSTS :Costos d'utilització: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Fixa el nivell de manteniment i els costos d'utilització dels vehicles i infraestructures -STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocitat de construcció: {STRING} +STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Ritme de construcció: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita la quantitat d'accions de construcció per part de les IA -STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Avaries de vehicles: {STRING} +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Nombre d'avaries de vehicles: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controla cada quan els vehicles revisats inadequadament s'espatllen STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Multiplicador del subsidi: {STRING} -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixa quant es paga per les connexions subsidiades +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixa quant es paga pels transports subsidiats STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Costos de construcció: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fixa el nivell de construcció i els preus de compra STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING} -STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Si està actiu les recessions poden passar cada pocs anys. Durant una recessió tota la producció és significativament baixa (torna al nivell previ quan la recessió s'acaba) -STR_CONFIG_SETTING_TRAIN_REVERSING :No permet que els trens canviïn de sentit a les estacions: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si està actiu els trens no canviaran de sentit a les estacions no-finals, inclús si hi ha un camí més curt al seu proper destí en cas de canviar de sentit -STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} -STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Commuta els desastres que poden bloquejar o destruir ocasionalment vehicles o infraestructures +STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Si està actiu, les recessions poden passar cada pocs anys. Durant una recessió, tota la producció és significativament baixa, tornant al nivell previ quan la recessió s'acabi. +STR_CONFIG_SETTING_TRAIN_REVERSING :No permetis que els trens canviïn de sentit a les estacions: {STRING} +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si està actiu, els trens no canviaran de sentit a les estacions no-finals, inclús si hi ha un camí més curt al seu proper destí en cas de canviar de sentit. +STR_CONFIG_SETTING_DISASTERS :Catàstrofes: {STRING} +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que passin catàstrofes que puguin bloquejar o destruir ocasionalment vehicles o infraestructures STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població davant de reestructuracions a la zona: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escull quin nivell de soroll i de danys ambientals fets per les companyies afecten al seu prestigi a la població i a futures accions de construcció a la zona +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Estableix quin nivell de soroll i de danys ambientals fets per les companyies afecten al seu prestigi davant de la població i futures accions de construcció a la zona STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa -STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No pots escollir aquesta alçada màxima del mapa. Hi ha alguna zona del mapa actual que és més alta -STR_CONFIG_SETTING_AUTOSLOPE :Permet modificar el terreny sota edificis, rails, etc.: {STRING} -STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permetre modelar el terreny sota edificis i rails, sense eliminar-los -STR_CONFIG_SETTING_CATCHMENT :Permet una mida més real de l'àrea d'influència: {STRING} -STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Tenir diferents mides de zones de captació per a diferents tipus d'estacions i aeroports +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta. +STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING} +STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota edificis i rails, sense eliminar-los +STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING} +STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Permet tenir diferents mides de zones de captació per a diferents tipus d'estacions i aeroports STR_CONFIG_SETTING_EXTRADYNAMITE :Permet l'esborrat de carreteres, ponts i túnels propietat de les poblacions: {STRING} -STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Que sigui més fàcil esborrar infraesctuctures i construccions propietat de la població +STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Aquesta opció permet fer més fàcil l'esborrat d'infraestructures i construccions propietat de la població STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud màxima dels trens: {STRING} -STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Establir la longitud màxima dels trens -STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} cel·l{P 0 a es} +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Estableix la longitud màxima dels trens +STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} cel·l{P a es} STR_CONFIG_SETTING_SMOKE_AMOUNT :Quantitat de fum i espurnes dels vehicles: {STRING} -STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Establir la quantitat de fums o quantes espurnes són emeses pels vehicles +STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Estableix la quantitat de fum o quantes espurnes són emeses pels vehicles STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Model d'acceleració dels trens: {STRING} -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per a l'acceleració del tren. El model "original" penalitza les pujades per igual a tots els vehicles. El model "realístic" penalitza les pujades i les corbes en funció de diverses propietats del compost, al igual que la longitud i la força de tracció +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per l'acceleració de trens. El model «original» penalitza les pujades per igual a tots els vehicles. El model «realista» penalitza les pujades i les corbes en funció de diverses propietats del tren, com ara la longitud i la força de tracció STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model d'acceleració per als vehicles: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per a l'acceleració dels automòbils. El model "original" penalitza les pujades per igual a tots els vehicles. El model "realista" penalitza les pendents en funció de les diferents propietats de la màquina, com per exemple "l'esforç de tracció" +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per l'acceleració d'automòbils. El model «original» penalitza les pujades per igual a tots els vehicles. El model «realista» penalitza els pendents en funció de les diferents propietats de la màquina, com per exemple l'esforç de tracció. STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Pendent d'inclinació per als trens: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :La inclinació d'una cel·la en pendent per a un tren. Els valors més alts fan que sigui més difícil escalar un turó STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% @@ -1247,7 +1243,7 @@ STR_CONFIG_SETTING_PLANE_SPEED :Factor de veloc STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Estableix la velocitat relativa dels avions en comparació amb els altres tipus de vehicles, per reduir la quantitat de guanys de transport dels avions STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Nombre d'accidents d'avió: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Estableix les probabilitats de que succeeixi un accident d'avió +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Estableix la probabilitat amb què succeeixen els accidents d'avió STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Cap STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduït STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal @@ -1274,7 +1270,7 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Quan està acti STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Els vehicles mai caduquen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quan està activat, tots els models de vehicles continuen disponibles per sempre després de la seva introducció STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenova el vehicle quan sigui vell: {STRING} -STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al seu final de vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació +STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al final de la seva vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenova el vehicle {STRING} de la seva edat màxima STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edat relativa a partir de la qual s'ha de considerar l'autorenovació del vehicle STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mes{P 0 "" os} abans @@ -1387,10 +1383,10 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Pausa automàticament en començar una nova partida: {STRING} -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es pausarà automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Quan s'estigui en pausa permet: {STRING} -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecciona quines accions poden fer-se quan la partida està pausada +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecciona quines accions poden fer-se quan la partida està en pausa STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Sense accions STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Totes les accions no-constructores STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Tot menys les accions modificadores del paisatge @@ -1404,7 +1400,7 @@ STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Mostra els temp STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arribada i la sortida als horaris: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING} -STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selecciona el botó 'Vés-hi' quan s'obri la finestra d'ordres +STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible @@ -1609,9 +1605,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Cap STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador de mida inicial de ciutats: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :La grandària mitjana de les ciutats en relació als pobles a l'inici de la partida -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualitza el graf de distribució cada {STRING}{NBSP}di{P 0 a es} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualitza el graf de distribució cada {STRING}{NBSP}di{P 0:2 a es} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Temps entre recàlculs successius del graf de distribució. Cada recàlcul calcula els plans per un component del graf. Això significa que un valor X per aquest paràmetre no implica que tot el graf serà actualitzat cada X dies. Només alguns components ho seran. Com més curt el valor, més temps de processador es requerirà per calcular-ho. Com més llarg, més temps passarà fins que la distribució de càrregues comenci en noves rutes. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Empra {STRING}{NBSP}di{P 0 a es} per al recàlcul del graf de distribució +STR_CONFIG_SETTING_LINKGRAPH_TIME :Empra {STRING}{NBSP}di{P 0:2 a es} per al recàlcul del graf de distribució STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Temps dedicat a cada recàlcul d'un component del graf de connexions. Quan un recàlcul s'inicia, el programa crea un fil que pot executar-se durant aquest nombre de dies. Com més curt el valor, més probable que el fil no hagi acabat quan s'espera. Aleshores el programa s'atura fins que el fil acaba ("ralentització"). Com més llarg el valor, més temps requereix l'actualització de la distribució quan les rutes canvien. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimètric @@ -1864,7 +1860,7 @@ STR_FACE_SIMPLE :{BLACK}Simple STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selecció de cara simple STR_FACE_LOAD :{BLACK}Carrega STR_FACE_LOAD_TOOLTIP :{BLACK}Carrega la cara preferida -STR_FACE_LOAD_DONE :{WHITE}La teva cara preferida ha estat carregada des de l'arxiu de configuració d'OpenTTD +STR_FACE_LOAD_DONE :{WHITE}S'ha carregat la cara personalitzada des de l'arxiu de configuració de l'OpenTTD STR_FACE_FACECODE :{BLACK}Número de la cara STR_FACE_FACECODE_TOOLTIP :{BLACK}Veure i/o assigna el número de la cara del president STR_FACE_FACECODE_CAPTION :{WHITE}Veure i/o assigna el número de la cara del president @@ -1872,7 +1868,7 @@ STR_FACE_FACECODE_SET :{WHITE}El núme STR_FACE_FACECODE_ERR :{WHITE}No s'ha pogut assignar el número de cara del president - ha de ser un nombre entre 0 i 4,294,967,295! STR_FACE_SAVE :{BLACK}Desa STR_FACE_SAVE_TOOLTIP :{BLACK}Desa la cara preferida -STR_FACE_SAVE_DONE :{WHITE}Aquesta cara serà desada com la preferida a l'arxiu de configuració d'OpenTTD. +STR_FACE_SAVE_DONE :{WHITE}Es desarà aquesta cara personalitzada a l'arxiu de configuració de l'OpenTTD STR_FACE_EUROPEAN :{BLACK}Europea STR_FACE_SELECT_EUROPEAN :{BLACK}Selecciona cares europees STR_FACE_AFRICAN :{BLACK}Africana @@ -2172,11 +2168,11 @@ STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}Durant e # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Partida pausada ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Partida encara pausada ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Partida encara pausada ({STRING}, {STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Partida encara pausada ({STRING}, {STRING}, {STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :La partida encara està pausada ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Partida en pausa ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Partida encara en pausa ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Partida encara en pausa ({STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Partida encara en pausa ({STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :La partida encara està en pausa ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients @@ -2224,7 +2220,7 @@ STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}No has STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Has seleccionat això per a ser descarregat STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Aquesta dependència ha estat seleccionada per a ser descarregada STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Actualment instal·lat -STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Aquest contingut és desconegut i no pot ser descarregat a OpenTTD +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Aquest contingut és desconegut i no pot ser descarregat a l'OpenTTD STR_CONTENT_DETAIL_UPDATE :{SILVER}Això és un substitut per a l'existent {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Nom: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Versió: {WHITE}{STRING} @@ -2235,7 +2231,7 @@ STR_CONTENT_DETAIL_FILESIZE :{SILVER}Mida de STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Seleccionat a causa de: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependències: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Etiquetes: {WHITE}{STRING} -STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD està compilat sense suport "zlib"... +STR_CONTENT_NO_ZLIB :{WHITE}L'OpenTTD s'ha compilat sense compatibilitat «zlib»... STR_CONTENT_NO_ZLIB_SUB :{WHITE}... no és possible descarregar continguts! # Order of these is important! @@ -2437,7 +2433,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construe STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construeix un port. Ctrl permet ajuntar estacions. Shift commuta construeix/mostra el cost estimat STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Situa una boia que pot ser útil per fer punts de control addicionals. Shift commuta construeix/mostra el cost estimat STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK} Construeix aqüeducte. Shift commuta construeix/mostra el cost estimat -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix l'àrea d'aigua.{}Fa un canal, excepte si CTRL està polsat al nivell del mar, llavors s'inundaran els voltants +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix l'àrea d'aigua.{}Fa un canal, excepte si CTRL està polsat al nivell de mar, llavors s'inundaran els voltants STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Situa rius # Ship depot construction window @@ -2510,7 +2506,7 @@ STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear no STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa -STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restablir Paisatge +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies? # Town generation window (SE) @@ -2692,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet STR_ABOUT_OPENTTD :{WHITE}Quant a OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'equip d'OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'equip de l'OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida @@ -2736,18 +2732,18 @@ STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els STR_MAPGEN_LAND_GENERATOR :{BLACK}Generació de terrenys: STR_MAPGEN_TREE_PLACER :{BLACK}Algoritme d'arbres: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipus de terreny: -STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell del mar: -STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rius: +STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell de mar: +STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Quantitat de rius: STR_MAPGEN_SMOOTHNESS :{BLACK}Suavitat: STR_MAPGEN_VARIETY :{BLACK}Varietat: STR_MAPGEN_GENERATE :{WHITE}Genera # Strings for map borders at game generation STR_MAPGEN_BORDER_TYPE :{BLACK}Vores del mapa: -STR_MAPGEN_NORTHWEST :{BLACK}Nordoest -STR_MAPGEN_NORTHEAST :{BLACK}Nordest -STR_MAPGEN_SOUTHEAST :{BLACK}Sudest -STR_MAPGEN_SOUTHWEST :{BLACK}Sudoest +STR_MAPGEN_NORTHWEST :{BLACK}Nord-oest +STR_MAPGEN_NORTHEAST :{BLACK}Nord-est +STR_MAPGEN_SOUTHEAST :{BLACK}Sud-est +STR_MAPGEN_SOUTHWEST :{BLACK}Sud-oest STR_MAPGEN_BORDER_FREEFORM :{BLACK}Forma lliure STR_MAPGEN_BORDER_WATER :{BLACK}Aigua STR_MAPGEN_BORDER_RANDOM :{BLACK}Aleatori @@ -2874,31 +2870,34 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Paràmet STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alineant sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sprite següent STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Procedeix cap al següent sprite normal, saltant qualsevol sprite pseudo/recolor/font i passant de l'últim sprite al primer -STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Anar a l'sprite -STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Anar cap a l'sprite donat. Si l'sprite no és un sprite normal, procedir cap al següent sprite normal +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Vés a l'sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va cap a l'sprite donat. Si l'sprite no és un sprite normal, procedir cap al següent sprite normal STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite anterior STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procedeix cap a l'sprite normal anterior, saltant qualsevol sprite pseudo/recolor/font i passant del primer sprite a l'últim STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representació de l'sprite seleccionat actualment. L'alineació s'ignora quan es dibuixa aquest sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mou l'sprite al voltant, canviant els desplaçaments en X i Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desplaçament X: {NUM}, Desplaçament Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Restableix relatius +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restableix els desplaçaments relatius actuals +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Desplaçament X: {NUM}, Desplaçament Y: {NUM} (Absolut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Desplaçament X: {NUM}, Desplaçament Y: {NUM} (Relatiu) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Agafa un sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Agafa un sprite de qualsevol lloc de la pantalla -STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Anar a l'sprite +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Vés a l'sprite # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Alerta: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ha passat un error fatal de NewGRF: {}{STRING} -STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionarà amb la versió de TTDPatch informada per OpenTTD +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}S'ha produït un error fatal de NewGRF: {}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionarà amb la versió TTDPatch informada per l'OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} és per la versió {STRING} de TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} està dissenyat per ser utilitzat amb {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Paràmetre invàlid per {1:STRING}: paràmetre {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ha de ser carregat abans de {STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ha de ser carregat després de {STRING} -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} necessita OpenTTD versió {STRING} o més modern +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} necessita l'OpenTTD versió {STRING} o superior STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :l'arxiu GRF dissenyat està pendent de traduir STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Hi ha massa arxius NewGRF carregats STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Carregant {1:STRING} com a NewGRF estàtic amb {STRING} podria causar desincronitzacions @@ -2916,7 +2915,7 @@ STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de dispo # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Estàs a punt de fer canvis en una partida activa. Això pot fer que OpenTTD es pengi. No enviis cap informe d'error sobre això.{}Estàs completament segur que vols fer-los? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Esteu a punt de fer canvis en una partida activa. Això pot fer que l'OpenTTD falli. No envieu cap informe d'error sobre això.{}Esteu completament segur que voleu fer-los? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No es pot afegir l'arxiu: ID GRF duplicada STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}No s'ha trobat un arxiu coincident (els GRF compatibles s'han carregat) @@ -2925,7 +2924,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No es po STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}S'han carregat els GRF compatibles pels arxius faltants STR_NEWGRF_DISABLED_WARNING :{WHITE}Els fitxers GRF faltants han estat desactivats STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Falten fitxers GRF -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Treure la pausa pot provocar fallades d'OpenTTD. No informis d'errors a causa de fallades subseqüents.{}Estàs segur de voler treure la pausa? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Reprendre la partida pot provocar errors de l'OpenTTD. No informeu errors de fallades posteriors d'aquesta partida.{}Esteu segur de reprendre la partida? # NewGRF status STR_NEWGRF_LIST_NONE :Cap @@ -2986,7 +2985,7 @@ STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} ( STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Població: {ORANGE}{COMMA}{BLACK} Cases: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passatgers el darrer mes: {ORANGE}{COMMA}{BLACK} màx: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correu el darrer mes: {ORANGE}{COMMA}{BLACK} màx: {ORANGE}{COMMA} -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Càrrega requerida per tal de que la població creixi: +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Càrrega requerida per tal que la població creixi: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} requerides STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} requerit a l'hivern STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregat @@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informació STR_GOAL_QUESTION_CAPTION_WARNING :Alerta STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel·la STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No @@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reinicia STR_GOAL_QUESTION_BUTTON_POSTPONE :Postposa STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendir-se STR_GOAL_QUESTION_BUTTON_CLOSE :Tanca +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencions @@ -3083,8 +3083,8 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica al servei per centrar la vista a la indústria/població. Ctrl+Clic obre una nova vista al lloc de la indústria/població # Story book window -STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Llibre -STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global +STR_STORY_BOOK_CAPTION :{WHITE}Llibre de Partida de {COMPANY} +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global de Partida STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pàgina {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salteu a una pàgina seleccionant-la en aquesta llista desplegable. @@ -3180,7 +3180,7 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia e STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom del punt de pas # Finances window -STR_FINANCES_CAPTION :{WHITE}{COMPANY} Economia {BLACK}{COMPANY_NUM} +STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM} STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció @@ -3421,15 +3421,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Canvia e STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Canvia el nom del model de vaixell STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Canvia el nom del model d'avió -STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar -STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar -STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar -STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Oculta +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Oculta +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Oculta +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Oculta -STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar -STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar -STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar -STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Mostra +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Mostra +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Mostra +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Mostra STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar el vehicle ferroviari STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar l'automòbil @@ -3964,13 +3964,13 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Canvia e STR_AI_DEBUG_RELOAD :{BLACK}Recarrega IA STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Mata la IA, recarrega l'script, i reinicia la IA STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activa/Desactiva la pausa automàtica quan un missatge del registre de l'IA coincideixi amb la cadena de parada -STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Pausa amb: -STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Pausar quan l'script registri aquesta cadena -STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Quan un missatge del registre d'IA coincideixi amb aquesta cadena, la partida es pausarà +STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Posa en pausa amb: +STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Posa en pausa quan l'script registri aquesta cadena +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Quan un missatge del registre d'IA coincideixi amb aquesta cadena, la partida es posarà en pausa STR_AI_DEBUG_MATCH_CASE :{BLACK}Distingeix entre majúscules i minúscules STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Commuta la distinció entre majúscules i minúscules quan es comparin els missatges de registre d'IA amb la cadena de parada STR_AI_DEBUG_CONTINUE :{BLACK}Continua -STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Despausa i continua la IA +STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Reprèn i continua la IA STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Veure la sortida de depuració per aquesta IA STR_AI_GAME_SCRIPT :{BLACK}Script de la partida STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comprova el registre de l'script de la partida @@ -4064,7 +4064,7 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Cost Est STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Ingressos Estimats: {CURRENCY_LONG} # Saveload messages -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}S'està desant la partida.{}Espera a que acabi l'operació! +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}S'està desant la partida.{}Espera que acabi l'operació! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Ha fallat el desat automàtic STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Impossible llegir la unitat de disc STR_ERROR_GAME_SAVE_FAILED :{WHITE}Error guardant la partida{}{STRING} @@ -4141,7 +4141,7 @@ STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Aquí no STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Aquí no es pot rebaixar el terreny... STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Aquí no es pot anivellar... STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}L'excavació pot malmetre el túnel -STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Ja ets a nivell del mar +STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Ja sou a nivell de mar STR_ERROR_TOO_HIGH :{WHITE}Massa alt STR_ERROR_ALREADY_LEVELLED :{WHITE}... ja és pla STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Després del canvi, el pont que el travessa seria massa alt. @@ -4217,7 +4217,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Massa pr STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Massa prop d'un altre moll STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Massa prop d'un altre aeroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot canviar el nom de l'estació... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera es propietat de la població +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera és propietat de la població STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions @@ -4649,7 +4649,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vag STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó per Passatgers +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó per Correu STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó per Carbó STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli @@ -4681,7 +4681,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cíclope' STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Quimera' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó per Passatgers +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó per Correu STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó per Carbó STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de Petroli @@ -4769,9 +4769,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :{G=Masculin}Cam STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :{G=Masculin}Camió per Sucre MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :{G=Masculin}Camió per Sucre Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :{G=Masculin}Camió per Sucre Wizzowow -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :{G=Masculin}Camió per Refresc MightyMover -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :{G=Masculin}Camió per Refresc Powernaught -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :{G=Masculin}Camió per Refresc Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :{G=Masculin}Camió per Refrescs MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :{G=Masculin}Camió per Refrescs Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :{G=Masculin}Camió per Refrescs Wizzowow STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :{G=Masculin}Camió per Cotó de Sucre MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :{G=Masculin}Camió per Cotó de Sucre Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :{G=Masculin}Camió per Cotó de Sucre Wizzowow diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt index cba626aed7..993a7600ee 100644 --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -391,7 +391,7 @@ STR_SORT_BY_VALUE :Vrijednost STR_SORT_BY_LENGTH :Dužina STR_SORT_BY_LIFE_TIME :Preostali životni vijek STR_SORT_BY_TIMETABLE_DELAY :Kašnjenje voznog reda -STR_SORT_BY_FACILITY :Vrsta stanice +STR_SORT_BY_FACILITY :Vrsta postaje STR_SORT_BY_WAITING_TOTAL :Ukupni teret na čekanju STR_SORT_BY_WAITING_AVAILABLE :Dostupni teret na čekanju STR_SORT_BY_RATING_MAX :Najviša ocjena tereta @@ -706,7 +706,7 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detalji STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% -STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu kompaniju +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu tvrtku ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vozila: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Postaje: @@ -811,7 +811,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Pokaži STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Pokaži vegetaciju na karti STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Pokaži vlasnike zemlje na karti STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikni na tip industrije za njen prikaz. Ctrl+Klik isključuje sve tipove industrije osim odabrane. Ponovni Ctrl+Klik uključuje sve tipove industrije. -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na kompaniju za prikaz njenog vlasništva. Ctrl+Klik isključuje sve kompanije osim odabrane. Ponovni Ctrl+Klik uključuje sve kompanije. +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na tvrtku za prikaz njenog vlasništva. Ctrl+Klik isključuje sve tvrtke osim odabrane. Ponovni Ctrl+Klik uključuje sve tvrtke. STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikni na teret za odabir prikaza njegovih svojstava. Ctrl+Klik isključuje sve terete osim odabranog. Ponovljeni Ctrl+Klik opet uključuje sve terete. STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Ceste @@ -855,8 +855,8 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Pokaži STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Ne prikazuj industrije na karti STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Prikaži sve industrije na karti STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Aktiviraj prikaz visinske karte -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo kompanije na mapi -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo kompanije na mapi +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo tvrtke na karti +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo tvrtke na karti STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Prikaži bez tereta na mapi STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikaži sve terete na mapi @@ -940,7 +940,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima nevažeće naredbe STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima duplicirane naredbe STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neispravnu postaju u svojim naredbama -STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama aerodrom sa prekratkom sletnom stazom +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama zračunu luku s prekratkom pistom STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} postaje star STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} postaje vrlo star @@ -1023,10 +1023,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani @@ -1199,8 +1195,8 @@ STR_CONFIG_SETTING_TYPE :{LTBLUE}Vrsta p STR_CONFIG_SETTING_TYPE_CLIENT :Postavke klijenta (nisu pohranjene u snimljenoj datoteci; utječu na sve igre) STR_CONFIG_SETTING_TYPE_GAME_MENU :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na trenutnu igru) -STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre) -STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju) +STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na nove igre) +STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na trenutnu tvrtku) STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip: @@ -1216,8 +1212,8 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Sve vrste posta STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Postavke klijenta (nisu spremljene prilikom snimanja; utječu na sve igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (spremljene prilikom snimanja; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na nove igre) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na trenutnu tvrtku) STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki @@ -1240,7 +1236,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Sredina STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji kompanija može pozajmiti (bez uzimanja inflacije u obzir) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji tvrtka može pozajmiti (ne uzimajući inflaciju u obzir) STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena STR_CONFIG_SETTING_RUNNING_COSTS :Troškovi korištenja: {STRING} @@ -1260,13 +1256,13 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ukoliko je uklj STR_CONFIG_SETTING_DISASTERS :Nesreće: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje nesreća koje mogu povremeno blokirati ili uništiti vozila ili infrastrukturu STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine kompanije i na daljnja građevinska djelovanja u njihovim područjima +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi maksimalnu dozvoljenu visinu planina na mapi STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete postavini maksimalnu visinu mape na ovu vijednost. Barem jedna planina na mapi je viša. STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd.: {STRING} -STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli uređivanje terena ispod građevina i pruga bez njihovog uklanjanja +STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje terena ispod građevina i pruga bez njihovog uklanjanja STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka STR_CONFIG_SETTING_EXTRADYNAMITE :Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {STRING} @@ -1281,12 +1277,12 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikal STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model ubrzavanja za cestovna vozila: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikalni model za ubrzanje cestovnih vozila. "Originalni" model penalizira nagibe jednako za sva vozila. "Realistični" model penalizira nagibe ovisno o raznim karakteristikama vozila, npr. vučna sila. STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Strmina nagiba za vlakove: {STRING} -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za vlak. Više vrijednosti čine nagib težim za penjanje +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za vlak. Više vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmina nagiba za cestovna vozila: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima i brodovima skretanja pod 90 stupnjeva: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećoj pločici, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba pločice umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećem polju, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba polja umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Dopusti spajanje postaja koje nisu izravno jedna do druge {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dozvoli dodavanje dijelova stanice bez direktog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+Klik dok se dodaju novi dijelovi STR_CONFIG_SETTING_INFLATION :Inflacija: {STRING} @@ -1329,13 +1325,13 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Svako prikazno STR_CONFIG_SETTING_BRIBE :Dopusti potkupljivanje lokalne samouprave: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Omogućiti tvrtkama pokušavanje podmićivanja lokalne gradske vlasti. Ako mito je primjećeno od strane inspektora, tvrtka neće biti u mogućnosti djelovati u gradu na šest mjeseci STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Dopusti kupovinu ekskluzivnih prijevoznih prava: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako kompanije kupi eksluzivna prava transporta za neki grad, protivničke stanice (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dozvoli financiranje zgrada: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za financiranje novih kuća -STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dozvoli financiranje rekonstrukcije lokalnih cesta: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako tvrtka kupi eksluzivna prava prijevoza za neki grad, protivničke postaje (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dopusti financiranje zgrada: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za financiranje novih kuća +STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dopusti financiranje rekonstrukcije lokalnih cesta: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Dopusti slanje novca drugim tvrtkama: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dozvoli transfere novca između kompanija u načinu igre za više igrača +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dopusti prijenose novca između tvrtki u načinu igre za više igrača STR_CONFIG_SETTING_FREIGHT_TRAINS :Težinski množitelj za teret za simulaciju teških vlakova: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Odredi utjecaj prijevoza tereta u vlakovima. Veća vrijednost čini prijevoz tereta zahtjevnijim za vlakove, pogotovo na brdima STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine zrakoplova: {STRING} @@ -1347,15 +1343,15 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ništa STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Smanjeno STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalno STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Dopusti prolazne postaje na cestama u vlasništvu gradova: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica za cestama u vlasništvu grada +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu grada STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Dopusti prolazne postaje na cestama koje su u vlasništvu konkurencije: {STRING} -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica na cestama u vlasništvu drugih kompanija +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu drugih tvrtki STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Mijenjanje ovih postavki nije moguće kada postoje vozila STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kada je omogućeno, infrastruktura uzrokuje troškove održavanja. Cijena raste više nego proporcionalno s veličinom mreže, čime utječe veće tvrtke više od manjih STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Zračne luke nikad ne ističu: {STRING} -STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu aerodroma dostupnom zauvijek nakon uvođenja +STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu zračne luke dostupnom zauvijek nakon uvođenja STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Upozori ako je vozilo izgubljeno: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Uključi poruke o vozilima koje ne mogu naći put do svog odredišta @@ -1423,13 +1419,13 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotacija visins STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Obrnuto od smjera kazaljke na satu STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :U smjeru kazaljke na satu STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Visinski nivo koji ravna mapa u scenariju dobiva: {STRING} -STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedna ili više pločica na sjevernom rubu nisu prazne -STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedna ili više pločica na jednom od rubova nije voda +STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedno ili više polja na sjevernom rubu nisu prazne +STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedno ili više polja na jednom od rubova nije voda -STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon stanice: {STRING} +STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon postaje: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Najveća površina na kojoj mogu biti dijelovi jedne stanice. Uzmite u obzir da visoke vrijednosti mogu usporiti igru STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatski servisiraj helikoptere na heliodromima: {STRING} -STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema depoa na aerodromu +STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema spremišta u zračnoj luci STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za uređivanje terena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Boja polja korištena na maloj karti: {STRING} @@ -1442,14 +1438,14 @@ STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Ponašanje kod STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glatko klizanje kroz mini pogled: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroliraj kako se glavni prikaz pomiče na neku lokaciju kada se klikne na malu mapu ili kada se izda naredba za pomicanje na određeni objekt na mapi. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz odmah preskoči na ciljnu lokaciju STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING} -STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenosu u pločicama i visinsku razliku kod povlačenja prilikom operacija gradnje +STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenost u poljima i visinsku razliku kod povlačenja prilikom gradnje STR_CONFIG_SETTING_LIVERIES :Pokaži specifične livreje prema tipu vozila: {STRING} -STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja kompanija) +STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja tvrtke) STR_CONFIG_SETTING_LIVERIES_NONE :Nijedna STR_CONFIG_SETTING_LIVERIES_OWN :Vlastita tvrtka STR_CONFIG_SETTING_LIVERIES_ALL :Sve tvrtke STR_CONFIG_SETTING_PREFER_TEAMCHAT :Preferiraj ekipni razgovor s :{STRING} -STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja kompanijskog internog i javnog razgovota na odnosno +STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja tvrtkinog internog i javnog razgovora na odnosno STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funkcija kotačića za klizanje: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Uključi pomicanje sa dvodimenzionalnim kotačićima miša STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zumiraj kartu @@ -1483,8 +1479,8 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kratko (31-12-2 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatski pauziraj prilikom pokretanja nove igre: {STRING} -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati priliko pokretanja nove igre, dozvoljavajući bolje proučavanje mape -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dozvoli: {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati prilikom pokretanja nove igre, dopuštajući bolje proučavanje karte +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dopusti: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Odaberi koje se akcije mogu koristiti dok je igra pauzirana STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nijedna akcija STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Sve ne-konstrukcijske akcije @@ -1509,15 +1505,15 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Pokaži rezervi STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj troškove u financijskom prozoru tvrtke: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora troškova kompanije +STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj rashode u financijskom prozoru tvrtke: {STRING} +STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora rashoda tvrtke STR_CONFIG_SETTING_SOUND_TICKER :Skraćene novosti: {STRING} STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Sviraj zvuk kod skraćenih poruka novosti STR_CONFIG_SETTING_SOUND_NEWS :Novine: {STRING} STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Sviraj zvuk kod prikaza novina STR_CONFIG_SETTING_SOUND_NEW_YEAR :Kraj godine: {STRING} -STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh kompanije tijekom godine uspoređujući ga sa prethodnom godinom +STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh tvrtke tijekom godine uspoređujući ga s prethodnom godinom STR_CONFIG_SETTING_SOUND_CONFIRM :Gradnja: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Sviraj zvučne efekte kod uspješne gradnje ili drugih akcija STR_CONFIG_SETTING_SOUND_CLICK :Klik na dugmadi: {STRING} @@ -1531,14 +1527,14 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sviraj zvučne STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kada je uključeno, infrastruktura je dostupna samo ako su dostupna i vozila za nju, sprečavajući trošenje vremena i novca na neupotrebljivu infrastrukturu -STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje može imati kompanija -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje može imati kompanija -STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje može imati kompanija -STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje može imati kompanija +STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje tvrtka može imati +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje tvrtka može imati +STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje tvrtka može imati +STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje tvrtka može imati STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Isključi vlakove za računalo: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Uključivanjem ove postavke, računalo-igrač neće moći koristiti vlakove @@ -1556,7 +1552,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Srednje STR_CONFIG_SETTING_AI_PROFILE_HARD :Teško STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Dopusti UI u mrežnoj igri: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dozvoli UI računalnim-igračima da sudjeluju u igrama za više igrača +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dopusti UI računalnim-igračima da sudjeluju u igrama za više igrača STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#op-kodova prije suspendiranja skripti: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj računalnih koraka koje skripta može poduzeti u jednom krugu @@ -1586,7 +1582,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novine STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING} -STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikai novine kada se pojavi nova kompanije ili kada kompanije riskiraju bankrot +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novine kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING} @@ -1594,11 +1590,11 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novine STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisira kompanija +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisiraju suparnici STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Ostale izmjene u proizvodnji industrija: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje ne servisira kompanija ili suparnici +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka ili suparnici ne opslužuju STR_CONFIG_SETTING_NEWS_ADVICE :Savjeti / informacije o vozilima tvrtke: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke o vozilima koje trebaju pozornost STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING} @@ -1620,14 +1616,14 @@ STR_CONFIG_SETTING_STARTING_YEAR :Početna godina STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING} -STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dozvoljava se kupnja i prodaja dionica kompanija. Dionice će postati dostupne samo za kompanije određene starosti +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Postotak profita za dionicu koji se plaća kod sistema feeder-a: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Postotak prihoda koji će biti predan srednjim dionicama prijevoza feeder sustavima, daje više kontrole nad prihodima STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Kod povlačenja, postavi signale svakih: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Postavi razmak između signala koji će se graditi do sljedeće prepreke (signal, raskrižje), ukoliko se signali povlače STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} polje STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Prilikom povlačenja, zadrži odabrani razmak između signala: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N pločica, olakšavajući poravnanje signala kod paralelnih pruga +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N polja, olakšavajući poravnanje signala kod paralelnih pruga STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatski izgradi semafore prije: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Postavi godinu kada će se koristiti električni signali za pruge. Prije ove godine, koristiti će se ne-električni signali (imaju iste funkcije samo izgledaju drugačije) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Omogući signalni GUI: {STRING} @@ -1655,7 +1651,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dozvoli gradovi STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dva aerodroma u svakom gradu. Kada je ova postavka uključena, broj aerodroma u nekom gradu je limitirana količinom dozvoljene buke u gradu, koja ovisi o populaciji i udaljenosti i veličini aerodroma +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno @@ -1772,7 +1768,7 @@ STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Opće STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Izgradnja STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novosti / savjetnici -STR_CONFIG_SETTING_COMPANY :{ORANGE}Kompanija +STR_CONFIG_SETTING_COMPANY :{ORANGE}Tvrtka STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računovodstvo STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika @@ -1961,7 +1957,7 @@ STR_FACE_LOAD :{BLACK}Učitaj STR_FACE_LOAD_TOOLTIP :{BLACK}Učitaj omiljeno lice STR_FACE_LOAD_DONE :{WHITE}Tvoje omiljeno lice je učitano iz OpenTTD konfiguracijske datoteke. STR_FACE_FACECODE :{BLACK}Broj igračevog lica -STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika kompanije +STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika tvrtke STR_FACE_FACECODE_CAPTION :{WHITE}Pogledaj i/ili postavi broj predsjednikovog lica STR_FACE_FACECODE_SET :{WHITE}Novi kod za broj igračevog lica je postavljen STR_FACE_FACECODE_ERR :{WHITE}Nemoguće namjestiti broj predsjednikovog lica - mora biti broj između 0 and 4,294,967,295! @@ -2286,7 +2282,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novu tvrtku (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je izašao iz igre ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promijenio/la ime u {STRING} -STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj kompaniji {2:CURRENCY_LONG} +STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj tvrtki {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dao si {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Poslužitelj je zatvorio sesiju STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Poslužitelj se ponovno pokreće...{}Molimo pričekajte... @@ -2370,7 +2366,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Namjesti prozirnost za drveće. Ctrl+klik za zaključavanje STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Namjesti prozirnost za kuće. Ctrl+klik za zaključavanje STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Namjesti prozirnost za industrije. Ctrl+klik za zaključavanje -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput stanica, depoa i čvorišta. Ctrl+klik za zaključavanje +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput postaja, spremiša i čvorišta. Ctrl+klik za zaključavanje STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje @@ -2381,7 +2377,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini o STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa -STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi kompanije koje će se prikazati +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nekorišten @@ -2518,9 +2514,9 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Smjer au STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer autobusne postaje STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Smjer kamionskog terminala STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer kamionskog terminala -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija stanice putničkog tramvaja +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija postaje putničkog tramvaja STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer putničke tramvajske postaje -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija stanice teretnog tramvaja +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija postaje teretnog tramvaja STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer teretne tramvajske postaje # Waterways toolbar (last two for SE only) @@ -2603,10 +2599,10 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Smanji p STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Napravi nasumično zemljište STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Kreiraj novi scenarij STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Poništi krajolik -STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši sa mape sve u vlasništvu kompanije +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši s karte sve u vlasništvu tvrtke STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Poništi krajolik -STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu kompanije? +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu tvrtke? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Stvaranje gradova @@ -2723,7 +2719,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} pruga STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} pruga sa kombiniranim i putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} pruga sa kombiniranim i jednosmjernim putnim signalima STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} pruga sa putnim i jednosmjernim putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depo vlaka +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} spremište vlaka STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom @@ -2975,7 +2971,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodn STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i {BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na prvi prebaci na zadnjeg STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Poništi relativne +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Poništi trenutne relativne pomake +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Apsolutni) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Relativni) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu @@ -3030,9 +3029,9 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou. -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u depou ili se remontira +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u spremištu. +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremšta ili se remontira STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije @@ -3139,8 +3138,8 @@ STR_GOALS_NONE :{ORANGE}- Nijed STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi kompanije: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/pločicu. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/pločice +STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke: +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Pitanje @@ -3148,7 +3147,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_ERROR :Greška -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Poništi STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3167,6 +3166,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovi od poče STR_GOAL_QUESTION_BUTTON_POSTPONE :Odgodi STR_GOAL_QUESTION_BUTTON_SURRENDER :Odustani STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencije @@ -3262,8 +3262,8 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Pokaži STR_STATION_VIEW_RENAME_STATION_CAPTION :Preimenuj postaju/terminal -STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori aerodrom -STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi sletanje aviona na ovaj aerodrom +STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori zračnu luku +STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi slijetanje zrakoplova u ovu zračnu luku # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} @@ -3322,15 +3322,15 @@ STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastru STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} dijelovi pruge STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} dio ceste STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} polje vode -STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje stanice -STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aerodromi +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje postaje +STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} zračne luke STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ništa STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Pogledaj sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Pogledaj sjedište tvrtke -STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište kompanije +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište tvrtke STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Izgradi sjedište tvrtke negdje drugdje za 1% troška od cjelokupne vrijednosti tvrtke. Shift+Klik prikazuje trošak bez premještanja sjedišta tvrtke. STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Pogledaj detaljne podatke infrastrukture @@ -3361,11 +3361,11 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signali STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Dijelovi ceste: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Cesta STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramvajska pruga -STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Pločice vode: +STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Polje s vodom: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali -STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stanice: -STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Pločice stanice -STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aerodromi +STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Postaje: +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Polje s postajom +STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Zračne luke STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/god # Industry directory @@ -3489,7 +3489,7 @@ STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prenamje STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK} Maks. vučni napor: {GOLD}{FORCE} -STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica +STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} polja STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Popis vlakova za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste vozila STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Popis cestovnih vozila za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste cestovnog vozila @@ -3539,8 +3539,8 @@ STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Preimenu # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} -STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime depoa -STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati depo +STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime spremišta +STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati spremište STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} @@ -3749,7 +3749,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} godin{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} pločica +STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} polja STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} @@ -3809,7 +3809,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nos STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dozvoljava odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dopušta odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koje će cestovno vozilo prevoziti @@ -3862,7 +3862,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Promijen STR_ORDER_REFIT :{BLACK}Prenamijeni STR_ORDER_REFIT_TOOLTIP :{BLACK}Odaberi vrstu tereta za prenamijenu u ovoj naredbi. Ctrl+klik kako bi uklonio naputak za prenamjenu -STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na stanici +STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na postaji STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+Click za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta. STR_ORDER_DROP_REFIT_AUTO :Popravljen teret STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupni teret @@ -3911,7 +3911,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Idi do najbliž STR_ORDER_GO_TO_NEAREST_HANGAR :Idi do najbližeg hangara STR_ORDER_CONDITIONAL :Uvjetovani skok na naredbu STR_ORDER_SHARE :Dijeli naredbe -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe stanice 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe depoa 'servisiraj'. 'Dijeli naredbe' ili Ctrl dozvoljava da ovo vozilo dijeli naredbe sa odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba depoa isključuje automatsko servisiranje vozila. +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe postaje 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe spremišta 'servisiraj'. 'Dijeli naredbe' ili Ctrl dopušta da ovo vozilo dijeli naredbe s odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba spremišta isključuje automatsko servisiranje vozila. STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaži sva vozila koja dijele ovaj raspored. @@ -4223,7 +4223,7 @@ STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... dose STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... dosegnut limit sađenja drveća STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Ime mora biti jedinstveno STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} na putu -STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dozvoljeno za vrijeme pauze +STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dopušteno za vrijeme pauze # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} lokalna samouprava odbija to dopustiti @@ -4314,8 +4314,8 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Preblizu STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nije moguće preimenovati postaju... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ovo je gradska cesta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru -STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne stanice ne mogu imati zavoje -STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne stanice ne mogu imati raskrižja +STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne postaje ne mogu imati zavoje +STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne postaje ne mogu imati raskrižja # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje... @@ -4324,8 +4324,8 @@ STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Nije mog STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Nije moguće ukloniti kamionsku postaju... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Nije moguće ukloniti putničku tramvajsku postaju... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Nije moguće ukloniti teretnu tramvajsku postaju... -STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu stanicu -STR_ERROR_THERE_IS_NO_STATION :{WHITE}...ovdje nema stanice +STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu postaju +STR_ERROR_THERE_IS_NO_STATION :{WHITE}... ovdje nema postaje STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Najprije je potrebno srušiti željezničku postaju STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Najprije je potrebno srušiti autobusnu postaju @@ -4346,7 +4346,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nije mog STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nije moguće ukloniti željezničko čvorište odavde... STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Najprije je potrebno ukloniti željezničko čvorište STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... plutača na putu -STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge kompanije! +STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge tvrtke! # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište vlakova... @@ -4354,7 +4354,7 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Ovdje ni STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ovdje nije moguće izgraditi tramvajsko spremište... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište brodova... -STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati depo... +STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati spremište... STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta cestovnih vozila @@ -4547,7 +4547,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... avio # Timetable related errors STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nije moguće zadati vozni red za vozilo... -STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na stanicama. +STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na postajama. STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ovo vozilo se ne zaustavlja na ovoj postaji. # Sign related errors @@ -4996,12 +4996,12 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :Čvorište {TOWN} STR_FORMAT_WAYPOINT_NAME_SERIAL :Čvorište {TOWN} #{COMMA} -STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Depo za vlakove -STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Depo za vlakove #{COMMA} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Depo za cestovna vozila -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Depo za cestovna vozila #{COMMA} -STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Depo za brodove -STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Depo za brodove #{COMMA} +STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Spremište vlakova +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Spremište vlakova #{COMMA} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Spremište cestovnih vozila +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Spremište cestovnih vozila #{COMMA} +STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Spremšte za brodove +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Spremište brodova #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_UNKNOWN_STATION :nepoznata postaja diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 963d6ee665..b3e361057c 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1014,10 +1014,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgijské Lar STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo @@ -1265,7 +1261,7 @@ STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Usnadňuje odst STR_CONFIG_SETTING_TRAIN_LENGTH :Maximální délka vlaků: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Určuje maximální délku vlaků STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} pol{P e e í} -STR_CONFIG_SETTING_SMOKE_AMOUNT :množství kouře/jisker u stroje: {STRING} +STR_CONFIG_SETTING_SMOKE_AMOUNT :Množství kouře/jisker u vozidel: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Množštví kouře či jisker emitovaných vozidly STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Model akcelerace vlaků: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Zvolit fyzikální model pro zrychlení vlaků. "Originální" model zpomaluje všechny vozidla na svahu stejně. Realistický model zpomaluje na svazích a v zatáčkách podle různých parametrů, například délky a tažné síly. @@ -1405,9 +1401,9 @@ STR_CONFIG_SETTING_RIVER_AMOUNT :Množství řek STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Zvol množství řek k vytvoření STR_CONFIG_SETTING_TREE_PLACER :Algoritmus sázení stromového porostu: {STRING} STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Zvol způsob rozmisťování stromů ve světe: "Originální" sází stromy rovnoměrně, "Vylepšené" sází stromy ve skupinách -STR_CONFIG_SETTING_TREE_PLACER_NONE :žádné +STR_CONFIG_SETTING_TREE_PLACER_NONE :žádný STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :původní -STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :vylepšené +STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :vylepšený STR_CONFIG_SETTING_ROAD_SIDE :Silniční vozidla: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Zvol na jaké straně vozovky jezdí vozidla STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Otočení výškové mapy: {STRING} @@ -1564,11 +1560,11 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Nastaví defaul STR_CONFIG_SETTING_SERVINT_SHIPS :Základní servisní interval pro lodě: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Nastaví defaultní servisní interval pro lodě pokud loď nemá nastaven jiný servisní interval STR_CONFIG_SETTING_NOSERVICE :Vypnout servisy, když jsou vypnuty poruchy: {STRING} -STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Pokud je zapnuto, vozidla nejezdí do servisu pokud se nemohou porouchat, tedy pokud jsou vypnuty poruchy +STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Pokud je zapnuto a zároveň jsou vypnuty poruchy, vozidla nebudou vůbec jezdit do servisu, protože se nemohou nikdy porouchat STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Zapnout omezení rychlosti vagonů: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Pokud zapnuto, použije rychlostní omezení vagónů při stanovení maximální rychlosti vlaku STR_CONFIG_SETTING_DISABLE_ELRAILS :Vypnout elektrickou železnici: {STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Zapnutím této možnosti odstraní potřebu elektrifikované trati pro elektrické lokomotivy +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Zapnutí této možnosti odstraní potřebu elektrifikované trati pro elektrické lokomotivy STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Příjezd prvního vozidla do hráčovy stanice: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Zobrazovat noviny pokud první vozidlo dorazí do stanice této společnosti @@ -1695,9 +1691,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Žádné STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Činitel základní velikosti města: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Průměrná velikost větších měst v porovnání s ostatními městy na začátku hry -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P dni dnech dnech} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P 0:2 dni dnech dnech} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Čas mezi přepočítáváním částí grafu spojení. Každý přepočet přepočítává plány jedné části grafu. To znamená, že hodnota X u toho nastavení nezpůsobí, že se každých X dní přepočítá celý graf, ale pouze určité části. Čím kratší interval nastavíš, tím více času CPU bude potřeba ke spočítání. Čím delší nastavíš, tím déle bude trvat dokud si distribuce nákladu najde nové trasy. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P "den" "dny" "dní"} na přepočet grafu spojení +STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P 0:2 "den" "dny" "dní"} na přepočet grafu spojení STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný @@ -2972,7 +2968,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Předcho STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jít na předchozí normální sprite (s grafikou), přičemž se přeskakují pseudo-/barvící/znakové sprity a při dosažení začátku se jde na konec STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Zobrazení vybraného spritu. Posun se při jeho vykreslení neuvažoval STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Posun X: {NUM}, posun Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovat +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovat aktuání relativní posunutí +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posunutí v ose X: {NUM}, Posunutí v ose Y: {NUM} (Absolutní) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posunutí v ose X: {NUM}, Posunutí v ose Y: {NUM} (Relativní) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrat sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Klikni na sprite kdekoli na obrazovce @@ -3145,7 +3144,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informace STR_GOAL_QUESTION_CAPTION_WARNING :Varování STR_GOAL_QUESTION_CAPTION_ERROR :Chyba -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3164,6 +3163,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartovat STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Dotace diff --git a/src/lang/danish.txt b/src/lang/danish.txt index bf5e1a9589..4b013f74af 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side @@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidliger STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Relativt) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nej @@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Genstart STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig STR_GOAL_QUESTION_BUTTON_CLOSE :Luk +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index a8a0cf7eae..8af6cacc55 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgische Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden @@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige a STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies afbeelding STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een afbeelding van een willekeurige plaats op het scherm @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatie STR_GOAL_QUESTION_CAPTION_WARNING :Waarschuwing STR_GOAL_QUESTION_CAPTION_ERROR :Fout -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annuleren STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nee @@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Herstart STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_SURRENDER :Geef op STR_GOAL_QUESTION_BUTTON_CLOSE :Sluiten +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies diff --git a/src/lang/english.txt b/src/lang/english.txt index cd104dd3bb..0a09f80d86 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left @@ -2911,7 +2907,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen @@ -3084,7 +3083,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No @@ -3103,6 +3102,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_CLOSE :Close +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index 53286ad99d..252464a970 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left @@ -975,6 +971,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen r STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use STR_GAME_OPTIONS_RESOLUTION_OTHER :other + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1075,7 +1073,7 @@ STR_CITY_APPROVAL_HOSTILE :Hostile STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all @@ -2848,7 +2846,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen @@ -3021,7 +3018,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_NO :No @@ -3040,6 +3037,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_CLOSE :Close +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index e297cf34b5..baa4166579 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left @@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No @@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_CLOSE :Close +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies @@ -4477,7 +4477,7 @@ STR_BASEMUSIC_NONE_DESCRIPTION :A music pack wi # Town building names STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block -STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of apartments +STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small apartment building STR_TOWN_BUILDING_NAME_CHURCH_1 :Church STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses @@ -4494,7 +4494,7 @@ STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses -STR_TOWN_BUILDING_NAME_FLATS_1 :Apartments +STR_TOWN_BUILDING_NAME_FLATS_1 :Apartment Building STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices @@ -4512,7 +4512,7 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :Coal Mine -STR_INDUSTRY_NAME_POWER_STATION :Power Station +STR_INDUSTRY_NAME_POWER_STATION :Power Plant STR_INDUSTRY_NAME_SAWMILL :Sawmill STR_INDUSTRY_NAME_FOREST :Forest STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index bddaae479c..3e2be61c33 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -910,10 +910,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Kartvela Lario STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre @@ -2431,7 +2427,6 @@ STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sekvanta STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Iru al bildeto STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Antaŭa bildeto STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movu ĉirkaŭ la bildeton, ŝanĝante la X kaj Y distancojn -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X distanco: {NUM}, Y distanco: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Elektu bildeto STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Elektu bildeton ie el la ekrano @@ -2567,7 +2562,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencioj diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index 6b10633a5f..5c9fa78494 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -152,7 +152,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Kihisevad joogi # Quantity of cargo STR_QUANTITY_NOTHING : -STR_QUANTITY_PASSENGERS :{COMMA} reisija{P "" t} +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}reisija{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} kivisütt STR_QUANTITY_MAIL :{COMMA} postipakk{P "" i} STR_QUANTITY_OIL :{VOLUME_LONG} naftat @@ -306,7 +306,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Kerimisr STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Ruudul asuvate hoonete jms. lammutamine. Ctrl valib ala diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid # Query window STR_BUTTON_DEFAULT :{BLACK}Esialgne @@ -421,6 +429,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Välju ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Seaded STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus @@ -975,10 +984,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruusia lari (G STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus @@ -1032,6 +1037,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanil STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine STR_GAME_OPTIONS_RESOLUTION_OTHER :muu +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id} @@ -1125,6 +1137,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Väga tasane STR_TERRAIN_TYPE_FLAT :Tasane STR_TERRAIN_TYPE_HILLY :Künklik STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Soodustav STR_CITY_APPROVAL_TOLERANT :Salliv @@ -1132,7 +1145,8 @@ STR_CITY_APPROVAL_HOSTILE :Vaenulik STR_WARNING_NO_SUITABLE_AI :{WHITE}Sobiv tehismõistus puudub...{}Tehismõistuseid võib laadida Internetisisu laadimise aknast. -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Seaded STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtri tekst: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõik STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik @@ -1148,9 +1162,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte sead STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit -STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded -STR_CONFIG_SETTING_RESTRICT_ALL :Eksperdi seaded / kõik seaded +STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Edasijõudnud (enim seadeid) +STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (kuva kõik seaded, isegi veidrad) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Seaded mis erinevad vaikeväärtustest STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Seaded mis erinevad sinu valitud uue mängu seadetest @@ -1205,6 +1219,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimaalne mägede kõrgus: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sätesta kaardi maksimaalne lubatud mägede kõrgus +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem. STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING} @@ -1233,6 +1250,8 @@ STR_CONFIG_SETTING_INFLATION :Inflatsioon: {S STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimaalne silla kõrgus: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimaalne sildade ehitamise kõrgus STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING} @@ -1329,6 +1348,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Graafikutes kas STR_CONFIG_SETTING_LANDSCAPE :Maastik: {STRING} STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Igal maastikul on oma kaubatüübid ja nõuded linnade kasvamiseks. Täpsemaid muudatusi saab teha NewGRFi ja mänguskriptide abil. STR_CONFIG_SETTING_LAND_GENERATOR :Maatekituse meetod: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originaalne generaator sõltub alusgraafikast ja tekitab kindlaksmääratud maastikuvorme. TerraGenesis on Perlini müral põhinev generaator, mida saab täpsemalt seadistada STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Algupärane STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Maapinna tüüp: {STRING} @@ -1338,15 +1358,24 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määrab, kui p STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja linna kasvamise tingimusi STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Järsk STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Väga järsk +STR_CONFIG_SETTING_VARIETY :Iseärasuste jaotus: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Määra, kas kaardil on nii mägiseid kui laugeid alasid. Kuna see muudab kaarti ainult laugemaks, peaksid teised sätted olema seadistatud mägisteks +STR_CONFIG_SETTING_RIVER_AMOUNT :Jõgede hulk: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vali kui palju jõgesid luua STR_CONFIG_SETTING_TREE_PLACER :Puuasetusalgoritm: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Vali puude jaotuvus kaardil: 'Algupärane' paigutab puud vormitult hajutatuna, 'Täiustatud' paigutab need gruppidena STR_CONFIG_SETTING_TREE_PLACER_NONE :Pole STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud +STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi @@ -1644,7 +1673,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Kui jaamast A l STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posti jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk posti, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju posti, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :SOOMUSTATUD kaubarühma jaotuse viis: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemantid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemandid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Teiste kaubarühmade jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Tavaliselt on head valikud «asümeetriline» ja «väljas». STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jaotuse täpsus: {STRING} @@ -1693,11 +1722,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Meetermõõdust STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI-süsteem (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kohandused +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graafika STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefektid STR_CONFIG_SETTING_INTERFACE :{ORANGE}Liides +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Üldine +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vaateavad STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Ehitus +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Uudised / Nõunikud +STR_CONFIG_SETTING_COMPANY :{ORANGE}Ettevõte +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Raamatupidamine STR_CONFIG_SETTING_VEHICLES :{ORANGE}Sõidukid +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Füüsika STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Piirangud +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastroofid / Õnnetused +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Maailma tekitamine +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Keskkond +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Linnavõimud STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus @@ -1751,6 +1792,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Mitmikm STR_INTRO_GAME_OPTIONS :{BLACK}Liidese seadistus STR_INTRO_HIGHSCORE :{BLACK}Punktitabel +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Seaded STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine STR_INTRO_SCRIPT_SETTINGS :{BLACK}Arvuti seadistus @@ -1770,6 +1812,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'm STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava punktitabel +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava arvuti seadistamine @@ -1809,6 +1852,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Mängim STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Võlubuldooser (eemaldab tööstused, paiksed objektid): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelid võivad üksteist läbida: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktiivlennukid ei kuku (tihti) väikestel lennuväljadel alla: {ORANGE} {STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda maksimaalset kaardi kõrgust {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardi maksimaalset mägede kõrgust STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik @@ -2719,6 +2764,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Salvesta STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvesta mäng valitud nimega STR_SAVELOAD_LOAD_BUTTON :{BLACK}Jätka STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Jätka valitud mängu +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laadi valitud kõrguskaart STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Mängust STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Andmed puuduvad STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2734,6 +2780,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus: STR_MAPGEN_DATE :{BLACK}Algus: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimaalne kaardi kõrgus: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla @@ -2763,6 +2812,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguse STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat @@ -2817,6 +2867,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Liiguta STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis üles. STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Uuenda STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Uuenda NewGRF faile mille uuema versiooni oled installinud STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installitud NewGRF failidest @@ -2843,6 +2894,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Väljas STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga # NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE}Salvesta eelseadistus +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Võimalike eeltöötluste nimekiri, vali üks et see kopeerida allpool asuvasse salvestuse nimesse +STR_SAVE_PRESET_TITLE :{BLACK}Sisesta eelseadistuse nimi +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Hetkel eelseadistusele valitud nimi +STR_SAVE_PRESET_CANCEL :{BLACK}Tühista +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ära muuda eelseadistust +STR_SAVE_PRESET_SAVE :{BLACK}Salvesta +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvesta eelseadistus praegusele valitud nimele # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuda NewGRF parameetreid @@ -2874,7 +2933,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Eelmine STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X tasakaal: {NUM}, Y tasakaal: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Lähtesta suhteline +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Lähtesta praegused suhtelised kõrvalekalded +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Absoluutne) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Suhteline) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil @@ -3047,7 +3109,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Teave STR_GOAL_QUESTION_CAPTION_WARNING :Hoiatus STR_GOAL_QUESTION_CAPTION_ERROR :Viga -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Tühista STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ei @@ -3066,6 +3128,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Alusta uuesti STR_GOAL_QUESTION_BUTTON_POSTPONE :Lükka edasi STR_GOAL_QUESTION_BUTTON_SURRENDER :Anna alla STR_GOAL_QUESTION_BUTTON_CLOSE :Sulge +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Toetused @@ -3350,6 +3413,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda STR_GROUP_RENAME_TOOLTIP :{BLACK}Valitud rühma nime vahetamine STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et seda rühma üldise automaatse asenduse eest kaitsta +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased? STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik sõidukid @@ -3413,8 +3478,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Muuda mo STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Laeva tüübinime muutmine STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Lennuki tüübinime muutmine +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Vaheta rongivaguni tüübinime STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Vaheta mootorsõiduki tüübinime @@ -3498,7 +3575,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Teade veovahendite tootjalt -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}{P "" i}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib? +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :raudteevedur STR_ENGINE_PREVIEW_ROAD_VEHICLE :mootorsõiduk STR_ENGINE_PREVIEW_AIRCRAFT :lennuk @@ -3520,6 +3597,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Sõiduk STR_REPLACE_VEHICLE_SHIP :Laev STR_REPLACE_VEHICLE_AIRCRAFT :Õhusõiduk +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kasutuses sõidukid +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Tulp sõidukitega, mida omad +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Saadaval sõidukid +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Tulp sõidukitega, mida on võimalik vahetada STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vali asendatav veduritüüp STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vali uus vedur, millega sa soovid vasakult valitud vedurit asendada. @@ -4120,6 +4201,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaevanda STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud meretasemeni STR_ERROR_TOO_HIGH :{WHITE}Liiga kõrge STR_ERROR_ALREADY_LEVELLED :{WHITE}... juba tasane +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selle kohal olev sild oleks hiljem liiga kõrge # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ei saa ettevõtte nime muuta... @@ -4170,6 +4252,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... mets STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... saab ehitada ainult ülespoole lumepiiri STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... saab ehitada ainult allapoole lumepiiri +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE} '{STRING}' tööstuste jaoks polnud sobivaid asukohti +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Muuda kaardigeneratsiooni parameetreid, et saada parem kaart # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Siia ei saa raudteejaama ehitada... @@ -4307,6 +4391,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Sild tul STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ei saa alata ja lõppeda samas kohas STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaotsad pole samal kõrgusel STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Sild on selle maastiku jaoks liiga kõrge STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik @@ -4871,6 +4956,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (peidetud) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/faroese.txt b/src/lang/faroese.txt index 02a4edc5c3..7fc1313d5a 100644 --- a/src/lang/faroese.txt +++ b/src/lang/faroese.txt @@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiskur Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring @@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm up STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel hvørja skermupploysn tú vil brúka STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir} @@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fíggjindaligir STR_WARNING_NO_SUITABLE_AI :{WHITE}Einki hóskandi AI til taks...{}Tú kann heinta niður fleiri ymisk AI gjøgnum 'Online tilfar' kervi -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtur strongur: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Víðka alt STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Toga alt saman @@ -2716,7 +2714,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Kunning STR_GOAL_QUESTION_CAPTION_WARNING :Ávaring STR_GOAL_QUESTION_CAPTION_ERROR :Villa -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Angra STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -2735,6 +2733,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Endurbyrja STR_GOAL_QUESTION_BUTTON_POSTPONE :Útset STR_GOAL_QUESTION_BUTTON_SURRENDER :Gev teg upp STR_GOAL_QUESTION_BUTTON_CLOSE :Lat aftur +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Stuðulsflutningur diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index f8241cda8a..ab87294ea4 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan. STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla @@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-sijainti: {NUM}, Y-sijainti: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Suhteellinen) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Valitse sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Valitse sprite ruudulta @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Tietoa STR_GOAL_QUESTION_CAPTION_WARNING :Varoitus STR_GOAL_QUESTION_CAPTION_ERROR :Virhe -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Peruuta STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ei @@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Aloita uudellee STR_GOAL_QUESTION_BUTTON_POSTPONE :Lykkää myöhemmäksi STR_GOAL_QUESTION_BUTTON_SURRENDER :Luovuta STR_GOAL_QUESTION_BUTTON_CLOSE :Sulje +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Tuet diff --git a/src/lang/french.txt b/src/lang/french.txt index 4974826f4c..938b4980ae 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Géorgien STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche @@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite p STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Se rendre au précédent sprite normal, en ignorant les pseudo-sprites et les sprites de recoloration et de police, et en bouclant du premier vers le dernier STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation du sprite actuellement séléctionné. L'alignement est ignoré lors de l'affichage de ce sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Réinitialiser les relatifs +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Réinitialiser les décalages relatifs courants +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} (Absolu) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} (Relatif) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Choisir un sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Choisir un des sprites affichés sur l'écran @@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informations STR_GOAL_QUESTION_CAPTION_WARNING :Attention STR_GOAL_QUESTION_CAPTION_ERROR :Erreur -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annuler STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Non @@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Redémarrer STR_GOAL_QUESTION_BUTTON_POSTPONE :Reporter STR_GOAL_QUESTION_BUTTON_SURRENDER :Abandonner STR_GOAL_QUESTION_BUTTON_CLOSE :Fermer +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventions diff --git a/src/lang/gaelic.txt b/src/lang/gaelic.txt index e78282347c..e9af51cf68 100644 --- a/src/lang/gaelic.txt +++ b/src/lang/gaelic.txt @@ -1129,10 +1129,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Cairtbheil STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì @@ -3108,7 +3104,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}An sprit STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lean air adhart dhan sprite àbhaisteach roimhe, a' gearradh leum thairis air sprites mas fhìor/ath-dhathaidh/crutha-chlò is a' pasgadh aig an toiseach gun sprite mu dheireadh STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Riochdachadh air an sprite a thagh thu an-dràsta. Thèid an co-thaobhadh a chur dhan dàrna taobh nuair a thèid an sprite a tharraing STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Gluais an sprite mu thimcheall, ag atharrachadh nam frith-àireamhan aig X is Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach làithreach +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (absaloideach) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (dàimheach) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Tagh sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Tagh sprite bho àite sam bith air an sgrìn @@ -3281,7 +3280,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Fiosrachadh STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_ERROR :Mearachd -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Sguir dheth STR_GOAL_QUESTION_BUTTON_OK :Ceart ma-thà STR_GOAL_QUESTION_BUTTON_NO :Chan eil @@ -3300,6 +3299,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ath-thòisich STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir na dhàil STR_GOAL_QUESTION_BUTTON_SURRENDER :Gèill STR_GOAL_QUESTION_BUTTON_CLOSE :Dùin +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Tarrailean diff --git a/src/lang/galician.txt b/src/lang/galician.txt index 4fcf6a22e2..026a8fcc53 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari xeorxiano STR_GAME_OPTIONS_CURRENCY_IRR :Real iraniano (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda @@ -2837,7 +2833,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite a STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ir ao sprite anterior, ignorando pseudosprites, sprites recoloreados e sprites de fonte, e volvendo a empezar ao chegar ao inicio STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación do sprite seleccionado. A aliñación ignórase ao debuxar este sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move-lo sprite, cambiando os valores de X e Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desp. X: {NUM}, Desp. Y: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite en calquera parte da pantalla @@ -2942,7 +2937,7 @@ STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Poboaci STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasaxeiros último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para o crecemento da cidade: -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario{P "" s} +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesarios en inverno STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregados STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requeridos) @@ -3008,7 +3003,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_ERROR :Erro -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Non @@ -3027,6 +3022,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Pospoñer STR_GOAL_QUESTION_BUTTON_SURRENDER :Renderse STR_GOAL_QUESTION_BUTTON_CLOSE :Pechar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencións diff --git a/src/lang/german.txt b/src/lang/german.txt index 269afc1a5b..d1d0414b53 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgischer Lar STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr @@ -1609,7 +1605,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :keine STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}x STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P "" e} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P 0:2 "" e} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. STR_CONFIG_SETTING_LINKGRAPH_TIME :Laufzeit für jede Neuberechnung der Warenverteilung: {STRING}{NBSP}Tag{P 0:2 "" e} STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laufzeit für jede Neuberechnung des Verteilungsgraphen. Für jede Neuberechnung wird ein Thread gestartet, der diese Zeit bekommt, um fertig zu werden. Wenn die Zeit gering ist, ist die Wahrscheinlichkeit hoch, dass er zum gegebenen Zeitpunkt noch nicht fertig ist. Das manifestiert sich darin, dass das Spiel "stehen bleibt", bis der Thread fertig wird. Wenn die Zeit sehr lang ist, dauert es länger bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. @@ -2880,7 +2876,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorherig STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gehe zum vorherigen normalen Sprite und überspringe alle Pseudo-, Recolour- und Schriftsprites (springt ggf. vom letzten bis zum ersten Sprite) STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstellung des aktuellen Sprites. Die Ausrichtung wird beim Zeichnen des Sprites ignoriert STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite auswählen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wähle ein Sprite vom Bildschirm aus @@ -3053,7 +3048,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Hinweis STR_GOAL_QUESTION_CAPTION_WARNING :Warnung STR_GOAL_QUESTION_CAPTION_ERROR :Fehler -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Abbruch STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nein @@ -3072,6 +3067,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Neustart STR_GOAL_QUESTION_BUTTON_POSTPONE :Verschieben STR_GOAL_QUESTION_BUTTON_SURRENDER :Aufgeben STR_GOAL_QUESTION_BUTTON_CLOSE :Schließen +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventionen @@ -4630,7 +4626,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Holzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Eisenerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Stahltransporter STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Sicherheitstransporter -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Lebensmitteltransporter +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Nahrungstransporter STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Papiertransporter STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Kupfererzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Wassertanker @@ -4660,7 +4656,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Holzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Eisenerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Stahltransporter STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Sicherheitstransporter -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Lebensmitteltransporter +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Nahrungstransporter STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Papiertransporter STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Kupfererzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Wassertanker @@ -4692,7 +4688,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Holzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Eisenerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Stahltransporter STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Sicherheitstransporter -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Lebensmitteltransporter +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Nahrungstransporter STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Papiertransporter STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Kupfererzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Wassertanker diff --git a/src/lang/greek.txt b/src/lang/greek.txt index 7cfa4f5666..90892a02ea 100644 --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -434,6 +434,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας @@ -459,6 +460,7 @@ STR_FILE_MENU_EXIT :Έξοδος # map menu STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου STR_MAP_MENU_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση +STR_MAP_MENU_LINGRAPH_LEGEND :Υπόμνημα Ροής Φορτίου STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων ############ range for town menu starts @@ -809,12 +811,14 @@ STR_SMALLMAP_CAPTION :{WHITE}Χάρτ STR_SMALLMAP_TYPE_CONTOURS :Περιγράμματα STR_SMALLMAP_TYPE_VEHICLES :Οχήματα STR_SMALLMAP_TYPE_INDUSTRIES :Βιομηχανίες +STR_SMALLMAP_TYPE_ROUTEMAP :Ροή Φορτίου STR_SMALLMAP_TYPE_ROUTES :Διαδρομές STR_SMALLMAP_TYPE_VEGETATION :Βλάστηση STR_SMALLMAP_TYPE_OWNERS :Ιδιοκτήτες STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφανίστε περιγράμματα εδάφους στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφανίστε οχήματα στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφανίστε βιομηχανίες στον χάρτη +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Εμφάνιση ροής φορτίων στο χάρτη STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη @@ -864,6 +868,8 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Εμφά STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Εναλλάγη εμφάνισης υψομετρικού χάρτη STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Απόκρυψη όλων των ιδιοκτησιών των εταιριών στον χάρτη STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Εμφάνιση όλων των ιδιοκτησιών των εταιριών στον χάρτη +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Απόκρυψη όλων των φορτίων στο χάρτη +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Εμφάνιση όλων των φορτίων στο χάρτη # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων @@ -1028,10 +1034,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργια STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά @@ -1085,6 +1087,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικό +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α} @@ -1185,7 +1192,8 @@ STR_CITY_APPROVAL_HOSTILE :Εχθρική STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου» -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ρυθμίσεις STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Φιλτράρισμα: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Επέκταση όλων STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Σύμπτυξη όλων @@ -1201,9 +1209,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Περιορίζει την παρακάτω λίστα με τη χρήση προκαθορισμένων φίλτρων -STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις -STR_CONFIG_SETTING_RESTRICT_ALL :Προχωρημένες ρυθμίσεις / όλες οι ρυθμίσεις +STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές (εμφάνιση μόνο σημαντικών ρυθμίσεων) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Για προχωρημένους (εμφάνιση των περισσότερων ρυθμίσεων) +STR_CONFIG_SETTING_RESTRICT_ALL :Για ειδικούς (εμφάνιση όλων των ρυθμίσεων, ακομη και παράξενων) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσεις με διαφορετική τιμή από την προκαθωρισμένη STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας @@ -1256,6 +1264,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Όταν είν STR_CONFIG_SETTING_DISASTERS :Καταστροφές: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING} @@ -1284,13 +1294,15 @@ STR_CONFIG_SETTING_INFLATION :Πληθωρι STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ενεργοποίηση του πληθωρισμού στην οικονομία, όπου τα κόστη αυξάνονται ελάχιστα ταχύτερα από τις πληρωμές STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Μέγιστο μήκος γέφυρας: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο γεφυρών +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Μέγιστο ύψος γέφυρας: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Μέγιστο ύψος για το χτίσιμο γεφυρών STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Μέγιστο μήκος σήραγγας: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο συράγγων STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Μέθοδος χρηματοδότησης πρωτογενούς βιομηχανίας. «Καμία» σημαίνει ότι δεν γίνεται να χρηματοδοτηθεί καμία βιομηχανία, «Αναζήτηση» σημαίνει ότι η χρηματοδότηση είναι εφικτή, αλλά η κατασκευή πραγματοποιείται σε τυχαίο σημείο του χάρτη και είναι πιθανό να αποτύχει, «Όπως οι άλλες βιομηχανίες» σημαίνει πως οι πρωτογενείς βιομηχανίες είναι εφικτό να κατασκευαστούν από εταιρείες όπως οι δευτερογενείς βιομηχανίες σε οποιαδήποτε θέση θέλουν STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Καμία STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Όπως οι άλλες βιομηχανίες -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Αναζήτηση +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Διερεύνηση προοπτικών STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Επίπεδη περιοχή γύρω από βιομηχανίες: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Επίπεδος χώρος γύρω από μια βιομηχανία. Αυτό εξασφαλίζει ότι θα παραμείνει διαθέσιμος κενός χώρος γύρω από μια βιομηχανία για να κτισθούν γραμμές, κλπ STR_CONFIG_SETTING_MULTIPINDTOWN :Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανά πόλη: {STRING} @@ -1377,9 +1389,12 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Εμφάνισ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Πάχος γραμμών στα γραφήματα: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γραμμών στα γραφήματα. Οι λεπτές γραμμές διαβάζονται με μεγαλύτερη ακρίβεια, οι παχύτερες είναι πιο ευδιάκριτες και τα χρώματα ξεχωρίσουν ευκολότερα +STR_CONFIG_SETTING_LANDSCAPE :Τοπίο: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Γεννήτρια γης: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντική STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Σχηματισμός εδάφους: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Πυκνότητα βιομηχανιών: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Μέγιστη απόσταση από την άκρη του χάρτη για τα Διυλιστήρια: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Τα Διυλιστήρια κατασκευάζονται κοντά στην άκρη του χάρτη, η οποία είναι ακτή σε νησιωτικούς χάρτες STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Κορυφογραμμή χιονιού: {STRING} @@ -1388,10 +1403,14 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ Απα STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη +STR_CONFIG_SETTING_RIVER_AMOUNT :Πλήθος ποταμών: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Επιλέξτε πόσα ποτάμια να δημιουργηθούν STR_CONFIG_SETTING_TREE_PLACER :Αλγόριθμος τοποθέτησης δέντρων: {STRING} STR_CONFIG_SETTING_TREE_PLACER_NONE :Κανένας STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Αυθεντικός STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Βελτιωμένος +STR_CONFIG_SETTING_ROAD_SIDE :Οχήματα δρόμου: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Επιλέξτε την πλευρά οδήγησης STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αριστερόστροφη STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφη @@ -1445,6 +1464,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής +STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών @@ -1490,6 +1511,7 @@ STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει η STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά +STR_CONFIG_SETTING_SOUND_DISASTER :Καταστροφές/ατυχήματα: {STRING} STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και συμφορές STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων @@ -1555,17 +1577,27 @@ STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Προβάλλ STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Πληροφορίες εταιρίας: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Προβάλλει εφημερίδα όταν αρχίζει νέα εταιρεία ή όταν οι εταιρίες ρισκάρουν χρεωκοπία STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Έναρξη των βιομηχανιών: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Εμφάνιση εφημερίδας όταν ανοίγουν νέες βιομηχανίες STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Κλείσιμο βιομηχανιών: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Εμφάνιση εφημερίδας όταν κλείνουν βιομηχανίες STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Οικονομικές αλλαγές: {STRING} +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Εμφάνιση εφημερίδας σε αλλαγές παγκόσμιων οικονομικών μεγεθών STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από την εταιρία STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από ανταγωνιστές STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που δεν εξυπηρετείται από την εταιρία ή ανταγωνιστές STR_CONFIG_SETTING_NEWS_ADVICE :Συμβουλές / πληροφορίες για τα εταιρικά οχήματα: {STRING} +STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Εμφάνιση μηνημάτων όταν κάποιο όχημα χρήζει προσοχής STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Νέα οχήματα: {STRING} +STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Εμφάνιση εφημερίδας όταν ένας νέος τύπος οχήματος γίνεται διαθέσιμος STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Αλλαγές στην αποδοχή φορτίου: {STRING} +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Εμφάνιση μηνημάτων σε μεταβολές στην αποδοχή φορτίων από ένα σταθμό STR_CONFIG_SETTING_NEWS_SUBSIDIES :Επιχορηγήσεις: {STRING} STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλε εφημερίδα σχετικά με συμβάντα που σχετίζονται με επιδοτήσεις STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING} +STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Εμφάνιση εφημερίδας σε γενικά συμβάντα, όπως αγορά αποκλειστικών δικαιωμάτων ή χρηματοδότηση ανακατασκευής δρόμων STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις @@ -1588,7 +1620,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφανίζεται παράθυρο για την επιλογή του τύπου του σήματος που θα τοποθετηθεί, αντί για την απλή μετατροπή από τον έναν τύπο στον άλλο χωρίς παράθυρο, με κλικ σε τοποθετημένα σήματα κρατώντας πατημένο το Ctrl +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφάνιση παραθύρου για την επιλογή του τύπου σήματος που θα τοποθετηθεί, αντί για μετάβαση από τον έναν τύπο στον άλλο χωρίς παράθυρο, με Ctrl+κλικ σε ήδη τοποθετημένα σήματα STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος @@ -1664,16 +1696,28 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Μέσο μέγ STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική +STR_CONFIG_SETTING_DISTRIBUTION_PAX :Τρόπος διανομής επιβατών: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Τρόπος διανομής αλληλογραφίας: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Τρόπος διανομής για το ΘΩΡΑΚΙΣΜΕΝΟ είδος φορτίου: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Τρόπος διανομής άλλων ειδών φορτίου: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ακρίβεια διανομής: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE :Επίδραση της απόστασης στη ζήτηση προϊόντων: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (mph) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Αυτοκρατορικό (hp) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Μετρικό (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Αυτοκρατορικό (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) @@ -1741,6 +1785,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Παιχ STR_INTRO_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού STR_INTRO_HIGHSCORE :{BLACK}Πίνακας Βαθμολογιών +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών @@ -1760,6 +1805,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Επιλ STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Εμφάνιση επιλογών παιχνιδιού STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφάνιση του πίνακα βαθμολογιών +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού @@ -1799,6 +1845,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Παί STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ μπορούν να διασταυρώνονται: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα jet δε θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Μεταβολή του μέγιστου ύψους του χάρτη: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Μεταβολή του μέγιστου ύψους βουνών στο χάρτη STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Εύκρατο τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο @@ -2310,7 +2358,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Κατα STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Το σύρσιμο κατασκευάζει σηματοδότες σε μια ευθεία σιδηροδρόμου. Με το Ctrl πατημένο, κατασκευάζει μέχρι την επομένη διασταύρωση{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Με σύρσιμο κατασκευάζονται σηματοδότες κατά μήκος μιας ευθείας σιδηροτροχιάς. Με το Ctrl πατημένο, κατασκευάζονται σηματοδότες μέχρι την επομένη διασταύρωση ή τον επόμενο σηματοδότη{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς @@ -2584,7 +2632,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Όνομ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) -STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας σιδηροτροχιάς: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY} # Description of land area of different tiles @@ -2706,7 +2754,7 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} -STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του αποθηκευμένου παιχνιδιού +STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση # World generation STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Δημιουργία Κόσμου @@ -2716,6 +2764,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων: STR_MAPGEN_DATE :{BLACK}Ημερομηνία: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω @@ -2745,6 +2796,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης @@ -2855,7 +2907,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Προη STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Προχώρησε στο προηγούμενο κανονικό sprite, προσπερνώντας οποιαδήποτε ψευδό/επαναχρωματιζόμενα/γραμματοσειράς sprites και ξαναεκτέλεσε τη διαδικασία από το πρώτο sprite ως το τελεταίο STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Επανεμφάνιση του επιλεγμένου sprite. Η ευθυγράμμιση αγνοείται όταν γίνεται η σχεδίαση του sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Στίγμα Χ: {NUM}, Στίγμα Υ: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Επιλογή sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Επιλογή ενός sprite από οπουδήποτε στη οθόνη @@ -2880,14 +2931,14 @@ STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωσ STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Απρόοπτο sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0 {4:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήσει άκυρο ID (sprite {3:NUM}) -STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} περιέχει ένα κατεστραμμένο sprite. Όλα τα κατεστραμμένα sprites θα εμφανίζονται ως κόκκινα ερωματικό (?) +STR_NEWGRF_ERROR_CORRUPT_SPRITE :Το {YELLOW}{STRING} περιέχει ένα αλλοιωμένο sprite. Όλα τα αλλοιωμένα sprites θα εμφανίζονται ως κόκκινα ερωτηματικά (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές καταχωρήσεις Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε πέρα από το τέλος του ψευδό-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}μη σταθερή έκδοση του OpenTTD{WHITE}, μπορεί να χρειαστείτε {YELLOW}ασταθή έκδοση των βασικών γραφικών{WHITE} +STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}δοκιμαστική έκδοση του OpenTTD{WHITE}, μπορεί να χρειάζεται να έχετε εγκατεστημένη {YELLOW}δοκιμαστική έκδοση των βασικών γραφικών{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άγνωστη/άκυρη μορφή σχεδίου sprite (sprite {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή! @@ -3025,7 +3076,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Πληροφο STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση STR_GOAL_QUESTION_BUTTON_OK :Εντάξει STR_GOAL_QUESTION_BUTTON_NO :Όχι @@ -3044,6 +3095,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Επανεκκ STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις @@ -3435,7 +3487,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Κλων STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift +Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά @@ -4089,6 +4141,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Η εκ STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ήδη στο επίπεδο της θάλασσας STR_ERROR_TOO_HIGH :{WHITE}... πολύ ψηλά STR_ERROR_ALREADY_LEVELLED :{WHITE}... ήδη επίπεδο +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Μετά την αλλαγή, η γέφυρα από πάνω του θα είναι πολύ ψηλή # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Δεν ήταν δυνατό να αλλάξει το όνομα της εταιρίας... diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt index 3c58ec06f0..1c2fa4e0c4 100644 --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -109,7 +109,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK.plural :משקאות מ # Quantity of cargo STR_QUANTITY_NOTHING : -STR_QUANTITY_PASSENGERS :{P 0 "נוסע " ""}{COMMA}{P "" " נוסעים"} +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}נוסע{P "" ים} STR_QUANTITY_COAL :{WEIGHT_LONG} של פחם STR_QUANTITY_MAIL :{P 0 "שק " ""}{COMMA}{P "" " שקים"} של דואר STR_QUANTITY_OIL :{VOLUME_LONG} של נפט @@ -854,7 +854,7 @@ STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיי STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}מתיישן מאוד, וזקוק להחלפה בדחיפות {VEHICLE} STR_NEWS_TRAIN_IS_STUCK :אינה יכולה למצוא נתיב המשך {WHITE}{VEHICLE} -STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל{P "ך" "כה"} לאיבוד +STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל לאיבוד STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {WHITE}{VEHICLE} שנה שעברה הם {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE}אינ{G 0 "ו" "ה"} יכול{G 0 "" "ה"} להגיע אל היעד הבא כי הוא מחוץ לטווח @@ -931,10 +931,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאו STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל @@ -988,6 +984,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו} @@ -1088,7 +1086,7 @@ STR_CITY_APPROVAL_HOSTILE :עויין STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון' -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל @@ -1104,9 +1102,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חב STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן תוך שימוש בסינון שהוגדר מראש. -STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות -STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות -STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה / כל ההגדרות +STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות (הצג רק הגדרות חשובות) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות (הצג את רוב ההגדרות) +STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה (הצג את כל ההגדרות, כולל הגדרות משונות) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :הגדרות בעלות ערך השונה מברירת המחדל STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :הגדרות בעלות ערך השונה מזה אשר בהגדרות המשחק החדש שלך @@ -1277,8 +1275,8 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :משך הצגת STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן להצגת הודעות שגיאה בחלון אדום. יש לשים לב כי כמה הודעות שגיאה (קריטיות) אינן נסגרות אוטומטית אחרי פרק זמן זה, אלא יש לסגור אותן ידנית STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "שניה " ""}{COMMA}{P "" " שניות"} +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני כאשר מוגדר 0. +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "מילישניה " ""}{COMMA}{P "" " מילישניות"} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את אוכלוסייתן של עיירות בתווית שלהן על גבי המפה @@ -1526,7 +1524,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :בחר את ה STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{STRING} :בנה רמזורים מכאניים לפני STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :קבע את השנה בה רמזורים חשמליים ישמשו במסילות. לפני שנה זו יהיו בשימוש רמזורים מכניים (פעולתם זהה, הם רק נראים אחרת) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{STRING} :אפשר ממשק ויזואלי עבור רמזורים -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות ללא חלון באמצעות הקלקה על "בנה רמזורים" תוך לחיצה על מקש Ctrl +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות באמצעות Ctrl+לחיצה על רמזורים בנויים STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{STRING} :ברירת מחדל לבניית רמזורי רכבת STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :סוג רמזור לשימוש בברירת מחדל STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :רמזורי בלוק @@ -1611,7 +1609,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"סימטרי" STR_CONFIG_SETTING_DISTRIBUTION_MAIL :אופן החלוקה עבור דואר: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"סימטרי" הכוונה שכמות הדואר מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות הדואר מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות דואר שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור דואר. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :אופן החלוקה עבור מחלקה משוריינת: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוטזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING} @@ -1647,7 +1645,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :מטרי (קי STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו. +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר) @@ -2828,10 +2826,9 @@ STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}עבור STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}דלג לספרייט STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור לספרייט הנתון. אם הוא אינו ספרייט רגיל, עבור לספרייט הרגיל הראשון שבא אחריו STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור בסוף לתחילת הרשימה +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X היסט: {NUM}, Y היסט: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך @@ -3001,7 +2998,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :מידע STR_GOAL_QUESTION_CAPTION_WARNING :אזהרה STR_GOAL_QUESTION_CAPTION_ERROR :שגיאה -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :ביטול STR_GOAL_QUESTION_BUTTON_OK :אישור STR_GOAL_QUESTION_BUTTON_NO :לא @@ -3020,6 +3017,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :אתחל STR_GOAL_QUESTION_BUTTON_POSTPONE :דחה STR_GOAL_QUESTION_BUTTON_SURRENDER :היכנע STR_GOAL_QUESTION_BUTTON_CLOSE :סגור +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}סובסידיות @@ -3036,7 +3034,7 @@ STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}לחץ והחזק מקש קונטרל כדי לבחור יותר מפריט אחד -STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 0 "תחנה " ""}{COMMA}{P "" " תחנות"} +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 1 "תחנה " ""}{COMMA}{P "" " תחנות"} STR_STATION_LIST_STATION :{YELLOW} {1:STATION_FEATURES}{0:STATION} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- כלום - diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index 9230d2f251..f954c0cd48 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -991,10 +991,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás @@ -2943,7 +2939,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Előző STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Továbbhaladás az előző normál spritera, kihagyva bármilyen ál/átszínező/betű spriteokat, az elején folytatva az utolsóval STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}A jelenleg kiválasztott sprite ábrázolása. Az elhelyezkedés kikapcsolt sprite-rajzolás közben STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offszet: {NUM}, Y offszet: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Eltolás visszaállítása +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}A jelenlegi relatív eltolás visszaállítása +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X eltolás: {NUM}, Y eltolás: {NUM} (Abszolút) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X eltolás: {NUM}, Y eltolás: {NUM} (Relatív) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite felszedése STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Szedj fel egy spriteot akárhonnan a képernyőről @@ -3116,7 +3115,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés STR_GOAL_QUESTION_CAPTION_ERROR :Hiba -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nem @@ -3135,6 +3134,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Újrakezd STR_GOAL_QUESTION_BUTTON_POSTPONE :Elhalaszt STR_GOAL_QUESTION_BUTTON_SURRENDER :Felad STR_GOAL_QUESTION_BUTTON_CLOSE :Bezár +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Támogatások diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index f56d853b4c..01b330bce2 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari (Gel) STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna @@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjáupp STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Stilla skjáupplausn STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r} @@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fjandsamleg STR_WARNING_NO_SUITABLE_AI :{WHITE}Engin nothæf gervigreind í boði...{}Þú getur hlaðið niður mörgum gervigreindum í gegnum 'Ná í viðbætur af netinu' viðmótið -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Sía: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Þenja út STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Draga saman @@ -2711,7 +2709,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Fyrri hr STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fara á fyrri venjulegu hreyfimynd, sleppir gervi/endurlitun/letur hreyfimyndum og fer aftast í listen þegar upphafi er náð. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Framsetning á valinni hreyfimynd. Samstillingu er sleppt við teikningu á þessari hreyfimynd. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Færðu hreyfimyndina, breytir X og Y hliðrun -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X hliðrun: {NUM}, Y hliðrun: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Veldu hreyfimynd STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Veldu hreyfimynd hvaðan sem er af skjánum @@ -2877,7 +2874,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Upplýsingar STR_GOAL_QUESTION_CAPTION_WARNING :Varúð STR_GOAL_QUESTION_CAPTION_ERROR :Villa -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Hætta við STR_GOAL_QUESTION_BUTTON_OK :Í lagi STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -2896,6 +2893,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Byrja aftur STR_GOAL_QUESTION_BUTTON_POSTPONE :Fresta STR_GOAL_QUESTION_BUTTON_SURRENDER :Gefast upp STR_GOAL_QUESTION_BUTTON_CLOSE :Loka +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Samstarfssamningar diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index 656e500c7b..6a1a669d81 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -95,30 +95,30 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Minuman Berdesi # Quantity of cargo STR_QUANTITY_NOTHING : -STR_QUANTITY_PASSENGERS :{COMMA} penumpang +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}penumpang STR_QUANTITY_COAL :{WEIGHT_LONG} batubara -STR_QUANTITY_MAIL :{COMMA} kantong surat +STR_QUANTITY_MAIL :{COMMA}{NBSP}kantong surat STR_QUANTITY_OIL :{VOLUME_LONG} minyak -STR_QUANTITY_LIVESTOCK :{COMMA} ekor ternak -STR_QUANTITY_GOODS :{COMMA} peti barang jadi +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}ekor ternak +STR_QUANTITY_GOODS :{COMMA}{NBSP}peti barang jadi STR_QUANTITY_GRAIN :{WEIGHT_LONG} gandum STR_QUANTITY_WOOD :{WEIGHT_LONG} kayu STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} bijih besi STR_QUANTITY_STEEL :{WEIGHT_LONG} baja -STR_QUANTITY_VALUABLES :{COMMA} kantong barang berharga +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}kantong barang berharga STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bijih tembaga STR_QUANTITY_MAIZE :{WEIGHT_LONG} jagung STR_QUANTITY_FRUIT :{WEIGHT_LONG} buah-buahan -STR_QUANTITY_DIAMONDS :{COMMA} kantong intan +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}kantong intan STR_QUANTITY_FOOD :{WEIGHT_LONG} makanan STR_QUANTITY_PAPER :{WEIGHT_LONG} kertas -STR_QUANTITY_GOLD :{COMMA} kantong emas +STR_QUANTITY_GOLD :{COMMA}{NBSP}kantong emas STR_QUANTITY_WATER :{VOLUME_LONG} air STR_QUANTITY_WHEAT :{WEIGHT_LONG} gandum STR_QUANTITY_RUBBER :{VOLUME_LONG} karet STR_QUANTITY_SUGAR :{WEIGHT_LONG} gula -STR_QUANTITY_TOYS :{COMMA} mainan -STR_QUANTITY_SWEETS :{COMMA} kantong manisan +STR_QUANTITY_TOYS :{COMMA}{NBSP}mainan +STR_QUANTITY_SWEETS :{COMMA}{NBSP}kantong manisan STR_QUANTITY_COLA :{VOLUME_LONG} kola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} arum manis STR_QUANTITY_BUBBLES :{COMMA} gelembung @@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}TANP STR_ABBREV_ALL :{TINY_FONT}SMA # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} penumpang -STR_BAGS :{COMMA} kantong -STR_TONS :{COMMA} ton -STR_LITERS :{COMMA} liter -STR_ITEMS :{COMMA} unit -STR_CRATES :{COMMA} peti +STR_PASSENGERS :{COMMA}{NBSP}penumpang +STR_BAGS :{COMMA}{NBSP}kantong +STR_TONS :{COMMA}{NBSP}ton +STR_LITERS :{COMMA}{NBSP}liter +STR_ITEMS :{COMMA}{NBSP}unit +STR_CRATES :{COMMA}{NBSP}peti # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Biru tua @@ -191,12 +191,12 @@ STR_COLOUR_GREY :Abu-abu STR_COLOUR_WHITE :Putih # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mil/j -STR_UNITS_VELOCITY_METRIC :{COMMA} km/jam -STR_UNITS_VELOCITY_SI :{COMMA} meter/detik +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mil/j +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/jam +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}meter/detik -STR_UNITS_POWER_IMPERIAL :{COMMA}dk -STR_UNITS_POWER_METRIC :{COMMA}dk +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk STR_UNITS_POWER_SI :{COMMA}kW STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t @@ -249,7 +249,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Batang G STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Runtuhkan bangunan, dll dalam area kotak. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Tampilkan yang tersembunyi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Tampilkan yang tersembunyi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Tampilkan yang tersembunyi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Tampilkan yang tersembunyi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kereta yang tersembunyi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kendaraan yang tersembunyi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga kapal yang tersembunyi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Mengaktifkan tombol ini akan menampilkan juga pesawat yang tersembunyi # Query window STR_BUTTON_DEFAULT :{BLACK}Standar @@ -364,6 +372,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Pengaturan permainan +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Pengaturan STR_SETTINGS_MENU_SCRIPT_SETTINGS :Pengaturan AI / Skrip Permainan STR_SETTINGS_MENU_NEWGRF_SETTINGS :Pengaturan NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pengaturan Transparansi @@ -918,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri @@ -975,6 +980,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak @@ -1068,6 +1080,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Sangat Datar STR_TERRAIN_TYPE_FLAT :Datar STR_TERRAIN_TYPE_HILLY :Berbukit STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan +STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh STR_CITY_APPROVAL_TOLERANT :Toleran @@ -1075,7 +1088,8 @@ STR_CITY_APPROVAL_HOSTILE :Bermusuhan STR_WARNING_NO_SUITABLE_AI :{WHITE}Tidak terdapat pemain AI ...{}anda dapat mengunduh beberapa macam AI lewat "Cari Konten" -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Pengaturan STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Penyaring kata: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Perluas semua STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Persempit semua @@ -1091,9 +1105,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusah STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Jenis: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Batasi daftar dibawah ini menggunakan filter yang telah ditetapkan -STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut -STR_CONFIG_SETTING_RESTRICT_ALL :Pengaturan mahir / semua aturan +STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar (hanya pengaturan yang penting) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut (lebih banyak pengaturan) +STR_CONFIG_SETTING_RESTRICT_ALL :Pengaturan mahir (tampilkan semua, termasuk yang tak biasa) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Pengaturan dengan nilai berbeda dari nilai asli STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Pengaturan dengan nilai berbeda dari pengaturan permainan baru @@ -1105,9 +1119,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan perm STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif) STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Tampilkan semua hasil pencarian dengan pengaturan {} {SILVER} Jenis {BLACK} ke {WHITE} Semua jenis pengaturan +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian dengan pengaturan{}{SILVER}Jenis {BLACK}ke {WHITE} Semua jenis pengaturan STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} {BLACK}dan {SILVER}Jenis {BLACK}sampai {WHITE}Semua jenis pengaturan -STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada- +STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada - STR_CONFIG_SETTING_OFF :Tidak STR_CONFIG_SETTING_ON :Ya @@ -1148,6 +1162,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya STR_CONFIG_SETTING_CATCHMENT :Ijinkan ukuran jangkauan wilayah lebih realistik: {STRING} @@ -1176,6 +1193,8 @@ STR_CONFIG_SETTING_INFLATION :Inflasi: {STRIN STR_CONFIG_SETTING_INFLATION_HELPTEXT :Perbolehkan inflasi dalam ekonomi, dimana biaya naik sedikit lebih cepat daripada pembayaran STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jembatan: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk membuat jembatan +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimum tinggi jembatan: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Tinggi maksimum untuk pembangunan jembatan STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowongan: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum untuk membangun terowongan STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Metode pembangunan Industri primer : {STRING} @@ -1289,7 +1308,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Halus STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Kasar STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sangat Kasar -STR_CONFIG_SETTING_VARIETY :Variasi: {STRING} +STR_CONFIG_SETTING_VARIETY :Distribusi variasi: {STRING} STR_CONFIG_SETTING_VARIETY_HELPTEXT :(hanya TerraGenesis) Menentukan apakah bentang darat berisi area bergunung dan rata. Karena ini hanya akan mengakibatkan bentang darat yang lebih rata, pengaturan yang lain seharusnya ditetap 'bergunung' STR_CONFIG_SETTING_RIVER_AMOUNT :Jumlahnya sungai: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Memilih berapa banyak sungai untuk membuat @@ -1597,7 +1616,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetris" bera STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk surat: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah surat yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah surat yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk surat. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA mengandung barang berharga di iklim sedang, intan di sub tropis atau emas di iklim sub arktik. NewGRFs mungkin mengubah itu. "simetris" berarti bahwa kira-kira sama jumlah kargo itu akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo itu bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk diaturkan ini ke asimetris atau manual ketika bermain sub arktik, sebagai bank tidak mengirim emas apapun kembali ke tambang emas. Untuk iklim sedang dan sub tropis anda juga bisah pilih simetris sebagian bank akan mengirim barang berharga kembali ke bank orisinil dari beberapa banyak barang berharga. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetris" berarti bahwa kira-kira sama jumlah kargo akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. Anda mungkin mau mengaturkan ini untuk "asimetris" atau manual. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ketepatan distribusi: {STRING} @@ -1716,6 +1735,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Bermain STR_INTRO_GAME_OPTIONS :{BLACK}Pengaturan Permainan STR_INTRO_HIGHSCORE :{BLACK}Tabel nilai tertinggi +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Cari konten STR_INTRO_SCRIPT_SETTINGS :{BLACK}Pengaturan AI / Permainan @@ -1735,6 +1755,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Pilih ga STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Tampilkan opsi permainan STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Tampilkan tabel nilai tertinggi +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Tampilkan pengaturan STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Tampilkan setelan NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Cari konten baru dan pembaruan untuk diunduh STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Tampilkan pengaturan permainan dan AI @@ -1774,6 +1795,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Bermain STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Buldozer ajaib (hancurkan industri, objek tidak bergerak): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowongan boleh menerobos terowongan lain: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat tak akan (sering) celaka di bandara kecil: {ORANGE} {STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Ubah ketinggian peta maksimum: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Ubah ketinggian maksimum gunung di peta STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap 'Sedang' STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lansekap 'Sub Arktik' STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lansekap 'Sub Tropis' @@ -2292,7 +2315,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bangun r STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bangun depo (untuk pembelian dan perbaikan kereta). Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Ubah rel menjadi waypoint. Ctrl untuk mengaktifkan penggabungan waypoint. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bangun stasiun kereta. Ctrl untuk mengaktifkan penggabungan stasiun. Shift untuk menampilkan perkiraan biaya -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Membangun sinyal kereta. Ctrl - berganti sinyal bendera-lampu. Drag - membuat sinyal sepanjang rel. Shift untuk menampilkan perkiraan biaya +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Membuat sinyal kereta. Ctrl - berganti sinyal bendera/lampu{}Drag - membuat sinyal sesuai arah sepanjang rel. Ctrl - membuat sinyal sampai persimpangan/sinyal berikutnya{}Ctrl+Klik - mengubah pemilihan sinyal di jendela. Shift - untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Membangun Jembatan kereta. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Membangun terowongan kereta. Shift untuk menampilkan perkiraan biaya STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Membangun/bongkar rel kereta, sinyal, waypoint, dan stasiun. Tekan Ctrl juga dapat membongkar rel pada waypoint dan stasiun @@ -2699,6 +2722,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota: STR_MAPGEN_DATE :{BLACK}Tgl: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian peta maksimum: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Naikkan satu ketinggian maksimum gunung di peta +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Turunkan satu ketinggian maksimum gunung di peta STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka @@ -2728,6 +2754,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Ubah ketinggian peta maksimal STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan @@ -2848,7 +2875,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite s STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lanjutkan ke sprite normal sebelumnya, lewati sembarang sprite bayangan/warna ulang/huruf dan pembungkus saat mulai STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili sprite yang sedang dipilih. Penjajaran diabaikan ketika sprite ini digambar STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih sebuah sprite di manapun pada layar @@ -3021,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasi STR_GOAL_QUESTION_CAPTION_WARNING :Peringatan STR_GOAL_QUESTION_CAPTION_ERROR :Kesalahan -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_OK :Oke STR_GOAL_QUESTION_BUTTON_NO :Tidak @@ -3040,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Tunda STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidi @@ -3389,8 +3416,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Ganti na STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Ubah nama jenis kapal STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Ubah nama jenis pesawat +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyikan +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Tampilkan +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan kereta +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan bus/truk +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan kapal +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menampilkan/Sembunyikan jenis kendaraan pesawat STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Ubah nama jenis kereta STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Ganti nama jenis kendaraan @@ -3445,7 +3484,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Gandakan STR_DEPOT_CLONE_SHIP :{BLACK}Gandakan STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Gandakan -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kereta yang sama termasuk gerbongnya. Klik tombol ini lalu klik kereta yang ingin digandakan baik didalam maupun diluar depo. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan menggandakan kereta yang sama termasuk gerbongnya. Klik tombol ini lalu klik kereta yang ingin digandakan baik didalam maupun diluar depo. Ctrl+Klik untuk berbagi perintah. Shift+Klik untuk menampilkan perkiraan biaya tanpa membelinya STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kendaraan yang sama. Klik tombol ini lalu klik kendaraan yang ingin digandakan, baik didalam maupun diluar bengkel.Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya tanpa membeli STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Ini akan membeli satu unit kapal yang sama . Klik tombol ini dan kemudian pada satu kapal di dalam atau diluar galangan. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli satu unit pesawat yang sama. Klik tombol ini dan kemudian pada satu pesawat didalam atau diluar hangar. Ctrl+Click untuk berbagi perintah. Shift untuk menampilkan perkiraan biaya @@ -3496,6 +3535,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Kendaraan Jalan STR_REPLACE_VEHICLE_SHIP :Kapal STR_REPLACE_VEHICLE_AIRCRAFT :Pesawat +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kendaraan sedang digunakan +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Kolom berisi kendaraan yang kamu miliki +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Kendaraan tersedia +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Kolom berisi kendaraan yang tersedia untuk penggantian STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Pilih jenis kendaraan yang akan diganti STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Pilih jenis mesin yang ingin digunakan sebagai pengganti mesin terpilih di sisi kiri @@ -4096,6 +4139,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Penggali STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Telah sama dengan ketinggian laut STR_ERROR_TOO_HIGH :{WHITE}Terlalu tinggi STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Jembatan diatas situ akan terlalu tinggi pada akhirnya. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Tidak dapat mengubah nama perusahaan @@ -4146,6 +4190,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... huta STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... hanya bisa dibangun diatas garis salju STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... hanya dapat dibangun di bawah batas salju +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tidak ada tempat yang sesuai untuk industri '{STRING}' +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Ubah pembuatan peta untuk memperoleh peta yang lebih baik # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tidak dapat membangun stasiun kereta disini @@ -4283,6 +4329,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Harus me STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak dapat awal dan akhir pada spot/titik lokasi yang sama STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Ujung jembatan tidak pada level yang sama STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jembatan lebih rendah dari daratan +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Jembatan terlalu tinggi untuk medan ini. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Awal dan akhir harus segaris STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua ujung jembatan harus berada di daratan STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jembatan terlalu panjang @@ -4847,6 +4894,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (tersembunyi) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/irish.txt b/src/lang/irish.txt index e0d6bfff1b..e839503f5b 100644 --- a/src/lang/irish.txt +++ b/src/lang/irish.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari na Seoirsi STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé @@ -2844,7 +2840,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite r STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Téigh ar aghaigh chuig an gnáth-sprite roimhe, ag scipeáil thar aon bhréag-sprite nó sprite athdathaithe/clófhoirne agus ag timfhilleadh ag an tús STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Léiriú den sprite atá roghnaithe faoi láthair. Déantar neamhaird den ailíniú agus an sprite seo á tharraingt STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bog an sprite timpeall, ag athrú an seach-chur X agus Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}seach-chur X: {NUM}, seach-chur Y: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Roghnaigh sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Roghnaigh sprite ó áit ar bith ar an scáileán @@ -3017,7 +3012,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Faisnéis STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_ERROR :Earráid -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cuir ar ceal STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Níl @@ -3036,6 +3031,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Atosaigh STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir siar STR_GOAL_QUESTION_BUTTON_SURRENDER :Géill STR_GOAL_QUESTION_BUTTON_CLOSE :Dún +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Fóirdheontais diff --git a/src/lang/italian.txt b/src/lang/italian.txt index 7f2bb6d9f9..3060ed353c 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra @@ -2908,8 +2904,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va allo STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Precedente STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto il primo della lista STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando i posizionamenti X e Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Posizionamento X: {NUM}, Y: {NUM} +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando gli spiazzamenti X e Y +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reimposta posizione relativa +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reimposta gli spiazzamenti relativi attuali +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posizione X: {NUM}, Y: {NUM} (assoluto) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posizione X: {NUM}, Y: {NUM} (relativo) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Scegli sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Sceglie uno o più sprite da un qualsiasi punto dello schermo @@ -3082,7 +3081,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazione STR_GOAL_QUESTION_CAPTION_WARNING :Avviso STR_GOAL_QUESTION_CAPTION_ERROR :Errore -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annulla STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No @@ -3101,6 +3100,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ricomincia STR_GOAL_QUESTION_BUTTON_POSTPONE :Rimanda STR_GOAL_QUESTION_BUTTON_SURRENDER :Rinuncia STR_GOAL_QUESTION_BUTTON_CLOSE :Chiudi +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Sussidi diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index a168c5b62d..4e3919520c 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :グルジア STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行 @@ -2879,7 +2875,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}前の STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}前のノーマルスプライトに戻ります。始端と終端は連続しているものとみなし、疑似/リカラー/フォントスプライトはスキップします STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}現在選択されているスプライトの代表絵を示します。この配列はスプライトを描画するときには無視されます STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオフセットを変更し、スプライトを移動します -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Xオフセット: {NUM}, Yオフセット: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}スプライトを選ぶ STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}画面内からスプライトを選びます @@ -3052,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :情報 STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_ERROR :エラー -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :キャンセル STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :いいえ @@ -3071,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :再起動 STR_GOAL_QUESTION_BUTTON_POSTPONE :延期 STR_GOAL_QUESTION_BUTTON_SURRENDER :あきらめる STR_GOAL_QUESTION_BUTTON_CLOSE :閉じる +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}助成金 diff --git a/src/lang/korean.txt b/src/lang/korean.txt index d519b6c921..9d3dec0d3c 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -580,7 +580,7 @@ STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}화물 STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}통과시간 STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}10 단위(1만 리터)의 화물을 20칸 거리만큼 운송할 때의 운송비 지급량 STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}모두 사용 -STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}모두 사용 안함 +STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}모두 사용 안 함 STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시 STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시 안 함 STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}이 화물에 대한 그래프 켜기/끄기 @@ -754,7 +754,7 @@ STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STR STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} -STR_SMALLMAP_DISABLE_ALL :{BLACK}모두 사용 안함 +STR_SMALLMAP_DISABLE_ALL :{BLACK}모두 사용 안 함 STR_SMALLMAP_ENABLE_ALL :{BLACK}모두 사용 STR_SMALLMAP_SHOW_HEIGHT :{BLACK}고도 표시 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}지도 상의 모든 산업시설을 숨깁니다. @@ -807,7 +807,7 @@ STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLAC STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}운송 회사 합병! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} 회사가 {STRING} 회사에게 {CURRENCY_LONG}의 가격으로 인수합병되었습니다! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}파산! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING}가 채권자에 의해 파산되고 모든 자산이 팔렸습니다! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} 회사가 채권자에 의해 모든 자산이 팔려 파산하였습니다! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}새로운 운송회사 등장! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING}{G 0 "이" "가"} {TOWN}에서 공사를 시작했습니다! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING}의 관리권이 {STRING}(으)로 넘어갔습니다! @@ -850,12 +850,12 @@ STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} : 차량이 낡았습니다. STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} : 차량이 매우 낡았습니다. STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} : 차량이 매우 낡아 교체가 시급합니다 -STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} : 다음 목적지로의 경로를 찾을 수 없습니다. +STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} : 다음 목적지로 가는 경로를 찾을 수 없습니다. STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} : 아직 다음 목적지에 도착하지 못했습니다. STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다. STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다 -STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로상에 계획된 개조에 실패하여 {VEHICLE}{P "가" "이"} 운행을 멈췄습니다. +STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE}의 운행을 멈췄습니다. STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :그루지야 STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행 @@ -968,7 +964,7 @@ STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}자동 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}게임 자동 저장 간격을 선택 ############ start of autosave dropdown -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :사용 안함 +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :사용 안 함 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :매달 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :3개월마다 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :6개월마다 @@ -1026,7 +1022,7 @@ STR_CURRENCY_SUFFIX :{LTBLUE}접미 STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}사용자 화폐 단위 뒤에 붙는 문구를 설정하십시오. STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}유로화로 전환: {ORANGE}{NUM} -STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}유로화로 전환: {ORANGE}안함 +STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}유로화로 전환: {ORANGE}전환하지 않음 STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 설정하십시오. STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 앞으로 당깁니다. STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 늦춥니다. @@ -1218,7 +1214,7 @@ STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :진행 방향 STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :오른쪽에 STR_CONFIG_SETTING_SHOWFINANCES :연말에 자동으로 재정 창을 띄움: {STRING} STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :이 옵션을 켜면 회사의 재정 상태를 확인하기 쉽도록 매년 말에 재정 창이 자동으로 뜹니다. -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :새로 지정하는 경로는 기본적으로 '직통'으로 처리: {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :새로 지정하는 경로는 기본적으로 '직행'으로 처리: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :일반적으로 차량은 경로 상에 있는 모든 역에 정차하게 되어있습니다. 이 옵션을 켜면 차량이 마지막 목적지까지 정차없이 모든 역을 통과할 것입니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다. STR_CONFIG_SETTING_STOP_LOCATION :새로 지정하는 역 정차 경로는 기본적으로 역의 {STRING}에 정지하도록 설정 STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :열차가 기본적으로 정거장의 어느 위치에 정차할 것인지를 설정합니다. '가까운 쪽'은 역에 진입하는 곳과 가까운 곳에, '중간'은 역 중앙에, '먼쪽'은 진입하는 곳과 먼 곳에 정차합니다. 이 옵션은 새로 경로를 지정하는 차량에만 적용되는 점을 알아두십시오. 하지만 각 차량의 경로는 두 가지 방법 중에 원하는 대로 다시 설정할 수 있습니다. @@ -1235,7 +1231,7 @@ STR_CONFIG_SETTING_BRIBE :지역 당국 STR_CONFIG_SETTING_BRIBE_HELPTEXT :회사가 지역 도시 당국에 뇌물을 주는 것을 허용합니다. 뇌물 행위가 적발되는 경우, 회사는 해당 도시에서 6개월간 아무 행동도 할 수 없습니다. STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :독점 운송권 구입 허용: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :한 회사가 어떤 도시의 독점수송권을 구매하면, 그 도시에 있는 상대편의 역에서는 그 해 동안 (승객을 포함한) 그 어떠한 화물도 받을 수 없습니다. -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :도시 상업 건물 건설에 투자하는 행위 허용: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :도시 상업 건물 건설에 투자하는 것을 허용: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :회사가 도시가 새로운 건물에 투자할 수 있도록 자금을 주는 것을 허용합니다. STR_CONFIG_SETTING_ALLOW_FUND_ROAD :도시 도로 보수공사 시행을 허용: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :도로 기반의 수송 체계를 갖추고 있는 다른 회사를 방해하기 위해 해당 도시가 도로 재건축을 시작하도록 회사가 도시에 돈을 지불하는 행위를 허용합니다. @@ -1322,7 +1318,7 @@ STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :지도의 나 STR_CONFIG_SETTING_TREE_PLACER_NONE :없음 STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :오리지널 STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :향상됨 -STR_CONFIG_SETTING_ROAD_SIDE :자동차/전차: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE :자동차 통행 방향: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :통행방향을 선택하세요. STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :높이맵 회전: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :반시계방향 @@ -1498,9 +1494,9 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :산업시설 STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :산업시설이 폐쇄될 때 메시지로 알려줍니다. STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :경제 변화: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :거시적인 경제에 변화가 생기면 뉴스 메시지로 알려줍니다. -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :내 회사가 달성한 산업시설의 생산량 변동: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :내 회사에 의한 산업시설의 생산량 변동: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :내 회사가 수송하는 산업시설의 생산량이 변하면 소식으로 알려줍니다. -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :경쟁자에 의한 산업시설의 생산 변화: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :경쟁사에 의한 산업시설의 생산량 변동: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :경쟁사가 수송하고 있는 산업 시설의 생산량이 변하면 메시지로 알려줍니다. STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :다른 산업 생산물 변화: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :아무도 수송하지 않는 산업시설의 생산량이 변하면 소식으로 알려줍니다. @@ -1695,7 +1691,7 @@ STR_CONFIG_SETTING_AI_NPC :{ORANGE}컴퓨 STR_CONFIG_SETTING_PATHFINDER_OPF :오리지널 STR_CONFIG_SETTING_PATHFINDER_NPF :NPF -STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(추천) +STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(권장) STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :열차에 사용할 경로 탐색법: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :열차에 사용할 경로 탐색 방법을 선택합니다. @@ -1711,7 +1707,7 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}설정 # Config errors STR_CONFIG_ERROR :{WHITE}설정 파일에서 오류 발생 STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생 -STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'{G 0 "은" "는"} '{0:STRING}'에 사용할 수 없습니다 +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'에 잘못된 값('{0:STRING}')이 지정되었습니다. STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... 설정 '{STRING}' 끝에 후행문자(??) STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침 STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING} @@ -1802,10 +1798,10 @@ STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}터널 STR_CHEAT_NO_JETCRASH :{LTBLUE}대형 항공기가 소형 공항에서 (자주) 충돌하지 않게 함: {ORANGE}{STRING} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}최대 지형 고도값 수정: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}최대 지형 높이값을 수정합니다. -STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후 지형 -STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 지형 -STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후 지형 -STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라 지형 +STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후 +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 기후 +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후 +STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라 STR_CHEAT_CHANGE_DATE :{LTBLUE}날짜 변경: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재의 연도를 변경 STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING} @@ -1961,7 +1957,7 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}이름 STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}호스트(IP) 주소 입력 # Start new multiplayer server -STR_NETWORK_START_SERVER_CAPTION :{WHITE}새로운 멀티플레이 게임을 시작 +STR_NETWORK_START_SERVER_CAPTION :{WHITE}새 멀티플레이 게임 시작하기 STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름: STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다. @@ -2017,15 +2013,15 @@ STR_NETWORK_LANG_TURKISH :터키어 STR_NETWORK_LANG_UKRAINIAN :우크라이나어 STR_NETWORK_LANG_AFRIKAANS :아프리카어 STR_NETWORK_LANG_CROATIAN :크로아티아어 -STR_NETWORK_LANG_CATALAN :카탈로니아 -STR_NETWORK_LANG_ESTONIAN :에스토니아 -STR_NETWORK_LANG_GALICIAN :갈리시아 -STR_NETWORK_LANG_GREEK :그리스 -STR_NETWORK_LANG_LATVIAN :라트비아 +STR_NETWORK_LANG_CATALAN :카탈로니아어 +STR_NETWORK_LANG_ESTONIAN :에스토니아어 +STR_NETWORK_LANG_GALICIAN :갈리시아어 +STR_NETWORK_LANG_GREEK :그리스어 +STR_NETWORK_LANG_LATVIAN :라트비아어 ############ End of leave-in-this-order # Network game lobby -STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 준비 +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 게임 대기실 STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나 (빈 슬롯이 있을 경우) 새로운 회사로 시작할 수 있습니다. @@ -2065,7 +2061,7 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}회사 ############ End of leave-in-this-order STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}명의 접속자가 먼저 기다리고 있습니다 STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}지금까지 {BYTES}를 다운로드하였습니다 -STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드 +STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드 완료 STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 끊기 @@ -2161,7 +2157,7 @@ STR_NETWORK_ERROR_CLIENT_CHEATER :치트 사용 STR_NETWORK_ERROR_CLIENT_SERVER_FULL :서버 꽉참 STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :너무 많은 명령 전송 STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :제 시간에 비밀번호를 입력하십시오 -STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :일반적인 시간 초과 +STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :반응 시간 초과 STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :지도 다운로드 시간 초과 STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :지도 생성 / 입장 시간 초과 ############ End of leave-in-this-order @@ -2188,9 +2184,9 @@ STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 님이 입장하셨습니다. ({2:NUM}번 접속자) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 님이 {2:NUM}번 회사에 참여하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다. -STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사(({2:NUM}번)를 창설하셨습니다. +STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사({2:NUM}번)를 창설하셨습니다. STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다. (사유: {2:STRING}) -STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님이 이름을 {STRING}(으)로 바꿨습니다 +STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님의 이름이 {STRING}(으)로 바뀌었습니다. STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다. STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} 님에게 {2:CURRENCY_LONG}만큼의 돈을 보냈습니다. STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}서버가 게임을 종료하였습니다. @@ -2236,7 +2232,7 @@ STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}필요한 요소: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}태그: {WHITE}{STRING} STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD가 "zlib" 지원 기능을 포함하지 않고 만들어졌습니다... -STR_CONTENT_NO_ZLIB_SUB :{WHITE}... 콘텐츠 다운로드가 불가능합니다! +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... 콘텐츠를 다운로드 할 수 없습니다! # Order of these is important! STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}기본 그래픽 @@ -2360,17 +2356,17 @@ STR_STATION_CLASS_WAYP :{G=f}경유지 STR_BUILD_SIGNAL_CAPTION :{WHITE}신호기 선택 STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}폐색 신호기 (구식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다. STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}입구 신호기 (구식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다. -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}출구 신호기 (구식){}일반 신호기와 기능이 똑같지만, 입구 & 콤보 신호기와 올바르게 연계되어야 합니다. -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}콤보 신호기 (구식){}콤보 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지 구조"를 건설할 수 있도록 도와줍니다. +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}출구 신호기 (구식){}일반 신호기와 기능이 똑같지만, 입구 & 복합 신호기와 올바르게 연계되어야 합니다. +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}복합 신호기 (구식){}복합 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지 구조"를 건설할 수 있도록 도와줍니다. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다. STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (구식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다. STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}폐색 신호기 (전자식){}가장 기본적인 신호기 형식입니다. 단 한 대의 열차만이 이 폐색 구간을 통과할 수 있습니다. STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}입구 신호기 (전자식){}다음 폐색 구간에 있는 출구 신호기가 하나라도 파란불이면 파란불이 되며, 그렇지 않은 경우에는 빨간불이 됩니다. -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}출구 신호기 (전자식){}일반 신호기와 기능이 똑같지만, 입구 & 콤보 신호기와 올바르게 연계되어야 합니다. -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}콤보 신호기 (전자식){}콤보 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지식 구조"를 건설할 수 있도록 도와줍니다. +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}출구 신호기 (전자식){}일반 신호기와 기능이 똑같지만, 입구 & 복합 신호기와 올바르게 연계되어야 합니다. +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}복합 신호기 (전자식){}복합 신호기는 입구 신호기와 출구 신호기의 역할을 동시에 합니다. 이 신호기는 사전 신호기의 거대한 "나뭇가지식 구조"를 건설할 수 있도록 도와줍니다. STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 경로 신호기는 반대편에서 통과가 가능합니다. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}단방향 경로 신호기 (전자식){}경로 신호기는 경로가 겹치지 않는 경우에 한 대 이상의 열차가 한 폐색 구간에 동시에 들어갈 수 있게 해줍니다. 단방향 경로 신호기는 반대편에서 통과가 불가능합니다. -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}이 버튼을 선택한 뒤 이미 설치된 신호기를 클릭하면, 신호기의 종류(일반/입구/출구/콤보/경로)와 형식(구식↔전자식)을 변경하고, CTRL+클릭하면 신호기의 형식을 변경합니다. SHIFT+클릭을 사용하면 예상 가격을 볼 수 있습니다. +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}신호기 변환{}이 버튼을 선택한 뒤 이미 설치된 신호기를 클릭하면, 신호기의 종류(일반/입구/출구/복합/경로)와 형식(구식↔전자식)을 변경하고, CTRL+클릭하면 신호기의 형식을 변경합니다. SHIFT+클릭을 사용하면 예상 가격을 볼 수 있습니다. STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}드래그시 신호기 간격 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}드래그시 신호기 간격 감소 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}드래그시 신호기 증가 @@ -2563,7 +2559,7 @@ STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}소비 STR_INDUSTRY_CARGOES_HOUSES :{WHITE}도시 가구 STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}이 산업시설의 공급자와 고객을 보려면 클릭하세요. STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}이 화물의 공급자와 고객을 보려면 클릭하세요. -STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}산업망 표시 +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}산업시설 연계도 보기 STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}이 산업시설에서 생산/소비하는 화물을 보여줍니다. STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}지도에 표시 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}위 산업망에 표시된 산업을 소형지도에서 볼 수 있게 합니다. @@ -2610,23 +2606,23 @@ STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :일반 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :입구 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :출구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :콤보 신호기가 설치된 {STRING} 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :복합 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :일반 신호기와 입구 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :일반 신호기와 출구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 콤보 신호기가 설치된 {STRING} 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 복합 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :일반 신호기와 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :일반 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :입구 신호기와 출구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 콤보 신호기가 설치된 {STRING} 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 복합 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :입구 신호기와 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :입구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 콤보 신호기가 설치된 {STRING} 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 복합 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :출구 신호기와 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :출구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :콤보 신호기와 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :콤보 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :복합 신호기와 경로 신호기가 설치된 {STRING} 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :복합 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :경로 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} 차량기지 @@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}이전 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표시합니다. 이 스프라이트가 그려졌을때의 정렬은 무시합니다. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다. -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X축: {NUM}, Y축: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}상대값 초기화 +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}현재 상대값 좌표를 초기화 +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (절댓값) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (상대값) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}스프라이트 선택 STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}화면에서 스프라이트를 골라 냅니다. @@ -2934,7 +2933,7 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}호환 STR_NEWGRF_LIST_MISSING :{RED}파일 없음 # NewGRF 'it's broken' warnings -STR_NEWGRF_BROKEN :{WHITE}'{STRING}' NewGRF이 하려는 행위는 비동기화 혹은 충돌을 일으킬 수 있습니다. +STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF이 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다. STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다. @@ -2956,10 +2955,10 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE :<알 수 없는 STR_INVALID_VEHICLE :<알 수 없는 차량> # NewGRF scanning window -STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF 검색 +STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRF 검색 중 STR_NEWGRF_SCAN_MESSAGE :{BLACK}NewGRF을 검색하는 중입니다. 파일 개수에 따라 시간이 조금 걸릴 수 있습니다... STR_NEWGRF_SCAN_STATUS :{BLACK}약 {1:NUM}개의 NewGRF 중에서 {0:NUM}개의 NewGRF을 찾았습니다 -STR_NEWGRF_SCAN_ARCHIVES :자료 검색 +STR_NEWGRF_SCAN_ARCHIVES :자료 검색 중 # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}팻말 목록 - 팻말 {COMMA}개 @@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :{G=f}정보 STR_GOAL_QUESTION_CAPTION_WARNING :{G=f}경고 STR_GOAL_QUESTION_CAPTION_ERROR :오류 -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :취소 STR_GOAL_QUESTION_BUTTON_OK :{G=m}확인 STR_GOAL_QUESTION_BUTTON_NO :아니요 @@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :재시작 STR_GOAL_QUESTION_BUTTON_POSTPONE :연기 STR_GOAL_QUESTION_BUTTON_SURRENDER :양도 STR_GOAL_QUESTION_BUTTON_CLOSE :닫기 +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}보조금 @@ -3137,7 +3137,7 @@ STR_STATION_VIEW_VIA_ANY :{RED}어디든 STR_STATION_VIEW_FROM_HERE :{GREEN}여기에서 출발하는 {CARGO_SHORT} STR_STATION_VIEW_VIA_HERE :{GREEN}이 역을 경유하는 {CARGO_SHORT} STR_STATION_VIEW_TO_HERE :{GREEN}이 역에 도착하는 {CARGO_SHORT} -STR_STATION_VIEW_NONSTOP :{YELLOW}직통 {CARGO_SHORT} +STR_STATION_VIEW_NONSTOP :{YELLOW}직행 {CARGO_SHORT} STR_STATION_VIEW_GROUP_S_V_D :출발-경유-도착 STR_STATION_VIEW_GROUP_S_D_V :출발-도착-경유 @@ -3217,17 +3217,17 @@ STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}설립: { STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}색상: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}차량: STR_COMPANY_VIEW_TRAINS :{WHITE}열차 {COMMA}대 -STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}차량 {COMMA}대 +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}자동차/전차 {COMMA}대 STR_COMPANY_VIEW_AIRCRAFT :{WHITE}항공기 {COMMA}대 STR_COMPANY_VIEW_SHIPS :{WHITE}선박 {COMMA}대 STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}없음 STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}회사가치: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% {COMPANY}의 소유) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}기반시설: -STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}철도 {COMMA}칸 +STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}선로 {COMMA}칸 STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}도로 {COMMA}칸 -STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}운하시설 {COMMA}칸 -STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}정거장 {COMMA}칸 +STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}항만시설 {COMMA}칸 +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}역 {COMMA}칸 STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}공항 {COMMA}개 STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}없음 @@ -3367,7 +3367,7 @@ STR_GROUP_RENAME_CAPTION :{BLACK}그룹 # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :새 열차 STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :새 전기 열차 -STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :새 모노레일 +STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :새 모노레일 열차 STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :새 자기부상열차 STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :새 열차 @@ -4108,7 +4108,7 @@ STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크 # Error message titles STR_ERROR_MESSAGE_CAPTION :{YELLOW}알림 -STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}{STRING}{G 0 "이" "가"} 보낸 메시지 +STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}{STRING} 회사가 보낸 메시지 # Generic construction errors STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}지도 가장자리에서 너무 멉니다! @@ -4131,7 +4131,7 @@ STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}중간 STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}일시 정지 중에는 할 수 없습니다 # Local authority errors -STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}에 대한 회사의 낮은 성취도로 인해 지역 당국이 이 행위를 거절했습니다! +STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} 지역 당국이 이 행동을 거부했습니다. STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} 지역 당국이 이 도시에 다른 공항이 들어서는 것을 거부하였습니다! STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} 지역 당국이 소음 문제로 인해 공항 건설을 거부하였습니다 STR_ERROR_BRIBE_FAILED :{WHITE}당신의 뇌물 수수 행위가 지역 당국에 의해 발각되었습니다! @@ -4395,7 +4395,7 @@ STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}항공 STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}열차를 구입할 수 없습니다... STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}차량을 구입할 수 없습니다... STR_ERROR_CAN_T_BUY_SHIP :{WHITE}선박을 구입할 수 없습니다... -STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}항공기를 구입 할 수 없습니다... +STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}항공기를 구입할 수 없습니다... STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}열차의 차량 이름을 다시 지정할 수 없습니다... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}차종명을 다시 지정할 수 없습니다... diff --git a/src/lang/latin.txt b/src/lang/latin.txt index 7307b78f15..99d88237f5 100644 --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -516,7 +516,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrar STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Monstrare formulas graphicas STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Monstrare album foederis societatum STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industriam novam condere vel monstrare indicem industriarum -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Monstrare indicem hamaxostichorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Monstrare indicem traminum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Monstrare indicem vehiculorum viariorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Monstrare indicem navium societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Monstrare indicem aeroplanorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus @@ -852,8 +852,8 @@ STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Eligere STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam veterem' STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Eligere compositionem 'musicam novitatis' STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Eligere compositionem 'viam facilem' -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam I' (ab lusore electam) -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam II' (ab lusore electam) +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam I' (a lusore electam) +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Eligere compositionem 'Propriam II' (a lusore electam) STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Incipere desinereve admixtionem carminum STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Monstrare fenestram electionis carminum @@ -911,7 +911,7 @@ STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stationes/Aeroportus/Navalia STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Aedificia/Industriae STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicula -STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Hamaxostichi +STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Tramina STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Vehicula Viaria STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Naves STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aeroplana @@ -976,8 +976,8 @@ STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLAC STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Cives celebrant . . .{}Aeroplanum primum advenit ad {STATION}! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Calamitas Ferriviaria!{}{COMMA} in incendio pereunt post conflictum! -STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}Gubernator in incendio perit post conflictum contra hamaxostichum! -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}{COMMA} in incendio pereunt post conflictum contra hamaxostichum! +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}Gubernator in incendio perit post conflictum contra tramen! +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}{COMMA} in incendio pereunt post conflictum contra tramen! STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}{COMMA} in incendio pereunt apud {STATION}! STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}Aeroplano fomes caruit, {COMMA} in incendio pereunt! @@ -994,13 +994,13 @@ STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLAC STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Consolidatio Societatum! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} vendita est; {STRING} emit, pretio {CURRENCY_LONG}! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Perditum! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} clusus est possessionibus venditis ab creditoribus! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} clusus est possessionibus venditis abs creditoribus! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nova societas incohata! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} incipit apud {TOWN}! -STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} sumpta est ab {STRING}! +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} sumpta est a {STRING}! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis ab {0:STRING} comparatis! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis a {0:STRING} comparatis! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}! @@ -1037,7 +1037,7 @@ STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} veterascit STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} valde veterascit STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} valde veterascit atque necesse est redimi -STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} non potest iter reperire +STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} non potest iter invenire STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} errans est STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} anno priore {CURRENCY_LONG} lucratur STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} non potest ire ad destinatum nam extra distantiam volatus maximam est @@ -1054,15 +1054,15 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} nunc {STRING.acc} accipit STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} nunc {STRING.acc} {STRING.acc}que accipit -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Condicio subsidii discedit:{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} non diutius subveniatur -STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidium retractum:{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} non diutius subvenietur -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsidium oblatum:{}{}Prima vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} unum annum subveniatur ab auctoritate vicinale! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum sesquiplicem anno secundo! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum duplicem anno secundo! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum triplicem anno secundo! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum quadruplicem anno secundo! +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Condicio subsidii discedit:{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} non diutius subveniatur +STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidium retractum:{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} non diutius subvenietur +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsidium oblatum:{}{}Prima vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} unum annum subveniatur ab auctoritate vicinale! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum sesquiplicem anno secundo! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum duplicem anno secundo! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum triplicem anno secundo! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum quadruplicem anno secundo! -STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Chaos vehicularium in {TOWN}!{}{}Reconstructio viarum, expensis ab {STRING} compartis, affert miseriam autoraedariis 6 menses! +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Chaos vehicularium in {TOWN}!{}{}Reconstructio viarum, expensis a {STRING} compartis, affert miseriam autoraedariis 6 menses! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopolium Vecturae! STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}{TOWN}: Auctoritas vicinalis nuntiat {STRING} esse societatem unicam cui uno anno licet transportare intra oppidum! @@ -1115,10 +1115,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro @@ -1347,11 +1343,11 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Pretii struendi STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Eligere magnitudinem pretiorum struendi emendique STR_CONFIG_SETTING_RECESSIONS :Recessiones: {STRING} STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Sinere recessiones oeconomicae aliquando accidere. In recessione oeconomica, productio omnino minuitur (sed, recessione confecta, productio redit ad magnitudinem priorem) -STR_CONFIG_SETTING_TRAIN_REVERSING :Vetare hamaxostichos cursum reflectere in stationibus: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si electa, hamaxostichi non possunt cursum reflectere in stationibus quae non sunt termini, etsi adest iter brevius ad destinatum cursu reflexo +STR_CONFIG_SETTING_TRAIN_REVERSING :Vetare tramina cursum reflectere in stationibus: {STRING} +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si electa, tramina non possunt cursum reflectere in stationibus quae non sunt termini, etsi adest iter brevius ad destinatum cursu reflexo STR_CONFIG_SETTING_DISASTERS :Calamitates: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Sinere calamitates accidere, quae forte vehicula aut infrastructuram destruant -STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones ab societatibus: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones a societatibus: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Eligere patientiam auctoritatis vicinalis - quomodo venia eius afficitur a sonito et detrimento vicinitatis. Nimis malis actionibus, auctoritates vetant stationes struere, aedificia viasque removere STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitudo tabulae maxima: {STRING} @@ -1363,22 +1359,22 @@ STR_CONFIG_SETTING_CATCHMENT :Sinere magnitud STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Si electa, aeroportus et alii stationum typi habent meliores regiones acceptionis STR_CONFIG_SETTING_EXTRADYNAMITE :Sinere plures vias, pontes, et cuniculos removere in oppidis: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Si electa, infrastructura et aedificia oppidorum sunt magis facilia remotu -STR_CONFIG_SETTING_TRAIN_LENGTH :Longitudo hamaxostichorum maxima: {STRING} -STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Eligere longitudinem hamaxostichorum maximam +STR_CONFIG_SETTING_TRAIN_LENGTH :Longitudo traminum maxima: {STRING} +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Eligere longitudinem traminum maximam STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tegul{P 0 ae arum} STR_CONFIG_SETTING_SMOKE_AMOUNT :Algorithmus fumi/favillarum vehiculorum: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Eligere crebritatem fumi favillarumve quae e vehiculis emissi sunt -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Algorithmus accelerationis hamaxostichorum: {STRING} +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Algorithmus accelerationis traminum: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis hamaxostichorum. Algorithmus "originalis" facit ut omnes hamaxostichi aeque tardescant in clivis. Algorithmus "realisticus" facit ut hamaxostichi tardescant in clivis et flexibus per potestate, longitudine, etc. STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Algorithmus accelerationis vehiculorum viariorum: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis vehiculorum viariorum. Algorithmus "originalis" facit ut omnes vehicula aeque tardescant in clivis. Algorithmus "realisticus" facit ut vehicula tardescant in clivis et flexibus per potestate, vire tractionis, etc. -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Arduitas clivorum hamaxostichis: {STRING} +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Arduitas clivorum traminibus: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae hamaxosticho. Arduitate maiore, difficultas ascendendi maior est hamaxostichis STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Arduitas clivorum vehiculis viariis: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae vehiculo viario. Arduitate maiore, difficultas ascendendi maior est vehiculis -STR_CONFIG_SETTING_FORBID_90_DEG :Vetare hamaxostichos et naves cursum flectere 90°: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Hamaxostichi possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale); quoque naves possunt cursum 90° aut 45° cursum flectere. Hac electa, tantum 45° licet +STR_CONFIG_SETTING_FORBID_90_DEG :Vetare tramina et naves cursum flectere 90°: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Tramina possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale); quoque naves possunt cursum 90° aut 45° cursum flectere. Hac electa, tantum 45° licet STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sinere stationes iungi quae non contigua sunt: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sinere partes stationi addere quae non prorsus contigua sunt. Necesse est Ctrl premere dum novae partes adduntur. STR_CONFIG_SETTING_INFLATION :Inflatio: {STRING} @@ -1389,8 +1385,8 @@ STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Altitudo pontiu STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Eligere altitudinem pontium maximam STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Longitudo cuniculorum maxima: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Eligere longitudinem cuniculorum maximam -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Modus industrias primarias ab lusore condendi: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Modus industriam primariam condendi. Optione 'nullo' electa, industrias condere non licet; 'prospiciendo' electa, licet condere industrias, sed locus industriae forte apparet in tabula atque forsitan desit; 'in loco aliarum industriarum' electa, licet industrias primarias condere ab societatibus sicut industrias secondarias, in quovis loco +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Modus industrias primarias a lusore condendi: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Modus industriam primariam condendi. Optione 'nullo' electa, industrias condere non licet; 'prospiciendo' electa, licet condere industrias, sed locus industriae forte apparet in tabula atque forsitan desit; 'in loco aliarum industriarum' electa, licet industrias primarias condere a societatibus sicut industrias secondarias, in quovis loco STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nullo STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :In loco aliarum industriarum STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospiciendo @@ -1407,7 +1403,7 @@ STR_CONFIG_SETTING_SHOWFINANCES :Monstrare fenes STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Electa, fenestra argentaria ostenditur quoque anno finito ut facile inspiciatur status argentarius societatis STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nova iussa solite 'continua' sunt: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Solite, vehicula consistunt cuique stationi quam inveniunt. Hac electa, vehicula praeteribunt, non consistentes, omnibus stationibus usque ad destinatum ultimum. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi -STR_CONFIG_SETTING_STOP_LOCATION :Hamaxostichi solite sistunt in {STRING} suggestus +STR_CONFIG_SETTING_STOP_LOCATION :Tramina solite sistunt in {STRING} suggestus STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Pars suggestus in qua hamaxostichi solite sistunt. 'Citera pars' est juxta aditum, in 'medio' certe est in medio suggestus, et 'ultra pars' est procul ab aditu. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :citera parte STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :medio @@ -1449,7 +1445,7 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Electa, infrast STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem -STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Monere si vehiculum errantem sit: {STRING} +STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Monere si vehiculum errans sit: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Electa, nuntiatur cum vehicula non possint invenire viam ad destinatum STR_CONFIG_SETTING_ORDER_REVIEW :Recensere iussa vehiculorum: {STRING} STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Electa, iussa vehiculorum aliquando recensentur, atque nonnulla manifesta problemata nuntiantur, si detecta sint @@ -1490,7 +1486,7 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Typus terrae: { STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(modo TerraGenesis) Clivositas terrae STR_CONFIG_SETTING_INDUSTRY_DENSITY :Numerus industriarum: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Eligere quot industriae oportet esse constructae ac oportet sustineri intra ludum -STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Spatium maximum abs finibus tabulae ad ergasteria petrolearia struenda: {STRING} +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Spatium maximum a finibus tabulae ad ergasteria petrolearia struenda: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ergasteria petrolearia modo struuntur apud fines tabulae, i.e. in littore si mappa est insula STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitudo lineae nivis: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Eligere altitudinem apud quam nix incipit cadere in terra subarctica. Nix etiam afficit conditionem industriarum et desideria oppidorum @@ -1520,7 +1516,7 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una plur STR_CONFIG_SETTING_STATION_SPREAD :Spatium stationum maximum: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Area maxima in qua partes stationum possunt esse sita. Cave, numeris spatii magnis, ludus lentus sit -STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in heliportibus: {STRING} +STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in helicopterariis: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Ministrare helicoptera post quemque appulsum, etsi non est tugurium portui STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam ferramentorum arcis ferriviariae/viariae/aquariae/aeriae ferramentorum: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca ferramentorum constructionis aperitur, etiam plasmationis terrae arca ferramentorum aperitur @@ -1598,7 +1594,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primus parabili STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Postremus parabilis STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Frequentissime usus STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Monstrare cursus reservatos in astariis: {STRING} -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Facere ut astaria cum cursibus ab hamaxosticho reservatis habeant alium colorem, ut facilior sit videre errores hamaxostichorum qui nolunt inire quosdam locos cum signalibus +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Facit ut astaria cum cursibus a tramine reservatis habeant alium colorem, ut facilior sit videre errores hamaxostichorum qui nolunt inire quosdam locos cum signalibus STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Ferramenta struendi manent post usum: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Electa, ferramenta struendi (cuniculorum, pontium, ceterorum) tamen activa sunt postquam usa sunt STR_CONFIG_SETTING_EXPENSES_LAYOUT :Congregare expensa in fenestra argentaria societatis: {STRING} @@ -1618,12 +1614,12 @@ STR_CONFIG_SETTING_SOUND_DISASTER :Calamitates/acc STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Sonare cum calamitates accidentesve accidunt STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicula: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Sinere vehicula sonare -STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiens: {STRING} +STR_CONFIG_SETTING_SOUND_AMBIENT :Ambientes: {STRING} STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sinere sonos ambientes industriarum, oppidorum, terraeque fieri STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Vetare constructionem infrastructurae dum nulla vehicula parabilia sunt: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Electa, infrastructura modo parabilis est si adsunt vehicula parabilia. Itaque non licet absumere pecuniam tempusque struendi infrastructuram inutilem -STR_CONFIG_SETTING_MAX_TRAINS :Numerus maximus hamaxostichorum cuiusque societatis: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS :Numerus maximus traminum cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Numerus maximus hamaxostichorum quos societas habere licet STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Numerus maximus vehiculorum viariorum cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Numerus maximus vehiculorum viariorum quae societas habere licet @@ -1632,8 +1628,8 @@ STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Numerus maximus STR_CONFIG_SETTING_MAX_SHIPS :Numerus maximus navium cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Numerus maximus navium quas societas habere licet -STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Vetare IA hamaxostichos habere: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Electa, non licet lusori IA hamaxostichos tenere +STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Vetare IA tramina habere: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Electa, non licet lusori IA tramina tenere STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Vetare IA vehicula viaria habere: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Electa, non licet lusori IA vehicula viaria tenere STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Vetare IA aeroplana habere: {STRING} @@ -1654,7 +1650,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Numerus maximus STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalla ministrationis monstrantur centesimis partibus: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Eligere si ministratio vehiculorum fiat aut quia satis sit tempus post ministrationem priorem, aut quia constantia vehiculi minuatur quamdam partem centesimam de constantia maxima -STR_CONFIG_SETTING_SERVINT_TRAINS :Intervallum ministrationis solitum hamaxostichis: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS :Intervallum ministrationis solitum traminibus: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Eligere solitum intervallum ministrationis novis vehiculis ferriviariis, si non est proprium intervallum ministrationis vehiculo STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}die{P 0 m s}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Neglectum @@ -1667,9 +1663,9 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Eligere solitum STR_CONFIG_SETTING_NOSERVICE :Neglegere ministrationem cum nullae sunt defectiones vehiculorum: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Electa, vehicula non ministrantur defectionibus vetatis STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Annuere currus ferriviarios habere velocitates maximas: {STRING} -STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Electa, velocitates maximae curruum afficiunt velocitatem maximam hamaxostichi +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Electa, velocitates maximae curruum afficiunt velocitatem maximam traminis STR_CONFIG_SETTING_DISABLE_ELRAILS :Neglegere ferrivias electricas: {STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Electa, hamaxostichi electrici non postulant electricam ferriviam, modo ferriviam solitam +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Electa, tramina electrica non postulant electricam ferriviam, modo ferriviam solitam STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :De adventu primi vehiculi stationi lusoris: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Ostendere ephemeridem cum primum vehiculum adveniat stationi lusoris @@ -1685,12 +1681,12 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :De industriis c STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Ostendere ephemeridem cum industria mox claudatur STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :De mutationibus oeconomicis: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Ostendere ephemeridem cum magna eventa oeconomica fiant -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :De mutationibus productionis industriarum ab societate lusoris attentae: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab societate lusoris attentae mutet -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :De mutationibus productionis industriarum ab societatibus competitorum attentae: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab societatibus competitorum attentae mutet +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :De mutationibus productionis industriarum a societate lusoris attentae: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Ostendere ephemeridem cum productio industriarum a societate lusoris attentae mutet +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :De mutationibus productionis industriarum a societatibus competitorum attentae: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Ostendere ephemeridem cum productio industriarum a societatibus competitorum attentae mutet STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :De mutationibus productionis aliarum industriarum: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab nulla societate attentae mutet +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Ostendere ephemeridem cum productio industriarum a nulla societate attentae mutet STR_CONFIG_SETTING_NEWS_ADVICE :De admonitione / indicio vehiculorum societatis lusoris: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Ostendere nuntium de vehiculis attendendis STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :De novis vehiculis: {STRING} @@ -1710,16 +1706,16 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Ephemeris color STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Eligere annum in quo nuntia periodicorum colorata apparet. Antea, nuntia nigra albaque sunt STR_CONFIG_SETTING_STARTING_YEAR :Annus initii: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Sinere oeconomiam teretem esse (i.e. plures ac minores mutationes): {STRING} -STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Electa, productio industriarum saepius mutat, et minores per gradus. Sed haec electio nihil affert si industriae apparatae sunt ab NewGRF +STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Electa, productio industriarum saepius mutat, et minores per gradus. Sed haec electio nihil affert si industriae apparatae sunt a NewGRF STR_CONFIG_SETTING_ALLOW_SHARES :Sinere mercari sortes societatum: {STRING} -STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Sinere mercari sortes ab societatibus. Sortes societatum satis aetatis modo mercari licet +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Sinere mercari sortes a societatibus. Sortes societatum satis aetatis modo mercari licet STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Centesimae partes lucri pendenda in translatione: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Centesimae lucri pars medietati data in systematibus transferendi, ut melius distribuatur lucrum vehiculorum STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Trahens, ponere signalia: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Eligere spatium signalia struendi usque ad impedimentum proximum (i.e. aliud signale, compitum), si signalia ponuntur trahendo STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} quaque tegula STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Trahens, continere spatium fixum inter signalia: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Eligere modum signalia ponendi Ctrl+trahente. Neglecta, signalia ponuntur circa cuniculos pontesque ut non essent magna spatia sine signalibus. Electa, signalia ponuntur n quaque tegula, ut signalia in astariis parallelis faciliora sint directu +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Eligere modum signalia ponendi Ctrl+trahente. Neglecta, signalia ponuntur circa cuniculos pontesque ut non essent magna spatia sine signalibus. Electa, signalia ponuntur N quaque tegula, ut signalia in astariis parallelis faciliora sint directu STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Struere signalia semaphorica automatice ante annum: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Eligere annum in quo mutandum ad signalia electrica est. Antea, signalia semaphorica adhibenda sunt (quae idem munus habent, sed dissimilia sunt visu) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Annuere GUI signalium: {STRING} @@ -1747,7 +1743,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Sinere oppida v STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Oppidis licet transitus ferriviarios struere: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Electa, licet auctoritatibus oppidorum struere ferriviarios transitus STR_CONFIG_SETTING_NOISE_LEVEL :Sinere oppida moderari aeroportus finibus soniti: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Neglecta, modo licet duo esse aeroportus in quoque oppido. Electa, quot aeroportus licet esse in oppido finitur ab sonito et distantia cuiusque aeroportus etiam ab patientia soniti oppidi, quae afficitur numero incolarum oppidi +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Neglecta, modo licet duo esse aeroportus in quoque oppido. Electa, quot aeroportus licet esse in oppido finitur a sonito et distantia cuiusque aeroportus etiam a patientia soniti oppidi, quae afficitur numero incolarum oppidi STR_CONFIG_SETTING_TOWN_FOUNDING :Lusoribus oppida condere: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Electa, licet lusoribus condere oppida intra ludum STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non licet @@ -1884,14 +1880,14 @@ STR_CONFIG_SETTING_PATHFINDER_OPF :Originale STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Commendatum) -STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Inventrum itineris hamaxostichorum: {STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Inventrum itineris traminum: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Inventrum itineris hamaxostichis adhibendum STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Inventrum itineris vehiculorum viariorum: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Inventrum itineris vehiculis viariis adhibendum STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Inventrum itineris navium: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Inventrum itineris navibus adhibendum STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Reversio automatica apud signalia: {STRING} -STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Sinere hamaxostichos reverti apud signale, si illic valde morati sunt +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Sinere tramina reverti apud signale, si illic valde morati sunt STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Mutare valorem optionis @@ -1953,7 +1949,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Inspicer STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Monstrare optiones IA/Ludi scriptorum STR_INTRO_TOOLTIP_QUIT :{BLACK}Exire OpenTTD -STR_INTRO_TRANSLATION :{BLACK}In hac interpretatione, {NUM} series desunt. Quaesimus, iuva OpenTTD meliorari et dic te velle interpretem esse. Vide readme.txt in quo plura indicia sunt. +STR_INTRO_TRANSLATION :{BLACK}In hac interpretatione, {NUM} series desunt. Quaesimus, iuva OpenTTD meliorari et dic te velle interpretem esse. Vide readme.txt in quo plura sunt. # Quit window STR_QUIT_CAPTION :{WHITE}Exire @@ -1984,7 +1980,7 @@ STR_CHEATS_TOOLTIP :{BLACK}Quadrum STR_CHEATS_WARNING :{BLACK}Cave! Competitores tuas falsurus es! Memento tantam infamiam memoria omnium in aeternum teneri! STR_CHEAT_MONEY :{LTBLUE}Augere pecuniam {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Ludens es in loco societatis: {ORANGE}{COMMA} -STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magica machina aggerandi (removere industrias, obiecta immobilia): {ORANGE}{STRING} +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magica machina aggerandi (removet industrias, obiecta immobilia): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Sinere cuniculos sese transgredi: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Magna aeroplana non corruent (frequenter) in aeroportibus parvis: {ORANGE}{STRING} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Eligere altitudinem tabulae maximam: {ORANGE}{NUM} @@ -1993,7 +1989,7 @@ STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Terra temperata STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Terra subarctica STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Terra subtropica STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Terra ludicrorum -STR_CHEAT_CHANGE_DATE :{LTBLUE}Mutare diem: {ORANGE}{DATE_SHORT} +STR_CHEAT_CHANGE_DATE :{LTBLUE}Mutare annum: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mutare annum currentem STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING} @@ -2001,7 +1997,7 @@ STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere STR_LIVERY_CAPTION :{WHITE}Schema Coloris Novum STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia -STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris hamaxostichorum +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris traminum STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Monstrare schemata coloris vehiculorum viariorum STR_LIVERY_SHIP_TOOLTIP :{BLACK}Monstrare schemata coloris navium STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Monstrare schemata coloris aeroplanorum @@ -2309,7 +2305,7 @@ STR_NETWORK_CHAT_OSKTITLE :{BLACK}Inscribe # Network messages STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nullae res retis inventae vel compilata sine ENABLE_NETWORK STR_NETWORK_ERROR_NOSERVER :{WHITE}Nulli ludi in rete inventi -STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Nulla responsa ab servatro +STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Nulla responsa a servatro STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Non potest iungere propter NewGRF imparia STR_NETWORK_ERROR_DESYNC :{WHITE}Synchronizatio ludi retis defecit STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Connexus retis amissus @@ -2343,7 +2339,7 @@ STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :editio impar STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nomen iam adhibitum STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :tessera impar STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :agnoscamentum societatis impar in 'DoCommand' -STR_NETWORK_ERROR_CLIENT_KICKED :dimissus ab servatro +STR_NETWORK_ERROR_CLIENT_KICKED :dimissus a servatro STR_NETWORK_ERROR_CLIENT_CHEATER :conabatur trica uti STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servatrum plenum STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :mittebat nimium iussa @@ -2354,7 +2350,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :tabula geograph ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Connexus forsitan amissus -STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}In {NUM} prior{P e ibus} secund{P o is} nulla data ab servatro accipitur +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}In {NUM} prior{P e ibus} secund{P o is} nulla data e servatro accipitur # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} @@ -2514,7 +2510,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Constructio Mag STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere ferriviam. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Struere ferriviam automatico modo. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Struere receptaculum hamaxostichorum (ad hamaxostichos ministrandos ac emendos). Shift mutat inter constructionem et aestimationem monstrandam +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Struere receptaculum traminum (ad tramina ministranda ac emenda). Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Struere interlocum ferriviarium. Ctrl pressa, interloci iungendi essent. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Struere stationem ferriviariam. Ctrl pressa, stationes iungendae essent. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Struere signalia ferriviaria. Ctrl mutat inter semaphora et signalia electrica{}Constuctio trahendo struit signalia in lineam; Ctrl+trahendo signalia struit usque ad compitum signaleve secundum{}Ctrl+Preme ut fenestra signalium ostendatur celeturve. Shift mutat inter constructionem et aestimationem monstrandam @@ -2533,8 +2529,8 @@ STR_RAIL_NAME_MAGLEV :Maglev STR_RAIL_NAME_MAGLEV.gen :Maglev # Rail depot construction window -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Directio Receptaculi Hamaxostichorum -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Eligere directionem receptaculi hamaxostichorum +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Directio Receptaculi Traminum +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Eligere directionem receptaculi traminum # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Interlocus @@ -3081,7 +3077,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Spiritum STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ire ad spiritum naturalem priorem et, termino contacto, ad ultimum revertere STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Imago spiritus electi. Directio neglegitur cum hic spiritus pingitur STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movere spiritum mutatione X et Y incrementa -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X incrementum: {NUM}, Y incrementum: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reponere relativas +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reponere positiones relativas +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Positio X: {NUM}, Positio Y: {NUM} (Absolutae) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Positio X: {NUM}, Positio Y: {NUM} (Relativae) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Eligere spiritum STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Eligere spiritum e scrinio @@ -3112,7 +3111,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lectio post ter STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem.{}Quoniam ludis {YELLOW}editionem OpenTTD adhuc in explicando{WHITE}, fortasse etiam tibi necesse est {YELLOW}editio fundamenti graphici OpenTTD in explicando{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM}) -STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est ab {2:STRING} +STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est a {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM}) # NewGRF related 'general' warnings @@ -3123,7 +3122,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Addere f STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fasciculus congruus lectus (nam fasciculus idem non inventum fuit) STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Addere fasciculum non licet; nimis NewGRF adsunt -STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculis absentibus +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculorum absentorum STR_NEWGRF_DISABLED_WARNING :{WHITE}Fasciculi absentes remoti sunt STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fasciculi GRF absunt STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD forsitan corruatur resumendo. Noli queri de ruinis sequentibus.{}Esne valde certus te ludum resumere velle? @@ -3254,7 +3253,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Indicia STR_GOAL_QUESTION_CAPTION_WARNING :Cautio STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancellare STR_GOAL_QUESTION_BUTTON_OK :Ita STR_GOAL_QUESTION_BUTTON_NO :Non @@ -3267,20 +3266,21 @@ STR_GOAL_QUESTION_BUTTON_PREVIOUS :Priorem STR_GOAL_QUESTION_BUTTON_NEXT :Secundam STR_GOAL_QUESTION_BUTTON_STOP :Desinere STR_GOAL_QUESTION_BUTTON_START :Incipere -STR_GOAL_QUESTION_BUTTON_GO :Ire +STR_GOAL_QUESTION_BUTTON_GO :Incipiamus! STR_GOAL_QUESTION_BUTTON_CONTINUE :Pergere STR_GOAL_QUESTION_BUTTON_RESTART :Incipere denuo STR_GOAL_QUESTION_BUTTON_POSTPONE :Procrastinare STR_GOAL_QUESTION_BUTTON_SURRENDER :Dedere STR_GOAL_QUESTION_BUTTON_CLOSE :Claudere +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidia STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidia portationis oblata: -STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} abs {STRING.abl} ad {STRING.acc}{YELLOW} (ante {DATE_SHORT}) +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} a {STRING.abl} ad {STRING.acc}{YELLOW} (ante {DATE_SHORT}) STR_SUBSIDIES_NONE :{ORANGE}- Nulla - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Itinera iam subventa: -STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} abs {STRING} ad {STRING}{YELLOW} ({COMPANY}{YELLOW}, ad {DATE_SHORT}) +STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} a {STRING} ad {STRING}{YELLOW} ({COMPANY}{YELLOW}, ad {DATE_SHORT}) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in subsidium ut conspectus moveatur supra industriam/oppidum. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum # Story book window @@ -3309,7 +3309,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Nullum o # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} -STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} abs {STATION}) +STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} a {STATION}) STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservata ad onerandum) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accipit @@ -3329,7 +3329,7 @@ STR_STATION_VIEW_WAITING_STATION :Statione: Manen STR_STATION_VIEW_WAITING_AMOUNT :Copia: Manentia STR_STATION_VIEW_PLANNED_STATION :Statione: Rata STR_STATION_VIEW_PLANNED_AMOUNT :Copia: Rata -STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} ex {STATION} +STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} a {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} per {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} ad {STATION} STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} e statione ignota @@ -3361,7 +3361,7 @@ STR_CARGO_RATING_OUTSTANDING :Optima STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Movere conspectum supra hanc stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Mutare nomen stationis -STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Monstrare omnes hamaxostichos qui hanc stationem in horario habent +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Monstrare omnia tramina quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Monstrare omnia vehicula viaria quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Monstrare omnia aeroplana quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Monstrare omnes naves quae hanc stationem in horario habent @@ -3386,17 +3386,17 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expensa/ STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Constructio STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova Vehicula -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Pretium Hamaxostichos Operandi -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pretium Vehicula Viaria Operandi -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Pretium Aeroplana Operandi -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Pretium Naves Operandi -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Tuitio Property Maintenance -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Reditus Hamaxostichorum +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Pretium Operandi Traminum +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pretium Operandi Vehiculorum Viariorum +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Pretium Operandi Aeroplanorum +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Pretium Operandi Navium +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Tuitio Possessionum +STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Reditus Traminum STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Reditus Vehiculorum Viariorum STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Reditus Aeroplanorum STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Reditus Navium STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Faenus -STR_FINANCES_SECTION_OTHER :{GOLD}Aliae Res +STR_FINANCES_SECTION_OTHER :{GOLD}Aliarum Rerum STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} STR_FINANCES_TOTAL_CAPTION :{WHITE}Summa: @@ -3417,13 +3417,13 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Condita: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Schema Coloris: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicula: -STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} hamaxostich{P us i} +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tram{P en ina} STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} vehicul{P um a} viari{P um a} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeroplan{P um a} STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} nav{P is es} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nulla STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Aestimatio societatis: {WHITE}{CURRENCY_LONG} -STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% posessa ab {COMPANY}) +STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% posessa a {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructura: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} par{P s tes} ferriviae STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} par{P s tes} viae @@ -3477,15 +3477,15 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industriae STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nullae - -STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% translata) -STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% translata) +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% translat{G 1 us a um i ae a}) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% translat{G 3 us a um i ae a}) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nomina industriarum - preme in nomen ut conspectus moveatur supra industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Productio mensis prioris: -STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% translata) +STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% translat{G 0 us a um i ae a}) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur! @@ -3507,12 +3507,12 @@ STR_CONFIG_GAME_PRODUCTION :{WHITE}Mutare p STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mutare productionem (centesima, ad 800%) # Vehicle lists -STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Hamaxostich{P us i} +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Tram{P en ina} STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vehicul{P um a} Viari{P um a} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Nav{P is es} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aeroplan{P um a} -STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Hamaxostichi - preme in hamaxostichum ut indicia monstretur +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Tramina - preme in tramen ut indicia monstretur STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vehicula viaria - preme in vehiculum ut indicia monstretur STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Naves - preme in navem ut indicia monstretur STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aeroplana - preme in aeroplanum ut indicia monstretur @@ -3528,7 +3528,7 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Videre i STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Recensere indicem STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Mittere iussa ad omnia vehicula huius indicis STR_VEHICLE_LIST_REPLACE_VEHICLES :Mutare vehicula -STR_VEHICLE_LIST_SEND_FOR_SERVICING :Dimittere ad Ministrandum +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Ministranda Dimmitere STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Dimittere ad Receptaculum STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Dimittere ad Receptaculum @@ -3541,12 +3541,12 @@ STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Preme ut STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Iussa communia {COMMA} vehicul{P i orum} # Group window -STR_GROUP_ALL_TRAINS :Omnes hamaxostichi +STR_GROUP_ALL_TRAINS :Omnia tramina STR_GROUP_ALL_ROAD_VEHICLES :Omnia vehicula viaria STR_GROUP_ALL_SHIPS :Omnes naves STR_GROUP_ALL_AIRCRAFTS :Omnia aeroplana -STR_GROUP_DEFAULT_TRAINS :Hamaxostichi sine grege +STR_GROUP_DEFAULT_TRAINS :Tramina sine grege STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicula viaria sine grege STR_GROUP_DEFAULT_SHIPS :Naves sine grege STR_GROUP_DEFAULT_AIRCRAFTS :Aeroplana sine grege @@ -3653,7 +3653,7 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicul{P um a}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Hamaxostichi - sinistro trahe vehiculum ut addatur/removeatur tramini, dextrum preme ut indicium monstretur. Ctrl pressa, cuncta catena vehiculorum sequens additur/removetur/indicium eius monstratur +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tramina - sinistro trahe vehiculum ut addatur/removeatur tramini, dextrum preme ut indicium monstretur. Ctrl pressa, cuncta catena vehiculorum sequens additur/removetur/indicium eius monstratur STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicula - dextrum preme in vehiculum ut indicium monstretur STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Naves - dextrum preme in navem ut indicium monstretur STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeroplana - dextrum preme in aeroplanum ut indicium monstretur @@ -3665,12 +3665,12 @@ STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Huc trah STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Huc trahe hamaxam ut cunctum tramen vendatur -STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vendere omnes hamaxostichos in receptaculo +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vendere omnia tramina in receptaculo STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vendere omnia vehicula in receptaculo STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vendere omnes naves in receptaculo STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Vendere omnia aeroplana in tugurio -STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Automutare omnes hamaxostichos in receptaculo +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Automutare omnia tramina in receptaculo STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Automutare omnia vehicula viaria in receptaculo STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Automutare omnes naves in receptaculo STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Automutare omnia aeroplana in tugurio @@ -3680,12 +3680,12 @@ STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nova Veh STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Novae Naves STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nova Aeroplana -STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam partem hamaxostichi +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam partem traminis STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum vehiculum viarium STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam navem STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum aeroplanum -STR_DEPOT_CLONE_TRAIN :{BLACK}Duplicare Hamaxostichum +STR_DEPOT_CLONE_TRAIN :{BLACK}Duplicare Tramen STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Duplicare Vehiculum STR_DEPOT_CLONE_SHIP :{BLACK}Duplicare Navem STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Duplicare Aeroplanum @@ -3700,17 +3700,17 @@ STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Movere c STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc receptaculum navium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra receptaculum navium STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc tugurium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra tugurium -STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Ostendere indicem omnium hamaxostichorum qui habent hoc receptaculum in iussis eorum +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Ostendere indicem omnium traminum quae habent hoc receptaculum in iussis eorum STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Ostendere indicem omnium vehiculorum viariorum qui habent hoc receptaculum in iussis eorum STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Ostendere indicem omnium navium qui habent hoc receptaculum in iussis earum STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Ostendere indicem omnium aeroplanorum qui habent hoc receptaculum in iussis eorum -STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnes hamaxostichi in hoc receptaculo sistantur +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnia tramina in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio sistantur -STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnes hamaxostichi in hoc receptaculo incohentur +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnia tramina in hoc receptaculo incohentur STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo incohentur STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo incohentur STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio incohentur @@ -3719,13 +3719,13 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Omnia v # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Nuntium a fabricatore vehiculorum -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Nuper fabricamus nov{G us a um i ae a} {STRING} - visne uti hoc vehiculo unum annum, ut videamus quomodo operatur antequam omnibus venum damus? -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}hamaxa +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Nuper fabricamus nov{G um am um os as a} {STRING} - visne uti hoc vehiculo unum annum, ut videamus quomodo operatur antequam omnibus venum damus? +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}hamaxam STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}vehiculum viarium STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}aeroplanum -STR_ENGINE_PREVIEW_SHIP :{G=f}navis -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}hamaxa monoorbitalis -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}hamaxa maglev +STR_ENGINE_PREVIEW_SHIP :{G=f}navem +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}hamaxam monoorbitalem +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}hamaxam maglev STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER}{}Pretium Operandi: {CURRENCY_LONG} per annum{}Capacitas: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER} V.T. Max.: {6:FORCE}{}Pretium Operandi: {4:CURRENCY_LONG} per annum{}Capacitas: {5:CARGO_LONG} @@ -3736,7 +3736,7 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pretium: # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Mutare {STRING} - {STRING} -STR_REPLACE_VEHICLE_TRAIN :Hamaxostichum +STR_REPLACE_VEHICLE_TRAIN :Tramen STR_REPLACE_VEHICLE_ROAD_VEHICLE :Vehiculum Viarium STR_REPLACE_VEHICLE_SHIP :Navem STR_REPLACE_VEHICLE_AIRCRAFT :Aeroplanum @@ -3765,7 +3765,7 @@ STR_REPLACE_ENGINES :Hamaxarum STR_REPLACE_WAGONS :Curruum STR_REPLACE_HELP_RAILTYPE :{BLACK}Eligere typum astarii cui est hamaxas commutandas -STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Haec monstrat hamaxam ad quam commutandam, si adest +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Haec monstrat novum vehiculum desideratum, si adest STR_REPLACE_RAIL_VEHICLES :Vehicula Ferriviaria STR_REPLACE_ELRAIL_VEHICLES :Vehicula Ferriviaria Electrica STR_REPLACE_MONORAIL_VEHICLES :Vehicula Monoorbitalia @@ -3777,12 +3777,12 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Facere u # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} -STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hunc hamaxostichum. Ctrl+Preme ut conspectus tramen sequatur +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc tramen. Ctrl+Preme ut conspectus tramen sequatur STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc vehiculum. Ctrl+Preme ut conspectus vechiculum sequatur STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc navem. Ctrl+Preme ut conspectus navem sequatur STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc aeroplanum. Ctrl+Preme ut conspectus aeroplanum sequatur -STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere hamaxosticum ad receptaculum. Ctrl+Preme ut modo ministretur +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere tramen ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere vehiculum ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere navem ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere aeroplanum ad tugurium. Ctrl+Preme ut modo ministretur @@ -3794,7 +3794,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Emet exe STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Impellere tramen post signale sine mora, etsi signale rubrum est -STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere hamaxostichum alii typo oneri +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere tramen alio generi oneris STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum alii typo oneri STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem alii typo oneri STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum alii typo oneri @@ -3807,12 +3807,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Monstrar STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Monstrare iussa navis. Ctrl+Preme ut horarius navis monstretur STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Monstrare iussa aeroplani. Ctrl+Preme ut horarius aeroplani monstretur -STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia hamaxostichi +STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia traminis STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia vehiculi STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia navis STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia aeroplani -STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Actio hamaxostichi currens - preme ut hamaxostichus sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Actio traminis currens - preme ut tramen sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Actio vehiculi currens - preme ut vehiculum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Actio navis currens - preme ut navis sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Actio aeroplani currens - preme ut aeroplanum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum @@ -3844,7 +3844,7 @@ STR_VEHICLE_COMMAND_STARTED :{GREEN}Incohatu STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Indicia) STR_VEHICLE_NAME_BUTTON :{BLACK}Nominare -STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nominare hamaxostichum +STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nominare tramen STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Nominare vehiculum STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Nominare navem STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Nominare aeroplanum @@ -3880,7 +3880,7 @@ STR_VEHICLE_DETAILS_DEFAULT :Solitus STR_VEHICLE_DETAILS_DAYS :Diebus STR_VEHICLE_DETAILS_PERCENT :Per centum -STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nominare hamaxostichum +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nominare tramen STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nominare vehiculum STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Nominare navem STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nominare aeroplanum @@ -3889,18 +3889,18 @@ STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nominare STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Factum: {LTBLUE}{NUM}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Tota capacitas huius hamaxostichi: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Tota capacitas huius traminis: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Vacuum -STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} ex {STATION} -STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} ex {STATION} (x{NUM}) +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} a {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} a {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Onus STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Monstrare indicia oneris portatum STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Indicia -STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Monstrare indicia vehiculorum hamaxostichi +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Monstrare indicia vehiculorum traminis STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacitates STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Monstrare capacitates cuiusque vehiculi STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Tota Onera @@ -3922,12 +3922,12 @@ STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Eligere STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Eligere oneris typum navi transportandum STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Eligere oneris typum aeroplano transportandum -STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reficere hamaxostichum +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reficere tramen STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reficere vehiculum viarium STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reficere navem STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reficere aeroplanum -STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere hamaxostichum typo oneris electo +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere tramen generi oneris electo STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum viarium typo oneris electo STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem typo oneris electo STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum typo oneris electo @@ -3962,7 +3962,7 @@ STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Mutare m STR_ORDER_TOGGLE_UNLOAD :{BLACK}Omnia exonerare STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Exonerare si accipitur STR_ORDER_DROP_UNLOAD :Plene quidquam onerare -STR_ORDER_DROP_TRANSFER :Transferre +STR_ORDER_DROP_TRANSFER :Transfer STR_ORDER_DROP_NO_UNLOADING :Non exonerare STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Mutare modum exonerandi iusso electo @@ -3976,7 +3976,7 @@ STR_ORDER_DROP_REFIT_AUTO_ANY :Oneri parabili STR_ORDER_SERVICE :{BLACK}Ministratio STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ire semper STR_ORDER_DROP_SERVICE_DEPOT :Ministrari si necesse est -STR_ORDER_DROP_HALT_DEPOT :Consistere +STR_ORDER_DROP_HALT_DEPOT :Consiste STR_ORDER_SERVICE_TOOLTIP :{BLACK}Transilire huic iusso nisi necesse est ministrari STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Indicia vehiculi ad quae spectat ordines conditionales @@ -4017,7 +4017,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :I ad proximum r STR_ORDER_GO_TO_NEAREST_HANGAR :I ad proximum tugurium STR_ORDER_CONDITIONAL :Iussum conditionale STR_ORDER_SHARE :Iussa communicare -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserere novum iussum ante iussum electum, aut ad finem indicis. Ctrl pressa, iussa stationum sunt 'plene quidquam onerare', iussa interlocorum 'continue', et iussa receptaculorum 'ministrare'. 'Iussa communicare' sive Ctrl facit ut iussa communicentur inter hoc ac electum vehiculum. Pressio in vehiculum aliud transcribit iussa ex illo vehiculo. Si adest iussum receptaculi, vehiculum non automatice ministratur +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserere novum iussum ante iussum electum, aut ad finem indicis. Ctrl pressa, iussa stationum sunt 'plene quidquam onerare', iussa interlocorum 'continue', et iussa receptaculorum 'ministrare'. 'Iussa communicare' sive Ctrl facit ut iussa communicentur inter hoc ac electum vehiculum. Pressio in aliud vehiculum transcribit iussa ex illo vehiculo. Si adest iussum receptaculi, vehiculum non automatice ministratur STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Monstrare omnia vehicula quae hunc horarium communicant @@ -4028,16 +4028,16 @@ STR_ORDER_GO_NON_STOP_TO_WAYPOINT :I continue per STR_ORDER_SERVICE_AT :Ministrare ad STR_ORDER_SERVICE_NON_STOP_AT :Ministrare continue ad -STR_ORDER_NEAREST_DEPOT :Proxmimum -STR_ORDER_NEAREST_HANGAR :Proxmimum Tugurium -STR_ORDER_TRAIN_DEPOT :Receptaculum Hamaxostichorum -STR_ORDER_ROAD_VEHICLE_DEPOT :Receptaculum Viarium -STR_ORDER_SHIP_DEPOT :Receptaculum Navium +STR_ORDER_NEAREST_DEPOT :proxmimum +STR_ORDER_NEAREST_HANGAR :proxmimum tugurium +STR_ORDER_TRAIN_DEPOT :receptaculum traminum +STR_ORDER_ROAD_VEHICLE_DEPOT :receptaculum viarium +STR_ORDER_SHIP_DEPOT :receptaculum navium STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} -STR_ORDER_REFIT_ORDER :(Refice {STRING.dat}) -STR_ORDER_REFIT_STOP_ORDER :(Refice {STRING.dat} consisteque) +STR_ORDER_REFIT_ORDER :(Reficere {STRING.dat}) +STR_ORDER_REFIT_STOP_ORDER :(Reficere {STRING.dat} consisteque) STR_ORDER_STOP_ORDER :(Consiste) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} @@ -4051,10 +4051,10 @@ STR_ORDER_UNLOAD :(Exonerare et o STR_ORDER_UNLOAD_FULL_LOAD :(Exonerare et plene onerare) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Exonerare et plene quidquam onerare) STR_ORDER_UNLOAD_NO_LOAD :(Exonerare et exire vacue) -STR_ORDER_TRANSFER :(Transferre et onerare) -STR_ORDER_TRANSFER_FULL_LOAD :(Transferre et plene onerare) -STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferre et plene quidquam onerare) -STR_ORDER_TRANSFER_NO_LOAD :(Transferre et exire vacue) +STR_ORDER_TRANSFER :(Transfer et onerare) +STR_ORDER_TRANSFER_FULL_LOAD :(Transfer et plene onerare) +STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer et plene quidquam onerare) +STR_ORDER_TRANSFER_NO_LOAD :(Transfer et exi vacue) STR_ORDER_NO_UNLOAD :(Non exonerare et onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non exonerare et plene onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non exonerare et plene quidquam onerare) @@ -4066,9 +4066,9 @@ STR_ORDER_FULL_LOAD_ANY_REFIT :(Reficere {STRI STR_ORDER_UNLOAD_REFIT :(Exonerare, reficere {STRING.dat}, et onerare) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Exonerare, reficere {STRING.dat}, et plene onerare) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Exonerare, reficere {STRING.dat}, et plene quidquam onerare) -STR_ORDER_TRANSFER_REFIT :(Transferre, reficere {STRING.dat}, et onerare) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferre, reficere {STRING.dat}, et plene onerare) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferre, reficere {STRING.dat}, et plene quidquam onerare) +STR_ORDER_TRANSFER_REFIT :(Transfer, reficere {STRING.dat}, et onerare) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer, reficere {STRING.dat}, et plene onerare) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer, reficere {STRING.dat}, et plene quidquam onerare) STR_ORDER_NO_UNLOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et plene onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Non exonerare, reficere {STRING.dat}, et plene quidquam onerare) @@ -4188,7 +4188,7 @@ STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Ludi Scr STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IA quae imponet ludo proximo STR_AI_CONFIG_HUMAN_PLAYER :Lusor humanus STR_AI_CONFIG_RANDOM_AI :IA Fortuita -STR_AI_CONFIG_NONE :(nulla) +STR_AI_CONFIG_NONE :(nullum) STR_AI_CONFIG_MOVE_UP :{BLACK}Sursum Movere STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Movere IA electam sursum in indice @@ -4202,7 +4202,7 @@ STR_AI_CONFIG_CHANGE :{BLACK}Eligere STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_AI :IA STR_AI_CONFIG_CHANGE_GAMESCRIPT :Scriptum -STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere ludi scriptum alium +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere aliud ludi scriptum STR_AI_CONFIG_CONFIGURE :{BLACK}Parametra STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Recensere parametra Scripti @@ -4232,9 +4232,9 @@ STR_AI_SETTINGS_START_DELAY :Quot dies post # Textfile window -STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} LegeMe de {STRING} -STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} index mutationum de {STRING} -STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licentia de {STRING} +STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} - {STRING} LegeMe +STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} - {STRING} Index Mutationum +STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} - {STRING} Licentia STR_TEXTFILE_WRAP_TEXT :{WHITE}Verba volvere STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Volvere verba fenestrae ut omnia intra adsunt sine vagando STR_TEXTFILE_VIEW_README :{BLACK}Inspicere LegeMe @@ -4335,8 +4335,8 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Non lice # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} auctoritas vicinalis vetat -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} auctoritas vicinalis aliud aeroportum in hoc oppido struere vetat -STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} auctoritas vicinalis aliud aeroportum struere vetat soniti causa +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} auctoritas vicinalis alium aeroportum in hoc oppido struere vetat +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} auctoritas vicinalis alium aeroportum struere vetat soniti causa STR_ERROR_BRIBE_FAILED :{WHITE}Largitio tua animadversa est ab inquisitore regionale! # Levelling errors @@ -4418,7 +4418,7 @@ STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Nimis st STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Nimis stationes autoplaustricae adsunt STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Nimis prope aliam stationem STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Nimis prope aliud navale -STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Nimis prope aliud aeroportum +STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Nimis prope alium aeroportum STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Non licet stationem renominare... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... via oppido est STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... viae directio non convenit @@ -4457,7 +4457,7 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... sign STR_ERROR_BUOY_IS_IN_USE :{WHITE}... signum monitorium ab alia societate usum # Depot related errors -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Non licet receptaculum hamaxostichorum hic struere... +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Non licet receptaculum traminum hic struere... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Non licet receptaculum viarium hic struere... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Non licet receptaculum transviarium hic struere... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Non licet receptaculum navium hic struere... @@ -4469,8 +4469,8 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... opor STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... oportet constitam esse in receptaculo STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... oportet constitum esse in tugurio -STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Commutare hamaxostichum licet modo dum manet in receptaculo -STR_ERROR_TRAIN_TOO_LONG :{WHITE}Hamaxostichus nimis longus +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Commutare tramen licet modo dum manet in receptaculo +STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tramen nimis longum STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Non licet vehiculum reflectere... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... constat ex pluribus unitatibus STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Typi ferriviarum impares @@ -4570,27 +4570,27 @@ STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Non lice STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Non licet vehicula communia gregi addere... # Generic vehicle errors -STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Hamaxostichus obstat +STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Tramen obstat STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehiculum viarium obstat STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Navis obstat STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeroplanum obstat -STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Non licet hamaxostichum reficere... +STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Non licet tramen reficere... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Non licet vehiculum reficere... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Non licet navem reficere... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Non licet aeroplanum reficere... -STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Non licet hamaxostichum nominare... +STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Non licet tramen nominare... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Non licet vehiculum nominare... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Non licet navem nominare... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Non licet aeroplanum nominare... -STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Non licet hamaxostichum sistere incohareve... +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Non licet tramen sistere incohareve... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Non licet vehiculum viarium sistere incohareve... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Non licet navem sistere incohareve... STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Non licet aeroplanum sistere incohareve... -STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Non licet mittere hamaxostichum ad receptaculum... +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Non licet mittere tramen ad receptaculum... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Non licet mittere vehiculum ad receptaculum... STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Non licet mittere navem d receptaculum... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Non licet mittere aeroplanum ad tugurium... @@ -4600,7 +4600,7 @@ STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Non lice STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Non licet emere navem... STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Non licet emere aeroplanum... -STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Non licet renominare hamaxostichi typum... +STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Non licet renominare traminis typum... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Non licet renominare vehiculi viarii typum... STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Non licet renominare navis typum... STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Non licet renominare aeroplani typum.. @@ -4650,7 +4650,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vehi STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Non licet iussa communicare... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Non licet desinere communicationem iussorum... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Non licet iussa transcribere... -STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... nimis procul ab destinato priore +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... nimis procul a destinato priore STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aeroplano non est satis distantia volatus # Timetable related errors @@ -4869,7 +4869,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE.abl :{G=f}Saccharifo ##id 0x6000 STR_SV_EMPTY : STR_SV_UNNAMED :Sine Nomine -STR_SV_TRAIN_NAME :Hamaxostichus {COMMA} +STR_SV_TRAIN_NAME :Tramen {COMMA} STR_SV_ROAD_VEHICLE_NAME :Vehiculum Viarium {COMMA} STR_SV_SHIP_NAME :Navis {COMMA} STR_SV_AIRCRAFT_NAME :Aeroplanum {COMMA} @@ -5114,7 +5114,7 @@ STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :Navis Petrolear STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :Navis Petrolearia CS-Inc. STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :Navis Vectoria MPS STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :Navis Vectoria FFP -STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Navis Illabans Bakewell 300 +STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Aeroscapha Bakewell 300 STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Navis Vectoria Chugger-Chug STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Navis Vectoria Shivershake STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Navis Oneraria Yate @@ -5180,8 +5180,8 @@ STR_FORMAT_INDUSTRY_NAME.abl :{TOWN} {STRING. STR_FORMAT_WAYPOINT_NAME :{TOWN} Interlocus STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Interlocus #{COMMA} -STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Receptaculum Hamaxostichorum -STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Receptaculum Hamaxostichorum #{COMMA} +STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Receptaculum Traminum +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Receptaculum Traminum #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Receptaculum Viarium STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Receptaculum Viarium #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Receptaculum Navium diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index 9185ad4d1e..0e7b5c6c3f 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -333,8 +333,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rādīt STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rādīt uzņēmuma autotransporta sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rādīt uzņēmuma kuģu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rādīt uzņēmuma lidaparātu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Tuvināt skatu -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Tālināt skatu +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Pietuvināt skatu +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Attālināt skatu STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Būvēt sliežu ceļu STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Būvēt ceļus STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Būvēt kuģu piestātnes @@ -472,7 +472,7 @@ STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Atvērt/aizvērt konsoli STR_ABOUT_MENU_AI_DEBUG :MI/spēles skriptu atkļūdošana STR_ABOUT_MENU_SCREENSHOT :Ekrānuzņēmums -STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā tuvināts ekrānuzņēmums +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā pietuvināts ekrānuzņēmums STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Noklusējuma mēroga ekrānuzņēmums STR_ABOUT_MENU_GIANT_SCREENSHOT :Visas kartes ekrānuzņēmums STR_ABOUT_MENU_ABOUT_OPENTTD :Par 'OpenTTD' @@ -709,6 +709,7 @@ STR_SMALLMAP_TYPE_OWNERS :īpašnieki STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Rādīt zemes kontūras uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Rādīt transportlīdzekļus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Rādīt ražotnes uz kartes +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Rādīt kravas plūsmu uz kartes STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Rādīt pārvadājumu maršrutus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Rādīt augu valsti uz kartes STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Rādīt zemes īpašniekus uz kartes @@ -758,6 +759,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Rādīt STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Pārslēgt augstumu kartes attēlošanu STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nerādīt neviena uzņēmuma īpašumus uz kartes STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Rādīt visu uzņēmumu īpašumus uz kartes +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nerādīt kravas uz kartes # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Rādīt pēdējo ziņojumu vai avīzes rakstu @@ -921,10 +923,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijas lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Irānas riāli (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi @@ -962,10 +960,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Izvēlē ############ start of autosave dropdown STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Izslēgta -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Katru mēnesi -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Katrus 3 mēnešus -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Katrus 6 mēnešus -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Katrus 12 mēnešus +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :katru mēnesi +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :katrus 3 mēnešus +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :katrus 6 mēnešus +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :katrus 12 mēnešus ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Valoda @@ -978,12 +976,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrāna STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita -STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes izmērs -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izvēlaties lietotāja saskarnes elementu izmēru +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Standarta -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs izmērs -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvadranta izmērs +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Parasts +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu @@ -1065,7 +1063,7 @@ STR_RIVERS_MODERATE :Vidējs daudzum STR_RIVERS_LOT :Daudzas STR_DISASTER_NONE :Nav -STR_DISASTER_REDUCED :Samazināta +STR_DISASTER_REDUCED :samazināta STR_DISASTER_NORMAL :Parasta STR_SUBSIDY_X1_5 :x1.5 @@ -1099,6 +1097,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :spēles iestat STR_CONFIG_SETTING_TYPE_COMPANY_MENU :uzņēmuma iestatījums (tiek iekļauts saglabājumos, ietekmē tikai jaunās spēles) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :uzņēmuma iestatījums (tiek iekļauts saglabājumā, ietekmē tikai pašreizējo uzņēmumu) +STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Veids: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ierobežo turpmāko sarakstu, rādot tikai izmainītos iestatījumus STR_CONFIG_SETTING_RESTRICT_BASIC :Pamatiestatījumi (parādīt tikai svarīgākos iestatījumus) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Papildu iestatījumi (parādīt iestatījumu vairākumu) @@ -1135,6 +1135,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimālais s STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Kārtējās izmaksas: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Būvēšanas ātrums: {STRING} +STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :MI (mākslīgā intelekta) būvniecības darbību daudzuma ierobežošana STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Transportlīdzekļu bojāšanās: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsīdiju reizinātājs: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Būvēšanas izmaksas: {STRING} @@ -1176,6 +1177,7 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT :Atļaut inflāc STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimālais tiltu garums: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Būvējamo tiltu maksimālais garums STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimālais tiltu augstums: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Būvējamo tiltu maksimālais augstums STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimālais tuneļu garums: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Būvējamo tuneļu maksimālais garums STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Izejvielu ražotņu manuālā būvniecības metode: {STRING} @@ -1415,7 +1417,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :vidējs STR_CONFIG_SETTING_AI_PROFILE_HARD :smags STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Atļaut MI vairākspēlētāju spēlēs: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI (mākslīgā intelekta) nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#darbību kodi, pirms skripti tiek apstādināti: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Apkopju starplaiki procentos: {STRING} @@ -2799,7 +2801,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Iepriek STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Iet pie iepriekšējā parastā gariņa, izlaižot visus pseido/pārkrāsotos/fonta gariņus STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atlasītā gariņa attēlojums. To attēlojot, izkārtojums netiek ievērots STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pārvietot gariņu, lai mainītu X un Y vērtības -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X garums: {NUM}, Y garums: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Paņemt gariņu STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Paņemt gariņu no jebkuras vietas ekrānā @@ -2973,7 +2974,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informācija STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt STR_GOAL_QUESTION_BUTTON_OK :Labi STR_GOAL_QUESTION_BUTTON_NO :Nē @@ -2994,6 +2995,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pārstartēt STR_GOAL_QUESTION_BUTTON_POSTPONE :Atlikt STR_GOAL_QUESTION_BUTTON_SURRENDER :Padoties STR_GOAL_QUESTION_BUTTON_CLOSE :Aizvērt +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsīdijas diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index 4998e734d9..53be9e6d5d 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -434,7 +434,7 @@ STR_BUTTON_RENAME :{BLACK}Pervadin STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą STR_TOOLTIP_SHADE :{BLACK}Sumažinti langą — rodyti tik lango antraštę -STR_TOOLTIP_DEBUG :{BLACK}Rodyti papildomą NewGRF derinimo informaciją +STR_TOOLTIP_DEBUG :{BLACK}Rodyti papildomą plėtinio derinimo informaciją STR_TOOLTIP_DEFSIZE :{BLACK}Pakeisti lango dydį į numatytąjį. Spragtelėjus laikant nuspautą Ctrl klavišą, dabartinis lango dydis bus išsaugotas kaip numatytasis STR_TOOLTIP_STICKY :{BLACK}Uždrausti komandai „Užverti visus langus“ užverti šį langą (komanda „Užverti visus langus“ iškviečiama „Delete“ klavišu) STR_TOOLTIP_RESIZE :{BLACK}Tempkite už šios vietos, jei norite pakeisti lango matmenis @@ -465,9 +465,9 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q # Measurement tooltip STR_MEASURE_LENGTH :{BLACK}Atstumas: {NUM} -STR_MEASURE_AREA :{BLACK}Sritis: {NUM} x {NUM} +STR_MEASURE_AREA :{BLACK}Plotas: {NUM} x {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Atstumas: {NUM}{}Aukščių skirtumas: {HEIGHT} -STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Sritis: {NUM} x {NUM}{}Aukščių skirtumas: {HEIGHT} +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Plotas: {NUM} x {NUM}{}Aukščių skirtumas: {HEIGHT} # These are used in buttons @@ -568,18 +568,18 @@ STR_SCENEDIT_FILE_MENU_QUIT :Išeiti ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Pagrindinės nuostatos STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Išplėstinės nuostatos -STR_SETTINGS_MENU_SCRIPT_SETTINGS :DI / Žaidimo nustatymai -STR_SETTINGS_MENU_NEWGRF_SETTINGS :Papild. grafikos nustatymai (NewGRF) -STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Permatomumo nustatymai -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Rodyti miestų pavadinimus -STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Rodyti stotelių pavadinimus -STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Rodyti tarpines stoteles -STR_SETTINGS_MENU_SIGNS_DISPLAYED :Rodyti ženklus -STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Rodomi konkurentų ženklai ir pavadinimai +STR_SETTINGS_MENU_SCRIPT_SETTINGS :Dirbtinio intelekto nuostatos +STR_SETTINGS_MENU_NEWGRF_SETTINGS :Plėtinių nuostatos +STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Skaidrumo nuostatos +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Miestų pavadinimai +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stotelių pavadinimai +STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Tarpinės stotelės +STR_SETTINGS_MENU_SIGNS_DISPLAYED :Ženklai +STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Varžovų ženklai ir pavadinimai STR_SETTINGS_MENU_FULL_ANIMATION :Visa animacija STR_SETTINGS_MENU_FULL_DETAIL :Visos smulkmenos -STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Permatomi pastatai -STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Permatomi stočių ženklai +STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Skaidrūs pastatai +STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Skaidrūs ženklai ############ range ends here ############ range for file menu starts @@ -671,7 +671,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ekrano nuotrauk STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Nepriartintas ekrano vaizdas STR_ABOUT_MENU_GIANT_SCREENSHOT :Fotografuoti viso ekrano vaizdą STR_ABOUT_MENU_ABOUT_OPENTTD :Apie „OpenTTD“ -STR_ABOUT_MENU_SPRITE_ALIGNER :Animacinių objektų išdėstytuvas +STR_ABOUT_MENU_SPRITE_ALIGNER :Spruklių lygiuoklė STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Rodyti/slėpti apvadus STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Perjungti paveiktų blokų spalvinimą ############ range ends here @@ -767,7 +767,7 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COM STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Įprastinės veiklos pelno diagrama STR_GRAPH_INCOME_CAPTION :{WHITE}Pajamų diagrama STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Prekių vienetų pervežta -STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Kompanijos pajėgumo reitingas (maksimalus=1000) +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Kompanijos pajėgumo reitingas (didžiausias=1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Kompanijos vertė STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Krovinių pervežimo tarifai @@ -1132,10 +1132,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijos Laris STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse @@ -1239,11 +1235,11 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Perži STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 svarų (£) jūsų valiuta STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Keisti pasirinktos valiutos nustatymus -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimalus priešininkų skaičius: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Didžiausias priešininkų skaičius: {ORANGE}{COMMA} STR_NONE :Nėra STR_FUNDING_ONLY :Tik finansavimas -STR_MINIMAL :Minimalus +STR_MINIMAL :Mažiausias STR_NUM_VERY_LOW :Labai mažas STR_NUM_LOW :Žemas STR_NUM_NORMAL :Vidutinis @@ -1483,8 +1479,8 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :Atnaujinti tran STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Atitinkamas gyvenimas, kai transporto priemonės turėtų būti atnaujinamos STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mėnesi{P 0 u ais ų} mažesnis STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mėnesi{P 0 u ais ų} didesnis -STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimali suma reikalinga automatiniam atnaujinimui: {STRING} -STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimalus būtinas banko sąskaitos likutis automatiniam transporto priemonės atnaujinimui vykdyti +STR_CONFIG_SETTING_AUTORENEW_MONEY :Mažiausia suma, reikalinga automatiniam atnaujinimui: {STRING} +STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Mažiausias būtinas banko sąskaitos likutis automatiniam transporto priemonės atnaujinimui vykdyti STR_CONFIG_SETTING_ERRMSG_DURATION :Klaidos pranešimo rodymo trukmė: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Klaidos pranešimų rodymo trukmė, po kurios pranešimas langas bus automatiškai užvertas. Atkreipkite dėmesį, kai kai kurie kritiniai pranešimai automatiškai nėra užveriami STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P ė ės žių} @@ -1641,13 +1637,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Skleisti aplink STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Drausti infrastruktūros plėtimą kai nėra tam tinkamų transporto priemonių: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kai įjungta, infrastruktūra yra galima, jeigu ten taip pat yra galimų automobilių. Tam kad užkirstų kelią, laiko ir pinigų švaistimo nereikalingai infrastruktūrai STR_CONFIG_SETTING_MAX_TRAINS :Didžiausias traukinių skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maksimalus skaičius traukinių, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Didžiausias skaičius traukinių, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Didžiausias automobilių skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maksimalus skaičius kelių transporto priemonių, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Didžiausias skaičius automobilių, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_AIRCRAFT :Didžiausias lėktuvų skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maksimalus skaičius lėktuvų, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Didžiausias skaičius lėktuvų, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_SHIPS :Didžiausias laivų skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maksimalus skaičius laivų, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Didžiausias skaičius laivų, kuriuos kompanija gali turėti STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Uždrausti kompiuteriui traukinius: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Įjungus šį nustatymą, statyti traukinius kompiuterio žaidėjui bus neįmanoma @@ -1667,7 +1663,7 @@ STR_CONFIG_SETTING_AI_PROFILE_HARD :Sunkus STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Leisti DI Interneto režime: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Leisti DI kompiuterio žaidėjus dalyvauti Interneto režime STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opkodai prieš skriptus yra nevykdomi: {STRING} -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maksimalus skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Didžiausias skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime STR_CONFIG_SETTING_SERVINT_ISPERCENT :Techninės apžiūros intervalas procentais: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Įjungus šią nuostatą, techninė apžiūra bus vykdoma vos tik patikimumas nukris iki tam tikros procentinės vertės. Priešingu atveju techninė apžiūra bus vykdoma kas nustatytą dienų skaičių @@ -1684,7 +1680,7 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Numatytoji nauj STR_CONFIG_SETTING_NOSERVICE :Atjungti techninę apžiūrą, jei gedimai nenaudojami: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Jeigu įjungta, tada automobiliams nebus atliekama techninė apžiūra, jeigu jie negalės sugesti STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktyvinti vagonų greičio apribojimą: {STRING} -STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Įjungus šią nuostatą, vagonų maksimalus leistinas greitis įtakos maksimalų viso traukinio greitį +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Įgalinus šią nuostatą, vagonų didžiausias leistinas greitis įtakos viso traukinio greitį STR_CONFIG_SETTING_DISABLE_ELRAILS :Uždrausti elektrinius bėgius: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Įjungiant šį nustatymą išjungia elektrifikuotų bėgių reikalavimą padaryti elektrinius variklius veikti ant jų @@ -1727,7 +1723,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Spalvotos nauji STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Metai, kai laikraščių antraštės tampa spalvotos. Iki tol jos būna monochominės STR_CONFIG_SETTING_STARTING_YEAR :Žaidimo pradžia: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Tolygi ekonomika (daug, bet nežymių pokyčių): {STRING} -STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Jeigu įjungta, pramonės gamybos pajėgumas kis dažniau ir mažesniais žingsniais. Šis nustatymas dažniausiai neturi efekto, jeigu pramonės tipai yra numatyti NewGRF +STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Įgalinus nuostatą pramonės įmonių gamybos pajėgumai kis dažniau ir mažesniais žingsniais. Ši nuostata greičiausiai neturės jokios įtakos, jei pramonės įmonė yra aprašyta papildomame plėtinyjeipai yra numatyti NewGRF STR_CONFIG_SETTING_ALLOW_SHARES :Leisti pirkti kitų kompanijų akcijas: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Leisti pirkti bei parduoti kitų kompanijų akcijas. Akcijos yra platinamos tik įmonei sulaukus tam tikro amžiaus STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Grynojo pelno dalis, mokama tiekėjų sistemoms: {STRING} @@ -1785,7 +1781,7 @@ STR_CONFIG_SETTING_SNAP_RADIUS :Langų traukos STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Atstumas tarp langelių. Prieš tai pajudintas langelis automatiškai sulygiuojamas su šalia esančiu langeliu STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 is iai ių} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Išjungta -STR_CONFIG_SETTING_SOFT_LIMIT :Didž. skaičius langų (nelipnių): {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT :Didžiausias nelipnių langų skaičius: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Skaičius nelipnių atidarytų langelių. Prieš tai seni atidaryti langeliai automatiškai užsidarys, kad paliktų daugiau vietos ekrane naujiems langeliams STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :Išjungta @@ -1839,7 +1835,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :„Simetriškas STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Pasiskirstymo režimas paštui: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus išsiųsta apytiksliai tiek pat pašto maišų, kaip ir iš B į A. „Asimetriško“ režimo atveju, pašto srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad pašto srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Pasiskirstymo režimas „šarvuotoms“ krovinių rūšims: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :„Šarvuotų“ krovinių rūšiai priskiriamos brangenybės (vidutinio klimato juostoje), deimantai (subtropinio klimato juostoje) ir auksas (subarktinio klimato juostoje). Įvairūs NewGRF papildiniai gali šitai pakeisti. „Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Žaidžiant subarktinio klimato juostoje, rekomenduojama pasirinkti asimetrišką krovinių paskirstymo algoritmą, nes bankai, priėmę auksą, atgal nieko nesiųs. Kitose klimato juostose galima pasirinkti ir asimetrišką algoritmą, nes kroviniai gali keliauti į abi maršruto puses. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :„Šarvuotų“ krovinių rūšiai priskiriamos brangenybės (vidutinio klimato juostoje), deimantai (subtropinio klimato juostoje) ir auksas (subarktinio klimato juostoje), bet tai dar gali priklausyti ir nuo aktyvių plėtinių. „Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Žaidžiant subarktinio klimato juostoje, rekomenduojama pasirinkti asimetrišką krovinių paskirstymo algoritmą, nes bankai, priėmę auksą, atgal nieko nesiųs. Kitose klimato juostose galima pasirinkti ir asimetrišką algoritmą, nes kroviniai gali keliauti į abi maršruto puses. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Pasiskirstymo režimas kitoms krovinių rūšims: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Rekomenduojama pasirinkti arba asimetrinį, arba originalų algoritmą. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Pasiskirstymo tikslumas: {STRING} @@ -1931,11 +1927,11 @@ STR_CONFIG_ERROR :{WHITE}Klaida n STR_CONFIG_ERROR_ARRAY :{WHITE}... klaida masyve '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... netinkama reikšmė '{STRING}' kintamąjam '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... nustatymo eilutės gale netinkami simboliai '{STRING}' -STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoruojamas NewGRF '{STRING}': GRF ID dublikatas '{STRING}' -STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoruojamas klaidingas NewGRF '{STRING}': {STRING} +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... plėtinys '{STRING}' ignoruojamas: GRF ID dublikatas '{STRING}' +STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoruojamas klaidingas plėtinys '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nerastas STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :nesaugus statiniam naudojimui -STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sisteminis NewGRF +STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sisteminis plėtinys STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nesuderinamas su šia OpenTTD versija STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :nežinomas STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... netinkamas suspaudimo lygis '{STRING}' @@ -2135,7 +2131,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Vardas STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Žaidimo pavadinimas STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Žaidejai -STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Žaidžia / maksimaliai žaidėjų +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Klientų tinkle / Didžiausias leistinas skaičius STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Žemėlapio dydis STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Žaidimo žemėlapio dydis{}Pragtelėjus rušiuojama pagal dydį @@ -2162,7 +2158,7 @@ STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Apsaugo STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVERIS IŠJUNGTAS STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVERIS PILNAS STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSIJŲ NESUTAPIMAS -STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}PAPILD. GRAFIKOS NEATITIKIMAS +STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEATITINKA PLĖTINYS STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Jungtis STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atnaujinti serverį @@ -2189,8 +2185,8 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Apsaugok STR_NETWORK_START_SERVER_UNADVERTISED :Ne STR_NETWORK_START_SERVER_ADVERTISED :Taip STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P as ai ų} -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalus klientų skaičius: -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pasirinkite maksimalų klientų skaičių. Nebūtinai visos jungtys turi buti užpildytos +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Didžiausias klientų skaičius: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pasirinkite didžiausią klientų skaičių. Nebūtinai visos jungtys turi būti užpildytos STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} kompanij{P a os ų} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Daugiausia kompanijų: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Riboti serverį iki tam tikro skaičiaus kompanijų @@ -2341,7 +2337,7 @@ STR_NETWORK_CHAT_OSKTITLE :{BLACK}Įveskit STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nerastas tinklo įrenginys arba sukompiliuota be ENABLE_NETWORK STR_NETWORK_ERROR_NOSERVER :{WHITE}Nerado nei vieno žaidimo tinkle STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Serveris neatsakė į užklausą -STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Nepavyko prisijungti dėl Papild. grafikos neatitikimo +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Nepavyko prisijungti dėl netinkamo plėtinio STR_NETWORK_ERROR_DESYNC :{WHITE}Žaidimo tinkle sinchronizacija nepavyko STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Nutruko ryšys STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Negali atverti išsaugoto žaidimo @@ -2367,7 +2363,7 @@ STR_NETWORK_ERROR_CLIENT_DESYNC :sinchronizacijo STR_NETWORK_ERROR_CLIENT_SAVEGAME :negali užkrauti žemėlapio STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :prarastas ryšys STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokolo klaida -STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Papild. grafikos neatitikimas +STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Neatitinka plėtinys STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :Neautorizuota STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :gautas neteisingas arba nelauktas paketas STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :bloga versija @@ -2488,17 +2484,17 @@ STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, pa STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD # Transparency settings window -STR_TRANSPARENCY_CAPTION :{WHITE}Permatomumo nustatymai -STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Nustatyti stočių ženklų permatomumą. Ctrl+Click to užrakinti. -STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Nustatyti medžių permatomumą . Ctrl+Click to užrakinti. -STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Nustatyti namų permatomumą . Ctrl+Click užrakinti. -STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Nustatyti pramoninių pastatų permatomumą . Ctrl+Click užrakinti -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti statomų pastatų, tokių kaip stotys, garažai ir kontrolės punktai, permatomumą. Ctrl+Click užrakinti. -STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Nustatyti tiltų permatomumą. Ctrl+Click užrakinti -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti pastatų, tokių kaip švyturiai ir antenos, permatomumą.Ctrl+Click užrakinti -STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų permatomumą . Ctrl+Click užrakinti. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovimo indikatorių permatomumą. Ctrl+Click užrakinti -STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nustatyti objektus nematomais vietoje permatomų +STR_TRANSPARENCY_CAPTION :{WHITE}Skaidrumo nuostatos +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Perjungti ženklų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Perjungti medžių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Perjungti namų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Perjungti pramonės įmonių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti stotelių, garažų ir panašių pastatų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Perjungti tiltų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti švyturių, siųstuvų ir panašių statinių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovos indikatorių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Pasirinkti tarp skaidrių ir nematomų objektų # Linkgraph legend window STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Krovinių srautai @@ -2571,7 +2567,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Statyti STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Pasirinkti stoties klasę rodymui STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Pasirinkti stoties statymo tipą -STR_STATION_CLASS_DFLT :Numatytoji stotis +STR_STATION_CLASS_DFLT :Numatytoji stotelė STR_STATION_CLASS_WAYP :Keliarodžiai # Signal window @@ -2809,7 +2805,7 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stotelė STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Oro uosto klasė: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Oro uosto pavadinimas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Oro uosto žemės plotelio pavadinimas: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}Plėtinys: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Krovinys priimtas: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Geležinkelių greičio limitas: {LTBLUE}{VELOCITY} @@ -2862,7 +2858,7 @@ STR_LAI_TREE_NAME_TREES :Medžiai STR_LAI_TREE_NAME_RAINFOREST :Atogrąžų miškas STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktusiniai augalai -STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Geležinkelio stotis +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Geležinkelio stotelė STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Lėktuvo angaras STR_LAI_STATION_DESCRIPTION_AIRPORT :Oro uostas STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Sunkvežimių pakrovimo aikštelė @@ -3010,48 +3006,48 @@ STR_GENERATION_PREPARING_SCRIPT :{BLACK}Skriptas STR_GENERATION_PREPARING_GAME :{BLACK}Ruošiamas žaidimas # NewGRF settings -STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Papild. grafikos nustatymai (NewGRF) -STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Išsami NewGRF informacija -STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktyvios NewGRF bylos -STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktyvios NewGRF bylos +STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Plėtinių nuostatos +STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Išsami plėtinio informacija +STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktyvūs plėtiniai +STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktyvūs plėtiniai STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Rinkinys: -STR_NEWGRF_FILTER_TITLE :{ORANGE}Įrašo filtravimas: -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Įkrauti pasirinktą nuostatų rinkinį +STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtras: +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Įkelti pasirinktą plėtinių rinkinį STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Išsaugoti rinkinį -STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti esamą sąrašą kaip rinkinį -STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Įvesti vardą nuostatai +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti esamą sąrašą kaip plėtinių rinkinį +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Įvesti rinkinio pavadinimą STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Ištrinti rinkinį -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ištrinti pasirinktą nuostatų rinkinį +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ištrinti pasirinktą plėtinių rinkinį STR_NEWGRF_SETTINGS_ADD :{BLACK}Pridėti -STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Įtraukti pažymėtus Papild. grafikos failus į jūsų nustatymus +STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Įtraukti pasirinktą plėtinį į aktyvių plėtinių sąrašą STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Nuskaityti dar kartą failus -STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Atnaujinti prieinamų Papild. grafikos failų sąrašą +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Atnaujinti galimų plėtinių sąrašą STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Pašalinti -STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Pašalinti pažymėtą Papild. grafikos failą iš sąrašo +STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Pašalinti pasirinktą plėtinį iš sąrašo STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Aukštyn -STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Perkelti pažymėtus Papild. grafikos failus sąraše aukštyn +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Paslinkti pasirinktą plėtinį sąrašu aukštyn STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Žemyn -STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Perkelti pažymėtus Papild. grafikos failus sąraše žemyn +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Paslinkti pasirinktą plėtinį sąrašu žemyn STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Atnaujinti -STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Atnaujinti grafikos failus, jei yra įdiegta naujesnė versija -STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Įdiegtų papild. grafikos failų sąrašas. +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Atnaujinti plėtinius, jei yra įdiegta naujesnė versija +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Aktyvių plėtinių sąrašas -STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nustatyti parametrus -STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Rodyti parametrus -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Kaitalioti paletę -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Kaitalioja parinkto NewGRF paletę.{}Darykite jei pajungta grafika nuspalvinta rožine spalva -STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Pritaikyti pakeitimus +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Plėtinio nuostatos +STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Rodyti nuostatas +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Perjungti spalvų paletę +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Perjunkite spalvų paletę, jei pasirinkto plėtinio objektai žaidime yra nuspalvinti rožine spalva +STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Taikyti pokyčius STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Rasti ieškomą turinį tinkle STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Patikrinti ar trūkstamas turinys gali būti rastas internete -STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Failo vardas: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Failo pavadinimas: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM} -STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5suma: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametrai: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Nuostatos: {SILVER}{STRING} STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Atitinkamas failas nerastas @@ -3060,57 +3056,60 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nesuderina # NewGRF save preset window STR_SAVE_PRESET_CAPTION :{WHITE}Išsaugoti rinkinį -STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Sąrašas visų rinkinių +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Visų rinkinių sąrašas STR_SAVE_PRESET_TITLE :{BLACK}Įveskite rinkinio pavadinimą STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Šiuo metu pasirinktas rinkinio pavadinimas STR_SAVE_PRESET_CANCEL :{BLACK}Atšaukti STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nieko nedaryti ir grįžti atgal STR_SAVE_PRESET_SAVE :{BLACK}Išsaugoti -STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Iššsaugoti rinkinį pasiriktu pavadinimu +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti rinkinį pasiriktu pavadinimu # NewGRF parameters window -STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Pakeisti NewGRF parametrus -STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Uždaryti +STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Plėtinio nuostatos +STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Užverti STR_NEWGRF_PARAMETERS_RESET :{BLACK}Atstatyti -STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Nustayti pradines reikšmes visiems parametrams -STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametras {NUM} +STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Atstatyti pradines reikšmes visoms nuostatoms +STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Nuostata {NUM} STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} -STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Parametrų skaičius: {ORANGE}{NUM} +STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Nuostatų skaičius: {ORANGE}{NUM} # NewGRF inspect window STR_NEWGRF_INSPECT_CAPTION :{WHITE}Apžiūrėti - {STRING} -STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Tėvas -STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Apžiūrėti objektą iš tėvo apimties +STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Viršobjektis +STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Apžiūrėti objektą iš viršobjekčio srities STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} ties {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objektas -STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Geležinkėlio tipas +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Bėgio tipas -STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF kintamojo 60+x parametras (šešioliktainėje sist.) +STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Plėtinio kintamojo 60+x parametras (šešioliktainėje sistemoje) # Sprite aligner window -STR_SPRITE_ALIGNER_CAPTION :{WHITE}Išdėstymo animacinis objektas {COMMA} ({STRING}) -STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Kitas animacinis objektas -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Pereiti prie kito animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pradžią pabaigoje -STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Pereiti prie animacinio objekto -STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Pereiti prie nurodyto animacinio objekto. Jeigu objektas nėra įprastas animacinis objektas, pereiti prie kito įprasto -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Buvęs animacinis objektas -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Pereiti prie buvusio animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pabaigą pradžioje -STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atvaizdavimas dabartinio pasirinkto sprite. Suderinamumas yra ignoruojamas, rengiant šį sprite -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Perkelti sprite aplink, keičiant X ir Y atsvaras -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X atsvara: {NUM}, Y atsvara: {NUM} -STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti sprite -STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkite sprite iš bet kurios vietos ekrane - -STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Eiti į sprite +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Lygiuojamas spruklys {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Tolesnis spruklys +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Įkelti tolesnį spruklį +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nurodyti spruklį +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Įkelti nurodytą spruklį. Jei nurodytas spruklys nėa normalus, įkelti tolesnį normalų +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Ankstesnis spruklys +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Įkelti ankstesnį spruklį +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Pasirinkto spruklio atvaizdas, nekreipiant dėmesio į lygiavimą +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Paslinkti spruklį, keičiant X ir Y poslinkius +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Atkurti +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Atkurti numatytuosius santykinius poslinkius +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Absoliutus) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Santykinis) +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti spruklį +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkti spruklį iš bet kurios vietos ekrane + +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Įkelti spruklį # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Įspėjimas: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Klaida: {SILVER}{STRING} -STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalinė klaida: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ištiko nepataisoma NewGRF klaida: {}{STRING} -STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neveiks su TTDPatch versija nurodyta pagal OpenTTD. +STR_NEWGRF_ERROR_MSG_FATAL :{RED}Lemtingoji klaida: {SILVER}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Įvyko lemtingoji plėtinio klaida: {}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neveiks su TTDPatch versija nurodyta pagal OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} skirtas {STRING} TTD versijai. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} yra pritaikytas naudojimui su {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Neteisingas parametras {1:STRING}: parametras {STRING} ({NUM}) @@ -3118,9 +3117,9 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} turi STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} turi būti įkeltas po {STRING} STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} reikalauja OpenTTD versijos {STRING} arba naujesnės STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF failas, kurį turėjo išversti -STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Įkelta per daug NewGRF -STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Įkėlimas {1:STRING} kaip statinio NewGRF su {STRING} gali sukelti desinchronizacijas -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Netikėtas spruklys (spruklys {3:NUM}) +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Įkelta per daug plėtinių +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Plėtinio {1:STRING} įkėlimas su {STRING} gali išderinti žaidimą +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Netikėtas spruklys ({3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Nežinoma veiksmo 0 savybė {4:HEX} (spruklys {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Bandymas panaudoti neteisingą ID (spruklys {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} turi sugadintą spruklį. Visi sugadinti sprukliai bus rodomi kaip raudoni klaustukai (?) @@ -3129,7 +3128,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Skaitymas už p STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Šiuo metu naudojamam grafikos rinkiniui trūksta keleto spruklių.{}Atnaujinkite pagrindinį grafikos rinkinį STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Šiuo metu naudojamam pagrindinės grafikos rinkiniui trūsta keleto spruklių. {}Atnaujinkite pagrindinės grafikos rinkinį. {} Kadangi žaidžiate {YELLOW} negalutinę, vis dar kuriamą OpenTTD versiją, {WHITE}, jums, ko gero, reikėtų įdiegti atitinkamą{YELLOW}naujausią, negalutinį pagrindinės grafikos rinkinį.{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Pageidautas GRF resursas yra neprieinamas (spruklys {3:NUM}) -STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungta: {STRING} +STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungtas {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neteisingas/nežinomas spruklio išdėstymo formatas (spruklys {3:NUM}) # NewGRF related 'general' warnings @@ -3138,12 +3137,12 @@ STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Jūs no STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Negalima pridėti failo: pasikartojantis GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Atitinkamas failas nerastas (panaudotas suderinamas grafikos failas) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Neįmanoma pridėti failo: pasiektas NewGRF failų limitas +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Neįmanoma pridėti failo: pasiektas plėtinių failų limitas STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Suderinami grafikos failai panaudoti vietoj trūkstamų STR_NEWGRF_DISABLED_WARNING :{WHITE}Trūkstami grafikos failai nenaudojami STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Trūksta GRF failų -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Paleidimas gali užlaužti OpenTTD. Neraportuokite šios rūšies gedimų!{}Ar norite paleisti toliau? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Paleidimas gali išderinti ar užstrigdinti OpenTTD. Nepildykite klaidų pranešimų dėl šių problemų.{}Ar norite paleisti žaidimą? # NewGRF status STR_NEWGRF_LIST_NONE :Nėra @@ -3152,14 +3151,14 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Rasti s STR_NEWGRF_LIST_MISSING :{RED}Trūkstami failai # NewGRF 'it's broken' warnings -STR_NEWGRF_BROKEN :{WHITE}NewGRF elgesys '{0:STRING}' gali desinchronizuoti ir/arba nutraukti žaidimą -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Tai pakeitė varomo vagono būseną '{1:ENGINE}' kai ji nėra depe. -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Tai pakeitė transporto priemonės '{1:ENGINE}' ilgį kai ji nėra depe -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Transporto priemonės '{1:ENGINE}' talpa pasikeitė jai nesant depe -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Traukinys '{VEHICLE}' priklausantis '{COMPANY}' yra netinkamo ilgio. Tai tikriausiai nutiko dėl netinkamo NewGRF. Žaidimas gali būti išsinchronizuotas arba išjungtas - -STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' teikia neteisingą informaciją -STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}'{1:ENGINE}' variklio krovinio/pertvarkymo informacija skiriasi nuo pirkinių sąrašo po pastatymo. Tai gali sukelti neteisingus automatiško atnaujinimo arba pertvarkymo rezultatus +STR_NEWGRF_BROKEN :{WHITE}Plėtinys '{0:STRING}' gali išderinti ar net nutraukti žaidimą. +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Transporto priemonės '{1:ENGINE}' būsena pasikeitė jai nesant garaže/depe/angare +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Transporto priemonės '{1:ENGINE}' ilgis pasikeitė jai nesant garaže/depe/angare +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Transporto priemonės '{1:ENGINE}' talpa pasikeitė jai nesant garaže/depe/angare +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Traukinys '{VEHICLE}' priklausantis '{COMPANY}' yra netinkamo ilgio. Tai tikriausiai nutiko dėl netinkamo plėtinio. Žaidimas gali būti išderintas ar net išjungtas + +STR_NEWGRF_BUGGY :{WHITE}Plėtinys '{0:STRING}' teikia neteisingą informaciją +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Transporto priemonės '{1:ENGINE}' talpa skiriasi nuo nurodytos galimų priemonių sąraše. Automatinis atnaujinimas gali tinkamai neveikti STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' sukėle begalinį ciklą produkcijos atgaliniame kvietime STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietimas {1:HEX} grąžino nežinomą/klaidingą atsakymą {2:HEX} @@ -3167,17 +3166,17 @@ STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietima STR_NEWGRF_INVALID_CARGO : STR_NEWGRF_INVALID_CARGO_ABBREV :?? STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} vnt. -STR_NEWGRF_INVALID_ENGINE : -STR_NEWGRF_INVALID_INDUSTRYTYPE : +STR_NEWGRF_INVALID_ENGINE : +STR_NEWGRF_INVALID_INDUSTRYTYPE : # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). STR_INVALID_VEHICLE : # NewGRF scanning window -STR_NEWGRF_SCAN_CAPTION :{WHITE}Tikrinami NewGRF -STR_NEWGRF_SCAN_MESSAGE :{BLACK}Nuskaitomi NewGRF. Tai gali užtrukti, priklausomai nuo kiekio... -STR_NEWGRF_SCAN_STATUS :{BLACK}Nuskaitomi {NUM} NewGRF{P "" "" ""} iš paskaičiuotų {NUM} NewGRF{P "" "" ""} -STR_NEWGRF_SCAN_ARCHIVES :Ieškoma archyvų +STR_NEWGRF_SCAN_CAPTION :{WHITE}Tikrinami plėtiniai +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Nuskaitomi plėtiniai. Tai gali užtrukti, priklausomai nuo kiekio... +STR_NEWGRF_SCAN_STATUS :{BLACK}Nuskaityti {NUM} plėtin{P ys iai ių} iš {NUM} +STR_NEWGRF_SCAN_ARCHIVES :Ieškoma archyvuose # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Ženklų sąrašas - {COMMA} ženkl{P as ai ų} @@ -3271,7 +3270,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas STR_GOAL_QUESTION_CAPTION_ERROR :Klaida -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti STR_GOAL_QUESTION_BUTTON_OK :Gerai STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3290,6 +3289,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pradėti iš na STR_GOAL_QUESTION_BUTTON_POSTPONE :Atidėti STR_GOAL_QUESTION_BUTTON_SURRENDER :Pasiduoti STR_GOAL_QUESTION_BUTTON_CLOSE :Uždaryti +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidijos @@ -3378,10 +3378,10 @@ STR_CARGO_RATING_OUTSTANDING :Nuostabus STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame ekrane. Ctrl+Click atidaro naują peržiūros langą su vaizdu į šią stotį STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stoties pavadinimą -STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotis -STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotis -STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotis -STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotis +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotelė +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotelė +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotelė +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotelė STR_STATION_VIEW_RENAME_STATION_CAPTION :Pervardinti stotį @@ -3419,7 +3419,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Iš viso: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas STR_FINANCES_LOAN_TITLE :{WHITE}Paskola -STR_FINANCES_MAX_LOAN :{WHITE}Maksimali paskola: {BLACK}{CURRENCY_LONG} +STR_FINANCES_MAX_LOAN :{WHITE}Didžiausia paskola: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Skolintis {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Skolintis daugiau. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus pasiskolinta didžiausia įmanoma suma @@ -3614,10 +3614,10 @@ STR_PURCHASE_INFO_ALL_BUT :visiems krovini STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. traukos jėga: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :BLACK}Automobilių sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laivų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobilių sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus slepiamas/rodomas sąraše +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laivų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, laivas bus slepiamas/rodomas sąraše +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lėktuvas bus slepiamas/rodomas sąraše STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Pirkti STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkti @@ -4180,7 +4180,7 @@ STR_TIMETABLE_DAYS.kam :{COMMA} dien{P STR_TIMETABLE_DAYS.ka :{COMMA} dien{P ą as ų} STR_TIMETABLE_DAYS.kuo :{COMMA} dien{P a omis ų} STR_TIMETABLE_DAYS.kur :{COMMA} dien{P oje ose ų} -STR_TIMETABLE_TICKS :{COMMA}{NBSP}žym{P a os ų} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}impuls{P as ai ų} STR_TIMETABLE_TOTAL_TIME :{BLACK}Maršruto trukmė yra {STRING} STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Maršruto trukmė yra mažiausiai {STRING}, nes nustatytos ne visų užduočių trukmės @@ -4201,7 +4201,7 @@ STR_TIMETABLE_CLEAR_TIME :{BLACK}Trukmės STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Atšaukti pažymėtos užduoties trukmės ribojimus STR_TIMETABLE_CHANGE_SPEED :{BLACK}Pakeisti greičio ribą -STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Pakeisti pažymėtos užduoties maksimalaus greičio ribą +STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Pakeisti pažymėtos užduoties didžiausio greičio ribą STR_TIMETABLE_CLEAR_SPEED :{BLACK}Greičio neriboti STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Neriboti pažymėtos užduoties greičio @@ -4237,7 +4237,7 @@ STR_AI_DEBUG_SETTINGS :{BLACK}Nustatym STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Keisti skripto nustatymus STR_AI_DEBUG_RELOAD :{BLACK}Perkrauti AI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Išbraukti DI, perkrauti skritpą, ir perkrauti DI -STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Įjungti/išjungti laužymą, kai DI registro žinutė sutinka su lūžio žinute +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Įjungti/išjungti stabdymą, jei DI žurnalo žinutė sutampa su stabdos žinute STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Lūžis ant: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Lūžis ant STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Kai DI registro žinutė sutampa su šia eilute, žaidimas pristabdomas @@ -4447,7 +4447,7 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... per STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daugiau nera vietos zemelapyje STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Miestas nestatys kelių. Jūs galite įjungti kelių statybą per „Išplėstinės nuostatos>Aplinka>Miestai“. STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vyksta kelio darbai -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotis arba depas, arba miestui priklausantis vienas iš laukelių negali būti ištrintas. +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotelė arba depas, arba miestui priklausantis vienas iš laukelių negali būti pašalintas STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... nėra tinkamos vietos statulai šio miesto centre # Industry related errors @@ -4482,7 +4482,7 @@ STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Neįmano STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Negalima cia statyti oro uosto... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ribojasi su daugiau nei viena stotele/pakrovimo aikštele -STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stotis per daug išsiplėtusi +STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stotelė per daug išsiplėtusi STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Per daug stotelių STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Perdaug traukinių stoties dalių STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Per daug autobusų stotelių @@ -4692,9 +4692,9 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Aptarnav STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... automobilis sunaikintas STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Nebus įmanoma įsigyti jokių transporto priemonių -STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite NewGRF nuostatas +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite plėtinių nuostatas STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Kol kas negalima įsigyti jokių transporto priemonių -STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pradėkite žaidimą vėliau, nei {DATE_SHORT}, arba įdiekite NewGRF papildinį, kuris leis įsigyti transporto priemonių šiame ankstyvame laikotarpyje +STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pradėkite žaidimą vėliau, nei {DATE_SHORT}, arba įdiekite plėtinių, kurie leistų įsigyti transporto priemonių šiame ankstyvame laikotarpyje # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Neįmanoma priversti traukinio važiuoti nesaugiai... @@ -4714,7 +4714,7 @@ STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Sios uzd STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Negalima perkelti šio užsakymo... STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Negalima praleisti šio užsakymo... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Negalima praleisti pažymėto užsakymo... -STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stotis +STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stoteles STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... automobilis negali nukakti iki tos stotelės STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... automobilis dalinantis šį grafiką negali nukakti iki tos stotelės @@ -5411,7 +5411,7 @@ STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Laivų d STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laivų dokas #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Angaras -STR_UNKNOWN_STATION :Nežinoma stotis +STR_UNKNOWN_STATION :Nežinoma stotelė STR_DEFAULT_SIGN_NAME :Ženklas STR_COMPANY_SOMEONE :kažkas diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index 45e35da7c6..3337f3a5b7 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -33,7 +33,7 @@ STR_CARGO_PLURAL_MAIL :Post STR_CARGO_PLURAL_OIL :Ueleg STR_CARGO_PLURAL_LIVESTOCK :Véi STR_CARGO_PLURAL_GOODS :Wueren -STR_CARGO_PLURAL_GRAIN :Kaar +STR_CARGO_PLURAL_GRAIN :Kar STR_CARGO_PLURAL_WOOD :Holz STR_CARGO_PLURAL_IRON_ORE :Eisenäerz STR_CARGO_PLURAL_STEEL :Stol @@ -67,7 +67,7 @@ STR_CARGO_SINGULAR_MAIL :Post STR_CARGO_SINGULAR_OIL :Ueleg STR_CARGO_SINGULAR_LIVESTOCK :Véi STR_CARGO_SINGULAR_GOODS :Wueren -STR_CARGO_SINGULAR_GRAIN :Kaar +STR_CARGO_SINGULAR_GRAIN :Kar STR_CARGO_SINGULAR_WOOD :Holz STR_CARGO_SINGULAR_IRON_ORE :Eisenäerz STR_CARGO_SINGULAR_STEEL :Stol @@ -99,9 +99,9 @@ STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}Pa STR_QUANTITY_COAL :{WEIGHT_LONG} Kuel STR_QUANTITY_MAIL :{COMMA}{NBSP}Posts{P ak äck} STR_QUANTITY_OIL :{VOLUME_LONG} Ueleg -STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}Eenheet{P "" en} Véi +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}Eenheet{P "" e} Véi STR_QUANTITY_GOODS :{COMMA}{NBSP}Wuerekëscht{P "" en} -STR_QUANTITY_GRAIN :{WEIGHT_LONG} Kaar +STR_QUANTITY_GRAIN :{WEIGHT_LONG} Kar STR_QUANTITY_WOOD :{WEIGHT_LONG} Holz STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} Eisenäerz STR_QUANTITY_STEEL :{WEIGHT_LONG} Stol @@ -134,11 +134,11 @@ STR_ABBREV_PASSENGERS :{TINY_FONT}PS STR_ABBREV_COAL :{TINY_FONT}KU STR_ABBREV_MAIL :{TINY_FONT}PO STR_ABBREV_OIL :{TINY_FONT}UL -STR_ABBREV_LIVESTOCK :{TINY_FONT}LI +STR_ABBREV_LIVESTOCK :{TINY_FONT}VE STR_ABBREV_GOODS :{TINY_FONT}WU STR_ABBREV_GRAIN :{TINY_FONT}KA STR_ABBREV_WOOD :{TINY_FONT}HO -STR_ABBREV_IRON_ORE :{TINY_FONT}EE +STR_ABBREV_IRON_ORE :{TINY_FONT}EA STR_ABBREV_STEEL :{TINY_FONT}ST STR_ABBREV_VALUABLES :{TINY_FONT}WS STR_ABBREV_COPPER_ORE :{TINY_FONT}KE @@ -153,15 +153,15 @@ STR_ABBREV_WHEAT :{TINY_FONT}WE STR_ABBREV_RUBBER :{TINY_FONT}KT STR_ABBREV_SUGAR :{TINY_FONT}ZO STR_ABBREV_TOYS :{TINY_FONT}SP -STR_ABBREV_SWEETS :{TINY_FONT}SÉ +STR_ABBREV_SWEETS :{TINY_FONT}SE STR_ABBREV_COLA :{TINY_FONT}CO STR_ABBREV_CANDYFLOSS :{TINY_FONT}ZW STR_ABBREV_BUBBLES :{TINY_FONT}BL -STR_ABBREV_TOFFEE :{TINY_FONT}KR +STR_ABBREV_TOFFEE :{TINY_FONT}KA STR_ABBREV_BATTERIES :{TINY_FONT}BA STR_ABBREV_PLASTIC :{TINY_FONT}PL STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}KG -STR_ABBREV_NONE :{TINY_FONT}NO +STR_ABBREV_NONE :{TINY_FONT}KG STR_ABBREV_ALL :{TINY_FONT}ALL # 'Mode' of transport for cargoes @@ -169,7 +169,7 @@ STR_PASSENGERS :{COMMA}{NBSP}Pa STR_BAGS :{COMMA}{NBSP}S{P ak äck} STR_TONS :{COMMA}{NBSP}Tonn{P "" en} STR_LITERS :{COMMA}{NBSP}Liter -STR_ITEMS :{COMMA}{NBSP}Objet{P "" en} +STR_ITEMS :{COMMA}{NBSP}Eenheet{P "" en} STR_CRATES :{COMMA}{NBSP}Këscht{P "" en} # Colours, do not shuffle @@ -183,8 +183,8 @@ STR_COLOUR_GREEN :Gréng STR_COLOUR_DARK_GREEN :Donkelgréng STR_COLOUR_BLUE :Blo STR_COLOUR_CREAM :Beige -STR_COLOUR_MAUVE :Donkelmoof -STR_COLOUR_PURPLE :Moof +STR_COLOUR_MAUVE :Mof +STR_COLOUR_PURPLE :Purpur STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brong STR_COLOUR_GREY :Gro @@ -224,11 +224,11 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings -STR_LIST_FILTER_TITLE :{BLACK}Filter Wieder: -STR_LIST_FILTER_OSKTITLE :{BLACK}Filter string -STR_LIST_FILTER_TOOLTIP :{BLACK}Wuert fir d'Lëscht ze filtern +STR_LIST_FILTER_TITLE :{BLACK}Filter String: +STR_LIST_FILTER_OSKTITLE :{BLACK}Filter String +STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op e Wuert -STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihenfollëg +STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihefollëg STR_TOOLTIP_SORT_ORDER :{BLACK}Richtung fir ze sortéieren (ofsteigend/opsteigend) STR_TOOLTIP_SORT_CRITERIA :{BLACK}Argument fir ze sortéieren STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filterkritère wielen @@ -241,12 +241,12 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Fënster STR_TOOLTIP_SHADE :{BLACK}Fenster verklengeren - Weis nëmmen Titelbar STR_TOOLTIP_DEBUG :{BLACK}Weis NewGRF Debug Informatioun STR_TOOLTIP_DEFSIZE :{BLACK}Änner d'Fënster op d'Standardgréisst. Ctrl+Klick fir déi aktuell Gréisst als Standard ze späichern -STR_TOOLTIP_STICKY :{BLACK}Markéier dës Fënster fir net zougemeet ze ginn vun dem "All Fënsteren zoumaachen" Knäppchen. Ctrl+Klick speichert déi Actioun als Standard +STR_TOOLTIP_STICKY :{BLACK}Markéier dës Fënster fir net zougemeet ze ginn vun dem "All Fënsteren zoumaachen" Knäppchen. Ctrl+Klick späichert déi Actioun als Standard STR_TOOLTIP_RESIZE :{BLACK}Klicken an zéihen fir d'Fënstergréisst ze änneren STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Wiesselt grouss/kleng Fënstergréisst STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scrollt d'Lëscht erop/erof STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scrollt d'Lëscht no lénks/riets -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Objekter op engem Stëck Land zerstéieren. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Objeten op engem Stëck Land zerstéieren. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen # Show engines button STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Verstoppten uweisen @@ -294,7 +294,7 @@ STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Wäert STR_SORT_BY_LENGTH :Längt STR_SORT_BY_LIFE_TIME :Reschtlaafzäit -STR_SORT_BY_TIMETABLE_DELAY :Zäitplang Verspéidung +STR_SORT_BY_TIMETABLE_DELAY :Zäitplangverspéidung STR_SORT_BY_FACILITY :Statiounstyp STR_SORT_BY_WAITING_TOTAL :Gesamt waardend Gidder STR_SORT_BY_WAITING_AVAILABLE :Verfügbar waardend Gidder @@ -305,8 +305,8 @@ STR_SORT_BY_COST :Käschten STR_SORT_BY_POWER :Kraaft STR_SORT_BY_TRACTIVE_EFFORT :Zéikraaft STR_SORT_BY_INTRO_DATE :Aféirungsdatum -STR_SORT_BY_RUNNING_COST :Betriebskäschten -STR_SORT_BY_POWER_VS_RUNNING_COST :Kraaft/Betriebskäschten +STR_SORT_BY_RUNNING_COST :Betribskäschten +STR_SORT_BY_POWER_VS_RUNNING_COST :Kraaft/Betribskäschten STR_SORT_BY_CARGO_CAPACITY :Luedungskapazitéit STR_SORT_BY_RANGE :Längt STR_SORT_BY_POPULATION :Bevölkerung @@ -314,30 +314,30 @@ STR_SORT_BY_RATING :Rating # Tooltips for the main toolbar STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spill pausen -STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Spill schnell laafen loosen +STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Spill schnell lafe loossen STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Optiounen STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spill späicheren, Spill ophalen, Eraus STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Weis d'Kaart, extra Usiicht oder d'Lëscht vun den Zeeschen STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Weis d'Stiedverzeeschnëss -STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subventiounen weisen -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Weis d'Lëscht vun de Firmen hiere Statiounen +STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subventiounen uweisen +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Weis d'Lëscht vun de Firmestatiounen STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Informatiounen zu de Firmefinanzen -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Generel Firmeninformatioun +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Generell Firmeninformatioun STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Weis d'Storybuch STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Weis d'Zillëscht STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Weis Grafiken STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Weis d'Firmen-Ranglëscht STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanzéiert de Bau vun enger neier Industrie oder lëscht all d'Industrien op -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Lëscht vun de Firmenzich. Ctrl+Klick wiesselt tescht Grupp/Zuch Lëscht +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Lëscht vun de Firmenzich. Ctrl+Klick wiesselt tëscht Grupp/Zuch Lëscht STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Lëscht vun de Stroossegefierer vun der Firma. Ctrl+Klick wiesselt tëscht Gruppe/Stroossegefiererlescht STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Lëscht vun de Firmeschëffer. Ctrl+Klick wiesselt tëscht Gruppen/Schëfflëscht. STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Lëscht vun de Firmefligeren. Ctrl+Klick wiesselt tëscht Gruppen/Fligerlëscht. STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Vergréisser d'Sicht STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Verklenger d'Sicht -STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinnen bauen -STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Stroossen bauen -STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Schëffhafen bauen -STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Fluchhafen bauen +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinne bauen +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Stroosse bauen +STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Schëffhafe bauen +STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Fluchhafe bauen STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Landschafts-Toolbar opman fir Land ze erhéijen/senken, Beem planzen, etc. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Sound/Musik Fënster STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Weis déi lescht Meldung/Neiegkeet, oder d'Astellungen @@ -349,22 +349,22 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Szenario STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Szenarien Editor STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Änner de Startdatum 1 Joer nohannen -STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Änner de Startdatum 1 Joer no viir -STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klick fir d'Startjoër festzeleën +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Änner de Startdatum 1 Joer no vir +STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klick fir d'Startjoer festzeleeën STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Weis d'Kaart, Stiedverzeeschnëss STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landschaftserstellung -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Staderstellung +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stiederstellung STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrieerstellung STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Stroossebau STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Beem planzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Schëld opstellen -STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objekt plazéiren. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objet plazéiren. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Szenario späicheren STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Szenario lueden -STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Héichtenkaart späicheren -STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Lued Héichtenkaart +STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Héichtekaart späicheren +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Lued Héichtekaart STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Eraus aus dem Editor STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Eraus @@ -376,11 +376,11 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Astellungen STR_SETTINGS_MENU_SCRIPT_SETTINGS :KI / Spill-Script Astellungen STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF Astellungen STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenz Optiounen -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm ugewisen -STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Statiounennimm ugewisen +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm uweisen +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Statiounsnimm uweisen STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Weepunktnimm uweisen -STR_SETTINGS_MENU_SIGNS_DISPLAYED :Schëlder ugewisen -STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Géignerschëlder an ugewisen Nimm +STR_SETTINGS_MENU_SIGNS_DISPLAYED :Schëlder uweisen +STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Géignerschëlder an Nimm uweisen STR_SETTINGS_MENU_FULL_ANIMATION :Ganz Animatiounen STR_SETTINGS_MENU_FULL_DETAIL :Ganz Detailer STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent Gebaier @@ -402,7 +402,7 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Cargo Flow Lege STR_MAP_MENU_SIGN_LIST :Schëlderlëscht ############ range for town menu starts -STR_TOWN_MENU_TOWN_DIRECTORY :Stiedverzeeschniss +STR_TOWN_MENU_TOWN_DIRECTORY :Stiedverzeeschnëss STR_TOWN_MENU_FOUND_TOWN :Stad grënnen ############ range ends here @@ -411,18 +411,18 @@ STR_SUBSIDIES_MENU_SUBSIDIES :Subventiounen ############ range ends here ############ range for graph menu starts -STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Grafik: Operativen Gewënn +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Grafik: Operative Gewënn STR_GRAPH_MENU_INCOME_GRAPH :Grafik: Akommes STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Grafik: Geliwwert Luedungen STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Grafik: Performance -STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Grafik: Betriebswäert +STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Grafik: Betribswäert STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Luedungs Bezuelraten ############ range ends here ############ range for company league menu starts -STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Betriebsranglëscht -STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailéiert Performancebewäertung -STR_GRAPH_MENU_HIGHSCORE :Beschtenlëscht +STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Betribsranglëscht +STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailléiert Leeschtungsbewäertung +STR_GRAPH_MENU_HIGHSCORE :Beschtelëscht ############ range ends here ############ range for industry menu starts @@ -444,11 +444,11 @@ STR_ROAD_MENU_TRAM_CONSTRUCTION :Trambau ############ range ends here ############ range for waterways construction menu starts -STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waasserstroossen bauen +STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waasserstroosse bauen ############ range ends here ############ range for airport construction menu starts -STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Fluchhafenbau +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Fluchhafebau ############ range ends here ############ range for landscaping menu starts @@ -472,9 +472,9 @@ STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Konsole un/aus STR_ABOUT_MENU_AI_DEBUG :KI / Spill-Script Debug STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S) -STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Voll ragezoomten Screenshot -STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default Zoom Screenshot -STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot vun der ganzer Kaart (Ctrl+G) +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Voll eragezoomte Screenshot +STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standard Zoom Screenshot +STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot vun der ganzer Kaart STR_ABOUT_MENU_ABOUT_OPENTTD :Iwwert 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite Alignéirer STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Zeechen-Boxen un/aus @@ -548,8 +548,8 @@ STR_MONTH_ABBREV_NOV :Nov STR_MONTH_ABBREV_DEC :Dez STR_MONTH_JAN :Januar -STR_MONTH_FEB :Febuar -STR_MONTH_MAR :März +STR_MONTH_FEB :Februar +STR_MONTH_MAR :Mäerz STR_MONTH_APR :Abrëll STR_MONTH_MAY :Mee STR_MONTH_JUN :Juni @@ -563,20 +563,20 @@ STR_MONTH_DEC :Dezember # Graph window STR_GRAPH_KEY_BUTTON :{BLACK}Legend -STR_GRAPH_KEY_TOOLTIP :{BLACK}Weist Legend vun der Grafik +STR_GRAPH_KEY_TOOLTIP :{BLACK}Weis d'Legend vun der Grafik STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} -STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Grafik: Betriibsgewënn +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Grafik: Betribsgewënn STR_GRAPH_INCOME_CAPTION :{WHITE}Grafik: Akommes -STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Eenheeten vun Luedung geliwwert +STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Eenheete vu Luedung geliwwert STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Firmen Performancebewäertung (max Bewäertung=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmenwäert +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmewäert STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Luedungs Bezuelraten -STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Deeg am ëmmlaaf +STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Deeg am Emlaf STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Bezuelung fir Liwwerung vun 10 Eenheeten (oder 10.000 liter) Luedungen op Distanz vun 20 Felder STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}All wielen STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}All ofwielen @@ -592,25 +592,25 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Legend v STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klick hei fir d'Firma an der Grafik an/aus zeschalten # Company league window -STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmenliga Tabell +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmeliga Tabell STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Techniker STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkéiersmanager STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportkoordinator STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Stroossenopsiicht STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkter -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmenchef +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmechef STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzenden STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon # Performance detail window -STR_PERFORMANCE_DETAIL :{WHITE}Detailéiert Leeschtungsbewäertung +STR_PERFORMANCE_DETAIL :{WHITE}Detailléiert Leeschtungsbewäertung STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% -STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Detailler fir dës Firma uweisen +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Detailer fir des Firma uweisen ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Gefierer: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Statiounen: @@ -624,21 +624,21 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Kredit: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Unzuel Gefierer déi lescht Joer Profit gemeet hunn; dëst betrëfft Stroossegefierer, Zich, Schëffer a Fligeren. -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Unzuel un kierzlechservéiert Statiounsdeeler. All Deel vun enger Statioun (z.B. Gare, Busarret, Fluchhafen) gëtt gezielt,och wann déi als eng Statioun connectéiert sinn. -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Profit vum Gefier mam mannsten Akommes (vun allen Gefierer déi méi wéi 2 Joer aal sinn) -STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Betrag un Geld den am Mount mam mansten Profit gemeet gouf an de leschten 12 Quartaler -STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Betrag un Geld den am Mount mam héchsten Profit gemeet gouf an de leschten 12 Quartaler -STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unzuel un Typen Wueren déi déi 4 lescht Quartaler geliwwert goufen -STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Unzuel un Typen Wueren déi lescht Quartal geliwwert goufen -STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Betrag un Suen den dës Firma op der Bank huet -STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Betrag un Geld den dës Firma geléint huet -STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total Punkte vun méiglechen Punkten +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Unzuel un kierzlech beliwwerte Statiounsdeeler. All Deel vun enger Statioun (z.B. Gare, Busarret, Fluchhafen) gëtt gezielt,och wann déi als eng Statioun verbonne sinn. +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Profit vum Gefier mam mannsten Akommes (vun alle Gefierer déi méi wéi 2 Joer al sinn) +STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Betrag u Geld den am Mount mam mansten Profit gemeet gouf an de leschten 12 Quartaler +STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Betrag u Geld den am Mount mam héchsten Profit gemeet gouf an de leschten 12 Quartaler +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unzuel un Type Wueren déi déi 4 lescht Quartaler geliwwert goufen +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Unzuel un Type Wueren déi lescht Quartal geliwwert goufen +STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Betrag u Suen den des Firma op der Bank huet +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Betrag u Geld den des Firma geléint huet +STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total Punkte vu méigleche Punkten # Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All -STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Aalen Style -STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Neien Style +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Ale Stil +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Neie Stil STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Benotzerdéf. 1 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Benotzerdéf. 2 @@ -660,16 +660,16 @@ STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Sprang o STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop d'Musik STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start d'Musik STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Zéi de Regler fir de Volume vun der Musik an den Effekter anzestellen -STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Wielt 'all Lidder' Programm -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Wielt den 'aalen Style' Musiksprogramm -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Wielt den 'neien Style' Musiksprogramm +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Wielt den 'all Lidder' Programm +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Wielt den 'ale Stil' Musiksprogramm +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Wielt den 'neie Stil' Musiksprogramm STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Wielt den 'Ezy Street style music' Programm STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Wielt den 'Benotzerdéf. 1' Programm STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Wielt den 'Benotzerdéf. 2' Programm STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Schalt den "shuffle" un/aus STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Weis d'Fënster fir Musik ze wielen -STR_ERROR_NO_SONGS :{WHITE}E Music Set ouni Lidder gouf gewielt. Et wärten keng Lidder gespillt gin +STR_ERROR_NO_SONGS :{WHITE}E Music Set ouni Lidder gouf gewielt. Et wäerten keng Lidder gespillt ginn # Playlist window STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Musiksprogramm Auswiel @@ -678,12 +678,12 @@ STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLA STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programm - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Läschen STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}De gewielte Program reseten (nëmmen Benotzerdéf.1 oder Benotzerdéf.2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klick op d'Lidd fir et zum aktuellen Program dobäi zesetzen (nëmmen Benotzerdéf.1 oder Benotzerdéf.2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klick op d'Lidd fir et zum aktuellen Program dobäi zesetzen (nëmme Benotzerdéf.1 oder Benotzerdéf.2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op d'Lidd fir et vum aktuellen Programm ze läschen (Benotzerdefinéiert 1 an 2 nëmmen) # Highscore window -STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen dei {NUM} -STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmenligatabell an {NUM} +STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen déi {NUM} erreecht hunn +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmeligatabell {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Kafmann STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur @@ -694,8 +694,8 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon vum Jorhonnert STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) -STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} ereescht de Status '{STRING}'! -STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} vun {COMPANY} ereescht de Status '{STRING}'! +STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} erreecht de Status '{STRING}'! +STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} vun {COMPANY} erreecht de Status '{STRING}'! # Smallmap window STR_SMALLMAP_CAPTION :{WHITE}Kaart - {STRING} @@ -714,9 +714,9 @@ STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Weis de STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Weis d'Transportrouten op der Kaart STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Weis d'Vegetatioun op der Kaart STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Weis d'Landbesëtzer op der Kaart -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klick op en Industrietyp fir en unzeweisen. Ctrl+Klick weist just déi ugewielten Wuer. Ctrl+Klick nach emol fir all Wueren unzeweisen -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klick op eng Forma fir de Besëtz unzeweisen. Ctrl+Klick weist just déi ugewielten aus. Ctrl+Klick nach emol fir all Firmen ze weisen -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klick op eng Wuer fir tëscht den Eegenschaften ze wiesselen. Ctrl+Klick wielt Alles of ausser déi gewielten Wuer. Ctrl+Klick nach emol fir erëm Alles unzeweisen +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klick op en Industrietyp fir en unzeweisen. Ctrl+Klick weist just déi ugewielte Wuer. Ctrl+Klick nach emol fir all Wueren unzeweisen +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klick op eng Firma fir de Besëtz unzeweisen. Ctrl+Klick weist just déi ugewielten aus. Ctrl+Klick nach emol fir all Firmen ze weisen +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klick op eng Wuer fir tëscht den Eegenschaften ze wiesselen. Ctrl+Klick wielt Alles of ausser déi gewielte Wuer. Ctrl+Klick nach emol fir erëm Alles unzeweisen STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Stroossen STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Schinnen @@ -724,7 +724,7 @@ STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Gebaier/Industrien STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Gefierer STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Zich -STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Stroosegefierer +STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Stroossegefierer STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Schëffer STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Fligeren STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routen @@ -732,7 +732,7 @@ STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Gare STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Camionsluedeplaz STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Busarrêt -STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Fluchhafen/Helicopterlandeplaz +STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Fluchhafen/Helikopterlandeplaz STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Hafen STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Knubbelegt Land STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland @@ -741,7 +741,7 @@ STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Beem STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Fielsen STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Waasser -STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Keen Besëtzer +STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Kee Besëtzer STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Stied STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industrien STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Wüst @@ -759,8 +759,8 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}D'Héich STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Keng Industrien op der Kaart uweisen STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}All Industrien op der Kaart uweisen STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Wiessel d'Usiicht vun der Héichtenkaart -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Weis keen Besëtz vun der Firma op der Kaart un -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Weis de ganzen Besëtz vun der Firma op der Kaart un +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Weis kee Besëtz vun der Firma op der Kaart un +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Weis de ganze Besëtz vun der Firma op der Kaart un STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Weis keng Wueren op der Kaart STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all Wueren op der Kaart @@ -768,7 +768,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Lescht Meldung oder News STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSEIERT * * -STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHER +STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHEREN STR_STATUSBAR_SAVING_GAME :{RED}* * SPÄICHERT D'SPILL * * # News message history @@ -779,59 +779,59 @@ STR_MESSAGE_NEWS_FORMAT :{STRING} - {S STR_NEWS_MESSAGE_CAPTION :{WHITE}Meldung STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Zuch kënnt bei {STATION} un! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Bus kënnt bei {STATION} un! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Camion kënnt bei {STATION} un! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Tram kënnt bei {STATION} un! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Wueren-Tram kënnt bei {STATION} un! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischt Schëff kënnt bei {STATION} un! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Fliger kënnt bei {STATION} un! - -STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Zuchaccident!{}{COMMA} Leit stiewen an der Explosioun nom Accident -STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Stroossegefier Accident!{}Fuerer stierft an der Explosioun no Accident mat Zuch -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Stroossegefieraccident!{}{COMMA} Leit stiewen an der Explosioun no Accident mam Zuch -STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Fligeraccident!{}{COMMA} Leit stiewen an der Explosioun bei {STATION} -STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Fligeraccident!{}Fliger hat keen Bensin méi, {COMMA} Leit stiewen an Explosioun! - -STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelinkatastroph bei {STATION}! -STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Stroossegefier bei 'UFO'-Zesummenstouss zerstéiert! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Zuch kënnt zu {STATION} un! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischte Bus kënnt zu {STATION} un! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischte Camion kënnt zu {STATION} un! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Tram kënnt zu {STATION} un! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischte Wueren-Tram kënnt zu {STATION} un! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischt Schëff kënnt zu {STATION} un! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischte Fliger kënnt zu {STATION} un! + +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Zuchakzident!{}{COMMA} Leit stiewen an der Explosioun nom Akzident +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Stroossenakzident!{}Fuerer stierft an der Explosioun no Akzident mat Zuch +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Stroossegefierakzident!{}{COMMA} Leit stiewen an der Explosioun no Akzident mam Zuch +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Fligerakzident!{}{COMMA} Leit stiewen an der Explosioun bei {STATION} +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Fligerakzident!{}Fliger hat kee Bensin méi, {COMMA} Leit stiewen an Explosioun! + +STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelinkatastroph zu {STATION}! +STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Stroossegefier bei 'UFO'-Zesummestouss zerstéiert! STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Uelegraffinerie bei {TOWN} explodéiert! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Fabrik ass zu {TOWN} ënner verdächtegen Ëmmstänn zerstéiert ginn! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' bei {TOWN} geland! -STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kuelenstollenzesummenbroch hannerléisst eng Spuer vun Verwüstung bei {TOWN}! -STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Flut!{}Opmanst {COMMA} vermësst, wahrscheinlech doud noo grousser Flut! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kuelestollenzesummebroch hannerléisst eng Spuer vu Verwüstung bei {TOWN}! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Flut!{}Opmanst {COMMA} Leit vermësst, wahrscheinlech doud no grousser Flut! -STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transportfirma huet Probleemer! +STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transportfirma huet Problemer! STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} gëtt verkaf oder Bankrott erklärt, wann sëch d'Performance net verbessert! -STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transportfirmen Fusioun! +STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transportfirme-Fusioun! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ass un {STRING} fir {CURRENCY_LONG} verkaf ginn! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrott! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ass zougemaach ginn, an all Reschtposten sinn verkaaf! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ass zougemaach ginn, an all Reschtposte si verkaf! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nei Transportfirma gegrënnt! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} baut bei {TOWN}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} ass vun {STRING} iwwerholl ginn! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} huet Contructioun vun der Stad {TOWN} gesponsort! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} huet Kontruktioun vun der Stad {TOWN} gesponsort! -STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nei {STRING} gëtt bei {TOWN} gebaut! -STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nei {STRING} gëtt bei {TOWN} geplantzt! +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} gebaut! +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} geplanzt! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} gëtt glaich zougemaach! STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Liwwerungsproblemer féieren dozou dass {STRING} gläich zougemach gëtt! -STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Mangel un Beem féiert dozou dass {STRING} gläich zougemaach gëtt! +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Mangel u Beem féiert dozou dass {STRING} gläich zougemaach gëtt! -STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europäesch Währungsunioun!{}{}Den Euro ass als nei Währung am Land angefouert ginn! +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europäesch Währungsunioun!{}{}Den Euro ass als nei Währung am Land agefouert ginn! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Wirtschaftsréckgang!{}{}Finanzexperten rechnen mat schlëmmsten Abrëch! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Wirtschaftsflaut eriwwer!{}{}Verbesserung am Handel bréngt Hoffnung fir Industrien an d'Economie gëtt gestäerkt! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} erhéicht d'Produktioun! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nei Kuelenflöz bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwart! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nei Uelegreserven bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwart! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nei Kuelenvirkommes bei {INDUSTRY} fonnt!{}Verdueblung vun der Produktioun erwaart! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nei Uelegreserven bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwaart! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}{INDUSTRY} huet verbessert Ofbaumethoden erfonnt!{}Verdueblung vun der Produktioun erwaard! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} Produktioun vun {INDUSTRY} geet ëm {COMMA}% erop! STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} Produktioun geet ëm 50% erof -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insektenbefall bei {INDUSTRY}!{}Produktioun geet ëm 50% erof +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insektebefall mat héijem Schued zu {INDUSTRY}!{}Produktioun geet ëm 50% erof STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} Produktioun vun {INDUSTRY} geet ëm {COMMA}% erof! STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} waard am Schapp @@ -840,49 +840,49 @@ STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} waard am Hangar # Order review system / warnings -STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} huet ze wéinech Opträg am Plang +STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} huet ze mann Opträg am Plang STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} huet en eidelen Optrag STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} huet duebel Opträg STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} huet eng falsch Statioun an den Opträg STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} huet an séngen Opträg en Fluchhafen dem séng Landebunn ze kuerz ass -STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} gëtt aal -STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} gëtt ganz aal -STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} ass ganz aal, an sollt schnellstens ersaat ginn +STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} gëtt al +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} gëtt ganz al +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} ass ganz al, an sollt schnellstens ersaat ginn STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} kann de Wee fir weider ze fueren net fannen STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} ass verluer STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Dëm {VEHICLE} säin Profit vum leschten Joer war {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} kann net op d'nächst Destinatioun kommen, se ass ze wäit ewech STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} huet gestoppt well eng Optragennerung net geklappt huet -STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Fehler beim Autoerneieren vun {VEHICLE}{}{STRING} +STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Fehler beim Autoerneieren vum {VEHICLE}{}{STRING} -STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Nei {STRING} verfügbar! +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Neie {STRING} verfügbar! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} -STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nei {STRING} verfügbar! - {ENGINE} +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Neie/Neit {STRING} verfügbar! - {ENGINE} -STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} acceptéiert {STRING} net méi -STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} acceptéiert {STRING} oder {STRING} net méi -STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} acceptéiert elo {STRING} -STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} acceptéiert elo {STRING} an {STRING} +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} akzeptéiert {STRING} net méi +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} akzeptéiert {STRING} oder {STRING} net méi +STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} akzeptéiert elo {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} akzeptéiert elo {STRING} an {STRING} STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Subventioun ofgelaaf:{}{}{STRING} vun {STRING} op {STRING} gëtt net méi subventionéiert STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subventioun entzunn:{}{}{STRING} Service vun {STRING} op {STRING} gëtt net méi subventionéiert STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subventioun offréiert:{}{}Eischten {STRING} Service vun {STRING} op {STRING} gëtt mat énger Subventioun vun 1 Joer belount.! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 50% bezuelt! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 50% Bonus bezuelt! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer duebel bezuelt! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer draifach bezuelt! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer dräifach bezuelt! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 400% bezuelt! -STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trafficchaos an {TOWN}!{}{}Stroosenneibau deen vun {STRING} finanzéiert ginn ass bréngt 6 Méint Misère fir d'Autosfuerer! +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trafficchaos an {TOWN}!{}{}Stroossenneibau deen vun {STRING} finanzéiert ginn ass bréngt 6 Méint Misère fir d'Autosfuerer! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transportmonopol! STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}D'Gemeng {TOWN} ënnerschreiwt Kontrakt mat {STRING} fir ee Joer laang exklusiv Transportrechter! # Extra view window -STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Unsicht {COMMA} +STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Usiicht {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopéiert op d'Usiicht -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopéiert d'Plaz vun der globaler Usiicht op dës Usiicht -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vun der Unsiicht dransetzen +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopéiert d'Plaz vun der globaler Usiicht op des Usiicht +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vun der Usiicht drasetzen STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Setzt d'Plaz vun dëser Usiicht op déi global Usiicht # Game options window @@ -895,72 +895,68 @@ STR_GAME_OPTIONS_CURRENCY_GBP :Pond (£) STR_GAME_OPTIONS_CURRENCY_USD :Dollar ($) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (€) STR_GAME_OPTIONS_CURRENCY_JPY :Yen (¥) -STR_GAME_OPTIONS_CURRENCY_ATS :Eisträichëschen Schilling (ATS) +STR_GAME_OPTIONS_CURRENCY_ATS :Eisträichesche Schilling (ATS) STR_GAME_OPTIONS_CURRENCY_BEF :Belsch Frang (BEF) STR_GAME_OPTIONS_CURRENCY_CHF :Schwäizer Frang (CHF) -STR_GAME_OPTIONS_CURRENCY_CZK :Tschechësch Kroun (CZK) -STR_GAME_OPTIONS_CURRENCY_DEM :Däitsch Mark (DEM) -STR_GAME_OPTIONS_CURRENCY_DKK :Dänësch Kroun (DKK) +STR_GAME_OPTIONS_CURRENCY_CZK :Tschechesch Kroun (CZK) +STR_GAME_OPTIONS_CURRENCY_DEM :Däitsch Mark (DM) +STR_GAME_OPTIONS_CURRENCY_DKK :Dänesch Kroun (DKK) STR_GAME_OPTIONS_CURRENCY_ESP :Peseten (ESP) -STR_GAME_OPTIONS_CURRENCY_FIM :Finnmark (FIM) -STR_GAME_OPTIONS_CURRENCY_FRF :Franséisch Frang (FRF) +STR_GAME_OPTIONS_CURRENCY_FIM :Finnesch Mark (FIM) +STR_GAME_OPTIONS_CURRENCY_FRF :Franséische Frang (FRF) STR_GAME_OPTIONS_CURRENCY_GRD :Griechësch Drachme (GRD) -STR_GAME_OPTIONS_CURRENCY_HUF :Ungarësch Forint (HUF) -STR_GAME_OPTIONS_CURRENCY_ISK :Isländësch Kroun (ISK) -STR_GAME_OPTIONS_CURRENCY_ITL :Italienësch Lire (ITL) -STR_GAME_OPTIONS_CURRENCY_NLG :Holländësch Gulden (NLG) -STR_GAME_OPTIONS_CURRENCY_NOK :Norwegësch Kroun (NOK) -STR_GAME_OPTIONS_CURRENCY_PLN :Polnësch Zloty (PLN) -STR_GAME_OPTIONS_CURRENCY_RON :Rumänësch Leu (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Russësch Rubl (RUR) -STR_GAME_OPTIONS_CURRENCY_SIT :Slowenëschen Tolar (SIT) -STR_GAME_OPTIONS_CURRENCY_SEK :Schwedësch Kroun (SEK) -STR_GAME_OPTIONS_CURRENCY_TRY :Türkësch Lire (TRY) -STR_GAME_OPTIONS_CURRENCY_SKK :Slovakësch Kroun (SKK) -STR_GAME_OPTIONS_CURRENCY_BRL :Brasilianësch Real (BRL) -STR_GAME_OPTIONS_CURRENCY_EEK :Estnësch Kroun (EEK) -STR_GAME_OPTIONS_CURRENCY_LTL :Lithauësch Litas (LTL) -STR_GAME_OPTIONS_CURRENCY_KRW :Südkoreanëschen Won (KRW) -STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanësche Rand (ZAR) +STR_GAME_OPTIONS_CURRENCY_HUF :Ungaresche Forint (HUF) +STR_GAME_OPTIONS_CURRENCY_ISK :Isländesch Kroun (ISK) +STR_GAME_OPTIONS_CURRENCY_ITL :Italienesch Lire (ITL) +STR_GAME_OPTIONS_CURRENCY_NLG :Holländesche Gulden (NLG) +STR_GAME_OPTIONS_CURRENCY_NOK :Norwegesch Kroun (NOK) +STR_GAME_OPTIONS_CURRENCY_PLN :Polnesch Zloty (PLN) +STR_GAME_OPTIONS_CURRENCY_RON :Rumänesch Leu (RON) +STR_GAME_OPTIONS_CURRENCY_RUR :Russesche Rubel (RUR) +STR_GAME_OPTIONS_CURRENCY_SIT :Sloweneschen Tolar (SIT) +STR_GAME_OPTIONS_CURRENCY_SEK :Schwedesch Kroun (SEK) +STR_GAME_OPTIONS_CURRENCY_TRY :Türkesch Lire (TRY) +STR_GAME_OPTIONS_CURRENCY_SKK :Slovakesch Kroun (SKK) +STR_GAME_OPTIONS_CURRENCY_BRL :Brasilianesche Real (BRL) +STR_GAME_OPTIONS_CURRENCY_EEK :Estnesch Kroun (EEK) +STR_GAME_OPTIONS_CURRENCY_LTL :Litauesch Litas (LTL) +STR_GAME_OPTIONS_CURRENCY_KRW :Südkoreanesche Won (KRW) +STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanesche Rand (ZAR) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen... -STR_GAME_OPTIONS_CURRENCY_GEL :Georgëschen Lari (GEL) -STR_GAME_OPTIONS_CURRENCY_IRR :Iranëschen Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL) +STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossensäit sollen d'Gefierer fueren -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lenks fueren +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossesäit sollen d'Gefierer fueren +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Riets fueren STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Stiednimm STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Stil vun de Stiednimm wielen ############ start of townname region -STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Englësch (Original) +STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Englesch (Original) STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Franséisch STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Däitsch -STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Englësch (Erweidert) +STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Englesch (Erweidert) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Lateinamerikanesch STR_GAME_OPTIONS_TOWN_NAME_SILLY :Blöd -STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Schwédesch -STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holländësch -STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnësch -STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polnësch -STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovakësch -STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegësch -STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Ungarësch -STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Éisträichësch +STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Schwedesch +STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holländesch +STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnesch +STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polnesch +STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovakesch +STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegesch +STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Ungaresch +STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Éisträichesch STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Rumänesch -STR_GAME_OPTIONS_TOWN_NAME_CZECH :Tschechësch -STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swäitzerësch -STR_GAME_OPTIONS_TOWN_NAME_DANISH :Dänësch -STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Türkësch -STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italienësch -STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Katalanësch +STR_GAME_OPTIONS_TOWN_NAME_CZECH :Tschechesch +STR_GAME_OPTIONS_TOWN_NAME_SWISS :Schwäitzer +STR_GAME_OPTIONS_TOWN_NAME_DANISH :Dänesch +STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Türkesch +STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italienesch +STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Katalanesch ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autospäicheren @@ -975,17 +971,17 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :All 12 Méint ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Sprooch -STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Wielt d'Interfacesprooch +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Wielt d'Interfacesprooch aus STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Vollbild STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Klick dës Optioun un fir OpenTTD am Vollbild ze spillen STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopléisung STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung -STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaneres +STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel Gréisst déi fir den Interface soll benotzt ginn +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel @@ -996,21 +992,21 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlend/korrupt Datei{P "" en} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Méi Infos iwwert de Basis Grafikset -STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basis sounds set -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Wiel de Basis Sound Set dee soll benotzt ginn -STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer d'Basis Sound Set +STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basis Soundset +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Wiel de Basis Soundset dee soll benotzt ginn +STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer d'Basis Soundset -STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basis Music Set -STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Wiel de Basis Sound Set dee soll benotzt ginn +STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basis Musikset +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Wiel de Basis Musikset dee soll benotzt ginn STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} korrupt Datei{P "" en} -STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer d'Basis Musik Set +STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer de Basis Musikset -STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Konnt keng Lësch vun net supportéiren Opléisungen fannen +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Konnt keng Lëscht vun supportéierten Opléisunge fannen STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fehler beim Vollbild # Custom currency window -STR_CURRENCY_WINDOW :{WHITE}Egen Währung +STR_CURRENCY_WINDOW :{WHITE}Eegen Währung STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA} STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erof STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop @@ -1024,17 +1020,17 @@ STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Setzt de STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Setzt de Suffix fir deng Währung -STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Zum Euro wiesselen: {ORANGE}{NUM} +STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Op Euro wiesselen ab: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Zum Euro wiesselen: {ORANGE}nie STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Wielt d'Joer wou op den Euro gewiesselt gëtt STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Wiessel éischter op den Euro STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Wiessel méi spéit op den Euro STR_CURRENCY_PREVIEW :{LTBLUE}Prouf: {ORANGE}{CURRENCY_LONG} -STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pond (£) an äerer Währung +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pond (£) an denger Währung STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Änner Währungsparameter -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximal Unzuel vun Géigner: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximal Unzuel vu Géigner: {ORANGE}{COMMA} STR_NONE :Keng STR_FUNDING_ONLY :Nëmmen finanzéiren @@ -1043,7 +1039,7 @@ STR_NUM_VERY_LOW :Ganz niddreg STR_NUM_LOW :Wéineg STR_NUM_NORMAL :Normal STR_NUM_HIGH :Vill -STR_NUM_CUSTOM :Benotzerdefineiert +STR_NUM_CUSTOM :Benotzerdefinéiert STR_NUM_CUSTOM_NUMBER :Eegen ({NUM}) STR_VARIETY_NONE :Keng @@ -1059,10 +1055,10 @@ STR_AI_SPEED_MEDIUM :Mëttel STR_AI_SPEED_FAST :Séier STR_AI_SPEED_VERY_FAST :Ganz séier -STR_SEA_LEVEL_VERY_LOW :Ganz Wéineg -STR_SEA_LEVEL_LOW :Wéineg +STR_SEA_LEVEL_VERY_LOW :Ganz niddreg +STR_SEA_LEVEL_LOW :Niddreg STR_SEA_LEVEL_MEDIUM :Mëttel -STR_SEA_LEVEL_HIGH :Vill +STR_SEA_LEVEL_HIGH :Héich STR_SEA_LEVEL_CUSTOM :Eegen STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Eegen ({NUM}%) @@ -1086,11 +1082,11 @@ STR_TERRAIN_TYPE_HILLY :Hiwwelech STR_TERRAIN_TYPE_MOUNTAINOUS :Bierger STR_TERRAIN_TYPE_ALPINIST :Alpin -STR_CITY_APPROVAL_PERMISSIVE :Tolerant +STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Ofleenend -STR_WARNING_NO_SUITABLE_AI :{WHITE}Keng KI fonnt...{}KI kënnen iwwert den 'Online Content' system downgeload gin +STR_WARNING_NO_SUITABLE_AI :{WHITE}Keng KI fonnt...{}KI kënnen iwwert den 'Online Content' system downgeload ginn # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Astellungen @@ -1109,7 +1105,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firmenastellung STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Typ: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limitéiert d'Lëscht mat virdefinéierten Filter -STR_CONFIG_SETTING_RESTRICT_BASIC :Basic (nëmmen wichteg Astellungen) +STR_CONFIG_SETTING_RESTRICT_BASIC :Basis (nëmmen wichteg Astellungen) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Erweidert (weist déi meescht Astellungen) STR_CONFIG_SETTING_RESTRICT_ALL :Expertenastellungen (all Astellungen, och komescher) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Astellungen mat engem aneren Wäert wéi de Standardwäert @@ -1132,12 +1128,12 @@ STR_CONFIG_SETTING_ON :Un STR_CONFIG_SETTING_DISABLED :ausgeschalt STR_CONFIG_SETTING_COMPANIES_OFF :Aus -STR_CONFIG_SETTING_COMPANIES_OWN :Eegen Firma +STR_CONFIG_SETTING_COMPANIES_OWN :Eege Firma STR_CONFIG_SETTING_COMPANIES_ALL :All Firmen -STR_CONFIG_SETTING_NONE :Keen +STR_CONFIG_SETTING_NONE :Keng STR_CONFIG_SETTING_ORIGINAL :Original -STR_CONFIG_SETTING_REALISTIC :Realistësch +STR_CONFIG_SETTING_REALISTIC :Realistesch STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Lénks STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Zentréiert @@ -1147,33 +1143,33 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalen Ufank STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalwäert den eng Firma kann léinen (ouni Inflatioun matzerechnen) STR_CONFIG_SETTING_INTEREST_RATE :Zënssaz: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zënssaz; kontrolléiert och d'Inflatioun wann ugeschalt -STR_CONFIG_SETTING_RUNNING_COSTS :Betriebskäschten: {STRING} -STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Fixéier den Niveau vun de Betriebskäschten vu Gefierer an Infrastruktur +STR_CONFIG_SETTING_RUNNING_COSTS :Betribskäschten: {STRING} +STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Fixéier den Niveau vun de Betribskäschten vu Gefierer an Infrastruktur STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Baugeschwindegkeet: {STRING} -STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitéier d'Unzuel vun Bauaktiounen fir d'KI +STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitéier d'Unzuel u Bauaktiounen fir d'KI STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Gefierpannen: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Kontrolléirt wéi oft Gefierer eng Pann hunn déi net ordentlech an der Revisioun waren -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidemultiplikator: {STRING} -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixéiert wéivill fir subsidéiert Verbindungen bezuelet gëtt +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subventiounemultiplikator: {STRING} +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixéiert wéivill fir subsidéiert Verbindunge bezuelt gëtt STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Konstruktiounskäschten: {STRING} -STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Bestëmm den Niveau vun Bau- an Kafkäschten +STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Bestëmm den Niveau vu Bau- a Kafkäschten STR_CONFIG_SETTING_RECESSIONS :Rezessiounen: {STRING} STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Wann ugeschalt kann all puer Joer eng Rezessioun kommen. Während enger Rezessioun ass d'Produktioun däitlech méi niddreg (an klëmmt erëm op den alen Niveau no der Rezessioun) -STR_CONFIG_SETTING_TRAIN_REVERSING :Verbidden dass Zich an enger Statioun emdréinen: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Wann ugeschalt kënnen Zich net an Net-Endstatiounen emdréinen, wann en méi kuerzen Wee op d'Destinatioun ass wann en emdréint +STR_CONFIG_SETTING_TRAIN_REVERSING :Den Zich verbidden an enger Statioun emzedréinen: {STRING} +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Wann ugeschalt kënnen Zich net an Net-Terminusen emdréinen, och wann et en méi kuerzen Wee op d'Destinatioun gëtt wann en emdréint STR_CONFIG_SETTING_DISASTERS :Katastrophen: {STRING} -STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stelle Katastrophen un oder aus déi eventuell Gefierer an Industrien blockéiren oder zerstéiren -STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung zum Embauen vun der Landschaft: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung auswierkt an op weider Bauaktiounen +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrophen un oder aus déi eventuell Gefierer an Industrien blockéiren oder zerstéiren +STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximal Kaartenhéicht: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Setzt déi maximal erlabten Héicht fir Bierger op dëser Kaart STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'maximal Kaartenhéischt net op dësen Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich -STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landforumung ënnert Gebaier, Stroossen, etc.: {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landformung ënnert Gebaier, Stroossen, etc.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen -STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Staugréisstplazen: {STRING} -STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Statiounen an Fluchhäfen hunn verschidde grouss Opfanggebidder -STR_CONFIG_SETTING_EXTRADYNAMITE :Erlaabt d'Ewechhuelen vun méi Stroosen, Brécken, etc. vun der Stad: {STRING} +STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Einzugsberäicher: {STRING} +STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Statiounen a Fluchhäfen hunn verschidde grouss Einzugsberäicher +STR_CONFIG_SETTING_EXTRADYNAMITE :Erlaabt d'Ewechhuelen vu méi Stroossen, Brécken, etc. vun der Stad: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Mach et méi einfach fir Infrastruktur oder Gebaier ewechzehuelen déi enger Stad gehéiren STR_CONFIG_SETTING_TRAIN_LENGTH :Maximal Längt vun Zich: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Maximal Längt vun Zich fixéiren @@ -1181,46 +1177,46 @@ STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} Feld{P STR_CONFIG_SETTING_SMOKE_AMOUNT :Unzuel vu Gefierdamp/funken: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Fixéiert wéivill Damp oder Funken vu Gefierer ausgestouss gëtt STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Zuchbeschleunegung: {STRING} -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Wielt de physësche Modell fir d'Zuchbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwëscht. Den "realistëschen" bestroft Häng an Kéiren ofhängeg vun verschiddenen Eegenschaften, wéi Längt an Stäerkt vum Gefier -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Stroossegefier Beschleunigungsmodell: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Wielt de physësche Modell fir d'Stroossegefierbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwëscht. Den "realistëschen" bestroft Häng an Kéiren ofhängeg vun verschiddenen Eegenschaften, wéi Längt an Stäerkt vum Gefier +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Wielt de physesche Modell fir d'Zuchbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwecht. Den "realistëschen" bestroft Häng a Kéiren ofhängeg vu verschiddenen Eegenschaften, wéi Längt an Stäerkt vum Gefier +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Stroossegefier Beschleunegungsmodell: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Wielt de physesche Modell fir d'Stroossegefierbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwecht. Den "realistëschen" bestroft Häng an Kéiren ofhängeg vu verschiddenen Eegenschaften, wéi Längt a Stäerkt vum Gefier STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Hangsteigung fir Zich: {STRING} -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Zich. Méi grouss Wäerter mëscht et méi schwéier den Hang ropzefueren +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Zich. Méi grouss Wäerter mécht et méi schwéier den Hang ropzefueren STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hangsteigung fir Stroossegefierer: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Stroossegefierer. Méi grouss Wäerter mëscht et méi schwéier den Hang ropzefueren -STR_CONFIG_SETTING_FORBID_90_DEG :Verbidd Zich an Schëffer fir 90 Grad Kéieren ze maachen: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90gradkéiren entstinn wann eng horizontal Spur direkt op eng vertikal trëfft, sou dass den Zuch misst ëm 90 Grad dréinen fir op dat nächst Stéck ze kommen, amplaz vun den üblechen 45 Grad. Dëst zielt och fir d'Weeër vun Schëffer +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Stroossegefierer. Méi grouss Wäerter mécht et méi schwéier den Hang ropzefueren +STR_CONFIG_SETTING_FORBID_90_DEG :Verbidd Zich an Schëffer fir 90°-Kéieren ze maachen: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90°-Kéieren entsti wann eng horizontal Spur direkt op eng vertikal trëfft, sou dass den Zuch misst ëm 90 Grad dréinen fir op dat nächst Stéck ze kommen, amplaz vun den üblechen 45 Grad. Dëst zielt och fir d'Weeër vu Schëffer STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Erlaabt Statiounsdeeler un eng Statioun unzehenken ouni déi existéiernd Statioun ze beréiren. Ctr+Klick fir déi nei Deeler unzehenken STR_CONFIG_SETTING_INFLATION :Inflatioun: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Economie, wou d'Käschten méi séier klammen wéi d'Bezuelungen STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximal Bréckelängt: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximal Längt déi eng Bréck dierf hunn -STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéischt: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéicht: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximalhéicht fir Brécken ze bauen STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximal Tunnellängt: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximal Längt déi en Tunnel dierf hunn -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manuel Primär Industriebau Method: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method fir eng primär Industrie ze finanzéiren. 'keng' heescht, dass een guer keng kann finanzéiren. 'fördern' bedeit, dass eng nei Industrie gebaut gëtt, op enger zoufällëger Plaz op der Kaart, mee kann och schief goën. 'wéi aner Industrien' bedeit, dass Quellenindustrien kënnen vun Firmen op enger gewënschter Plaz gebaut ginn wéi verschaffend Industrien +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manuell Primär Industriebau Method: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method fir eng primär Industrie ze finanzéiren. 'keng' heescht, dass een guer keng kann finanzéiren. 'fördern' bedeit, dass eng nei Industrie gebaut gëtt, op enger zoufällëger Plaz op der Kaart, mee kann och schief goën. 'wéi aner Industrien' bedeit, dass Quellenindustrie kënne vu Firmen op enger gewënschter Plaz gebaut ginn wéi verschaffend Industrien STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Keng STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Wéi aaner Industrien STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Förderung STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flaacht Land ronderëm Industrien: {STRING} -STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Unzuel vun flaachen Felder ronderëm eng Industrie. Dëst garantéiert, dass eidel Felder ronderëm eng Industrie frai bleiwen fir Schinnen etc. ze bauen +STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Unzuel vu flaache Felder ronderëm eng Industrie. Dëst garantéiert, dass eidel Felder ronderëm eng Industrie fräi bleiwen fir Schinnen etc. ze bauen STR_CONFIG_SETTING_MULTIPINDTOWN :Erlaabt méi der selwecht Industrien pro Stad: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalerweis well eng Stad net méi wéi eng Industrie vun all Typ. Mat dëser Astellung erlaabt d'Stad méi Industrien vun dem selwëschten Typ -STR_CONFIG_SETTING_SIGNALSIDE :Weis Signaler: {STRING} +STR_CONFIG_SETTING_SIGNALSIDE :Signaler uweisen: {STRING} STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Wielt opp wéienger Säit vun der Schinn d'Signaler plazéiert ginn STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Lénks STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Op der Fuerersäit STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Riets STR_CONFIG_SETTING_SHOWFINANCES :Weis de Bilan um Enn vum Joer: {STRING} STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Wann ugeschalt, gëtt eng Fënster um Enn vum Joer gewisen, déi eng einfach Iwwersicht iwwert d'Finanzen vun der Firma erlaabt -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nei Opträg sinn 'non-stop' par defaut: {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweis stoppt en Gefier op all Statioun op sengem Wee. Wann dës Astellung ageschalt ass, bleift et op kenger Statioun stoen bis op seng final Statioun -STR_CONFIG_SETTING_STOP_LOCATION :Nei Zichuerder stoppen par defaut um {STRING} vun der Plate-Form -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaz wou en Zuch par Defaut op enger Gare stoen bleift. 'No um Ufank' bedeit no beim Agangspunkt, 'an der Mëtt' bedeit an der Mëtt vun der Plattform, 'wäit Enn' bedeit wäit ewech vum Agangspunkt. Dëst gëllt fir Standardopträg, individuell Opträg kënnen explizit gesat ginn +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nei Opträg sinn standardméisseg 'non-stop': {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweis stoppt en Gefier op all Statioun op sengem Wee. Wann des Astellung ageschalt ass, bleift et op kenger Statioun stoen bis op seng final Statioun +STR_CONFIG_SETTING_STOP_LOCATION :Nei Zichuerder stoppen um {STRING} vun der Plattform +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaz wou en Zuch standardméisseg op enger Gare stoe bleift. 'No um Ufank' bedeit no beim Agangspunkt, 'an der Mëtt' bedeit an der Mëtt vun der Plattform, 'wäit Enn' bedeit wäit ewech vum Agangspunkt. Dëst gëllt fir Standardopträg, individuell Opträg kënnen explizit gesat ginn STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :no um Enn STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :an der Mëtt STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :um Enn @@ -1230,7 +1226,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Ausgeschalt STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Haptusiicht, nëmmen Vollbild STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Haptusiicht STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :All Usiicht -STR_CONFIG_SETTING_BRIBE :Erlaabt Bestiechung vun de Gemengen: {STRING} +STR_CONFIG_SETTING_BRIBE :Erlaabt d'Gemengen ze bestiechen: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Erlaabt Firmen d'Stad ze bestiechen. Wann et opflitt, kann d'Firma während 6 Méint net mat der Stad agéiren STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Erlaabt exklusiv Transportrechter ze kafen: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Wann eng Firma exklusiv Transportrechter fir eng Stad keeft, kréien géignerësch Statiounen (Passagéier an Wueren) keng Wueren fir e ganzt Joer @@ -1238,22 +1234,22 @@ STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Gebaier finanz STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Erlaabt Firmen de Stied Geld ze ginn fir nei Haiser ze bauen STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Erlab Stroossenrenovatiounen ze finanzéiren: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Erlaabt Firmen de Stied Geld ze ginn fir d'Stroossen ze renovéieren an sou de Stroosseverkéier ze sabotéieren -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Erlaabt d'Schécken vun Suen un aner Firmen: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Erlaabt den Transfert vun Geld tëschent Firmen am Multiplayermodus -STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewiichtsmultiplizéirer fir Luedungen fir schwéier Zich: {STRING} -STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Leet den Impakt fest dee schwéier Fracht op Zich huet. En méi héijen Wäert bréngt d'Zich éischter un d'Schaffen, speziell bei Bierger +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Erlaabt d'Schécken vu Suen un aner Firmen: {STRING} +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Erlaabt den Transfert vu Geld tëschent Firmen am Multiplayermodus +STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewiichtsmultiplikator fir Luedunge fir schwéier Zich: {STRING} +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Leet den Impakt fest dee schwéier Fracht op Zich huet. En méi héije Wäert bréngt d'Zich éischter un d'Schaffen, speziell bei Bierger STR_CONFIG_SETTING_PLANE_SPEED :Fligergeschwindegkeetsfaktor: {STRING} -STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Leet d'relativ Geschwindegkeet vun Fligeren am Verglach mat aneren Gefierer fest, fir d'Akommen vum Transport vun Fligeren ze reduzéiren +STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Leet d'relativ Geschwindegkeet vu Fligeren am Verglach mat anere Gefierer fest, fir d'Akomme vum Transport vu Fligeren ze reduzéiren STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} -STR_CONFIG_SETTING_PLANE_CRASHES :Unzuel Fligeraccidenter: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Leet d'Chance fir en Fligeraccident fest +STR_CONFIG_SETTING_PLANE_CRASHES :Unzuel Fligerakzidenter: {STRING} +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Leet d'Chance fir en Fligerakzident fest STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Keng STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduzéiert STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Erlaabt d'Iwwerfueren vun Stopschëlder op Stroossen vun der Stad: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaabt d'Bauen vun säitlechen Busarrêten op Stroossen déi der Stad gehéieren -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Erlaabt d'Iwwerfueren vun Stopschëlder op Stroossen vun der Konkurrenz: {STRING} -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Erlaabt d'Bauen vun säitlechen Busarrêten op Stroossen déi enger anerer Firma gehéieren +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Erlaabt d'Iwwerfueren vu Stopschëlder op Stroossen vun der Stad: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaabt d'Bauen vu säitlechen Busarrêten op Stroossen déi der Stad gehéieren +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Erlaabt d'Iwwerfueren vu Stopschëlder op Stroossen vun der Konkurrenz: {STRING} +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Erlaabt d'Bauen vu säitlechen Busarrêten op Stroossen déi enger anerer Firma gehéieren STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Déi Astellung kann net geännert ginn wann et Gefierer gëtt STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger @@ -1268,11 +1264,11 @@ STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer -STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativen Akommes huet: {STRING} +STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt eng Noorichtenmessage gesent , wann en Gefier een Joer laang keen Profit gemeet huet STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar -STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann ët aal gët: {STRING} +STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wann ugeschalt, gëtt e Gefier wat un säin Lafzäitenn kënnt, automatesch ausgetosch STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatesch erneieren wann d'Gefier maximal {STRING} Joer al ass STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relativen Alter wann en Gefier an Fro kennt fir auto-erneiert ze ginn @@ -1287,7 +1283,7 @@ STR_CONFIG_SETTING_HOVER_DELAY :Weis Tooltips: STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Verzögerung bis d'Tooltips ugewisen ginn, wann een mat der Maus iwwert en Element geet. Alternativ kënnen d'Tooltips och op d'riets Maustast geluet ginn wann dësen Wäert op 0 gesat gouf. STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Fir {COMMA} Millisekonn{P 0 "" en} dropbleiwen STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rietsklick -STR_CONFIG_SETTING_POPULATION_IN_LABEL :Weist Awunner am Numm vun der Stad: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Weis d'Awunnerzuel am Numm vun der Stad: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Weis d'Awunnerzuel vu Stied an deenen hirem Label un op der Kaart STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Déckt vun de Linnen vun de Grafiken: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breed vun de Linnen an de Grafiken. Eng dënn Linn kann méi präzis gelies ginn, eng méi déck kann besser gesinn ginn an d'Faarwen sinn besser ze ënnerscheeden @@ -1313,7 +1309,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Flaach STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Fielseg STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Ganz Fielseg STR_CONFIG_SETTING_VARIETY :Vielfaltverdeelung: {STRING} -STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Nëmmen TerraGenesis) Kontrolléiert op d'Kaart flaach Stécker an och Bierger huet. Wëll dëst d'Kaart méi flaach mescht, sollen aner Astellungen op Bierger gesat ginn +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Nëmmen TerraGenesis) Kontrolléiert op d'Kaart flaach Stécker an och Bierger huet. Wëll dëst d'Kaart méi flaach mécht, sollen aner Astellungen op Bierger gesat ginn STR_CONFIG_SETTING_RIVER_AMOUNT :Unzuel Flëss: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Wiel wéivill Flëss generéiert ginn STR_CONFIG_SETTING_TREE_PLACER :Baamplanzalgorithmus: {STRING} @@ -1330,9 +1326,9 @@ STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Héichteninterv STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Een oder méi Felder um nördlechsten Rand sinn net eidel STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Een oder méi Felder op engem Eck sinn keen Waasser -STR_CONFIG_SETTING_STATION_SPREAD :Maximal Ausdehnung vun Statiounen: {STRING} +STR_CONFIG_SETTING_STATION_SPREAD :Maximal Ausdehnung vu Statiounen: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximal Distanz déi eenzel Statiounsdeeler dierfen auseneenleien. Méi héich Wäerter maachen d'Spill méi lues -STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatesch Maintenance vun Helicopteren: {STRING} +STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatesch Maintenance vun Helikopteren: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Schéck Helikopter no all Landung an d'Revisioun, och wann keen Schapp um Fluchhafen ass STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Landschaft-Toolbar op Zuch/Strooss/Schëff/Fluchhafen-Toolbar linken: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Wann eng Toolbar fir Konstruktiounen opgemeet gëtt, gëtt och d'Toolbar fir d'Terrainverännerung opgemeet @@ -1340,14 +1336,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landfaarf déi STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terrain vun der klenger Kaart STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng -STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Moof -STR_CONFIG_SETTING_REVERSE_SCROLLING :Deen aneren Wee scrollen: {STRING} +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof +STR_CONFIG_SETTING_REVERSE_SCROLLING :Deen anere Wee scrollen: {STRING} STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Verhalen beim Scrollen vun der Kaart mat der rietser Maustast. Wann ausgeschalt, beweegt d'Maus d'Kamera. Wann ugeschalt, beweegt d'Maus d'Kaart -STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feinen Scrolling: {STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Weis Felderdistanzen an Héichtenënnerscheed beim Zéien während dem Bauen un -STR_CONFIG_SETTING_LIVERIES :Weis Farwen je no Gefiertyp: {STRING} +STR_CONFIG_SETTING_LIVERIES :Weis Faarwen je no Gefiertyp: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Definéiert de Gebrauch vu gefierspezifesch Lackéirungen fir Gefierer (am Géigensaz zu firmenspezifëschen Lackéirungen) STR_CONFIG_SETTING_LIVERIES_NONE :Keng STR_CONFIG_SETTING_LIVERIES_OWN :Eege Firma @@ -1359,8 +1355,8 @@ STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Schalt d'Scroll STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Kaart Zoomen STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Kaart Scrollen STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Aus -STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map Scrollrad Geschw. : {STRING} -STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontrolléier d'Sensitivitéit vum Mausrad-scrollen +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Geschw. vum Scrollrad op der Kaart : {STRING} +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontrolléier d'Sensibilitéit vum scrollen mam Mausrad STR_CONFIG_SETTING_OSK_ACTIVATION :Onscreen-Tastatur: {STRING} STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Wiel d'Method fir d'Onscreentastatur unzeman fir Text an eng Textbox ze schreiwen andems just eng Maus benotzt gëtt. Dëst as geduet fir kleng Geräter ouni richteg Tastatur STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Ausgeschalt @@ -1377,19 +1373,19 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Aus STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Lénksklickscroll: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Schalt d'Scrollen vun der Kaart un, wann se mat der lénker Maustast gezunn gëtt -STR_CONFIG_SETTING_AUTOSAVE :Autospäichern: {STRING} +STR_CONFIG_SETTING_AUTOSAVE :Autospäicheren: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Setz den Interval tëschend automateschen Späicherstänn STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Benotz {STRING} Datumsformat fir Späichernimm STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format vum Datum am Numm vum Späicherstand -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laang (31ten Dez 2008) -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerz (31-12-2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laangen (31ten Dez 2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerzen (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatesch Pausen beim Start vun enger neier Partie: {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Paus d'Spill beim Start vun enger neier Partie: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Wann ugeschalt, pauséiert d'Spill automatesch wann en neit Spill gestart gëtt, wat erlaabt d'Kaart besser ze studéieren -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Wann Paus ass, erlab: {STRING} -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Wielt aus, wat kann gemeet wann d'Spill pauséiert gouf +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Wa Paus ass, erlab: {STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Wielt aus, wat kann gemeet ginn wann d'Spill pauséiert gouf STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Keng Aktiounen STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All Net-Bauaktiounen STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All ausser Landëmformungen @@ -1400,13 +1396,13 @@ STR_CONFIG_SETTING_LOADING_INDICATORS :Weist de Luedst STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Wielt aus, ob Luedindikatoren iwwert engem Gefier ugewise ginn oder net, wann et beluede gëtt STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Weis den Zäitplang an Ticken amplaz vun Deeg: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Weist d'Transportdauer an der Zäittafel als Gameticks un, amplaz an Deeg -STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Weis Arrivée an Départ am Zaitplang un: {STRING} +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Weis Arrivée an Départ am Zäitplang un: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Weis d'geplangten Departen an Arrivéeën an der Zäittafel un STR_CONFIG_SETTING_QUICKGOTO :Schnellkreatioun vu Gefieropträg: {STRING} STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Wiel den 'géi op Zeiger' un, wann d'Optragsfënster opgemeet gëtt STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard Schinnentyp (no neiem Spill/geluedenem Spill): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Schinnentyp de gewielt gëtt nom starten oder luede vun engem Spill. 'éischt verfügbar' wielt den eelsten Typ Schinnen, 'lescht verfügbar' wielt den neisten Typ Schinnen, an 'meescht gebraucht' wielt den Typ de grad am meeschten gebraucht gëtt -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Ëischt verfügbar +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eischt verfügbar STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Läscht verfügbar STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meescht benotzten STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Weis de reservéierte Wee op de Schinnen: {STRING} @@ -1421,13 +1417,13 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spill Sound of STR_CONFIG_SETTING_SOUND_NEWS :Zeitung: {STRING} STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Spill Soundeffekt of wann eng Zeitung rauskënnt STR_CONFIG_SETTING_SOUND_NEW_YEAR :Enn vum Joer: {STRING} -STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Spill Soundeffekt of um Enn vum Joer, wann d'Performance vund er Firma resuméiert am Verglach mam Viirjoer +STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Spill Soundeffekt of um Enn vum Joer, wann d'Performance vun der Firma resuméiert gëtt am Verglach mam Viirjoer STR_CONFIG_SETTING_SOUND_CONFIRM :Konstruktioun: {STRING} -STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Spill Soundeffekter of wann Konstruktiounen an aner Aktiounen ausgefouert goufen +STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Spill Soundeffekter of wa Konstruktiounen an aner Aktiounen ausgefouert goufen STR_CONFIG_SETTING_SOUND_CLICK :Kneppercherklicks: {STRING} -STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep beim Klicken vun Kneppercher -STR_CONFIG_SETTING_SOUND_DISASTER :Katastrophen/Accidenter: {STRING} -STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Spill Soundeffekter vun Accidenter an Katastrophen of +STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep beim Klicken vu Kneppercher +STR_CONFIG_SETTING_SOUND_DISASTER :Katastrophen/Akzidenter: {STRING} +STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Spill Soundeffekter vun Akzidenter a Katastrophen of STR_CONFIG_SETTING_SOUND_VEHICLE :Gefierer: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Spill Soundeffekter vu Gefierer of STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiance: {STRING} @@ -1435,37 +1431,37 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Spillt Ambience STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Gebai ausschalten wann keng passend Gefierer verfügbar sinn: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Wann ugeschalt, ass d'Infrastruktur just verfügbar, wann och Gefierer verfügbar sinn, fir dass keen Geld an keng Zäit verschwend gëtt, sënnlos Infrastrukturen ze bauen -STR_CONFIG_SETTING_MAX_TRAINS :Maximum Zich pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS :Maximum un Zich pro Firma: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximal Unzuel un Zich déi eng Firma kann hunn -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum Stroossegefierer pro Firma: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximal Unzuel un Gefierer déi eng Firma kann hunn -STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum Fligeren pro Firma: {STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximal Unzuel un Fligeren déi eng Firma kann hunn -STR_CONFIG_SETTING_MAX_SHIPS :Maximum Schëffer pro Firma: {STRING} -STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximal Unzuel un Schëffer déi eng Firma kann hunn +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum un Stroossegefierer pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximal Unzuel u Gefierer déi eng Firma kann hunn +STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum un Fligeren pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximal Unzuel u Fligeren déi eng Firma kann hunn +STR_CONFIG_SETTING_MAX_SHIPS :Maximum u Schëffer pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximal Unzuel u Schëffer déi eng Firma kann hunn STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Zich fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Zich bauen +STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Zich bauen STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Stroossegefierer fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Gefierer bauen +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Gefierer bauen STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Fligeren fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Fligeren bauen +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Fligeren bauen STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Schëffer fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Schëffer bauen +STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Schëffer bauen STR_CONFIG_SETTING_AI_PROFILE :Standard Astellungsprofil: {STRING} -STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Wielt aus wellechen Astellungsprofil benotzt gëtt fir d'zoufälleg KI oder fir Ufankswäerter wann eng nei KI oder Spillscript ugeschalt gëtt +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Wielt aus wellechen Astellungsprofil benotzt gëtt fir d'zoufälleg KI oder fir Ufankswäerter wann eng nei KI oder Spillscript ugeschalt ginn STR_CONFIG_SETTING_AI_PROFILE_EASY :Einfach STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Normal STR_CONFIG_SETTING_AI_PROFILE_HARD :Schwéier STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Erlaabt KI am Multiplayer: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Erlaabt Computergéigner an Multiplayer Spiller matzeman +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Erlaabt Computergéigner a Multiplayer Spiller matzeman STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes befier de Script suspendéiert gëtt: {STRING} -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximal Unzuel un Rechenschrëtt déi en Script kann an engem Tuer man +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximal Unzuel u Rechenschrëtt déi e Script kann an engem Tuer man -STR_CONFIG_SETTING_SERVINT_ISPERCENT :Revisiounsintervallen an Prozenter: {STRING} -STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Wiel op eng Revisioun ausgeléist durch Zäit déi säit der leschter Revisioun vergangen ass oder well Zouverlessëgkeet en gewëssen Prozentsaz vun der maximaler Zouverlässëgkeet erofgaang ass +STR_CONFIG_SETTING_SERVINT_ISPERCENT :Revisiounsintervallen a Prozenter: {STRING} +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Wiel op eng Revisioun ausgeléist gëtt durch Zäit déi säit der leschter Revisioun vergangen ass oder well Zouverlessëgkeet en gewëssen Prozentsaz vun der maximaler Zouverlässëgkeet erofgaang ass STR_CONFIG_SETTING_SERVINT_TRAINS :Standard Revisiounsintervall fir Zich: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Definéiert de Standardrevisiounsintervall fir nei Zich, wann keen expliziten Revisiounsintervall uginn ass STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}D{P 0 ag eeg}/% @@ -1477,41 +1473,41 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Definéiert de STR_CONFIG_SETTING_SERVINT_SHIPS :Standard Revisiounsintervall fir Schëffer: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Definéiert de Standardrevisiounsintervall fir nei Schëffer, wann keen expliziten Revisiounsintervall uginn ass STR_CONFIG_SETTING_NOSERVICE :Revisiounen ausschalten wann Pannen op "Keng" gestallt sinn: {STRING} -STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Wann ugeschalt, ginn Gefierer net an d'Revisioun geschéckt, wann se keng Pann kënnen kréien +STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Wann ugeschalt, ginn Gefierer net an d'Revisioun geschéckt, wann se keng Pann kënne kréien STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Geschwindegkeetsbegrenzungen fir Waggonen: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Wann ugeschalt, benotz och Geschwindegkeetslimitatiounen fir Waggonen fir d'maximal Geschwindegkeet vun engem Zuch ze definéiren -STR_CONFIG_SETTING_DISABLE_ELRAILS :Elecktreschschinnen ausschalten: {STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Wann dës Astellung ugeschalt ass, ginn keng elektresch Schinnen gebrauch fir mat elektreschen Zich ze fueren +STR_CONFIG_SETTING_DISABLE_ELRAILS :Elektreschschinnen ausschalten: {STRING} +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Wann dës Astellung ugeschalt ass, ginn keng elektresch Schinnen gebraucht fir mat elektreschen Zich ze fueren -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Ukonft vum éischten Gefier op enger Spillerstatioun: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Ukonft vum éischte Gefier op enger Statioun vum Spiller: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Weis d'Zeitung wann dat éischt Gefier op enger eegener Statioun ukënnt STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Ukonft vum éischten Gefier op enger Géigenspillerstatioun: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Weis d'Zeitung wann dat éischt Gefier op enger géignerescher Statioun ukënnt -STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidenter / Katastrophen: {STRING} -STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Weis d'Zeitung wann Accidenter oder Katastrophen passéiren +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Akzidenter / Katastrophen: {STRING} +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Weis d'Zeitung wann Akzidenter oder Katastrophen passéiren STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Firmeninformatiounen: {STRING} -STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Weis d'Zeitung wann eng nei Firma opgeht, oder wann eng riskéiert Bankrott ze goen -STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Industrieeröffnung: {STRING} +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Weis d'Zeitung wann eng nei Firma opgeet, oder wann ee riskéiert Bankrott ze goen +STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Grënnung vun enger Industrie: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Weis d'Zeitung wann eng nei Industrie opmécht STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Industrie gëtt zougemaach: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Weis d'Zeitung wann eng Industrie zou mécht -STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Wirtschaftsännerungen: {STRING} -STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Weis d'Zeitung iwwert d'global Economie -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Produktiounswiessel vun der Industrie dei vun der Firma betreit gëtt: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun der Firma servéiert gëtt -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Produktiounswiessel vun der Industrie dei vun der Konkurenz betreit gëtt: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun engem Spiller servéiert gëtt -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Aanern Industriellen Produktiounswiessel: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun kengem Spiller servéiert gëtt -STR_CONFIG_SETTING_NEWS_ADVICE :Hinweis / Informatioun iwwert Firmengefierer: {STRING} -STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Weis Messagen wann Gefierer Opmierksamkeet brauchen +STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Weis d'Zeitung wann eng Industrie zoumécht +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Wiertschaftsännerungen: {STRING} +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Weis d'Zeitung iwwert d'global Wiertschaft +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Produktiounswiessel vun der Industrie dei vun der Firma beliwwert gëtt: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun der Firma beliwwert gëtt +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Produktiounswiessel vun der Industrie dei vun der Konkurrenz beliwwert gëtt: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun engem Spiller beliwwert gëtt +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Aaneren industrielle Produktiounswiessel: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vu kengem Spiller beliwwert gëtt +STR_CONFIG_SETTING_NEWS_ADVICE :Hinweis / Informatioun iwwert Firmegefierer: {STRING} +STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Weis Messagen wa Gefierer Opmierksamkeet brauchen STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nei Gefierer: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Weis d'Zeitung wann en neit Gefier rauskënnt -STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Ännerungen vun acceptéiert Luedungen: {STRING} -STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Weis Messagen wann Statiounen Gidder akzeptéiren / net méi akzeptéiren +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Ännerung vun akzeptéierte Luedungen: {STRING} +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Weis Messagen wa Statiounen Gidder akzeptéiren / net méi akzeptéiren STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subventiounen: {STRING} -STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Weis d'Zeitung an Relatioun mat Subsiden -STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Generel Informatiounen: {STRING} +STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Weis d'Zeitung a Relatioun mat Subventiounen +STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Generell Informatiounen: {STRING} STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Weis Zeitung iwwert generell Evenementer, wéi z.b de Kaf vun exklusiven Transportrechter oder Stroosserenovéierungen STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Aus @@ -1519,47 +1515,47 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Resumé STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Ganz STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Faarweg News ab: {STRING} -STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Joer vun dem uns d'Zeitung farweg rauskënnt. Firun dësem Joer ass se schwarz/wäiss +STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Joer vun dem uns d'Zeitung farweg erauskënnt. Firun dësem Joer ass se schwarz/wäiss STR_CONFIG_SETTING_STARTING_YEAR :Startjoer: {STRING} -STR_CONFIG_SETTING_SMOOTH_ECONOMY :Gläichméisseg Economie aschalten (méi oft an kleg Wiessel): {STRING} +STR_CONFIG_SETTING_SMOOTH_ECONOMY :Gläichméisseg Wiertschaft aschalten (méi oft an kleng Wiessel): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wann ugeschalt, ännert d'Industrieproduktioun méi oft, an méi kléngen Schrëtter. Dës Astellung huet keng Auswierkung op NewGRF-Industrien STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING} -STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vun Firmen kaf an verkaf ginn. Aktien sinn just fir Firmen verfügbar, déi en gewëssen Alter erregt hunn -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prozentsaz vum Etappenrofit den am Feeder-System bezuelt gëtt: {STRING} -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Prozentsaz vum Akomms déi un d'Zwëschenetappen an engem Feeder-System ginn ginn, wat méi Kontroll iwwert d'Akommes erméiglegt -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Wann gezunn gëtt, setz en Signal all: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Definéiert d'Distanz an däer Signaler gesat ginn, bis zum nächsten Obstakel (Signal, Kräizung), wann Signaler gezunn ginn +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prozentsaz vum Etappenprofit den am Feeder-System bezuelt gëtt: {STRING} +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Prozentsaz vum Akommes déi un d'Zwëschenetappen an engem Feeder-System gi ginn, wat méi Kontroll iwwert d'Akommes erméiglegt +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Wa gezunn gëtt, setz en Signal all: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Definéiert d'Distanz an däer Signaler gesat ginn, bis zum nächsten Obstakel (Signal, Kräizung), wa Signaler gezu ginn STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} Feld{P 0 "" er} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Beim Zéien, behal eng fix Distanz tëscht Signaler: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Wielt d'Verhalen vum Signalsetzen, wann mat Ctrl gezunn gëtt. Wann ausgeschalt, ginn Signaler firun laangen Streckenabschnitter wéi Brécken an Tunnelen gesat. Wann ugeschalt, ginn Signaler all N Felder gesat, fir en parallelt Setzen vun Signaler ze erméiglechen +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Wielt d'Verhale vum Signalsetzen, wa mat Ctrl gezu gëtt. Wann ausgeschalt, gi Signaler firu laange Streckenabschnitter wéi Brécken an Tunnelen gesat. Wann ugeschalt, gi Signaler all N Felder gesat, fir e parallelt Setzen vu Signaler ze erméiglechen STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatesch Diksen bauen firun: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Definéiert d'Joer wou elektresch Signaler benotzt ginn. Firun dësem Joer ginn nët-elektresch Signaler benotzt (déi déi selwescht Funktioun hunn, an just anescht ausgesinn) -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Signal GUI erlaben: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Weist eng Fënster an däer den Typ vun Signaler déi gebaut ginn gewielt kënnen ginn, amplaz ouni Fënster an durch Ctrl-klicken op d'Signaler +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Signaler GUI uschalten: {STRING} +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Weist eng Fënster an däer den Typ vu Signaler déi gebaut kënne ginn, amplaz ouni Fënster an durch Ctrl-klicken op d'Signaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard Signal-Typ: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard Signaltyp dee soll benotzt ginn STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blocksignaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Wee-Signaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Einbahn-Wee-Signaler STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Wiessel duerch Signal-Typen: {STRING} -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Wielt Signaltypen déi durchgewielt ginn, wann een mat Ctrl op d'Signalbauen dréckt +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Wielt Signaltypen déi durchgewielt ginn, wann ee mat Ctrl op e gebaute Signal dréckt STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Nëmmen Blocksignaler STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Nëmmen Wee-Signaler STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alleguerten -STR_CONFIG_SETTING_TOWN_LAYOUT :Stroossenlayout an neien Stied: {STRING} +STR_CONFIG_SETTING_TOWN_LAYOUT :Stroosselayout an neie Stied: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout fir d'Stroossennetz vun enger Stad STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Besser Stroossen STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 Gitter STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 Gitter STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Zoufälleg -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Stied därfen Stroossen bauen: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Stied däerfen Stroossen bauen: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Erlaabt Stied Stroossen ze bauen fir ze wuessen. Ausschalten fir d'Stiedréid dorun ze hënneren fir Stroossen selwer ze bauen -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Stied dierfen héich Kräizungen bauen: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Stied Stroossen iwwert Schinnen bauen -STR_CONFIG_SETTING_NOISE_LEVEL :Erlaab stadkontrolléiert Kaméidisniveau fir Fluchhäfen: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Wann dës Astellung ausgeschalt ass, kënnen zwee Fluchhäfen an all Stad gebaut ginn. Wann dës Astellung ugeschalt ass, henkt et vun der Fluchhafengréisst, Distanz, Kaméidisniveau of wéivill Fluchhäfen kënnen gebaut ginn +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Stied dierfen Barrièren bauen: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Stied Stroossen iwwert Schinne bauen +STR_CONFIG_SETTING_NOISE_LEVEL :Erlab e stadkontrolléierte Kaméidisniveau fir Fluchhäfen: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Wann dës Astellung ausgeschalt ass, kënnen zwee Fluchhäfen an all Stad gebaut ginn. Wann dës Astellung ugeschalt ass, henkt et vun der Fluchhafengréisst, Distanz, Kaméidisniveau of wéivill Fluchhäfen kënne gebaut ginn STR_CONFIG_SETTING_TOWN_FOUNDING :Stiedgrënnung am Spill: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Spiller nei Stied am Spill grënnen STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden @@ -1567,20 +1563,20 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING} -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauchen vun Beem während dem Spill. Dëst kann Industrien beaflossen, déi op d'Wuessen vun Beem ugewisen sinn +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Keng{RED}(zerstéiert Bauholzfabrik) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Nëmmen am Reebësch STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Iwwerall STR_CONFIG_SETTING_TOOLBAR_POS :Positioun vun der Haapt-Toolbar: {STRING} -STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Hapt-Toolbar uewen um Schierm +STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Haapt-Toolbar uewen um Schierm STR_CONFIG_SETTING_STATUSBAR_POS :Positioun vun der Statusbar: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal Positioun vun der Statusbar ënnen um Schierm STR_CONFIG_SETTING_SNAP_RADIUS :Radius wou d'Fënsteren uschnapen: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distanz tëscht Fënsteren befier d'Fënsteren automatesch alignéiert ginn STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} Pixel STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Ausgeschalt -STR_CONFIG_SETTING_SOFT_LIMIT :Maximal Unzuel vun net-gepinnten Fënster: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT :Maximal Unzuel vun net-gepinnte Fënster: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Unzuel un net-gepinnten openen Fënster befier al Fënsteren automatesch zougemaach ginn fir nei Plaz ze man fir nei Fënsteren STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :ausgeschalt @@ -1594,78 +1590,78 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x -STR_CONFIG_SETTING_TOWN_GROWTH :Stad-Wuesstem: {STRING} +STR_CONFIG_SETTING_TOWN_GROWTH :Geschw. vum Stad-Wuesstem: {STRING} STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindegkeet mat däer Stied wuessen STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keen STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lues STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Schnell STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Ganz schnell -STR_CONFIG_SETTING_LARGER_TOWNS :Proportioun vun Dierfer déi kënnen Stied ginn: {STRING} -STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Unzuel un Dierfer déi eng Stad kënnen ginn, folglesch start en Duerf méi grouss an wiisst méi séier +STR_CONFIG_SETTING_LARGER_TOWNS :Proportioun vun Dierfer déi kënne Stied ginn: {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Unzuel un Dierfer déi eng Stad kënne ginn, folglesch start en Duerf méi grouss an wiisst méi séier STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 zu {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Keng -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Ufangs-Gréisst vun Stied mulitiplizéiren mat: {STRING} -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Duerchschnëttsgréisst vun Stied an Proportioun zu normalen Dierfer um Spillstart +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Ufangs-Gréisst vu Stied multiplizéiren mat: {STRING} +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Duerchschnëttsgréisst vu Stied an Proportioun zu normalen Dierfer um Spillstart STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualiséier d'Distributiounsgrafik all {STRING}{NBSP}D{P 0:2 ag eeg} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zäit tëscht nofolgenden Neiberechnungen vun der Linkgrafik. All Neiberechnung rechent d'Pläng fir eng Komponent vun der Grafik. Dat heescht dass en Wert X fir dës Astellung net all X Deeg aktualiséiert gëtt. Nëmmen een Komponent gëtt aktualiséiert. Wat méi kuerz gesat, wat méi CPU Rechenzäit gebraucht gëtt. Wat se méi laang gesat gëtt, wat méi Zäit vergeet bis Wuerendistributioun op enger neier Route gestart gëtt. STR_CONFIG_SETTING_LINKGRAPH_TIME :Benotz {STRING}{NBSP}D{P 0:2 ag eeg} fir d'Neiberechnung vum Distributiounsgraf STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Zäit déi gebraucht gëtt fir all Neiberechnung vun enger Linkgrafikkomponent. Wann eng Neiberechnung ufenkt, gëtt en Thread erstallt dee fir dës Unzuel un Deeg leeft. Wann de Wäert ze kleng ass, kann den Thread net an der gewënschter Zäit faerdeg ginn an et kënnt zu engem Lag. Wann de Wäert méi héich gesat gëtt, brauch d'Distributioun méi lang fir erneiert ze ginn wann eng Streck ännert STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuell -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrësch -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrësch +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetresch +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetresch STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributiounsmodus fir Passagéier: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrësch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vun B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel un Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Passagéier +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Passagéier STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiounsmodus fir Post: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vun B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel un Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Post +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Post STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiounsmodus fir d'GEPANZERT Wuereklass: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vun B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel un Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann een sub-arktësch spillt, well Banken keen Gold zréck an d’Minen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zréckschécken. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann ee sub-arktësch spillt, well Banken kee Gold zréck an d’Minen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zeréckschécken. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiounsmodus fir aner Wuerenklassen: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrësch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Meeschtens gëtt "asymmetrësch" oder manuell gewielt. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetresch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Meeschtens gëtt "asymmetresch" oder manuell gewielt. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributiounsgenauegkeet: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Wat de Wäert méi héich ass, wat méi CPU benotzt gëtt fir d'Linkgrafik ze zeechnen. Wann ze héich gesat, kann et zu Lags kommen. Ze niddreg gesat kann d'Distributioun ongenau ginn an d'Wueren net sou verdeelt ginn wéi geduet STR_CONFIG_SETTING_DEMAND_DISTANCE :Afloss vun der Distanz op d'Nofro: {STRING} -STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wann's de en méi héichen Wäert wéi 0 wiels, huet d'Differenz tëscht 2 Statiounen A an B en Afloss dorop wéivill Wueren geschéckt ginn. Wat B méi wäit ewech vun A ass, wat manner Wueren geschéckt ginn. Wat de Wäert méi héich gesat gëtt, wat manner Wueren op eng Statioun wait ewech an méi Wueren op eng Statioun méi no geschéckt ginn. -STR_CONFIG_SETTING_DEMAND_SIZE :Unzuel vun zréckgeschéckten Wueren fir de symmetrëschen Modus: {STRING} -STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetrësch Distributioun méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetrësch Distributioun wéi eng asymmetrësch -STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Sättegung vun kuerzen Weeër befier grouss Weeër benotzt ginn: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wann's de en méi héije Wäert wéi 0 wiels, huet d'Differenz tëscht 2 Statiounen A an B en Afloss dorop wéivill Wueren geschéckt ginn. Wat B méi wäit ewech vun A ass, wat manner Wueren geschéckt ginn. Wat de Wäert méi héich gesat gëtt, wat manner Wueren op eng Statioun wait ewech an méi Wueren op eng Statioun méi no geschéckt ginn. +STR_CONFIG_SETTING_DEMAND_SIZE :Unzuel vun zeréckgeschéckte Wueren fir de symmetreschen Modus: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetresch Distributioun méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zeréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetresch Distributioun wéi eng asymmetresch +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Sättegung vu kuerzen Weeër befier grouss Weeër benotzt ginn: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Oft gëtt et e puer Weeër tëscht zwou Statiounen. Cargodist siedegt fir d'éischt de kierzten, dann den zweetkierzten a.s.w. Siedegung gëtt bestemmt durch Kapazitéit an geplangten Notzung. Wann all Wee gesiedegt ass, an nach emmer eng Nofro do ass, ginn all d'Weeër iwwersiedegt, mat Präferenz déi mat grousser Kapazitéit. Gréissten Deel vun der Zäit rechent den Algorithmus d'Kapazitéit allerdéngs net richteg. Des Astellung erlabt engem en Prozentsaz ze bestëmmen fir den éischten Wee befier en zweeten Wee benotzt gëtt. Setz en enner 100% fir iwwerfëllten Statiounen ze vermeide wann d'Kapazitéit iwwerschat gouf. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Geschwindegkeetseenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Emmer wann eng Geschwindegkeet am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britësch (mph) -STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrësch (km/h) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britesch (mph) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metresch (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Kraafteenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Emmer wann d'Kraaft vun engem Gefier am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Britësch (PS) -STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrësch (PS) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Britesch (PS) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metresch (PS) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Gewichtseenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Emmer wann Gewiichter am Userinterface ugewisen ginn, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Britësch (kuerz t/Tonn) -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrësch (t/Tonn) +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Britesch (kuerz t/Tonn) +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metresch (t/Tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumeneenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Emmer wann Volumen am Userinterface ugewisen ginn, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Britësch (gal) -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrësch (l) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Britesch (gal) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metresch (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Zuchkraaft Eenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Emmer wann eng Zuchkraaft am Userinterface ugewisen gëtt, weis se an den ugewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Britësch (lbf) -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrësch (kgf) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Britesch (lbf) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metresch (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Héichteneenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Emmer wann Héichten am Userinterface ugewisen ginn, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Britësch (ft) -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrësch (m) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Britesch (ft) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metresch (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokaliséirung @@ -1680,15 +1676,15 @@ STR_CONFIG_SETTING_COMPANY :{ORANGE}Firma STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Compta STR_CONFIG_SETTING_VEHICLES :{ORANGE}Gefierer STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physik -STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routenplangung +STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routeplangung STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitatiounen -STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrophen / Accidenter +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrophen / Akzidenter STR_CONFIG_SETTING_GENWORLD :{ORANGE}Welt Generatioun STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Emwelt STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoritéiten STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Stied STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrien -STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Wuerenverdeelung +STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Wuereverdeelung STR_CONFIG_SETTING_AI :{ORANGE}Géigner STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computerspiller @@ -1702,7 +1698,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pfadfinder fir STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Pfadfinder dee fir Gefierer benotzt gëtt STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pfadfinder fir Schëffer: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Pfadfinder dee fir Schëffer benotzt gëtt -STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatëscht Emdréinen bei Signaler: {STRING} +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatescht Emdréinen bei Signaler: {STRING} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Erlab Zich bei engem Signal emzedréinen, wann se eng laang Zäit geward hunn STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Astellung änneren @@ -1710,12 +1706,12 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Astellun # Config errors STR_CONFIG_ERROR :{WHITE}Fehler mat der Konfiguratiounsdatei... STR_CONFIG_ERROR_ARRAY :{WHITE}... Fehler am Array '{STRING}' -STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... falschen Wäert '{STRING}' fir '{STRING}' +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... falsche Wäert '{STRING}' fir '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... Trailing-characters um Enn vun der Astellung '{STRING}' STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoréiren NewGRF '{STRING}': Duplikat-GRF ID wéi '{STRING}' STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoréiren ongültëgen NewGRF '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :net fonnt -STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onsécher fir statëschen Gebrauch +STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onsécher fir statesche Gebrauch STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :System NewGRF STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :net mat dëser Versioun vun OpenTTD kompatibel STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekannt @@ -1723,9 +1719,9 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... Komp STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... Spillstand format '{STRING}' gëtt et net. Revertéiren zu '{STRING}' STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoréiren Basis Grafik Set '{STRING}': net fonnt STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoréiren Basis Sound Set '{STRING}': net fonnt -STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoréiren Basis Music Set '{STRING}': net fonnt -STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory -STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache feel versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoréiren Basis Musik Set '{STRING}': net fonnt +STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genuch Mémoire +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1733,32 +1729,32 @@ STR_INTRO_CAPTION :{WHITE}OpenTTD STR_INTRO_NEW_GAME :{BLACK}Neit Spill STR_INTRO_LOAD_GAME :{BLACK}Spill lueden STR_INTRO_PLAY_SCENARIO :{BLACK}Szenario spillen -STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Héichtenkaart spillen +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Héichtekaart spillen STR_INTRO_SCENARIO_EDITOR :{BLACK}Szenarien Editor STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer STR_INTRO_GAME_OPTIONS :{BLACK}Spilloptiounen -STR_INTRO_HIGHSCORE :{BLACK}Beschtenlëscht +STR_INTRO_HIGHSCORE :{BLACK}Beschtelëscht STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Astellungen STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Inhalt STR_INTRO_SCRIPT_SETTINGS :{BLACK}KI / Spill-Script Astellungen STR_INTRO_QUIT :{BLACK}Eraus -STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwersprengt Kaartenkonfiguratioun +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwerspréngt Kaartenkonfiguratioun STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Spill lueden -STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Nei Partie starten, mat enger Héichtenkaart als Landschaft +STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Nei Partie starten, mat enger Héichtekaart als Landschaft STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start eng nei Partie, mat engem eegenen Szenario STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Erstell eng eegen Spillwelt/Szenario STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start en Multiplayer-Spill STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Wielt de Landschaftsstil 'temperéiert' -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-arktësch' -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-tropësch' -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'Spillsaachenland' +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-arktesch' +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-tropesch' +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'Spillsaacheland' STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Spilloptiounen -STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Beschtenlëscht uweisen +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Beschtelëscht uweisen STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displayastellungen STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen uweisen STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op neien Inhalt kann downgeload gin @@ -1769,7 +1765,7 @@ STR_INTRO_TRANSLATION :{BLACK}Dës Iww # Quit window STR_QUIT_CAPTION :{WHITE}Eraus -STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls , an an den {STRING} zréck? +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls, an an den {STRING} zeréck? STR_QUIT_YES :{BLACK}Jo STR_QUIT_NO :{BLACK}Nee @@ -1786,42 +1782,42 @@ STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Spill ophalen -STR_ABANDON_GAME_QUERY :{YELLOW}Bass du dir sécher dass du dës Partie ophalen wëlls? +STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen +STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher dass du des Partie ofbrieche wëlls? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher dass du aus dësem Szenario eraus wëlls ? # Cheat window -STR_CHEATS :{WHITE}Cheats +STR_CHEATS :{WHITE}Cheater STR_CHEATS_TOOLTIP :{BLACK}Checkboxen weisen un dass du den Cheat schon eng Kéier benotzt hues -STR_CHEATS_WARNING :{BLACK}Warnung! DU bass um Wee de Géigner ze verroden. Sou eng Ongnod gëtt bis an all Éiwegkeet behalen +STR_CHEATS_WARNING :{BLACK}Warnung! Du bass um Wee de Géigner ze verroden. Sou eng Ongnod gëtt bis an all Éiwegkeet behalen STR_CHEAT_MONEY :{LTBLUE}Suen ëm {CURRENCY_LONG} erhéijen -STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma spillen: {ORANGE}{COMMA} -STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magëschen Bulldozer (Industrien ofrappen, onzerstéierbar Objekter): {ORANGE}{STRING} -STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnellen kënnen sech kräizen: {ORANGE}{STRING} -STR_CHEAT_NO_JETCRASH :{LTBLUE}Jet'en maachen net regelméisseg en Accident op klengen Fluchhäfen: {ORANGE} {STRING} +STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma {ORANGE}{COMMA} spillen +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magësche Bulldozer (Industrien ofrappen, onzerstéierbar Objeten): {ORANGE}{STRING} +STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelle kënne sech kräizen: {ORANGE}{STRING} +STR_CHEAT_NO_JETCRASH :{LTBLUE}Jet'en maachen net regelméisseg en Akzident op klenge Fluchhäfen: {ORANGE} {STRING} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Änner d'Maximalhéicht vu Bierger op der Kaart: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Änner d'Maximalhéicht vu Bierger op der Kaart STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gemässegt Klima Landschaft -STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktësch Landschaft -STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropësch Landschaft -STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Spillland Landschaft +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktesch Landschaft +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropesch Landschaft +STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Spillsaacheland Landschaft STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum wiesselen: {ORANGE} {DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel d'aktuellt Joer -STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt änneren vun de Produktiounswäerter: {ORANGE}{STRING} +STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Neien Faarfschema +STR_LIVERY_CAPTION :{WHITE}Neie Faarfschema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Weis generell Faarfschemen STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Weis Zuch Faarfschemen STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Weis Stroossegefierer Faarfschemen STR_LIVERY_SHIP_TOOLTIP :{BLACK}Weis d'Schëff Faarfschemen STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Weis Fliger Faarfschemen -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Wiel d'Primärfaarf fir den ausgewieltenen Schema. Ctrl+Klick wielt dës Faarf fir all Schema +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Wiel d'Primärfaarf fir den ausgewieltene Schema. Ctrl+Klick wielt dës Faarf fir all Schema STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Wiel d'Sekundärfaarf fir den ausgewieltenen Schema. Ctrl+Klick wielt dës Faarf fir all Schema -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Wiel en Faarfschema fir ze änneren, oder e puer Schemen mat CTRL+Klick. Klick op d'Këscht fir d'Schemanotzung ze wiesselen +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Wiel en Faarfschema fir ze änneren, oder e puer Schemen mat Ctrl+Klick. Klick op d'Këscht fir d'Schemanotzung ze wiesselen -STR_LIVERY_DEFAULT :Standard Tracht +STR_LIVERY_DEFAULT :Standard Firmefaarwen STR_LIVERY_STEAM :Damplok STR_LIVERY_DIESEL :Diesellok STR_LIVERY_ELECTRIC :Elektrolok @@ -1831,24 +1827,24 @@ STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU STR_LIVERY_PASSENGER_WAGON_STEAM :Passagéierwaggon (Damp) STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagéierwaggon (Diesel) -STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagéierwaggon (Elektrësch) +STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagéierwaggon (Elektresch) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passagéierwaggon (Monorail) -STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passagéierwaggon (Magnéitbahn) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passagéierwaggon (Magnéitbunn) STR_LIVERY_FREIGHT_WAGON :Gidderwaggon STR_LIVERY_BUS :Bus STR_LIVERY_TRUCK :Camion STR_LIVERY_PASSENGER_SHIP :Passagéierfähr -STR_LIVERY_FREIGHT_SHIP :Wuerenschëff -STR_LIVERY_HELICOPTER :Helicopter -STR_LIVERY_SMALL_PLANE :Klengen Fliger -STR_LIVERY_LARGE_PLANE :Groussen Fliger +STR_LIVERY_FREIGHT_SHIP :Frachtschëff +STR_LIVERY_HELICOPTER :Helikopter +STR_LIVERY_SMALL_PLANE :Klenge Fliger +STR_LIVERY_LARGE_PLANE :Grousse Fliger STR_LIVERY_PASSENGER_TRAM :Passagéiertram STR_LIVERY_FREIGHT_TRAM :Wuerentram # Face selection window STR_FACE_CAPTION :{WHITE}Gesiichtsauswiel STR_FACE_CANCEL_TOOLTIP :{BLACK}Briech d'Auswiel vum Gesiicht of -STR_FACE_OK_TOOLTIP :{BLACK}Accépteier néit Gesiicht +STR_FACE_OK_TOOLTIP :{BLACK}Neit Gesiicht akzeptéieren STR_FACE_RANDOM :{BLACK}Duercherneen wierfelen STR_FACE_MALE_BUTTON :{BLACK}Männlech @@ -1863,40 +1859,40 @@ STR_FACE_SIMPLE :{BLACK}Einfach STR_FACE_SIMPLE_TOOLTIP :{BLACK}Einfach Gesiichtsauswiel STR_FACE_LOAD :{BLACK}Lueden STR_FACE_LOAD_TOOLTIP :{BLACK}Favoriséiert Gesiicht lueden -STR_FACE_LOAD_DONE :{WHITE}Äert favoriséiert Gesiicht ass aus der OpenTTD configuratiouns Datei geluede ginn. -STR_FACE_FACECODE :{BLACK}Gesiicht no. -STR_FACE_FACECODE_TOOLTIP :{BLACK}Kuckt an wielt d'Gesiichtsnummer vum Firmenpresident +STR_FACE_LOAD_DONE :{WHITE}Äert favoriséiert Gesiicht ass aus der OpenTTD Konfiguratiounsdatei geluede ginn. +STR_FACE_FACECODE :{BLACK}Gesiicht N°. +STR_FACE_FACECODE_TOOLTIP :{BLACK}Kuckt an wielt d'Gesiichtsnummer vum Firmepresident STR_FACE_FACECODE_CAPTION :{WHITE}Kuckt an wielt d'Gesiichtsnummer STR_FACE_FACECODE_SET :{WHITE}Nei Gesiichtsnummer ass agestallt ginn STR_FACE_FACECODE_ERR :{WHITE}Konnt d'Gesiichtsnummer net setzen - muss en numereschen Wäert tëscht 0 an 4,294,967,295 sinn! STR_FACE_SAVE :{BLACK}Späicheren STR_FACE_SAVE_TOOLTIP :{BLACK}Späichert favoriséiert Gesiicht -STR_FACE_SAVE_DONE :{WHITE}Dëst Gesiicht gëtt als Favoriséiert an der OpenTTD Configuratiounsdatei gespäichert. +STR_FACE_SAVE_DONE :{WHITE}Dëst Gesiicht gëtt als favoriséiert an der OpenTTD Konfiguratiounsdatei gespäichert. STR_FACE_EUROPEAN :{BLACK}Europäesch STR_FACE_SELECT_EUROPEAN :{BLACK}Wielt europäesch Gesiichter -STR_FACE_AFRICAN :{BLACK}Afrikanësch -STR_FACE_SELECT_AFRICAN :{BLACK}Wielt afrikanësch Gesiichter +STR_FACE_AFRICAN :{BLACK}Afrikanesch +STR_FACE_SELECT_AFRICAN :{BLACK}Wielt afrikanesch Gesiichter STR_FACE_YES :Jo STR_FACE_NO :Nee -STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Schalt Schnautz oder Ouerréng an -STR_FACE_HAIR :Hoër: -STR_FACE_HAIR_TOOLTIP :{BLACK}Hoër änneren -STR_FACE_EYEBROWS :Aaenbraaen: -STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Aaenbraaen Ouerréng -STR_FACE_EYECOLOUR :Aanfaarf: -STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Aanfaarf änneren +STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Schalt Schnauz oder Ouerréng un +STR_FACE_HAIR :Hoer: +STR_FACE_HAIR_TOOLTIP :{BLACK}Hoer änneren +STR_FACE_EYEBROWS :Aperhoer: +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Apenhoer änneren +STR_FACE_EYECOLOUR :Aafaarf: +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Aafaarf änneren STR_FACE_GLASSES :Brëll: STR_FACE_GLASSES_TOOLTIP :{BLACK}Brëll aschalten STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Brëll änneren STR_FACE_NOSE :Nues: STR_FACE_NOSE_TOOLTIP :{BLACK}Nues änneren STR_FACE_LIPS :Lëpsen: -STR_FACE_MOUSTACHE :Schnautz: -STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Lëpsen oder Schnautz änneren +STR_FACE_MOUSTACHE :Schnauz: +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Lëpsen oder Schnauz änneren STR_FACE_CHIN :Kënn: STR_FACE_CHIN_TOOLTIP :{BLACK}Kënn änneren -STR_FACE_JACKET :Mantel: -STR_FACE_JACKET_TOOLTIP :{BLACK}Mantel änneren +STR_FACE_JACKET :Paltong: +STR_FACE_JACKET_TOOLTIP :{BLACK}Paltong änneren STR_FACE_COLLAR :Halsband: STR_FACE_COLLAR_TOOLTIP :{BLACK}Halsband änneren STR_FACE_TIE :Krawatt: @@ -1910,7 +1906,7 @@ STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Wiel të STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Nee STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Jo STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spillernumm: -STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Daat ass den Numm mat deem iersch dei aaner Spiller Identifizéieren kënnen +STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Daat ass den Numm mat deem iech déi aner Spiller Identifizéieren kënnen STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Numm STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Numm vum Spill @@ -1919,11 +1915,11 @@ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Spiller STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Spiller online / max Spiller{}Firmen online / max Firmen STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Kaartegréisst -STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kaartegréisst vum Spill{}Klicken fir dono ze sortéieren +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kaartegréisst vum Spill{}Klicken fir dorop ze sortéieren STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Momentanen Datum STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Joer -STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Unzuel vun Joer wou{}daat Spill leeft +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Unzuel u Joer wou{}daat Spill leeft STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Sprooch, Serverversioun, etc. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klick op en Spill aus der Lëscht fir et auszewielen @@ -1957,7 +1953,7 @@ STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Server s STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Eegenen Server starten STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Gëff däin Numm an -STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}d'Address vum Host unginn +STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}D'Address vum Host uginn # Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Nei Multiplayerpartie starten @@ -1974,57 +1970,57 @@ STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximal STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Maximal Unzuel vun de Clients. Et muss net all Slot gefëllt sinn. STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} Firm{P a en} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximal Firmen: -STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}D'Unzuel vun de Firmen limitéieren +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}D'Unzuel vun de Firme limitéieren STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} Zuschauer STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximal Zuschauer: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}D'Unzuel vun den Zuschauer limitéiren -STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Geschwaaten Sprooch: -STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Aaner Leit gesinn wéi eng Sprooch um Server geschwaat gëtt +STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Geschwate Sprooch: +STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Aner Leit gesinn wéieng Sprooch um Server geschwat gëtt STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Gëff en Numm fir d'Spill un # Network game languages ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Egal -STR_NETWORK_LANG_ENGLISH :Englësch +STR_NETWORK_LANG_ENGLISH :Englesch STR_NETWORK_LANG_GERMAN :Däitsch STR_NETWORK_LANG_FRENCH :Franséisch -STR_NETWORK_LANG_BRAZILIAN :Brasilianësch -STR_NETWORK_LANG_BULGARIAN :Bulgarësch -STR_NETWORK_LANG_CHINESE :Chinesësch -STR_NETWORK_LANG_CZECH :Tscheschësch -STR_NETWORK_LANG_DANISH :Dänësch -STR_NETWORK_LANG_DUTCH :Holländësch +STR_NETWORK_LANG_BRAZILIAN :Brasilianesch +STR_NETWORK_LANG_BULGARIAN :Bulgaresch +STR_NETWORK_LANG_CHINESE :Chinesesch +STR_NETWORK_LANG_CZECH :Tschechesch +STR_NETWORK_LANG_DANISH :Dänesch +STR_NETWORK_LANG_DUTCH :Holländesch STR_NETWORK_LANG_ESPERANTO :Esperanto -STR_NETWORK_LANG_FINNISH :Finnësch -STR_NETWORK_LANG_HUNGARIAN :Ungarësch +STR_NETWORK_LANG_FINNISH :Finnesch +STR_NETWORK_LANG_HUNGARIAN :Ungaresch STR_NETWORK_LANG_ICELANDIC :Isländesch -STR_NETWORK_LANG_ITALIAN :Italienësch -STR_NETWORK_LANG_JAPANESE :Japanësch -STR_NETWORK_LANG_KOREAN :Koreanësch -STR_NETWORK_LANG_LITHUANIAN :Lithauësch -STR_NETWORK_LANG_NORWEGIAN :Norwegësch -STR_NETWORK_LANG_POLISH :Polnësch -STR_NETWORK_LANG_PORTUGUESE :Portugiesësch -STR_NETWORK_LANG_ROMANIAN :Rumänësch -STR_NETWORK_LANG_RUSSIAN :Russësch -STR_NETWORK_LANG_SLOVAK :Slovakësch -STR_NETWORK_LANG_SLOVENIAN :Slovenësch -STR_NETWORK_LANG_SPANISH :Spuenësch -STR_NETWORK_LANG_SWEDISH :Schwedësch -STR_NETWORK_LANG_TURKISH :Türkësch -STR_NETWORK_LANG_UKRAINIAN :Ukrainësch -STR_NETWORK_LANG_AFRIKAANS :Afrikanësch -STR_NETWORK_LANG_CROATIAN :Kroatësch -STR_NETWORK_LANG_CATALAN :Katalanësch -STR_NETWORK_LANG_ESTONIAN :Estnësch -STR_NETWORK_LANG_GALICIAN :Galicianësch -STR_NETWORK_LANG_GREEK :Grieschësch -STR_NETWORK_LANG_LATVIAN :Lettësch +STR_NETWORK_LANG_ITALIAN :Italienesch +STR_NETWORK_LANG_JAPANESE :Japanesch +STR_NETWORK_LANG_KOREAN :Koreanesch +STR_NETWORK_LANG_LITHUANIAN :Litauesch +STR_NETWORK_LANG_NORWEGIAN :Norwegesch +STR_NETWORK_LANG_POLISH :Polnesch +STR_NETWORK_LANG_PORTUGUESE :Portugiesesch +STR_NETWORK_LANG_ROMANIAN :Rumänesch +STR_NETWORK_LANG_RUSSIAN :Russesch +STR_NETWORK_LANG_SLOVAK :Slovakesch +STR_NETWORK_LANG_SLOVENIAN :Slovenesch +STR_NETWORK_LANG_SPANISH :Spuenesch +STR_NETWORK_LANG_SWEDISH :Schwedesch +STR_NETWORK_LANG_TURKISH :Türkesch +STR_NETWORK_LANG_UKRAINIAN :Ukrainesch +STR_NETWORK_LANG_AFRIKAANS :Afrikaans +STR_NETWORK_LANG_CROATIAN :Kroatesch +STR_NETWORK_LANG_CATALAN :Katalanesch +STR_NETWORK_LANG_ESTONIAN :Estnesch +STR_NETWORK_LANG_GALICIAN :Gälesch +STR_NETWORK_LANG_GREEK :Griechesch +STR_NETWORK_LANG_LATVIAN :Lettesch ############ End of leave-in-this-order # Network game lobby -STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer-Spill Empfang +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer-Spill Lobby STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparéiert fir bäizetrieden: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Eng Lëscht vun de Firmen an dësem Spill. Du kanns enger bäitrieden oder eng nei opmaachen. @@ -2032,9 +2028,9 @@ STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Eng Lës STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}FIRMENINFO STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Firmennumm: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Grënnung: {WHITE}{NUM} -STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Firmenwäert: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Firmewäert: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Kontostand: {WHITE}{CURRENCY_LONG} -STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Akommes vum leschten Joer: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Akommes vum leschte Joer: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Gefierer: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} @@ -2044,9 +2040,9 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spiller STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nei Firma STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Nei Firma erstellen STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Dem Spill nokucken -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}D'Spill als Zuschauer verfolgen +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Dem Spill als Zuschauer nokucken STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Firma bäitrieden -STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Déi Firma mat verwalten +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Des Firma matverwalten # Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connectioun... @@ -2057,19 +2053,19 @@ STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Au STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waarden... STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Kaart eroflueden... STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Daten verarbëschten... -STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registréiert... +STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registréierung... STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Ruffen d'Spillinfo of.. STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Ruffen d'Firmeninfos of... ############ End of leave-in-this-order -STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Spiller firun ierch -STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} souwait gedownload -STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} erofgeluden +STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Spiller firun dir +STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} souwäit erofgelueden +STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} erofgelueden STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Verbindung trennen -STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server ass geschützt. Passwuert anginn -STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ass geschützt. Passwuert anginn +STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server ass geschützt. Passwuert aginn +STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ass geschützt. Passwuert aginn # Network company list added strings STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spillerlëscht @@ -2077,12 +2073,12 @@ STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Nokucken STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Firma # Network client list -STR_NETWORK_CLIENTLIST_KICK :Kick -STR_NETWORK_CLIENTLIST_BAN :Ban -STR_NETWORK_CLIENTLIST_GIVE_MONEY :Suen ginn -STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Jidderengem soen -STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Der Firma soen -STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privat Meldung +STR_NETWORK_CLIENTLIST_KICK :Kicken +STR_NETWORK_CLIENTLIST_BAN :Bannen +STR_NETWORK_CLIENTLIST_GIVE_MONEY :Sue ginn +STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Mat alle schwetzen +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Mat der Firma schwetzen +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privatmessage STR_NETWORK_SERVER :Server STR_NETWORK_CLIENT :Spiller @@ -2094,51 +2090,51 @@ STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Zuschaue # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net STR_COMPANY_PASSWORD_OK :{BLACK}Benotz daat neit Passwuert fir d'Firma -STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firmen-Passwuert -STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firmen-Passwuert -STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir néi Firmen +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firme-Passwuert +STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firme-Passwuert +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir nei Firmen # Network company info join/password STR_COMPANY_VIEW_JOIN :{BLACK}Bäitrieden -STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Bäitrieden an mat där Firma spillen +STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Bäitrieden an mat deser Firma spillen STR_COMPANY_VIEW_PASSWORD :{BLACK}Passwuert STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Setzt en Passwuert fir nëmmen authoriséiert Benotzer spillen ze loossen STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Setzt d'Firmen-Passwuert # Network chat -STR_NETWORK_CHAT_SEND :{BLACK}Schécken +STR_NETWORK_CHAT_SEND :{BLACK}Ofschécken STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : STR_NETWORK_CHAT_CLIENT_CAPTION :[Privat] {STRING}: STR_NETWORK_CHAT_ALL_CAPTION :[All] : STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_TO_COMPANY :[Team] Zu {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_TO_CLIENT :[Privat] Zu {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_COMPANY :[Team] Un: {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_CLIENT :[Privat] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_CLIENT :[Privat] Un: {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Text fir Chat aginn # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Keng Netzwierkgeräter font oder compiléiert ouni ENABLE_NETWORK -STR_NETWORK_ERROR_NOSERVER :{WHITE}Konnt kéng Netzwierkspiller fannen +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Keng Netzwierkgeräter fonnt oder compiléiert ouni ENABLE_NETWORK +STR_NETWORK_ERROR_NOSERVER :{WHITE}Konnt keng Netzwierkspiller fannen STR_NETWORK_ERROR_NOCONNECTION :{WHITE}De Server huet net op d'Ufro geäntwert -STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Konnt sech wéinst NewGRF ënnerscheed net connectéieren +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Konnt sech wéinst ënnerscheedlechen NewGRF net connectéieren STR_NETWORK_ERROR_DESYNC :{WHITE}Netzwierksyncronisatiouns-Fehler STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Netzwierkverbindung verluer STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Konnt de Spillstand net lueden STR_NETWORK_ERROR_SERVER_START :{WHITE}Konnt de Server net starten -STR_NETWORK_ERROR_CLIENT_START :{WHITE}Konnt sëch net connectéieren +STR_NETWORK_ERROR_CLIENT_START :{WHITE}Konnt sech net connectéieren STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connectioun #{NUM} ofgelaaf STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}En Protokolfehler ass entstaanen an d'Connectioun ass getrennt ginn -STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}D'Versioun vum Client stëmmt net mat där vum Server iwwereneen +STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}D'Versioun vum Client stëmmt net mat däer vum Server iwwereneen STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Falscht Passwuert STR_NETWORK_ERROR_SERVER_FULL :{WHITE}De Server ass voll STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du bass vun dësem Server gebannt STR_NETWORK_ERROR_KICKED :{WHITE}Du goufs aus dem Spill geheit STR_NETWORK_ERROR_CHEATER :{WHITE}Cheaten ass op dësem Server net erlaabt STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Du hues zevill Befehler un de Server geschéckt -STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Du hues ze laang gebraucht fir en Passwuert anzeginn -STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Dain Computer brauch ze laang fir bäizetrieden +STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Du hues ze laang gebraucht fir e Passwuert anzeginn +STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Däin Computer brauch ze laang fir bäizetrieden STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Du hues ze laang gebraucht fir d'Kaart rofzelueden STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Du hues ze laang gebraucht fir dem Server bäizetrieden @@ -2178,17 +2174,17 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spill nach ëmm STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weider ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Klienten verbannen +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen -STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill baigetrueden +STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} ass an d'Spill komm (Client #{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} ass bei d'Firma #{2:NUM} gaangen STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ass als Zuschauer do STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM}) -STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verloos ({2:STRING}) +STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet ärer Firma {2:CURRENCY_LONG} ginn STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Du hues dem {1:STRING} {2:CURRENCY_LONG} ginn @@ -2196,16 +2192,16 @@ STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Serve STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden... # Content downloading window -STR_CONTENT_TITLE :{WHITE}Inhalt Download +STR_CONTENT_TITLE :{WHITE}Lueden Inhalt erof STR_CONTENT_TYPE_CAPTION :{BLACK}Typ STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Typ vum Inhalt STR_CONTENT_NAME_CAPTION :{BLACK}Numm STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Numm vum Inhalt STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Klick op eng Linn fir Detailer{}Klick Checkbox fir et downzeloaden -STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Wiel alles -STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Wiell all Inhalt fir den Download -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Wiel Upgrades -STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Markéier all Inhalt,den en Upgrade fir existéirenden Inhalt ass, als Download +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Alles uwielen +STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Wiel all Inhalt fir den Download +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Upgrades uwielen +STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Markéier all Inhalt,den en Upgrade fir existéirenden Inhalt ass als Download STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Alles ofwielen STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Alles markéiren fir net downzeloaden STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Extern Websäiten durchsichen @@ -2219,23 +2215,23 @@ STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start den Download vum ausgewielten Inhalt STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total Downloadgréisst: {WHITE}{BYTES} STR_CONTENT_DETAIL_TITLE :{SILVER}INFO -STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Dëst gouf net fir den Download gewielt -STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Du hues dëst fir den Download gewielt -STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Dës Ofhängegkeet gouf ausgewielt fir den download -STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Du hues dëst schon -STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Dësen Inhalt ass net bekannt an kann net an OpenTTD downgeload gin -STR_CONTENT_DETAIL_UPDATE :{SILVER}Dëst ass en Austausch fir existent {STRING} +STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Dest gouf net fir den Download gewielt +STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Du hues dest fir den Download gewielt +STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Des Ofhängegkeet gouf ausgewielt fir den Download +STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Du hues dest schon +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Dësen Inhalt ass net bekannt an kann net an OpenTTD downgeload ginn +STR_CONTENT_DETAIL_UPDATE :{SILVER}Dest ass en Austausch fir en existent/en {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Numm: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Versioun: {WHITE}{STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Beschreiwung: {WHITE}{STRING} STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Typ: {WHITE}{STRING} -STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download Gréisst: {WHITE}{BYTES} +STR_CONTENT_DETAIL_FILESIZE :{SILVER}Downloadgréisst: {WHITE}{BYTES} STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Ausgewielt wéinst: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Ofhängegkeeten: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING} -STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD ass ouni "zlib" support compiléiert... -STR_CONTENT_NO_ZLIB_SUB :{WHITE}... Inhaltdownload ass net méiglech! +STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD ass ouni "zlib" Support compiléiert... +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... Inhalt eroflueden ass net méiglech! # Order of these is important! STR_CONTENT_TYPE_BASE_GRAPHICS :Standard Grafiken @@ -2243,28 +2239,28 @@ STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :KI STR_CONTENT_TYPE_AI_LIBRARY :KI Librairie STR_CONTENT_TYPE_SCENARIO :Szenario -STR_CONTENT_TYPE_HEIGHTMAP :Héischtenkaart +STR_CONTENT_TYPE_HEIGHTMAP :Héischtekaart STR_CONTENT_TYPE_BASE_SOUNDS :Basis Sounds STR_CONTENT_TYPE_BASE_MUSIC :Basis Musik STR_CONTENT_TYPE_GAME_SCRIPT :Spill-Script STR_CONTENT_TYPE_GS_LIBRARY :GS Librairie # Content downloading progress window -STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloaden Inhalt... +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Lueden Inhalt erof... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Froen Daten un... -STR_CONTENT_DOWNLOAD_FILE :{WHITE}Grad um downloaden {STRING} ({NUM} vun {NUM}) +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Lueden grad {STRING} erof. ({NUM} vun {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download fäerdeg STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} vun {BYTES} downgeload ({NUM} %) # Content downloading error messages -STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Konnt net op de content server konnektéiren... -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading mësslong... -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... Konnektioun verluer +STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Konnt net op de Contentserver konnektéiren... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Download mësslong... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... Connectioun verluer STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... Datei net beschreiwbar -STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Konnt den downgeload net dekompriméiren +STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Konnt d'erofgelueden Datei net dekompriméiren STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Fehlend Grafiken -STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD brauch Grafiken fir ze funktionéiren, mee et konnten keng fond ginn. Wëllsde OpenTTD se downloaden an installéiren loossen ? +STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD brauch Grafiken fir ze funktionéiren, mee et konnten keng fonnt ginn. Wëllsde OpenTTD se downloaden an installéiren loossen ? STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD @@ -2274,9 +2270,9 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wiesselt STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Beem. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Haiser. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Industrien. Ctrl+Klick fir festzesetzen -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Firmengebaier. Ctrl+Klick fir festzesetzen +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Firmegebaier. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Brécken. Ctrl+Klick fir festzesetzen -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Gebaier wei d'Liichttiirm oder Transmitter. Ctrl+Klick fir festzesetzen +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Gebaier wéi d'Liichttierm oder Antennen. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Catenaire. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Luedungsindikatoren. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Setzt d'Objeten op onsichtbar amplaz transparent @@ -2285,7 +2281,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Setzt d' STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Flow Legend STR_LINKGRAPH_LEGEND_ALL :{BLACK}All STR_LINKGRAPH_LEGEND_NONE :{BLACK}Keng -STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Wiel d'Firmen aus déi ugewisen ginn +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Wiel d'Firmen aus déi ugewise ginn # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}onbenotzt @@ -2293,28 +2289,28 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}iwwerlaascht # Base for station construction window(s) -STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Reechwäit +STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Reechwäit markéieren STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Aus STR_STATION_BUILD_COVERAGE_ON :{BLACK}Un STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Weis d'Reechwäit vun dem Gebäi net un STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Weis d'Reechwäit vun dem Gebäi un -STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acceptéiert: {GOLD}{CARGO_LIST} -STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liwwerung: {GOLD}{CARGO_LIST} +STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akzeptéiert: {GOLD}{CARGO_LIST} +STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liwwert: {GOLD}{CARGO_LIST} # Join station window -STR_JOIN_STATION_CAPTION :{WHITE}D'Gare verbannen -STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Eng separéiert Gare bauen +STR_JOIN_STATION_CAPTION :{WHITE}Statioun verbannen +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Eng separat Statioun bauen STR_JOIN_WAYPOINT_CAPTION :{WHITE}Weepunkt verbannen -STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separaten Weepunkt bauen +STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separate Weepunkt bauen # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Schinnebau -STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrësche Schinnebau +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektresche Schinnebau STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorailbau -STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnéitbahnbau +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnéitbunnbau -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinnen bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinne bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Schinnen am automatesche Modus bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Zuchschapp bauen (fir Zich ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Konvertéiert d'Schinnen zum Weepunkt. Ctrl aktivéiert Weepunkter ze verbannen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen @@ -2322,11 +2318,11 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Gare bau STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Zuchsignaler bauen. Ctrl wiesselt tëscht Diks/Luuten{}Zéien baut Signaler laanscht eng Zuchstreck. Ctrl baut Signaler bis déi nächst Weich{}Ctrl+Klick mécht Auswielfënster op.Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Zuchbréck bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Zuchtunnel bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Wiesselt tëscht bauen/ofrappen vun Schinnen, Signaler an Statiounen. Ctrl unhalen rappt och Schinnen vun Weepunkter an Statiounen of -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konvertéiert den Typ vun Schinnen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Wiesselt tëscht bauen/ofrappe vu Schinnen, Signaler a Statiounen. Ctrl unhale rappt och Schinne vu Weepunkter a Statiounen of +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konvertéiert/upgrade den Typ vu Schinnen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_NAME_RAILROAD :Schinnen -STR_RAIL_NAME_ELRAIL :Elektrësch Schinnen +STR_RAIL_NAME_ELRAIL :Elektresch Schinnen STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MAGLEV :Magnéitbunn @@ -2341,42 +2337,42 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wielt de # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Gare Auswiel STR_STATION_BUILD_ORIENTATION :{BLACK}Richtung -STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Wielt Gare Richtung -STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Unzuel vun Schinnen +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Richtung vun der Gare +STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Unzuel vu Schinnen STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Wielt d'Unzuel vun de Gleisen fir d'Gare -STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platformlängt +STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Plattformlängt STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Wielt d'Längt vun der Gare STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}D'Statioun per drag & drop bauen -STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Wielt eng Statiounsklass fir ze weisen -STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Wielt de Statiounstyp fir ze bauen +STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Wielt eng Statiounsklass déi ugewise gëtt +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Wielt den Typ vu Statioun dee gebaut gëtt STR_STATION_CLASS_DFLT :Standard Statioun STR_STATION_CLASS_WAYP :Weepunkten # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalauswiel -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (Diks){} Dëst ass em Basis-Signal, wat nëmmen engem Zuch zur selwechter Zait erlaabt an engem Block ze sinn -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Diks){}Gréng soulaang een oder méi gréng Ausgangs-Signaler op nächsten Streckenabschnitt sinn. Anescht ass et roud. +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (Diks){} Dest ass e Basis-Signal, wat nëmmen engem Zuch zur selwechter Zait erlaabt an engem Block ze sinn +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Diks){}Gréng soulaang een oder méi gréng Ausgangs-Signaler op dem nächsten Streckenabschnitt sinn. Anescht ass et rout. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Diks){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarf ob Agangs- an Combo-Pre-Signaler ze setzen -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (Diks){}En Combo-Signal agéiert wéi en Agangs- an wéi en Ausgangs-Signal. Dëst erlaabt engem vill "Beem" vun Pre-Signaler ze bauen -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Standard Wee-Signaler kënne vun béide Säiten duerchfuer ginn -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Einbahn-Wee-Signaler kënnen net de falschen Wee duerchfuer ginn -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}Dëst ass en Basis-Signal, mat dem een een Zuch an engem selwechten Block zur selwechter Zäit erlaabt -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (electric){}Gréng soulaang een oder méi gréng Ausgangssignaler vum nächsten Streckenabschnitt kommen. Anescht ass et roud -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (electric){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarf vun den Agangs- an Combo Pre-Signaler ze setzen -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}D'Combo-Signal ass einfach en An- an Ausgangssignal. Dëst erlaabt grouss "Beem" Presignaler ze bauen -STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Signal (electric){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block eranzefueren, wann den Zuch en Wee op en Stop-Punkt reservéiren kann. Standard Wee-Signaler kënnen vun béide Säiten duerchfuer ginn -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (electric){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (Diks){}E Combo-Signal agéiert wéi en Agangs- a wéi en Ausgangs-Signal. Dest erlaabt engem vill "Beem" vu Pre-Signaler ze bauen +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Standard Wee-Signaler kënne vu béide Säiten duerchfuer ginn +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Einbahn-Wee-Signaler kënnen net de falsche Wee duerchfuer ginn +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (Elektresch){}Dest ass e Basis-Signal, mat dem een en Zuch an engem selwechten Block zur selwechter Zäit erlaabt +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Elektresch){}Gréng soulaang een oder méi gréng Ausgangssignaler vum nächsten Streckenabschnitt kommen. Anescht ass et rout +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Elektresch){}Verhält sech wéi e Block-Signal mee gëtt gebraucht fir déi korrekt Faarf vun den Agangs- an Combo Pre-Signaler ze setzen +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (Elektresch){}D'Combo-Signal ass einfach en An- an Ausgangssignal. Dëst erlaabt grouss "Beem" Presignaler ze bauen +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Signal (Elektresch){}E Wee-Signal erlaabt méi wéi engem Zuch an e Block eranzefueren, wann den Zuch e Wee op en Stop-Punkt reservéiren kann. Standard Wee-Signaler kënne vu béide Säiten duerchfuer ginn +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Signaldensitéit -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldensitéit rof -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldensitéit rop +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldicht erof +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop # Bridge selection window -STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Wiel d'Schinnebréck -STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Wielt d'Stroossebréck +STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Zuchbréck auswielen +STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Stroossebréck auswielen STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bréckenauswiel - Wiel deng Bréck aus STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} @@ -2384,7 +2380,7 @@ STR_BRIDGE_NAME_SUSPENSION_STEEL :Stolen Hängebr STR_BRIDGE_NAME_GIRDER_STEEL :Stoldréier Bréck STR_BRIDGE_NAME_CANTILEVER_STEEL :Fräidroend Stolbréck STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Betons Hängebréck -STR_BRIDGE_NAME_WOODEN :Holzen Bréck +STR_BRIDGE_NAME_WOODEN :Holze Bréck STR_BRIDGE_NAME_CONCRETE :Betons Bréck STR_BRIDGE_NAME_TUBULAR_STEEL :Rouerstol Bréck STR_BRIDGE_TUBULAR_SILICON :Rouer, Silikon @@ -2393,73 +2389,73 @@ STR_BRIDGE_TUBULAR_SILICON :Rouer, Silikon # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Stroossebau STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramkonstruktioun -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Baut Stroossen.Ctrl+Klick wiësselt tëscht Stroossen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Baut Stroossen.Ctrl+Klick wiësselt tëscht Stroosse bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Tramschinne bauen. Ctrl+Klick wiësselt tëscht Tramschinne bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}D'Strooss mat der Bau-Automatik bauen. Ctrl wiësselt tëscht Stroossen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Tramschinne mam "Autotram" Modus bauen. Ctrl wiesselt tëscht Tramschinne bauen/ofrappen. Shift wiesselt tëschtbauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Baut Stroossendepot (fir Gefierer ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Tramschapp bauen (fir Gefierer ze kafen an d'Revisioun). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Baut Busarrêt. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Passagéier-Tramstatioun bauen. Ctrl aktivéirt ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Baut Camionsgare. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Wueren-Tramstatioun bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Strooss an eng Richtung aktivéieren/déaktivéieren +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Baut Busarrêt. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Tramarrêt bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Baut Camionsgare. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Wueren-Tramstatioun bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Einbahnstroossen aktivéieren/déaktivéieren STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Baut Stroossebréck. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Tramsbréck bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Baut Stroosentunnel. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Baut Stroossentunnel. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Tramtunnel bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wieselt bauen/ofrappen vun Stroossenkonstruktiounen -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wiesselt bauen/ofrappen vum Trambau +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wiesselt bauen/ofrappen vu Stroossekonstruktiounen +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wiesselt tëscht bauen/ofrappen beim Trambau # Road depot construction window -STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Stroossendepot Richtung -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt Stroossendepot Richtung -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Richtung vum Tramschapp +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Stroossendepot +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt d'Stroossendepot Ausriichtung +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Tramschapp STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Tramschapp Ausriichtung wielen # Road vehicle station construction window -STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Busarrêt Richtung -STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Wielt Busarrêtsrichtung -STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Camionsgare Richtung -STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Wielt Camionsgare Richtung -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passagéier-Tramstatioun Richtung -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Passagéier-Tramstatioun Richtung wielen -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Wueren-Tramstatioun Richtung -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Wueren-Tramstatioun Richtung wielen +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Ausriichtung vum Busarrêt +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Wielt Busarrêtsausriichtung +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Ausriichtung vun der Camionsgare +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Camionsgareausriichtung +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Ausriichtung vun dem Passagéier-Tramsarrêt +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Passagéier-Tramsarrêt Ausriichtung wielen +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Ausriichtung vun der Wueren-Tramstatioun +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Wueren-Tramstatioun Ausriichtung wielen # Waterways toolbar (last two for SE only) -STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waasserstroosen bauen -STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waasserstroosen +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waasserstroosse bauen +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waasserstroossen STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Kanäl bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Schlass setzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Schëffsschapp bauen (fir Schëffer ze bauen an ze warten). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Schëffdock bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Schleise bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Schëffsschapp bauen (fir Schëffer ze bauen an ze reparéiren). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Schëffsquai bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plazéiert eng Boje, déi als Weepunkt kann benotzt ginn. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Aquadukt bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Waasser definéieren.{}Mécht en Kanal. Mat CTRL gedréckt halen um Mieresspigel klicken, iwwerflut d'Géigent +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Waasserareal definéieren.{}Mécht en Kanal. Mat Ctrl gedréckt halen um Mieresspigel klicken, iwwerflut d'Géigent STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plazéier Flëss # Ship depot construction window -STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Schëffsschapp Richtung -STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Wielt Richtung vum Schëffsschapp +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Schëffsschapp Ausriichtung +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Ausriichtung vum Schëffsschapp # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Hafen # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Fluchhäfen -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Fluchhafen bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Fluchhafe bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Fluchhafen Auswiel STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Wielt Gréisst/Typ vum Fluchhafen -STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Fluchhafenklass +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Fluchhafeklass STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM} STR_AIRPORT_SMALL :Kleng STR_AIRPORT_CITY :City -STR_AIRPORT_METRO :Metropolitär Fluchhafen -STR_AIRPORT_INTERNATIONAL :Internationalen Fluchhafen +STR_AIRPORT_METRO :Metropole Fluchhafen +STR_AIRPORT_INTERNATIONAL :Internationale Fluchhafen STR_AIRPORT_COMMUTER :Pendler STR_AIRPORT_INTERCONTINENTAL :Interkontinental STR_AIRPORT_HELIPORT :Heliport @@ -2468,8 +2464,8 @@ STR_AIRPORT_HELISTATION :Helistatioun STR_AIRPORT_CLASS_SMALL :Kleng Fluchhäfen STR_AIRPORT_CLASS_LARGE :Grouss Fluchhäfen -STR_AIRPORT_CLASS_HUB :Fluchhafen Verdeeler -STR_AIRPORT_CLASS_HELIPORTS :Helicopter Fluchhafen +STR_AIRPORT_CLASS_HUB :Fluchhafeverdeeler +STR_AIRPORT_CLASS_HELIPORTS :Helikopter Fluchhafen STR_STATION_BUILD_NOISE :{BLACK}Kaméidi: {GOLD}{COMMA} @@ -2478,21 +2474,21 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Landscha STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}En Eck vum Land erofsetzen. Zéien setzt den éischten ugewielten Eck erof an planéiert d'ugewielten Land op déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}En Eck vum Land unhiewen. Zéien wielt den éischten Eck an planéiert d'ugewielten Land ob déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Land planéiren. Ctrl wielt d'Land diagonal aus. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaaf Land fir zukünftëg Benotzung. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaf Land fir zukünftëg Benotzung. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen # Object construction window -STR_OBJECT_BUILD_CAPTION :{WHITE}Selektioun vum Objekt -STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel d'Objekt dat gebaut gëtt. Shift wiesselt tescht bauen / ongeféier Käschten uweisen +STR_OBJECT_BUILD_CAPTION :{WHITE}Objetsauswiel +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel den Objet dee gebaut gëtt. Shift wiesselt tescht bauen / ongeféier Käschten uweisen STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Wiel d'Klass vun dem Objet dee sollt gebaut ginn -STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview vum Objekt +STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview vum Objet STR_OBJECT_BUILD_SIZE :{BLACK}Gréisst: {GOLD}{NUM} x {NUM} Felder STR_OBJECT_CLASS_LTHS :Liichttierm -STR_OBJECT_CLASS_TRNS :Transmitter +STR_OBJECT_CLASS_TRNS :Antennen # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Beem -STR_PLANT_TREE_TOOLTIP :{BLACK}Wielt de Baamtyp. Wann d'Feld schons en Baam huet, ginn méi Beem vu verschiddenen Arten gesat +STR_PLANT_TREE_TOOLTIP :{BLACK}Wielt de Baamtyp. Wann d'Feld schons e Baam huet, ginn méi Beem vu verschiddenen Arten gesat STR_TREES_RANDOM_TYPE :{BLACK}Zoufälleg Beem STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem @@ -2505,11 +2501,11 @@ STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Zone fir STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergréisser d'Zone fir d'Land unzehiewen/erofzesetzen STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklenger d'Zone fir d'Land unzehiewen/erofzesetzen STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generéier en Zoufallsland -STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Neien Szenario man -STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Setz d'Landschaft zréck +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Neie Szenario erstellen +STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Setz d'Landschaft zeréck STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Huel all Grondstécker vun der Firma ewech -STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Setz d'Landschaft zréck +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Setz d'Landschaft zeréck STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Bass du sécher dass du all Grondstécker vun der Firma ewechhuelen wëlls? # Town generation window (SE) @@ -2536,8 +2532,8 @@ STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Wiel d'S STR_FOUND_TOWN_CITY :{BLACK}Stad STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Stied wuessen méi schnell wéi Dierfer{}Ofhängeg vun den Astellungen, sinn se méi grouss am Ufank -STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Stad Stroossenlayout -STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Stroosenlayout fir dës Stad wielen +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Stroosselayout vun der Stad: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Stroosselayout fir des Stad wielen STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Besser Stroossen STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 Gitter @@ -2545,12 +2541,12 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 Gitt STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zoufall # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéiert +STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéieren STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Vill zoufälleg Industrien STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG} -STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förder +STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förderen STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Grënnen @@ -2559,27 +2555,27 @@ STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industri STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industrieketten fir {STRING} Wueren STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Produzéirent Industrien STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Akzeptéirend Industrien -STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Heiser +STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Haiser STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klick op d'Industrie fir d'Liwweranten an Verbraucher ze gesinn STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klick op d'Wueren fir d'Liwweranten an Verbraucher ze gesinn -STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Weis "Ketten" +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Wuereketten uweisen STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Weis Industrien un déi Wueren liwweren an akzeptéiren STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link op déi kleng Kaart -STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selektéiert déi ugewisen Industrien och op der klenger Kaart +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Wiel déi ugewisen Industrien och op der klenger Kaart aus STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Gidder wielen STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Wiel d'Gidder déis du wëlls uweisen -STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Industrie wielen -STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'Industrie déis du wëlls uweisen +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Industrie auswielen +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'Industrie aus déis du wëlls uweisen # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Informatiounen -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschten fir ze raumen: {LTBLUE}N/A -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschten fir ze raumen: {RED}{CURRENCY_LONG} +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschte fir ze raumen: {LTBLUE}Keng +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschte fir ze raumen: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG} -STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A +STR_LAND_AREA_INFORMATION_OWNER_N_A :Keen STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Besëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Stroossebesëtzer: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Trambunnbesëtzer: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramschinnebesëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Schinnebesëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeng: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keng @@ -2587,19 +2583,19 @@ STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordina STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebaut: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Statiounsklass: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Statiounstyp: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fluchhafenklass: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fluchhafeklass: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Fluchhafennumm: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fluchhafenfeldnumm: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fluchhafefeldnumm: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akzeptéiert Luedung: {LTBLUE} +STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akzeptéiert Wuer: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) -STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Schinnen Geschw.-Limit: {LTBLUE}{VELOCITY} -STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Stroossen Geschw. Limitatioun: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Schinne-Geschw.-Limit: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Stroosse-Geschw.-Limit: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Fielsen STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Knubbelegt Land -STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Blankt Land +STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Eidelt Land STR_LAI_CLEAR_DESCRIPTION_GRASS :Gras STR_LAI_CLEAR_DESCRIPTION_FIELDS :Felder STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Schnéibedeckt Land @@ -2608,22 +2604,22 @@ STR_LAI_CLEAR_DESCRIPTION_DESERT :Wüst STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} Schinn STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} Schinn mat Blocksignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} Schinn mat Presignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} Schinn mat End-Signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} Schinn mat Ausgangs-Signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} Schinn mat Kombo-Signaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} Schinn mat Weesignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} Schinn mat Einbahnsignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} Schinn mat Block- an Presignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} Schinn mat Block- an Endsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} Schinn mat Block- an Kombosignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} Schinn mat Block- an Weesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} Schinn mat Block- an Einbahnsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} Schinn mat Pre- an Endsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} Schinn mat Pre- an Kombosignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} Schinn mat Pre- an Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} Schinn mat Block- an Ausgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} Schinn mat Block- a Kombosignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} Schinn mat Block- a Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} Schinn mat Block- a Einbahnsignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} Schinn mat Pre- an Ausgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} Schinn mat Pre- a Kombosignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} Schinn mat Pre- a Weesignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} Schinn mat Pre- an Einbahnweesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} Schinn mat End- an Kombosignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} Schinn mat End- an Weesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} Schinn mat End an Einbahnweesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} Schinn mat Ausgangs- a Kombosignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} Schinn mat Ausgangs- a Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} Schinn mat Ausgang- an Einbahnweesignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} Schinn mat Kombo- an Weesignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} Schinn mat Kombo- an Einbahnweesignaler STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} Schinn mat Wee- and Einbahnweesignaler @@ -2633,14 +2629,14 @@ STR_LAI_ROAD_DESCRIPTION_ROAD :Strooss STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Strooss mat Luuchten STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Strooss mat Beem STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Stroossendepot -STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Zuch/Strooss Barrière +STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Zuche/Stroosse-Barrière STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tram # Houses come directly from their building names STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (gëtt gebaut) STR_LAI_TREE_NAME_TREES :Beem -STR_LAI_TREE_NAME_RAINFOREST :Regenwald +STR_LAI_TREE_NAME_RAINFOREST :Reebësch STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktus STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Gare @@ -2654,7 +2650,7 @@ STR_LAI_STATION_DESCRIPTION_WAYPOINT :Weepunkt STR_LAI_WATER_DESCRIPTION_WATER :Waasser STR_LAI_WATER_DESCRIPTION_CANAL :Kanal -STR_LAI_WATER_DESCRIPTION_LOCK :Schlass +STR_LAI_WATER_DESCRIPTION_LOCK :Schleis STR_LAI_WATER_DESCRIPTION_RIVER :Floss STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Küst oder Flossufer STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Schëffsschapp @@ -2666,7 +2662,7 @@ STR_LAI_TUNNEL_DESCRIPTION_ROAD :Stroossentunnel STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Stolen Zuchhängebréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Stoldréier Zuchbréck -STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stolen fräidroend Zuchbréck +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stole fräidroend Zuchbréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Stolbeton Zuchhängebréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Holzen Zuchbréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betons Zuchbréck @@ -2676,13 +2672,13 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stolen Hängebr STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Stoldréier Bréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Fräidroend Stolbréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Stolbetons Hängebréck -STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holzen Bréck +STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holze Bréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betons Bréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Rouerstol Brèck STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aquadukt -STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Sender +STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Antenne STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Liichttuerm STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Firmen Haaptgebai STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenbesëtz @@ -2691,27 +2687,27 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenb STR_ABOUT_OPENTTD :{WHITE}Iwwert OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 D'OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 D'OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spill späicheren STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spill lueden STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Szenario späicheren STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Szenario lueden -STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Lued Héichtenkaart +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Héichtekaart lueden STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Héichtenkaart späichern STR_SAVELOAD_HOME_BUTTON :{BLACK}Klick hei fir op d'Standard Späicher-/Luedverzeeschnis ze goen STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} fräi -STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lëscht vun de Laafwierker, Dossieren an Späicherstänn +STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lëscht vun de Lafwierker, Dossieren a Späicherstänn STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Momentan gewielten Numm fir de Spillstand STR_SAVELOAD_DELETE_BUTTON :{BLACK}Läschen -STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Lescht de momentan gewielten Spillstand +STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Läscht de momentan gewielte Spillstand STR_SAVELOAD_SAVE_BUTTON :{BLACK}Späicheren STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Späichert dei aktuell Partie ënnert dem gewielten Numm STR_SAVELOAD_LOAD_BUTTON :{BLACK}Lueden STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Lued d'ugewielten Spill STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Ugewielten Héichtekaart lueden -STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spill Detailer +STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer vum Spill STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} @@ -2720,18 +2716,18 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Gëff de # World generation STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Welt Generatioun -STR_MAPGEN_MAPSIZE :{BLACK}Kaartgréisst: -STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Wiel d'Gréisst vun der Kaart an Felder. D'Unzuel vun benotzbaren Felder wäert e bëssen méi kleng sinn +STR_MAPGEN_MAPSIZE :{BLACK}Kaartegréisst: +STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Wiel d'Gréisst vun der Kaart a Felder. D'Unzuel vu benotzbare Felder wäert e bësse méi kleng sinn STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Unz. Dierfer: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Unz. Industrien: STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximal Kaartenhéicht: -STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Setzt d'Maximalhéicht vun Bierger op der Kaart em 1 erop +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erop STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erof STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Weis d'Schnéilinnhéicht -STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht rop -STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht rof +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht erop +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht erof STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator: STR_MAPGEN_TREE_PLACER :{BLACK}Baam Algorithmus: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain Typ: @@ -2753,8 +2749,8 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Zoufäll STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Zoufall STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuell -STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Héichtekaart rotatioun: -STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichtekaart Numm: +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Héichtekaart-Rotatioun: +STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichtekaart-Numm: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Gréisst: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} @@ -2765,66 +2761,66 @@ STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Änner d # SE Map generation STR_SE_MAPGEN_CAPTION :{WHITE}Szenarientyp STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flaachland -STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generéier en flaacht Land +STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generéier e flaacht Land STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Zoufallsland -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Héicht vum flaachen Land: -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Héicht vum flaachen land 1 rofsetzen -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Héicht vum flaachen land 1 ropsetzen +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Héicht vum flaache Land: +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Héicht vum flaache Land 1 erofsetzen +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Héicht vum flaache Land 1 eropsetzen -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Héicht vum flaachen Land änneren +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Héicht vum flaache Land änneren # Map generation progress STR_GENERATION_WORLD :{WHITE}Generéiren d'Welt... STR_GENERATION_ABORT :{BLACK}Ofbriechen -STR_GENERATION_ABORT_CAPTION :{WHITE}Welt Generatioun ofbriechen +STR_GENERATION_ABORT_CAPTION :{WHITE}Welt-Generatioun ofbriechen STR_GENERATION_ABORT_MESSAGE :{YELLOW}Wëlls du wierklech d'Generatioun ofbriechen? STR_GENERATION_PROGRESS :{WHITE}{NUM}% komplett STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} -STR_GENERATION_WORLD_GENERATION :{BLACK}Welt Generatioun -STR_GENERATION_RIVER_GENERATION :{BLACK}Generéiren vun Flëss +STR_GENERATION_WORLD_GENERATION :{BLACK}Welt-Generatioun +STR_GENERATION_RIVER_GENERATION :{BLACK}Generéiren vu Flëss STR_GENERATION_TREE_GENERATION :{BLACK}Baam Generatioun -STR_GENERATION_OBJECT_GENERATION :{BLACK}Unbewegbar Generatioun -STR_GENERATION_CLEARING_TILES :{BLACK}Generatioun vun knubblegen an stengegen Land +STR_GENERATION_OBJECT_GENERATION :{BLACK}Objets-Generatioun +STR_GENERATION_CLEARING_TILES :{BLACK}Generatioun vu knubbelegem a stengege Land STR_GENERATION_SETTINGUP_GAME :{BLACK}Spill gëtt opgestallt -STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop +STR_GENERATION_PREPARING_TILELOOP :{BLACK}Felder-Verdeelung STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lafende Script -STR_GENERATION_PREPARING_GAME :{BLACK}Preparéiren Spill +STR_GENERATION_PREPARING_GAME :{BLACK}Preparéiren d'Spill # NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Astellungen STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailléiert NewGRF Informatioun STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiv NewGRF Dateien STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inaktiv NewGRF Dateien -STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Wiel Preset: -STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string: -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Gewielten Preset lueden +STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Preset auswielen: +STR_NEWGRF_FILTER_TITLE :{ORANGE}String filteren: +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Gewielte Preset lueden STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Preset späichern STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Aktuell Lëscht als Preset späichern -STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Presetnumm ugin +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Presetnumm uginn STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Preset läschen -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Gewielten Preset läschen +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Gewielte Preset läschen STR_NEWGRF_SETTINGS_ADD :{BLACK}Baifügen -STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Ausgewielten NewGRF an d'Config bäisetzen +STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Ausgewielte NewGRF an d'Config bäisetzen STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Dateien nei scannen -STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update d'Lëscht vun verfügbaren NewGRF Dateien. +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update d'Lëscht vu verfügbare NewGRF Dateien. STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Wechhhuelen STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Ausgewielten NewGRF aus der Lëscht huelen STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Rop -STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Setzt d'NewGRF an der Lëscht erop +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Setzt den NewGRF an der Lëscht erop STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Rof STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Setzt d'NewGRF an der Lëscht erof STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Upgrade NewGRF Dateien fir déis du eng méi nei Versioun installéiert hues STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Eng Lëscht vun NewGRF Dateien déi installéiert sinn. -STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters -STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Weis d'Parameter +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parameter setzen +STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Parameter uweisen STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Palette wiesselen -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Wiessel Palette vun den ausgewielten NewGRF.{} Maach dat wann d'Grafiken vun dëser NewGRF rosa am Spill ausgesin +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Wiessel d'Palette vun den ausgewielten NewGRF.{} Maach dat wann d'Grafiken vun deser NewGRF rosa am Spill ausgesinn STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Ännerungen unhuelen -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Feelenden Inhalt online downloaden -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check op den Inhalt de feelt online ka fonnt ginn +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Fehlenden Inhalt online downloaden +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check op den Inhalt de fehlt online ka fonnt ginn STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Dateinumm: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} @@ -2837,11 +2833,11 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt. STR_NEWGRF_SETTINGS_DISABLED :{RED}Ausgeschalt -STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onkompatibel mat dëser Versioun vun OpenTTD +STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onkompatibel mat deser Versioun vun OpenTTD # NewGRF save preset window STR_SAVE_PRESET_CAPTION :{WHITE}Preset späichern -STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lëscht vun Presets, wiel een den op den Numm ënnendrënner kopéiert gëtt +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lëscht vu Presets, wiel een den op den Numm ënnendrënner kopéiert gëtt STR_SAVE_PRESET_TITLE :{BLACK}Wiel en Numm fir de Preset STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Grad ausgewielten Numm fir de Preset dee gespäichert soll ginn STR_SAVE_PRESET_CANCEL :{BLACK}Ofbriechen @@ -2851,7 +2847,7 @@ STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Späiche # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF Parameter änneren -STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Zouman +STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Zoumaachen STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Setzt all Paramater op de Standard zréck STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} @@ -2859,12 +2855,12 @@ STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORAN STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Unzuel Parameter: {ORANGE}{NUM} # NewGRF inspect window -STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspzéier - {STRING} +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspizéier - {STRING} STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspizéier den Objet vun der "parent scope" STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} op {HEX} -STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objekt +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objet STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Schinnentyp STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF Variabel 60+x Parameter (hexadezimal) @@ -2875,11 +2871,14 @@ STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Nächst STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang un den Ufank no der leschter. STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Géi op Sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Géi op d'Sprite. Wann d'Sprite keng normal Sprite ass, géi op déi nächst normal Sprite -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Fiirescht Sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Viregt Sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang zréck op den Ufank no der leschter. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representatioun vun der grad gewielter Sprite. Den Alignement gëtt ignoréiert wann d'Sprite gezun gëtt STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relativ zerécksetzen +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentan relativ Offsets zerécksetzen +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} (Absolut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} (Relativ) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wiel Sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wiel en Sprite egalwou um Schierm aus @@ -2891,17 +2890,17 @@ STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warnung: { STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fehler: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}E fatalen NewGRF Fehler ass geschitt: {}{STRING} -STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} wärt net mat der TTDPatch vun OpenTTD versioun funktionéiren +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} wärt net mat der TTDPatch Versioun déi vun OpenTTD erkannt gouf funktionéiren STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ass fir {STRING} Versioun vun TTD -STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {STRING} benotzt ze gin -STR_NEWGRF_ERROR_INVALID_PARAMETER :Invaliden Parameter fir {1:STRING}: Parameter {STRING} ({NUM}) +STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {STRING} benotzt ze ginn +STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalide Parameter fir {1:STRING}: Parameter {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} muss firun {STRING} geluede ginn STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} muss no {STRING} geluede ginn STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} brauch OpenTTD Versioun {STRING} oder méi nei STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF Datei déi designed gouf fir ze iwwersetzen STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Zevill NewGRFen gelueden. -STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statësch NewGRF lueden mat {STRING} kann Desyncs efirrufen -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onerwarten Sprite (Sprite {3:NUM}) +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statesch NewGRF lueden mat {STRING} kann Desyncs verursaachen +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onerwaarte Sprite (Sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekannten Aktioun 0 property {4:HEX} (Sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Versicht invalid ID ze benotzen (Sprite {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} huet eng korrupt Sprite. All korrupt Sprites ginn als Fragezeichen (?) duergestallt @@ -2915,11 +2914,11 @@ STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/onbekan # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Opgepasst! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du mëss Ännerungen an engem lafende Spill. Dëst kann OpenTTD crashen.W.e.g dëst net als Bug melden.{}Bass du sécher? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du mëss Ännerungen an engem lafende Spill. Dest kann OpenTTD crashen.W.e.g dest net als Bug melden.{}Bass du sécher? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kann Datei net bäisetzen: Duplikat GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Passend Datei net fonnt (kompatibel GRF gelued) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kann Fichier net dobäisetzen : NewGRF Limite errecht +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kann Fichier net dobäisetzen : NewGRF Limite erreecht STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(s) geluede fir fehlend Dateien STR_NEWGRF_DISABLED_WARNING :{WHITE}Fehlend GRF Datei(en) sinn ausgeschalt @@ -2935,14 +2934,14 @@ STR_NEWGRF_LIST_MISSING :{RED}Dateien fe # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Verhalen vun der NewGRF '{0:STRING}' kann Desyncs oder Crashen verursachen STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ännert den Zoustand fir '{1:ENGINE}' wann net an engem Schapp -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ännnert d'Gefierlängt fir '{1:ENGINE}' wann net an engem Schapp +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ännert d'Gefierlängt fir '{1:ENGINE}' wann net an engem Schapp STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Geännerte Gefierkapazitéit vun '{1:ENGINE}' wann net an engem Schapp oder amgaang emgebaut ze ginn STR_BROKEN_VEHICLE_LENGTH :{WHITE}Zuch'{VEHICLE}' vun der Firma '{COMPANY}' huet eng falsch Längt. Et kënnt wahrscheinlech wéinst den NewGRFs. Spill kann desyncroniséiren oder ofstierzen STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' huet Fehlinformatiounen STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit Informatioun fir '{1:ENGINE}' ass anescht wéi an der Kaflëscht no der Constructioun. Dëst kann en Autoerneirung/-ersetzen Fehler oprufen STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' huet eng Endlosschläif am Production callback verursaacht -STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} +STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} huet en onbekannten/invalid Resultat {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -2952,11 +2951,11 @@ STR_NEWGRF_INVALID_ENGINE : # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). -STR_INVALID_VEHICLE : +STR_INVALID_VEHICLE : # NewGRF scanning window STR_NEWGRF_SCAN_CAPTION :{WHITE}Scannen NewGRFen -STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scannen NewGRFen. Dëst kann eng Weil dauern, je no Emfang ... +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scannen NewGRFen. Dest kann eng Weil dauern... STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" en} gescanned vun ongeféier {NUM} NewGRF{P "" en} STR_NEWGRF_SCAN_ARCHIVES :Archiver scannen @@ -2983,8 +2982,8 @@ STR_TOWN_POPULATION :{BLACK}Weltbev STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA} -STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passagéier leschten Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} -STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Post leschten Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passagéier leschte Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Post leschte Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstem: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter @@ -3003,18 +3002,18 @@ STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Wiesselt STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Erweideren STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Stad méi grouss maachen STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Läschen -STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Dës Stad ganz läschen +STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Des Stad ganz läschen STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Stad ëmbenennen # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Gemeng {TOWN} -STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transportfirmen Bewäertung: +STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transportfirme-Bewäertung: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} -STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Verfügbar Optiounen: -STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lëscht vun Saachen déi an der Stad gemaach kënnen ginn - klick op eng Optioun fir méi Informatiounen -STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Maach ët -STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Féiert déi ungewielten Optioun aus +STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Verfügbar Aktiounen: +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lëscht vu Saachen déi an der Stad gemaach kënne ginn - klick op eng Optioun fir méi Informatiounen +STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Maach et +STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Féiert déi gewielten Aktioun aus STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Kleng Marketingaktioun STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Mëttel Marketingsaktioun @@ -3025,25 +3024,25 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nei Gebaier fin STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transportrechter kafen STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir dei nächst 6 Méint.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{} Käschten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaft fir 1 Joer exklusiv Transportrechter an dëser Stad. D'Gemeng erlaabt den Transport vun Passagéier an Wueren nëmmen ärer Firma.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an deser Stad. D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen äerer Firma.{} Käschten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler -STR_GOALS_GLOBAL_TITLE :{BLACK}Global Zieler: +STR_GOALS_GLOBAL_TITLE :{BLACK}Global Ziler: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Keng - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net uwendbar - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_COMPANY_TITLE :{BLACK}Firmenzieler: +STR_GOALS_COMPANY_TITLE :{BLACK}Firmenziler: STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op # Goal question window @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun STR_GOAL_QUESTION_CAPTION_WARNING :Warnung STR_GOAL_QUESTION_CAPTION_ERROR :Fehler -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nee @@ -3061,7 +3060,7 @@ STR_GOAL_QUESTION_BUTTON_DECLINE :Ofleenen STR_GOAL_QUESTION_BUTTON_ACCEPT :Unhuelen STR_GOAL_QUESTION_BUTTON_IGNORE :Ignoréiren STR_GOAL_QUESTION_BUTTON_RETRY :Nach emol.. -STR_GOAL_QUESTION_BUTTON_PREVIOUS :Zréck +STR_GOAL_QUESTION_BUTTON_PREVIOUS :Zeréck STR_GOAL_QUESTION_BUTTON_NEXT :Nächst STR_GOAL_QUESTION_BUTTON_STOP :Stop STR_GOAL_QUESTION_BUTTON_START :Start @@ -3071,11 +3070,12 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Nei man STR_GOAL_QUESTION_BUTTON_POSTPONE :Ofwaarden STR_GOAL_QUESTION_BUTTON_SURRENDER :Opginn STR_GOAL_QUESTION_BUTTON_CLOSE :Zouman +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventiounen STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subventiounen fir de Service: -STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} (by {DATE_SHORT}) +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} (bis {DATE_SHORT}) STR_SUBSIDIES_NONE :{ORANGE}- Keng - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Servicer mat Subventiounen: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} ({COMPANY}{YELLOW}, bis {DATE_SHORT}) @@ -3087,22 +3087,22 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt -STR_STORY_BOOK_PREV_PAGE :{BLACK}Zréck +STR_STORY_BOOK_PREV_PAGE :{BLACK}Zeréck STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Géi op d'Säit firdrun STR_STORY_BOOK_NEXT_PAGE :{BLACK}Nächst STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Géi op déi nächst Säit STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Ongültëg Zil Referenz # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Statiounennimm - klick op den Numm fir d'Siicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun -STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Haalt Ctrl un fir méi wéi 1 Objekt auszewielen +STR_STATION_LIST_TOOLTIP :{BLACK}Statiounennimm - klick op den Numm fir d'Usiicht dorop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hal Ctrl un fir méi wéi 1 Objet auszewielen STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Statioun{P "" en} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Näischt - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Wiel all d'Fabriken STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Wielt all Luedungstyp (ouni Luedung déi waard) -STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Kéng Luedung +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Keng Luedung # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} @@ -3110,12 +3110,12 @@ STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_L STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} ënnerwee vun {STATION}) STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservéiert fir gelueden ze ginn) -STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Acceptéiert -STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Weis d'Lëscht vun den acceptéierten Wueren -STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acceptéiert: {WHITE}{CARGO_LIST} +STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Akzeptéiert +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Weis d'Lëscht vun den akzptéierten Wueren +STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Akzeptéiert: {WHITE}{CARGO_LIST} -STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dës Statioun huet exklusiv Transportrechter an dëser Stad -STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} huet exklusiv Transportrechter an dëser Stad kaf. +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Des Statioun huet exklusiv Transportrechter an deser Stad +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} huet exklusiv Transportrechter an deser Stad kaf. STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bewäertungen STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Weis d'Statiounsbewäertungen @@ -3123,19 +3123,19 @@ STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Lokal Be STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Gruppéier no -STR_STATION_VIEW_WAITING_STATION :Statioun: waardend +STR_STATION_VIEW_WAITING_STATION :Statioun: Waardend STR_STATION_VIEW_WAITING_AMOUNT :Unzuel: Waardend -STR_STATION_VIEW_PLANNED_STATION :Statioun: geplangt -STR_STATION_VIEW_PLANNED_AMOUNT :Unzuel: geplangt +STR_STATION_VIEW_PLANNED_STATION :Statioun: Geplangt +STR_STATION_VIEW_PLANNED_AMOUNT :Unzuel: Geplangt STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} vun {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} op {STATION} STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} vun iergendenger Statioun STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} op iergendeng Statioun STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via iergendeng Statioun -STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} vun dëser Statioun -STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stoppt op dëser Statioun -STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} op dës Statioun +STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} vun deser Statioun +STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stoppt op deser Statioun +STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} op des Statioun STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} non-stop STR_STATION_VIEW_GROUP_S_V_D :Quell-Via-Destinatioun @@ -3159,14 +3159,14 @@ STR_CARGO_RATING_OUTSTANDING :Perfekt STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Statioun. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Den Numm vun der Statioun änneren -STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Weis all Zich déi dës Statioun an hierem Zaitplang hunn -STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Weis all Stroossegefierer déi dës Statioun an hierem Zäitplang hunn -STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Weis all Fliger den dës Statioun an sengem Zaitplang huet -STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Weis all Schëffer déi dës Statioun an hierem Zaitplang hunn +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Weis all Zich déi des Statioun an hierem Zäitplang hunn +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Weis all Stroossegefierer déi des Statioun an hierem Zäitplang hunn +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Weis all Fliger déi des Statioun an hierem Zäitplang hunn +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Weis all Schëffer déi des Statioun an hierem Zäitplang hunn STR_STATION_VIEW_RENAME_STATION_CAPTION :D'Gare ëmbenennen -STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Fluchhafen zouman +STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Fluchhafen zoumaachen STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Hal de Fliger dovun of op dësem Fluchhafen ze landen # Waypoint/buoy view window @@ -3184,11 +3184,11 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Ausgaben STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktioun STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nei Gefierer -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zuch Betriebskäschten -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer Betriebskäschten -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betriebskäschten -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betriebskäschten -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Besëtz Ennerhalt +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zuch Betribskäschten +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer Betribskäschten +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betribskäschten +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betribskäschten +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Ennerhaltskäschte vum Besëtz STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Zuch Akommes STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Stroossegefierer Akommes STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Fliger Akommes @@ -3205,14 +3205,14 @@ STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENC STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} léinen STR_FINANCES_BORROW_TOOLTIP :{BLACK}Erhéicht de Kredit. Ctrl+Klick léint de Maximum STR_FINANCES_REPAY_BUTTON :{BLACK}{CURRENCY_LONG} zeréckbezuelen -STR_FINANCES_REPAY_TOOLTIP :{BLACK}Bezuelt en Deel vum Kredit zeréck. Ctrl+Klick bezillt sou vill wéi méglech zréck +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Bezuelt en Deel vum Kredit zeréck. Ctrl+Klick bezillt sou vill wéi méiglech zeréck STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastruktur # Company view STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager) -STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Agefouert: {WHITE}{NUM} +STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Gegrënnt: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Faarfschema: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Gefierer: STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} Z{P uch ich} @@ -3220,7 +3220,7 @@ STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} Fliger STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} Schëff{P "" er} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Keng -STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Firmenwäert: {WHITE}{CURRENCY_LONG} +STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Firmewäert: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% am Besëtz vun {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastruktur: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} Schinnendeel{P "" er} @@ -3232,10 +3232,10 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Keng STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Haaptgebai bauen STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Haaptgebai bauen -STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Weist Haaptgebai -STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Haaptgebai weisen +STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Weis d'Haaptgebai +STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Haaptgebai uweisen STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Firmenhaaptgebai réckelen -STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmenwäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmewäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detailer STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detailléiert Infrastrukturen uweisen @@ -3248,10 +3248,10 @@ STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Ännert STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Managernumm STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Ännert den Numm vum Manager -STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Kaaft 25%Undeel vun der Firma +STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Kaaft 25% Undeel vun der Firma STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Verkaaft 25% Undeel vun der Firma -STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Kaaft 25%Undeel vun dëser Firma. Shift+Klick weist ongeféier Käschten ouni Kaf vun Aktien -STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft 25% Undeel vun dëser Firma. Shift+Klick weist ongeféier Käschten ouni Verkaf vun Aktien +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Kaaft 25% Undeel vun deser Firma. Shift+Klick weist ongeféier Käschten ouni Kaf vun Aktien +STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft 25% Undeel vun deser Firma. Shift+Klick weist ongeféier Käschten ouni Verkaf vun Aktien STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Firmennumm STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Numm vum Manager @@ -3282,11 +3282,11 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industri # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} -STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschten Mount: +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschte Mount: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}% -STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemet gëtt +STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING} @@ -3295,7 +3295,7 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Brauch: ############ range for requires ends ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Luedungen dei nach verschafft mussen gin: +STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Luedunge déi nach verschafft musse ginn: STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}, {STRING}{STRING} @@ -3306,14 +3306,14 @@ STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Änner d # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Z{P uch ich} -STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Gefier{P t er} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Gefier{P "" er} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Schëff{P "" er} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Fliger STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Zich - klick op den Zuch fir Informatiounen -STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Stroossegefierer - klick op en Gefier fir Informatiounen -STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Schëffer - Klick op d'Schëff fir Informatiounen -STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Fliger - Klick op de Fliger fir Informatiounen +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Stroossegefierer - klick op e Gefier fir Informatiounen +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Schëffer - klick op d'Schëff fir Informatiounen +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Fliger - klick op de Fliger fir Informatiounen STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit dëst Joer: {CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG}) @@ -3321,10 +3321,10 @@ STR_VEHICLE_LIST_AVAILABLE_TRAINS :Verfügbar Zich STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Verfügbar Gefierer STR_VEHICLE_LIST_AVAILABLE_SHIPS :Verfügbar Schëffer STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Verfügbar Fligern -STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Lëscht vun allen Maschinen fir dësen Typ weisen +STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Lëscht vun alle Maschinen fir dësen Typ weisen STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Verwaltungslëscht -STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Scheckt d'Instructiounen un all Gefierer an der Lëscht +STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Schéckt d'Instructiounen un all Gefierer an der Lëscht STR_VEHICLE_LIST_REPLACE_VEHICLES :Gefierer ersetzen STR_VEHICLE_LIST_SEND_FOR_SERVICING :An d'Revisioun schécken @@ -3336,7 +3336,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :An den Hangar s STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Klick fir all Gefierer an der Lëscht ze stoppen STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Klick fir all Gefirer an der Lëscht ze starten -STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Gedeelten Opträg vun {COMMA} Gefier{P t er} +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Gedeelten Opträg vun {COMMA} Gefier{P "" er} # Group window STR_GROUP_ALL_TRAINS :All Zich @@ -3351,15 +3351,15 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Ongruppéiert F STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - klick op eng Grupp fir d'Gefierer aus der Grupp ze gesinn. Per Drag and Drop d'Hierarchie änneren. STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen -STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielten Grupp läschen -STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielten Grupp ëmbenennen +STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen +STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielte Grupp ëmbenennen STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Grupp läschen -STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bassde sécher, dass du dës Grupp an all Ennergruppen läschen wëlls? +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bassde sécher, dass du des Grupp an all Ennergruppen läsche wëlls? -STR_GROUP_ADD_SHARED_VEHICLE :Gedeelten Gefierer bäisetzen -STR_GROUP_REMOVE_ALL_VEHICLES :All Gefierer wechhuelen +STR_GROUP_ADD_SHARED_VEHICLE :Gedeelte Gefierer bäisetzen +STR_GROUP_REMOVE_ALL_VEHICLES :All Gefierer ewechhuelen STR_GROUP_RENAME_CAPTION :{BLACK}Eng Grupp ëmbenennen @@ -3369,17 +3369,17 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nei Elektrozich STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nei Monorailgefierer STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nei Magnéitbunngefierer -STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Zich +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nei Zich STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nei Stroossegefierer STR_BUY_VEHICLE_SHIP_CAPTION :Nei Schëffer -STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Neien Fliger +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Neie Fliger STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Gewiicht: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Geschw.: {GOLD}{VELOCITY}{BLACK} Kraaft: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Geschw.: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Geschwindegkeet um Ozean: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Geschwindegkeet um Kanal/Floss: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Betriibskäschtent: {GOLD}{CURRENCY_LONG}/Jr +STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Betribskäschten: {GOLD}{CURRENCY_LONG}/Jr STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(ëmbaubar) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designt: {GOLD}{NUM}{BLACK} Liewenszäit: {GOLD}{COMMA} Joer @@ -3389,8 +3389,8 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewiicht STR_PURCHASE_INFO_COST_SPEED :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Geschw.: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ugedriwwen Waggonen: {GOLD}+{POWER}{BLACK} Gewiicht: {GOLD}+{WEIGHT_SHORT} -STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubaur zu: {GOLD}{STRING} -STR_PURCHASE_INFO_ALL_TYPES :All Typ Wueren +STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubar zu: {GOLD}{STRING} +STR_PURCHASE_INFO_ALL_TYPES :All Wuerentyp STR_PURCHASE_INFO_ALL_BUT :Alles ausser {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zéikraaft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder @@ -3407,15 +3407,15 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Fliger k STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielten Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielte Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Ëmbenennen -STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Gefiertyp ëmbenennen +STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Zuch ëmbenennen STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Gefiertyp ëmbenennen STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Schëffstyp ëmbenennen STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Fligertyp ëmbenennen @@ -3436,7 +3436,7 @@ STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Emschalt STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Emschalten tëscht uweise/verstoppe vu Fligertypen STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Zuchgefiertyp ëmbenennen -STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Gefierertyp ëmbenennen +STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Gefiertyp ëmbenennen STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Schëffstyp ëmbenennen STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Fligertyp ëmbenennen @@ -3448,7 +3448,7 @@ STR_DEPOT_RENAME_DEPOT_CAPTION :Schapp ëmbenen STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} -STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} Gefier{P t er}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} Gefier{P "" er}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Zich - zidd d'Gefier fir en unzehänken/wechzehuelen, Rietsklick fir Informatiounen. Ctrl unhalen dass béid Fonktiounen fir déi nächst Ketten gëllen @@ -3456,10 +3456,10 @@ STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Gefierer STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Schëffer - Rietsklick op d'Schëff fir Informatiounen STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Fliger - Rietsklick op de Fliger fir Informatiounen -STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Zitt den Zuch heihin fir en ze verkafen +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Zéi den Zuch heihin fir en ze verkafen STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Zéi d'Stroossegefier heihin fir et ze verkafen -STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Zitt Schëff heihin fir et ze verkafen -STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Zitt de Fliger heihin fir en ze verkafen +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Zéi d'Schëff heihin fir et ze verkafen +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Zéi de Fliger heihin fir en ze verkafen STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Lokomotiv heihinner zéien fir de ganzen Zuch ze läschen @@ -3473,25 +3473,25 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}All Gefi STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}All Schëffer am Schapp automatesch ersetzen STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}All Fliger am Hangar automatesch ersetzen -STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nei Gefierer +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nei Zich STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nei Gefierer STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nei Schëffer -STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Neien Fliger +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nei Fligeren -STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Keeft neien Zuch +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Kaf en neien Zuch STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Neit Stroossegefier kafen STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Neit Schëff kafen -STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Neien Fliger kafen +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Neie Fliger kafen STR_DEPOT_CLONE_TRAIN :{BLACK}Zuch klonen STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Gefier klonen STR_DEPOT_CLONE_SHIP :{BLACK}Schëff klonen STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Fliger klonen -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all de Waggonen. Klick op dësen Knäppchen an dann op en Zuch am Schapp oder baussen. Ctrl+Klick fir Opträg ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Keeft eng Kopie vum Stroossegefier. Klick dësen Kneppchen an dann op e Stroossegefier am oder baussent dem Depot. Ctrl+Klick deelt och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vum Schëff. Klick op dësen Knäppchen an dann op en Schëff am Schapp oder baussen.Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dëst baut eng Kopie vun engem Fliger. Klick op dësen Knäppchen, an dann op en Fliger am Hangar oder baussen. Ctrl+Klick fir Uerder ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dest baut eng Kopie vun engem Zuch mat all de Waggonen. Klick op dese Knäppchen an dann op en Zuch am Schapp oder baussen. Ctrl+Klick fir Opträg ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Keeft eng Kopie vum Stroossegefier. Klick dese Kneppchen an dann op e Stroossegefier am oder baussent dem Depot. Ctrl+Klick deelt och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dest baut eng Kopie vum Schëff. Klick op dese Knäppchen an dann op en Schëff am Schapp oder baussen.Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dest baut eng Kopie vun engem Fliger. Klick op dese Knäppchen, an dann op en Fliger am Hangar oder baussen. Ctrl+Klick fir Uerder ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op de Schapp. Ctrl+Klick erstellt eng nei Usiicht op de Schapp STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot @@ -3516,7 +3516,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klick fi STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du verkeefs grad all Gefierer am Schapp. Bass du sécher ? # Engine preview window -STR_ENGINE_PREVIEW_CAPTION :{WHITE}Meldung vum Gefiererkonstrukteur +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Meldung vum Gefierkonstrukteur STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Mir hunn elo en neien {STRING} gebaut - bass du dorun interesséiert dëst Gefier 1 Joer exklusiv ze notzen, fir ze testen op et komplett maarträif ass? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :Lokomotiv STR_ENGINE_PREVIEW_ROAD_VEHICLE :Stroossegefier @@ -3525,10 +3525,10 @@ STR_ENGINE_PREVIEW_SHIP :Schëff STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :Monorail Lokomotiv STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :Magnéitbunnlokomotiv -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Käschten: {CURRENCY_LONG} Gewiicht: {WEIGHT_SHORT}{}Geschwindegkeet: {VELOCITY} Kraaft: {POWER}{}Betriibskäschten {CURRENCY_LONG}/joër{}Kapazitéit: {CARGO_LONG} -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY} Kraaft: {POWER} Max. T.E.: {6:FORCE}{}Betriebskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betriibskäschten {CURRENCY_LONG}/Joer -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betriibskäschten: {CURRENCY_LONG}/Joer +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Käschten: {CURRENCY_LONG} Gewiicht: {WEIGHT_SHORT}{}Geschwindegkeet: {VELOCITY} Kraaft: {POWER}{}Betribskäschten {CURRENCY_LONG}/Joer{}Kapazitéit: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY} Kraaft: {POWER} Max. T.E.: {6:FORCE}{}Betribskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten {CURRENCY_LONG}/Joer +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Joer STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr @@ -3553,24 +3553,24 @@ STR_REPLACE_VEHICLES_WHEN_OLD :Nëmmen al Gefi STR_REPLACE_HELP_START_BUTTON :{BLACK}Drécken fir den Austosch vun der lénker mat der rietser Maschin unzefenken STR_REPLACE_NOT_REPLACING :{BLACK}Net ausgetosch: STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Keen gefier gewielt -STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} wann aal +STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} wann al STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Gefieraustosch STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Drécken fir den Austosch ze stoppen STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Tauschen aus: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Wiessel tëscht Maschin- an Waggonaustosch-Fënster -STR_REPLACE_ENGINES :Motoren +STR_REPLACE_ENGINES :Lokomotiven STR_REPLACE_WAGONS :Waggonen -STR_REPLACE_HELP_RAILTYPE :{BLACK}Wielt de Schinnentyp fir de Maschinen ausgetosch ginn -STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Weist un wellech Maschin vun der lénks ugewielter Maschin ausgetosch soll ginn, wann et zoutrëfft +STR_REPLACE_HELP_RAILTYPE :{BLACK}Wielt de Schinnentyp fir déi Lokomotiven ausgetosch ginn +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Weist un wellech Lokomotiv vun der lénks ugewielter Lokomotiv ausgetosch soll ginn, wann et zoutrëfft STR_REPLACE_RAIL_VEHICLES :Zich STR_REPLACE_ELRAIL_VEHICLES :Elektresch Zich STR_REPLACE_MONORAIL_VEHICLES :Monorail Gefierer STR_REPLACE_MAGLEV_VEHICLES :Magnéitbunn Gefierer STR_REPLACE_REMOVE_WAGON :{BLACK}Waggon raushuelen: {ORANGE}{STRING} -STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mëscht dass d'automatescht Austauschen d'Längt vum Zuch behält, an dem en Waggonen (vun lénks un) wechhëllt, wann d'Lok den Zuch ze laang mëscht +STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mécht dass d'automatescht Austauschen d'Längt vum Zuch behält, an dem e Waggonen (vu lénks un) wechhëllt, wann d'Lok den Zuch ze laang mécht # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} @@ -3582,23 +3582,23 @@ STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Zentréi STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an de Schapp. Ctrl+Klick fir nëmmen Revisioun STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefier an den Depot. Ctrl+Klick fir nëmmen Revisioun -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéck d'Schëff an de Schapp. Ctrl+Klick fir nëmmen Revisioun -STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt de Fliger an den Hangar. CTRL+Klick mëscht nëmmen eng Revisioun +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Schëff an de Schapp. Ctrl+Klick fir nëmmen Revisioun +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt de Fliger an den Hangar. Ctrl+Klick mécht nëmmen eng Revisioun STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all de Waggonen. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Baut eng Kopie vum Stroossegefier. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Dëst baut eng Kopie vum Schëff. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Dëst baut eng Kopie vum Fliger. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forcéiert den Zuch durch d'Signal ze fueren +STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Zwéngt den Zuch durch d'Signal ze fueren STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Den Zuch upassen fir aaner Luedungen ze transportéieren STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Stroossegefier ëmbauen fir eng aner Wuer ze transportéiren -STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Schëffslager ëmbauen fir aaner Luedungen ze transportéieren +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Schëff ëmbauen fir aaner Luedungen ze transportéieren STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Fliger ëmbauen fir aaner Wueren ze transportéieren STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Richtung vum Zuch wiesselen -STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forcéiert d'Gefier fir ze dréien +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Zwéngt d'Gefier ze dréinen STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Weist d'Opträg vum Zuch. Ctrl+Klick weist den Zäitplang STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Weist d'Opträg vum Gefier. Ctrl+Klick weist den Zäitplang @@ -3606,8 +3606,8 @@ STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Weist d' STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Weist d'Opträg vum Fliger. Ctrl+Klick weist den Zäitplang STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Detailer vum Zuch -STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist Stroosengefier Detailer -STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weist Schëffdetailer +STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist Stroossegefier Detailer +STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weis Schëffsdetailer STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Fligerdetailer STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Momentan Aktioun - klick hei fir den Zuch ze stoppen/starten. Ctrl+Klick fir op Destinatioun ze scrollen @@ -3618,18 +3618,18 @@ STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Momentan # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lueden / Entlueden STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Verloossen -STR_VEHICLE_STATUS_CRASHED :{RED}Accident! +STR_VEHICLE_STATUS_CRASHED :{RED}Akzident! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Pann STR_VEHICLE_STATUS_STOPPED :{RED}Gestoppt -STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopt, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stoppt, {VELOCITY} STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Keng Energie -STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Ward op en fraien Wee +STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waard op en fräie Wee STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Ze wäit op nächst Destinatioun -STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Um Wee op {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Ennerwee op {STATION}, {VELOCITY} STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Keng Opträg, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Um Wee fir {WAYPOINT}, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Um Wee an den {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Ennerwee op {WAYPOINT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Ennerwee an den {DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Revisioun am {DEPOT}, {VELOCITY} # Vehicle stopped/started animations @@ -3639,7 +3639,7 @@ STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GRE STR_VEHICLE_COMMAND_STARTED :{GREEN}Gestart # Vehicle details -STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) +STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detailer) STR_VEHICLE_NAME_BUTTON :{BLACK}Numm STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Zuch benennen @@ -3647,7 +3647,7 @@ STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Stroosse STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Schëff benennen STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Fliger benennen -STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Alter: {LTBLUE}{STRING}{BLACK} Betriibskäschten: {LTBLUE}{CURRENCY_LONG}/Joer +STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Alter: {LTBLUE}{STRING}{BLACK} Betribskäschten: {LTBLUE}{CURRENCY_LONG}/Joer # The next two need to stay in this order STR_VEHICLE_INFO_AGE :{COMMA} Joer ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} Joer ({COMMA}) @@ -3666,7 +3666,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapazit STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} -STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Suen: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferts-Suen: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Revisiounsintervall: {LTBLUE}{COMMA}{NBSP}Deeg{BLACK} Lescht Revisioun: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Revisiounsintervall: {LTBLUE}{COMMA}%{BLACK} Lescht Revisioun: {LTBLUE}{DATE_LONG} @@ -3684,10 +3684,10 @@ STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Schëff STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Fliger benennen # Extra buttons for train details windows -STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Gebaut: {LTBLUE}{NUM}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Gebaut: {LTBLUE}{NUM}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total Luedplaz fir dësen Zuch: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total Kapazitéit fir dësen Zuch: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) @@ -3696,11 +3696,11 @@ STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_ STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} vun {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Luedung -STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Weist d'Detailer vun der Luedung +STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Weis d'Detailer vun der Luedung STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Informatioun STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Weist d'Detailer vun de Waggonen STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapazitéiten -STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Weist d'Kapazitéiten vun de Waggonen +STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Weist d'Kapazitéite vun de Waggonen STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Luedung STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Weist d'Total Kapazitéit vum Zuch, opgedeelt op d'Wuerentypen @@ -3713,21 +3713,21 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nei Kapa STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}{}{BLACK}Akommes vum Embau: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Käschten fir den Embau: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Akommes vum Embau: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Wiel d'Gefierer fir den Embau. Mat der Maus zéien erlaabt den Embau vun méi Gefierer. Op eng eidel Plaz klicken wielt d'ganzt Gefier. Ctrl+Klick wielt e Gefier an de Rescht vun der Ketten +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Wiel d'Gefierer fir den Embau. Mat der Maus zéien erlaabt den Embau vu méi Gefierer. Op eng eidel Plaz klicken wielt d'ganzt Gefier. Ctrl+Klick wielt e Gefier an de Rescht vun der Ketten -STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Wielt d'Luedung déi transportéiert soll ginn -STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wielt den Typ vun Wueren fir Stroossegefier -STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Wielt de Luedungstyp fir d'Schëff -STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Wielt de Luedungstyp aus +STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Wielt d'Wuer déi transportéiert soll ginn +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wielt den Typ vu Wueren fir d'Stroossegefier +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Wielt de Wuerentyp fir d'Schëff +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Wielt de Wuerentyp aus -STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Zuch upassen +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Zuch ëmbauen STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Stroossegefier ëmbauen STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Schëff ëmbauen STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Fliger ëmbauen -STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Passt den Zuch un fir den ugewielten Luedungstyp -STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Stroosengefier embauen fir gewielten Wuer ze transportéiren -STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Schëff op dei ugewielten Luedung ëmbauen +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Passt den Zuch un den ugewielten Luedungstyp un +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Stroossegefier ëmbauen fir déi gewielte Wuer ze transportéiren +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Schëff fir déi ugewielte Wuer ëmbauen STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Baut de Fliger fir den ugewieltenen Luedungstyp ëm # Order view @@ -3750,15 +3750,15 @@ STR_ORDER_GO_VIA :Géi via STR_ORDER_GO_NON_STOP_VIA :Géi non-stop iwwert STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Wiesselt d'Stoppen vun dem ungewielten Optrag -STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Voll lueden mat der Wuer +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Voll luede mat all Wuer STR_ORDER_DROP_LOAD_IF_POSSIBLE :Luede wa méiglech -STR_ORDER_DROP_FULL_LOAD_ALL :Alles voll lueden -STR_ORDER_DROP_FULL_LOAD_ANY :Voll lueden mat der Wuer +STR_ORDER_DROP_FULL_LOAD_ALL :Mat Allem voll lueden +STR_ORDER_DROP_FULL_LOAD_ANY :Voll lueden mat all Wuer STR_ORDER_DROP_NO_LOADING :Net belueden STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Wiesselt d'Luedverhale vun dem ungewielten Optrag STR_ORDER_TOGGLE_UNLOAD :{BLACK}Alles entlueden -STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Entluede wann acceptéiert +STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Entluede wann akzeptéiert STR_ORDER_DROP_UNLOAD :Alles entlueden STR_ORDER_DROP_TRANSFER :Transferéieren STR_ORDER_DROP_NO_UNLOADING :Net entlueden @@ -3788,31 +3788,31 @@ STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revi STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer) -STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach sollen ginn +STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :ass net gläich STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :ass manner wéi STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :ass manner oder gläich wéi STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :ass méi wéi STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :ass méi oder gläich wéi -STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :ass wouer(true) -STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :ass falsch(false) +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :ass richteg (true) +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :ass falsch (false) STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}De Wäert dee mat de Gefierdaten verglach gëtt -STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Wäert anginn fir ze vergläichen +STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Wäert aginn fir ze vergläichen STR_ORDERS_SKIP_BUTTON :{BLACK}Iwwersprangen STR_ORDERS_SKIP_TOOLTIP :{BLACK}Iwwersprang de momentanen Optrag. CTRL+Klick iwwerspréngt op den ungewieltenen Optrag STR_ORDERS_DELETE_BUTTON :{BLACK}Läschen -STR_ORDERS_DELETE_TOOLTIP :{BLACK}Lescht den ungewieltenen Optrag +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Läscht den ungewielten Optrag STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}All Opträg läschen -STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Deelen stoppen -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop d'Deelen vun der Optragslëscht. Ctrl+Klick lescht ausserdem all Opträg vun dësem Gefier +STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}D'Deele stoppen +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop d'Deele vun der Optragslëscht. Ctrl+Klick lescht ausserdem all Opträg vun dësem Gefier STR_ORDERS_GO_TO_BUTTON :{BLACK}Géi op -STR_ORDER_GO_TO_NEAREST_DEPOT :Géi an den noosten Schapp -STR_ORDER_GO_TO_NEAREST_HANGAR :Géi bei den noosten Hangar +STR_ORDER_GO_TO_NEAREST_DEPOT :Géi an den nooste Schapp +STR_ORDER_GO_TO_NEAREST_HANGAR :Géi an den noosten Hangar STR_ORDER_CONDITIONAL :Bedéngten Optragssprong STR_ORDER_SHARE :Opträg deelen STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Setzt en neien Optrag firun den ungewielten Optrag, oder un d'Enn vun der Lëscht. Ctrl setzt Statioun Opträg op voll lueden, Weepunkter op 'non-stop', an Schapp Opträg 'Revisioun'. Op en Gefier klicken, kopéiert d'Opträg vun dem Gefier @@ -3821,21 +3821,21 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Weis all # String parts to build the order string STR_ORDER_GO_TO_WAYPOINT :Iwwert {WAYPOINT} -STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Géi non-stop via{WAYPOINT} +STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Géi non-stop via {WAYPOINT} -STR_ORDER_SERVICE_AT :Revisioun bei -STR_ORDER_SERVICE_NON_STOP_AT :Revisioun non-stop bei +STR_ORDER_SERVICE_AT :Revisioun am/an +STR_ORDER_SERVICE_NON_STOP_AT :Revisioun non-stop am/an STR_ORDER_NEAREST_DEPOT :den noosten STR_ORDER_NEAREST_HANGAR :den noosten Hangar STR_ORDER_TRAIN_DEPOT :Zuchschapp -STR_ORDER_ROAD_VEHICLE_DEPOT :Stroossegefierer-Depot +STR_ORDER_ROAD_VEHICLE_DEPOT :Stroossegefier-Depot STR_ORDER_SHIP_DEPOT :Schëffsschapp STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} STR_ORDER_REFIT_ORDER :(Ëmbau op {STRING}) -STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STRING} an stopen) +STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STRING} an stoppen) STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} @@ -3858,30 +3858,30 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net entlueden STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net entlueden an op iergendeng voll Beluedung waarden) STR_ORDER_NO_UNLOAD_NO_LOAD :(Keen Ent- an Belueden) -STR_ORDER_AUTO_REFIT :(Embauen zu {STRING}) -STR_ORDER_FULL_LOAD_REFIT :(Vollueden mat Embauen zu {STRING}) -STR_ORDER_FULL_LOAD_ANY_REFIT :(Vollueden mat all Wueren mat Embauen zu {STRING}) -STR_ORDER_UNLOAD_REFIT :(Entlueden an Wueren lueden mat Embauen zu {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Entlueden an op voll Luedung waarden mat Embauen zu {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Entlueden an ward op iergendeng Volluedung mat Embauen zu {STRING}) +STR_ORDER_AUTO_REFIT :(Embauen op {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(Voll lueden mat Embauen op {STRING}) +STR_ORDER_FULL_LOAD_ANY_REFIT :(Voll lueden mat all Wueren mat Embauen op {STRING}) +STR_ORDER_UNLOAD_REFIT :(Entlueden an Wueren lueden mat Embauen op {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Entlueden an op voll Luedung waarden mat Embauen op {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Entlueden an waard op iergendeng Volluedung mat Embauen op {STRING}) STR_ORDER_TRANSFER_REFIT :(Transfer an lued Wueren mat Auto-Embauen zu {STRING}) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer an ward op Vollueden mat Auto-Embauen zu {STRING}) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer an ward op iergendeng Volluedung mat Auto-Embauen zu {STRING}) -STR_ORDER_NO_UNLOAD_REFIT :(Keen Entlueden an huel Wueren mat Auto-Embauen zu {STRING}) -STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Keen Entlueden an ward op Vollueden mat Auto-Embauen zu {STRING}) -STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Keen Entlueden an ward op iergendend Volluedung mat Auto-Embauen zu {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer an waard op Vollueden mat Auto-Embauen op {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer an waard op iergendeng Volluedung mat Auto-Embauen op {STRING}) +STR_ORDER_NO_UNLOAD_REFIT :(Keen Entlueden an huel Wueren mat Auto-Embauen op {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Keen Entlueden an waard op Vollueden mat Auto-Embauen op {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Keen Entlueden an waard op iergendend Volluedung mat Auto-Embauen op {STRING}) STR_ORDER_AUTO_REFIT_ANY :verfügbar Wueren -STR_ORDER_STOP_LOCATION_NEAR_END :[noot Enn] +STR_ORDER_STOP_LOCATION_NEAR_END :[noosten Enn] STR_ORDER_STOP_LOCATION_MIDDLE :[Mëtt] STR_ORDER_STOP_LOCATION_FAR_END :[wäit Enn] STR_ORDER_OUT_OF_RANGE :{RED} (Nächst Destinatioun ass ze wäit fort) -STR_ORDER_CONDITIONAL_UNCONDITIONAL :Sprang op Optrag {COMMA} -STR_ORDER_CONDITIONAL_NUM :Sprang op Optrag {COMMA} wann {STRING} {STRING} {COMMA} -STR_ORDER_CONDITIONAL_TRUE_FALSE :Sprang op Optrag {COMMA} wann {STRING} {STRING} +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Sprang zum Optrag {COMMA} +STR_ORDER_CONDITIONAL_NUM :Sprang zum Optrag {COMMA} wann {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Sprang zum Optrag {COMMA} wann {STRING} {STRING} STR_INVALID_ORDER :{RED} (ongültegen Optrag) @@ -3893,21 +3893,21 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Wiesselt STR_TIMETABLE_TOOLTIP :{BLACK}Zäitplang - klick op en Optrag fir en ze wielen STR_TIMETABLE_NO_TRAVEL :Net ënnerwee -STR_TIMETABLE_NOT_TIMETABLEABLE :Rees(automatesch; Zaitplang durch manuell Opträg) +STR_TIMETABLE_NOT_TIMETABLEABLE :Rees (automatesch; Zäitplang durch manuell Opträg) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Ënnerwee (ouni Zäitplang) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Fuer maximal {2:VELOCITY} (ouni Zäitplang) -STR_TIMETABLE_TRAVEL_FOR :Ënnerwee fir {STRING} -STR_TIMETABLE_TRAVEL_FOR_SPEED :Fiert fir {STRING} mat maximal {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR :Ënnerwee während {STRING} +STR_TIMETABLE_TRAVEL_FOR_SPEED :Fiert während {STRING} mat maximal {VELOCITY} STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Fuer (während {STRING}, ouni Zäitplang) STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Fuer (während {STRING}, ouni Zäitplang) mat maximal {VELOCITY} STR_TIMETABLE_STAY_FOR_ESTIMATED :(bleif während {STRING}, ouni Zäitplang) STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(fuer während {STRING}, ouni Zäitplang) STR_TIMETABLE_STAY_FOR :an bleif fir {STRING} -STR_TIMETABLE_AND_TRAVEL_FOR :an ënnerwee op {STRING} +STR_TIMETABLE_AND_TRAVEL_FOR :an ënnerwee während {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}D{P ag eeg} STR_TIMETABLE_TICKS :{COMMA}{NBSP}Tick{P "" en} -STR_TIMETABLE_TOTAL_TIME :{BLACK}Dësen Zäitplang brauch {STRING} fir faërdeg ze gin +STR_TIMETABLE_TOTAL_TIME :{BLACK}Dësen Zäitplang brauch {STRING} fir faërdeg ze ginn STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Dësen Zäitplang brauch op manst {STRING} (net all geplangt) STR_TIMETABLE_STATUS_ON_TIME :{BLACK}D'Gefier ass mat Zäit @@ -3920,10 +3920,10 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Start Da STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wiel en Datum als Startpunkt fir dësen Zäitplang. Ctrl+Klick setzt de Startpunkt vun dësem Zäitplang an verdeelt et en gläichméisseg op all Gefierer déi dësen Optrag hunn, wann den Optrag komplett mat engem Zäitplang versinn ass STR_TIMETABLE_CHANGE_TIME :{BLACK}Zäit wiesselen -STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauchen soll +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauche soll STR_TIMETABLE_CLEAR_TIME :{BLACK}Zäit läschen -STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Lesch Zäit fir de gewielten Optrag +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Läsch Zäit fir de gewielten Optrag STR_TIMETABLE_CHANGE_SPEED :{BLACK}Änner de Geschwindegkeetslimit STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Änner d'maximal Reesgeschwindëgkeet fir de gewielten Optrag @@ -3967,7 +3967,7 @@ STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break un STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break un STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Wann en KI Log message zum String passt, pauséiert d'Spill STR_AI_DEBUG_MATCH_CASE :{BLACK}Passende Fall -STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Wiessel tëscht passende Fäll beim vergläichen vun KI Log Messagen mam Break-String +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Wiessel tëscht passende Fäll beim vergläichen vu KI Log Messagen mam Break-String STR_AI_DEBUG_CONTINUE :{BLACK}Weider STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Entpaus an fuer weider mat der KI STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Debug-output fir dës KI uweisen @@ -3982,14 +3982,14 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}KI / Sp STR_AI_CONFIG_CAPTION :{WHITE}KI /Spill-Script Konfiguratioun STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}D'Spill-Script dat am nächsten Spill geluede gëtt STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}D'KIën déi am nächsten Spill geluede ginn -STR_AI_CONFIG_HUMAN_PLAYER :Mënschlechen Spiller +STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Spiller STR_AI_CONFIG_RANDOM_AI :Zoufälleg KI STR_AI_CONFIG_NONE :(keng) STR_AI_CONFIG_MOVE_UP :{BLACK}No uewen setzen -STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielten KI an der Lëscht no uewen setzen +STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no uewen setzen STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erof setzen -STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielten KI an der Lëscht no ënnen setzen +STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script STR_AI_CONFIG_AI :{SILVER}KIën @@ -4012,7 +4012,7 @@ STR_AI_LIST_AUTHOR :{LTBLUE}Autor: STR_AI_LIST_VERSION :{LTBLUE}Versioun: {ORANGE}{NUM} STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} -STR_AI_LIST_ACCEPT :{BLACK}Acceptéiert +STR_AI_LIST_ACCEPT :{BLACK}Akzeptéiert STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Wiel de markéierten Script STR_AI_LIST_CANCEL :{BLACK}Ofbriechen STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Script net änneren @@ -4024,7 +4024,7 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spill-Script STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_START_DELAY :Unzuel vun Deeg wou dës KI gestart gëtt no der leschter: {ORANGE}{STRING} +STR_AI_SETTINGS_START_DELAY :Unzuel un Deeg wou des KI gestart gëtt no der leschter: {ORANGE}{STRING} # Textfile window @@ -4053,34 +4053,34 @@ STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED STR_INCOME_FLOAT_COST :{RED}Käschten: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Akommes: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME :{GREEN}Akommes: {CURRENCY_LONG} -STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG} -STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG} -STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} -STR_FEEDER_INCOME :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} -STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} -STR_FEEDER_COST :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} -STR_MESSAGE_ESTIMATED_COST :{WHITE}Geschätzten Käschten: {CURRENCY_LONG} -STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Geschätzten Akommen: {CURRENCY_LONG} +STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfert: {CURRENCY_LONG} +STR_FEEDER :{YELLOW}Transfert: {CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} +STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_COST :{WHITE}Geschätzte Käschten: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Geschätzten Akommes: {CURRENCY_LONG} # Saveload messages -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Nach amgaangen ze späicheren. {} Weg. waarde bis daat fäerdeg ass! +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Nach amgaangen ze späicheren. {} W.e.g. waarde bis daat fäerdeg ass! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Fehler beim Autospäicheren STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kann net um Laafwierk liesen STR_ERROR_GAME_SAVE_FAILED :{WHITE}Fehler beim Späicheren{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kann d'Datei net läschen STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fehler beim Lueden{}{STRING} -STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internen Fehler: {STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne Fehler: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Futtissen Spillstand - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillstand ass mat enger méi neier Versioun gemaach STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datei net liesbar STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Datei net beschreiwbar STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Datenintegritéitfehler -STR_GAME_SAVELOAD_NOT_AVAILABLE : +STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spill gouf an enger Versioun ouni Tram support gesaved. All Tram gouf wechgeholl # Map generation messages STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaartenerstellung ofgebrach...{}... keng passend Stadplazen -STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... et ass keen Duerf an dësem Szenario +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... et ass keng Stad an dësem Szenario STR_ERROR_PNGMAP :{WHITE}Kann d'Landschaft net vum PNG lueden... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... Datei net fonnt @@ -4093,14 +4093,14 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... konn STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... Bild ass ze grouss STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scaléirungswarnung -STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Quellenkaart zevill an der Gréisst änneren ass net ugeroden. Weiderman ? +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Quellekaart zevill an der Gréisst änneren ass net ugeroden. Weiderman ? # Soundset messages -STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf nëmmen en Ersatzsoundset fonnt. Wann Sounds erwënscht sin, kënnen se iwwer den Downloadsystem installéiert ginn. +STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf nëmmen en Ersatzsoundset fonnt. Wann Sounds erwënscht sinn, kënnen se iwwer den Downloadsystem installéiert ginn. # Screenshot related messages STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesenscreenshot -STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun{COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman? +STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun {COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman? STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespäichert als '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshotfehler! @@ -4112,27 +4112,27 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Matdeel # Generic construction errors STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Ausserhalb vun der Kaart STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Ze noo um Rand vun der Kaart -STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Net genuch Geld - dës Aktioun kascht {CURRENCY_LONG} +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Net genuch Geld - des Aktioun kascht {CURRENCY_LONG} STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}D'Land muss flaach sinn -STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land ass an dei falsch Richtung geneigt +STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land ass an déi falsch Richtung geneigt STR_ERROR_CAN_T_DO_THIS :{WHITE}Kann dat net maachen... STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Gebai muss fir d'éischt ofgerapt ginn -STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Kann dei Plaz net frai maachen... +STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Kann des Plaz net raumen... STR_ERROR_SITE_UNSUITABLE :{WHITE}... Plaz net gëeegent -STR_ERROR_ALREADY_BUILT :{WHITE}... schon gebaut +STR_ERROR_ALREADY_BUILT :{WHITE}... scho gebaut STR_ERROR_OWNED_BY :{WHITE}... am Besëtz vun {STRING} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... d'Plaz ass am Besëtz vun enger aanerer Firma -STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... Limit fir d'Emformen vun Land erreescht -STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... Limit fir d'Läschen vun Felder erreescht -STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... Limit fir Beem ze planzen erreescht -STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Numm muss eenzegartëg sinn +STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... Limit fir d'Emformen vu Land erreecht +STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... Limit fir d'Raume vu Felder erreecht +STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... Limit fir Beem ze planzen erreecht +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Numm muss eenzegarteg sinn STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} am Wee STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Net erlaabt an der Paus # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}D'Gemeng {TOWN} wëll dat net erlaben STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}D'Gemeng {TOWN} erlaabt keen weidere Fluchhafen an der Stad -STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}D'Gemeng {TOWN} refüséiert de Bau fir de Fluchhafen wéinst Kaméidi +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}D'Gemeng {TOWN} refuséiert de Bau vum Fluchhafen wéinst Kaméidi STR_ERROR_BRIBE_FAILED :{WHITE}D'Bestiechung as enger regionaler Ennersichung opgefall # Levelling errors @@ -4142,14 +4142,14 @@ STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kann d'L STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Verdéiwung géif den Tunnel beschiedegen STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... schon op Mieresspigel STR_ERROR_TOO_HIGH :{WHITE}... ze héich -STR_ERROR_ALREADY_LEVELLED :{WHITE}... schon flaach +STR_ERROR_ALREADY_LEVELLED :{WHITE}... scho flaach STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Dono wier d'Bréck ze héich fir dësen Terrain. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Kann de Firmennumm net änneren... STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Kann den Numm vum Manager net änneren... -STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... Maximalen Kredit ass {CURRENCY_LONG} +STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximale Kredit ass {CURRENCY_LONG} STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kann net méi Geld léinen... STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... keen Kredit zeréckzebezuelen STR_ERROR_CURRENCY_REQUIRED :{WHITE}... et ginn {CURRENCY_LONG} gebraucht @@ -4157,42 +4157,42 @@ STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kann de STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kann d'Firma net kafen... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kann d'Firmenhaaptgebai net bauen... -STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeel vun dëser Firma kafen... -STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kann kéng 25% Undeel vun dëser Firma verkafen... -STR_ERROR_PROTECTED :{WHITE}Dës Firma ass nach net aal genuch fir Undeeler ze handelen... +STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeeler vun dëser Firma kafen... +STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kann keng 25% Undeeler vun dëser Firma verkafen... +STR_ERROR_PROTECTED :{WHITE}Des Firma ass nach net al genuch fir Undeeler ze handelen... # Town related errors -STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kann keng Stiedt bauen -STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kann d'Stad net ëmbënennen... +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Ka keng Stied bauen +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kann d'Stad net ëmbenennen... STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kann d'Stad hei net bauen... -STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kann d'Stad net vergréissern... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kann d'Stad net vergréisseren... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... ze noo um Enn vun der Kaart -STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... ze no un enger anerer Stad +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... ze noo un enger anerer Stad STR_ERROR_TOO_MANY_TOWNS :{WHITE}... ze vill Stied STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... et ass keng Plaz méi op der Kaart STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Stied bauen keng Stroossen. Du kanns de Bau iwwert Astellungen->Economie->Stied aschalten -STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Stroossenarbeschten umgaangen -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kann dës Stad net läschen...{}Eng Statioun oder Schapp huet den Numm vun dëser Stad oder en Stéck dat der Stad gehéiert kann net ewechgeholl ginn -STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... et gëtt keng Gëeegent Plaz fir eng Statue am Stadzentrum +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Stroossenarbeschten amgaangen +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kann des Stad net läschen...{}Eng Statioun oder Schapp huet den Numm vun dëser Stad oder en Stéck dat der Stad gehéiert kann net ewechgeholl ginn +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... et gëtt keng gëeegent Plaz fir eng Statu am Stadzentrum # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zevill Industrien STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kann keng Industrien bauen... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kann {STRING} net hei bauen... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kann deen Industrietyp hei net bauen... -STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... ze Noo bei enger aanerer Fabrik +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... ze noo bei enger anerer Fabrik STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... muss fir d'éischt eng Stad bauen STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nëmmen 1 pro Stad erlaabt -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann nëmmen an Stiedt mat opmannst 1200 Anwunner gebaut ginn -STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nëmmen am Regenwaldgebitt gebaut ginn +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann nëmmen an Stied mat op mannst 1200 Anwunner gebaut ginn +STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nëmmen am Reebësch gebaut ginn STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kann nëmmen an der Wüst gebaut ginn -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nëmmen an Stied gebaut ginn (ersetzt Haiser) +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nëmmen a Stied gebaut ginn (ersetzt Haiser) STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kann nëmmen an der Géigend vum Zentrum vun der Stad gebaut ginn STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kann nëmmen an niddregen Beräicher gebaut ginn STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kann nëmmen no un den Ecker vun der Kaart positionéiert ginn STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Bësch kann nëmmen iwwert der Schnéilinn geplanzt ginn STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kann nëmmen iwwert der Schnéilinn gebaut ginn -STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann net ënnert der Schnéilinn bauen +STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann nëmmen ënnert der Schnéilinn gebaut ginn STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Et gouf keng brauchbar Plaz fir '{STRING}' Industrien fonnt STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Änner d'Parameter fir d'Kaartegeneratioun fir eng besser Kaart ze erstellen @@ -4201,19 +4201,19 @@ STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Änner d STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kann d'Gare hei net bauen... STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kann de Busarrêt hei net bauen... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kann d'Camionsgare net bauen... -STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kann d'Passagéier-Tramstatioun net bauen... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kann d'Passagéier-Tramsarrêt net bauen... STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kann d'Wueren-Tramstatioun net bauen... STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Kann den Dock hei net bauen... STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kann de Fluchhafen hei net bauen... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grenzt un méi wéi eng Gare un STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... Statioun ze ausgebreed -STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Ze vill Garen +STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Ze vill Garen/Luedstatiounen STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Ze vill Garesdeeler STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Ze vill Busarrêten STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Ze vill Camionsgaren -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Ze noo un enger aanerer Gare -STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Ze noo bei engem aanerem Hafen +STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Ze noo un enger aanerer Gare/Luedstatioun +STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Ze noo un engem aanerem Hafen STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Ze noo un engem aaneren Fluchhafen STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kann d'Statioun net ëmbenennen... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... d'Strooss ass am Besëtz vun der Stad @@ -4268,7 +4268,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... muss STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Zich kënnen nëmmen an engem Schapp verännert ginn STR_ERROR_TRAIN_TOO_LONG :{WHITE}Zuch ze laang STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kann d'Gefier hei net ëmdréinen... -STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... ass aus e puer Eenheeten zesummengesat +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... ass aus e puer Eenheeten zesummegesat STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Onkompatibel Schinnentypen STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kann d'Gefier net réckelen... @@ -4285,18 +4285,18 @@ STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(Geldlimit) # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun -STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Signaler mussen fir d'éischt wechgeholl ginn +STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Signaler mussen fir d'éischt ewechgeholl ginn STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Keng gëeegent Schinnen STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}D'Schinne musse fir d'éischt ewech -STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}D'Strooss ass eng Richtung oder blockéiert -STR_ERROR_CROSSING_DISALLOWED :{WHITE}Héich Kräizungen sinn fir dësen Schinnentyp net erlaabt +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}D'Strooss ass eng Einbahn oder blockéiert +STR_ERROR_CROSSING_DISALLOWED :{WHITE}Barrièren si fir dësen Schinnentyp net erlaabt STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kann d'Signaler hei net bauen... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kann d'Schinnen hei net bauen... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kann d'Schinnen hei net ewech huelen... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kann d'Signaler hei net ewech huelen... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kann d'Signal hei net konvertéieren... -STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... et sinn keng Schinnen do -STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... et sinn keng Signaler do +STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... et si keng Schinnen do +STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... et si keng Signaler do STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kann de Schinnentyp hei net konvertéiren... @@ -4304,44 +4304,44 @@ STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kann de STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Muss d'Strooss ewech huelen STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... Einbahnstroossen kënnen keng Kräizung hunn STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kann d'Strooss hei net bauen... -STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kann den Tram heinet bauen... +STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kann den Tram hei net bauen... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kann d'Strooss hei net ewech huelen... -STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kann den Tram net wech huelen... +STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kann den Tram net ewech huelen... STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... et ass keng Strooss do STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... et ass keen Tram do # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kann hei keen Kanal bauen... -STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Kann keen Schlass hei setzen... -STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Kann hei keen Floss platzéiren... +STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Kann d'Schleis hei net bauen... +STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Kann hei kee Floss plazéiren... STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... muss op Waasser gebaut ginn -STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... Kann net op d'Waasser bauen +STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... kann net op d'Waasser gebaut ginn STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... kann net op opener Séi bauen STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... kann net um Kanal bauen STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... kann net um Floss bauen STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Muss de Kanal fir d'éischt ofrappen -STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kann den Aquadukt héi net bauen... +STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kann den Aquadukt hei net bauen... # Tree related errors -STR_ERROR_TREE_ALREADY_HERE :{WHITE}... schon Beem hei -STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... falschen Terrain fir free type +STR_ERROR_TREE_ALREADY_HERE :{WHITE}... et ass schon e Bam hei +STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... falschen Terrain fir dësen Typ bam STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kann d'Beem hei net planzen... # Bridge related errors -STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kann d'Bréck net hei bauen... -STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Muss d'Bréck fir d'éischt ofrapen -STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Kann net op der selweschter Plaz unfänken an ophalen +STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kann d'Bréck hei net bauen... +STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Muss d'Bréck fir d'éischt ofrappen +STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Kann net op der selwechter Plaz ufänken an ophalen STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bréckenenner net op der selwechter Héicht -STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bréckass ze déif fir dësen Terrain +STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bréck ass ze déif fir dësen Terrain STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Bréck ass ze héich fir dësen Terrain. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start an Enn mussen op enger Linn sinn -STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... dei zwee Enner vun der Bréck mussen um Land sinn +STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... dei zwee Enner vun der Bréck mussen u Land sinn STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... Bréck ze laang STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bréck géif ausserhalb der Kaart ukommen # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kann den Tunnel hei net bauen... -STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plaz onpassend fir Tunnelentrée +STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plaz onpassend fir den Tunnelsagang STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Muss den Tunnel fir d'éischt ofrappen STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Aaneren Tunnel am Wee STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel géif ausserhalb der Kaart erauskommen @@ -4349,11 +4349,11 @@ STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kann d'L STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... Tunnel ze laang # Object related errors -STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zevill Objekter -STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kann Objekt net bauen... +STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zevill Objeten +STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kann Objet net bauen... STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objet am Wee STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... Firmen Haaptgebai am Wee -STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kann daat Land net kafen... +STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kann dat Land net kafen... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... schon am Besëtz! # Group related errors @@ -4371,7 +4371,7 @@ STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Stroosse STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Schëff am Wee STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Fliger am Wee -STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Kann den Zuch net unpassen... +STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Kann den Zuch net ëmbauen... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Kann Stroossegefier net ëmbauen... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Kann d'Schëff net ëmbauen... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Kann de Fliger net ëmbauen... @@ -4381,7 +4381,7 @@ STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Kann d'S STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Kann d'Schëff net benennen... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Kann de Fliger net benennen... -STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Kann den Zuch net starten/stopen... +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Kann den Zuch net stoppen/starten... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kann d'Stroossegefier net stoppen/starten... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Kann d'Schëff net stoppen/starten... STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kann de Fliger net stoppen/starten... @@ -4419,16 +4419,16 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... Gefi STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Keng Gefierer verfügbar STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Änner d'NewGRF Konfiguratioun STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nach keng Gefierer verfügbar -STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}En neit Spill no {DATE_SHORT} ufenken oder benotz en NewGRF den aal Gefierer erlabt +STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}En neit Spill no {DATE_SHORT} ufenken oder benotz en NewGRF den al Gefierer erlaabt # Specific vehicle errors -STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kann den Zuch net bei Gefohr lanscht d'Signal schecken... +STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kann den Zuch net bei Gefor durch d'Signal schécken... STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kann d'Richtung vum Zuch net änneren... STR_ERROR_TRAIN_START_NO_POWER :Zuch huet keng Kraaft STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Kann d'Stroossegefier net ëmdréinen... -STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Fliger ass um Fluch +STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Fliger ass an der Loft # Order related errors STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Keng Plaz méi fir Opträg @@ -4446,7 +4446,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... en G STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kann d'Optragslëscht net deelen... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kann d'Deelen vun der Optragslëscht net stoppen... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Kann d'Optragslëscht net kopéieren... -STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... ze wäit vun leschter Destinatioun +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... ze wäit ewech vu leschter Destinatioun STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... Fliger huet net genuch Distanz # Timetable related errors @@ -4470,36 +4470,36 @@ STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transp STR_BASESOUNDS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Sound. STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound. STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound. -STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Music. +STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik. STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik. ##id 0x2000 # Town building names -STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Héichen Büroblock +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Héije Büroblock STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Büroblock -STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Klengen Apartementsblock +STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Klengen Appartementsblock STR_TOWN_BUILDING_NAME_CHURCH_1 :Kierch -STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Groussen Büroblock +STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Grousse Büroblock STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Stadhaiser STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel STR_TOWN_BUILDING_NAME_STATUE_1 :Statu STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Sprangbuer STR_TOWN_BUILDING_NAME_PARK_1 :Park STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Büroblock -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Geschäfter an Büroen +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Geschäfter a Büroen STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modernt Bürosgebai STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Lagerhaus STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Büroblock -STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium -STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Aal Haiser +STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadion +STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Al Haiser STR_TOWN_BUILDING_NAME_COTTAGES_1 :Hütten STR_TOWN_BUILDING_NAME_HOUSES_1 :Haiser -STR_TOWN_BUILDING_NAME_FLATS_1 :Apartementer -STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Héichen Gewerbeblock -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Geschäfter an Büroen -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Geschäfter an Büroen +STR_TOWN_BUILDING_NAME_FLATS_1 :Appartementer +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Héije Bürosblock +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Geschäfter a Büroen +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Geschäfter a Büroen STR_TOWN_BUILDING_NAME_THEATER_1 :Theater -STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium +STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadion STR_TOWN_BUILDING_NAME_OFFICES_1 :Büroen STR_TOWN_BUILDING_NAME_HOUSES_2 :Haiser STR_TOWN_BUILDING_NAME_CINEMA_1 :Kino @@ -4511,7 +4511,7 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Spuerschwäin-B ##id 0x4800 # industry names -STR_INDUSTRY_NAME_COAL_MINE :Kuelenstollen +STR_INDUSTRY_NAME_COAL_MINE :Kuelestollen STR_INDUSTRY_NAME_POWER_STATION :Kraaftwierk STR_INDUSTRY_NAME_SAWMILL :Seeërei STR_INDUSTRY_NAME_FOREST :Bësch @@ -4545,7 +4545,7 @@ STR_INDUSTRY_NAME_TOY_SHOP :Spillgeschäft STR_INDUSTRY_NAME_TOY_FACTORY :Spillsaachen Fabrik STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastikpëtz STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Spruddelgedrenks Fabrik -STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Blosengenerator +STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Blosegenerator STR_INDUSTRY_NAME_TOFFEE_QUARRY :Karamellbroch STR_INDUSTRY_NAME_SUGAR_MINE :Zockerminn @@ -4565,7 +4565,7 @@ STR_SV_STNAME_SOUTH :{STRING} Süden STR_SV_STNAME_EAST :{STRING} Osten STR_SV_STNAME_WEST :{STRING} Westen STR_SV_STNAME_CENTRAL :{STRING} Zentrum -STR_SV_STNAME_TRANSFER :{STRING}er Transfer +STR_SV_STNAME_TRANSFER :{STRING}er Transfert STR_SV_STNAME_HALT :{STRING}er Stopp STR_SV_STNAME_VALLEY :{STRING}er Dall STR_SV_STNAME_HEIGHTS :{STRING}er Bierg @@ -4579,8 +4579,8 @@ STR_SV_STNAME_DOCKS :{STRING} Hafen STR_SV_STNAME_BUOY :{STRING} STR_SV_STNAME_WAYPOINT :{STRING} ##id 0x6020 -STR_SV_STNAME_ANNEXE :{STRING} Annexe -STR_SV_STNAME_SIDINGS :{STRING}er Ofstellplaatz +STR_SV_STNAME_ANNEXE :{STRING} Annex +STR_SV_STNAME_SIDINGS :{STRING}er Ofstellgleis STR_SV_STNAME_BRANCH :{STRING}er Ofzweigung STR_SV_STNAME_UPPER :Uewer {STRING} STR_SV_STNAME_LOWER :Nidder {STRING} @@ -4591,7 +4591,7 @@ STR_SV_STNAME_FALLBACK :{STRING} Statio ##id 0x8000 # Vehicle names -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Collet Pannier Tank (Damp) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Damp) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Chu-Chu STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Chu-Chu @@ -4599,12 +4599,12 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Chu STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Damp) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Stanier 'Jubilee' (Damp) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Damp) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Gresley 'A4' (Damp) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :BR '8P' (Damp) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Metro Cammell DMU (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Sprinter' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :BR/Sulzer '25' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :EE '37' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Brush '47' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel) @@ -4614,17 +4614,17 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (D STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :BR 'IC125' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :BR '30' (Elektrësch) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :BR '40' (Elektrësch) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.G.V.' (Elektrësch) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'EuroStar' (Elektrësch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :BR '30' (Elektresch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :BR '40' (Elektresch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.G.V.' (Elektresch) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'EuroStar' (Elektresch) STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passagéierwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Postwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kuelewaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Uelegwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Véiwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Wuerewaggon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Kaarwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Karwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Holzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Eisenäerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Stolwaggon @@ -4640,13 +4640,13 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Zockerwattwaggo STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Karamellwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Blosenwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Colawaggon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Séissegkeetenwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Spillsaachenwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Batterienwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Séissegkeetewaggon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Spillsaachewaggon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Batteriewaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Spruddelgedrénks Waggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastikwaggon -STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elektrësch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elektrësch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elektresch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elektresch) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passagéierwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Postwaggon @@ -4654,31 +4654,31 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Kuelenwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Uelegwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Véiwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Wuerewaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Kaarwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Karwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Holzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Eisenäerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Stolwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Gepanzerten Waggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Gepanzerte Waggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Iesswuerewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Pabeierwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Kofferäerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Waasserwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Friichtenwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Friichtewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Kautschuckwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Zockerwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Zockerwattwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Karamelwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Karamellwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Blosenwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Colawaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Séissegkeetenwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Spillsaachenwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Séissegkeetewaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Spillsaachewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Batteriewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Spruddelgedrénkswaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastikwaggon -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elektrësch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elektrësch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elektrësch) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Elektrësch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elektresch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elektresch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elektresch) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Elektresch) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passagéierwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Postwaggon @@ -4686,7 +4686,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kuelewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Uelegwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Véiwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Wuerewaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Kaarwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Karwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Holzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Eisenäerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Stolwaggon @@ -4714,9 +4714,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Sup STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kuelencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kuelencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kuelencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kuelecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kuelecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kuelecamion STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Postcamion STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Postcamion STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Postcamion @@ -4732,9 +4732,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Véitran STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Wuerecamion STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Wuerecamion STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Wuerecamion -STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Kaarcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Kaarcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Kaarcamion +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Karcamion +STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Karcamion +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Karcamion STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Holzcamion STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Holzcamion STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Holzcamion @@ -4744,12 +4744,12 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Eisenäe STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Stolcamion STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Stolcamion STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Stolcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh gepanzerten Camion -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl gepanzerten Camion -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster gepanzerten Camion +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh gepanzerte Camion +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl gepanzerte Camion +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster gepanzerte Camion STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Iessenscamion STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Iessenscamion -STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Iesenscamion +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Iessenscamion STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Pabeiercamion STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Pabeiercamion STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Pabeiercamion @@ -4759,9 +4759,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Kofferäer STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Waassercamion STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Waassercamion STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Waassercamion -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Friichtencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Friichtencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Friichtencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Friichtecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Friichtecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Friichtecamion STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Kautschuckcamion STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Kautschuckcamion STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Kautschuckcamion @@ -4777,29 +4777,29 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Zocker STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Karamellcamion STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Karamellcamion STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Karamellcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Spillsaachencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Spillsaachencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Spillsaachencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Séissegkeetencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Séissegkeetencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Séissegkeetencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Batteriencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Batteriencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Batteriencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Spillsaachecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Spillsaachecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Spillsaachecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Séissegkeetecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Séissegkeetecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Séissegkeetecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Batteriecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Batteriecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Batteriecamion STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Spruddelgedrénks Camion STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Spruddelgedrénks Camion STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Spruddelgedrénks Camion STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastikcamion STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastikcamion STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastikcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Blosencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Blosencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Blosencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Blosecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Blosecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Blosecamion STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Uelegtanker STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Uelegtanker STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passagéierfähr STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passagéierfähr -STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Loftkëssenboot +STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Loftkësseboot STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passagéierfähr STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passagéierfähr STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Frachtschëff @@ -4844,9 +4844,9 @@ STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer -STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter -STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter -STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter +STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helikopter +STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helikopter +STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helikopter ##id 0x8800 # Formatting of some strings @@ -4857,7 +4857,7 @@ STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRI STR_FORMAT_BUOY_NAME :{TOWN}-Boje STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boje #{COMMA} -STR_FORMAT_COMPANY_NUM :(Company {COMMA}) +STR_FORMAT_COMPANY_NUM :(Firma {COMMA}) STR_FORMAT_GROUP_NAME :Grupp {COMMA} STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN} diff --git a/src/lang/malay.txt b/src/lang/malay.txt index 842969aaff..4c42c73389 100644 --- a/src/lang/malay.txt +++ b/src/lang/malay.txt @@ -95,7 +95,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Minuman bergas # Quantity of cargo STR_QUANTITY_NOTHING : -STR_QUANTITY_PASSENGERS :{COMMA} penumpang +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}penumpang{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} arang batu STR_QUANTITY_MAIL :{COMMA} beg surat STR_QUANTITY_OIL :{VOLUME_LONG} minyak @@ -350,6 +350,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Pilihan permainan +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Tetapan STR_SETTINGS_MENU_SCRIPT_SETTINGS :Al/Tetapan skrip permainan STR_SETTINGS_MENU_NEWGRF_SETTINGS :Tetapan NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pilihan Ketelusan @@ -894,10 +895,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan... ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri @@ -951,6 +948,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi skrin untuk digunakan STR_GAME_OPTIONS_RESOLUTION_OTHER :lain +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Biasa +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Saiz berganda +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Saiz kuad + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak @@ -1044,6 +1048,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Sangat Rata STR_TERRAIN_TYPE_FLAT :Rata STR_TERRAIN_TYPE_HILLY :Berbukit STR_TERRAIN_TYPE_MOUNTAINOUS :Bergunung +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Mengizinkan STR_CITY_APPROVAL_TOLERANT :Bertoleransi @@ -1051,7 +1056,8 @@ STR_CITY_APPROVAL_HOSTILE :Kurang mengizin STR_WARNING_NO_SUITABLE_AI :{WHITE}Tiada AI yang bersesuaian...{}Anda boleh memuat turun beberapa AI dari sistem 'Kandungan Atas Talian' -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Tetapan STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Tapis baris: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Kembangkan semua STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Musnahkan semua @@ -1065,9 +1071,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Tetapan syarika STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Tetapan syarikat (disimpan di penyimpanan; hanya berkesan kepada syarikat semasa) STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hadkan senarai di bawah menggunakan penapis yang telah ditetapkan -STR_CONFIG_SETTING_RESTRICT_BASIC :Tetapan asas -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Tetapan tambahan -STR_CONFIG_SETTING_RESTRICT_ALL :Pakar tetapan / semua tetapan +STR_CONFIG_SETTING_RESTRICT_BASIC :Asas (menunjukkan tetapan yang penting sahaja) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Terperinci (tunjukkan kebanyakan tetapan) +STR_CONFIG_SETTING_RESTRICT_ALL :Expert (memaparkan semua tetapan, termasuk yang pelik) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Tetapan dengan nilai berbeza dari yang lalai STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Tetapan dengan nilai yang berbeza daripada tetapan baru permainananda @@ -1111,6 +1117,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Jika kereta api STR_CONFIG_SETTING_CITY_APPROVAL :Sikap majlis bandaraya terhadap penyusunan semula kawasan: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih tahap kebisingan dan kerosakan persekitaran +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Ketinggian maksimum peta: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Tetapkan ketinggian maksimum yang dibenarkan bagi gunung pada peta +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak boleh ubah ketinggian maxima kepada nilai ini. Sekurang-kurangnya satu gunung di dalam peta lebih tinggi. STR_CONFIG_SETTING_AUTOSLOPE :Benarkan pengubahsuaian tanah di bawah bangunan, landasan, dan sebagainya (autocerun): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Benarkan landskap di arah bangunan dan trek tanpa memusnahkannya STR_CONFIG_SETTING_CATCHMENT :Benarkan kawasan tangkapan yang lebih realistik: {STRING} @@ -1139,6 +1148,8 @@ STR_CONFIG_SETTING_INFLATION :Inflasi: {STRIN STR_CONFIG_SETTING_INFLATION_HELPTEXT :Mengupayakan inflasi kepada ekonomi, di mana kos adalah sedikit lebih cepat meningkat daripada pembayaran STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Panjang maksimum jambatan: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Panjang maksimum untuk binaan jambatan +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Ketinggian jambatan maksima: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Ketinggian maksimum untuk membina jambatan STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Panjang maksimum terowong: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Panjang maksimum binaan terowong STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Cara pembinaan manual industri utama: {STRING} @@ -1444,6 +1455,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Pemain b STR_INTRO_GAME_OPTIONS :{BLACK}Pilihan Permainan STR_INTRO_HIGHSCORE :{BLACK}Carta mata tertinggi +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Tetapan STR_INTRO_NEWGRF_SETTINGS :{BLACK}Tetapan NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Periksa Kandungan Atas Talian STR_INTRO_SCRIPT_SETTINGS :{BLACK}Al/Tetapan Skrip Permainan @@ -1463,6 +1475,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Pilih la STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Paparkan pilihan permainan STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Paparan carta mata tertinggi +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Pamerkan pilihan STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Paparkan tetapan NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Periksa kandungan baru atau yang telah dikemaskini untuk dimuat turun STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Paparan Al/Tetapan Skrip Permainan @@ -1502,6 +1515,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Bermain STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Jentolak ajaib (buang industri dan objek lain yang biasanya tidak boleh dibuang): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Terowong boleh bersilang: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Pesawat jet tidak akan (sentiasa) terhempas di lapangan terbang kecil: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Ubah ketinggian maxima di dalam peta: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Ubah ketinggian maxima gunung di dalam peta STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Lanskap temperate STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lanskap subartik STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Lanskap subtropik @@ -2407,6 +2422,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah bandar: STR_MAPGEN_DATE :{BLACK}Tarikh: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian maxima peta: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Mengurangkan ketinggian maksimum gunung di peta oleh satu STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Paras ketinggian garis salji: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Tinggikan paras garis salji satu petak STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Rendahkan paras garis salji satu petak @@ -2436,6 +2454,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama hei STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Saiz: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Mengubah saiz maksimum ketinggian peta STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Tukarkan paras garis salji STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Tukar tahun permulaan @@ -2550,7 +2569,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Peperi s STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Teruskan ke peperi dahulu yang biasa, melangkau sebarang peperi pseudo/warna kembali/fon dan memusing balik semula STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Perwakilan peperi yang terpilih. Penjajaran tidak diendahkan apabila sedang melukiskan peperi. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Alih peperi, mengubahkan ofset X dan Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X ofset: {NUM}, Y ofset: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih peperi STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih peperi di mana-mana sahaja dari skrin @@ -2715,7 +2733,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Maklumat STR_GOAL_QUESTION_CAPTION_WARNING :Amaran STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Tidak @@ -2734,6 +2752,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Mula semula STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidi @@ -3042,8 +3061,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Namakan STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Namakan semula jenis kapal STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Namakan semula pesawat +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Sembunyi +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Paparan +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Paparan +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Paparan +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Paparan +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menyembunyikan Togol / memaparkan jenis kenderaan kereta api +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} Menyembunyikan Togol / memaparkan jenis kenderaan jalan raya +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Menyembunyikan Togol / memaparkan jenis kapal +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Togol menyembunyikan / memaparkan jenis pesawat STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Namakan semula jenis keretapi STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Namakan semula jenis kenderaan jalanraya @@ -3098,7 +3129,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Klonkan STR_DEPOT_CLONE_SHIP :{BLACK}Klonkan Kapal STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonkan Pesawat -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan keretapi termasuk semua gerabaknya. Klik butang ini dan kemudian di keretapi di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ini akan membeli satu salinan kereta api termasuk semua kereta. Klik butang ini dan kemudian pada kereta api di dalam atau di luar depot. Ctrl + Klik akan berkongsi perintah. Shift + Klik menunjukkan anggaran kos tanpa pembelian STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kenderaan jalanraya. Klik butang ini dan kemudian di kenderaan jalanraya di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa pembelian STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Perbuatan ini akan membeli salinan kapal. Klik butang ini dan kemudian di kapal di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Ini akan membeli salinan pesawat. Klik butang ini dan kemudian di pesawat di luar atau di dalam depoh. Ctrl+Klik untuk berkongsi arahan. Shift+Klik menunjukkan anggaran kos tanpa membeli @@ -3728,6 +3759,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Penggali STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... sudah berada di paras laut STR_ERROR_TOO_HIGH :{WHITE}... terlalu tinggi STR_ERROR_ALREADY_LEVELLED :{WHITE}... sudah rata +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selepas itu jambatan atasnya akan jadi terlalu tinggi. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Nama syarikat tidak dapat ditukar... @@ -3915,6 +3947,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Jambatan STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Tidak boleh mula dan tamat di petak yang sama STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Kedua-dua kepala jambatan bukan pada paras yang sama STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Jambatan terlalu rendah untuk rupa bumi ini +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Jambatan terlalu tinggi untuk kawasan ini. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Mula dan hujung mesti pada garisan yang sama STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... kedua-dua kepala jambatan mesti berada di atas tanah STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... jambatan telalu panjang @@ -4466,6 +4499,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (tersembunyi) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index a85f8192da..259fd8ee68 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -99,28 +99,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Mineralvann STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er} STR_QUANTITY_COAL :{WEIGHT_LONG} kull -STR_QUANTITY_MAIL :{COMMA} postsekk{P "" er} +STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er} STR_QUANTITY_OIL :{VOLUME_LONG} olje -STR_QUANTITY_LIVESTOCK :{COMMA} enhet{P "" er} buskap -STR_QUANTITY_GOODS :{COMMA} kasse{P "" r} gods +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap +STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} med gods STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm STR_QUANTITY_STEEL :{WEIGHT_LONG} stål -STR_QUANTITY_VALUABLES :{COMMA} sekk{P "" er} med verdisaker +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} med verdisaker STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt -STR_QUANTITY_DIAMONDS :{COMMA} sekk{P "" er} med diamanter +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} med diamanter STR_QUANTITY_FOOD :{WEIGHT_LONG} mat STR_QUANTITY_PAPER :{WEIGHT_LONG} papir -STR_QUANTITY_GOLD :{COMMA} sekk{P "" er} med gull +STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} med gull STR_QUANTITY_WATER :{VOLUME_LONG} vann STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker -STR_QUANTITY_TOYS :{COMMA} leke{P "" r} -STR_QUANTITY_SWEETS :{COMMA} sekk{P "" er} med godteri +STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r} +STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} med godteri STR_QUANTITY_COLA :{VOLUME_LONG} cola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r} @@ -167,12 +167,12 @@ STR_ABBREV_NONE :{TINY_FONT}IN STR_ABBREV_ALL :{TINY_FONT}ALLE # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} passasjer{P "" er} -STR_BAGS :{COMMA} sekk{P "" er} -STR_TONS :{COMMA} tonn -STR_LITERS :{COMMA} liter -STR_ITEMS :{COMMA} enhet{P "" er} -STR_CRATES :{COMMA} kasse{P "" r} +STR_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er} +STR_BAGS :{COMMA}{NBSP}sekk{P "" er} +STR_TONS :{COMMA}{NBSP}tonn +STR_LITERS :{COMMA}{NBSP}liter +STR_ITEMS :{COMMA}{NBSP}element{P "" er} +STR_CRATES :{COMMA}{NBSP}kasse{P "" r} # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Mørkeblå @@ -193,37 +193,37 @@ STR_COLOUR_GREY :Grå STR_COLOUR_WHITE :Hvit # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mi/t -STR_UNITS_VELOCITY_METRIC :{COMMA} km/t -STR_UNITS_VELOCITY_SI :{COMMA} m/s +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/t +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/t +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s -STR_UNITS_POWER_IMPERIAL :{COMMA} hk -STR_UNITS_POWER_METRIC :{COMMA} hk -STR_UNITS_POWER_SI :{COMMA} kW +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} t -STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s} -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonn -STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn{P "" er} +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" er} +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} l +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s} -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter -STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" er} +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter{P "" er} +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ -STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf -STR_UNITS_FORCE_METRIC :{COMMA} kgf -STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fot -STR_UNITS_HEIGHT_METRIC :{COMMA} m -STR_UNITS_HEIGHT_SI :{COMMA} m +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}fot +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Filterstreng: @@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgianske Lar STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring @@ -1111,9 +1107,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Selskapet innst STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrenser listen nedenfor ved hjelp av forhåndsdefinerte filtre -STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende innstillinger -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanserte innstillinger -STR_CONFIG_SETTING_RESTRICT_ALL :Avanserte innstillinger / alle innstillinger +STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende (vis bare viktige innstillinger) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avansert (Vis de fleste innstillinger) +STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (vis alle innstillinger, inkludert merkelige) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Innstillinger med annen verdi enn standarden STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Innstillinger med annen verdi enn innstillingene dine for nye spill @@ -1288,7 +1284,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighet for vi STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} sekund{P 0 "" s} +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} millisekunder{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høyreklikk STR_CONFIG_SETTING_POPULATION_IN_LABEL :Vis byers innbyggertall i tittelfeltet: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vis inbyggertallet i byer i tittelfeltet på kartet @@ -1471,7 +1467,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Vedlikeholdsint STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Velge om vedlikehold av kjøretøyer utløses av tiden som er forløpt fra siste gjennomførte vedlikehold, eller av at pålitelighet dropper under en bestemt prosent av maksimal pålitelighet STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikeholdsintervall for tog: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Angi standard vedlikeholdsintervall for nye skinnegående kjøretøy, hvis det ikke er satt noe serviceintervall for kjøretøyet -STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dag{P 0 "" s}/% +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dag{P 0 "" er}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikeholdsintervall for veikjøretøy: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Angi standard vedlikeholdsintervall for nye veikjøretøy, hvis det ikke er satt noe vedlikeholdsintervall for kjøretøyet @@ -1538,7 +1534,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Velg oppførsel STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Angi året når elektriske signal vil bi tatt i bruk for spor. Før dette året vil ikke-elektriske signal bli brukt (som har nøyaktig samme funksjon, men forskjellig utseende) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiver signalgrensesnittet: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke singaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl + klikker på byggesignaler +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke signaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl+klikker på bygde signaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype som blir brukt STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler @@ -1611,9 +1607,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ingen STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Innledende bystørrelsesmultiplikator: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gjennomsnittsstørrelse på (stor)byer i forhold til vanlige byer ved begynnelsen av spillet -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING} dag{P 0:2 "" s} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING}{NBSP}dag{P 0:2 "" er} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellom påfølgende reberegning av koblingsgrafen. Hver reberegning beregner planene for en del av grafen. Det betyr at en verdi X for denne innstillingen ikke betyr at hele grafen vil bli oppdatert for hver X. dag. Bare noen komponenter vil. Jo kortere du setter det, dess mer CPU tid bil være nødvendig for å beregne det. Jo lenger du setter den, dess lenger vil det ta før last-distribusjonen begynner på nye ruter. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING} dag{P 0:2 "" er} for reberegning av distribusjonsgraf +STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING}{NBSP}dag{P 0:2 "" er} for omberegning av distribusjonsgraf STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiden det tar for hver ny reberegning av en graf-link komponent. Når en reberegning iverksettes, blir en tråd startet som tillates å kjøre for dette antall dager. Jo kortere du setter dette, desto mer sannsynlig er det at tråden ikke er ferdig til ønsket tid. Da stopper spillet ("etterslep"). Jo lenger du setter den, desto lenger tid tar det for distribusjonen å bli oppdatert når rutene endres. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk @@ -1623,7 +1619,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" be STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omrent samme mengde post vil bli sent fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder post kan bli sendt i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for post. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for den pansrede gods-klassen: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den pansrede godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NEWGRF kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen auomatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den PANSREDE godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NewGRF-er kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmodus for andre godsklasser: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon av gods vil forekomme for disse godstypene. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjons-nøyaktighet: {STRING} @@ -1648,25 +1644,25 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (HK) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vekt-enheter: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene er vist i brukergrensesnittet , vise det i de utvalgte enheter +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene vises i brukergrensesnittet, vis dem i de utvalgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Det britiske imperiets enhetssystem ('short t'/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumenheter: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene er vist i brukergrensesnittet, vise det i de utvalgte enhter +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene vises i brukergrensesnittet, vis dem i de utvalgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Det britiske imperiets enhetssystem (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Enhet for trekkraft: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvaglte enheter +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvalgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Det britiske imperiets enhetssystem (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Høyde-enheter: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når høyder vises i brukergrensesnittet, vise det i de utvalgte enheter +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når en høyde vises i brukergrensesnittet, vis den i de valgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Det britiske imperiets enhetssystem (fot) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) @@ -2323,7 +2319,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg jer STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av/på kostnadsestimat -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift slår av/på kostnadsestimat +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset eller signalet. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift bytter mellom bygging/vising av kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner @@ -2877,13 +2873,16 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-v STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen -STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til figur +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til gitt sprite. Hvis spriten ikke er en normal sprite, fortsett til neste normale sprite -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige figur +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskyvning: {NUM}, Y-forskyvning: {NUM} +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt på spriten for å endre X- og Y-forskyvningene +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvningene +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Absolutt) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Relativt) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Velg en sprite fra et vilkårlig sted på skjermen @@ -2896,26 +2895,26 @@ STR_NEWGRF_ERROR_MSG_ERROR :{RED}Feil: {SIL STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD -STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD. -STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for å bli brukt med {STRING} +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD +STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for bruk med {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM}) -STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må være lastet før {STRING}. -STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må være lastet etter {STRING}. -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere. +STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må lastes inn før {STRING}. +STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må lastes inn etter {STRING}. +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var laget for å oversette -STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRFer innlastet. -STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil. -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet figur (figur {3:NUM}) +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRF-er er innlastet +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet sprite (figur {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent Handling 0 egenskap {4:HEX} (figur {3:NUM}) -STR_NEWGRF_ERROR_INVALID_ID :Forsøkt å bruke ugyldig ID (figur {3:NUM}) -STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter vil bli vist som røde spørsmålstegn (?). -STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8 oppføringer (figur {3:NUM}) -STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-figur (figur {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det nåværende grafikksettet mangler en del spriter.{}Vennligst oppdater grafikksettet. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Vennligst oppdater grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE} +STR_NEWGRF_ERROR_INVALID_ID :Forsøk på å bruke ugyldig ID (sprite {3:NUM}) +STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter blir vist som røde spørsmålstegn (?). +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8-oppføringer (figur {3:NUM}) +STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-sprite (figur {3:NUM}) +STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det benyttede grafikksettet mangler en del spriter.{}Du må oppdatere grafikksettet. +STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Du må oppdatere grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent figur layout-format (figur {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel! @@ -2928,7 +2927,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan ikke STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(er) lastet for manglende filer STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF-fil(er) har blitt deaktivert STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Mangler GRF-fil(er) -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Vil du virkelig slå av pause? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Er du sikker på at du vil slå av pause? # NewGRF status STR_NEWGRF_LIST_NONE :Ingen @@ -2941,7 +2940,7 @@ STR_NEWGRF_BROKEN :{WHITE}Atferden STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall. STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRFer. Spillet kan bli usynkronisert eller krasje. +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRF-er. Spillet kan bli usynkronisert eller krasje. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte. @@ -2995,8 +2994,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} levert STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (fortsatt nødvendig) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (levert) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag (finansiert) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s} (finansiert) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Flystøy: {ORANGE}{COMMA}{BLACK} støygrense: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Gå til by. Ctrl+klikk åpner et nytt tilleggsvindu over byen @@ -3056,7 +3055,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_ERROR :Feil -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -3075,6 +3074,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start på nytt STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_SURRENDER :Gi opp STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidier @@ -3399,10 +3399,10 @@ STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CAR STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon. Ctrl+klikk for å skjule/vise denne typen +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon. Ctrl+klikk for å skjule/vise kjøretøytypen +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon. Ctrl+klikk for å skjule/vise skiptypen +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon. Ctrl+klikk for å skjule/vise luftfartøytypen STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kjøp tog/vogn STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kjøretøy @@ -3492,7 +3492,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kopier k STR_DEPOT_CLONE_SHIP :{BLACK}Kopier skip STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopier luftfartøy -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil kjøpe en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk deler ordrene. Shift+klikk viser estimert kostnad uten kjøp STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. Klikk denne knappen og deretter på et kjøretøy utenfor eller inni garasjen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et skip. Klikk denne knappen og deretter på et skip utenfor eller inni skipsdokken. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil skape en kopi av et luftfartøy. Klikk denne knappen og deretter på et luftfartøy utenfor eller inni hangaren. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad @@ -3754,7 +3754,7 @@ STR_ORDER_GO_VIA :Gå via STR_ORDER_GO_NON_STOP_VIA :Gå direkte via STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre stopprutinene for den merkede ordren -STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av enhver varetype +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av alle varetyper STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype @@ -3908,8 +3908,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(opphold i {STR STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell) STR_TIMETABLE_STAY_FOR :og bli værende i {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING} -STR_TIMETABLE_DAYS :{COMMA} dag{P "" er} -STR_TIMETABLE_TICKS :{COMMA} tikk +STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" s} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk{P "" s} STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig) @@ -4175,7 +4175,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...{NBSP STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...{NBSP}for nær en annen by STR_ERROR_TOO_MANY_TOWNS :{WHITE}...{NBSP}for mange byer STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... det er ikke mer plass på kartet -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Avanserte innstillinger->Økonomi->Byer. +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Innstillinger->Miljø->Byer STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Veiarbeid i gang STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan ikke fjerne denne byen...{}En stasjon eller garasje/stall/hangar/dokk henviser til byen eller en by-eid rute som ikke kan fjernes STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... det er ingen passende steder for en statue i sentrum av denne byen diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 09def2dbdf..b65f71ad15 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring @@ -2800,7 +2796,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Førre s STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over einhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved byrjinga STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Førehandsvisning av valgt sprite. Innrettinga ignorerast når spriten tegnes STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-forskyvning: {NUM}, Y-forskyvning: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vel sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vel ein sprite frå eit vilkårleg sted på skjermen @@ -2973,7 +2968,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon STR_GOAL_QUESTION_CAPTION_WARNING :Åtvaring STR_GOAL_QUESTION_CAPTION_ERROR :Feil -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -2992,6 +2987,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start om STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_SURRENDER :Gje opp STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidiar diff --git a/src/lang/polish.txt b/src/lang/polish.txt index 9a5d023309..220114005b 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -1307,10 +1307,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari gruziński STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej @@ -1988,9 +1984,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Żadne STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mnożnik rozmiarów metropolii: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar dużych miast w porównaniu do normalnych miast na początku gry -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P dzień dni dni} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P 0:2 dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi rekalkulacjami komonentów wykresu połączeń. Każda rekalkulacja oblicza plany dla jednego komponentu wykresu. To oznacza, że wartość X dla tego ustawienia nie oznacza, że cały wykres będzie aktualizowany co X dni, tylko że niektóre komponenty będą. Im krótszy czas ustawisz, tym więcej czasu obliczeniowego (CPU) będzie potrzebne na te obliczenia. Im dłuższy czas ustawisz, tym więcej czasu minie zanim dystrybucja towarów rozpocznie się na nowych trasach. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P dzień dni dni} +STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P 0:2 dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każdą rekalkulację komponentu wykresu połączeń. Kiedy rekalkulacja startuje, powstaje proces, który może trwać określoną liczbę dni. Im krótszy czas ustawisz, tym większe prawdopodobieństwo, że ten proces nie zakończy się wtedy, kiedy powinien. Wtedy gra zatrzymuje się do czasu jego zakończenia ("lag"). Im dłuższy czas ustawisz, tym dłużej trwa aktualizacja dystrybucji, gdy zmieniają się trasy. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manualnie STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetrycznie @@ -3259,7 +3255,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedn STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Przesunięcie X: {NUM}, Przesunięcie Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Zależny) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie @@ -3432,7 +3431,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacja STR_GOAL_QUESTION_CAPTION_WARNING :Ostrzeżenie STR_GOAL_QUESTION_CAPTION_ERROR :Błąd -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Anuluj STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nie @@ -3451,6 +3450,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj STR_GOAL_QUESTION_BUTTON_POSTPONE :Odłóż STR_GOAL_QUESTION_BUTTON_SURRENDER :Poddaj się STR_GOAL_QUESTION_BUTTON_CLOSE :Zamknij +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsydia diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index 03fd2528db..5b2192292d 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda @@ -2863,7 +2859,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Gráfico STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceder ao gráfico normal anterior, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no início STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do gráfico seleccionado actualmente. O alinhamento é ignorado a desenhar este gráfico STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover o gráfico, mudando os desvios X e Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Desvio X: {NUM}, Desvio Y: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher gráfico STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolha um gráfico de qualquer lado no ecrã @@ -3036,7 +3031,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_ERROR :Erro -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :Confirmar STR_GOAL_QUESTION_BUTTON_NO :Não @@ -3055,6 +3050,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Adiar STR_GOAL_QUESTION_BUTTON_SURRENDER :Render-se STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsídios diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 3fda0f2621..fef8733955 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -249,7 +249,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Bara de STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolează clădiri, străzi, etc. pe un pătrățel de teren. Ctrl pentru selectare pe diagonală. Shift comută construcție/estimare cost # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Arată ascunse +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Arată ascunse +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Arată ascunse +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Arată ascunse +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activând acest buton, și trenurile vor fi afișate +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activând acest buton, și autovehiculele vor fi afișate +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Activând acest button, și vapoarele ascunse vor fi afișate +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activând acest buton, și aeronavele ascunse vor fi afișate # Query window STR_BUTTON_DEFAULT :{BLACK}Prestabilit(e) @@ -918,10 +926,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian ( STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă... STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă @@ -1074,6 +1078,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Foarte plat STR_TERRAIN_TYPE_FLAT :Plat STR_TERRAIN_TYPE_HILLY :Deluros STR_TERRAIN_TYPE_MOUNTAINOUS :Muntos +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Permisivă STR_CITY_APPROVAL_TOLERANT :Tolerantă @@ -1267,8 +1272,8 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Durata de afiș STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durata afișării mesajelor de eroare în fereastra roșie. Unele mesaje de eroare (cele critice) nu sunt închise automat după trecerea acestei perioade, și trebuie închise manual. STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} secund{P 0 ă e} STR_CONFIG_SETTING_HOVER_DELAY :Afișează texte informative: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării textelor informative când se ține mouse-ul pe un element al interfeței. Alternativ, afișarea textelor informative poate fi setată pentru click-dreapta -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :După {COMMA} secund{P 0 ă e} +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării sfaturilor când se ține mausul pe un element al interfeței. Alternativ, afișarea sfaturilor poate fi setată pentru clic-dreapta +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Plutește {COMMA} milisecund{P 0 ă e} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Click dreapta STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează populaţia unui oras lângă nume: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă @@ -2805,7 +2810,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Imaginea STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mergi la precedenta imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi şi reporneşte când s-a ajuns la sfârşit STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentarea imaginii curente. Aliniamentul este ignorat STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mişcă imaginea schimbând distanţele pe axele X şi Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}distanţa X: {NUM}, distanţa Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetează relativele +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetază limitele relative actuale +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Absolut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Relativ) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Alege imagine STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Alege o imagine de oriunde de pe ecran @@ -2977,7 +2985,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informație STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare STR_GOAL_QUESTION_CAPTION_ERROR :Eroare -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nu @@ -2996,6 +3004,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reîncearcă STR_GOAL_QUESTION_BUTTON_POSTPONE :Amână STR_GOAL_QUESTION_BUTTON_SURRENDER :Renunță STR_GOAL_QUESTION_BUTTON_CLOSE :Închide +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvenţii (F6) @@ -3343,8 +3352,17 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Redenume STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de navă STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de aeronavă +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Afișează +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Afișează +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Afișează +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Afișează +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comută ascunderea/afișarea tipului de tren STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de autovehicul STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de navă STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de aeronavă @@ -3453,6 +3471,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Autovehicolul STR_REPLACE_VEHICLE_SHIP :Nava STR_REPLACE_VEHICLE_AIRCRAFT :Aeronava +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicule în uz +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Coloana vehiculelor pe care le deții +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vehicule disponibile +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Coloana vehiculelor disponibile pentru înlocuire STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Alege tipul de motor pentru înlocuire STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Alege noul tip de motor pe care doreşti să-l foloseşti în locul motorului selectat în stânga @@ -4097,6 +4119,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... păd STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifică parametrii generatorului ca să obții o hartă mai bună # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nu se poate construi o gară aici... diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 728713c86a..3338c32c86 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -1072,10 +1072,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее @@ -3059,7 +3055,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Пред STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перейти к предыдущему нормальному спрайту, пропуская изменяющие цвет, шрифтовые, псевдоспрайты. Переход из начала списка к последнему спрайту. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Представление выбранного спрайта. Выравнивание не учитывается при прорисовке этого спрайта. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Двигайте спрайт, изменяя смещение по X и по Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Смещение по X: {NUM}, Смещение по Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Сброс смещения +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Сбросить значения относительного смещения +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Смещение X: {NUM}; смещение Y: {NUM} (абсолютное) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Смещение X: {NUM}; смещение Y: {NUM} (относительное) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбрать спрайт STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Выберите любой спрайт на экране @@ -3232,7 +3231,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа STR_GOAL_QUESTION_CAPTION_WARNING :Предупреждение STR_GOAL_QUESTION_CAPTION_ERROR :Ошибка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Отменить STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_NO :Нет @@ -3251,6 +3250,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап STR_GOAL_QUESTION_BUTTON_POSTPONE :Отсрочить STR_GOAL_QUESTION_BUTTON_SURRENDER :Сдаться STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыть +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсидии diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index 0ca254a944..95a47a4e38 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -1117,10 +1117,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom @@ -2940,7 +2936,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodn STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Vraća se na prethodni normalan sprajt, preskačući sve pseudo/prebojavajuće/font sprajtove i prelazi na kraj posle početnog STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog sprajta. Poravnanje se ignoriše tokom iscrtavanja ovog sprajta STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premeštanje sprajta po kordinatama, menjanjem X i Y pomeraja -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomeraj: {NUM}, Y pomeraj: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odabiranje sprajta STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odabiranje sprajta bilo gde sa ekrana @@ -3111,7 +3106,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Obaveštenje STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_ERROR :Greška -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži STR_GOAL_QUESTION_BUTTON_OK :U redu STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3130,6 +3125,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj STR_GOAL_QUESTION_BUTTON_POSTPONE :Odloži STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencije diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index b4d6207b5a..7ce4e7f6a8 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -19,14 +19,14 @@ ##id 0x0000 -STR_NULL :无效 -STR_EMPTY :空 +STR_NULL : +STR_EMPTY : STR_UNDEFINED :(未定义字符串) STR_JUST_NOTHING :无 # Cargo related strings # Plural cargo name -STR_CARGO_PLURAL_NOTHING :无 +STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :旅客 STR_CARGO_PLURAL_COAL :煤炭 STR_CARGO_PLURAL_MAIL :邮件 @@ -60,7 +60,7 @@ STR_CARGO_PLURAL_PLASTIC :塑料块 STR_CARGO_PLURAL_FIZZY_DRINKS :汽水 # Singular cargo name -STR_CARGO_SINGULAR_NOTHING :无 +STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :旅客 STR_CARGO_SINGULAR_COAL :煤炭 STR_CARGO_SINGULAR_MAIL :邮件 @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :格鲁吉亚拉 STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行 @@ -1110,7 +1106,7 @@ STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}筛选 STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}适用范围: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}仅显示修改过的选项 STR_CONFIG_SETTING_RESTRICT_BASIC :基本 (仅显示重要设置) -STR_CONFIG_SETTING_RESTRICT_ADVANCED :进階 (显示大部份设置) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :高级 (显示大部份设置) STR_CONFIG_SETTING_RESTRICT_ALL :专业 (显示所有设置) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :修改默认值 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :设置一个与当前游戏设置不同的值 @@ -1285,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :红色窗口显 STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} 秒 STR_CONFIG_SETTING_HOVER_DELAY :显示提示信息:{STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :此设置决定鼠标停留在图标、按键或功能时显示提示信息的时间。如果此设置被赋值为 0,您必须揿住鼠标右键来显示图标、按键或功能的提示信息。 -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留{COMMA} 秒 +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留 {COMMA} 毫秒 STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :右键点击 STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称的标签中同时显示人口:{STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量 @@ -1684,7 +1680,7 @@ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}经由 STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}限制 STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}灾难/事故 STR_CONFIG_SETTING_GENWORLD :{ORANGE}生成地图 -STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}环境保护 +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}环境 STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}政府监管 STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}城镇 STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}工业设施 @@ -2319,7 +2315,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}使用 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}建设列车车库(可以购买或维护列车)按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}将铁路变为路点。按住 Ctrl 键允许合并路点。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}建设火车站。按住 Ctrl 键允许合并站台。按住 Shift 键显示预计费用。 -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}建造铁路信号。{} 按住 Ctrl 键点选铁路,系统会切换悬臂式/电子式信号灯,或者更改被点选信号灯的种类{} 在一段直线铁路上拖拽,系统会依照设置的信号间距,沿铁路建立信号灯。如果按住 Ctrl 键拖拽,系统会建造信号灯至拖拽方向前的下一个分歧点{} 如果按住 Shift 键点击铁路或在铁路上拖拽,系统会显示建置成本但不设置信号灯{} 如果按住 Ctrl 键点击此键,系统会切换信号灯选择窗口的显示状态 +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}建造铁路信号。{} 按住 Ctrl 键点选铁路,系统会切换悬臂式/电子式信号灯,或者更改被点选信号灯的种类{} 在一段直线铁路上拖拽,系统会依照设置的信号间距,沿铁路建立信号灯。如果按住 Ctrl 键拖拽,系统会建造信号灯至拖拽方向前的下一个道岔{} 如果按住 Shift 键点击铁路或在铁路上拖拽,系统会显示建置成本但不设置信号灯{} 如果按住 Ctrl 键点击此键,系统会切换信号灯选择窗口的显示状态 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}建设铁路桥梁。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}建设铁路隧道。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}切换建设/拆除轨道、信号灯、路点和车站。按住 Ctrl 键可在移除路点和车站时同时移除轨道。 @@ -2560,7 +2556,7 @@ STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}{STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}供应商 STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}采购商 STR_INDUSTRY_CARGOES_HOUSES :{WHITE}房屋 -STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}点該工业可显示其上下游工业 +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}点击查看上下游产业链 STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}点该货物可显示其上下游工业 STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}显示产业链 STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}显示货物的上下游工业 @@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地 STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。 STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD 团队 +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 团队 # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏 @@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}继续处理上一个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到第一个图形元素后,返回最后的图形元素继续处理。 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示目前选取的 sprite。当 sprite 正在描绘时会忽略其定位。 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移动 sprite 到指定的 X 与 Y 座标位移 -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X 座标位移: {NUM}, Y 座标位移: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重置相关 +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重置当前相关偏移 +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 偏移: {NUM}, Y 偏移: {NUM} (绝对) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 偏移: {NUM}, Y 偏移: {NUM} (相对) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}选择 sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}请从屏幕画面中任意选取一个 sprite @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :信息 STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_ERROR :错误 -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :取消 STR_GOAL_QUESTION_BUTTON_OK :确定 STR_GOAL_QUESTION_BUTTON_NO :取消 @@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新开启 STR_GOAL_QUESTION_BUTTON_POSTPONE :暂缓 STR_GOAL_QUESTION_BUTTON_SURRENDER :放弃 STR_GOAL_QUESTION_BUTTON_CLOSE :关闭 +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}财政补贴项目 @@ -3138,12 +3138,12 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} 前往 本站 STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} 直达该站 -STR_STATION_VIEW_GROUP_S_V_D :來源-途经-目的地 -STR_STATION_VIEW_GROUP_S_D_V :來源-目的地-途经 -STR_STATION_VIEW_GROUP_V_S_D :途经-來源-目的地 -STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-來源 -STR_STATION_VIEW_GROUP_D_S_V :目的地-來源-途经 -STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-來源 +STR_STATION_VIEW_GROUP_S_V_D :来源-途经-目的地 +STR_STATION_VIEW_GROUP_S_D_V :来源-目的地-途经 +STR_STATION_VIEW_GROUP_V_S_D :途经-来源-目的地 +STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-来源 +STR_STATION_VIEW_GROUP_D_S_V :目的地-来源-途经 +STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-来源 ############ range for rating starts STR_CARGO_RATING_APPALLING :垃圾(最差评价) @@ -3433,7 +3433,7 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}显示 STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的铁路列车类型 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的路面车辆类型 STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换隐藏还是显示有关的船舶类型 -STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换是否显示飞行器类型 +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}切换是否显示飞机类型 STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}重命名车辆的类型 STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}重命名汽车型号 @@ -4170,7 +4170,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}太靠 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}太靠近另一个城镇了 STR_ERROR_TOO_MANY_TOWNS :{WHITE}城镇太多了 STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}地图上没有多余的地方了 -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}城镇不会修建道路{}您可以经由“高级设置->环境->城镇”开启建设道路的功能 +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}城镇不会修建道路{}您可以在“设置->环境->城镇”选项下开启建设道路的功能 STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}正在进行道路工程 STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}无法删除城镇...{}城镇范围内还有车站、车库或无法移除的区块 STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... 城市中心没有合适的地方放置公司塑像 diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 2bdc724ed7..223f0491bf 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -313,7 +313,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Posuvná STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov atď. na rovný terén. CTRL označí oblasť diagonálne. Shift zobrazí odhad nákladov # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté koľajové vozidlá +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté cestné vozidlá +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté lode +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté lietadlá # Query window STR_BUTTON_DEFAULT :{BLACK}Štandardné @@ -428,6 +436,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Koniec ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Nastavenia hry +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavenia STR_SETTINGS_MENU_SCRIPT_SETTINGS :Umelá inteligencia / Nastavenia hry STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenie NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenie priehľadnosti @@ -986,10 +995,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzínske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iránsky rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Strana po ktorej jazdia cestne vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia nalavo @@ -1044,7 +1049,9 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Voľba r STR_GAME_OPTIONS_RESOLUTION_OTHER :iné STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vyberte si veľkosť prvkov rozhrania +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normálne STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť @@ -1141,6 +1148,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Veľmi rovný STR_TERRAIN_TYPE_FLAT :Rovný STR_TERRAIN_TYPE_HILLY :Kopcovitý STR_TERRAIN_TYPE_MOUNTAINOUS :Horský +STR_TERRAIN_TYPE_ALPINIST :Alpinista STR_CITY_APPROVAL_PERMISSIVE :Pozitivny STR_CITY_APPROVAL_TOLERANT :Tolerantny @@ -1149,6 +1157,7 @@ STR_CITY_APPROVAL_HOSTILE :Odmietavy STR_WARNING_NO_SUITABLE_AI :{WHITE}Nieje dostupné žiadne použiteľné AI...{}Niekoľko AI je možné stiahnuť cez 'Online obsah' # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavenia STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovací reťazec: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozšíriť všetko STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zbaliť všetky @@ -1223,6 +1232,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako ve STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximálna výška mapy: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastav maximálnu povolenú výšku pohorí na mape +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť takúto maximálnu výšku mapy. Najmenej jeden vrch na mape je vyšší. STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING} @@ -1336,7 +1346,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONEY :Potrebné finan STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimálna suma ktorá musí zostať na účte pred plánovanou automatickou výmenou vozidiel. STR_CONFIG_SETTING_ERRMSG_DURATION :Trvanie zobrazenia chybovej hlášky: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trvanie zobrazenia chybovej hlášky v červenom okne. Uvedomte si že niektoré "kritické" správy nezmiznú po uplynutí času, ale musia byť zatvorené ručne. -STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund(y) +STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sek{P unda undy únd} STR_CONFIG_SETTING_HOVER_DELAY :Ukáž nápovedu: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Oneskorenie pred tým ako bude zobrazená nápoveda po ukázaní myšou. Nápoveda môže byť eventuálne nastavené aj na PRAVÉ tlačítko myši. STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zobrazenie na {COMMA} sekúnd @@ -1632,7 +1642,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Pozícia inform STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontálna poloha stavového riadku na spodu obrazovky STR_CONFIG_SETTING_SNAP_RADIUS :Rádius uchytenia okna: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Vzdialenosť medzi oknami pred tým ako je okno pripojené automaticky k vedľajšiemu oknu -STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel(ov) +STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P "" y ov} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :vypnuté STR_CONFIG_SETTING_SOFT_LIMIT :Maximálný počet nepriľnavých okien: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Počet otvorených neprilepených okien pred tým ako sa najstrašie okno automatický zatvorí @@ -1793,6 +1803,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Viacero STR_INTRO_GAME_OPTIONS :{BLACK}Nastavenia hry STR_INTRO_HIGHSCORE :{BLACK}Najlepší hráči +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavenia STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia skriptu @@ -1812,6 +1823,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vybrať STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobraziť nastavenia hry STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobraziť tabuľku hráčov s najvyšším skóre +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavenie zobrazenia STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť NewGRF nastavenia STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia skriptu @@ -2931,7 +2943,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Predchá STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Prejsť na predchádzajúci normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na začiatku STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentuje aktuálne zvolený objekt. Zarovnanie je ignorované pri vykresľovaní objektu STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pri hýbaní objektom, sa menia X a Y súradnice -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X súradnica: {NUM}, Y súradnica: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovať relatívne +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovať aktuálne relatívne posunutie +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (absolútne) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (relatívne) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrať objekt STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vyberte objekt z obrazovky @@ -3043,8 +3058,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} doručené STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (stále potrebné) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (doručené) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Mesto rastie každých {ORANGE}{COMMA}{BLACK} dní -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Mesto rastie každých {ORANGE}{COMMA}{BLACK} dní (dotované) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Mesto rastie každ{P 0 ý é ých} {ORANGE}{COMMA}{BLACK} {P deň dni dní} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Mesto rastie každ{P 0 ý é ých} {ORANGE}{COMMA}{BLACK} {P deň dni dní} (dotované) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Mesto {RED}nerastie{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Hlukový limit v meste: {ORANGE}{COMMA}{BLACK} max.: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu mesta. Ctrl+klik otvorí nové okno s pohľadom na mesto @@ -3104,7 +3119,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informácie STR_GOAL_QUESTION_CAPTION_WARNING :Varovanie STR_GOAL_QUESTION_CAPTION_ERROR :Chyba -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušiť STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nie @@ -3123,6 +3138,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Spustiť znova STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložiť STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdať STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Dotácie @@ -3447,20 +3463,20 @@ STR_PURCHASE_INFO_ALL_BUT :Všetko okrem { STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trakčná sila: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} políčok -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov - kliknúť na vlak pre informácie -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber vozidiel - kliknúť na vozidlo pre informácie -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Vyber lodi - kliknut pre informacie -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Výber lietadiel - kliknúť na lietadlo pre informácie +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov. Pre získanie informácií klikni na vlak. CTRL+klik prepne skrytie typu vlaku. +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber cestných vozidiel. Pre získanie informácií klikni na vozidlo. CTRL+klik prepne skrytie typu vozidla. +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Zoznam lodí. Pre získanie informácií klikni na loď. CTRL+klik prepnie skrytie typu lode. +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zoznam lietadiel. Pre získanie informácií klikni na lietadlo. CTRL+klik prepnie skrytie typu lietadla. -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Zakupit vozidlo -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Zakupit vozidlo -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Vyrobiť loď -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Vyrobit lietadlo +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť vozidlo +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť vozidlo +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť loď +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť lietadlo -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shif+klik zobrazí predpokladanú cenu -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Zakúpiť vybraný automobil. Shif+klik zobrazí predpokladanú cenu -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Vyrobiť vybranú loď. Shif+klik zobrazí predpokladanú cenu -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Vyrobiť vybrané lietadlo. Shift+Klik ukáže predpokladanú +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shift+klik zobrazí predpokladanú cenu bez nákupu. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané vozidlo. Shift+klik zobrazí predpokladanú cenu bez nákupu +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybranú loď. Shift+klik zobrazí predpokladanú cenu bez nákupu +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané lietadlo. Shift+klik zobrazí predpokladanú cenu bez nákupu STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Premenovať STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Premenovať @@ -3472,8 +3488,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Premenov STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Premenovať typ lode STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Premenovať typ lietadla +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Skryť +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Skryť +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Skryť +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Skryť +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu koľajového vozidla +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu cestného vozidla +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu lode +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu lietadla STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Premenovať typ vlaku STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Premenovať typ automobilu @@ -3497,7 +3525,7 @@ STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Lode - p STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lietadlo - pravý kliknutím na lietadlo sa zobrazia informácie STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Presunutím lokomotívy bude predaná -STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Presunutím automobilu sem sa predá +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Automobil presunutý sem bude predaný STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Presunutím lode sem sa predá STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Presunutím lietadla sem sa predá @@ -3579,7 +3607,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :{G=m}Automobil STR_REPLACE_VEHICLE_SHIP :{G=z}Loď STR_REPLACE_VEHICLE_AIRCRAFT :{G=s}Lietadlo +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Používané vozidlá +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stĺpec s vozidlami, ktoré vlastníte STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupné dopravné prostriedky +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Stĺpec s vozidlami, ktoré možno nahradiť STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Zvoľte typ lokomotívy na výmenu STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Zvoľte nový typ lokomotívy, ktorú chceš použiť namiesto typu z ľavého zoznamu @@ -3680,7 +3711,7 @@ STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE STR_VEHICLE_NAME_BUTTON :{BLACK}Meno STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Pomenovať vlak -STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Pomenovať automobil +STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Premenovať automobil STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Pomenovať loď STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Pomenovat lietadlo @@ -3716,9 +3747,9 @@ STR_VEHICLE_DETAILS_DAYS :Dni STR_VEHICLE_DETAILS_PERCENT :Percentáž STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Premenovať vlak -STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Pomenovať automobil -STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Pomenovať loď -STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Pomenovať lietadlo +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Premenovať automobil +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Premenovať loď +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Premenovať lietadlo # Extra buttons for train details windows STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Vyrobené: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY_LONG} @@ -3812,7 +3843,7 @@ STR_ORDER_SERVICE :{BLACK}Oprava STR_ORDER_DROP_GO_ALWAYS_DEPOT :Vždy choď STR_ORDER_DROP_SERVICE_DEPOT :Servis, ak je potrebné STR_ORDER_DROP_HALT_DEPOT :Zastav -STR_ORDER_SERVICE_TOOLTIP :{BLACK}Vynechať tento príkaz pokiaľ nie je potrebná oprava +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Preskočiť tento príkaz pokiaľ nie je potrebná oprava STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Údaje vozidla na základe ktorých sa vykoná skok @@ -3841,18 +3872,18 @@ STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Zadajte STR_ORDERS_SKIP_BUTTON :{BLACK}Preskočiť STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskočiť aktuálny príkaz a začať ďalší. CTRL+klik pre skok na označený príkaz -STR_ORDERS_DELETE_BUTTON :{BLACK}Vynechať +STR_ORDERS_DELETE_BUTTON :{BLACK}Vymazať STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vymazať označený príkaz -STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Zmazať všetky príkazy -STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Prestať zdielať -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdielať zoznam príkazov. Ctrl+Klik naviac zmaže všetky príkazy. +STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Vymazať všetky príkazy +STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Prestať zdieľať +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdieľať zoznam príkazov. Ctrl+Klik naviac zmaže všetky príkazy tohoto vozidla. STR_ORDERS_GO_TO_BUTTON :{BLACK}Choď do STR_ORDER_GO_TO_NEAREST_DEPOT :Choď do najbližšieho depa STR_ORDER_GO_TO_NEAREST_HANGAR :Choď do najbližšieho hangáru STR_ORDER_CONDITIONAL :Podmienený príkaz skoku STR_ORDER_SHARE :Zdieľať príkazy -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz, alebo na koniec zoznamu. CTRL zmení príkaz pre stanicu na 'plne nalož čokoľvek', waypoint príkazy na pokračuj 'non-stop' a pre depá servise. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz alebo na koniec zoznamu. CTRL zmení príkaz pre stanicu na 'plne nalož čokoľvek', waypoint príkazy na pokračuj 'non-stop' a pre depá 'servisuj'. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla. Príkaz na presun do depa zneplatní automatické servisovanie vozidla STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Zobraziť všetky vozidlá s rovnakým zoznamom príkazov @@ -4180,6 +4211,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Vyhĺben STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... už na úrovni mora STR_ERROR_TOO_HIGH :{WHITE}... príliš vysoko STR_ERROR_ALREADY_LEVELLED :{WHITE}... už vyrovnané +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Most nad tým by bol potom príliš vysoko. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Názov spoločnosti sa nedá zmeniť... @@ -4207,7 +4239,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... prí STR_ERROR_TOO_MANY_TOWNS :{WHITE}... príliš veľa miest STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... nie je dalsie miesto na mape STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Mesto nebude stavať cesty. Môžete povoliť budovanie ciest cez Pokročilé nasvavenia->Ekonomika->Mestá. -STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Prebiehaju cestne prace +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Prebiehajú cestné práce STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Toto mesto nie je možné odstrániť...{}Stanica alebo depo sa odvoláva na mesto, alebo parcela vo vlastníctve mesta nemôže byť odstránená STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v centre mesta sa nenachádza žiadne vhodné miesto pre sochu @@ -4230,6 +4262,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... môže byť postavené len nad čiarou snehu STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... môže byť postavené len pod čiarou snehu +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli sa žiadne vhodné miesta pre '{STRING}' +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžeš tu postaviť železničnú stanicu... @@ -4411,7 +4445,7 @@ STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Nemožno STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je možné prestavať na nový typ nákladu... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Vlak nemožno pomenovať... -STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nemožno pomenovať automobil... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nemožno premenovať automobil... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nemožno pomenovať loď... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Nie je možné pomenovať lietadlo... @@ -4471,14 +4505,14 @@ STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Nemožno STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Nemožno vymazať tento príkaz... STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Nemožno zmeniť tento príkaz... STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Nie je možné presunúť tento príkaz... -STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Nie je možné vynechať tento príkaz... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Nie je možné preskočiť tento príkaz... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nie je možné preskočiť na vybraný príkaz... STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vozidlo nemôže ísť do všetkých staníc STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vozidlo nemôže ísť do tejto stanice STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vozidlo zdieľajúce tento príkaz nemôže ísť do stanice -STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemozno zdielat zoznam smerov ... -STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nieje možné prestať zdielať zoznam príkazov... +STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemožno zdieľať zoznam príkazov ... +STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nie je možné prestať zdieľať zoznam príkazov... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ... STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... príliš ďaleko z predchádzajúceho cieľa STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lietadlo nemá dostatočný dosah @@ -4932,6 +4966,8 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (skryté) +STR_HIDDEN_ENGINE_NAME.g :{G=m}{ENGINE} (skrytý) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index 79c854c935..736c4f38aa 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -517,6 +517,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda @@ -1070,10 +1071,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi @@ -1127,6 +1124,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""} @@ -1219,6 +1221,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Zelo raven STR_TERRAIN_TYPE_FLAT :Raven STR_TERRAIN_TYPE_HILLY :Hribovit STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Dopustno STR_CITY_APPROVAL_TOLERANT :Tolerantno @@ -1226,7 +1229,8 @@ STR_CITY_APPROVAL_HOSTILE :Sovražno STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'. -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavitve STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse @@ -1240,6 +1244,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podj STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje) STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve @@ -1849,6 +1854,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Več igr STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre @@ -1868,6 +1874,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izberi o STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre @@ -2832,6 +2839,7 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje @@ -2861,6 +2869,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime viš STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Spremeni maksimalno višino mape STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto @@ -2976,7 +2985,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnj STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X zamik: {NUM}, Y zamik: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Relativno) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu @@ -3148,7 +3160,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacije STR_GOAL_QUESTION_CAPTION_WARNING :Opozorilo STR_GOAL_QUESTION_CAPTION_ERROR :Napaka -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Prekliči STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3167,6 +3179,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovni zagon STR_GOAL_QUESTION_BUTTON_POSTPONE :Preloži STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_CLOSE :Zapri +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencije diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 313d15c293..3b8cb42b21 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -615,8 +615,8 @@ STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Mostrar ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehículos: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estaciones: -STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Beneficio Min.: -STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingreso Min.: +STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Beneficio Mín.: +STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingreso Mín.: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Ingreso Máx.: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregado: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Carga: @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda @@ -2830,7 +2826,7 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Comproba STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Fichero: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM} -STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. versión compatible: {SILVER}{NUM} +STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} @@ -2880,7 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite a STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del primer al último sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Ajuste X: {NUM}, Ajuste Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reiniciar coordenadas relativas +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reinicia las coordenadas relativas actuales +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Absoluta) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Relativa) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite de cualquier parte de la pantalla @@ -3053,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_NO :No @@ -3072,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvenciones @@ -3180,7 +3180,7 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Cambiar STR_EDIT_WAYPOINT_NAME :{WHITE}Editar nombre del punto de ruta # Finances window -STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzas {BLACK}{COMPANY_NUM} +STR_FINANCES_CAPTION :{WHITE}Finanzas de {COMPANY} {BLACK}{COMPANY_NUM} STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos/Ingresos STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcción @@ -3528,10 +3528,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotora STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Operativo: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máxima: {6:FORCE}{}Coste de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Max.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año +STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año +STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING} - {STRING} @@ -3654,9 +3654,9 @@ STR_VEHICLE_INFO_AGE :{COMMA} año{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} año{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidad Max.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} casillas -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY} {BLACK}F.T. Max.: {LTBLUE}{FORCE} +STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} casillas +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}F.T. Máx.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Beneficios este año: {LTBLUE}{CURRENCY_LONG} (último año: {CURRENCY_LONG}) STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidad: {LTBLUE}{COMMA}% {BLACK}Averías desde el último mantenimiento: {LTBLUE}{COMMA} diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index cc7304a371..1fbf1641fe 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida @@ -1683,7 +1679,7 @@ STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE} Fysik STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Planering av resrutt STR_CONFIG_SETTING_LIMITATIONS :{ORANGE} Begränsningar STR_CONFIG_SETTING_ACCIDENTS :{ORANGE} Katastrofer / Olyckor -STR_CONFIG_SETTING_GENWORLD :{ORANGE}Världs generation +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Världsgenerering STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Miljö STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Mydigheter STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Städer @@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidigare STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsätt till föregående normala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om från slutet efter första spriteobjektet STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation av det valda objektet. Justeringen ignoreras när objektet ritas. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Återställ relativ +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Återställ den nuvarande relativa offsetten +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Absolut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Relativ) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Välj objekt STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Välj ett objekt på bildskärmen @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Varning STR_GOAL_QUESTION_CAPTION_ERROR :Fel -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_OK :Okej STR_GOAL_QUESTION_BUTTON_NO :Nej @@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Starta om STR_GOAL_QUESTION_BUTTON_POSTPONE :Skjut upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Ge upp STR_GOAL_QUESTION_BUTTON_CLOSE :Stäng +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventioner diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt index a7dd40a7a8..4d9e07efb0 100644 --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -97,7 +97,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :குளிர STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP} பயணி{P "" கள்} STR_QUANTITY_COAL :{WEIGHT_LONG} நிலக்கரி -STR_QUANTITY_MAIL :{COMMA} அஞ்சல் பை{P "" கள்} +STR_QUANTITY_MAIL :{COMMA}{NBSP} அஞ்சல் பை{P "" கள்} STR_QUANTITY_OIL :{VOLUME_LONG} எண்ணெய் STR_QUANTITY_LIVESTOCK :{COMMA} கால்நடை{P "" கள்} STR_QUANTITY_GOODS :{COMMA} சரக்குப் பெட்டி{P "" கள்} @@ -248,6 +248,10 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll b STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}சதுர நிலப்பகுதியில் கட்டிடம் போன்றவற்றை இடிக்க. Ctrl தேர்வுசெய்திட. Shift உத்தேச செலவை/கட்டிடத்தை காட்டிட # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}மறைந்திருப்பதை காட்டு +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}மறைந்திருப்பதை காட்டு +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}மறைந்திருப்பதை காட்டு +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}மறைந்திருப்பதை காட்டு # Query window @@ -389,6 +393,7 @@ STR_FILE_MENU_EXIT :வெளிய # map menu STR_MAP_MENU_MAP_OF_WORLD :உலகப் படம் STR_MAP_MENU_EXTRA_VIEW_PORT :கூடுதல் பார்வைபடம் +STR_MAP_MENU_LINGRAPH_LEGEND :சரக்கு செல்லும் வழிப் படம் STR_MAP_MENU_SIGN_LIST :குறிகளின் பட்டியல் ############ range for town menu starts @@ -888,10 +893,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :தென் STR_GAME_OPTIONS_CURRENCY_CUSTOM :புதிதாக... ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}சாலை வாகனங்கள் STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}வாகனங்கள் சாலையின் எந்தப்பக்கத்தில் செல்ல வேண்டும் STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :இடப்பக்கம் ஒட்டு @@ -1062,7 +1063,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :நிறுவ STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}பகுப்பு: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}வகை: -STR_CONFIG_SETTING_RESTRICT_BASIC :அடிப்படை அமைப்புகள் +STR_CONFIG_SETTING_RESTRICT_BASIC :அடிப்படை அமைப்புகளை மட்டுமே காட்டு STR_CONFIG_SETTING_RESTRICT_ADVANCED :சிறப்பு அமைப்புகள் STR_CONFIG_SETTING_RESTRICT_ALL :அதிக / அனைத்து அமைப்புகள் STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :முதலில் இருந்த மதிப்பினை மாற்றம் செய்யப்பட்ட அமைப்புகள் @@ -2528,7 +2529,6 @@ STR_SPRITE_ALIGNER_CAPTION :{WHITE}ஸ் STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}அடுத்த ஸ்பிரைட்டு STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}ஸ்பிரைட்டுயிற்கு செல்லவும் STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}முந்தைய ஸ்பிரைட்டு -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}ஸ்பிரைட்டினைத் தேர்ந்தெடுக்கவும் STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}ஸ்பிரைட்டிற்கு செல்லவும் @@ -2674,7 +2674,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :தகவல் STR_GOAL_QUESTION_CAPTION_WARNING :எச்சரிக்கை STR_GOAL_QUESTION_CAPTION_ERROR :பிழை -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :இரத்து செய் STR_GOAL_QUESTION_BUTTON_OK :சரி STR_GOAL_QUESTION_BUTTON_NO :இல்லை @@ -2693,6 +2693,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :மீண்ட STR_GOAL_QUESTION_BUTTON_POSTPONE :தள்ளிவை STR_GOAL_QUESTION_BUTTON_SURRENDER :சரணடை STR_GOAL_QUESTION_BUTTON_CLOSE :மூடு +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}மானியங்கள் diff --git a/src/lang/thai.txt b/src/lang/thai.txt index f7bdf8b3ba..9b6b2780bd 100644 --- a/src/lang/thai.txt +++ b/src/lang/thai.txt @@ -917,10 +917,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}ยานยนต์ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}เลือกฝั่งถนนในการขับยานพาหนะ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ขับชิดซ้าย @@ -974,6 +970,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}คว STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้ STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}เลือกและตั้งค่าฐานกราฟิกที่จะใช้ STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ไฟล์สูญหายหรือไม่สมบูรณ์ @@ -1073,7 +1071,7 @@ STR_CITY_APPROVAL_HOSTILE :ไม่เป STR_WARNING_NO_SUITABLE_AI :{WHITE}ไม่มี AI ที่เหมาะสมปรากฎ...{}คุณสามารถดาวน์โหลด AI จากระบบ 'Online Content' -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}เติม string: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}ขยายทั้งหมด STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}ยุบลงทั้งหมด @@ -2798,7 +2796,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}เคลื่อนไปยัง sprite ปกติอันก่อนหน้า โดยข้าม pseudo/recolour/font และวกกลับเมื่อถึงจุดเริ่มต้น STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}แสดง sprite ที่เลือกใหม่อีกครั้ง STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}ย้าย sprite wxiv[q, แก้ไขแกน X และ Y สำหรับความคลาดเคลื่อน -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X คลาดเคลื่อน: {NUM}, Y คลาดเคลื่อน: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}หยิบ sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}หยิบ sprite จากที่ใดก็ตามในหน้าจอ @@ -2970,7 +2967,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :ข้อมู STR_GOAL_QUESTION_CAPTION_WARNING :คำเตือน STR_GOAL_QUESTION_CAPTION_ERROR :ข้อผิดพลาด -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :ยกเลิก STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :ไม่ @@ -2989,6 +2986,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :เริ่ม STR_GOAL_QUESTION_BUTTON_POSTPONE :เลื่อนออกไป STR_GOAL_QUESTION_BUTTON_SURRENDER :ยอมจำนน STR_GOAL_QUESTION_BUTTON_CLOSE :ปิด +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}เงินอุดหนุน diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt index 29eef3344f..56bba19acb 100644 --- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -226,7 +226,7 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} # Common window strings STR_LIST_FILTER_TITLE :{BLACK}篩選字串: STR_LIST_FILTER_OSKTITLE :{BLACK}輸入篩選字串 -STR_LIST_FILTER_TOOLTIP :{BLACK}輸入篩選所使用的關鍵字,對於清單…… +STR_LIST_FILTER_TOOLTIP :{BLACK}輸入關鍵字以篩選您想查閱或更改的選項 STR_TOOLTIP_GROUP_ORDER :{BLACK}選擇群組次序 STR_TOOLTIP_SORT_ORDER :{BLACK}選擇排序 (逆序/順序) @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :喬治亞拉里 STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亞爾 (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}車輛 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}選擇車輛在路上的行駛位置 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :靠左行駛 @@ -2601,7 +2597,7 @@ STR_LAI_CLEAR_DESCRIPTION_ROCKS :石頭 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :粗地 STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :裸地 STR_LAI_CLEAR_DESCRIPTION_GRASS :草地 -STR_LAI_CLEAR_DESCRIPTION_FIELDS :農場 +STR_LAI_CLEAR_DESCRIPTION_FIELDS :田地 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :覆雪地 STR_LAI_CLEAR_DESCRIPTION_DESERT :沙漠 @@ -2879,7 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移 -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X 座標位移:{NUM}, Y 座標位移:{NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重設相對值 +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重設目前的相對位移值 +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 位移:{NUM},Y 位移:{NUM}(絕對值) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 位移:{NUM},Y 位移:{NUM}(相對值) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}選取 Sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}請從畫面中任意選取一個 sprite @@ -3052,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :資訊 STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_ERROR :錯誤 -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :取消 STR_GOAL_QUESTION_BUTTON_OK :確定 STR_GOAL_QUESTION_BUTTON_NO :否 @@ -3071,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新啟動 STR_GOAL_QUESTION_BUTTON_POSTPONE :延遲 STR_GOAL_QUESTION_BUTTON_SURRENDER :投降 STR_GOAL_QUESTION_BUTTON_CLOSE :關閉 +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}補助資訊 diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index 3552866efb..319961d6e6 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -98,28 +98,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Gazlı İçecek STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}yolcu STR_QUANTITY_COAL :{WEIGHT_LONG} kömür -STR_QUANTITY_MAIL :{COMMA} çanta posta +STR_QUANTITY_MAIL :{COMMA}{NBSP}çanta posta STR_QUANTITY_OIL :{VOLUME_LONG} petrol -STR_QUANTITY_LIVESTOCK :{COMMA} tane hayvan -STR_QUANTITY_GOODS :{COMMA} kasa eşya +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}tane hayvan +STR_QUANTITY_GOODS :{COMMA}{NBSP}kasa eşya STR_QUANTITY_GRAIN :{WEIGHT_LONG} tahıl STR_QUANTITY_WOOD :{WEIGHT_LONG} odun STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} demir STR_QUANTITY_STEEL :{WEIGHT_LONG} çelik -STR_QUANTITY_VALUABLES :{COMMA} çanta değerli eşya +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}çanta değerli eşya STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bakır STR_QUANTITY_MAIZE :{WEIGHT_LONG} mısır STR_QUANTITY_FRUIT :{WEIGHT_LONG} meyve -STR_QUANTITY_DIAMONDS :{COMMA} çanta elmas +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}çanta elmas STR_QUANTITY_FOOD :{WEIGHT_LONG} gıda STR_QUANTITY_PAPER :{WEIGHT_LONG} kağıt -STR_QUANTITY_GOLD :{COMMA} çanta altın +STR_QUANTITY_GOLD :{COMMA}{NBSP}çanta altın STR_QUANTITY_WATER :{VOLUME_LONG} su STR_QUANTITY_WHEAT :{WEIGHT_LONG} buğday STR_QUANTITY_RUBBER :{VOLUME_LONG} kauçuk STR_QUANTITY_SUGAR :{WEIGHT_LONG} şeker -STR_QUANTITY_TOYS :{COMMA} oyuncak -STR_QUANTITY_SWEETS :{COMMA} çanta tatlı +STR_QUANTITY_TOYS :{COMMA}{NBSP}oyuncak +STR_QUANTITY_SWEETS :{COMMA}{NBSP}çanta tatlı STR_QUANTITY_COLA :{VOLUME_LONG} kola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} pamuk şeker STR_QUANTITY_BUBBLES :{COMMA} baloncuk @@ -166,12 +166,12 @@ STR_ABBREV_NONE :{TINY_FONT}YOK STR_ABBREV_ALL :{TINY_FONT}HEPSİ # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} yolcu -STR_BAGS :{COMMA} çanta -STR_TONS :{COMMA} ton -STR_LITERS :{COMMA} litre -STR_ITEMS :{COMMA} adet -STR_CRATES :{COMMA} kasa +STR_PASSENGERS :{COMMA}{NBSP}yolcu +STR_BAGS :{COMMA}{NBSP}çanta +STR_TONS :{COMMA}{NBSP}ton +STR_LITERS :{COMMA}{NBSP}litre +STR_ITEMS :{COMMA}{NBSP}adet +STR_CRATES :{COMMA}{NBSP}kasa # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Koyu Mavi @@ -192,37 +192,37 @@ STR_COLOUR_GREY :Gri STR_COLOUR_WHITE :Beyaz # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mil/s -STR_UNITS_VELOCITY_METRIC :{COMMA} km/s -STR_UNITS_VELOCITY_SI :{COMMA} m/s +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mil/s +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/s +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s -STR_UNITS_POWER_IMPERIAL :{COMMA}bg -STR_UNITS_POWER_METRIC :{COMMA}bg -STR_UNITS_POWER_SI :{COMMA}kW +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bg +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}bg +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t -STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton -STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}ton +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l -STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galon -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre -STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}galon +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ -STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf -STR_UNITS_FORCE_METRIC :{COMMA} kgf -STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft -STR_UNITS_HEIGHT_METRIC :{COMMA} m -STR_UNITS_HEIGHT_SI :{COMMA} m +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Süzgeç metni: @@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gürcistan Lari STR_GAME_OPTIONS_CURRENCY_IRR :İran Riyali (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Karayolu taşıtları STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Trafik akış yönünü seçin STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik @@ -1149,7 +1145,7 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Araçları ya d STR_CONFIG_SETTING_CITY_APPROVAL :Arazi şekillendirmeye karşı belediye meclisinin tavrı: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Şirketlerin sebep olduğu gürültü ve çevreye zararın kasaba beğenilerini ve ilerideki inşaatlarını nasıl etkileyeceğini seçin -STR_CONFIG_SETTING_AUTOSLOPE :Binaların, yolların, rayların v.b. altındaki araziyi değiştirmeye izin ver (otomatik eğim): {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :Binaların, yolların vb. altındaki araziyi değiştirmeye izin ver: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Binaları ve yolları kaldırmaksızın altlarında yeryüzü şekillendirmesi yapılmasına izin ver STR_CONFIG_SETTING_CATCHMENT :İstasyon kapsama alanlarının daha gerçeğe yakın ölçülerde olmasına izin ver: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Farklı istasyon ve hava limanları için farklı büyüklükte alanlar gerekir @@ -1276,7 +1272,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Petrol rafinerilerinin kenarlardan azami uzaklığı: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Petrol rafinerileri sadece haritanın sınırlarında inşa edilir; ada haritalarında sahillere kurulurlar. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Kar kalınlığı: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Arazinin engebesi (sadece TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Arazinin engebesi: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Dümdüz STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Düzgün STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Engebeli @@ -1309,7 +1305,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Düzgün viewpo STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Küçük haritaya tıklandığında veya harita üzerindeki belli bir nesneye gidilmesi için komut verildiğinde ana görüntünün nasıl kaydırılacağını kontrol eder. Etkinleştirildiğinde harita kayarak ilerler, kapatıldığında ise doğrudan hedeflenen noktaya atlama yapar. STR_CONFIG_SETTING_MEASURE_TOOLTIP :İnşa araçları kullanılırken ölçüm ipucu göster: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :İnşaat işlemleri sırasında fareyi sürükleyince kare-uzaklıkları ve yükseklik farklarını göster. -STR_CONFIG_SETTING_LIVERIES :Şirketin renklerini göster: {STRING} +STR_CONFIG_SETTING_LIVERIES :Araç türüne özel logolar göster: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Araç türüne özel görünümlerin kullanımını kontrol et (şirkete özel olanın tam tersine) STR_CONFIG_SETTING_LIVERIES_NONE :Hiçbiri STR_CONFIG_SETTING_LIVERIES_OWN :Şirketi al @@ -1354,7 +1350,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Hiçbir hareket STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :İnşa içermeyen tüm hareketler STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Yer şekillendirme hareketleri dışında tüm hareketler STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Tüm hareketler -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gelişmiş araç listesini kullan: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Araç listesinde gruplar kullan: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Araçları gruplamak için gelişmiş araç listelerinin kullanımını etkinleştirir STR_CONFIG_SETTING_LOADING_INDICATORS :Araç yükleme bilgisini göster: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Yükleme veya boşaltma yapan araçların üzerinde yükleme işaretlerinin görünüp görünmeyeceğini seçin @@ -1369,7 +1365,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Oyuna başland STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :En eskisi STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :En yenisi STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :En çok kullanılan -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Ayrılan rayları göster: {STRING} +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Raylar için yol ayrılmalarını göster: {STRING} STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Trenlerin güzergah tabanlı bloklara girmeyi reddetmesine dair sorunları engellemek için ayrılmış (rezerve) raylar için farklı bir renk kullan. STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Yapı araçlarını kullanımdan sonra aktif tut: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Köprü, tünel vb. için kullanılan inşa araçlarını kullanımdan sonra da açık tut @@ -1397,7 +1393,7 @@ STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Uygun araç bul STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Etkinleştirildiğinde, eğer kullanılabilecek araçlar mevcutsa altyapıyı kullanılabilir hale getirir, böylece altyapıya boş yere zaman ve para harcanmasını engeller STR_CONFIG_SETTING_MAX_TRAINS :Şirket başına azami tren sayısı: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Bir şirketin sahip olabileceği azami tren sayısı -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Şirket başına azami karayolu aracı: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Şirket başına azami karayolu aracı sayısı: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Bir şirketin sahip olabileceği azami karayolu aracı sayısı STR_CONFIG_SETTING_MAX_AIRCRAFT :Şirket başına azami uçak sayısı: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Bir şirketin sahip olabileceği azami hava aracı sayısı @@ -1428,7 +1424,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Servis gecikmel STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Araçlara bakım yapılmasına bir önceki bakımın üzerinden geçen zamana göre mi, yoksa aracın güvenilirlik değerinin azami güvenilirliğe kıyasla belli bir yüzde oranında düşmesine bağlı olarak mı karar verileceğini seçin STR_CONFIG_SETTING_SERVINT_TRAINS :Trenler için varsayılan bakım aralığı: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Yeni tren yolu araçları için varsayılan bakım aralığını ayarlar, eğer araç için özel bir bakım aralığı belirtilmemişse geçerlidir -STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} gün/% +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}gün/% STR_CONFIG_SETTING_SERVINT_DISABLED :Etkisiz STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Yol araçları için varsayılan bakım aralığı: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Yeni karayolu araçları için varsayılan bakım aralığını ayarlar, eğer araç için özel bir bakım aralığı belirtilmemişse geçerlidir @@ -1568,9 +1564,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Hiçbiri STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Birincil şehir büyüklüğü çarpanı: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Oyun başlangıcında şehirlerin normal kasabalara kıyasla ortalama büyüklüğü -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Dağıtım grafiğini her {STRING} günde bir güncelle +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Dağıtım grafiğini her {STRING}{NBSP}günde bir güncelle STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Bağlantı grafiğinin tekrar hesaplamaları arasında geçen süre. Her tekrar hesaplama grafiğin öğelerinden biri için planları hesaplar. Yani bu ayar için girdiğiniz X değeri tüm grafiğin her X günde bir güncelleneceği manasına gelmez; sadece grafiğin öğelerinden biri güncellenir. Daha kısa sürelere ayarladıkça hesaplamalar için daha fazla işlemci süresi gerekir. Daha uzun süreler seçtikçe yeni güzergahlardaki kargo dağıtımının başlaması da daha uzun sürer. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Dağıtım grafiğini {STRING} güne göre tekrar hesapla +STR_CONFIG_SETTING_LINKGRAPH_TIME :Dağıtım grafiğini {STRING}{NBSP}güne göre tekrar hesapla STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Bağlantı grafiğini oluşturan parçaların her tekrar hesaplaması için kullanılan zaman. Tekrar hesaplama başlatıldığında bu kadar gün sürecek bir işlem başlatılmış olur. Buraya daha kısa süreler girdikçe işlemin bitmesi gerekirken bitmemiş olma ihtimali artar. Ardından oyun ("lag") olana dek durur. Daha uzun süreler girdiğinizde güzergahlar değiştikçe dağıtımın güncellenmesi daha uzun sürer. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :el ile (manual) STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrik @@ -1629,14 +1625,14 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrik (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (Uluslararası Ölçüm Sistemi) (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Yerelleştirme -STR_CONFIG_SETTING_SOUND :{ORANGE}Ses efektleri +STR_CONFIG_SETTING_SOUND :{ORANGE}Ses STR_CONFIG_SETTING_INTERFACE :{ORANGE}Arayüz STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}İnşaat STR_CONFIG_SETTING_VEHICLES :{ORANGE}Araçlar STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Yönlenme STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Şehirler STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Endüstri -STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kargo Dağılımı +STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kargo dağılımı STR_CONFIG_SETTING_AI :{ORANGE}Rakipler STR_CONFIG_SETTING_AI_NPC :{ORANGE}Bilgisayar oyuncuları @@ -1914,13 +1910,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Erişimi STR_NETWORK_START_SERVER_UNADVERTISED :Hayır STR_NETWORK_START_SERVER_ADVERTISED :Evet STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} istemci -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}İzin verilen en fazla oyuncu: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Azami istemci sayısı: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}İzin verilen en fazla oyuncu sayısını seç. Her yerin dolması gerekmez STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} şirket -STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}En fazla şirket: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}En fazla şirket sayısı: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Sunucudaki şirket sayısını sınırla STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} seyirci -STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}En fazla izleyici: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}En fazla izleyici sayısı: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Sunucudaki izleyici sayısını sınırla STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Konuşulan dil: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Diğer oyuncular sunucuda hangi dilin konuşulacağını bilecek @@ -2802,14 +2798,13 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF d # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}Nesne hizalanıyor {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sonraki nesne -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve sondaki sargıyı atlayarak bir sonraki normal nesneye geç +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve sondaki nesneden atlayarak bir sonraki normal nesneye geç STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nesneye git STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Verilen nesneye git. Eğer normal bir nesne değilse, bir sonraki normal nesneye geç STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Önceki nesne STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve baştaki sargıyı atlayarak bir önceki normal nesneye geç STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Seçili nesnenin mevcut gösterimi. Bu nesneyi çizerken hizalama ihmal edilir STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Nesneyi X ve Y ofsetlerini değiştirerek gezdir -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X ofseti: {NUM}, Y ofseti: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Nesne seç STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Ekrandaki herhangi bir yerden bir nesne seçin @@ -2921,8 +2916,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} taşındı STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (hala ihtiyaç var) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (taşındı) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kasaba {ORANGE}{COMMA}{BLACK} günde bir büyür -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kasaba {ORANGE}{COMMA}{BLACK} günde bir büyür (finanse edildiğinde) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kasaba her {ORANGE}{COMMA}{BLACK}{NBSP}günde bir büyür +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kasaba her {ORANGE}{COMMA}{BLACK}{NBSP}günde bir büyür (finanse edildiğinde) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Kasaba {RED}büyümüyor{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Kasabadaki gürültü sınırı: {ORANGE}{COMMA}{BLACK} En fazla: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Ana görüntüyü şehrin üzerine ortala. Ctrl ile tıklama şehrin konumunu gösteren yeni bir pencere açar @@ -2982,7 +2977,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Bilgi STR_GOAL_QUESTION_CAPTION_WARNING :Uyarı STR_GOAL_QUESTION_CAPTION_ERROR :Hata -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :İptal STR_GOAL_QUESTION_BUTTON_OK :Tamam STR_GOAL_QUESTION_BUTTON_NO :Hayır @@ -3001,6 +2996,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Yeniden başlat STR_GOAL_QUESTION_BUTTON_POSTPONE :Ertele STR_GOAL_QUESTION_BUTTON_SURRENDER :Yenilgiyi kabul et STR_GOAL_QUESTION_BUTTON_CLOSE :Kapat +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Teşvikler @@ -3325,10 +3321,10 @@ STR_PURCHASE_INFO_ALL_BUT :Şunlar hariç STR_PURCHASE_INFO_MAX_TE :{BLACK}Aza. Çekim Gücü: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Menzil: {GOLD}{COMMA} kare -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Tren seçim listesi - daha fazla bilgi için araca tıklayın -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Karayolu araçları listesi - bilgi için araca tıklayın -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Gemi seçim listesi - bilgi için gemiye tıkla -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Uçak listesi - bilgi için uçaga tıklayın +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Tren seçim listesi. Bilgi için araç tıklayın. Ctrl+Tıklama araç türünün gizlenmesini açar/kapatır +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Karayolu araçları seçim listesi. Bilgi için araca tıklayın. Ctrl+Tıklama araç türünün gizlenmesini açar/kapatır +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Gemi seçim listesi. Bilgi için gemiye tıklayın. Ctrl+Tıklama gemi türünün gizlenmesini açar/kapatır +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Uçak seçim listesi. Bilgi için uçağa tıklayın. Ctrl+Tıklama, uçak türünün gizliliğini açar/kapatır STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Araç Satın Al STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Araç Satın Al @@ -3582,7 +3578,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasite STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Aktarma Maliyeti: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Bakım zamanı: {LTBLUE}{COMMA}günde bir{BLACK} Son bakım: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Bakım aralığı: {LTBLUE}{COMMA}{NBSP}günde bir{BLACK} Son bakım: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Bakım zamanı: {LTBLUE}%{COMMA}{BLACK} Son bakım: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Bakım periyodunu 10 arttır. Ctrl-tıklama bakım periyodunu 5 arttırır. STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Bakım periyodunu 10 azalt. Ctrl+Tıklama bakım periyodunu 5 azaltır @@ -3680,8 +3676,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Seçili STR_ORDER_REFIT :{BLACK}Modifiye STR_ORDER_REFIT_TOOLTIP :{BLACK}Bu talimatta değiştirilecek kargo türünü seçin. Değiştirmeyi kaldırmak için Ctrl ile tıklayın -STR_ORDER_REFIT_AUTO :{BLACK}Otomatik modifiye et -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Bu talimatta hangi kargo türünün otomatik onarılacağını seçin. Ctrl+Tıklama ile otomatik onarım talimatını kaldırın. Otomatik onarım izin verilen araçlarda mümkündür +STR_ORDER_REFIT_AUTO :{BLACK}İstasyonda taşı +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Bu talimatta hangi kargo türünün taşınacağını seçin. Ctrl+Tıklama ile taşıma talimatını kaldırın. İstasyonlarda taşıma sadece izin verilen araçlarda mümkündür STR_ORDER_DROP_REFIT_AUTO :Sabit kargo STR_ORDER_DROP_REFIT_AUTO_ANY :Kullanılabilir kargo @@ -3772,18 +3768,18 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Boşaltma ve t STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Boşaltma ve herhangi bir tam dolduruşu bekle) STR_ORDER_NO_UNLOAD_NO_LOAD :(Boşaltma ve yükleme yok) -STR_ORDER_AUTO_REFIT :({STRING} taşımak için otomatik modifiye et) -STR_ORDER_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et ve tam doldur) -STR_ORDER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et ve herhangi bir kargoyu tam doldur) -STR_ORDER_UNLOAD_REFIT :({STRING} taşımak için otomatik modifiye et ve boşalt) -STR_ORDER_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et, boşalt ve tam doldur) -STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et, boşalt ve herhangi bir kargoyu tam doldur) -STR_ORDER_TRANSFER_REFIT :({STRING} taşımak için otomatik modifiye et, aktar ve kargo al) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et, aktar ve tam doldur) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et, aktar ve herhangi bir kargoyu tam doldur) -STR_ORDER_NO_UNLOAD_REFIT :({STRING} taşımak için otomatik modifiye et, boşaltmadan kargo al) -STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için otomatik modifiye et ve boşaltmadan tam doldur) -STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için otomatik modifiye et, boşaltmadan herhangi bir kargoyu tam doldur) +STR_ORDER_AUTO_REFIT :({STRING} taşımak için) +STR_ORDER_FULL_LOAD_REFIT :({STRING} taşımak için tam doldur) +STR_ORDER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için herhangi bir kargoyu tam doldur) +STR_ORDER_UNLOAD_REFIT :({STRING} taşımak için boşalt ve kargoyu al) +STR_ORDER_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için boşalt ve tam doldur) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için boşalt ve herhangi bir kargoyu tam doldur) +STR_ORDER_TRANSFER_REFIT :({STRING} taşımak için aktar ve kargo al) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :({STRING} taşımak için aktar ve tam doldur) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :({STRING} taşımak için aktar ve herhangi bir kargoyu tam doldur) +STR_ORDER_NO_UNLOAD_REFIT :({STRING} taşımak için boşaltmadan kargo al) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :({STRING} taşımak için boşaltmadan tam doldur) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :({STRING} taşımak için boşaltmadan herhangi bir kargoyu tam doldur) STR_ORDER_AUTO_REFIT_ANY :kullanılabilir kargo @@ -3814,8 +3810,8 @@ STR_TIMETABLE_TRAVEL_FOR :{STRING} boyunc STR_TIMETABLE_TRAVEL_FOR_SPEED :{STRING} boyunca en çok {VELOCITY} hız ile git STR_TIMETABLE_STAY_FOR :{STRING} bekle STR_TIMETABLE_AND_TRAVEL_FOR :ve şuraya sefer yap: {STRING} -STR_TIMETABLE_DAYS :{COMMA} gün -STR_TIMETABLE_TICKS :{COMMA} birim +STR_TIMETABLE_DAYS :{COMMA}{NBSP}gün +STR_TIMETABLE_TICKS :{COMMA}{NBSP}birim STR_TIMETABLE_TOTAL_TIME :{BLACK}Bu zaman çizelgesinin bitmesi {STRING} sürecek STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Bu zaman çizelgesinin bitmesi en az {STRING} sürecek (tamamı hesaplanmadı) @@ -4079,7 +4075,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... hari STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... başka bir şehire çok yakın STR_ERROR_TOO_MANY_TOWNS :{WHITE}... çok fazla şehir var STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... haritada boş yer yok -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Şehir yol yapmayacak. Yol yapımını Gelişmiş Ayarlar->Ekonomi->Şehirler'den etkinleştirebilirsiniz +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Kasaba yol yapmayacak. Yol yapımını Gelişmiş Ayarlar->Ekonomi->Şehirler'den etkinleştirebilirsiniz STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Yol çalışmaları STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Bu kasaba silinemiyor...{}Bir istasyon veya garaj kasabaya atıfta bulunuyor ya da bir kasaba karesi kaldırılamıyor STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... bu şehrin merkezinde heykel için uygun bir yer yok diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index b0bda2b791..f5ff1162fd 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -366,7 +366,7 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Заго STR_TOOLTIP_SHADE :{BLACK}Згорнути вікно - показувати тільки заголовок STR_TOOLTIP_DEBUG :{BLACK}Показати інформацію для відлагодження NewGRF STR_TOOLTIP_DEFSIZE :{BLACK}Повернути розмір вікна до типового. Ctrl+Click робить поточний розмір типовим -STR_TOOLTIP_STICKY :{BLACK}Не закривати вікно кнопкою "Закрити всі вікна". Ctrl+клік зберігає налаштування як базове +STR_TOOLTIP_STICKY :{BLACK}Не закривати вікно кнопкою "Закрити всі вікна". Ctrl+клац мишою зберігає налаштування як базове STR_TOOLTIP_RESIZE :{BLACK}Натисніть і тягніть для зміни розміру вікна STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Розмір вікна великий/малий STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Смуга прокрутки - прокручує список вверх/вниз @@ -448,15 +448,15 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Пока STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Показати список станцій компанії STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Фінансова інформація STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Головна інформація -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Показати список завдань +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Показати історію STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Показати список завдань STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Показати графіки STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Показати таблицю компаній STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Фінансувати будівництво нової промисловості -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Показати список поїздів компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Показати список дорожнього транспорту компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку. -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Показати список кораблів компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку. -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Показати список повітряного транспорту компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Показати список поїздів компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Показати список дорожнього транспорту компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Показати список кораблів компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Показати список повітряного транспорту компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Збільшити STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Зменшити STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Будувати залізницю @@ -497,6 +497,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Вихід ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Налаштування гри +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Налаштування STR_SETTINGS_MENU_SCRIPT_SETTINGS :Налаштування AI / Ігрового скрипта STR_SETTINGS_MENU_NEWGRF_SETTINGS :Налаштування NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Налаштування прозорості @@ -514,7 +515,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Прозорі ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Зберегти гру STR_FILE_MENU_LOAD_GAME :Завантажити гру -STR_FILE_MENU_QUIT_GAME :Залишити гру +STR_FILE_MENU_QUIT_GAME :Покинути гру STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Вихід ############ range ends here @@ -806,7 +807,7 @@ STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLA STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Очистити STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Очистити програму (тільки для Набору 1 або Набору 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Виберіть доріжку, щоб додати до програми (тільки для Набору 1 або Набору 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клікніть на мелодії для її видалення зі списку (лише Набір1 та Набір2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клацніть мишою на мелодії для її видалення зі списку (лише Набір1 та Набір2) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Кращі компанії, які досягли {NUM} @@ -841,9 +842,9 @@ STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Пока STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Показати маршрути на карті STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Показати рослинність на карті STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Показати власників землі на карті -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Щоб відобразити певний вид підприємств, клацніть на ньому мишкою. Ctrl + клік мишкою вмикає/вимикає відображення всіх видів, окрім обраного. -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Натисніть на компанію аби відобразити її власність. Ctrl + клік мишкою вмикає/вимикає відображення власності всіх компаній, окрім обраної. -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Натискання на вантаж покаже його власника. Ctrl+клік відключить усі вантажі, крім одного обраного. Повторний Ctrl+клік підключить усі вантажі +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Щоб відобразити певний вид підприємств, клацніть на ньому мишою. Ctrl+клац мишою вмикає/вимикає відображення всіх видів, окрім обраного +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Натисніть на компанію аби відобразити її власність. Ctrl+клац мишою вмикає/вимикає відображення власності всіх компаній, окрім обраної +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Натискання на вантаж покаже його власника. Ctrl+клац мишою відключить усі вантажі, крім одного обраного. Повторний Ctrl+клац мишою підключить усі вантажі STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Дороги STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Залізниці @@ -1054,10 +1055,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Виберіть, по якій стороні рухається дорожній транспорт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :лівосторонній рух @@ -1111,6 +1108,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Розд STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Виберіть роздільну здатність екрану STR_GAME_OPTIONS_RESOLUTION_OTHER :інша +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Оберіть розмір елементів інтерфейсу + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормальний розмір +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Оберіть, яку основну графіку використовувати STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} відсутн{P ій іх іх}/пошкоджен{P ий их их} файл{P "" а ів} @@ -1186,10 +1190,10 @@ STR_SEA_LEVEL_HIGH :високий STR_SEA_LEVEL_CUSTOM :вибірковий STR_SEA_LEVEL_CUSTOM_PERCENTAGE :вибірковий ({NUM}%) -STR_RIVERS_NONE :Нема -STR_RIVERS_FEW :Кілька -STR_RIVERS_MODERATE :Середньо -STR_RIVERS_LOT :Багато +STR_RIVERS_NONE :немає +STR_RIVERS_FEW :кілька +STR_RIVERS_MODERATE :середньо +STR_RIVERS_LOT :багато STR_DISASTER_NONE :відкл. STR_DISASTER_REDUCED :знижено @@ -1204,6 +1208,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :плаский STR_TERRAIN_TYPE_FLAT :рівнинний STR_TERRAIN_TYPE_HILLY :пагористий STR_TERRAIN_TYPE_MOUNTAINOUS :гористий +STR_TERRAIN_TYPE_ALPINIST :скелястий STR_CITY_APPROVAL_PERMISSIVE :допустиме STR_CITY_APPROVAL_TOLERANT :терпиме @@ -1211,7 +1216,8 @@ STR_CITY_APPROVAL_HOSTILE :вороже STR_WARNING_NO_SUITABLE_AI :{WHITE}Немає відповідних AI...{}Ви можете завантажити кілька AI через систему 'Вмісту в Інтернеті' -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Налаштування STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Фільтр: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Розгорнути всі STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Згорнути всі @@ -1227,10 +1233,10 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Налашту STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Категорія: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Тип: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Показати лише відфільтровані налаштування -STR_CONFIG_SETTING_RESTRICT_BASIC :Основні налаштування -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Розширені налаштування -STR_CONFIG_SETTING_RESTRICT_ALL :Всі / експертні налаштування -STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Налаштування, що відрізняються від дефолтних +STR_CONFIG_SETTING_RESTRICT_BASIC :Основні (показує лише найважливіші налаштування) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Розширені (показати основні налаштування) +STR_CONFIG_SETTING_RESTRICT_ALL :Експертні / (показати всі налаштування, в тому числі незвичні) +STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Налаштування, що відрізняються від стандартних STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Налаштування, що відрізняються від налаштувань нової гри STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Обмежує перелік нижче визначеними типами налаштувань @@ -1240,6 +1246,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Налашту STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Налаштування гри (залишаються при збереженні; впливають лише на поточну гру) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Налаштування компанії (знаходяться в збережених іграх; впливають лише на нові ігри) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Налаштування компанії (знаходяться у збережених іграх; впливають лише на поточну компанію) +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Показати всі результати пошуку встановивши{}{SILVER}Категорію {BLACK}на {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Показати всі результати пошуку встановивши{}{SILVER}Тип {BLACK}на {WHITE}Всі типи налаштувань +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Показати всі результати пошуку встановивши{}{SILVER}Категорію {BLACK}на {WHITE}{STRING} {BLACK}і {SILVER}Тип {BLACK}на {WHITE}Всі типи налаштувань STR_CONFIG_SETTINGS_NONE :{WHITE}- немає - STR_CONFIG_SETTING_OFF :ні @@ -1281,6 +1290,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Перемкн STR_CONFIG_SETTING_CITY_APPROVAL :Ставлення ради міста до зміни його території: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Виберіть, який рівень шуму та руйнування довкілля компаніями впливає на їх рейтинг для міст та подальші будівельні дії в їх межах +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимальна висота карти: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Встановити максимально дозволену висоту гір на карті +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Неможливо встановити таку висоти карти. Як мінімум одна гора на карті є вищою STR_CONFIG_SETTING_AUTOSLOPE :Дозволити зміну схилів під будівлями, дорогами тощо: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Можливість змінювати ландшафт під будівлями та дорогами без необхідності їх зносу STR_CONFIG_SETTING_CATCHMENT :Більш реалістічні зони покриття станцій: {STRING} @@ -1309,6 +1321,8 @@ STR_CONFIG_SETTING_INFLATION :Інфляці STR_CONFIG_SETTING_INFLATION_HELPTEXT :Дозволяє інфляцію в економіці. При цьому витрати з часом зростають дещо швидше за прибутки STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Максимальна довжина мостів: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Максимально допустима довжина мостів +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Максимальна висота моста: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Максимальна висота при будівництві мостів STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Максимальна довжина тунелів: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Максимально допустима довжина тунелів STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Спосіб створення сировинних підприємств: {STRING} @@ -1366,7 +1380,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Дозволи STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Дозволяє встановлення зупинок на дорогах, якими володіють конкуренти. STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Цю настройку не можливо змінити при наявності транспорту у грі STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Витрати на утримання інфраструктури: {STRING} -STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :При включенні інфраструктура потребує коштів для утримання. Витрати збільшуються не пропорційно з ростом розміру мережі, більше впливаючи на великі компанії ніж на малі. +STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :При включенні інфраструктура потребує коштів для утримання. Витрати збільшуються не пропорційно з ростом розміру мережі, більше впливаючи на великі компанії ніж на малі STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Аеропорти не застарівають: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :При включенні кожен аеропорт буде доступним для будівництва безстроково після його впровадження. @@ -1394,9 +1408,9 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Тривалі STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Тривалість відображення повідомлень про помилки (червоне вікно повідомлень). Деякі (критичні) повідомлення необхідно закривати власноруч. STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} секунд{P а и ""} STR_CONFIG_SETTING_HOVER_DELAY :Відображати підказки: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Затримка перед відображенням підказок при наведенні курсором на елементи інтерфейса. Окрім того, відображення підказок можна призначити на праву кнопку миші. -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :При наведенні, через {COMMA} секунд{P у и ""} -STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :По правому кліку +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Затримка перед відображенням підказок при наведенні курсором на елементи інтерфейса. Окрім того, відображення підказок можна призначити на праву кнопку миші, якщо це значення поставити на 0. +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :При наведенні, через {COMMA} мілісекунд{P у и ""} +STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :По правому клацу миші STR_CONFIG_SETTING_POPULATION_IN_LABEL :Показувати населення в назві міста: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Відображати кількість населення міста поряд з його назвою на карті STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Товщина ліній на графіках: {STRING} @@ -1415,22 +1429,22 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Встанов STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. відстань від краю карти до нафтопереробних заводів: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Нафтопереробні заводи завжди будуються не далеко від краю карти або узбережжя. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Рівень снігової шапки: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Сніг впливає на генерування підприємств та на умови росту міст +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Контроль висоти, вище якої лежить сніг в субарктичному ландшафті. Сніг впливає на генерування підприємств та на умови росту міст STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубість ландшафту: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Тільки для TerraGenesis) Оберіть густину розташування пагорбів: Плавний пейзаж має менше пагорбів, що рідше зустрічаються. Грубий ландшафт має багато пагорбів, що можуть повторюватись -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :дуже плавний -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :плавний -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :грубий -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :дуже грубий +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Тільки для TerraGenesis) Оберіть частоту пагорбів: Плавний пейзаж має менше пагорбів, вони менш круті. Грубий ландшафт має багато пагорбів, що можуть повторюватись один за одним +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :дуже плавно +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :плавно +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :грубо +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :дуже грубо STR_CONFIG_SETTING_VARIETY :Розподіл різноманітності: {STRING} STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Тільки для TerraGenesis) Перевірка наявності на карті гір і рівнин. Оскільки це робить карту плоскішою, інші налаштування необхідно встановити гірськими STR_CONFIG_SETTING_RIVER_AMOUNT :Кількість річок: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Виберіть кількість річок STR_CONFIG_SETTING_TREE_PLACER :Алгоритм розміщення дерев: {STRING} -STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Виберіть модель розподілу дерев на карті: "Оригінальна" розподіляє дерева рівномірно, "Покращена" розташовує їх групами +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Виберіть модель розподілу дерев на карті: "Стандартно" розподіляє дерева рівномірно, "Покращено" розташовує їх групами STR_CONFIG_SETTING_TREE_PLACER_NONE :немає -STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :стандартний -STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :покращений +STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :стандартно +STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :покращено STR_CONFIG_SETTING_ROAD_SIDE :Автотранспорт: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Виберіть сторону, по якій рухається автотранспорт STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Поворот карти висот: {STRING} @@ -1454,7 +1468,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фіолето STR_CONFIG_SETTING_REVERSE_SCROLLING :Змінити напрямок прокрутки: {STRING} STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Налаштування переміщення по карті правою кнопкою миші. При включенні переміщується карта. При виключенні - камера. STR_CONFIG_SETTING_SMOOTH_SCROLLING :Плавна прокрутка у вікні: {STRING} -STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при кліках по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку. +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при клацанні мишою по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку STR_CONFIG_SETTING_MEASURE_TOOLTIP :Показувати підказки про розміри під час будівництва: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Відображати довжини та різниці висот в підказках в процесі будівництва. STR_CONFIG_SETTING_LIVERIES :Показувати кольорові схеми видів транспорту: {STRING} @@ -1474,17 +1488,17 @@ STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Налашту STR_CONFIG_SETTING_OSK_ACTIVATION :Екранна клавіатура: {STRING} STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Виберіть спосіб відкриття екранної клавіатури для введення тексту у поля тільки за допомогою вказівного пристрою. Це призначено для невеликих пристроїв без фактичної клавіатури STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Вимкнено -STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Подвійний клік -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Одиночний клік (коли виділено) -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Одиночний клік (негайно) - -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Емуляція правого кліку: {STRING} -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Задає спосіб емуляції правого кліку -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+клік -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клік +STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Подвійний клац мишою +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Одиночний клац мишою (коли виділено) +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Одиночний клац мишою (негайно) + +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Емуляція правого клацу миші: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Задає спосіб емуляції правого клацу миші +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Команда+клац мишою +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клац мишою STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :не емулювати -STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Прокрутка по лівому кліку: {STRING} +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Прокрутка по лівому клацу миші: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Дозволяє "тягати" карту утримуючи ліву кнопку миші, що дає можливість використовувати сенсорні екрани природнім способом.. STR_CONFIG_SETTING_AUTOSAVE :Автозбереження: {STRING} @@ -1641,18 +1655,18 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :При прот STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Налаштування відстані між сигналами при будівництві сигналів протягуванням. STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} клітин{P ку ки ок} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :При протягуванні дотримуватись фіксованої дистанціі між сигналами: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Вибрати спосіб встановлення сигналів при протягуванні з утриманням Ctrl. Якщо опція відключена, то сигнали встановлюються на кінцях мостів та тунелів. При включенні опції заданий інтервал встановлювання сигналів витримується більш строго (з метою вирівнювання сигналів на паралельних коліях). +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Вибрати спосіб встановлення сигналів при протягуванні мишою з утриманням Ctrl. Якщо опція вимкнена, то сигнали встановлюються навколо мостів та тунелів аби не було великих відрізків шляху без сигналів. Якщо увімкнено, заданий інтервал встановлювання сигналів витримується більш строго - через кожні n клітинок (веде до легшого вирівнювання сигналів на паралельних коліях) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Автоматично будувати семафори до {STRING} року STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Налаштування року впровадження світлофорів замість семафорів. До цього року будуть встановлюватись лише семафори. STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Використовувати меню сигналів: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :При включенні відображає допоміжну панель інструментів для вибору типу сигналу при їх встановленні. При відключенні доступна лише заміна типу вже встановлених сигналів за допомогою Ctrl+кліка. +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Показувати вікно для вибору типу сигналів для будівництва, замість безвіконної зміни сигнал-типу з Ctrl+клацанням мишою на побудованих сигналах STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Тип сигналів за умовчанням: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Тип сигналу, що встановлюється за замовчанням. STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :блок-сигнали STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :маршрутні STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :односторонні маршрутні STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Сигнали, доступні при циклічному переборі: {STRING} -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Налаштування типів сигналів, що доступні при ротації за допомогою Ctrl+кліка. +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Налаштування типу сигналів, що доступні при зміні типу за допомогою Ctrl+клацання мишою STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :тільки блок-сигнали STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :тільки маршрутні STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :всі @@ -1721,6 +1735,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Середнь STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Оновлювати графік доставки раз на {STRING}{NBSP}д{P 0:2 "ень" "ні" "нів"} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Час між послідовними обрахунками зв'язків на графіку. Кожен обрахунок здійснюється для одного параметра графіку. Тобто значення Х у налаштуваннях не означає, що графік оновлюється кожні Х днів. Лише деякі складові. При виборі параметру "часто" ЦП потрібно більше часу для обрахунку. При виборі параметру "рідко" наступний обрахунок почнеться після запуску доставки за новим маршрутом. STR_CONFIG_SETTING_LINKGRAPH_TIME :Обраховувати графік доставки раз на {STRING}{NBSP}д{P 0:2 "ень" "ні" "нів"} +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Час, який займає переобчислення кожного зв'язку з компонентом графу. При запуску переобчислення створюється потік, якому дозволяється працювати декілька днів. Чим менше ви поставите це, тим більш можливо, що потік не буде завершено вчасно. Тоді гра зупиниться на час "лагу". Чим довше ви поставите, тим довше займе розподіл доставки при зміні маршрутів. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ручний STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :асиметричний STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :симетричний @@ -1729,13 +1744,15 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :В "симет STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Режим розподілу для пошти: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :В "симетричному" режимі від станції A до станції B надсилатиметься приблизно стільки ж пошти, як від B до A. В "асиметричному" режимі дозволяється надсилати довільну кількість пошти в обох напрямках. Ручний режим означає, що розподіл пошти не здійснюватиметься автоматично. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Режим розподілу для броньованого транспорту: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Вантажем для броньованого транспорту є: коштовності — в помірному кліматі, діаманти — в субтропічному та золото — в арктичному. Це можуть змінювати пакунки NewGRF. В "симетричному" режимі від станції A до станції B надсилатиметься приблизно стільки ж вантажів, як від B до A. В "асиметричному" режимі дозволяється надсилати довільну кількість вантажів в обох напрямках. Ручний режим означає, що розподіл цих вантажів не здійснюватиметься автоматично. Рекомендується встановити "асиметричний" або ручний режим, якщо гра відбувається в арктичному кліматі, тому що банки не надсилають золото назад до шахт. В помірному або субтропічному кліматі можна також вибрати симетричний режим, оскільки банки також надсилають коштовності до інших банків. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :БРОНЬОВАНИЙ клас вантажу містить: коштовності — в помірному ландшафті, діаманти — в субтропічному чи золото — в субарктичному. NewGRF може змінювати це. В "симетричному" режимі від станції A до станції B надсилатиметься приблизно стільки ж вантажів, як від B до A. В "асиметричному" режимі дозволяється надсилати довільну кількість вантажів в обох напрямках. "Ручний" режим означає, що розподіл цих вантажів не здійснюватиметься автоматично. Рекомендується встановити "асиметричний" або "ручний" режим, якщо гра відбувається в субарктичному ландшафті, тому що банки не надсилають золото назад до шахт. В помірному або субтропічному ландшафті можна також вибрати "симетричний" режим, оскільки банки будуть надсилають коштовності назад до оригінального банку у вигляді вантажу з якимись цінностями. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Режим розподілу для інших видів вантажу: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :«Асиметричний» означає можливість відправки довільної кількості вантажу в будь-якому напрямку. «Ручний» означає, неавтоматичний розподіл для цих вантажів. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Точність розподілу: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чим більше значення буде встановлено, тим більше часу процесора буде витрачатися на розрахунок графа зв’язків. Якщо це буде тривати довго, ви можете зауважити гальмування. Якщо встановити тут мале значення, розподіл буде неточним і вантаж, можливо, надсилатиметься не в ті місця, куди ви очікуєте. STR_CONFIG_SETTING_DEMAND_DISTANCE :Сила впливу відстані на попит: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Якщо це значення встановити більшим за 0, відстань між відправною станцією A якогось вантажу та приймаючою станцією B впливатиме на кількість вантажу, який надсилатиметься від A до B. Чим більша відстань від A до B, тим менше вантажу надсилатиметься. Чим більшим буде це значення, тим менше вантажу буде надсилатися до дальніх станцій і тим більше — до ближніх. +STR_CONFIG_SETTING_DEMAND_SIZE :Кількість вантажу, що повертається у симетричному режимі: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Встановивши це на менше ніж 100% можна зробити симетричну доставку схожою на асиметричну. Менше вантажу буде примусово повертатися назад, якщо певна його кількість надсилається на станцію. При 0% - симетрична доставка поводить себе зовсім як асиметрична. STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Рівень заповнення коротких маршрутів перед переходом до містких: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Часто між двома заданими станціями є більше, ніж один шлях. Cargodist заповнить спочатку найкоротший маршрут, потім другий після найкоротшого і т. д. Рівень заповнення визначається за допомогою оцінки місткості та запланованого використання. Якщо всі маршрути буде заповнено, а джерело вантажу не вичерпається, алгоритм почне переповнювати маршрути, починаючи з наймісткіших. Ця настройка дозволяє задати рівень заповнення в процентах, якого треба досягнути на першому маршруті перед тим, як перейти до заповнення наступного. Варто встановити цей рівень меншим за 100%, щоб уникнути переповнення станцій в разі переоцінки місткості маршруту. @@ -1752,25 +1769,25 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Метричн STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :СІ (кВт) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Одиниці маси: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Показувати маси в таких одиницях +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Якщо вага відображається на інтерфейсі: показувати її в обраній системі виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Імперські (короткі тонни) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Метричні (т) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :СІ (кг) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Одиниці об’єму: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Показувати об’єми в таких одиницях +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Якщо об'єм відображається на інтерфейсі: показувати його в обраній системі виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Імперські (галони) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Метричні (л) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :СІ (м³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Одиниці тяглової сили: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Показувати тяглову силу в таких одиницях: +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Якщо тяглова сила відображається на інтерфейсі: показувати її в обраній одиниці виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Імперські (фунт-сили) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Метричні (кгс) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :СІ (кН) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Одиниці висоти: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Показувати висоти в таких одиницях: +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Якщо висоти відображаються на інтерфейсі: показувати в обраній одиниці виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Імперські (фути) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Метричні (м) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :СІ (м) @@ -1832,6 +1849,7 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ба STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... базовий набір звуків '{STRING}' не знайдено STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... базовий набір музики '{STRING}' не знайдено STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Не вистачає пам'яті +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не вдалося розподілити {BYTES} спрайт-кешу. Спрайт кеш було зменшено до {BYTES}. Це зменшить швидкість роботи OpenTTD. Аби зменшити використання пам'яті спробуйте заборонити 32-бітну графіку і/або ступені масшатабування екрану # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1845,26 +1863,28 @@ STR_INTRO_MULTIPLAYER :{BLACK}Мере STR_INTRO_GAME_OPTIONS :{BLACK}Налаштування гри STR_INTRO_HIGHSCORE :{BLACK}Таблиця рекордів +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Налаштування STR_INTRO_NEWGRF_SETTINGS :{BLACK}Налаштування NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Додатковий контент STR_INTRO_SCRIPT_SETTINGS :{BLACK}Налаштування AI / GS STR_INTRO_QUIT :{BLACK}Вихід -STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Почати нову гру. Ctrl+клік пропускає конфігурацію карти +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Почати нову гру. Ctrl+клац мишою пропускає конфігурацію карти STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Продовжити збережену гру STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Почати нову гру з використанням готової карти висот (рельєфу) STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Почати нову гру з використанням готового сценарію STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Створити свій сценарій STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Почати мережеву гру -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Вибрати 'помірний' клімат -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Вибрати 'субарктичний' клімат -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Вибрати 'тропічний' клімат -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Вибрати 'іграшковий' варіант +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Вибрати 'помірний' ландшафт +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Вибрати 'субарктичний' ландшафт +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Вибрати 'тропічний' ландшафт +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Вибрати 'іграшковий' ландшафт STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Показати налаштування гри STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Показати таблицю рекордів -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати настройки NewGRF +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Налаштування відображення +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати налаштування NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Перевірити доступний для завантаження додатковий контент STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Показати налаштування AI / Ігрового Скрипта STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD @@ -1890,8 +1910,8 @@ STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Залишити гру -STR_ABANDON_GAME_QUERY :{YELLOW}Ви дійсно хочете залишити гру? +STR_ABANDON_GAME_CAPTION :{WHITE}Покинути гру +STR_ABANDON_GAME_QUERY :{YELLOW}Ви дійсно хочете покинути гру? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ви дійсно бажаєте вийти з цього сценарію? # Cheat window @@ -1903,6 +1923,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Гра STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Супербульдозер (руйнує все): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Тунелі перетинаються: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Реактивні літаки не будуть (часто) розбиватися в малих аеропортах: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Змінити максимальну висоту карти: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Змінити максимальну висоту гір на карті STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Помірний ландшафт STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Субарктичний ландшафт STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Субтропічний ландшафт @@ -1919,9 +1941,9 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Пока STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Показати фарбування автотранспорта STR_LIVERY_SHIP_TOOLTIP :{BLACK}Показати фарбування кораблів STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Показати фарбування авіації -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клік встановить обраний колір для всіх схем. -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клік встановить обраний колір для всіх схем. -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клік. Клікніть на прямокутнику, щоб ввімкнути/вимкнути використання схем +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клац мишою встановить обраний колір для всіх схем +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клац мишою встановить обраний колір для всіх схем +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клац мишою. Клацніть на прямокутнику, щоб ввімкнути/вимкнути використання схем STR_LIVERY_DEFAULT :Стандартний колір STR_LIVERY_STEAM :Паровоз @@ -2007,7 +2029,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Змін # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Мережева гра -STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Рекламована +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Інтернет STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Вибір між рекламованою (інтернет) і не рекламованою (локальна мережа, LAN) грою STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Ні STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Так @@ -2021,7 +2043,7 @@ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Кліє STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Клієнти в мережі/макс.клієнтів{}Компанії в мережі/макс.компаній STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Розмір карти -STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Розмір карти гри{}Клікніть для сортування за районом +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Розмір карти гри{}Клацніть мишою для сортування за районом STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Дата STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Поточна дата STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Роки @@ -2145,7 +2167,7 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Гра STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Нова компанія STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Створити нову компанію -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Гра глядачем +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Спостерігати гру STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Спостерігати за грою як глядач STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Приєднатись до компанії STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Допомогти керувати цією компанією @@ -2241,7 +2263,7 @@ STR_NETWORK_ERROR_CHEATER :{WHITE}На ц STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Ви посилали забагато команд серверу STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Ви занадто довго вводили пароль STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Ви дуже довго приєднувалися -STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Ви дуже довго завантажували мапу +STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Ви дуже довго завантажували карту STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Ви дуже довго приєднувалися до серверу ############ Leave those lines in this order!! @@ -2263,8 +2285,8 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :сервер п STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :посилав забагато команд STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :пароль не отримано за відведений час STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :час вийшов -STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :мапа дуже довго завантажувалась -STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :мапа дуже довго оброблювалась +STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :карта дуже довго завантажувалась +STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :карта дуже довго оброблювалась ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Можлива втрата з'єднання @@ -2303,14 +2325,17 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}Тип STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Тип вмісту STR_CONTENT_NAME_CAPTION :{BLACK}Назва STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Назва вмісту -STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Клікніть на рядку, щоб побачити деталі{}Клікніть позначку, щоб обрати його для завантаження +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Клацніть мишою на рядку, щоб побачити деталі{}Клацніть позначку, щоб обрати його для завантаження STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Вибрати всі STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Позначити для завантаження весь вміст STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Вибрати оновлення STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Позначити весь вміст, що є оновленням існуючого, для завантаження STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Зняти позначки STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Не завантажувати нічого +STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Шукати на сторонніх веб-сайтах +STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Шукати додатки, недоступні на серверах OpenTTD на сторонніх веб-сайтах STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Ви виходите з OpenTTD! +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Умови використання додатків з зовнішніх веб-сайтів можуть відрізнятися.{}Інструкції по встановленню даних додатків у OpenTTD шукайте на відповідних веб-сайтах.{}Продовжити? STR_CONTENT_FILTER_TITLE :{BLACK}Фільтр за назвою: STR_CONTENT_OPEN_URL :{BLACK}Відвідати вебсайт STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Відвітати вебсайт цього контенту @@ -2381,10 +2406,14 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Змін STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зробити об'єкти невидимими, а не прозорими # Linkgraph legend window +STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Легенда вантажопотоку +STR_LINKGRAPH_LEGEND_ALL :{BLACK}Усе STR_LINKGRAPH_LEGEND_NONE :{BLACK}Немає STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Виберіть компанії для відображення # Linkgraph legend window and linkgraph legend in smallmap +STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}не використовується +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}заповнений STR_LINKGRAPH_LEGEND_OVERLOADED :{G=m}{TINY_FONT}{BLACK}перевантажений STR_LINKGRAPH_LEGEND_OVERLOADED.r :{G=m}{TINY_FONT}{BLACK}перевантаженого STR_LINKGRAPH_LEGEND_OVERLOADED.d :{G=m}{TINY_FONT}{BLACK}перевантаженому @@ -2417,7 +2446,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Буду STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Будувати залізничне депо (для купівлі та обслуговування поїздів). Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Перетворити колію на точку маршруту. Ctrl дозволяє об'єднання точок маршруту. Утримуйте Shift для показу очікуваних витрат STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Будувати станцію. Ctrl дозволяє об'єднання станцій. Утримуйте Shift для показу витрат на будівництво -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Будувати сигнали. Ctrl переключає семафори/світлові сигнали{}Протяжка будує сигнали вздовж прямої ділянки рейок. Ctrl будує сигнали до наступної розв'язки{}Ctrl+клік перемикає показ вікна вибору сигналів. Утримуйте Shift для показу витрат на будівництво +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Будувати залізничні сигнали. Ctrl переключає семафори/світлові сигнали{}Протяжка мишою будує сигнали вздовж прямої ділянки рейок. Ctrl будує сигнали до наступної розв'язки чи сигналу{}Ctrl+клац мишою вмикає показ вікна вибору сигналів. Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Будувати міст. Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Будувати тунель. Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Будувати/демонтувати колію, сигнали, точки маршруту і станції. Утримання Ctrl також демонтує колію з точок маршрутів і станцій @@ -2824,6 +2853,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Міста: STR_MAPGEN_DATE :{BLACK}Дата: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кількість виробництв: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Максимальна висота карти +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Збільшити максимальну висоту гір на карті на одиницю +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Зменшити максимальну висоту гір на карті на одиницю STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Висота лінії снігу: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Підвищити лінію снігу STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Понизити лінію снігу @@ -2853,6 +2885,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Розмір: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Змінити максимальну висоту карти STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Змінити висоту лінії снігу STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Змінити рік початку гри @@ -2891,12 +2924,12 @@ STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Акти STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Неактивні файли NewGRF STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Обрати набір: STR_NEWGRF_FILTER_TITLE :{ORANGE}Фільтр за строкою: -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Завантажити обрані настройки -STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Записати настройки -STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Записати поточний список як настройки +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Завантажити обрані налаштування +STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Записати налаштування +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Записати поточний список як профіль налаштування STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Введіть назву настройок -STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Видалити настройки -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Видалити обрані настройки +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Видалити налаштування +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Видалити обрані налаштування STR_NEWGRF_SETTINGS_ADD :{BLACK}Додати STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Додати вибраний NewGRF файл до Вашої конфігурації STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Пересканувати файли @@ -2966,14 +2999,17 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Пара # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}Вирівнювання спрайту {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Наступний спрайт -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Йти до наступного нормального спрайту, пропускаючи будь-які псевдоспрайти, спрайти зі зміненими кольорами та шрифтові спрайти, а також обгортки (wrap) навколо на початку +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Йти до наступного нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і загортаючи навколо (wrap) починаючи з останнього спрайту закінчуючи першим STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Йти до спрайту STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Йти до заданого спрайту. Якщо він не є нормальним, йти до наступного нормального STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Попередній спрайт -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдоспрайти, спрайти зі зміненими кольорами та шрифтові спрайти, а також обгортки (wrap) навколо на початку +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і обгортаючи (wrap) навколо починаючи з першого спрайту і закінчуючи останнім STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Відображення обраного спрайту (вирівнювання ігнорується) STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Зміщення за X: {NUM}, Зміщення за Y: {NUM} +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Відновити відносні +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Відновити поточні зсуви (відносні) +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зсув по осі X: {NUM}, Зсув по осі Y: {NUM} (Абсолютно) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Зсув по осі X: {NUM}, Зсув по осі Y: {NUM} (Відносно) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Вибрати спрайт STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Оберіть будь-який спрайт на екрані @@ -3030,6 +3066,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Відсу STR_NEWGRF_BROKEN :{WHITE}Поведінка NewGRF '{0:STRING}' може спричинити розсинхронізацію та/або аварійне завершення STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Це змінило стан локомотиву '{1:ENGINE}', коли він не у депо STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Це змінило довжину транспорту для '{1:ENGINE}', якщо він не в депо +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Було змінено вантажомісткість транспорту для '{1:ENGINE}' поза гаражом чи рембазою STR_BROKEN_VEHICLE_LENGTH :{WHITE}Потяг '{VEHICLE}', який належить '{COMPANY}', має неправильну довжину. Можливо, це спричинено проблемами з NewGRFs. Гра може розсинхронізуватись або аварійно завершитись STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' надає невірну інформацію @@ -3069,7 +3106,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Введ STR_TOWN_DIRECTORY_CAPTION :{WHITE}Міста STR_TOWN_DIRECTORY_NONE :{ORANGE}- немає - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Назви міст - натисніть на назву, щоб показати місто у центрі екрану. Утримання Ctrl відкриває нове вікно з видом на місто +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Назви міст - натисніть на назву, щоб показати місто у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на місто STR_TOWN_POPULATION :{BLACK}Населення світу: {COMMA} # Town view window @@ -3088,7 +3125,7 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Міст STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Місто зростає раз на {ORANGE}{COMMA}{BLACK}{NBSP}д{P ень ні нів} (профінансовано) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Місто {RED}не{BLACK} зростає STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Ліміт шуму в місті: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA} -STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Показати місто у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на місто +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Показати місто у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на місто STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Місцева влада STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Інформація про місцеву владу STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Змінити назву міста @@ -3128,7 +3165,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Куп STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Підкупити місцеву владу для збільшення вашого рейтингу, при викритті загрожує суворим покаранням.{}Вартість: {CURRENCY_LONG} # Goal window -STR_GOALS_CAPTION :{WHITE}{COMPANY} Цілі +STR_GOALS_CAPTION :{WHITE}Цілі {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальні цілі: STR_GOALS_GLOBAL_TITLE :{BLACK}Глобальні цілі: STR_GOALS_TEXT :{ORANGE}{STRING} @@ -3137,7 +3174,7 @@ STR_GOALS_SPECTATOR_NONE :{ORANGE}- Не STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}Цілі компанії: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клік мишкою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клік відкриє міні-вікно +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишою відкриє міні-вікно # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Питання @@ -3145,7 +3182,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інформа STR_GOAL_QUESTION_CAPTION_WARNING :Попередження STR_GOAL_QUESTION_CAPTION_ERROR :Помилка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити STR_GOAL_QUESTION_BUTTON_OK :Гаразд STR_GOAL_QUESTION_BUTTON_NO :Ні @@ -3164,6 +3201,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап STR_GOAL_QUESTION_BUTTON_POSTPONE :Відкласти STR_GOAL_QUESTION_BUTTON_SURRENDER :Здатися STR_GOAL_QUESTION_BUTTON_CLOSE :Закрити +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсидії @@ -3172,9 +3210,11 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}Пер STR_SUBSIDIES_NONE :{ORANGE}- немає - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Призначені субсидії: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}Перевезення {STRING.r} з {STRING} до {STRING}{YELLOW} ({COMPANY}{YELLOW}, по {DATE_SHORT}) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисніть на субсидії, щоб показати підприємство/місто у центрі екрану. Утримання Ctrl відкриває нове вікно з видом на підприємство/місто +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисніть на субсидії, щоб показати підприємство/місто у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на підприємство/місто # Story book window +STR_STORY_BOOK_CAPTION :{WHITE}Історія {COMPANY} +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Світова історія STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Стор. {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перейти до сторінки, вибраної в цьому списку. @@ -3182,9 +3222,10 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Попе STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}На попередню сторінку STR_STORY_BOOK_NEXT_PAGE :{BLACK}Далі STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Наступна сторінка +STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Невірне посилання на завдання # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Назви станцій - натисніть на назву, щоб показати станцію в центрі екрану. Утримання Ctrl відкриває нове вікно з видом на станцію +STR_STATION_LIST_TOOLTIP :{BLACK}Назви станцій - натисніть на назву, щоб показати станцію в центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на станцію STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Утримуйте Ctrl для вибору декількох пунктів STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} станці{P я ї й} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} @@ -3198,6 +3239,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Звід STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} з {STATION}) +STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} зарезервовано для завантаження) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Приймає STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Показати список приймання вантажів @@ -3208,9 +3250,14 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейтинг STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Показати рейтинг станції +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Щомісячна пропозиція і місцевий рейтинг: STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Групувати по +STR_STATION_VIEW_WAITING_STATION :Станція: Очікується +STR_STATION_VIEW_WAITING_AMOUNT :Кількість: Очікується +STR_STATION_VIEW_PLANNED_STATION :Станція: Заплановано +STR_STATION_VIEW_PLANNED_AMOUNT :Кількість: Заплановано STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} з {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} через {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} до {STATION} @@ -3218,9 +3265,16 @@ STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHO STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} до будь-якої станції STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} через будь-яку станцію STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} з цієї станції +STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} зупиняється на цій станції STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} до цієї станції STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} без зупинки +STR_STATION_VIEW_GROUP_S_V_D :Джерело-Через-Місце призначення +STR_STATION_VIEW_GROUP_S_D_V :Джерело-Місце призначення-Через +STR_STATION_VIEW_GROUP_V_S_D :Через-Джерело-Місце призначення +STR_STATION_VIEW_GROUP_V_D_S :Через-Місце призначення-Джерело +STR_STATION_VIEW_GROUP_D_S_V :Місце призначення-Джерело-Через +STR_STATION_VIEW_GROUP_D_V_S :Місце призначення-Через-Джерело ############ range for rating starts STR_CARGO_RATING_APPALLING :жахливо @@ -3233,7 +3287,7 @@ STR_CARGO_RATING_EXCELLENT :відмінн STR_CARGO_RATING_OUTSTANDING :найкраще ############ range for rating ends -STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Показати станцію в центрі екрану. Утримання Ctrl відкриє нове вікно з видом на станцію +STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Показати станцію в центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на станцію STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Перейменувати станцію STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Показати всі поїзди, які заходять на цю станцію @@ -3248,15 +3302,15 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Забо # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} -STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показати точку маршруту в центрі єкрану. Ctrl+клік відкриє нове вікно у місці розташування точки маршруту +STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показати точку маршруту в центрі екрану. Ctrl+клац мишою відкриє нове вікно у місці розташування точки маршруту STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Перейменувати точку маршруту -STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показати буй в центрі екрану. Ctrl+клік відкриє нове вікно у місці розташування буя +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показати буй в центрі екрану. Ctrl+клац мишою відкриє нове вікно у місці розташування буя STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Перейменувати буй STR_EDIT_WAYPOINT_NAME :{WHITE}Перейменуйте точку маршруту # Finances window -STR_FINANCES_CAPTION :{WHITE}{COMPANY} - фінанси {BLACK}{COMPANY_NUM} +STR_FINANCES_CAPTION :{WHITE}Фінанси {COMPANY} {BLACK}{COMPANY_NUM} STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Витрати/доходи STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Будівництво @@ -3280,9 +3334,9 @@ STR_FINANCES_LOAN_TITLE :{WHITE}Пози STR_FINANCES_MAX_LOAN :{WHITE}Макс. позика: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Позичити {CURRENCY_LONG} -STR_FINANCES_BORROW_TOOLTIP :{BLACK}Збільшити розмір позики. Ctrl+клік позичає якнайбільше +STR_FINANCES_BORROW_TOOLTIP :{BLACK}Збільшити розмір позики. Ctrl+клац мишою позичає якнайбільше STR_FINANCES_REPAY_BUTTON :{BLACK}Повернути {CURRENCY_LONG} -STR_FINANCES_REPAY_TOOLTIP :{BLACK}Повернути частину позики. Ctrl+клік повертає якнайбільше +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Повернути частину позики. Ctrl+клац мишою повертає якнайбільше STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Інфраструктура # Company view @@ -3355,13 +3409,13 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- не STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% перевезено) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% перевезено) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} -STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Назви підприємств - клікніть на назву, щоб показати підприємство у центрі екрану. Утримання Ctrl відкриває нове вікно з видом на підприємство +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Назви підприємств - клацніть мишою на назву, щоб показати підприємство у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на підприємство # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Вироблено за місяць: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% перевезено) -STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показати підприємство у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на підприємство +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показати підприємство у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на підприємство STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Обсяг виробництва: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Підприємство оголосило про близьке закриття! @@ -3387,7 +3441,7 @@ STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} кораб{P ель лі лів} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} літак{P "" и ів} -STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Поїзди - клікніть на поїзді для детальної інформації +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Поїзди - клацніть на поїзд для детальної інформації STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Авто - натисніть на авто для інформації STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Кораблі - натисніть для інформації STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Літаки - натисніть на літак для інформації @@ -3426,11 +3480,11 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Незгруп STR_GROUP_DEFAULT_SHIPS :Незгруповані кораблі STR_GROUP_DEFAULT_AIRCRAFTS :Незгруповані літаки -STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клікніть на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію. -STR_GROUP_CREATE_TOOLTIP :{BLACK}Клікніть, щоб створити групу +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клацніть мишою на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію. +STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишою, щоб створити групу STR_GROUP_DELETE_TOOLTIP :{BLACK}Стерти вибрану групу STR_GROUP_RENAME_TOOLTIP :{BLACK}Перейменувати вибрану групу -STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клікніть, щоб захистити групу від глобальної автозаміни +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клацніть мишою, щоб захистити групу від глобальної автозаміни STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Видалити групу STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Ви впевнені, що хочете видалити цю групу та всі вкладені групи? @@ -3472,10 +3526,10 @@ STR_PURCHASE_INFO_ALL_BUT :Всі, крі STR_PURCHASE_INFO_MAX_TE :{BLACK}Максимальна тягова сила: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальність: {GOLD}{COMMA} клітинок -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів - клацніть на поїзді для інформації -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список авто - клацніть на авто для інформації -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Список вибору кораблів - клацніть на корабель для інформації -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Список вибору літаків - клацніть на літак для інформації +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів. Клацніть на поїзд для інформації. Ctrl+клац мишою вимикає показ типу транспорту +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автомобілів. Клацніть на авто для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Список кораблів. Клацніть на корабель для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Список літальних апаратів. Клацніть на літальному апараті для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Купити STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купити @@ -3565,15 +3619,15 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Клон STR_DEPOT_CLONE_SHIP :{BLACK}Клонувати STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Клонувати -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Купити копію поїзда з усіма вагонами. Натисніть на цю кнопку і потім на поїзд в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Купити копію поїзда, включно з усіма автомобілями. Натисніть на цю кнопку, а потім на поїзд в депо або ззовні. Ctrl+клац мишою дозволить поділитися спільними завданнями. Shift+клац мишою покаже орієнтовні витрати на придбання STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Купити копію авто. Натисніть на цю кнопку і потім на авто в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Купити копію корабля. Натисніть на цю кнопку, і потім на корабель в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Купити копію літака. Натисніть на цю кнопку і потім на літак в ангарі або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання -STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати залізничне депо у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на залізничне депо -STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати гараж у центрі екрану. Утримання Ctrl вікдриває нове вікно з видом на гараж -STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показати док у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на док -STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати ангар в центрі екрану. Утримання Ctrl відкриє нове вікно з видом на ангар +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати залізничне депо у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на залізничне депо +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати гараж у центрі екрану. Ctrl+клац мишою вікдриває нове вікно з видом на гараж +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показати док у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на док +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати ангар в центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на ангар STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Отримати список усіх поїздів, що заходять до цього депо STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Отримати список усіх автомобілів, що заходять до цього депо @@ -3652,10 +3706,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Дозв # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} -STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати поїзд у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні -STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати автомобіль у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні -STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Показати корабель у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні -STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати літак у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати поїзд у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати автомобіль у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Показати корабель у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати літак у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити поїзд у депо STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити авто в депо @@ -3747,8 +3801,8 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Плат STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Інтервал техогляду: {LTBLUE}{COMMA}{NBSP}днів{BLACK} Останній техогляд: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Інтервал техогляду: {LTBLUE}{COMMA}%{BLACK} Останній техогляд: {LTBLUE}{DATE_LONG} -STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Збільшити інтервал техогляду на 10. Ctrl+клік збільшує інтервал техогляду на 5 -STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Зменшити період техогляду на 10. Ctrl+клік зменшує інтервал техогляду на 5 +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Збільшити інтервал техогляду на 10. Ctrl+клац мишою збільшує інтервал техогляду на 5 +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Зменшити період техогляду на 10. Ctrl+клац мишою зменшує інтервал техогляду на 5 STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :Відлік інтервалу між техоглядами STR_VEHICLE_DETAILS_DEFAULT :Стандартно @@ -3790,7 +3844,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Нова STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Нова місткість: {GOLD}{CARGO_LONG}{}{BLACK}Прибуток від переобладнання: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Нова місткість: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Вартість переобладнання: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Нова місткість: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Прибуток від переобладнання: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Вибрати транспорт для переобладнання. Перетягування мишкою дозволяє виділити декілька одиниць транспорту. Клік на порожньому місці виділить усю одиницю транспорту. Ctrl+клік мишкою виділить транспорт та ланцюжок перевезень за ним +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Вибрати транспорт для переобладнання. Перетягування мишою дозволяє виділити декілька одиниць транспорту. Клац мишою на порожньому місці виділить усю одиницю транспорту. Ctrl+клац мишою виділить транспорт та ланцюжок перевезень за ним STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Виберіть вид вантажу для перевезення STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Оберіть тип вантажу для перевезення @@ -3812,7 +3866,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE STR_ORDERS_TIMETABLE_VIEW :{BLACK}Розклад STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Переключитись на розклад -STR_ORDERS_LIST_TOOLTIP :{BLACK}Маршрутний лист - клацніть на завданні для його вибору. CTRL+клік мишкою показує станцію +STR_ORDERS_LIST_TOOLTIP :{BLACK}Маршрутний лист - клацніть на завданні для його вибору. Ctrl+клац мишою показує станцію призначення STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_TEXT :{STRING} {STRING} {STRING} @@ -3842,9 +3896,9 @@ STR_ORDER_DROP_NO_UNLOADING :Не розва STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Змінити поведінку розвантаження виділеного пункту STR_ORDER_REFIT :{BLACK}Переобладнати -STR_ORDER_REFIT_TOOLTIP :{BLACK}Оберіть, на який тип вантажу переобладнати у цьому завданні. Ctrl+клік для видалення команди переобладнання +STR_ORDER_REFIT_TOOLTIP :{BLACK}Оберіть, на який тип вантажу переобладнати у цьому завданні. Ctrl+клац мишою для видалення команди переобладнання STR_ORDER_REFIT_AUTO :{BLACK}Переобладнати на станції -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Обрати тип вантажу, для якого треба переобладнати транспорт. Ctrl+клік скасовує переобладнання. Переобладнання на станції відбудеться, тільки якщо транспорт допускає це +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Обрати тип вантажу, для якого треба переобладнати транспорт. Ctrl+клац мишою скасовує переобладнання. Переобладнання на станції відбудеться, тільки якщо транспорт допускає це STR_ORDER_DROP_REFIT_AUTO :Зазначений вантаж STR_ORDER_DROP_REFIT_AUTO_ANY :Доступний вантаж @@ -3879,20 +3933,20 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Знач STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Введіть значення для порівняння STR_ORDERS_SKIP_BUTTON :{BLACK}Пропуск -STR_ORDERS_SKIP_TOOLTIP :{BLACK}Пропустити поточний наказ, і виконувати наступний. CTRL + клік переходить до вибраного наказу +STR_ORDERS_SKIP_TOOLTIP :{BLACK}Пропустити поточний наказ, і виконувати наступний. Ctrl+клац мишою переходить до вибраного наказу STR_ORDERS_DELETE_BUTTON :{BLACK}Видалити STR_ORDERS_DELETE_TOOLTIP :{BLACK}Видалити виділене завдання STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Видалити всі накази STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Відмінити спільні накази -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Перестати використовути спільні накази. Ctrl+клік мишкою видаляє всі накази для цього транспорту. +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Перестати використовути спільні накази. Ctrl+клац мишою видаляє всі накази для цього транспорту STR_ORDERS_GO_TO_BUTTON :{BLACK}Прямувати STR_ORDER_GO_TO_NEAREST_DEPOT :Прямувати до найближчого депо STR_ORDER_GO_TO_NEAREST_HANGAR :Прямувати в найближчий ангар STR_ORDER_CONDITIONAL :Зміна наказу з умовою STR_ORDER_SHARE :Спільні накази -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставити новий наказ перед вибраним, або додати в кінець списку. Утримуйте Ctrl аби створити наказ як "повне завантаження будь-якого вантажу", для точок маршруту - "без зупинок", і для депо - "обслуговування". Пункт "Спільні накази" або утримування Ctrl дозволяє поділитися спільними наказами з виділеним транспортом. Клік на транспорті копіює з нього накази +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставити новий наказ перед вибраним, або додати в кінець списку. Утримуйте Ctrl аби створити наказ як "повне завантаження будь-якого вантажу", для точок маршруту - "без зупинок", і для депо - "обслуговування". Пункт "Спільні накази" або утримування Ctrl дозволяє поділитися спільними наказами з виділеним транспортом. Клац мишою на транспорті копіює з нього накази STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Показати транспорт з таким самим маршрутом @@ -3967,7 +4021,7 @@ STR_TIMETABLE_TITLE :{WHITE}{VEHICLE STR_TIMETABLE_ORDER_VIEW :{BLACK}Завдання STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Переключитись до вікна завдань -STR_TIMETABLE_TOOLTIP :{BLACK}Розклад - клікніть на наказ, щоб виділити його +STR_TIMETABLE_TOOLTIP :{BLACK}Розклад - клацніть мишою на наказ, щоб виділити його STR_TIMETABLE_NO_TRAVEL :Не прямувати STR_TIMETABLE_NOT_TIMETABLEABLE :В дорозі (час руху враховано в наступному не автоматичному наказі) @@ -3994,6 +4048,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Цей STR_TIMETABLE_STATUS_START_AT :{BLACK}Цей розклад почнеться о {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Дата початку +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Оберіть дату як точку відліку даного розкладу. Ctrl+клац мишою встановлює точку відліку даного розкладу і рівномірно розподіляє весь транспорт, що виконує це завдання згідно його відносного порядку розміщення, якщо порядок повністю розписаний у розкладі STR_TIMETABLE_CHANGE_TIME :{BLACK}Змінити час STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Змінити час, впродовж якого має виконуватись наказ @@ -4082,7 +4137,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Наст STR_AI_LIST_CAPTION :{WHITE}Доступні {STRING} STR_AI_LIST_CAPTION_AI :Модулі АІ STR_AI_LIST_CAPTION_GAMESCRIPT :Ігрові Скрипти -STR_AI_LIST_TOOLTIP :{BLACK}Клікніть, щоб вибрати скрипт +STR_AI_LIST_TOOLTIP :{BLACK}Клацніть мишою, щоб вибрати скрипт STR_AI_LIST_AUTHOR :{LTBLUE}Автор: {ORANGE}{STRING} STR_AI_LIST_VERSION :{LTBLUE}Версія: {ORANGE}{NUM} @@ -4131,6 +4186,10 @@ STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GRE STR_INCOME_FLOAT_INCOME :{GREEN}Прибуток: {CURRENCY_LONG} STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Пересадка: {CURRENCY_LONG} STR_FEEDER :{YELLOW}Пересадка: {CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {GREEN}Дохід: {CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {GREEN}Дохід: {CURRENCY_LONG} +STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {RED}Вартість: {CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {RED}Вартість: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_COST :{WHITE}Приблизні витрати: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Приблизний прибуток: {CURRENCY_LONG} @@ -4215,6 +4274,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Робо STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Вже понижено до рівня моря STR_ERROR_TOO_HIGH :{WHITE}Дуже високо STR_ERROR_ALREADY_LEVELLED :{WHITE}... вже рівна +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Пізніше, міст над цим місцем буде занадто високо. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Неможливо змінити назву компанії... @@ -4241,7 +4301,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... на STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... надто близько до іншого міста STR_ERROR_TOO_MANY_TOWNS :{WHITE}... забагато міст STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... на карті немає вільного місця -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Місто не будуватиме дороги. Ви можете дозволити будівництво доріг у вікні Розширені налаштування->Економіка->Міста +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Місто не будуватиме дороги. Ви можете дозволити будівництво доріг через налаштування->Довкілля->Міста STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Дорога ремонтується STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Не можна видалити це місто...{}Станція або депо, що відносяться до міста або знаходяться на землі у власності міста, не можуть бути видалені STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... немає придатного місця для статуї в центрі цього міста @@ -4404,6 +4464,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Споч STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Початок та кінець не можуть бути в одному місці STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Кінці мостів на різних рівнях STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Міст дуже низький для цього місця +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Висота мосту є занадто великою для даного ландшафту STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Початок та кінець мають бути на одній лінії STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... обидва кінці мосту мають бути на землі STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... міст надто довгий diff --git a/src/lang/unfinished/chuvash.txt b/src/lang/unfinished/chuvash.txt index 715885557a..a76dd73c35 100644 --- a/src/lang/unfinished/chuvash.txt +++ b/src/lang/unfinished/chuvash.txt @@ -478,10 +478,6 @@ STR_GAME_OPTIONS_CURRENCY_RUR :Вырӑсла ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Акӑлчан @@ -522,6 +518,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна + + # Custom currency window @@ -554,7 +552,7 @@ STR_SUBSIDY_X4 :x4 -# Advanced settings window +# Settings tree window @@ -1057,7 +1055,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_NONE :{ORANGE}- Ҫук - diff --git a/src/lang/unfinished/frisian.txt b/src/lang/unfinished/frisian.txt index 4f78f52f0d..b99af4e20d 100644 --- a/src/lang/unfinished/frisian.txt +++ b/src/lang/unfinished/frisian.txt @@ -95,30 +95,30 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Frisdrinken # Quantity of cargo STR_QUANTITY_NOTHING : -STR_QUANTITY_PASSENGERS :{COMMA} passazjier{P "" s} +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passazjier{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} fan stienkoal -STR_QUANTITY_MAIL :{COMMA} tas{P "" sen} mei post +STR_QUANTITY_MAIL :{COMMA}{NBSP}tas{P "" sen} mei post STR_QUANTITY_OIL :{VOLUME_LONG} fan oalje -STR_QUANTITY_LIVESTOCK :{COMMA} In stikmennich bist{P "" en} -STR_QUANTITY_GOODS :{COMMA} krat{P "" ten} guod +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}Bist{P "" en} +STR_QUANTITY_GOODS :{COMMA}{NBSP}kret{P "" ten} guod STR_QUANTITY_GRAIN :{WEIGHT_LONG} fan nôt STR_QUANTITY_WOOD :{WEIGHT_LONG} fan hout STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} fan izererts STR_QUANTITY_STEEL :{WEIGHT_LONG} fan stiel -STR_QUANTITY_VALUABLES :{COMMA} sek{P "" ken} kostberheden +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sek{P "" ken} kostberheden STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} fan kopererts STR_QUANTITY_MAIZE :{WEIGHT_LONG} stynske weet STR_QUANTITY_FRUIT :{WEIGHT_LONG} fan fruit -STR_QUANTITY_DIAMONDS :{COMMA} sek{P "" ken} diamanten +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sek{P "" ken} diamanten STR_QUANTITY_FOOD :{WEIGHT_LONG} fan iten STR_QUANTITY_PAPER :{WEIGHT_LONG} fan papier -STR_QUANTITY_GOLD :{COMMA} sek{P "" ken} goud +STR_QUANTITY_GOLD :{COMMA}{NBSP}sek{P "" ken} goud STR_QUANTITY_WATER :{VOLUME_LONG} fan wetter STR_QUANTITY_WHEAT :{WEIGHT_LONG} fan weet STR_QUANTITY_RUBBER :{VOLUME_LONG} fan rubber STR_QUANTITY_SUGAR :{WEIGHT_LONG} fan sûker -STR_QUANTITY_TOYS :{COMMA} boartersguod -STR_QUANTITY_SWEETS :{COMMA} sek{P "" ken} snobbersguod +STR_QUANTITY_TOYS :{COMMA}{NBSP}kret{P "" ten} boartersguod +STR_QUANTITY_SWEETS :{COMMA}{NBSP}sek{P "" ken} snobbersguod STR_QUANTITY_COLA :{VOLUME_LONG} fan kola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} fan sûkerspin STR_QUANTITY_BUBBLES :{COMMA} bûle{P "" n} @@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}NE STR_ABBREV_ALL :{TINY_FONT}AL # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} passazjier{P "" s} -STR_BAGS :{COMMA} sek{P "" ken} -STR_TONS :{COMMA} Ton -STR_LITERS :{COMMA} liter{P "" s} -STR_ITEMS :{COMMA} foarwerp{P "" en} -STR_CRATES :{COMMA} kret{P "" ten} +STR_PASSENGERS :{COMMA}{NBSP}passazjier{P "" s} +STR_BAGS :{COMMA}{NBSP}sek{P "" ken} +STR_TONS :{COMMA}{NBSP}Ton +STR_LITERS :{COMMA}{NBSP}liter{P "" s} +STR_ITEMS :{COMMA}{NBSP}foarwerp{P "" en} +STR_CRATES :{COMMA}{NBSP}kret{P "" ten} # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Donkerblau @@ -191,37 +191,37 @@ STR_COLOUR_GREY :Griis STR_COLOUR_WHITE :Wyt # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mpo -STR_UNITS_VELOCITY_METRIC :{COMMA} km/o -STR_UNITS_VELOCITY_SI :{COMMA} m/s +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mpo +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/o +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s -STR_UNITS_POWER_IMPERIAL :{COMMA}hk -STR_UNITS_POWER_METRIC :{COMMA}hk -STR_UNITS_POWER_SI :{COMMA}kW +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t -STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton{P "" nen} -STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}ton{P "" nen} +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l -STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter{P "" s} -STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" s} +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter{P "" s} +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ -STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf -STR_UNITS_FORCE_METRIC :{COMMA} kgf -STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft -STR_UNITS_HEIGHT_METRIC :{COMMA} m -STR_UNITS_HEIGHT_SI :{COMMA} m +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Filtertekst: @@ -249,7 +249,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Skowbalk STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Brek gebouen ensafierder ôf op in stikje lân. Ctrl selektearet it gebiet diagonaal. Shift skeakelt tusken bouwe/taksearje fan de kosten # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Ferburgen treinen sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Ferburgen weinen sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Ferburgen skepen sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Ferburgen fleanmasines sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen treinen toand +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen weinen toand +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen skepen toand +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen fleantúgen toand # Query window STR_BUTTON_DEFAULT :{BLACK}Standert @@ -364,6 +372,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Ofslute ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Spulopsjes +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ynstellings STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Spulskriptynstellings STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-ynstellings STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Trochsichtigensopsjes @@ -835,6 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} hat in leeche opdracht STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} hat dûbele opdrachten STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} hat in in ûnjildich stasjon yn syn opdrachten +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE}Hat in fleanfjild in syn tjinstregeling wêrfan de lâningsbaan te koart is STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} begjint âld te wurden STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} begjint tige âld te wurden @@ -917,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgyske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iraanske Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Weinen STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selektearje de kant fan de dyk dêr't weinen ride moatte STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lofts ride @@ -974,6 +980,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skermres STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selektearje de skermresolutje om te brûken STR_GAME_OPTIONS_RESOLUTION_OTHER :oars +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegrutte + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dûbele grutte +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fjouwerdûbele grutte + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset for ôfbyldings STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektearje de basis ôfbyldingsset om te brûken STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ûntbrekke{P "" nde}/korrupt{P "" e} bestân @@ -988,6 +1000,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selektea STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} korrupt{P "" e} bestân{P "" en} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Oanfoljende ynformaasje oer de basisset foar musyk +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Koe gjin list mei brûkbere resolúsjes ophelje STR_ERROR_FULLSCREEN_FAILED :{WHITE}Folslein skermmodus mislearre # Custom currency window @@ -1066,6 +1079,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Hiel Sljocht STR_TERRAIN_TYPE_FLAT :Sljocht STR_TERRAIN_TYPE_HILLY :Heuvelich STR_TERRAIN_TYPE_MOUNTAINOUS :Bergich +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Tajouwend STR_CITY_APPROVAL_TOLERANT :Tolerant @@ -1073,7 +1087,8 @@ STR_CITY_APPROVAL_HOSTILE :Fijannich STR_WARNING_NO_SUITABLE_AI :{WHITE}Gjin brûkbere AIs beskikber...{}jo kinne ferskillende AIs downloade fia it 'Online Content' systeem -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ynstellings STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtertekst: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Alles útklappe STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Alles ynklappe @@ -1089,9 +1104,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedriuwynstelli STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategory: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Behein de ûndersteande list ta feroare ynstellings -STR_CONFIG_SETTING_RESTRICT_BASIC :Basisynstellings -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Wiidweidige ynstellings -STR_CONFIG_SETTING_RESTRICT_ALL :Ekspêrynstelltings / alle ynstellings +STR_CONFIG_SETTING_RESTRICT_BASIC :Basisynstellings (allinich wichtige ynstellings sjen litte) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Wiidweidige ynstellings (measte ynstellings sjen litte) +STR_CONFIG_SETTING_RESTRICT_ALL :Ekspêrynstelltings (alle ynstellings sjen litte, wêrûnder fremde) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ynstellings dy't net op de standerdwaarde stean STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ynstellings dy't in oare waarde hawwe as dy foar it nije spul @@ -1146,7 +1161,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skeakel rampen STR_CONFIG_SETTING_CITY_APPROVAL :Hâlding gemeenten tsjinoer werstrukturearring: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoe grut ympact fan lûdsoerlêst en omwrâldskea toch bedriuwen is op har reputaasje by de lokale bestjoeren en takomstige konstruksje yn harren mêd -STR_CONFIG_SETTING_AUTOSLOPE :Omkriten oanpasse under gebouen, spoaren, ensafuorthinne tastean (autoslope): {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimale kaarthichte: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Maksimale tastiene hichte fan bergen op 'e kaart ynstelle +STR_CONFIG_SETTING_AUTOSLOPE :Omkriten oanpasse under gebouen, spoaren, ensafuorthinne tastean: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Stean lânskipsbewurkings ûnder gebouwen en spoarbanen ta sûnder dat dizze ferwidere wurde STR_CONFIG_SETTING_CATCHMENT :Gebrûk meer realistyske hannelsgebieten: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Brûk ferskillende opheinbewâlden foar ferskillende typen stasjons en fleanfjilden @@ -1174,6 +1191,8 @@ STR_CONFIG_SETTING_INFLATION :Ynflaasje: {STR STR_CONFIG_SETTING_INFLATION_HELPTEXT :Skeakel ynflaasje foar de ekonomy yn, hjirby gean de kosten justjes hurder omheech as de ynkomsten STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimale brêgelingte: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimumlingte wêroerst brêgen oanlizze kinst +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimale brêgehichte: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimale hichte foar brêgen STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimale tunnellingte: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimumlingte wêroerst tunnels oanlizze kinst STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Mei de hân te betsjinjen boumetoade foar primêre yndustryen: {STRING} @@ -1249,7 +1268,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Fiertugen ferin STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :By ynskeakeljen bliuwe alle fiertugen foar ivich beskikber STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Ferfang âlde fiertugen automatysk: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :By ynskeakeljen wurden fiertugen dy't hast op harren ein binne automatyske ferfongen -STR_CONFIG_SETTING_AUTORENEW_MONTHS :Ferfang in fiertúch at dizze {STRING} +STR_CONFIG_SETTING_AUTORENEW_MONTHS :Ferfang in fiertúch automatysk nei {STRING} maksimale âldens STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Leeftiid wêrop in fiertúch yn oanmerking komt foar automatysk fernije STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} moanne fan te foaren STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} moannen letter @@ -1259,29 +1278,37 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Doer flatermeld STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Doer fan reade flatermeldings. Guon krityske flater wurde net automatysk ôfsluten STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} seconde{P "" s} STR_CONFIG_SETTING_HOVER_DELAY :Arktips sjen litte: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Tiid wernei arktips sjen litten wurde at jo de mûs de boppe hâlde. Arktips kinne ek oan de rjochtermûsknop bûn wurde -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sweve foar {COMMA} seconde {P "" s} +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Tiid wernei arktips sjen litten wurde at jo de mûs de boppe hâlde. Arktips kinne ek oan de rjochtermûsknop bûn wurde asto dizze wearde op 0 set +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sweve foar {COMMA} milliseconde{P "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rjochtsklikje STR_CONFIG_SETTING_POPULATION_IN_LABEL :Ynwennertal sjen litte by steden: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Lit it ynwennteral fan steden in harren labels sjen STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Groute fan grafyklijnen: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Widens dan de linen yn de grafiken. Tinne linen binne presyser, groutere linen binne makliker te sjen +STR_CONFIG_SETTING_LANDSCAPE :Lânskip: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Lângenerator: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Orizjineel STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Terreintype: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Allinich TerraGenesis) Heuvelichhied fan it lânskip +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Yndustry tichtens: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimale ôfstan fanôf de râne fan 'e kaart foar oaljeraffinaderijen: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oaljeraffinaderijen wurde allinnich tichtoan de râne fan 'e kaart bout STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sniehichte: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rûgens fan it terrein (allinnich TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rûgens fan it terrein: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Tige glêd STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glêd STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rûch STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Tige rûch +STR_CONFIG_SETTING_VARIETY :Fariaasjedistribusje: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT :Tal rivieren: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Algoritme foar pleatsing beamen: {STRING} STR_CONFIG_SETTING_TREE_PLACER_NONE :Gjin STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Orizjineel STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Ferbettere +STR_CONFIG_SETTING_ROAD_SIDE :Weinen: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Kies riidkant STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Hichtekaartrotaasje: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tsjin de klok yn STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Mei de klok mei @@ -1336,6 +1363,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Ut STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Scrolle mei lofter mûsknop: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Skeakel scrollen mei de lofter mûsknop oan. Dit is brûksum foar scollen op oanreitsskermen +STR_CONFIG_SETTING_AUTOSAVE :Automatysk bewarje: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selektearje de tiid tusken automatysk bewarje fan it spul STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brûk it {STRING} datumformaat yn de nammen fan opsleine splullen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumformaat foar de bestânsnammen fan opsleine spullen @@ -1351,7 +1380,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Gjin aksjes STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alle net-konstruksje-aksjes STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alles útsein lânskipsoanpassings STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle aksjes -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Brûk de avansearre fiertugenlist: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Brûk groepen yn fiertugenlist: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Skeakelje de avansearre fiertugenlist yn foar it groepearren fan fiertugen STR_CONFIG_SETTING_LOADING_INDICATORS :Brûk laadyndikators: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :By ynskeakeljen sille ydikators sjen litten wurde boppe fiertugen dy't oan it yn- as útladen binne @@ -1394,7 +1423,7 @@ STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Stean bouwen fa STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :By ynkeakeljen kinst allinnich ynfrastruktuer bouwe foar typen ynfrastruktuer dêr't ek fiertúgen foar beskikber binne. STR_CONFIG_SETTING_MAX_TRAINS :Maksimaal oantal treinen per bedriuw: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maksimaal oantal treinen dat in bedriuw hawwe mei -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimaal oantal auto's per bedriuw: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimaal oantal weinen per bedriuw: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maksimaal oantal auto's dat in bedriuw hawwe kin STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimaal oantal fleanmasines per bedriuw: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maksimaal oantal fleanmasines dat in bedriuw hawwe kin @@ -1419,6 +1448,14 @@ STR_CONFIG_SETTING_AI_PROFILE_HARD :Dreech STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Stea AIs ta yn multiplayer: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :reperaasje skemas binne yn procenten: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS :Standert reparaasjeskema foar treinen: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Stel it standert reparaasjeskema yn foar nije treinen dy't gjin eigen reparaasjeskema kenne +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}{P 0 dei dagen}/% +STR_CONFIG_SETTING_SERVINT_DISABLED :Útskeakele +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standert reparaasjeskema foar weinen: {STRING} +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Stel it standert reparaasjeskema yn foar nije weinen dy't gjin eigen reparaasjeskema kenne +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standert reparaasjeskema foar fleantúgen: {STRING} +STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Stel it standert reparaasjeskema yn foar nije fleantugen dy't gjin eigen reparaasjeskema kenne STR_CONFIG_SETTING_SERVINT_SHIPS :Standerd reparaasjeskema foar skippen: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Stel it standerd reparaasjeskema yn foar nije skippen dy't gjin eigen reparaasjeskema kenne STR_CONFIG_SETTING_NOSERVICE :Gjin ûnderhald as stikken gean út steat: {STRING} @@ -1468,6 +1505,9 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :It jier wêrop STR_CONFIG_SETTING_STARTING_YEAR :Begjin jier: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Jou de ekonomy mear lytse veroarings: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Stea it keapjen fan oandielen ta: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :By slepe, pleats seinen eltse: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tegel{P 0 "" s} +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :By slepe, fêste ôfstân hâlde tusken seinen: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bou semafoor seinen foar it jier: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Brûk sein wurkbalk: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Type sein dat standaard boud wurdt: {STRING} @@ -1500,7 +1540,13 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Oerol STR_CONFIG_SETTING_TOOLBAR_POS :Plak fan de haad wurkbalk: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS :Posysje fan statusbalke: {STRING} -STR_CONFIG_SETTING_SOFT_LIMIT :Maximum oantal non-sticky finsters: {STRING} +STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s} +STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Útskeakele +STR_CONFIG_SETTING_SOFT_LIMIT :Maksimaal oantal non-sticky finsters: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} +STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :útskeakele +STR_CONFIG_SETTING_ZOOM_MIN :Maksimum zoom in nivo: {STRING} +STR_CONFIG_SETTING_ZOOM_MAX :Maksimum zoom out nivo: {STRING} STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal @@ -1508,11 +1554,13 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x STR_CONFIG_SETTING_TOWN_GROWTH :Tempo fan stêdsútwreiding: {STRING} +STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Tempo fan stêdsútwreiding STR_CONFIG_SETTING_TOWN_GROWTH_NONE :gjin STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :langsaam STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :gewoan STR_CONFIG_SETTING_TOWN_GROWTH_FAST :snel STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Hiel snel +STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Gjin STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Begjin stêdgrutte fermenigfuldiger: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :hânmjittich @@ -1549,6 +1597,8 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Folume-ienheid: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Wannear't der folumes sichtber binne yn de interface de selektearre ienheiden brûke STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Ymperiaal (gal) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrysk (l) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Ymperiaal (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrysk (kgf) @@ -1561,10 +1611,21 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrysk (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisaasje +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Ôfbyldings +STR_CONFIG_SETTING_SOUND :{ORANGE}Lûd STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Algemien STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}konstruksje +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Nijs / Adviseurs +STR_CONFIG_SETTING_COMPANY :{ORANGE}Bedriuw STR_CONFIG_SETTING_VEHICLES :{ORANGE}Auto's +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Natuerkundig model STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Route +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Beheinings +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Rampen / Ûngelokken +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Wrâldgeneraasje +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Omwrâld +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoriteiten STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Stêd STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}yndustryen STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Frachtdistribusje @@ -1580,9 +1641,13 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder foar STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder foar skippen: {STRING} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Omkeare fan treinen by seinen: {STRING} -STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}veroarje wearde +STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Feroarje wearde # Config errors +STR_CONFIG_ERROR_ARRAY :{WHITE}... flater in reeks '{STRING}' +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ûnjildige wearde '{STRING}' foar '{STRING}' +STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :Dat strykt net mei dizze ferzje fan OpenTTD +STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ûnbekind # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1595,8 +1660,11 @@ STR_INTRO_SCENARIO_EDITOR :{BLACK}Lânskip STR_INTRO_MULTIPLAYER :{BLACK}Multispiler STR_INTRO_GAME_OPTIONS :{BLACK}Spul Opsjes +STR_INTRO_HIGHSCORE :{BLACK}Topskoretabel +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ynstellings STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF ynstellings STR_INTRO_ONLINE_CONTENT :{BLACK}Sikje online ynhâld +STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spulskriptynstellings STR_INTRO_QUIT :{BLACK}Ôfslúte STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Begjin in nei spul. Ctrl + klik slaat kaartynstelling oer @@ -1612,8 +1680,11 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Selektea STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Selektear 'boartersguodlân' lânskip STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Lit spul opsjes sjen +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Topskoretabel sjen litte +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ynstellings sjen litte STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Lit NewGRF ynstellings sjen STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Strún ynternet ôf om nije ynhâld del te heljen +STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}AI/Spulskriptynstellings sjen litte STR_INTRO_TOOLTIP_QUIT :{BLACK}Slút 'OpenTTD' ôf @@ -1648,6 +1719,7 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spielje STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Gigantyske sloopmodus: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels Meie inoar krúse: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Grutte fleantúgen stoarte net faak del op lytse fleanfjilden: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Feroarje de maksimale kaarthichte: {ORANGE}{NUM} STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gêrs lânskip STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Snie lânskip STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropysk lânskip @@ -1694,18 +1766,23 @@ STR_LIVERY_FREIGHT_TRAM :Fracht Tram STR_FACE_CAPTION :{WHITE}Gesicthseleksje STR_FACE_CANCEL_TOOLTIP :{BLACK}Nije gesichtseleksje annulearje STR_FACE_OK_TOOLTIP :{BLACK}Akseptear nije gesichtseleksje +STR_FACE_RANDOM :{BLACK}Samar wat STR_FACE_MALE_BUTTON :{BLACK}Man STR_FACE_MALE_TOOLTIP :{BLACK}Selektear manlike gesichten STR_FACE_FEMALE_BUTTON :{BLACK}Frou STR_FACE_FEMALE_TOOLTIP :{BLACK}Selektear froulike gesichten STR_FACE_NEW_FACE_BUTTON :{BLACK}Nei Gesicht -STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Meistje willekeurich nij gesicht +STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Meitsje samar in nij gesicht STR_FACE_ADVANCED :{BLACK}Afansjearre +STR_FACE_ADVANCED_TOOLTIP :{BLACK}Wiidweidige gesichtseleksje +STR_FACE_SIMPLE :{BLACK}Simpel +STR_FACE_SIMPLE_TOOLTIP :{BLACK}Ienfâldige gesichtseleksje STR_FACE_LOAD :{BLACK}Laad STR_FACE_LOAD_TOOLTIP :{BLACK}Laad standaard gesicht STR_FACE_FACECODE :{BLACK}Spielers gesicht noemer STR_FACE_SAVE :{BLACK}Opslaan +STR_FACE_SAVE_TOOLTIP :{BLACK}Favorite gesicht opslaan STR_FACE_EUROPEAN :{BLACK}Jeropeesk STR_FACE_SELECT_EUROPEAN :{BLACK}Selektearje jeropeeske gesichten STR_FACE_AFRICAN :{BLACK}Afrikaans @@ -1715,8 +1792,27 @@ STR_FACE_NO :# STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Snorren en earbellen STR_FACE_HAIR :Hier: STR_FACE_HAIR_TOOLTIP :{BLACK}Veroarje hier +STR_FACE_EYEBROWS :Wynbrauwen: +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Wynbrauwen feroarje STR_FACE_EYECOLOUR :Kleur eagen: +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Feroarje eechkleur STR_FACE_GLASSES :Bril: +STR_FACE_GLASSES_TOOLTIP :{BLACK}Bril oansette +STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Bril feroarje +STR_FACE_NOSE :Noas: +STR_FACE_NOSE_TOOLTIP :{BLACK}Noas feroarje +STR_FACE_LIPS :Lippen: +STR_FACE_MOUSTACHE :Snor: +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Feroarje lippen of snor +STR_FACE_CHIN :Kin: +STR_FACE_CHIN_TOOLTIP :{BLACK}Feroarje kin +STR_FACE_JACKET :Jas: +STR_FACE_JACKET_TOOLTIP :{BLACK}Feroarje jas +STR_FACE_COLLAR :Kraach: +STR_FACE_COLLAR_TOOLTIP :{BLACK}Feroarje kraach +STR_FACE_TIE :Strik: +STR_FACE_EARRING :Earbel: +STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Feroarje strik of earbel # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer @@ -1741,28 +1837,36 @@ STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Taal: { STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Lânskip: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Lângrutte: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Tsjinnerferzje: {WHITE}{STRING} -STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server adres: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Tsjinneradres: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start datum: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER NET BESKIKBER STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER VOL STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}FERKEARDE FERZJE +STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}FERKEARDE NEWGRF +STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Server sykje STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Tsjinner tafoegje STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start tsjinner STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start dien eigen tsjinner +STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Fier dyn namme in # Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start in spul foar multispilers STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spulnamme: +STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwurd ynstelle STR_NETWORK_START_SERVER_UNADVERTISED :Nee STR_NETWORK_START_SERVER_ADVERTISED :Ja +STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} bedriuw{P "" en} +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimaal tal bedriuwen: STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} taskôger{P "" s} STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimaal tal taskôgers: +STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Sprutsen taal: +STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Fier in namme yn foar it networkspul # Network game languages ############ Leave those lines in this order!! @@ -1807,25 +1911,41 @@ STR_NETWORK_LANG_LATVIAN :Letsk # Network game lobby +STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}BEDRIUWSYNFORMAASJE +STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Bedriuwsnamme: {WHITE}{STRING} +STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Bedriuwswearde: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Prestaasje: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Auto's: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stasjons: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spilers: {WHITE}{STRING} +STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nei Bedriuw +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Nei bedriuw oprjochtsje +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spul taskôgje +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Spul besjen as taskôger # Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Ferbyning meitsje... ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Ferbyning meitsje... +STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorisearje... +STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Wachtsje... STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Lân delhelje... +STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Data ferwurkje... +STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registrearje... +STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Spulynformaasje ophelje... +STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Bedriuwsynformaasje ophelje... ############ End of leave-in-this-order STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} Delhelle oant STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} delhelle +STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Ferbining ferbrekke +STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tsjinner is beskerme. Fier wachtwurd yn +STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Bedriuw is beskerme. Fier wachtwurd yn # Network company list added strings STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Taskôgje @@ -1834,15 +1954,20 @@ STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Bedr # Network client list STR_NETWORK_CLIENTLIST_KICK :Skoppe STR_NETWORK_CLIENTLIST_GIVE_MONEY :Jouw jild +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Priveeberjocht STR_NETWORK_SERVER :Tsjinner +STR_NETWORK_SPECTATORS :Taskôgers STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Taskôger # Network set password +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Bedriuwswachtwurd # Network company info join/password STR_COMPANY_VIEW_JOIN :{BLACK}Mei spielje +STR_COMPANY_VIEW_PASSWORD :{BLACK}Wachtwurd +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Bedriuwswachtwurd ynstelle # Network chat STR_NETWORK_CHAT_SEND :{BLACK}Stjoer @@ -1857,30 +1982,53 @@ STR_NETWORK_CHAT_TO_CLIENT :[Privee] Nei {S STR_NETWORK_CHAT_ALL :[Yderiin] {STRING}: {WHITE}{STRING} # Network messages +STR_NETWORK_ERROR_NOSERVER :{WHITE}Koe gjin networkspullen fine +STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Networkspul ferbining kwyt +STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Koe opslein spul net laden STR_NETWORK_ERROR_SERVER_START :{WHITE}Koe de tsjinner net starte STR_NETWORK_ERROR_CLIENT_START :{WHITE}Koe gjin ferbyning meitsje +STR_NETWORK_ERROR_TIMEOUT :{WHITE}Ferbining #{NUM} ferrûn +STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Ferkeard wachtwurd +STR_NETWORK_ERROR_SERVER_FULL :{WHITE}De tsjinner is vol STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Do stjoerst tevolle opdrachten ny de server ############ Leave those lines in this order!! STR_NETWORK_ERROR_CLIENT_GENERAL :algemiene flater STR_NETWORK_ERROR_CLIENT_SAVEGAME :koe it lân net lade +STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :ferbining kwyt +STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Ferkearde NewGRF +STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :net autorisearre +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :ûnjildich of ûnferwacht pakket ûnfange +STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :ferkearde revyzje +STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :namme is al beset +STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :ferkeard wachtwurd STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :joech tevolle opdrachten +STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :kaart delheljen duorret te lang +STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :kaart ferwurkje duorret te lang ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Mooglik ferbinning kwyt -STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}De lêste{NUM} secondes {P "" s} is gjin data oankom fan e server +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}De lêste{NUM} seconde{P "" s} is gjin data oankom fan e server # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} ############ Leave those lines in this order!! +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :hânmjittich +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :spulskript ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} der is ien bykommen(Client #{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} is in neie taskôger STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} hat syn/har namme oanpast nei {STRING} +STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Tsjinner hat de ferbining sluten # Content downloading window +STR_CONTENT_TITLE :{WHITE}Ynhâld delheljen STR_CONTENT_TYPE_CAPTION :{BLACK}Type STR_CONTENT_NAME_CAPTION :{BLACK}Namme +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Alles selektearje +STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Alles deselektearje +STR_CONTENT_OPEN_URL :{BLACK}Webside besykje +STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Webside foar dizze ynhâld besykje STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Delhelje STR_CONTENT_DETAIL_NAME :{SILVER}Namme: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Ferzje: {WHITE}{STRING} @@ -1888,14 +2036,17 @@ STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Beskriu STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} STR_CONTENT_DETAIL_FILESIZE :{SILVER}Bestângrutte: {WHITE}{BYTES} +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... delheljen fan dizze ynhâld is net mooglik # Order of these is important! STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :AI STR_CONTENT_TYPE_SCENARIO :Lânskip STR_CONTENT_TYPE_HEIGHTMAP :Hichtemap +STR_CONTENT_TYPE_GAME_SCRIPT :Spulskript # Content downloading progress window +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Ynhâld delheljen... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Freechet bestânen an... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Besich met delheljen fan {STRING} ({NUM} fan {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Delheljen dien @@ -1907,8 +2058,12 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... ferb STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... bestân koe net opslein wurde STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Kin it delhelle bestân net útpakke +STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missende ôfbyldings +STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, ôfbyldings delheljen +STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD ôfslute # Transparency settings window +STR_TRANSPARENCY_CAPTION :{WHITE}Trochsichtigenopsjes # Linkgraph legend window STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Frachtstreamleginda @@ -1928,12 +2083,15 @@ STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akseptea STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Levert: {GOLD}{CARGO_LIST} # Join station window +STR_JOIN_STATION_CAPTION :{WHITE}Stasjon gearfoegje +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}In apart stasjon bouwe STR_JOIN_WAYPOINT_CAPTION :{WHITE}Kontrôlepost gearfoegje STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}In apart kontrôlepost bouwe # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Spoarwei Konstruksje +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrifisearre Spoarwei Bouwe STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Konstruksje STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Konstruksje @@ -1946,6 +2104,10 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bou in s STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bou in spoartunnel STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Set bouen/fuortheljen foar spoaren en stopljochten oan/út +STR_RAIL_NAME_RAILROAD :Spoarwei +STR_RAIL_NAME_ELRAIL :Elektrifisearre spoarwei +STR_RAIL_NAME_MONORAIL :Monorail +STR_RAIL_NAME_MAGLEV :Maglev # Rail depot construction window STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Treindepot Rjochting @@ -1958,15 +2120,20 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selectea # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Treinstasjon Seleksje STR_STATION_BUILD_ORIENTATION :{BLACK}Rjochting +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Selektearje oriïntaasje fan treinstasjon STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Oantal banen STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selektear oantal banen foar treinstasjon STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Stasjon lengte STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selektear lengte fan treinstasjon +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Selektearje type stasjon om te bouwe +STR_STATION_CLASS_DFLT :Standert stasjon STR_STATION_CLASS_WAYP :Kontrôleposten # Signal window +STR_BUILD_SIGNAL_CAPTION :{WHITE}Seinseleksje +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bloksein (semafoar){}Dit is it ienfâldigste type sein wat mar ien trein in in blok tasteat # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selektear Spoarbrêge @@ -1985,6 +2152,7 @@ STR_BRIDGE_NAME_TUBULAR_STEEL :Buis, Stiel # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Wegenbou +STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramwei Konstruksje STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bou wei STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bou autodepot (om auto's te bouen en te únderhâlden) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bou busstasjon @@ -1996,10 +2164,20 @@ STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wikselje # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Autodepot rjochting STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies rjochting foar autodepot +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tramdepot Rjochting +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies rjochting foar tramdepot # Road vehicle station construction window +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Busstation Rjochting +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selektearje rjochting fan busstasjon +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Frachtstasjon Rjochting +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Rjochting fan Tramstasjon +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies rjochting fan frachttramstasjon # Waterways toolbar (last two for SE only) +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Wetterwei Konstruksje +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Wetterwei +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bou akwadukt. Shift skeakelt tusken bouwe/taksearje fan de kosten STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Tsjut wettergebied oan.{}Meitsje in kanaal, of ast' Ctrl op seenivo yndrukst, dan oerstreamt it gebied deromhinne STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Rivier pleatse. @@ -2009,9 +2187,11 @@ STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Rivier p STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Haven # Airport toolbar +STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Fleanfjilden # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Fleanfjild Seleksje +STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies grutte/type fleanfjild STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Patroan {NUM} STR_AIRPORT_SMALL :Lyts @@ -2057,6 +2237,7 @@ STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definiea STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Fergrutsje gebiet om te ferheegjen/ferleegjen STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Ferlyts gebiet om te ferheegjen/ferleegjen STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Meitsje samar wat lân +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Nij senario meitsje STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Set it lânskip werom STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Alle spilerbesittings fan'e kaart fuortsmite @@ -2096,6 +2277,8 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Samar # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Betelje nije yndustry STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kostet: {YELLOW}{CURRENCY_LONG} +STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bouwe +STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansierje # Industry cargoes window STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Yndustry aksepteare @@ -2103,6 +2286,10 @@ STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Hûzen STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Lit produksjeketting sjen STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Lit it oanbod en akseptaasje fan yndustrie sjen STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link ny de lytse map +STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Fracht selektearje +STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Selektearje de fracht om sjen te litte +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Selektearje yndustry +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selektearje de yndustry om sjen te litte # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Lân Gebiet Ynformaasje @@ -2116,9 +2303,11 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramdyke STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Treinsporteigener: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemiente: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neat +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Boud: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fleanfjild klasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Fleanfjild namme: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fleanfjild tile namme: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akseptearre fracht: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Faasjelimyt spoar: {LTBLUE}{VELOCITY} @@ -2237,7 +2426,8 @@ STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}It no se STR_SAVELOAD_SAVE_BUTTON :{BLACK}Opslaan STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}It hjoeddeisk spul opslaan ûnder de selektearre namme STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laad -STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laad selektjeare spul +STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laad selektearre spul +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laad de selektearre hichtekaart STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spul Details STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Gjin ynformaasje beskikber STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2253,6 +2443,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Oantal stêden: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Oantal yndustrien: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimale kaarthichte: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Ferheegje de maksimale hichte fan bergen op de kaart mei 1 +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Ferleegje de maksimale hichte fan bergen op de kaart mei 1 STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hichte sniegrins: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sniegrins ien omheech ferpleatsje: STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sniegrins ien nei beneden ferpleatsje: @@ -2282,6 +2475,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Namme hi STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grutte: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maksimale kaarthichte oanpasse STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{BLACK}Sniehichte oanpasse STR_MAPGEN_START_DATE_QUERY_CAPT :{BLACK}Startjier oanpasse @@ -2324,18 +2518,19 @@ STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Selektea STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Sla ynstellings op STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Sla dizze list op as foarynstelling STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Jou dizze ynstellings in namme -STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Verwiderje ynstellings -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Verwiderje de selektjere ynstellings +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Ferwiderje ynstellings +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ferwiderje de selektearre ynstellings STR_NEWGRF_SETTINGS_ADD :{BLACK}Tafoeging STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Foeg de selektjere NewGRF ta oan dyn ynstellings STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Lit sykje ny nije bestanden STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Fernij list my beskikbere NewGRF bestanden -STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Fourthelje +STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Fuorthelje STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Smyt de selektearre NewGRF út de list STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Pleats heger STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Set selektjere NewGRF boppe oan de list STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Pleats leger STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Set selektjere NewGRF ûnderoan de list +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upwurdearje STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}In list fan ynstalearre NewGRF bestânen STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parameters ynstelle @@ -2361,6 +2556,11 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Útskeakel STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Dat strykt net mei dizze ferzje fan OpenTTD # NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE}Sla ynstellings op +STR_SAVE_PRESET_TITLE :{BLACK}Jou dizze ynstellings in namme +STR_SAVE_PRESET_CANCEL :{BLACK}Annulearje +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ynstellings net feroarje +STR_SAVE_PRESET_SAVE :{BLACK}Opslaan # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Feroarje NewGRF-parameters @@ -2392,7 +2592,8 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Foarig f STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gean tebek nei de foarige ôfbylding, sla pseudo/werkleure/lettertype ôfbyldings oer en begjin wer oernei at it begjin berikke is STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represintaasje fan de no selektearre ôfbylding. Dizze wurdt net rjochte by it tekenjen STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Ferweech de ôfbylding, feroarje de X en Y útslach -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Utslach X: {NUM}, Utslach Y: {NUM} +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X útslach: {NUM}, Y útslach: {NUM} (Absolút) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X útslach: {NUM}, Y útslach: {NUM} (Relatyf) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies ôfbylding STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pak in ôfbylding fan alle lokaasjes op it skerm ôf @@ -2491,8 +2692,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} ôflevere STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (noch nedich) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (ôflevere) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK} {P dei dagen} -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK} {P dei dagen} (subsidearre) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK}{NBSP}{P dei dagen} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK}{NBSP}{P dei dagen} (subsidearre) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Stêd groeit{RED}net{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Lûdslimyt yn dizze stêd: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dizze stêd @@ -2535,13 +2736,36 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Subside # Goal window STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalde doelen STR_GOALS_TEXT :{ORANGE}{STRING} +STR_GOALS_NONE :{ORANGE}- Gjin - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net fan tapassing - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} # Goal question window - -### Start of Goal Question button list +STR_GOAL_QUESTION_CAPTION_QUESTION :Fraach +STR_GOAL_QUESTION_CAPTION_INFORMATION :Ynformaasje +STR_GOAL_QUESTION_CAPTION_WARNING :Warskôging +STR_GOAL_QUESTION_CAPTION_ERROR :Flater + +############ Start of Goal Question button list +STR_GOAL_QUESTION_BUTTON_CANCEL :Annulearje +STR_GOAL_QUESTION_BUTTON_OK :Okee +STR_GOAL_QUESTION_BUTTON_NO :Nee +STR_GOAL_QUESTION_BUTTON_YES :Ja +STR_GOAL_QUESTION_BUTTON_DECLINE :Ofwize +STR_GOAL_QUESTION_BUTTON_ACCEPT :Akseptearje +STR_GOAL_QUESTION_BUTTON_IGNORE :Negearje +STR_GOAL_QUESTION_BUTTON_RETRY :Opnij +STR_GOAL_QUESTION_BUTTON_PREVIOUS :Foarrige +STR_GOAL_QUESTION_BUTTON_NEXT :Folgjende +STR_GOAL_QUESTION_BUTTON_STOP :Stopje +STR_GOAL_QUESTION_BUTTON_START :Start +STR_GOAL_QUESTION_BUTTON_GO :Gean +STR_GOAL_QUESTION_BUTTON_CONTINUE :Trjochgean +STR_GOAL_QUESTION_BUTTON_POSTPONE :Utstelle +STR_GOAL_QUESTION_BUTTON_SURRENDER :Oerjaan +STR_GOAL_QUESTION_BUTTON_CLOSE :Slute +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsydzjes @@ -2564,6 +2788,8 @@ STR_STORY_BOOK_NEXT_PAGE :{BLACK}Folgjend STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Gean nei de folgjende pagina # Station list window +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hâld CTRL yndrukt om meardere objekten te selektearje +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Stasjon{P "" s} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Gjin - @@ -2572,11 +2798,16 @@ STR_STATION_LIST_NONE :{YELLOW}- Gjin STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} ûnderweis fan {STATION} ôf) +STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservearre foar laden) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK} +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Akseptearre fracht sjen litte STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aksepteart: {WHITE}{CARGO_LIST} +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit stasjon hat eksklusyfe transportrjochten in dizze plak. +STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Stasjonwurdearing sjen litte +STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Groepearje by STR_STATION_VIEW_WAITING_STATION :Stasjon: Wachtsjend @@ -2605,15 +2836,20 @@ STR_STATION_VIEW_GROUP_D_V_S :Bestimming-Fia- STR_CARGO_RATING_APPALLING :Ferskriklik STR_CARGO_RATING_VERY_POOR :Hiel Min STR_CARGO_RATING_POOR :Min +STR_CARGO_RATING_MEDIOCRE :Midsmjittich STR_CARGO_RATING_GOOD :Goed STR_CARGO_RATING_VERY_GOOD :Hiel Goed +STR_CARGO_RATING_EXCELLENT :Geweldich +STR_CARGO_RATING_OUTSTANDING :Poerbêst ############ range for rating ends STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dit stasjon +STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Feroarje stasjonsnamme STR_STATION_VIEW_RENAME_STATION_CAPTION :Jow stasjon in nije namme +STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Fleanfjild slute # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} @@ -2646,11 +2882,13 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Jild STR_FINANCES_LOAN_TITLE :{WHITE}Liening +STR_FINANCES_MAX_LOAN :{WHITE}Maksimale Liening: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Lien {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Lien mear jild. Ctrl+Klik om it maksimale te lienen STR_FINANCES_REPAY_BUTTON :{BLACK}Betelje {CURRENCY_LONG} werom STR_FINANCES_REPAY_TOOLTIP :{BLACK}Betelje in diel fan de liening werom. Ctrl+Klik om it maksimale werom te beteljen +STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Ynfrastruktuer # Company view STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} @@ -2659,12 +2897,22 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Oprjochte: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Kleurenskema: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Fiertúchen: +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} trein{P "" en} +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} Wein{P "" en} +STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} fleantugen STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Gjin STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Bedriuwswearde: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% besit fan {COMPANY}) +STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Ynfrastruktuer: +STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} fleanfjild{P "" en} +STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Gjin STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Bou haadkantoar +STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Haadkantoar bouwe STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Sjoch haadkantoar +STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Haadkantoar besjen +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Haadkantoar ferpleatse +STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nei Gesicht STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Selektear nei gesicht foar de bedriuwslieder @@ -2686,8 +2934,19 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Namme fan Direk STR_BUY_COMPANY_MESSAGE :{WHITE}Wy sykje in transportbedriuw om ús bedriuw oer te nimmen.{}{}Wolsto {COMPANY} foar {CURRENCY_LONG} keapje? # Company infrastructure window +STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Ynfrastruktuer fan {COMPANY} +STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seinen +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Dyk +STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramwei +STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stasjons: +STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Fleanfjilden +STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr # Industry directory +STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Yndustryen +STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Gjin - +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transportearre) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transportearre) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} # Industry view @@ -2713,11 +2972,24 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produsea STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Feroaring produksje nivo (percentage, up to 800%) # Vehicle lists +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trein{P "" en} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Wein{P "" en} +STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} {P Skip Skepen} +STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Fleantúch +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Treinen - klik op trein foar ynformaasje +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Weinen - klik op wein foar ynformaasje +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Skepen - klik op skip foar ynformaasje +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Fleantúgen - klik op fleantúch foar ynformaasje STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Fertsjinste dit jier: {CURRENCY_LONG} (ferline jier: {CURRENCY_LONG}) +STR_VEHICLE_LIST_AVAILABLE_TRAINS :Beskikbere Treinen +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Beskikbere Weinen +STR_VEHICLE_LIST_AVAILABLE_SHIPS :Beskikbere Skepen +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Beskikbere Fleantúgen +STR_VEHICLE_LIST_REPLACE_VEHICLES :Fiertugen ferfange STR_VEHICLE_LIST_SEND_FOR_SERVICING :Stjoer foar ûnderhâldsbeurt STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Stjoer nei depot @@ -2728,15 +3000,40 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Stjoer nei hang # Group window +STR_GROUP_ALL_TRAINS :Alle treinen +STR_GROUP_ALL_ROAD_VEHICLES :Alle weinen +STR_GROUP_ALL_SHIPS :Alle skepen +STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen +STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje +STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort +STR_GROUP_RENAME_TOOLTIP :{BLACK}Feroarje de namme fan de selektearre groep +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Ferwiderje groep +STR_GROUP_REMOVE_ALL_VEHICLES :Alle fiertugen weihelje # Build vehicle window - +STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nije Weinen +STR_BUY_VEHICLE_SHIP_CAPTION :Nije Skepen +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nije fleantugen + +STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Snelheid: {GOLD}{VELOCITY}{BLACK} Kracht: {GOLD}{POWER} +STR_PURCHASE_INFO_SPEED :{BLACK}Snelheid: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Underhâldskosten: {GOLD}{CURRENCY_LONG}/jr +STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG} {STRING} +STR_PURCHASE_INFO_REFITTABLE :(kin omboud wurde) +STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Ûntwurpen: {GOLD}{NUM}{BLACK} Libbensdoer: {GOLD}{COMMA} jier +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. Betrouberens: {GOLD}{COMMA}% +STR_PURCHASE_INFO_COST :{BLACK}Kosten: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewicht: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) +STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosten: {GOLD}{CURRENCY_LONG}{BLACK} Snelheid: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG}, {CARGO_LONG} +STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kin omboud wurde nei: {GOLD}{STRING} +STR_PURCHASE_INFO_ALL_TYPES :Alle frachttypen STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Keapje auto @@ -2759,8 +3056,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Jow auto STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Jow boat type in nije namme STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Jow fleantúg type in nije namme +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart trein +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart wein +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart skip +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart fleanmasine # Depot window @@ -2778,7 +3087,14 @@ STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nije fiertugen +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nije Weinen +STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nije Skepen +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nije Fleantugen +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Nije wein keapje +STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Nij skip keapje +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Nij fleantúch keapje @@ -2788,7 +3104,16 @@ STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} # Engine preview window +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Berjocht fan fiertúgenfabrikant +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Wy hawwe sakrekt in nije {STRING} ûntwurpen - bisto ynteressearre yn in jier lang eksklusyf gebrûk fan dit fiertúch, sadat wy kinne sjen oft it goed wurket foardat wy it wrâldwiid beskikber meitsjen? +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :lokomotyf +STR_ENGINE_PREVIEW_ROAD_VEHICLE :wein +STR_ENGINE_PREVIEW_AIRCRAFT :fleantúch +STR_ENGINE_PREVIEW_SHIP :skip +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail lokomotyf +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglevlokomotyf +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kosten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Snelheid: {VELOCITY} Kracht: {POWER}{}Underhâldskosten: {CURRENCY_LONG}/jr{}Kapasiteit: {CARGO_LONG} # Autoreplace window STR_REPLACE_VEHICLE_TRAIN :Trein @@ -2796,6 +3121,8 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Auto STR_REPLACE_VEHICLE_SHIP :Skip STR_REPLACE_VEHICLE_AIRCRAFT :Fleanmasine +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Fiertúgen dy't yn gebrûk binne +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Beskikbere fiertugen @@ -2805,6 +3132,7 @@ STR_REPLACE_VEHICLE_AIRCRAFT :Fleanmasine # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dit fleantúch @@ -2815,14 +3143,24 @@ STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE # Messages in the start stop button in the vehicle view - +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Laden / Losse +STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Stikken +STR_VEHICLE_STATUS_STOPPED :{RED}Stoppe +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stoppet, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Gjin enerzjy +STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Te fier nei folgjende bestimming + +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Ûnderweis nei {STATION}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Ûnderweis nei {WAYPOINT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Ûnderweis nei{DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}ûnderhâld yn {DEPOT}, {VELOCITY} # Vehicle stopped/started animations +STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stoppe +STR_VEHICLE_COMMAND_STOPPED :{RED}Stoppe # Vehicle details +STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) STR_VEHICLE_NAME_BUTTON :{BLACK}Namme @@ -2830,12 +3168,28 @@ STR_VEHICLE_NAME_BUTTON :{BLACK}Namme STR_VEHICLE_INFO_AGE :{COMMA} jier{P "" ren} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} jier{P "" ren} ({COMMA}) +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. snelheid: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}Gjin{STRING} +STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING} +STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) +STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Underhâldsinterval: {LTBLUE}{COMMA}{NBSP}dagen{BLACK} Lêste underhâld: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Underhâldsinterval: {LTBLUE}{COMMA}%{BLACK} Lêste underhâld: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Underhâldsinterval ferheegje mei 10. Ctrl+Klik ferheegt underhâldsinterval mei 5 +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tiid tusken ûnderhâldsbeurten ferleegje mei 10. Ctrl+Klik ferleegt de tiid tusken ûnderhâldsbeurten mei 5. +STR_VEHICLE_DETAILS_DEFAULT :Standert +STR_VEHICLE_DETAILS_DAYS :Dagen +STR_VEHICLE_DETAILS_PERCENT :Persintaazje +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Treinnamme feroarje +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Namme fan wein feroarje +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Namme fan skip feroarje +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Namme fan fleantúch feroarje # Extra buttons for train details windows @@ -2843,18 +3197,26 @@ STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Totale k STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) +STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Leech +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} fan {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} fan {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Fracht STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Ynformaasje STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapasiteit STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Totale Fracht +STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapasiteit: {LTBLUE} # Vehicle refit STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nije kapasiteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}kosten fan werfolje: {RED}{CURRENCY_LONG} STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selektearje in ferfiermiddel foar reparaasje. sleep mei de mûs om meardere ferfiermiddels te selekttearjen. Ctrl+klick sil in ferfiermiddel selektearje en de neikommende rige +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Trein ombouwe +STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Wein ombouwe +STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Skip ombouwe +STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Fleantúch ombouwe # Order view @@ -2864,21 +3226,42 @@ STR_ORDER_TEXT :{STRING} {STRIN # Order bottom buttons +STR_ORDER_GO_TO :Gean nei +STR_ORDER_GO_NON_STOP_TO :Gean non-stop nei +STR_ORDER_GO_VIA :Gean via +STR_ORDER_GO_NON_STOP_VIA :Gean non-stop fia +STR_ORDER_DROP_NO_LOADING :Net laden +STR_ORDER_TOGGLE_UNLOAD :{BLACK}Alles losse +STR_ORDER_DROP_UNLOAD :Alles losse +STR_ORDER_DROP_TRANSFER :Oerlade +STR_ORDER_DROP_NO_UNLOADING :Net losse +STR_ORDER_REFIT :{BLACK}Ombouwe +STR_ORDER_DROP_REFIT_AUTO_ANY :Beskikbere fracht +STR_ORDER_SERVICE :{BLACK}Tsjinst +STR_ORDER_DROP_GO_ALWAYS_DEPOT :Gean altyd +STR_ORDER_DROP_HALT_DEPOT :Stop # Conditional order variables, must follow order of OrderConditionVariable enum +STR_ORDER_CONDITIONAL_RELIABILITY :Betrouberens +STR_ORDER_CONDITIONAL_MAX_SPEED :Maksimale snelheid +STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Altyd +STR_ORDERS_SKIP_BUTTON :{BLACK}Oerslaan -STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Verwiderje alle bestimmingen +STR_ORDERS_DELETE_BUTTON :{BLACK}Fuortsmite +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Selektearre oarder fuortsmite +STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Ferwiderje alle bestimmingen STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop dielde bestimmingen STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stopje mei dielde bestimmingen +STR_ORDERS_GO_TO_BUTTON :{BLACK}Gean Nei STR_ORDER_SHARE :Dielde Bestimmingen @@ -2890,6 +3273,7 @@ STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Oanienwei lâns STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} +STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} @@ -2902,24 +3286,39 @@ STR_ORDER_UNLOAD :(Afladen en nim STR_ORDER_UNLOAD_FULL_LOAD :(Afladen en wacht foar folle fracht) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Afladen en wacht foar elke folle fracht) STR_ORDER_UNLOAD_NO_LOAD :(Oflade en lit leech) +STR_ORDER_TRANSFER :(Oerladen en fracht meinimme) +STR_ORDER_TRANSFER_NO_LOAD :(Oerladen en lit leech) +STR_ORDER_NO_UNLOAD :(Net losse en fracht meinimme) +STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net losse en wacht foar folle fracht) STR_ORDER_NO_UNLOAD_NO_LOAD :(net lade of losse) +STR_ORDER_AUTO_REFIT :(Ombouwe nei {STRING}) +STR_ORDER_AUTO_REFIT_ANY :beskikbere fracht # Time table window +STR_TIMETABLE_ORDER_VIEW :{BLACK}Opdrachten STR_TIMETABLE_NOT_TIMETABLEABLE :Reizgje (automatic; timetabled by next manual order) STR_TIMETABLE_TRAVEL_FOR_SPEED :Reis {STRING} mei maksimum {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Reizgje (foar {STRING}, sûnder tsjinstregeling) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Reizgje (foar {STRING}, sûnder tjinstregeling) mei maksimaal {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(bliuw foar {STRING}, sûnder tjinstregeling) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reizgje foar {STRING}, sûnder tjinstregeling) +STR_TIMETABLE_DAYS :{COMMA}{NBSP}{P dei dagen} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}tik{P "" ken} +STR_TIMETABLE_CHANGE_TIME :{BLACK}Tiid Feroarje +STR_TIMETABLE_CLEAR_TIME :{BLACK}Tiid Weihelje STR_TIMETABLE_CHANGE_SPEED :{BLACK}Feroarje maksimumfaasje STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Feroarje de maksimum reissnelheid fan de opljochte oarder @@ -2929,44 +3328,71 @@ STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Helje de +STR_TIMETABLE_EXPECTED :{BLACK}Ferwachte +STR_TIMETABLE_SCHEDULED :{BLACK}Pland +STR_TIMETABLE_ARRIVAL_ABBREVIATION :A: +STR_TIMETABLE_DEPARTURE_ABBREVIATION :F: # Date window (for timetable) +STR_DATE_CAPTION :{WHITE}Datum ynstelle +STR_DATE_SET_DATE :{BLACK}Datum ynstelle +STR_DATE_DAY_TOOLTIP :{BLACK}Dag selektearje +STR_DATE_MONTH_TOOLTIP :{BLACK}Moanne selektearje +STR_DATE_YEAR_TOOLTIP :{BLACK}Jier selektearje # AI debug window STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) +STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Skriptnamme STR_AI_DEBUG_SETTINGS :{BLACK}Ynstellings +STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Ynstellings fan it skript feroarje STR_AI_DEBUG_CONTINUE :{BLACK}Trjochgean STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Lit debug output fan dizze AI sjen +STR_AI_GAME_SCRIPT :{BLACK}Spulskript STR_ERROR_AI_NO_AI_FOUND :Gjin geskikte compjûterspiler fûn.{}Disse compjûterspiler is in dummy en docht neat.{}Jo kinne compjûterspilers delhelje fan 'Online Inhâld' ôf. +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spulskript debugskerm is allinich beskikber foar de tsjinner # AI configuration window +STR_AI_CONFIG_CAPTION :{WHITE}AI/Spulskript konfiguraasje +STR_AI_CONFIG_HUMAN_PLAYER :Minslike spiler +STR_AI_CONFIG_RANDOM_AI :Samar in AI +STR_AI_CONFIG_NONE :(gjin) +STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spulskript STR_AI_CONFIG_AI :{SILVER}AIs STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_AI :AI +STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spulskript # Available AIs window +STR_AI_LIST_CAPTION :{WHITE}Beskikber {STRING} STR_AI_LIST_CAPTION_AI :AIs +STR_AI_LIST_CAPTION_GAMESCRIPT :Spulskripten STR_AI_LIST_VERSION :{LTBLUE}Ferzje: {ORANGE}{NUM} STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} STR_AI_LIST_ACCEPT :{BLACK}Akseptearje STR_AI_LIST_CANCEL :{BLACK}Annulearje +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Skript net feroare # AI Parameters +STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters STR_AI_SETTINGS_CAPTION_AI :AI +STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spulskript STR_AI_SETTINGS_CLOSE :{BLACK}Slúte +STR_AI_SETTINGS_RESET :{BLACK}Weromsette STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} # Textfile window +STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} lisinsje fan {STRING} +STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lisinsje # Vehicle loading indicators @@ -2976,6 +3402,8 @@ STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHI STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW} STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} +STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}% +STR_PERCENT_NONE :{WHITE}{NUM}% # Income 'floats' STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Kostet: {CURRENCY_LONG} @@ -2986,14 +3414,17 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Dit gjit STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Dit gjit {CURRENCY_LONG} opbringen. # Saveload messages +STR_ERROR_AUTOSAVE_FAILED :{WHITE}Automatysk opslaan net slagge STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Koe net fan 'e skiif lêze STR_ERROR_GAME_SAVE_FAILED :{WHITE}Opslaan Mislearre{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kin bestân net fuortsmite STR_ERROR_GAME_LOAD_FAILED :{WHITE}Laden Mislearre{}{STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne flater: {STRING} STR_GAME_SAVELOAD_NOT_AVAILABLE : # Map generation messages +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... bestând koe net fûn wurde @@ -3024,6 +3455,7 @@ STR_ERROR_OWNED_BY :{WHITE}... is f STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... gebiet is fan in oar bedriuw STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... lânskip kreëar limyt berikt STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tegel oprom limyt berikt +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Namme moat unyk wêze STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} yn it paad STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Net tastean. Pausearre @@ -3067,6 +3499,7 @@ STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... Gjin STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te folle yndustryen STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kin hjir gjin {STRING} boue... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kin dit type yndustry hjir net boue... +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te ticht by in oare yndustry STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... stêd moat earst bout wurde STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}.. mei mar ien per stêd wêze STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kin allinnich bout wurde yn stêden mei 1200 ynwenners of mear @@ -3076,12 +3509,18 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kin STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kin allinnich yn lege plakken bout wurde STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kin allinich pleatse wurde by de rân fan'e kaart STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bosk kin allinich boppe snieline boud wurde +STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kin allinich boppe snieline boud wurde +STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kin allinich ûnder snieline boud wurde # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kin hjir gjin treinstasjon boue... STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kin hjir gjin busstasjon boue... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kin hjir gjin frachtweinstasjon boue... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kin gjin passazjiertramstasjon boue... +STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kin hjir gjin frachttramstasjon boue... +STR_ERROR_CAN_T_BUILD_DOCK_HERE :(WHITE}Kin hjir gjin haven boue... +STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kin hjir gjin fleanfjild boue... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ferbynt mear dan ien stasjon STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stasjon is te grut @@ -3094,12 +3533,18 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te ticht STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kin namme fan stasjon net feroarje # Station destruction related errors +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Treinstasjon moat earst fuorthelle wurde +STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kin busstasjon net fuorthelje... +STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kin frachtstasjon net fuorthelje... +STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kin passazjiertramstasjon net fuorthelje... +STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kin frachttramstasjon net fuorthelje... STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Weistop moat earst fuorthelle wurde STR_ERROR_THERE_IS_NO_STATION :{WHITE}... Dêr is gjin statsjon STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Treinspoar moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Bushalte moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Frachtstasjon moat earst fuorthelle wurde +STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Passazjiertramstasjon moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Frachttramstasjon moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Haven moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Fleanfjild moat earst fuorthelle wurde @@ -3120,15 +3565,19 @@ STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boei # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kin hjir gjin trein depot boue... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kin hjir gjin auto depot boue... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kin hjir gjin tramdepot boue... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kin hjir gjin skipdepot boue... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}kin depot gjin nije namme jaan... STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... Trein moat stopt wêze yn depot +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moat stopt wêze yn in depot STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moat stopt wêze yn depot STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... moat stopt wêze yn hangar +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Treinen kinne allinich oanpast wurde wannear't ze yn in depot stean STR_ERROR_TRAIN_TOO_LONG :{WHITE}Trein te lang +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kin rydrjochting fan de trein net omkeare... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... bestiet út meardere weinen STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Net te ferienigjen spoartypes @@ -3194,6 +3643,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Brêge m STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Begjin en ein kin net op itselde plak wêze STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Útein fan de brêge is net op deselde hichte STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brêge is te leech foar it terrein +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Brêge is te heech foar dit terrein STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begjin en ein moatte op ien lijn wêze STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... beide úteinden fan'e brêge moatte op lân lizze STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brêge te lang @@ -3220,6 +3670,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... it i STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kin gjin groep oanmeitsje... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kin dizze groep net fuortsmite STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kin de namme net feroarje... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kin haadgroep net ynstelle... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kin net alle fiertugen út dizze groep fuortsmite... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kin dit fiertúch net oan dizze groep taheakje... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kin dielde auto's oan groep ta foege... @@ -3323,6 +3774,9 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kin stop STR_DESKTOP_SHORTCUT_COMMENT :Spul basjeare op Transport Tycoon Deluxe # Translatable descriptions in media/baseset/*.ob* files +STR_BASEGRAPHICS_DOS_DESCRIPTION :Orizjinele ôfbyldings fan de Transport Tycoon Deluxe Windows-edysje +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Orizjinele ôfbyldings fan de Transport Tycoon Deluxe (dútse) DOS-edysje +STR_BASEGRAPHICS_WIN_DESCRIPTION :Orizjinele ôfbyldings fan de Transport Tycoon Deluxe Windows-edysje. STR_BASESOUNDS_DOS_DESCRIPTION :Orizjinele musyk fan de Transport Tycoon Deluxe DOS-edysje. STR_BASESOUNDS_WIN_DESCRIPTION :Orizjinele lûden fan de Transport Tycoon Deluxe Windows-edysje. STR_BASESOUNDS_NONE_DESCRIPTION :In lûdspakket sûnder lûden. @@ -3754,6 +4208,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (ferburgen) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/unfinished/ido.txt b/src/lang/unfinished/ido.txt index bfb1438cae..3ec243f079 100644 --- a/src/lang/unfinished/ido.txt +++ b/src/lang/unfinished/ido.txt @@ -464,10 +464,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Ludo Sel ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region ############ end of townname region @@ -484,6 +480,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra + + # Custom currency window @@ -520,7 +518,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Kustumigita ({N -# Advanced settings window +# Settings tree window @@ -867,7 +865,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window diff --git a/src/lang/unfinished/macedonian.txt b/src/lang/unfinished/macedonian.txt index ff42f3ed2e..7df355626d 100644 --- a/src/lang/unfinished/macedonian.txt +++ b/src/lang/unfinished/macedonian.txt @@ -790,10 +790,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Опци ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region ############ end of townname region @@ -810,6 +806,8 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој ме + + # Custom currency window @@ -831,7 +829,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Прилаго -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Сите подесувања @@ -1332,7 +1330,8 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клик # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на сервис за да се центрира погледот на индустријата/градот diff --git a/src/lang/unfinished/maltese.txt b/src/lang/unfinished/maltese.txt index 502517f13e..8796505385 100644 --- a/src/lang/unfinished/maltese.txt +++ b/src/lang/unfinished/maltese.txt @@ -397,10 +397,6 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region ############ end of townname region @@ -417,6 +413,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn + + # Custom currency window @@ -435,7 +433,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn -# Advanced settings window +# Settings tree window @@ -767,7 +765,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window diff --git a/src/lang/unfinished/marathi.txt b/src/lang/unfinished/marathi.txt index 089d49e3e8..3125899304 100644 --- a/src/lang/unfinished/marathi.txt +++ b/src/lang/unfinished/marathi.txt @@ -723,10 +723,6 @@ STR_GAME_OPTIONS_CURRENCY_SKK :स्लोव ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_FRENCH :फ्रेंच @@ -764,6 +760,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य + + # Custom currency window @@ -786,7 +784,7 @@ STR_SUBSIDY_X4 :x४ -# Advanced settings window +# Settings tree window @@ -1198,7 +1196,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window diff --git a/src/lang/unfinished/persian.txt b/src/lang/unfinished/persian.txt index 5d046778e2..b8f10533e3 100644 --- a/src/lang/unfinished/persian.txt +++ b/src/lang/unfinished/persian.txt @@ -916,10 +916,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :لیره گرج STR_GAME_OPTIONS_CURRENCY_IRR :ریال ایران (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK} خودروی جاده ای STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}انتخاب جهت فرمان ماشین ها STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :چپ فرمان @@ -973,6 +969,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}وضوح STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}وضوح تصویر دلخواه را انتخاب کنید STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} فایل وجود ندارد یا خراب است @@ -1073,7 +1071,7 @@ STR_CITY_APPROVAL_HOSTILE :دشمنانه STR_WARNING_NO_SUITABLE_AI :{WHITE}هیچ بسته هوش مصنوعی موجود نیست...{}شما می توانید چندین بسته هوش مصنوعی(AI) را از قسمت محتویات برخط بارگیری کنید -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}متن فیلتر: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}نمایش همه STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}جمع کردن همه @@ -2572,7 +2570,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}تصوی STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نمایش تصویر عادی قبلی، بدون انجام دادن هر گونه تغییرات STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}نمایش تصویر انتخاب شده. تغییر مکان تصویر در زمان بارگزاری اعمال نمی شود STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}تغییر مکان تصویر، تغییر مقدار اضافه شونده به X و Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}مقدار اضافه شونده به X: {NUM}, مقدار اضافه شونده به Y: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}برداشتن تصویر STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}برداشتن یک تصویر از یک نقطه از صفحه نمایش @@ -2732,7 +2729,7 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :سوال -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :لغو STR_GOAL_QUESTION_BUTTON_OK :باشد STR_GOAL_QUESTION_BUTTON_NO :خیر @@ -2751,6 +2748,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :راه‌اند STR_GOAL_QUESTION_BUTTON_POSTPONE :به تاخیر انداختن STR_GOAL_QUESTION_BUTTON_SURRENDER :تسلیم STR_GOAL_QUESTION_BUTTON_CLOSE :بستن +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}یارانه ها diff --git a/src/lang/unfinished/urdu.txt b/src/lang/unfinished/urdu.txt index d855a3b86a..6c06797e66 100644 --- a/src/lang/unfinished/urdu.txt +++ b/src/lang/unfinished/urdu.txt @@ -894,10 +894,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :جنوبی اف STR_GAME_OPTIONS_CURRENCY_CUSTOM :اپنی مرضی کی ۔۔۔ ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}گاڑیاں STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختیار کریں کہ گاڑی سڑک کی کس طرف چلے STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :بائیں طرف چلے @@ -951,6 +947,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}اسکر STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اسکرین کی resolution اختیار کریں STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1049,7 +1047,7 @@ STR_CITY_APPROVAL_TOLERANT :برداشت ک STR_CITY_APPROVAL_HOSTILE :مخالفانہ -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(کوئی وضاحت موجود نہیں) @@ -2240,7 +2238,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات STR_GOAL_QUESTION_CAPTION_WARNING :انتباہ STR_GOAL_QUESTION_CAPTION_ERROR :خرابی -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index d11eabe9ef..534f9accd5 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -926,10 +926,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Xe cộ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Chọn phía đường lái xe STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lái bên trái @@ -2856,7 +2852,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite t STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Xử lý sprite bình thường ở trước, bỏ qua các loại pseudo/recolour/font sprite căn theo điểm bắt đầu STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Theo những thông tin của sprite đã chọn. Thì việc căn chỉnh khi vẽ đối với sprite này sẽ bị bỏ qua STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Di chuyển sprite xung quanh, thay đổi X và Y offsets -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Chọn sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Chọn sprite ở bất cứ đâu trên màn hình @@ -3029,7 +3024,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Thông Tin STR_GOAL_QUESTION_CAPTION_WARNING :Cảnh Báo STR_GOAL_QUESTION_CAPTION_ERROR :Lỗi -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Hủy bỏ STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Không @@ -3048,6 +3043,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Làm lại STR_GOAL_QUESTION_BUTTON_POSTPONE :Hoãn lại STR_GOAL_QUESTION_BUTTON_SURRENDER :Từ bỏ STR_GOAL_QUESTION_BUTTON_CLOSE :Đóng +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Trợ Cấp diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index cdc7255c6f..9d3f3ec617 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Dewiswch ar ba ochr i'r ffordd y dylai cerbydau yrru STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gyrru ar y chwith @@ -2879,7 +2875,6 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Corlun b STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mynd i'r corlun cyffredin blaenorol, gan hepgor unrhyw gorluniau ailliwio/ffont/llidgorluniau, ac amlapio o'r corlun cyntaf i'r olaf STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Cynrychioliad o'r corlun a ddewiswyd. Fe anwybyddir yr aliniad wrth lunio'r corlun STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Symud y corlun, gan newid yr atredau X ac Y -STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Atred X: {NUM}, Atred Y: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Dewis corlun STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Dewis corlun o ynrhyw fan ar y sgrïn @@ -3052,7 +3047,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Gwybodaeth STR_GOAL_QUESTION_CAPTION_WARNING :Rhybudd STR_GOAL_QUESTION_CAPTION_ERROR :Gwall -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Canslo STR_GOAL_QUESTION_BUTTON_OK :Iawn STR_GOAL_QUESTION_BUTTON_NO :Na @@ -3071,6 +3066,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ailddechrau STR_GOAL_QUESTION_BUTTON_POSTPONE :Gohirio STR_GOAL_QUESTION_BUTTON_SURRENDER :Ildio STR_GOAL_QUESTION_BUTTON_CLOSE :Cau +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Cymorthdaliadau diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp index 30d68e4d89..20cbf3f64d 100644 --- a/src/linkgraph/linkgraphjob.cpp +++ b/src/linkgraph/linkgraphjob.cpp @@ -21,6 +21,13 @@ LinkGraphJobPool _link_graph_job_pool("LinkGraphJob"); INSTANTIATE_POOL_METHODS(LinkGraphJob) +/** + * Static instance of an invalid path. + * Note: This instance is created on task start. + * Lazy creation on first usage results in a data race between the CDist threads. + */ +/* static */ Path *Path::invalid_path = new Path(INVALID_NODE, true); + /** * Create a link graph job from a link graph. The link graph will be copied so * that the calculations don't interfer with the normal operations on the diff --git a/src/linkgraph/linkgraphjob.h b/src/linkgraph/linkgraphjob.h index 00b65f2086..b4587a7842 100644 --- a/src/linkgraph/linkgraphjob.h +++ b/src/linkgraph/linkgraphjob.h @@ -343,6 +343,8 @@ public: */ class Path { public: + static Path *invalid_path; + Path(NodeID n, bool source = false); /** Get the node this leg passes. */ diff --git a/src/linkgraph/linkgraphschedule.cpp b/src/linkgraph/linkgraphschedule.cpp index 30ad20d4d5..a65783a5e7 100644 --- a/src/linkgraph/linkgraphschedule.cpp +++ b/src/linkgraph/linkgraphschedule.cpp @@ -18,6 +18,13 @@ #include "../safeguards.h" +/** + * Static instance of LinkGraphSchedule. + * Note: This instance is created on task start. + * Lazy creation on first usage results in a data race between the CDist threads. + */ +/* static */ LinkGraphSchedule LinkGraphSchedule::instance; + /** * Start the next job in the schedule. */ @@ -68,9 +75,8 @@ void LinkGraphSchedule::JoinNext() /* static */ void LinkGraphSchedule::Run(void *j) { LinkGraphJob *job = (LinkGraphJob *)j; - LinkGraphSchedule *schedule = LinkGraphSchedule::Instance(); - for (uint i = 0; i < lengthof(schedule->handlers); ++i) { - schedule->handlers[i]->Run(*job); + for (uint i = 0; i < lengthof(instance.handlers); ++i) { + instance.handlers[i]->Run(*job); } } @@ -90,12 +96,11 @@ void LinkGraphSchedule::SpawnAll() */ /* static */ void LinkGraphSchedule::Clear() { - LinkGraphSchedule *inst = LinkGraphSchedule::Instance(); - for (JobList::iterator i(inst->running.begin()); i != inst->running.end(); ++i) { + for (JobList::iterator i(instance.running.begin()); i != instance.running.end(); ++i) { (*i)->JoinThread(); } - inst->running.clear(); - inst->schedule.clear(); + instance.running.clear(); + instance.schedule.clear(); } /** @@ -135,15 +140,6 @@ LinkGraphSchedule::~LinkGraphSchedule() } } -/** - * Retrieve the link graph schedule or create it if necessary. - */ -/* static */ LinkGraphSchedule *LinkGraphSchedule::Instance() -{ - static LinkGraphSchedule inst; - return &inst; -} - /** * Spawn or join a link graph job or compress a link graph if any link graph is * due to do so. @@ -153,9 +149,9 @@ void OnTick_LinkGraph() if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return; Date offset = _date % _settings_game.linkgraph.recalc_interval; if (offset == 0) { - LinkGraphSchedule::Instance()->SpawnNext(); + LinkGraphSchedule::instance.SpawnNext(); } else if (offset == _settings_game.linkgraph.recalc_interval / 2) { - LinkGraphSchedule::Instance()->JoinNext(); + LinkGraphSchedule::instance.JoinNext(); } } diff --git a/src/linkgraph/linkgraphschedule.h b/src/linkgraph/linkgraphschedule.h index 5d1871962c..ec22be3161 100644 --- a/src/linkgraph/linkgraphschedule.h +++ b/src/linkgraph/linkgraphschedule.h @@ -51,8 +51,8 @@ protected: public: /* This is a tick where not much else is happening, so a small lag might go unnoticed. */ static const uint SPAWN_JOIN_TICK = 21; ///< Tick when jobs are spawned or joined every day. + static LinkGraphSchedule instance; - static LinkGraphSchedule *Instance(); static void Run(void *j); static void Clear(); diff --git a/src/linkgraph/mcf.cpp b/src/linkgraph/mcf.cpp index bd3794a63a..6fed7adead 100644 --- a/src/linkgraph/mcf.cpp +++ b/src/linkgraph/mcf.cpp @@ -148,15 +148,14 @@ public: */ void SetNode(NodeID source, NodeID node) { - static const FlowStat::SharesMap empty; const FlowStatMap &flows = this->job[node].Flows(); FlowStatMap::const_iterator it = flows.find(this->job[source].Station()); if (it != flows.end()) { this->it = it->second.GetShares()->begin(); this->end = it->second.GetShares()->end(); } else { - this->it = empty.begin(); - this->end = empty.end(); + this->it = FlowStat::empty_sharesmap.begin(); + this->end = FlowStat::empty_sharesmap.end(); } } @@ -379,11 +378,10 @@ void MCF1stPass::EliminateCycle(PathVector &path, Path *cycle_begin, uint flow) */ bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next_id) { - static Path *invalid_path = new Path(INVALID_NODE, true); Path *at_next_pos = path[next_id]; /* this node has already been searched */ - if (at_next_pos == invalid_path) return false; + if (at_next_pos == Path::invalid_path) return false; if (at_next_pos == NULL) { /* Summarize paths; add up the paths with the same source and next hop @@ -431,7 +429,7 @@ bool MCF1stPass::EliminateCycles(PathVector &path, NodeID origin_id, NodeID next * could be found in this branch, thus it has to be searched again next * time we spot it. */ - path[next_id] = found ? NULL : invalid_path; + path[next_id] = found ? NULL : Path::invalid_path; return found; } diff --git a/src/map_type.h b/src/map_type.h index 4677fcb8ca..620885e5da 100644 --- a/src/map_type.h +++ b/src/map_type.h @@ -26,6 +26,8 @@ struct Tile { byte m5; ///< General purpose }; +assert_compile(sizeof(Tile) == 8); + /** * Data that is stored per tile. Also used Tile for this. * Look at docs/landscape.html for the exact meaning of the members. diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 24ed5055d9..7b2e63f429 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -632,7 +632,7 @@ static const NWidgetPart _nested_tooltips_widgets[] = { static WindowDesc _tool_tips_desc( WDP_MANUAL, NULL, 0, 0, // Coordinates and sizes are not used, WC_TOOLTIPS, WC_NONE, - 0, + WDF_NO_FOCUS, _nested_tooltips_widgets, lengthof(_nested_tooltips_widgets) ); @@ -686,7 +686,7 @@ struct TooltipsWindow : public Window /* There is only one widget. */ for (uint i = 0; i != this->paramcount; i++) SetDParam(i, this->params[i]); - size->width = min(GetStringBoundingBox(this->string_id).width, UnScaleByZoom(4 * 194, ZOOM_LVL_GUI)); + size->width = min(GetStringBoundingBox(this->string_id).width, ScaleGUITrad(194)); size->height = GetStringHeight(this->string_id, size->width); /* Increase slightly to have some space around the box. */ diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index fdfc4acff4..3416762d02 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -21,6 +21,7 @@ #include "../querystring_gui.h" #include "../town.h" #include "../window_func.h" +#include "../toolbar_gui.h" #include "../core/geometry_func.hpp" #include "network.h" #include "network_client.h" @@ -120,7 +121,7 @@ void NetworkInitChatMessage() _chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height); _chatmsg_box.x = 10; - _chatmsg_box.width = _settings_client.gui.network_chat_box_width; + _chatmsg_box.width = _settings_client.gui.network_chat_box_width_pct * _screen.width / 100; NetworkReInitChatBoxSize(); _chatmessage_visible = false; @@ -321,6 +322,11 @@ struct NetworkChatWindow : public Window { InvalidateWindowData(WC_NEWS_WINDOW, 0, 0); } + virtual void FindWindowPlacementAndResize(int def_width, int def_height) + { + Window::FindWindowPlacementAndResize(_toolbar_width, def_height); + } + /** * Find the next item of the list of things that can be auto-completed. * @param item The current indexed item to return. This function can, and most @@ -536,7 +542,7 @@ static const NWidgetPart _nested_chat_window_widgets[] = { /** The description of the chat window. */ static WindowDesc _chat_window_desc( - WDP_MANUAL, NULL, 640, 14, // x, y, width, height + WDP_MANUAL, NULL, 0, 0, WC_SEND_NETWORK_MSG, WC_NONE, 0, _nested_chat_window_widgets, lengthof(_nested_chat_window_widgets) diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp index 1b4b7e0300..7ee1dbd99f 100644 --- a/src/network/network_content_gui.cpp +++ b/src/network/network_content_gui.cpp @@ -304,6 +304,8 @@ class NetworkContentListWindow : public Window, ContentCallback { uint filesize_sum; ///< The sum of all selected file sizes Scrollbar *vscroll; ///< Cache of the vertical scrollbar + static char content_type_strs[CONTENT_TYPE_END][64]; ///< Cached strings for all content types. + /** Search external websites for content */ void OpenExternalSearch() { @@ -401,11 +403,7 @@ class NetworkContentListWindow : public Window, ContentCallback { { int r = 0; if ((*a)->type != (*b)->type) { - char a_str[64]; - char b_str[64]; - GetString(a_str, STR_CONTENT_TYPE_BASE_GRAPHICS + (*a)->type - CONTENT_TYPE_BASE_GRAPHICS, lastof(a_str)); - GetString(b_str, STR_CONTENT_TYPE_BASE_GRAPHICS + (*b)->type - CONTENT_TYPE_BASE_GRAPHICS, lastof(b_str)); - r = strnatcmp(a_str, b_str); + r = strnatcmp(content_type_strs[(*a)->type], content_type_strs[(*b)->type]); } if (r == 0) r = NameSorter(a, b); return r; @@ -469,6 +467,7 @@ class NetworkContentListWindow : public Window, ContentCallback { this->vscroll->ScrollTowards(this->list_pos); } + friend void BuildContentTypeStringList(); public: /** * Create the content list window. @@ -968,6 +967,18 @@ NetworkContentListWindow::GUIContentList::FilterFunction * const NetworkContentL &TagNameFilter, }; +char NetworkContentListWindow::content_type_strs[CONTENT_TYPE_END][64]; + +/** + * Build array of all strings corresponding to the content types. + */ +void BuildContentTypeStringList() +{ + for (int i = CONTENT_TYPE_BEGIN; i < CONTENT_TYPE_END; i++) { + GetString(NetworkContentListWindow::content_type_strs[i], STR_CONTENT_TYPE_BASE_GRAPHICS + i - CONTENT_TYPE_BASE_GRAPHICS, lastof(NetworkContentListWindow::content_type_strs[i])); + } +} + /** The widgets for the content list. */ static const NWidgetPart _nested_network_content_list_widgets[] = { NWidget(NWID_HORIZONTAL), diff --git a/src/network/network_content_gui.h b/src/network/network_content_gui.h index 212fcec04d..1397010019 100644 --- a/src/network/network_content_gui.h +++ b/src/network/network_content_gui.h @@ -43,4 +43,6 @@ public: virtual void OnDownloadProgress(const ContentInfo *ci, int bytes); }; +void BuildContentTypeStringList(); + #endif /* NETWORK_CONTENT_GUI_H */ diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 3a36f146c9..013b375bda 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -2200,7 +2200,7 @@ static const NWidgetPart _nested_network_company_password_window_widgets[] = { NWidget(NWID_VERTICAL), SetPIP(5, 5, 5), NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5), NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL), - NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL), + NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5), NWidget(NWID_SPACER), SetFill(1, 0), diff --git a/src/newgrf.cpp b/src/newgrf.cpp index c3b5120148..c9a78deb90 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -3471,6 +3471,15 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop, } else if (itt[k].gfx == 0xFF) { itt[k].ti.x = (int8)GB(itt[k].ti.x, 0, 8); itt[k].ti.y = (int8)GB(itt[k].ti.y, 0, 8); + + /* When there were only 256x256 maps, TileIndex was a uint16 and + * itt[k].ti was just a TileIndexDiff that was added to it. + * As such negative "x" values were shifted into the "y" position. + * x = -1, y = 1 -> x = 255, y = 0 + * Since GRF version 8 the position is interpreted as pair of independent int8. + * For GRF version < 8 we need to emulate the old shifting behaviour. + */ + if (_cur.grffile->grf_version < 8 && itt[k].ti.x < 0) itt[k].ti.y += 1; } } diff --git a/src/newgrf.h b/src/newgrf.h index a02b0021ff..752873a60e 100644 --- a/src/newgrf.h +++ b/src/newgrf.h @@ -61,6 +61,7 @@ enum GrfMiscBit { GMB_TRAIN_WIDTH_32_PIXELS = 3, ///< Use 32 pixels per train vehicle in depot gui and vehicle details. Never set in the global variable; @see GRFFile::traininfo_vehicle_width GMB_AMBIENT_SOUND_CALLBACK = 4, GMB_CATENARY_ON_3RD_TRACK = 5, // Unsupported. + GMB_SECOND_ROCKY_TILE_SET = 6, }; enum GrfSpecFeature { diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index 82c7a7d224..0074af2181 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -806,8 +806,11 @@ GrfSpecFeature GetGrfSpecFeature(VehicleType type) /** Window used for aligning sprites. */ struct SpriteAlignerWindow : Window { - SpriteID current_sprite; ///< The currently shown sprite + typedef SmallPair XyOffs; ///< Pair for x and y offsets of the sprite before alignment. First value contains the x offset, second value y offset. + + SpriteID current_sprite; ///< The currently shown sprite. Scrollbar *vscroll; + SmallMap offs_start_map; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window. SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc) { @@ -821,17 +824,31 @@ struct SpriteAlignerWindow : Window { virtual void SetStringParameters(int widget) const { + const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); switch (widget) { case WID_SA_CAPTION: SetDParam(0, this->current_sprite); SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite))); break; - case WID_SA_OFFSETS: { - const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); + case WID_SA_OFFSETS_ABS: SetDParam(0, spr->x_offs); SetDParam(1, spr->y_offs); break; + + case WID_SA_OFFSETS_REL: { + /* Relative offset is new absolute offset - starting absolute offset. + * Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet). + */ + const SmallPair *key_offs_pair = this->offs_start_map.Find(this->current_sprite); + if (key_offs_pair != this->offs_start_map.End()) { + SetDParam(0, spr->x_offs - key_offs_pair->second.first); + SetDParam(1, spr->y_offs - key_offs_pair->second.second); + } else { + SetDParam(0, 0); + SetDParam(1, 0); + } + break; } default: @@ -856,20 +873,20 @@ struct SpriteAlignerWindow : Window { case WID_SA_SPRITE: { /* Center the sprite ourselves */ const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); - int width = r.right - r.left + 1; - int height = r.bottom - r.top + 1; - int x = r.left - UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI) + (width - UnScaleByZoom(spr->width, ZOOM_LVL_GUI)) / 2; - int y = r.top - UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) + (height - UnScaleByZoom(spr->height, ZOOM_LVL_GUI)) / 2; - - /* And draw only the part within the sprite area */ - SubSprite subspr = { - spr->x_offs + (spr->width - ScaleByZoom(width, ZOOM_LVL_GUI)) / 2 + 1, - spr->y_offs + (spr->height - ScaleByZoom(height, ZOOM_LVL_GUI)) / 2 + 1, - spr->x_offs + (spr->width + ScaleByZoom(width, ZOOM_LVL_GUI)) / 2 - 1, - spr->y_offs + (spr->height + ScaleByZoom(height, ZOOM_LVL_GUI)) / 2 - 1, - }; - - DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr, ZOOM_LVL_GUI); + int width = r.right - r.left + 1 - WD_BEVEL_LEFT - WD_BEVEL_RIGHT; + int height = r.bottom - r.top + 1 - WD_BEVEL_TOP - WD_BEVEL_BOTTOM; + int x = -UnScaleGUI(spr->x_offs) + (width - UnScaleGUI(spr->width) ) / 2; + int y = -UnScaleGUI(spr->y_offs) + (height - UnScaleGUI(spr->height)) / 2; + + DrawPixelInfo new_dpi; + if (!FillDrawPixelInfo(&new_dpi, r.left + WD_BEVEL_LEFT, r.top + WD_BEVEL_TOP, width, height)) break; + DrawPixelInfo *old_dpi = _cur_dpi; + _cur_dpi = &new_dpi; + + DrawSprite(this->current_sprite, PAL_NONE, x, y, NULL, ZOOM_LVL_GUI); + + _cur_dpi = old_dpi; + break; } @@ -949,6 +966,11 @@ struct SpriteAlignerWindow : Window { * particular NewGRF developer. */ Sprite *spr = const_cast(GetSprite(this->current_sprite, ST_NORMAL)); + + /* Remember the original offsets of the current sprite, if not already in mapping. */ + if (!(this->offs_start_map.Contains(this->current_sprite))) { + this->offs_start_map.Insert(this->current_sprite, XyOffs(spr->x_offs, spr->y_offs)); + } switch (widget) { case WID_SA_UP: spr->y_offs--; break; case WID_SA_DOWN: spr->y_offs++; break; @@ -960,6 +982,12 @@ struct SpriteAlignerWindow : Window { MarkWholeScreenDirty(); break; } + + case WID_SA_RESET_REL: + /* Reset the starting offsets for the current sprite. */ + this->offs_start_map.Erase(this->current_sprite); + this->SetDirty(); + break; } } @@ -1035,8 +1063,12 @@ static const NWidgetPart _nested_sprite_aligner_widgets[] = { NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), + NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_ABS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_ABS, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10), + NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_REL), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_REL, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10), NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10), - NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0), + NWidget(NWID_SPACER), SetFill(1, 1), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_RESET_REL), SetDataTip(STR_SPRITE_ALIGNER_RESET_BUTTON, STR_SPRITE_ALIGNER_RESET_TOOLTIP), SetFill(0, 0), + NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(10, 5, 10), diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index a7ae4c01fb..ef8e9fa9b7 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -41,9 +41,9 @@ IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRY IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id) { if (grf_type == IT_INVALID) return IT_INVALID; - if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6); + if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 7); - return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id); + return _industry_mngr.GetID(GB(grf_type, 0, 7), grf_id); } /** @@ -354,7 +354,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout case 0xA4: return this->industry->last_month_transported[1]; case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8); - case 0xA6: return this->industry->type; + case 0xA6: return indspec->grf_prop.local_id; case 0xA7: return this->industry->founder; case 0xA8: return this->industry->random_colour; case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255); diff --git a/src/newgrf_railtype.cpp b/src/newgrf_railtype.cpp index 872a3a7f66..8a074db974 100644 --- a/src/newgrf_railtype.cpp +++ b/src/newgrf_railtype.cpp @@ -100,9 +100,10 @@ RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileInde * @param tile The tile to get the sprite for. * @param rtsg The type of sprite to draw. * @param content Where are we drawing the tile? + * @param [out] num_results If not NULL, return the number of sprites in the spriteset. * @return The sprite to draw. */ -SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context) +SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results) { assert(rtsg < RTSG_END); @@ -112,6 +113,8 @@ SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSp const SpriteGroup *group = object.Resolve(); if (group == NULL || group->GetNumResults() == 0) return 0; + if (num_results) *num_results = group->GetNumResults(); + return group->GetResult(); } diff --git a/src/newgrf_railtype.h b/src/newgrf_railtype.h index 9b00bf5bff..4c68e7d1db 100644 --- a/src/newgrf_railtype.h +++ b/src/newgrf_railtype.h @@ -44,7 +44,7 @@ struct RailTypeResolverObject : public ResolverObject { /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; }; -SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL); +SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = NULL); SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false); uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile); diff --git a/src/object.h b/src/object.h index e0b0c8eee4..0ab92d3769 100644 --- a/src/object.h +++ b/src/object.h @@ -20,7 +20,6 @@ void UpdateCompanyHQ(TileIndex tile, uint score); void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0); -void PlaceProc_Object(TileIndex tile); -void ShowBuildObjectPicker(struct Window *w); +void ShowBuildObjectPicker(); #endif /* OBJECT_H */ diff --git a/src/object_gui.cpp b/src/object_gui.cpp index 0ad74b0815..220f4e3854 100644 --- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -16,6 +16,7 @@ #include "newgrf_text.h" #include "strings_func.h" #include "viewport_func.h" +#include "tilehighlight_func.h" #include "window_gui.h" #include "window_func.h" #include "zoom_func.h" @@ -31,7 +32,7 @@ static int _selected_object_index; ///< the index of the selected obje static uint8 _selected_object_view; ///< the view of the selected object /** The window used for building objects. */ -class BuildObjectWindow : public PickerWindowBase { +class BuildObjectWindow : public Window { static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object. int line_height; ///< The height of a single line. int info_height; ///< The height of the info box. @@ -73,11 +74,13 @@ class BuildObjectWindow : public PickerWindowBase { } public: - BuildObjectWindow(WindowDesc *desc, Window *w) : PickerWindowBase(desc, w), info_height(1) + BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR); - this->FinishInitNested(0); + this->FinishInitNested(number); + + ResetObjectToPlace(); this->vscroll->SetPosition(0); this->vscroll->SetCount(ObjectClass::GetUIClassCount()); @@ -165,8 +168,8 @@ public: /* Determine the pixel heights. */ for (size_t i = 0; i < lengthof(height); i++) { - height[i] *= UnScaleByZoom(4 * TILE_HEIGHT, ZOOM_LVL_GUI); - height[i] += UnScaleByZoom(4 * TILE_PIXELS, ZOOM_LVL_GUI) + 2 * OBJECT_MARGIN; + height[i] *= ScaleGUITrad(TILE_HEIGHT); + height[i] += ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN; } /* Now determine the size of the minimum widgets. When there are two columns, then @@ -175,9 +178,9 @@ public: * of widgets, or just the twice the widget height of the two row ones. */ size->height = max(height[0], height[1] * 2 + 2); if (two_wide) { - size->width = (3 * UnScaleByZoom(4 * TILE_PIXELS, ZOOM_LVL_GUI) + 2 * OBJECT_MARGIN) * 2 + 2; + size->width = (3 * ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN) * 2 + 2; } else { - size->width = 4 * UnScaleByZoom(4 * TILE_PIXELS, ZOOM_LVL_GUI) + 2 * OBJECT_MARGIN; + size->width = 4 * ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN; } /* Get the right size for the single widget based on the current spec. */ @@ -199,8 +202,8 @@ public: break; case WID_BO_SELECT_IMAGE: - size->width = UnScaleByZoom(4 * 64, ZOOM_LVL_GUI) + 2; - size->height = UnScaleByZoom(4 * 58, ZOOM_LVL_GUI) + 2; + size->width = ScaleGUITrad(64) + 2; + size->height = ScaleGUITrad(58) + 2; break; default: break; @@ -243,9 +246,9 @@ public: if (spec->grf_prop.grffile == NULL) { extern const DrawTileSprites _objects[]; const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id]; - DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - UnScaleByZoom(4 * TILE_PIXELS, ZOOM_LVL_GUI), dts, PAL_NONE); + DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), dts, PAL_NONE); } else { - DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - UnScaleByZoom(4 * TILE_PIXELS, ZOOM_LVL_GUI), spec, GB(widget, 16, 16)); + DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), spec, GB(widget, 16, 16)); } _cur_dpi = old_dpi; } @@ -270,9 +273,9 @@ public: if (spec->grf_prop.grffile == NULL) { extern const DrawTileSprites _objects[]; const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id]; - DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - UnScaleByZoom(4 * TILE_PIXELS, ZOOM_LVL_GUI), dts, PAL_NONE); + DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), dts, PAL_NONE); } else { - DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - UnScaleByZoom(4 * TILE_PIXELS, ZOOM_LVL_GUI), spec, + DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), spec, min(_selected_object_view, spec->views - 1)); } _cur_dpi = old_dpi; @@ -337,10 +340,11 @@ public: _selected_object_view = 0; } - this->GetWidget(WID_BO_OBJECT_MATRIX)->SetClicked(_selected_object_view); - this->GetWidget(WID_BO_SELECT_MATRIX)->SetClicked(_selected_object_index != -1 ? ObjectClass::Get(_selected_object_class)->GetUIFromIndex(_selected_object_index) : -1); - this->UpdateSelectSize(); - this->SetDirty(); + if (_selected_object_index != -1) { + SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT, this); + } + + this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view); } void UpdateSelectSize() @@ -355,6 +359,29 @@ public: } } + /** + * Update buttons to show the selection to the user. + * @param sel_class The class of the selected object. + * @param sel_index Index of the object to select, or \c -1 . + * @param sel_view View of the object to select. + */ + void UpdateButtons(ObjectClassID sel_class, int sel_index, uint sel_view) + { + int view_number, object_number; + if (sel_index == -1) { + view_number = -1; // If no object selected, also hide the selected view. + object_number = -1; + } else { + view_number = sel_view; + object_number = ObjectClass::Get(sel_class)->GetUIFromIndex(sel_index); + } + + this->GetWidget(WID_BO_OBJECT_MATRIX)->SetClicked(view_number); + this->GetWidget(WID_BO_SELECT_MATRIX)->SetClicked(object_number); + this->UpdateSelectSize(); + this->SetDirty(); + } + virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST); @@ -382,14 +409,23 @@ public: case WID_BO_OBJECT_SPRITE: if (_selected_object_index != -1) { _selected_object_view = GB(widget, 16, 16); - this->GetWidget(WID_BO_OBJECT_MATRIX)->SetClicked(_selected_object_view); - this->UpdateSelectSize(); - this->SetDirty(); + this->SelectOtherObject(_selected_object_index); // Re-select the object for a different view. } break; } } + virtual void OnPlaceObject(Point pt, TileIndex tile) + { + DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(), + _selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform); + } + + virtual void OnPlaceObjectAbort() + { + this->UpdateButtons(_selected_object_class, -1, _selected_object_view); + } + /** * Select the first available object. * @param change_class If true, change the class if no object in the current @@ -488,9 +524,9 @@ static WindowDesc _build_object_desc( * Show our object picker. * @param w The toolbar window we're associated with. */ -void ShowBuildObjectPicker(Window *w) +void ShowBuildObjectPicker() { - new BuildObjectWindow(&_build_object_desc, w); + AllocateWindowDescFront(&_build_object_desc, 0); } /** Reset all data of the object GUI. */ @@ -498,13 +534,3 @@ void InitializeObjectGui() { _selected_object_class = (ObjectClassID)0; } - -/** - * PlaceProc function, called when someone pressed the button if the - * object-tool is selected - * @param tile on which to place the object - */ -void PlaceProc_Object(TileIndex tile) -{ - DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(), _selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform); -} diff --git a/src/os/os2/os2.cpp b/src/os/os2/os2.cpp index eb3671029d..386cc4dbb7 100644 --- a/src/os/os2/os2.cpp +++ b/src/os/os2/os2.cpp @@ -174,6 +174,9 @@ int CDECL main(int argc, char *argv[]) { SetRandomSeed(time(NULL)); + /* Make sure our arguments contain only valid UTF-8 characters. */ + for (int i = 0; i < argc; i++) ValidateString(argv[i]); + return openttd_main(argc, argv); } diff --git a/src/os/unix/unix.cpp b/src/os/unix/unix.cpp index 59d40cc89f..24dedb2ee1 100644 --- a/src/os/unix/unix.cpp +++ b/src/os/unix/unix.cpp @@ -259,7 +259,8 @@ void cocoaReleaseAutoreleasePool(); int CDECL main(int argc, char *argv[]) { - int ret; + /* Make sure our arguments contain only valid UTF-8 characters. */ + for (int i = 0; i < argc; i++) ValidateString(argv[i]); #ifdef WITH_COCOA cocoaSetupAutoreleasePool(); @@ -275,7 +276,7 @@ int CDECL main(int argc, char *argv[]) signal(SIGPIPE, SIG_IGN); - ret = openttd_main(argc, argv); + int ret = openttd_main(argc, argv); #ifdef WITH_COCOA cocoaReleaseAutoreleasePool(); diff --git a/src/os/windows/ottdres.rc.in b/src/os/windows/ottdres.rc.in index ae42f58fca..8384b91e7c 100644 --- a/src/os/windows/ottdres.rc.in +++ b/src/os/windows/ottdres.rc.in @@ -79,8 +79,8 @@ END // VS_VERSION_INFO VERSIONINFO - FILEVERSION 1,5,0,!!REVISION!! - PRODUCTVERSION 1,5,0,!!REVISION!! + FILEVERSION 1,6,0,!!REVISION!! + PRODUCTVERSION 1,6,0,!!REVISION!! FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L diff --git a/src/os/windows/win32.cpp b/src/os/windows/win32.cpp index 3d5f0ebde5..f69f01f6cb 100644 --- a/src/os/windows/win32.cpp +++ b/src/os/windows/win32.cpp @@ -453,6 +453,9 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi argc = ParseCommandLine(cmdline, argv, lengthof(argv)); + /* Make sure our arguments contain only valid UTF-8 characters. */ + for (int i = 0; i < argc; i++) ValidateString(argv[i]); + openttd_main(argc, argv); free(cmdline); return 0; diff --git a/src/os/windows/win32.h b/src/os/windows/win32.h index 45bcff10ab..4e53879cf0 100644 --- a/src/os/windows/win32.h +++ b/src/os/windows/win32.h @@ -35,7 +35,7 @@ TCHAR *convert_to_fs(const char *name, TCHAR *utf16_buf, size_t buflen, bool con HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR); -#if defined(__MINGW32__) +#if defined(__MINGW32__) && !defined(__MINGW64__) #define SHGFP_TYPE_CURRENT 0 #endif /* __MINGW32__ */ diff --git a/src/pathfinder/yapf/yapf_rail.cpp b/src/pathfinder/yapf/yapf_rail.cpp index fcc07ded6a..a36cc8ea21 100644 --- a/src/pathfinder/yapf/yapf_rail.cpp +++ b/src/pathfinder/yapf/yapf_rail.cpp @@ -21,9 +21,6 @@ #include "../../safeguards.h" -#define DEBUG_YAPF_CACHE 0 - -#if DEBUG_YAPF_CACHE template void DumpState(Tpf &pf1, Tpf &pf2) { DumpTarget dmp1, dmp2; @@ -36,7 +33,6 @@ template void DumpState(Tpf &pf1, Tpf &pf2) fclose(f1); fclose(f2); } -#endif int _total_pf_time_us = 0; @@ -242,17 +238,17 @@ public: if (max_penalty != 0) pf1.DisableCache(true); bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, depot_tile, reversed); -#if DEBUG_YAPF_CACHE - Tpf pf2; - TileIndex depot_tile2 = INVALID_TILE; - bool reversed2 = false; - pf2.DisableCache(true); - bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, &depot_tile2, &reversed2); - if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) { - DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); - DumpState(pf1, pf2); + if (_debug_desync_level >= 2) { + Tpf pf2; + TileIndex depot_tile2 = INVALID_TILE; + bool reversed2 = false; + pf2.DisableCache(true); + bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, &depot_tile2, &reversed2); + if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) { + DEBUG(desync, 2, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); + DumpState(pf1, pf2); + } } -#endif return result1; } @@ -327,19 +323,19 @@ public: { /* Create pathfinder instance */ Tpf pf1; -#if !DEBUG_YAPF_CACHE - bool result1 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, false); - -#else - bool result2 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, true); - Tpf pf2; - pf2.DisableCache(true); - bool result1 = pf2.FindNearestSafeTile(v, t1, td, override_railtype, false); - if (result1 != result2) { - DEBUG(yapf, 0, "CACHE ERROR: FindSafeTile() = [%s, %s]", result2 ? "T" : "F", result1 ? "T" : "F"); - DumpState(pf1, pf2); + bool result1; + if (_debug_desync_level < 2) { + result1 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, false); + } else { + bool result2 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, true); + Tpf pf2; + pf2.DisableCache(true); + result1 = pf2.FindNearestSafeTile(v, t1, td, override_railtype, false); + if (result1 != result2) { + DEBUG(desync, 2, "CACHE ERROR: FindSafeTile() = [%s, %s]", result2 ? "T" : "F", result1 ? "T" : "F"); + DumpState(pf1, pf2); + } } -#endif return result1; } @@ -410,19 +406,20 @@ public: { /* create pathfinder instance */ Tpf pf1; -#if !DEBUG_YAPF_CACHE - Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); - -#else - Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, false, NULL); - Tpf pf2; - pf2.DisableCache(true); - Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); - if (result1 != result2) { - DEBUG(yapf, 0, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2); - DumpState(pf1, pf2); + Trackdir result1; + + if (_debug_desync_level < 2) { + result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); + } else { + result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, false, NULL); + Tpf pf2; + pf2.DisableCache(true); + Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); + if (result1 != result2) { + DEBUG(desync, 2, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2); + DumpState(pf1, pf2); + } } -#endif return result1; } @@ -472,15 +469,15 @@ public: Tpf pf1; bool result1 = pf1.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty); -#if DEBUG_YAPF_CACHE - Tpf pf2; - pf2.DisableCache(true); - bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty); - if (result1 != result2) { - DEBUG(yapf, 0, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); - DumpState(pf1, pf2); + if (_debug_desync_level >= 2) { + Tpf pf2; + pf2.DisableCache(true); + bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty); + if (result1 != result2) { + DEBUG(desync, 2, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); + DumpState(pf1, pf2); + } } -#endif return result1; } diff --git a/src/pbs.cpp b/src/pbs.cpp index 02ce9ed605..f886faf114 100644 --- a/src/pbs.cpp +++ b/src/pbs.cpp @@ -85,7 +85,11 @@ bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations) if (_settings_client.gui.show_track_reservation) { /* show the reserved rail if needed */ - MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); + if (IsBridgeTile(tile)) { + MarkBridgeDirty(tile, ZOOM_LVL_DRAW_MAP); + } else { + MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); + } } switch (GetTileType(tile)) { @@ -141,7 +145,11 @@ void UnreserveRailTrack(TileIndex tile, Track t) assert((GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0); if (_settings_client.gui.show_track_reservation) { - MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); + if (IsBridgeTile(tile)) { + MarkBridgeDirty(tile, ZOOM_LVL_DRAW_MAP); + } else { + MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); + } } switch (GetTileType(tile)) { diff --git a/src/rail.h b/src/rail.h index 90952f5ea4..539a162b8e 100644 --- a/src/rail.h +++ b/src/rail.h @@ -89,14 +89,22 @@ enum RailTrackBridgeOffset { * the sprites in the original data files. */ enum RailFenceOffset { - RFO_FLAT_X, - RFO_FLAT_Y, - RFO_FLAT_VERT, - RFO_FLAT_HORZ, - RFO_SLOPE_SW, - RFO_SLOPE_SE, - RFO_SLOPE_NE, - RFO_SLOPE_NW, + RFO_FLAT_X_NW, //!< Slope FLAT, Track X, Fence NW + RFO_FLAT_Y_NE, //!< Slope FLAT, Track Y, Fence NE + RFO_FLAT_LEFT, //!< Slope FLAT, Track LEFT, Fence E + RFO_FLAT_UPPER, //!< Slope FLAT, Track UPPER, Fence S + RFO_SLOPE_SW_NW, //!< Slope SW, Track X, Fence NW + RFO_SLOPE_SE_NE, //!< Slope SE, Track Y, Fence NE + RFO_SLOPE_NE_NW, //!< Slope NE, Track X, Fence NW + RFO_SLOPE_NW_NE, //!< Slope NW, Track Y, Fence NE + RFO_FLAT_X_SE, //!< Slope FLAT, Track X, Fence SE + RFO_FLAT_Y_SW, //!< Slope FLAT, Track Y, Fence SW + RFO_FLAT_RIGHT, //!< Slope FLAT, Track RIGHT, Fence W + RFO_FLAT_LOWER, //!< Slope FLAT, Track LOWER, Fence N + RFO_SLOPE_SW_SE, //!< Slope SW, Track X, Fence SE + RFO_SLOPE_SE_SW, //!< Slope SE, Track Y, Fence SW + RFO_SLOPE_NE_SE, //!< Slope NE, Track X, Fence SE + RFO_SLOPE_NW_SW, //!< Slope NW, Track Y, Fence SW }; /** List of rail type labels. */ diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 38ad5f0182..cc99f4a845 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -485,36 +485,38 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u RoadTypes roadtypes = GetRoadTypes(tile); RoadBits road = GetRoadBits(tile, ROADTYPE_ROAD); RoadBits tram = GetRoadBits(tile, ROADTYPE_TRAM); - switch (roadtypes) { - default: break; - case ROADTYPES_TRAM: - /* Tram crossings must always have road. */ - if (flags & DC_EXEC) { - SetRoadOwner(tile, ROADTYPE_ROAD, _current_company); - Company *c = Company::GetIfValid(_current_company); - if (c != NULL) { - /* A full diagonal tile has two road bits. */ - c->infrastructure.road[ROADTYPE_ROAD] += 2; - DirtyCompanyInfrastructureWindows(c->index); - } - } - roadtypes |= ROADTYPES_ROAD; - break; - - case ROADTYPES_ALL: - if (road != tram) return CMD_ERROR; - break; - } + if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) || + (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) { + Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD); + Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM); + /* Disallow breaking end-of-line of someone else + * so trams can still reverse on this tile. */ + if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) { + CommandCost ret = CheckOwnership(tram_owner); + if (ret.Failed()) return ret; + } + /* Crossings must always have a road... */ + uint num_new_road_pieces = 2 - CountBits(road); + if (road == ROAD_NONE) road_owner = _current_company; + roadtypes |= ROADTYPES_ROAD; + /* ...but tram is not required. */ + uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0; - road |= tram; + cost.AddCost((num_new_road_pieces + num_new_tram_pieces) * _price[PR_BUILD_ROAD]); - if ((track == TRACK_X && road == ROAD_Y) || - (track == TRACK_Y && road == ROAD_X)) { if (flags & DC_EXEC) { - MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile)); + MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile)); UpdateLevelCrossing(tile, false); Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR; DirtyCompanyInfrastructureWindows(_current_company); + if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) { + Company::Get(road_owner)->infrastructure.road[ROADTYPE_ROAD] += num_new_road_pieces; + DirtyCompanyInfrastructureWindows(road_owner); + } + if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) { + Company::Get(tram_owner)->infrastructure.road[ROADTYPE_TRAM] += num_new_tram_pieces; + DirtyCompanyInfrastructureWindows(tram_owner); + } } break; } @@ -1688,13 +1690,11 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 YapfNotifyTrackLayoutChange(tile, track); YapfNotifyTrackLayoutChange(endtile, track); - MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); - MarkTileDirtyByTile(endtile, ZOOM_LVL_DRAW_MAP); - if (IsBridge(tile)) { - TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile)); - TileIndex t = tile + delta; - for (; t != endtile; t += delta) MarkTileDirtyByTile(t, ZOOM_LVL_DRAW_MAP); // TODO encapsulate this into a function + MarkBridgeDirty(tile, ZOOM_LVL_DRAW_MAP); + } else { + MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); + MarkTileDirtyByTile(endtile, ZOOM_LVL_DRAW_MAP); } } @@ -1874,109 +1874,128 @@ static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track trac static uint32 _drawtile_track_palette; -static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image) -{ - RailFenceOffset rfo = RFO_FLAT_X; - if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW : RFO_SLOPE_NE; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x, ti->y + 1, 16, 1, 4, ti->z); -} - -static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image) -{ - RailFenceOffset rfo = RFO_FLAT_X; - if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW : RFO_SLOPE_NE; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z); -} - -static void DrawTrackFence_NW_SE(const TileInfo *ti, SpriteID base_image) -{ - DrawTrackFence_NW(ti, base_image); - DrawTrackFence_SE(ti, base_image); -} -static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image) -{ - RailFenceOffset rfo = RFO_FLAT_Y; - if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE : RFO_SLOPE_NW; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x + 1, ti->y, 1, 16, 4, ti->z); -} +/** Offsets for drawing fences */ +struct FenceOffset { + Corner height_ref; //!< Corner to use height offset from. + int x_offs; //!< Bounding box X offset. + int y_offs; //!< Bounding box Y offset. + int x_size; //!< Bounding box X size. + int y_size; //!< Bounding box Y size. +}; -static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image) -{ - RailFenceOffset rfo = RFO_FLAT_Y; - if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE : RFO_SLOPE_NW; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z); -} +/** Offsets for drawing fences */ +static FenceOffset _fence_offsets[] = { + { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW + { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE + { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT + { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER + { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW + { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE + { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW + { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE + { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE + { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW + { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT + { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER + { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE + { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW + { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE + { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW +}; -static void DrawTrackFence_NE_SW(const TileInfo *ti, SpriteID base_image) +/** + * Draw a track fence. + * @param ti Tile drawing information. + * @param base_image First fence sprite. + * @param num_sprites Number of fence sprites. + * @param rfo Fence to draw. + */ +static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo) { - DrawTrackFence_NE(ti, base_image); - DrawTrackFence_SW(ti, base_image); + int z = ti->z; + if (_fence_offsets[rfo].height_ref != CORNER_INVALID) { + z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref); + } + AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, + ti->x + _fence_offsets[rfo].x_offs, + ti->y + _fence_offsets[rfo].y_offs, + _fence_offsets[rfo].x_size, + _fence_offsets[rfo].y_size, + 4, z); } /** - * Draw fence at eastern side of track. + * Draw fence at NW border matching the tile slope. */ -static void DrawTrackFence_NS_1(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_W); - AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_X_NW; + if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW; + DrawTrackFence(ti, base_image, num_sprites, rfo); } /** - * Draw fence at western side of track. + * Draw fence at SE border matching the tile slope. */ -static void DrawTrackFence_NS_2(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_E); - AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_X_SE; + if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE; + DrawTrackFence(ti, base_image, num_sprites, rfo); } /** - * Draw fence at southern side of track. + * Draw fence at NE border matching the tile slope. */ -static void DrawTrackFence_WE_1(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_N); - AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_Y_NE; + if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE; + DrawTrackFence(ti, base_image, num_sprites, rfo); } /** - * Draw fence at northern side of track. + * Draw fence at SW border matching the tile slope. */ -static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_S); - AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_Y_SW; + if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW; + DrawTrackFence(ti, base_image, num_sprites, rfo); } - +/** + * Draw track fences. + * @param ti Tile drawing information. + * @param rti Rail type information. + */ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti) { /* Base sprite for track fences. * Note: Halftile slopes only have fences on the upper part. */ - SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL); - if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X; + uint num_sprites = 0; + SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites); + if (base_image == 0) { + base_image = SPR_TRACK_FENCE_FLAT_X; + num_sprites = 8; + } + + assert(num_sprites > 0); switch (GetRailGroundType(ti->tile)) { - case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image); break; - case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image); break; - case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW_SE(ti, base_image); break; - case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image); break; - case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image); break; - case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE_SW(ti, base_image); break; - case RAIL_GROUND_FENCE_VERT1: DrawTrackFence_NS_1(ti, base_image); break; - case RAIL_GROUND_FENCE_VERT2: DrawTrackFence_NS_2(ti, base_image); break; - case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti, base_image); break; - case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti, base_image); break; + case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites); + DrawTrackFence_SE(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites); + DrawTrackFence_SW(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break; + case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break; + case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break; + case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break; case RAIL_GROUND_WATER: { Corner track_corner; if (IsHalftileSlope(ti->tileh)) { @@ -1987,10 +2006,10 @@ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti) track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh))); } switch (track_corner) { - case CORNER_W: DrawTrackFence_NS_1(ti, base_image); break; - case CORNER_S: DrawTrackFence_WE_2(ti, base_image); break; - case CORNER_E: DrawTrackFence_NS_2(ti, base_image); break; - case CORNER_N: DrawTrackFence_WE_1(ti, base_image); break; + case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break; + case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break; + case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break; + case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break; default: NOT_REACHED(); } break; @@ -2061,16 +2080,16 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn /* Half-tile foundation, no track here? */ } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) { DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE); - if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 9, PALETTE_CRASH); + if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NW, PALETTE_CRASH); } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) { DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE); - if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 6, PALETTE_CRASH); + if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NE, PALETTE_CRASH); } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) { DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE); - if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 7, PALETTE_CRASH); + if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SE, PALETTE_CRASH); } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) { DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE); - if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 8, PALETTE_CRASH); + if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SW, PALETTE_CRASH); } else { switch (track) { /* Draw single ground sprite when not overlapping. No track overlay diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index 03062edfe7..f897210d2f 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -434,6 +434,18 @@ struct BuildRailToolbarWindow : Window { if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); } + /** + * Some data on this window has become invalid. + * @param data Information about the changed data. + * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. + */ + virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + { + if (!gui_scope) return; + + if (!CanBuildVehicleInfrastructure(VEH_TRAIN)) delete this; + } + /** * Configures the rail toolbar for railtype given * @param railtype the railtype to display @@ -1075,8 +1087,8 @@ public: case WID_BRAS_PLATFORM_DIR_X: case WID_BRAS_PLATFORM_DIR_Y: case WID_BRAS_IMAGE: - size->width = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2; - size->height = UnScaleByZoom(58 * 4, ZOOM_LVL_GUI) + 2; + size->width = ScaleGUITrad(64) + 2; + size->height = ScaleGUITrad(58) + 2; break; case WID_BRAS_COVERAGE_TEXTS: @@ -1100,8 +1112,8 @@ public: if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) { DrawPixelInfo *old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; - int x = UnScaleByZoom(31 * 4, ZOOM_LVL_GUI) + 1; - int y = r.bottom - r.top - UnScaleByZoom(31 * 4, ZOOM_LVL_GUI); + int x = ScaleGUITrad(31) + 1; + int y = r.bottom - r.top - ScaleGUITrad(31); if (!DrawStationTile(x, y, _cur_railtype, AXIS_X, _railstation.station_class, _railstation.station_type)) { StationPickerDrawSprite(x, y, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 2); } @@ -1114,8 +1126,8 @@ public: if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) { DrawPixelInfo *old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; - int x = UnScaleByZoom(31 * 4, ZOOM_LVL_GUI) + 1; - int y = r.bottom - r.top - UnScaleByZoom(31 * 4, ZOOM_LVL_GUI); + int x = ScaleGUITrad(31) + 1; + int y = r.bottom - r.top - ScaleGUITrad(31); if (!DrawStationTile(x, y, _cur_railtype, AXIS_Y, _railstation.station_class, _railstation.station_type)) { StationPickerDrawSprite(x, y, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 3); } @@ -1152,8 +1164,8 @@ public: if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) { DrawPixelInfo *old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; - int x = UnScaleByZoom(31 * 4, ZOOM_LVL_GUI) + 1; - int y = r.bottom - r.top - UnScaleByZoom(31 * 4, ZOOM_LVL_GUI); + int x = ScaleGUITrad(31) + 1; + int y = r.bottom - r.top - ScaleGUITrad(31); if (!DrawStationTile(x, y, _cur_railtype, _railstation.orientation, _railstation.station_class, type)) { StationPickerDrawSprite(x, y, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 2 + _railstation.orientation); } @@ -1693,15 +1705,15 @@ struct BuildRailDepotWindow : public PickerWindowBase { { if (!IsInsideMM(widget, WID_BRAD_DEPOT_NE, WID_BRAD_DEPOT_NW + 1)) return; - size->width = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2; - size->height = UnScaleByZoom(48 * 4, ZOOM_LVL_GUI) + 2; + size->width = ScaleGUITrad(64) + 2; + size->height = ScaleGUITrad(48) + 2; } virtual void DrawWidget(const Rect &r, int widget) const { if (!IsInsideMM(widget, WID_BRAD_DEPOT_NE, WID_BRAD_DEPOT_NW + 1)) return; - DrawTrainDepotSprite(r.left + 1 + UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), r.bottom - UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), widget - WID_BRAD_DEPOT_NE + DIAGDIR_NE, _cur_railtype); + DrawTrainDepotSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), widget - WID_BRAD_DEPOT_NE + DIAGDIR_NE, _cur_railtype); } virtual void OnClick(Point pt, int widget, int click_count) @@ -1791,8 +1803,8 @@ struct BuildRailWaypointWindow : PickerWindowBase { break; case WID_BRW_WAYPOINT: - size->width = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2; - size->height = UnScaleByZoom(58 * 4, ZOOM_LVL_GUI) + 2; + size->width = ScaleGUITrad(64) + 2; + size->height = ScaleGUITrad(58) + 2; break; } } @@ -1803,7 +1815,7 @@ struct BuildRailWaypointWindow : PickerWindowBase { case WID_BRW_WAYPOINT: { byte type = GB(widget, 16, 16); const StationSpec *statspec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(type); - DrawWaypointSprite(r.left + 1 + UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), r.bottom - UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), type, _cur_railtype); + DrawWaypointSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), type, _cur_railtype); if (!IsStationAvailable(statspec)) { GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK, FILLRECT_CHECKER); diff --git a/src/rev.cpp.in b/src/rev.cpp.in index c208382050..7e27859ce0 100644 --- a/src/rev.cpp.in +++ b/src/rev.cpp.in @@ -72,7 +72,7 @@ const byte _openttd_revision_modified = !!MODIFIED!!; * final release will always have a lower version number than the released * version, thus making comparisons on specific revisions easy. */ -const uint32 _openttd_newgrf_version = 1 << 28 | 5 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1)); +const uint32 _openttd_newgrf_version = 1 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1)); #ifdef __MORPHOS__ /** diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 886bab0a4c..a9fb16b67c 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -237,21 +237,20 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt)); /* If the owner of the bridge sells all its road, also move the ownership - * to the owner of the other roadtype. */ + * to the owner of the other roadtype, unless the bridge owner is a town. */ RoadType other_rt = (rt == ROADTYPE_ROAD) ? ROADTYPE_TRAM : ROADTYPE_ROAD; Owner other_owner = GetRoadOwner(tile, other_rt); - if (other_owner != GetTileOwner(tile)) { + if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) { SetTileOwner(tile, other_owner); SetTileOwner(other_end, other_owner); } /* Mark tiles dirty that have been repaved */ - MarkTileDirtyByTile(tile); - MarkTileDirtyByTile(other_end); if (IsBridge(tile)) { - TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile)); - - for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t); + MarkBridgeDirty(tile); + } else { + MarkTileDirtyByTile(tile); + MarkTileDirtyByTile(other_end); } } } else { @@ -385,7 +384,10 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec /* Update rail count for level crossings. The plain track should still be accounted * for, so only subtract the difference to the level crossing cost. */ c = Company::GetIfValid(GetTileOwner(tile)); - if (c != NULL) c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1; + if (c != NULL) { + c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1; + DirtyCompanyInfrastructureWindows(c->index); + } } else { SetRoadTypes(tile, rts); } @@ -564,6 +566,15 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 } return_cmd_error(STR_ERROR_ALREADY_BUILT); } + /* Disallow breaking end-of-line of someone else + * so trams can still reverse on this tile. */ + if (rt == ROADTYPE_TRAM && HasExactlyOneBit(existing)) { + Owner owner = GetRoadOwner(tile, rt); + if (Company::IsValidID(owner)) { + CommandCost ret = CheckOwnership(owner); + if (ret.Failed()) return ret; + } + } break; } @@ -630,7 +641,10 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 /* Update rail count for level crossings. The plain track is already * counted, so only add the difference to the level crossing cost. */ c = Company::GetIfValid(GetTileOwner(tile)); - if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR - 1; + if (c != NULL) { + c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR - 1; + DirtyCompanyInfrastructureWindows(c->index); + } /* Always add road to the roadtypes (can't draw without it) */ bool reserved = HasBit(GetRailReservationTrackBits(tile), railtrack); @@ -747,12 +761,11 @@ do_clear:; SetRoadOwner(tile, rt, company); /* Mark tiles dirty that have been repaved */ - MarkTileDirtyByTile(other_end); - MarkTileDirtyByTile(tile); if (IsBridge(tile)) { - TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile)); - - for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t); + MarkBridgeDirty(tile); + } else { + MarkTileDirtyByTile(other_end); + MarkTileDirtyByTile(tile); } break; } @@ -1158,16 +1171,15 @@ const byte _road_sloped_sprites[14] = { }; /** - * Whether to draw unpaved roads regardless of the town zone. - * By default, OpenTTD always draws roads as unpaved if they are on a desert - * tile or above the snowline. Newgrf files, however, can set a bit that allows - * paved roads to be built on desert tiles as they would be on grassy tiles. + * Should the road be drawn as a unpaved snow/desert road? + * By default, roads are always drawn as unpaved if they are on desert or + * above the snow line, but NewGRFs can override this for desert. * * @param tile The tile the road is on * @param roadside What sort of road this is - * @return True if the road should be drawn unpaved regardless of the roadside. + * @return True if snow/desert road sprites should be used. */ -static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside) +static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside) { return (IsOnSnow(tile) && !(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) && @@ -1247,7 +1259,7 @@ static void DrawRoadBits(TileInfo *ti) Roadside roadside = GetRoadside(ti->tile); - if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) { + if (DrawRoadAsSnowDesert(ti->tile, roadside)) { image += 19; } else { switch (roadside) { @@ -1330,7 +1342,7 @@ static void DrawTile_Road(TileInfo *ti) Roadside roadside = GetRoadside(ti->tile); - if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) { + if (DrawRoadAsSnowDesert(ti->tile, roadside)) { road += 19; } else { switch (roadside) { @@ -1356,7 +1368,7 @@ static void DrawTile_Road(TileInfo *ti) Roadside roadside = GetRoadside(ti->tile); - if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) { + if (DrawRoadAsSnowDesert(ti->tile, roadside)) { image += 8; } else { switch (roadside) { diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 2cb788eee4..fc16123248 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -338,11 +338,18 @@ struct BuildRoadToolbarWindow : Window { virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; - this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_ROAD), + + bool can_build = CanBuildVehicleInfrastructure(VEH_ROAD); + this->SetWidgetsDisabledState(!can_build, WID_ROT_DEPOT, WID_ROT_BUS_STATION, WID_ROT_TRUCK_STATION, WIDGET_LIST_END); + if (!can_build) { + DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD); + DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD); + DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD); + } } /** @@ -635,13 +642,13 @@ struct BuildRoadToolbarWindow : Window { case DDSP_REMOVE_BUSSTOP: { TileArea ta(start_tile, end_tile); - DoCommandP(ta.tile, ta.w | ta.h << 8, ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound1D); + DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound1D); break; } case DDSP_REMOVE_TRUCKSTOP: { TileArea ta(start_tile, end_tile); - DoCommandP(ta.tile, ta.w | ta.h << 8, ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound1D); + DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound1D); break; } } @@ -867,15 +874,15 @@ struct BuildRoadDepotWindow : public PickerWindowBase { { if (!IsInsideMM(widget, WID_BROD_DEPOT_NE, WID_BROD_DEPOT_NW + 1)) return; - size->width = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2; - size->height = UnScaleByZoom(48 * 4, ZOOM_LVL_GUI) + 2; + size->width = ScaleGUITrad(64) + 2; + size->height = ScaleGUITrad(48) + 2; } virtual void DrawWidget(const Rect &r, int widget) const { if (!IsInsideMM(widget, WID_BROD_DEPOT_NE, WID_BROD_DEPOT_NW + 1)) return; - DrawRoadDepotSprite(r.left + 1 + UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), r.bottom - UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), (DiagDirection)(widget - WID_BROD_DEPOT_NE + DIAGDIR_NE), _cur_roadtype); + DrawRoadDepotSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), (DiagDirection)(widget - WID_BROD_DEPOT_NE + DIAGDIR_NE), _cur_roadtype); } virtual void OnClick(Point pt, int widget, int click_count) @@ -1003,8 +1010,8 @@ struct BuildRoadStationWindow : public PickerWindowBase { { if (!IsInsideMM(widget, WID_BROS_STATION_NE, WID_BROS_STATION_Y + 1)) return; - size->width = UnScaleByZoom(64 * 4, ZOOM_LVL_GUI) + 2; - size->height = UnScaleByZoom(48 * 4, ZOOM_LVL_GUI) + 2; + size->width = ScaleGUITrad(64) + 2; + size->height = ScaleGUITrad(48) + 2; } virtual void DrawWidget(const Rect &r, int widget) const @@ -1012,7 +1019,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { if (!IsInsideMM(widget, WID_BROS_STATION_NE, WID_BROS_STATION_Y + 1)) return; StationType st = (this->window_class == WC_BUS_STATION) ? STATION_BUS : STATION_TRUCK; - StationPickerDrawSprite(r.left + 1 + UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), r.bottom - UnScaleByZoom(31 * 4, ZOOM_LVL_GUI), st, INVALID_RAILTYPE, widget < WID_BROS_STATION_X ? ROADTYPE_ROAD : _cur_roadtype, widget - WID_BROS_STATION_NE); + StationPickerDrawSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), st, INVALID_RAILTYPE, widget < WID_BROS_STATION_X ? ROADTYPE_ROAD : _cur_roadtype, widget - WID_BROS_STATION_NE); } virtual void OnClick(Point pt, int widget, int click_count) diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 45d1c27477..35c671d355 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -107,10 +107,10 @@ int RoadVehicle::GetDisplayImageWidth(Point *offset) const int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH; if (offset != NULL) { - offset->x = UnScaleByZoom(2 * reference_width, ZOOM_LVL_GUI); + offset->x = ScaleGUITrad(reference_width) / 2; offset->y = 0; } - return UnScaleByZoom(4 * this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH, ZOOM_LVL_GUI); + return ScaleGUITrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH); } static SpriteID GetRoadVehIcon(EngineID engine, EngineImageType image_type) @@ -162,7 +162,9 @@ void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID eng { SpriteID sprite = GetRoadVehIcon(engine, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI)); + preferred_x = Clamp(preferred_x, + left - UnScaleGUI(real_sprite->x_offs), + right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); DrawSprite(sprite, pal, preferred_x, y); } @@ -179,10 +181,10 @@ void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs { const Sprite *spr = GetSprite(GetRoadVehIcon(engine, image_type), ST_NORMAL); - width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI); - height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI); - xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI); - yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI); + width = UnScaleGUI(spr->width); + height = UnScaleGUI(spr->height); + xoffs = UnScaleGUI(spr->x_offs); + yoffs = UnScaleGUI(spr->y_offs); } /** @@ -822,8 +824,9 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u) if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return; /* Can't overtake a vehicle that is moving faster than us. If the vehicle in front is - * accelerating, take the maximum speed for the comparison, else the current speed. */ - int u_speed = u->GetAcceleration() > 0 ? u->GetCurrentMaxSpeed() : u->cur_speed; + * accelerating, take the maximum speed for the comparison, else the current speed. + * Original acceleration always accelerates, so always use the maximum speed. */ + int u_speed = (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL || u->GetAcceleration() > 0) ? u->GetCurrentMaxSpeed() : u->cur_speed; if (u_speed >= v->GetCurrentMaxSpeed() && !(u->vehstatus & VS_STOPPED) && u->cur_speed != 0) { diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp index e00fb2873a..46ff6cea78 100644 --- a/src/roadveh_gui.cpp +++ b/src/roadveh_gui.cpp @@ -31,7 +31,7 @@ */ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y) { - uint y_offset = v->HasArticulatedPart() ? UnScaleByZoom(4 * 15, ZOOM_LVL_GUI) : 0; // Draw the first line below the sprite of an articulated RV instead of after it. + uint y_offset = v->HasArticulatedPart() ? ScaleGUITrad(15) : 0; // Draw the first line below the sprite of an articulated RV instead of after it. StringID str; Money feeder_share = 0; @@ -137,7 +137,7 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se DrawPixelInfo tmp_dpi, *old_dpi; int max_width = right - left + 1; - if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, UnScaleByZoom(4 * 14, ZOOM_LVL_GUI))) return; + if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, ScaleGUITrad(14))) return; old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; @@ -149,14 +149,14 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se if (rtl ? px + width > 0 : px - width < max_width) { PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u); - DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), UnScaleByZoom(4 * 6, ZOOM_LVL_GUI) + offset.y); + DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y); } px += rtl ? -width : width; } if (v->index == selection) { - DrawFrameRect((rtl ? px : 0), 0, (rtl ? max_width : px) - 1, UnScaleByZoom(4 * 13, ZOOM_LVL_GUI) - 1, COLOUR_WHITE, FR_BORDERONLY); + DrawFrameRect((rtl ? px : 0), 0, (rtl ? max_width : px) - 1, ScaleGUITrad(13) - 1, COLOUR_WHITE, FR_BORDERONLY); } _cur_dpi = old_dpi; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 2046d004b1..9690481154 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -16,6 +16,7 @@ #include "../fios.h" #include "../gamelog_internal.h" #include "../network/network.h" +#include "../network/network_func.h" #include "../gfxinit.h" #include "../viewport_func.h" #include "../industry.h" @@ -2951,18 +2952,20 @@ bool AfterLoadGame() } /* - * Only keep order-backups for network clients. + * Only keep order-backups for network clients (and when replaying). * If we are a network server or not networking, then we just loaded a previously * saved-by-server savegame. There are no clients with a backup, so clear it. * Furthermore before savegame version 192 the actual content was always corrupt. */ if (!_networking || _network_server || IsSavegameVersionBefore(192)) { +#ifndef DEBUG_DUMP_COMMANDS /* Note: We cannot use CleanPool since that skips part of the destructor * and then leaks un-reachable Orders in the order pool. */ OrderBackup *ob; FOR_ALL_ORDER_BACKUPS(ob) { delete ob; } +#endif } diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp index df4aa37b98..a568fead7b 100644 --- a/src/saveload/engine_sl.cpp +++ b/src/saveload/engine_sl.cpp @@ -48,21 +48,39 @@ static const SaveLoad _engine_desc[] = { SLE_END() }; -static std::vector _temp_engine; +static std::vector _temp_engine; + +/** + * Allocate an Engine structure, but not using the pools. + * The allocated Engine must be freed using FreeEngine; + * @return Allocated engine. + */ +static Engine* CallocEngine() +{ + uint8 *zero = CallocT(sizeof(Engine)); + Engine *engine = new (zero) Engine(); + return engine; +} + +/** + * Deallocate an Engine constructed by CallocEngine. + * @param e Engine to free. + */ +static void FreeEngine(Engine *e) +{ + if (e != NULL) { + e->~Engine(); + free(e); + } +} Engine *GetTempDataEngine(EngineID index) { if (index < _temp_engine.size()) { - return &_temp_engine[index]; + return _temp_engine[index]; } else if (index == _temp_engine.size()) { - uint8 zero[sizeof(Engine)]; - memset(zero, 0, sizeof(zero)); - Engine *engine = new (zero) Engine(); - - /* Adding 'engine' to the vector makes a shallow copy, so we do not want to destruct 'engine' */ - _temp_engine.push_back(*engine); - - return &_temp_engine[index]; + _temp_engine.push_back(CallocEngine()); + return _temp_engine[index]; } else { NOT_REACHED(); } @@ -127,6 +145,9 @@ void CopyTempEngineData() } /* Get rid of temporary data */ + for (std::vector::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) { + FreeEngine(*it); + } _temp_engine.clear(); } diff --git a/src/saveload/industry_sl.cpp b/src/saveload/industry_sl.cpp index 658cfd2bdd..c5ddadfdd0 100644 --- a/src/saveload/industry_sl.cpp +++ b/src/saveload/industry_sl.cpp @@ -160,14 +160,14 @@ static void Save_ITBL() /** Load industry-type build data. */ static void Load_ITBL() { + for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) { + _industry_builder.builddata[it].Reset(); + } int index; - for (int i = 0; i < NUM_INDUSTRYTYPES; i++) { - index = SlIterateArray(); - assert(index == i); - SlObject(_industry_builder.builddata + i, _industrytype_builder_desc); + while ((index = SlIterateArray()) != -1) { + if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas"); + SlObject(_industry_builder.builddata + index, _industrytype_builder_desc); } - index = SlIterateArray(); - assert(index == -1); } extern const ChunkHandler _industry_chunk_handlers[] = { diff --git a/src/saveload/linkgraph_sl.cpp b/src/saveload/linkgraph_sl.cpp index 20a3f44982..a65f4fc8a5 100644 --- a/src/saveload/linkgraph_sl.cpp +++ b/src/saveload/linkgraph_sl.cpp @@ -220,7 +220,7 @@ static void Load_LGRJ() */ static void Load_LGRS() { - SlObject(LinkGraphSchedule::Instance(), GetLinkGraphScheduleDesc()); + SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } /** @@ -246,7 +246,7 @@ void AfterLoadLinkGraphs() } } - LinkGraphSchedule::Instance()->SpawnAll(); + LinkGraphSchedule::instance.SpawnAll(); } /** @@ -278,7 +278,7 @@ static void Save_LGRJ() */ static void Save_LGRS() { - SlObject(LinkGraphSchedule::Instance(), GetLinkGraphScheduleDesc()); + SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } /** @@ -286,7 +286,7 @@ static void Save_LGRS() */ static void Ptrs_LGRS() { - SlObject(LinkGraphSchedule::Instance(), GetLinkGraphScheduleDesc()); + SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } extern const ChunkHandler _linkgraph_chunk_handlers[] = { diff --git a/src/saveload/newgrf_sl.cpp b/src/saveload/newgrf_sl.cpp index cdfd0f317a..dacc127ea0 100644 --- a/src/saveload/newgrf_sl.cpp +++ b/src/saveload/newgrf_sl.cpp @@ -51,7 +51,7 @@ void Load_NewGRFMapping(OverrideManagerBase &mapping) int index; while ((index = SlIterateArray()) != -1) { - if ((uint)index >= max_id) break; + if ((uint)index >= max_id) SlErrorCorrupt("Too many NewGRF entity mappings"); SlObject(&mapping.mapping_ID[index], _newgrf_mapping_desc); } } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index be945c6064..9f35fcd520 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -261,7 +261,7 @@ * 191 26646 * 192 26700 * 193 26802 - * 194 26881 + * 194 26881 1.5.x */ extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD. @@ -1669,9 +1669,11 @@ static void SlLoadChunk(const ChunkHandler *ch) case CH_ARRAY: _sl.array_index = 0; ch->load_proc(); + if (_next_offs != 0) SlErrorCorrupt("Invalid array length"); break; case CH_SPARSE_ARRAY: ch->load_proc(); + if (_next_offs != 0) SlErrorCorrupt("Invalid array length"); break; default: if ((m & 0xF) == CH_RIFF) { diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp index b51d1b268a..0cf57fe0ff 100644 --- a/src/script/api/ai_changelog.hpp +++ b/src/script/api/ai_changelog.hpp @@ -15,9 +15,11 @@ * functions may still be available if you return an older API version * in GetAPIVersion() in info.nut. * - * \b 1.5.0 + * \b 1.6.0 + * + * 1.6.0 is not yet released. The following changes are not set in stone yet. * - * 1.5.0 is not yet released. The following changes are not set in stone yet. + * \b 1.5.0 * * API additions: * \li AIList::SwapList diff --git a/src/script/api/game/game_news.hpp.sq b/src/script/api/game/game_news.hpp.sq index 70416f6b7c..3d7022e10e 100644 --- a/src/script/api/game/game_news.hpp.sq +++ b/src/script/api/game/game_news.hpp.sq @@ -28,8 +28,13 @@ void SQGSNews_Register(Squirrel *engine) SQGSNews.DefSQConst(engine, ScriptNews::NT_ACCEPTANCE, "NT_ACCEPTANCE"); SQGSNews.DefSQConst(engine, ScriptNews::NT_SUBSIDIES, "NT_SUBSIDIES"); SQGSNews.DefSQConst(engine, ScriptNews::NT_GENERAL, "NT_GENERAL"); + SQGSNews.DefSQConst(engine, ScriptNews::NR_NONE, "NR_NONE"); + SQGSNews.DefSQConst(engine, ScriptNews::NR_TILE, "NR_TILE"); + SQGSNews.DefSQConst(engine, ScriptNews::NR_STATION, "NR_STATION"); + SQGSNews.DefSQConst(engine, ScriptNews::NR_INDUSTRY, "NR_INDUSTRY"); + SQGSNews.DefSQConst(engine, ScriptNews::NR_TOWN, "NR_TOWN"); - SQGSNews.DefSQStaticMethod(engine, &ScriptNews::Create, "Create", 4, ".i.i"); + SQGSNews.DefSQStaticMethod(engine, &ScriptNews::Create, "Create", 6, ".i.iii"); SQGSNews.PostRegister(engine); } diff --git a/src/script/api/game/game_window.hpp.sq b/src/script/api/game/game_window.hpp.sq index 80b43c08b3..23627ca665 100644 --- a/src/script/api/game/game_window.hpp.sq +++ b/src/script/api/game/game_window.hpp.sq @@ -774,10 +774,12 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT, "WID_SA_RIGHT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN, "WID_SA_DOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE, "WID_SA_SPRITE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS, "WID_SA_OFFSETS"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_ABS, "WID_SA_OFFSETS_ABS"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_REL, "WID_SA_OFFSETS_REL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER, "WID_SA_PICKER"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST, "WID_SA_LIST"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR, "WID_SA_SCROLLBAR"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RESET_REL, "WID_SA_RESET_REL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR, "WID_NP_SHOW_NUMPAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC, "WID_NP_NUMPAR_DEC"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC, "WID_NP_NUMPAR_INC"); @@ -1004,6 +1006,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_LANG_DROPDOWN, "WID_GO_LANG_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_RESOLUTION_DROPDOWN, "WID_GO_RESOLUTION_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FULLSCREEN_BUTTON, "WID_GO_FULLSCREEN_BUTTON"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_GUI_ZOOM_DROPDOWN, "WID_GO_GUI_ZOOM_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DROPDOWN, "WID_GO_BASE_GRF_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_STATUS, "WID_GO_BASE_GRF_STATUS"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_TEXTFILE, "WID_GO_BASE_GRF_TEXTFILE"); diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp index 535284caaa..8c01be8d1d 100644 --- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -15,9 +15,11 @@ * functions may still be available if you return an older API version * in GetAPIVersion() in info.nut. * - * \b 1.5.0 + * \b 1.6.0 + * + * 1.6.0 is not yet released. The following changes are not set in stone yet. * - * 1.5.0 is not yet released. The following changes are not set in stone yet. + * \b 1.5.0 * * API additions: * \li GSList::SwapList @@ -35,6 +37,11 @@ * \li GSStationList_CargoWaitingFromByVia * \li GSStationList_CargoWaitingViaByFrom * + * Other changes: + * \li GSNews::Create takes two extra parameters to refer to a location, station, + * industry, or town. The user can click at the news message to jump to the + * referred location. + * * \b 1.4.4 * * No changes diff --git a/src/script/api/script_cargo.hpp b/src/script/api/script_cargo.hpp index 9d409e1918..d1bfdd1fcc 100644 --- a/src/script/api/script_cargo.hpp +++ b/src/script/api/script_cargo.hpp @@ -90,8 +90,15 @@ public: * @param cargo_type The cargo to get the string representation of. * @pre ScriptCargo::IsValidCargo(cargo_type). * @return The cargo label. - * @note Never use this to check if it is a certain cargo. NewGRF can - * redefine all of the names. + * @note + * - The label uniquely identifies a specific cargo. Use this if you want to + * detect special cargos from specific industry set (like production booster cargos, supplies, ...). + * - For more generic cargo support, rather check cargo properties though. For example: + * - Use ScriptCargo::HasCargoClass(..., CC_PASSENGER) to decide bus vs. truck requirements. + * - Use ScriptCargo::GetTownEffect(...) paired with ScriptTown::GetCargoGoal(...) to determine + * town growth requirements. + * - In other words: Only use the cargo label, if you know more about the behaviour + * of a specific cargo from a specific industry set, than the API methods can tell you. */ static char *GetCargoLabel(CargoID cargo_type); diff --git a/src/script/api/script_list.cpp b/src/script/api/script_list.cpp index eb666f7ac3..bdbc1209bd 100644 --- a/src/script/api/script_list.cpp +++ b/src/script/api/script_list.cpp @@ -440,24 +440,25 @@ void ScriptList::AddItem(int64 item, int64 value) if (this->HasItem(item)) return; - this->items[item] = 0; - this->buckets[0].insert(item); - - this->SetValue(item, value); + this->items[item] = value; + this->buckets[value].insert(item); } void ScriptList::RemoveItem(int64 item) { this->modifications++; - if (!this->HasItem(item)) return; + ScriptListMap::iterator item_iter = this->items.find(item); + if (item_iter == this->items.end()) return; - int64 value = this->GetValue(item); + int64 value = item_iter->second; this->sorter->Remove(item); - this->buckets[value].erase(item); - if (this->buckets[value].empty()) this->buckets.erase(value); - this->items.erase(item); + ScriptListBucket::iterator bucket_iter = this->buckets.find(value); + assert(bucket_iter != this->buckets.end()); + bucket_iter->second.erase(item); + if (bucket_iter->second.empty()) this->buckets.erase(bucket_iter); + this->items.erase(item_iter); } int64 ScriptList::Begin() @@ -496,24 +497,26 @@ int32 ScriptList::Count() int64 ScriptList::GetValue(int64 item) { - if (!this->HasItem(item)) return 0; - - return this->items[item]; + ScriptListMap::const_iterator item_iter = this->items.find(item); + return item_iter == this->items.end() ? 0 : item_iter->second; } bool ScriptList::SetValue(int64 item, int64 value) { this->modifications++; - if (!this->HasItem(item)) return false; + ScriptListMap::iterator item_iter = this->items.find(item); + if (item_iter == this->items.end()) return false; - int64 value_old = this->GetValue(item); + int64 value_old = item_iter->second; if (value_old == value) return true; this->sorter->Remove(item); - this->buckets[value_old].erase(item); - if (this->buckets[value_old].empty()) this->buckets.erase(value_old); - this->items[item] = value; + ScriptListBucket::iterator bucket_iter = this->buckets.find(value_old); + assert(bucket_iter != this->buckets.end()); + bucket_iter->second.erase(item); + if (bucket_iter->second.empty()) this->buckets.erase(bucket_iter); + item_iter->second = value; this->buckets[value].insert(item); return true; @@ -553,6 +556,8 @@ void ScriptList::Sort(SorterType sorter, bool ascending) void ScriptList::AddList(ScriptList *list) { + if (list == this) return; + ScriptListMap *list_items = &list->items; for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { this->AddItem((*iter).first); @@ -562,6 +567,8 @@ void ScriptList::AddList(ScriptList *list) void ScriptList::SwapList(ScriptList *list) { + if (list == this) return; + this->items.swap(list->items); this->buckets.swap(list->buckets); Swap(this->sorter, list->sorter); @@ -691,9 +698,13 @@ void ScriptList::RemoveList(ScriptList *list) { this->modifications++; - ScriptListMap *list_items = &list->items; - for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { - this->RemoveItem((*iter).first); + if (list == this) { + Clear(); + } else { + ScriptListMap *list_items = &list->items; + for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { + this->RemoveItem((*iter).first); + } } } @@ -753,14 +764,12 @@ void ScriptList::KeepBottom(int32 count) void ScriptList::KeepList(ScriptList *list) { + if (list == this) return; + this->modifications++; ScriptList tmp; - for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { - tmp.AddItem((*iter).first); - tmp.SetValue((*iter).first, (*iter).second); - } - + tmp.AddList(this); tmp.RemoveList(list); this->RemoveList(&tmp); } @@ -772,9 +781,10 @@ SQInteger ScriptList::_get(HSQUIRRELVM vm) SQInteger idx; sq_getinteger(vm, 2, &idx); - if (!this->HasItem(idx)) return SQ_ERROR; + ScriptListMap::const_iterator item_iter = this->items.find(idx); + if (item_iter == this->items.end()) return SQ_ERROR; - sq_pushinteger(vm, this->GetValue(idx)); + sq_pushinteger(vm, item_iter->second); return 1; } diff --git a/src/script/api/script_news.cpp b/src/script/api/script_news.cpp index 8d808ff3c8..5f84f96d69 100644 --- a/src/script/api/script_news.cpp +++ b/src/script/api/script_news.cpp @@ -11,13 +11,17 @@ #include "../../stdafx.h" #include "script_news.hpp" +#include "script_industry.hpp" +#include "script_station.hpp" +#include "script_map.hpp" +#include "script_town.hpp" #include "script_error.hpp" #include "../../command_type.h" #include "../../string_func.h" #include "../../safeguards.h" -/* static */ bool ScriptNews::Create(NewsType type, Text *text, ScriptCompany::CompanyID company) +/* static */ bool ScriptNews::Create(NewsType type, Text *text, ScriptCompany::CompanyID company, NewsReferenceType ref_type, uint32 reference) { CCountedPtr counter(text); @@ -26,9 +30,15 @@ EnforcePreconditionEncodedText(false, encoded); EnforcePrecondition(false, type == NT_ECONOMY || type == NT_SUBSIDIES || type == NT_GENERAL); EnforcePrecondition(false, company == ScriptCompany::COMPANY_INVALID || ScriptCompany::ResolveCompanyID(company) != ScriptCompany::COMPANY_INVALID); + EnforcePrecondition(false, (ref_type == NR_NONE) || + (ref_type == NR_TILE && ScriptMap::IsValidTile(reference)) || + (ref_type == NR_STATION && ScriptStation::IsValidStation(reference)) || + (ref_type == NR_INDUSTRY && ScriptIndustry::IsValidIndustry(reference)) || + (ref_type == NR_TOWN && ScriptTown::IsValidTown(reference))); uint8 c = company; if (company == ScriptCompany::COMPANY_INVALID) c = INVALID_COMPANY; - return ScriptObject::DoCommand(0, type | (NR_NONE << 8) | (c << 16), 0, CMD_CUSTOM_NEWS_ITEM, encoded); + if (ref_type == NR_NONE) reference = 0; + return ScriptObject::DoCommand(0, type | (ref_type << 8) | (c << 16), reference, CMD_CUSTOM_NEWS_ITEM, encoded); } diff --git a/src/script/api/script_news.hpp b/src/script/api/script_news.hpp index 8defa3a85f..ca0656608f 100644 --- a/src/script/api/script_news.hpp +++ b/src/script/api/script_news.hpp @@ -36,15 +36,36 @@ public: }; /** - * Create a news messages for a company. + * Reference to a game element. + */ + enum NewsReferenceType { + /* Selection of useful game elements to refer to. */ + NR_NONE = ::NR_NONE, ///< No reference supplied. + NR_TILE = ::NR_TILE, ///< Reference location, scroll to the location when clicking on the news. + NR_STATION = ::NR_STATION, ///< Reference station, scroll to the station when clicking on the news. Delete news when the station is deleted. + NR_INDUSTRY = ::NR_INDUSTRY, ///< Reference industry, scrolls to the industry when clicking on the news. Delete news when the industry is deleted. + NR_TOWN = ::NR_TOWN, ///< Reference town, scroll to the town when clicking on the news. + }; + + /** + * Create a news message for everybody, or for one company. * @param type The type of the news. * @param text The text message to show (can be either a raw string, or a ScriptText object). * @param company The company, or COMPANY_INVALID for all companies. + * @param ref_type Type of referred game element. + * @param reference The referenced game element of \a ref_type. + * - For #NR_NONE this parameter is ignored. + * - For #NR_TILE this parameter should be a valid location (ScriptMap::IsValidTile). + * - For #NR_STATION this parameter should be a valid stationID (ScriptStation::IsValidStation). + * - For #NR_INDUSTRY this parameter should be a valid industryID (ScriptIndustry::IsValidIndustry). + * - For #NR_TOWN this parameter should be a valid townID (ScriptTown::IsValidTown). * @return True if the action succeeded. + * @pre type must be #NT_ECONOMY, #NT_SUBSIDIES, or #NT_GENERAL. * @pre text != NULL. * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID. + * @pre The \a reference condition must be fulfilled. */ - static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company); + static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company, NewsReferenceType ref_type, uint32 reference); }; #endif /* SCRIPT_NEWS_HPP */ diff --git a/src/script/api/script_tilelist.hpp b/src/script/api/script_tilelist.hpp index 74c3afa52f..788432f783 100644 --- a/src/script/api/script_tilelist.hpp +++ b/src/script/api/script_tilelist.hpp @@ -65,9 +65,10 @@ class ScriptTileList_IndustryAccepting : public ScriptTileList { public: /** * @param industry_id The industry to create the ScriptTileList around. - * @param radius The radius of the station you will be using. + * @param radius The coverage radius of the station type you will be using. * @pre ScriptIndustry::IsValidIndustry(industry_id). * @pre radius > 0. + * @note A station part built on any of the returned tiles will give you coverage. */ ScriptTileList_IndustryAccepting(IndustryID industry_id, int radius); }; @@ -82,9 +83,10 @@ class ScriptTileList_IndustryProducing : public ScriptTileList { public: /** * @param industry_id The industry to create the ScriptTileList around. - * @param radius The radius of the station you will be using. + * @param radius The coverage radius of the station type you will be using. * @pre ScriptIndustry::IsValidIndustry(industry_id). * @pre radius > 0. + * @note A station part built on any of the returned tiles will give you acceptance. */ ScriptTileList_IndustryProducing(IndustryID industry_id, int radius); }; diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp index f9d6591083..58e114734e 100644 --- a/src/script/api/script_window.hpp +++ b/src/script/api/script_window.hpp @@ -529,7 +529,7 @@ public: /** * Generate landscape (newgame); %Window numbers: * - GLWM_SCENARIO = #CreateScenarioWidgets - * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets + * - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets */ WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE, @@ -1800,10 +1800,12 @@ public: WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right. WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down. WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite. - WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets. + WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute). + WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative). WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker. WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list. WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. + WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset }; /* automatically generated from ../../widgets/newgrf_widget.h */ @@ -2128,6 +2130,7 @@ public: WID_GO_LANG_DROPDOWN = ::WID_GO_LANG_DROPDOWN, ///< Language dropdown. WID_GO_RESOLUTION_DROPDOWN = ::WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution. WID_GO_FULLSCREEN_BUTTON = ::WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen. + WID_GO_GUI_ZOOM_DROPDOWN = ::WID_GO_GUI_ZOOM_DROPDOWN, ///< Dropdown for the GUI zoom level. WID_GO_BASE_GRF_DROPDOWN = ::WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF. WID_GO_BASE_GRF_STATUS = ::WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc. WID_GO_BASE_GRF_TEXTFILE = ::WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2). diff --git a/src/script/api/template/template_news.hpp.sq b/src/script/api/template/template_news.hpp.sq index f0a09bb495..445a055e10 100644 --- a/src/script/api/template/template_news.hpp.sq +++ b/src/script/api/template/template_news.hpp.sq @@ -15,6 +15,8 @@ namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ template <> inline ScriptNews::NewsType GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptNews::NewsType)tmp; } template <> inline int Return(HSQUIRRELVM vm, ScriptNews::NewsType res) { sq_pushinteger(vm, (int32)res); return 1; } + template <> inline ScriptNews::NewsReferenceType GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptNews::NewsReferenceType)tmp; } + template <> inline int Return(HSQUIRRELVM vm, ScriptNews::NewsReferenceType res) { sq_pushinteger(vm, (int32)res); return 1; } /* Allow ScriptNews to be used as Squirrel parameter */ template <> inline ScriptNews *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptNews *)instance; } diff --git a/src/settings.cpp b/src/settings.cpp index f97f64d0cb..d73f5a61d1 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1147,7 +1147,7 @@ static bool InvalidateCompanyWindow(int32 p1) static void ValidateSettings() { /* Do not allow a custom sea level with the original land generator. */ - if (_settings_newgame.game_creation.land_generator == 0 && + if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL && _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; } @@ -1277,12 +1277,40 @@ static bool ChangeDynamicEngines(int32 p1) return true; } +static bool ChangeMaxHeightLevel(int32 p1) +{ + if (_game_mode == GM_NORMAL) return false; + if (_game_mode != GM_EDITOR) return true; + + /* Check if at least one mountain on the map is higher than the new value. + * If yes, disallow the change. */ + for (TileIndex t = 0; t < MapSize(); t++) { + if ((int32)TileHeight(t) > p1) { + ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR); + /* Return old, unchanged value */ + return false; + } + } + + /* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */ + InvalidateWindowClassesData(WC_SMALLMAP, 2); + + return true; +} + static bool StationCatchmentChanged(int32 p1) { Station::RecomputeIndustriesNearForAll(); return true; } +static bool MaxVehiclesChanged(int32 p1) +{ + InvalidateWindowClassesData(WC_BUILD_TOOLBAR); + MarkWholeScreenDirty(); + return true; +} + #ifdef ENABLE_NETWORK diff --git a/src/settings_type.h b/src/settings_type.h index c49477f123..72cc3f42fe 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -155,7 +155,7 @@ struct GUISettings { uint8 station_gui_sort_by; ///< sort cargo entries in the station gui by station name or amount uint8 station_gui_sort_order; ///< the sort order of entries in the station gui - ascending or descending #ifdef ENABLE_NETWORK - uint16 network_chat_box_width; ///< width of the chat box in pixels + uint16 network_chat_box_width_pct; ///< width of the chat box in percent uint8 network_chat_box_height; ///< height of the chat box in lines uint16 network_chat_timeout; ///< timeout of chat messages in seconds #endif diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index fddff0b4fb..a24fb35104 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -90,7 +90,9 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine { SpriteID sprite = GetShipIcon(engine, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI)); + preferred_x = Clamp(preferred_x, + left - UnScaleGUI(real_sprite->x_offs), + right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); DrawSprite(sprite, pal, preferred_x, y); } @@ -107,10 +109,10 @@ void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, i { const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL); - width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI); - height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI); - xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI); - yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI); + width = UnScaleGUI(spr->width); + height = UnScaleGUI(spr->height); + xoffs = UnScaleGUI(spr->x_offs); + yoffs = UnScaleGUI(spr->y_offs); } SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const diff --git a/src/ship_gui.cpp b/src/ship_gui.cpp index 4db55215c9..7ad2e8473a 100644 --- a/src/ship_gui.cpp +++ b/src/ship_gui.cpp @@ -38,17 +38,17 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI); - int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI); + int width = UnScaleGUI(real_sprite->width); + int x_offs = UnScaleGUI(real_sprite->x_offs); int x = rtl ? right - width - x_offs : left - x_offs; - y += UnScaleByZoom(4 * 10, ZOOM_LVL_GUI); + y += ScaleGUITrad(10); DrawSprite(sprite, GetVehiclePalette(v), x, y); if (v->index == selection) { x += x_offs; - y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI); - DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + 1, COLOUR_WHITE, FR_BORDERONLY); + y += UnScaleGUI(real_sprite->y_offs); + DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + 1, COLOUR_WHITE, FR_BORDERONLY); } } diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index b77cffd21c..8bb9432bcc 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -29,6 +29,8 @@ #include "table/strings.h" +#include + #include "safeguards.h" static int _smallmap_industry_count; ///< Number of used industries @@ -167,7 +169,7 @@ void BuildIndustriesLegend() uint j = 0; /* Add each name */ - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (indsp->enabled) { @@ -752,7 +754,7 @@ void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) co if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; /* Remap into flat coordinates. */ - Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE); + Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE); int y = pt.y - dpi->top; if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds. @@ -804,30 +806,6 @@ void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const } } -/** - * Convert a coordinate of the viewport to essentially a tile on the map, - * taking care of the different location due to height. - * @param viewport_coord The coordinate in the viewport. - * @return The tile location. - */ -Point SmallMapWindow::GetSmallMapCoordIncludingHeight(Point viewport_coord) const -{ - /* First find out which tile would be there if we ignore height */ - Point pt = InverseRemapCoords(viewport_coord.x, viewport_coord.y); - Point pt_without_height = {pt.x / TILE_SIZE, pt.y / TILE_SIZE}; - - /* Problem: There are mountains. So the tile actually displayed at the given position - * might be the high mountain of 30 tiles south. - * Unfortunately, there is no closed formula for finding such a tile. - * We call GetRowAtTile originally implemented for the viewport code, which performs - * a interval search. For details, see its documentation. */ - int row_without_height = pt_without_height.x + pt_without_height.y; - int row_with_height = GetRowAtTile(viewport_coord.y, pt_without_height, false); - int row_offset = row_with_height - row_without_height; - Point pt_with_height = {pt_without_height.x + row_offset / 2, pt_without_height.y + row_offset / 2}; - return pt_with_height; -} - /** * Adds map indicators to the smallmap. */ @@ -836,15 +814,13 @@ void SmallMapWindow::DrawMapIndicators() const /* Find main viewport. */ const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - Point upper_left_viewport_coord = {vp->virtual_left, vp->virtual_top}; - Point upper_left_small_map_coord = GetSmallMapCoordIncludingHeight(upper_left_viewport_coord); - Point upper_left = this->RemapTile(upper_left_small_map_coord.x, upper_left_small_map_coord.y); + Point upper_left_smallmap_coord = TranslateXYToTileCoord(vp, vp->left, vp->top, false); + Point lower_right_smallmap_coord = TranslateXYToTileCoord(vp, vp->left + vp->width - 1, vp->top + vp->height - 1, false); + + Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE); upper_left.x -= this->subscroll; - Point lower_right_viewport_coord = {vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height}; - Point lower_right_smallmap_coord = GetSmallMapCoordIncludingHeight(lower_right_viewport_coord); - Point lower_right = this->RemapTile(lower_right_smallmap_coord.x, lower_right_smallmap_coord.y); - /* why do we do this? in my tests subscroll was zero */ + Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE); lower_right.x -= this->subscroll; SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y); @@ -1321,24 +1297,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) Window *w = FindWindowById(WC_MAIN_WINDOW, 0); int sub; pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub); - pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4), - this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0); - - /* correct y coordinate according to the height level at the chosen tile - * - so far we assumed height zero. Calculations here according to - * TranslateXYToTileCoord in viewport.cpp */ - Point pt_scaled = {pt.x / (int)(4 * TILE_SIZE), pt.y / (int)(2 * TILE_SIZE)}; - Point tile_coord = {pt_scaled.y - pt_scaled.x, pt_scaled.y + pt_scaled.x}; - - if (tile_coord.x >= 0 && tile_coord.y >= 0 - && tile_coord.x < (int)MapMaxX() && tile_coord.y < (int)MapMaxY()) { - int clicked_tile_height = TileHeight(TileXY(tile_coord.x, tile_coord.y)); - pt.y -= clicked_tile_height * TILE_HEIGHT; - } - - w->viewport->follow_vehicle = INVALID_VEHICLE; - w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1); - w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1); + ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w); this->SetDirty(); break; @@ -1460,11 +1419,11 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) break; case 0: { - extern uint64 _displayed_industries; + extern std::bitset _displayed_industries; if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY); for (int i = 0; i != _smallmap_industry_count; i++) { - _legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type); + _legend_from_industries[i].show_on_map = _displayed_industries.test(_legend_from_industries[i].type); } break; } @@ -1572,19 +1531,12 @@ void SmallMapWindow::SetNewScroll(int sx, int sy, int sub) */ void SmallMapWindow::SmallMapCenterOnCurrentPos() { - /* Goal: Given the viewport coordinates of the middle of the map window, find - * out which tile is displayed there. */ - - /* First find out which tile would be there if we ignore height */ const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - Point viewport_center = {vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2}; - Point pt_with_height = GetSmallMapCoordIncludingHeight(viewport_center); - - /* And finally scroll to that position. */ + Point viewport_center = TranslateXYToTileCoord(vp, vp->left + vp->width / 2, vp->top + vp->height / 2); int sub; const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); - Point sxy = this->ComputeScroll(pt_with_height.x, pt_with_height.y, + Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub); this->SetNewScroll(sxy.x, sxy.y, sub); this->SetDirty(); diff --git a/src/smallmap_gui.h b/src/smallmap_gui.h index aee73894c6..efb9ae7c08 100644 --- a/src/smallmap_gui.h +++ b/src/smallmap_gui.h @@ -181,7 +181,6 @@ protected: void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const; void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const; void DrawTowns(const DrawPixelInfo *dpi) const; - Point GetSmallMapCoordIncludingHeight(Point viewport_coord) const; void DrawSmallMap(DrawPixelInfo *dpi) const; Point RemapTile(int tile_x, int tile_y) const; diff --git a/src/sprite.cpp b/src/sprite.cpp index 6db6966d80..22210712a9 100644 --- a/src/sprite.cpp +++ b/src/sprite.cpp @@ -119,15 +119,15 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig if (dtss->IsParentSprite()) { Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); - DrawSprite(image, pal, x + UnScaleByZoom(pt.x, ZOOM_LVL_GUI), y + UnScaleByZoom(pt.y, ZOOM_LVL_GUI)); + DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y)); const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL); - child_offset.x = UnScaleByZoom(pt.x + spr->x_offs, ZOOM_LVL_GUI); - child_offset.y = UnScaleByZoom(pt.y + spr->y_offs, ZOOM_LVL_GUI); + child_offset.x = UnScaleGUI(pt.x + spr->x_offs); + child_offset.y = UnScaleGUI(pt.y + spr->y_offs); } else { int offs_x = child_offset_is_unsigned ? (uint8)dtss->delta_x : dtss->delta_x; int offs_y = child_offset_is_unsigned ? (uint8)dtss->delta_y : dtss->delta_y; - DrawSprite(image, pal, x + child_offset.x + offs_x, y + child_offset.y + offs_y); + DrawSprite(image, pal, x + child_offset.x + ScaleGUITrad(offs_x), y + child_offset.y + ScaleGUITrad(offs_y)); } } } diff --git a/src/station.cpp b/src/station.cpp index 31fa7234a3..05578e48b0 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -106,7 +106,7 @@ Station::~Station() } lg->RemoveNode(this->goods[c].node); if (lg->Size() == 0) { - LinkGraphSchedule::Instance()->Unqueue(lg); + LinkGraphSchedule::instance.Unqueue(lg); delete lg; } } diff --git a/src/station_base.h b/src/station_base.h index b832a3c194..af4d206ba0 100644 --- a/src/station_base.h +++ b/src/station_base.h @@ -37,6 +37,8 @@ class FlowStat { public: typedef std::map SharesMap; + static const SharesMap empty_sharesmap; + /** * Invalid constructor. This can't be called as a FlowStat must not be * empty. However, the constructor must be defined and reachable for diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 0d8236ddcd..eb90c29ab5 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -58,6 +58,13 @@ #include "safeguards.h" +/** + * Static instance of FlowStat::SharesMap. + * Note: This instance is created on task start. + * Lazy creation on first usage results in a data race between the CDist threads. + */ +/* static */ const FlowStat::SharesMap FlowStat::empty_sharesmap; + /** * Check whether the given tile is a hangar. * @param t the tile to of whether it is a hangar. @@ -956,7 +963,11 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags /* There is a tram, check if we can build road+tram stop over it. */ if (HasBit(cur_rts, ROADTYPE_TRAM)) { Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM); - if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE) { + if (Company::IsValidID(tram_owner) && + (!_settings_game.construction.road_stop_on_competitor_road || + /* Disallow breaking end-of-line of someone else + * so trams can still reverse on this tile. */ + HasExactlyOneBit(GetRoadBits(cur_tile, ROADTYPE_TRAM)))) { CommandCost ret = CheckOwnership(tram_owner); if (ret.Failed()) return ret; } @@ -1616,11 +1627,12 @@ CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint * Remove a rail station/waypoint * @param st The station/waypoint to remove the rail part from * @param flags operation to perform + * @param removal_cost the cost for removing a tile * @tparam T the type of station to remove * @return cost or failure of operation */ template -CommandCost RemoveRailStation(T *st, DoCommandFlag flags) +CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost) { /* Current company owns the station? */ if (_current_company != OWNER_WATER) { @@ -1637,49 +1649,14 @@ CommandCost RemoveRailStation(T *st, DoCommandFlag flags) /* clear all areas of the station */ TILE_AREA_LOOP(tile, ta) { /* only remove tiles that are actually train station tiles */ - if (!st->TileBelongsToRailStation(tile)) continue; - - CommandCost ret = EnsureNoVehicleOnGround(tile); - if (ret.Failed()) return ret; - - cost.AddCost(_price[PR_CLEAR_STATION_RAIL]); - if (flags & DC_EXEC) { - /* read variables before the station tile is removed */ - Track track = GetRailStationTrack(tile); - Owner owner = GetTileOwner(tile); // _current_company can be OWNER_WATER - Train *v = NULL; - if (HasStationReservation(tile)) { - v = GetTrainForReservation(tile, track); - if (v != NULL) FreeTrainTrackReservation(v); - } - if (!IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--; - Company::Get(owner)->infrastructure.station--; - DoClearSquare(tile); - DeleteNewGRFInspectWindow(GSF_STATIONS, tile); - AddTrackToSignalBuffer(tile, track, owner); - YapfNotifyTrackLayoutChange(tile, track); - if (v != NULL) TryPathReserve(v, true); + if (st->TileBelongsToRailStation(tile)) { + SmallVector affected_stations; // dummy + CommandCost ret = RemoveFromRailBaseStation(TileArea(tile, 1, 1), affected_stations, flags, removal_cost, false); + if (ret.Failed()) return ret; + cost.AddCost(ret); } } - if (flags & DC_EXEC) { - st->rect.AfterRemoveRect(st, st->train_station); - - st->train_station.Clear(); - - st->facilities &= ~FACIL_TRAIN; - - free(st->speclist); - st->num_specs = 0; - st->speclist = NULL; - st->cached_anim_triggers = 0; - - DirtyCompanyInfrastructureWindows(st->owner); - SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); - st->UpdateVirtCoord(); - DeleteStationIfEmpty(st); - } - return cost; } @@ -1697,7 +1674,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags) } Station *st = Station::GetByTile(tile); - CommandCost cost = RemoveRailStation(st, flags); + CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]); if (flags & DC_EXEC) st->RecomputeIndustriesNear(); @@ -1717,7 +1694,7 @@ static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags) return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT); } - return RemoveRailStation(Waypoint::GetByTile(tile), flags); + return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]); } @@ -1980,6 +1957,7 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) } } Company::Get(st->owner)->infrastructure.station--; + DirtyCompanyInfrastructureWindows(st->owner); if (IsDriveThroughStopTile(tile)) { /* Clears the tile for us */ @@ -2026,6 +2004,7 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) * @param p1 bit 0..7: Width of the removal area. * bit 8..15: Height of the removal area. * @param p2 bit 0: 0 For bus stops, 1 for truck stops. + * @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them. * @param text Unused. * @return The cost of this operation or an error. */ @@ -2033,38 +2012,52 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui { uint8 width = (uint8)GB(p1, 0, 8); uint8 height = (uint8)GB(p1, 8, 8); + bool keep_drive_through_roads = !HasBit(p2, 1); /* Check for incorrect width / height. */ if (width == 0 || height == 0) return CMD_ERROR; /* Check if the first tile and the last tile are valid */ if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR; + /* Bankrupting company is not supposed to remove roads, there may be road vehicles. */ + if (!keep_drive_through_roads && (flags & DC_BANKRUPT)) return CMD_ERROR; TileArea roadstop_area(tile, width, height); - int quantity = 0; CommandCost cost(EXPENSES_CONSTRUCTION); + CommandCost last_error(STR_ERROR_THERE_IS_NO_STATION); + bool had_success = false; + TILE_AREA_LOOP(cur_tile, roadstop_area) { /* Make sure the specified tile is a road stop of the correct type */ if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue; - /* Save the stop info before it is removed */ - bool is_drive_through = IsDriveThroughStopTile(cur_tile); - RoadTypes rts = GetRoadTypes(cur_tile); - RoadBits road_bits = IsDriveThroughStopTile(cur_tile) ? - ((GetRoadStopDir(cur_tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y) : - DiagDirToRoadBits(GetRoadStopDir(cur_tile)); + /* Save information on to-be-restored roads before the stop is removed. */ + RoadTypes rts = ROADTYPES_NONE; + RoadBits road_bits = ROAD_NONE; + Owner road_owner[] = { OWNER_NONE, OWNER_NONE }; + assert_compile(lengthof(road_owner) == ROADTYPE_END); + if (IsDriveThroughStopTile(cur_tile)) { + RoadType rt; + FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(cur_tile)) { + road_owner[rt] = GetRoadOwner(cur_tile, rt); + /* If we don't want to preserve our roads then restore only roads of others. */ + if (keep_drive_through_roads || road_owner[rt] != _current_company) SetBit(rts, rt); + } + road_bits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile))); + } - Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD); - Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM); CommandCost ret = RemoveRoadStop(cur_tile, flags); - if (ret.Failed()) return ret; + if (ret.Failed()) { + last_error = ret; + continue; + } cost.AddCost(ret); + had_success = true; - quantity++; - /* If the stop was a drive-through stop replace the road */ - if ((flags & DC_EXEC) && is_drive_through) { + /* Restore roads. */ + if ((flags & DC_EXEC) && rts != ROADTYPES_NONE) { MakeRoadNormal(cur_tile, road_bits, rts, ClosestTownFromTile(cur_tile, UINT_MAX)->index, - road_owner, tram_owner); + road_owner[ROADTYPE_ROAD], road_owner[ROADTYPE_TRAM]); /* Update company infrastructure counts. */ RoadType rt; @@ -2078,9 +2071,7 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui } } - if (quantity == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_STATION); - - return cost; + return had_success ? cost : last_error; } /** @@ -3292,7 +3283,7 @@ static void UpdateStationRating(Station *st) bool skip = false; int rating = 0; - uint waiting = ge->cargo.TotalCount(); + uint waiting = ge->cargo.AvailableCount(); /* num_dests is at least 1 if there is any cargo as * INVALID_STATION is also a destination. @@ -3536,7 +3527,7 @@ void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint c if (ge2.link_graph == INVALID_LINK_GRAPH) { if (LinkGraph::CanAllocateItem()) { lg = new LinkGraph(cargo); - LinkGraphSchedule::Instance()->Queue(lg); + LinkGraphSchedule::instance.Queue(lg); ge2.link_graph = lg->index; ge2.node = lg->AddNode(st2); } else { @@ -3558,11 +3549,11 @@ void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint c if (ge1.link_graph != ge2.link_graph) { LinkGraph *lg2 = LinkGraph::Get(ge2.link_graph); if (lg->Size() < lg2->Size()) { - LinkGraphSchedule::Instance()->Unqueue(lg); + LinkGraphSchedule::instance.Unqueue(lg); lg2->Merge(lg); // Updates GoodsEntries of lg lg = lg2; } else { - LinkGraphSchedule::Instance()->Unqueue(lg2); + LinkGraphSchedule::instance.Unqueue(lg2); lg->Merge(lg2); // Updates GoodsEntries of lg2 } } @@ -3684,7 +3675,7 @@ static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceT if (ge.link_graph == INVALID_LINK_GRAPH) { if (LinkGraph::CanAllocateItem()) { lg = new LinkGraph(type); - LinkGraphSchedule::Instance()->Queue(lg); + LinkGraphSchedule::instance.Queue(lg); ge.link_graph = lg->index; ge.node = lg->AddNode(st); } else { diff --git a/src/station_gui.cpp b/src/station_gui.cpp index b5e705f738..666e66d8b5 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -806,7 +806,7 @@ static const NWidgetPart _nested_station_view_widgets[] = { */ static void DrawCargoIcons(CargoID i, uint waiting, int left, int right, int y) { - int width = UnScaleByZoom(4 * 10, ZOOM_LVL_GUI); + int width = ScaleGUITrad(10); uint num = min((waiting + (width / 2)) / width, (right - left) / width); // maximum is width / 10 icons so it won't overflow if (num == 0) return; diff --git a/src/statusbar_gui.cpp b/src/statusbar_gui.cpp index 151fa5c373..25efa6bb1c 100644 --- a/src/statusbar_gui.cpp +++ b/src/statusbar_gui.cpp @@ -24,6 +24,7 @@ #include "saveload/saveload.h" #include "window_func.h" #include "statusbar_gui.h" +#include "toolbar_gui.h" #include "core/geometry_func.hpp" #include "widgets/statusbar_widget.h" @@ -101,6 +102,11 @@ struct StatusBarWindow : Window { return pt; } + virtual void FindWindowPlacementAndResize(int def_width, int def_height) + { + Window::FindWindowPlacementAndResize(_toolbar_width, def_height); + } + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { Dimension d; @@ -238,7 +244,7 @@ static const NWidgetPart _nested_main_status_widgets[] = { }; static WindowDesc _main_status_desc( - WDP_MANUAL, NULL, 640, 12, + WDP_MANUAL, NULL, 0, 0, WC_STATUS_BAR, WC_NONE, WDF_NO_FOCUS, _nested_main_status_widgets, lengthof(_nested_main_status_widgets) diff --git a/src/strgen/strgen_base.cpp b/src/strgen/strgen_base.cpp index 95d3291e49..c41f3d9b40 100644 --- a/src/strgen/strgen_base.cpp +++ b/src/strgen/strgen_base.cpp @@ -388,7 +388,7 @@ static void EmitWordList(Buffer *buffer, const char * const *words, uint nw) void EmitPlural(Buffer *buffer, char *buf, int value) { int argidx = _cur_argidx; - int offset = 0; + int offset = -1; int expected = _plural_forms[_lang.plural_form].plural_count; const char **words = AllocaM(const char *, max(expected, MAX_PLURALS)); int nw = 0; @@ -396,6 +396,15 @@ void EmitPlural(Buffer *buffer, char *buf, int value) /* Parse out the number, if one exists. Otherwise default to prev arg. */ if (!ParseRelNum(&buf, &argidx, &offset)) argidx--; + const CmdStruct *cmd = _cur_pcs.cmd[argidx]; + if (offset == -1) { + /* Use default offset */ + if (cmd == NULL || cmd->default_plural_offset < 0) { + strgen_fatal("Command '%s' has no (default) plural position", cmd == NULL ? "" : cmd->cmd); + } + offset = cmd->default_plural_offset; + } + /* Parse each string */ for (nw = 0; nw < MAX_PLURALS; nw++) { words[nw] = ParseWord(&buf); diff --git a/src/strings.cpp b/src/strings.cpp index a7e60f846b..9c88b70c77 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -35,6 +35,7 @@ #include "window_func.h" #include "debug.h" #include "game/game_text.hpp" +#include "network/network_content_gui.h" #include #include "table/strings.h" @@ -1814,6 +1815,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang) SortIndustryTypes(); BuildIndustriesLegend(); SortNetworkLanguages(); + BuildContentTypeStringList(); InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window. InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window. InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window. diff --git a/src/table/build_industry.h b/src/table/build_industry.h index 9c9a28d48f..5ae93bc7ed 100644 --- a/src/table/build_industry.h +++ b/src/table/build_industry.h @@ -254,7 +254,6 @@ static const IndustryTileTable _tile_table_oil_rig_0[] = { MK(1, 0, 26), MK(1, 1, 27), MK(1, 2, 28), - MK(-4, -5, 255), MK(-4, -4, 255), MK(-4, -3, 255), MK(-4, -2, 255), @@ -265,9 +264,10 @@ static const IndustryTileTable _tile_table_oil_rig_0[] = { MK(-4, 3, 255), MK(-4, 4, 255), MK(-4, 5, 255), - MK(-3, 5, 255), - MK(-2, 5, 255), - MK(-1, 5, 255), + MK(-4, 6, 255), + MK(-3, 6, 255), + MK(-2, 6, 255), + MK(-1, 6, 255), MK(0, 6, 255), MK(1, 6, 255), MK(2, 6, 255), @@ -289,9 +289,9 @@ static const IndustryTileTable _tile_table_oil_rig_0[] = { MK(2, -4, 255), MK(1, -4, 255), MK(0, -4, 255), - MK(-1, -5, 255), - MK(-2, -5, 255), - MK(-3, -5, 255), + MK(-1, -4, 255), + MK(-2, -4, 255), + MK(-3, -4, 255), MK(2, 0, 255), MKEND }; diff --git a/src/table/object_land.h b/src/table/object_land.h index 035b1ee8e4..a19b2cb089 100644 --- a/src/table/object_land.h +++ b/src/table/object_land.h @@ -123,7 +123,7 @@ static const DrawTileSprites _object_hq[] = { #undef TILE_SPRITE_LINE -#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, climate, size, build_cost_multiplier, clear_cost_multiplier, 0, 0xFFFFFFFF, flags, {0, 0, 0, 0}, 0, height, 1, gen_amount, true } +#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, climate, size, build_cost_multiplier, clear_cost_multiplier, 0, MAX_DAY + 1, flags, {0, 0, 0, 0}, 0, height, 1, gen_amount, true } /* Climates * T = Temperate diff --git a/src/table/palettes.h b/src/table/palettes.h index e190134c9b..93cb7385e1 100644 --- a/src/table/palettes.h +++ b/src/table/palettes.h @@ -147,24 +147,3 @@ static const ExtraPaletteValues _extra_palette_values = { M(116, 180, 196), M(148, 200, 216), M(180, 220, 232) } }; #undef M - -/** Colour mapping for the TextColours. */ -static const byte _string_colourmap[17] = { - 150, // TC_BLUE - 12, // TC_SILVER - 189, // TC_GOLD - 184, // TC_RED - 174, // TC_PURPLE - 30, // TC_LIGHT_BROWN - 195, // TC_ORANGE - 209, // TC_GREEN - 68, // TC_YELLOW - 95, // TC_DARK_GREEN - 79, // TC_CREAM - 116, // TC_BROWN - 15, // TC_WHITE - 152, // TC_LIGHT_BLUE - 6, // TC_GREY - 133, // TC_DARK_BLUE - 1, // TC_BLACK -}; diff --git a/src/table/settings.ini b/src/table/settings.ini index e01c197355..5acc841a0c 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -28,6 +28,7 @@ static bool TownFoundingChanged(int32 p1); static bool DifficultyNoiseChange(int32 i); static bool MaxNoAIsChange(int32 i); static bool CheckRoadSide(int p1); +static bool ChangeMaxHeightLevel(int32 p1); static bool CheckFreeformEdges(int32 p1); static bool ChangeDynamicEngines(int32 p1); static bool StationCatchmentChanged(int32 p1); @@ -40,6 +41,7 @@ static bool RedrawTownAuthority(int32 p1); static bool InvalidateCompanyInfrastructureWindow(int32 p1); static bool InvalidateCompanyWindow(int32 p1); static bool ZoomMinMaxChanged(int32 p1); +static bool MaxVehiclesChanged(int32 p1); #ifdef ENABLE_NETWORK static bool UpdateClientName(int32 p1); @@ -382,7 +384,7 @@ base = GameSettings var = construction.max_heightlevel type = SLE_UINT8 from = 194 -guiflags = SGF_NEWGAME_ONLY | SGF_NO_NETWORK +guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = DEF_MAX_HEIGHTLEVEL min = MIN_MAX_HEIGHTLEVEL max = MAX_MAX_HEIGHTLEVEL @@ -390,6 +392,7 @@ interval = 1 str = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL strhelp = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT strval = STR_JUST_INT +proc = ChangeMaxHeightLevel cat = SC_BASIC [SDT_BOOL] @@ -959,7 +962,7 @@ max = 5000 str = STR_CONFIG_SETTING_MAX_TRAINS strhelp = STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT strval = STR_JUST_COMMA -proc = RedrawScreen +proc = MaxVehiclesChanged cat = SC_BASIC [SDT_VAR] @@ -972,7 +975,7 @@ max = 5000 str = STR_CONFIG_SETTING_MAX_ROAD_VEHICLES strhelp = STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT strval = STR_JUST_COMMA -proc = RedrawScreen +proc = MaxVehiclesChanged cat = SC_BASIC [SDT_VAR] @@ -985,7 +988,7 @@ max = 5000 str = STR_CONFIG_SETTING_MAX_AIRCRAFT strhelp = STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT strval = STR_JUST_COMMA -proc = RedrawScreen +proc = MaxVehiclesChanged cat = SC_BASIC [SDT_VAR] @@ -998,7 +1001,7 @@ max = 5000 str = STR_CONFIG_SETTING_MAX_SHIPS strhelp = STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT strval = STR_JUST_COMMA -proc = RedrawScreen +proc = MaxVehiclesChanged cat = SC_BASIC [SDTG_BOOL] @@ -2175,8 +2178,8 @@ type = SLE_UINT8 from = 30 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 -min = 0 -max = 3 +min = TGEN_SMOOTHNESS_BEGIN +max = TGEN_SMOOTHNESS_END - 1 str = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN strhelp = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT strval = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH @@ -3612,12 +3615,12 @@ strval = STR_CONFIG_SETTING_NEWS_MESSAGES_OFF [SDTC_VAR] ifdef = ENABLE_NETWORK -var = gui.network_chat_box_width +var = gui.network_chat_box_width_pct type = SLE_UINT16 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC -def = 620 -min = 200 -max = 65535 +def = 40 +min = 10 +max = 100 cat = SC_EXPERT [SDTC_VAR] diff --git a/src/table/strgen_tables.h b/src/table/strgen_tables.h index e6924e29c4..322f1bc6bf 100644 --- a/src/table/strgen_tables.h +++ b/src/table/strgen_tables.h @@ -27,6 +27,7 @@ struct CmdStruct { ParseCmdProc proc; long value; uint8 consumes; + int8 default_plural_offset; CmdFlags flags; }; @@ -36,115 +37,115 @@ extern void EmitGender(Buffer *buffer, char *buf, int value); static const CmdStruct _cmd_structs[] = { /* Font size */ - {"TINY_FONT", EmitSingleChar, SCC_TINYFONT, 0, C_NONE}, - {"BIG_FONT", EmitSingleChar, SCC_BIGFONT, 0, C_NONE}, + {"TINY_FONT", EmitSingleChar, SCC_TINYFONT, 0, -1, C_NONE}, + {"BIG_FONT", EmitSingleChar, SCC_BIGFONT, 0, -1, C_NONE}, /* Colours */ - {"BLUE", EmitSingleChar, SCC_BLUE, 0, C_DONTCOUNT}, - {"SILVER", EmitSingleChar, SCC_SILVER, 0, C_DONTCOUNT}, - {"GOLD", EmitSingleChar, SCC_GOLD, 0, C_DONTCOUNT}, - {"RED", EmitSingleChar, SCC_RED, 0, C_DONTCOUNT}, - {"PURPLE", EmitSingleChar, SCC_PURPLE, 0, C_DONTCOUNT}, - {"LTBROWN", EmitSingleChar, SCC_LTBROWN, 0, C_DONTCOUNT}, - {"ORANGE", EmitSingleChar, SCC_ORANGE, 0, C_DONTCOUNT}, - {"GREEN", EmitSingleChar, SCC_GREEN, 0, C_DONTCOUNT}, - {"YELLOW", EmitSingleChar, SCC_YELLOW, 0, C_DONTCOUNT}, - {"DKGREEN", EmitSingleChar, SCC_DKGREEN, 0, C_DONTCOUNT}, - {"CREAM", EmitSingleChar, SCC_CREAM, 0, C_DONTCOUNT}, - {"BROWN", EmitSingleChar, SCC_BROWN, 0, C_DONTCOUNT}, - {"WHITE", EmitSingleChar, SCC_WHITE, 0, C_DONTCOUNT}, - {"LTBLUE", EmitSingleChar, SCC_LTBLUE, 0, C_DONTCOUNT}, - {"GRAY", EmitSingleChar, SCC_GRAY, 0, C_DONTCOUNT}, - {"DKBLUE", EmitSingleChar, SCC_DKBLUE, 0, C_DONTCOUNT}, - {"BLACK", EmitSingleChar, SCC_BLACK, 0, C_DONTCOUNT}, - - {"REV", EmitSingleChar, SCC_REVISION, 0, C_NONE}, // openttd revision string - - {"STRING1", EmitSingleChar, SCC_STRING1, 2, C_CASE | C_GENDER}, // included string that consumes the string id and ONE argument - {"STRING2", EmitSingleChar, SCC_STRING2, 3, C_CASE | C_GENDER}, // included string that consumes the string id and TWO arguments - {"STRING3", EmitSingleChar, SCC_STRING3, 4, C_CASE | C_GENDER}, // included string that consumes the string id and THREE arguments - {"STRING4", EmitSingleChar, SCC_STRING4, 5, C_CASE | C_GENDER}, // included string that consumes the string id and FOUR arguments - {"STRING5", EmitSingleChar, SCC_STRING5, 6, C_CASE | C_GENDER}, // included string that consumes the string id and FIVE arguments - {"STRING6", EmitSingleChar, SCC_STRING6, 7, C_CASE | C_GENDER}, // included string that consumes the string id and SIX arguments - {"STRING7", EmitSingleChar, SCC_STRING7, 8, C_CASE | C_GENDER}, // included string that consumes the string id and SEVEN arguments - - {"STATION_FEATURES", EmitSingleChar, SCC_STATION_FEATURES, 1, C_NONE}, // station features string, icons of the features - {"INDUSTRY", EmitSingleChar, SCC_INDUSTRY_NAME, 1, C_CASE | C_GENDER}, // industry, takes an industry #, can have cases - {"CARGO_LONG", EmitSingleChar, SCC_CARGO_LONG, 2, C_NONE | C_GENDER}, - {"CARGO_SHORT", EmitSingleChar, SCC_CARGO_SHORT, 2, C_NONE}, // short cargo description, only ### tons, or ### litres - {"CARGO_TINY", EmitSingleChar, SCC_CARGO_TINY, 2, C_NONE}, // tiny cargo description with only the amount, not a specifier for the amount or the actual cargo name - {"CARGO_LIST", EmitSingleChar, SCC_CARGO_LIST, 1, C_CASE}, - {"POWER", EmitSingleChar, SCC_POWER, 1, C_NONE}, - {"VOLUME_LONG", EmitSingleChar, SCC_VOLUME_LONG, 1, C_NONE}, - {"VOLUME_SHORT", EmitSingleChar, SCC_VOLUME_SHORT, 1, C_NONE}, - {"WEIGHT_LONG", EmitSingleChar, SCC_WEIGHT_LONG, 1, C_NONE}, - {"WEIGHT_SHORT", EmitSingleChar, SCC_WEIGHT_SHORT, 1, C_NONE}, - {"FORCE", EmitSingleChar, SCC_FORCE, 1, C_NONE}, - {"VELOCITY", EmitSingleChar, SCC_VELOCITY, 1, C_NONE}, - {"HEIGHT", EmitSingleChar, SCC_HEIGHT, 1, C_NONE}, - - {"P", EmitPlural, 0, 0, C_DONTCOUNT}, // plural specifier - {"G", EmitGender, 0, 0, C_DONTCOUNT}, // gender specifier - - {"DATE_TINY", EmitSingleChar, SCC_DATE_TINY, 1, C_NONE}, - {"DATE_SHORT", EmitSingleChar, SCC_DATE_SHORT, 1, C_CASE}, - {"DATE_LONG", EmitSingleChar, SCC_DATE_LONG, 1, C_CASE}, - {"DATE_ISO", EmitSingleChar, SCC_DATE_ISO, 1, C_NONE}, - - {"STRING", EmitSingleChar, SCC_STRING, 1, C_CASE | C_GENDER}, - {"RAW_STRING", EmitSingleChar, SCC_RAW_STRING_POINTER, 1, C_NONE | C_GENDER}, + {"BLUE", EmitSingleChar, SCC_BLUE, 0, -1, C_DONTCOUNT}, + {"SILVER", EmitSingleChar, SCC_SILVER, 0, -1, C_DONTCOUNT}, + {"GOLD", EmitSingleChar, SCC_GOLD, 0, -1, C_DONTCOUNT}, + {"RED", EmitSingleChar, SCC_RED, 0, -1, C_DONTCOUNT}, + {"PURPLE", EmitSingleChar, SCC_PURPLE, 0, -1, C_DONTCOUNT}, + {"LTBROWN", EmitSingleChar, SCC_LTBROWN, 0, -1, C_DONTCOUNT}, + {"ORANGE", EmitSingleChar, SCC_ORANGE, 0, -1, C_DONTCOUNT}, + {"GREEN", EmitSingleChar, SCC_GREEN, 0, -1, C_DONTCOUNT}, + {"YELLOW", EmitSingleChar, SCC_YELLOW, 0, -1, C_DONTCOUNT}, + {"DKGREEN", EmitSingleChar, SCC_DKGREEN, 0, -1, C_DONTCOUNT}, + {"CREAM", EmitSingleChar, SCC_CREAM, 0, -1, C_DONTCOUNT}, + {"BROWN", EmitSingleChar, SCC_BROWN, 0, -1, C_DONTCOUNT}, + {"WHITE", EmitSingleChar, SCC_WHITE, 0, -1, C_DONTCOUNT}, + {"LTBLUE", EmitSingleChar, SCC_LTBLUE, 0, -1, C_DONTCOUNT}, + {"GRAY", EmitSingleChar, SCC_GRAY, 0, -1, C_DONTCOUNT}, + {"DKBLUE", EmitSingleChar, SCC_DKBLUE, 0, -1, C_DONTCOUNT}, + {"BLACK", EmitSingleChar, SCC_BLACK, 0, -1, C_DONTCOUNT}, + + {"REV", EmitSingleChar, SCC_REVISION, 0, -1, C_NONE}, // openttd revision string + + {"STRING1", EmitSingleChar, SCC_STRING1, 2, -1, C_CASE | C_GENDER}, // included string that consumes the string id and ONE argument + {"STRING2", EmitSingleChar, SCC_STRING2, 3, -1, C_CASE | C_GENDER}, // included string that consumes the string id and TWO arguments + {"STRING3", EmitSingleChar, SCC_STRING3, 4, -1, C_CASE | C_GENDER}, // included string that consumes the string id and THREE arguments + {"STRING4", EmitSingleChar, SCC_STRING4, 5, -1, C_CASE | C_GENDER}, // included string that consumes the string id and FOUR arguments + {"STRING5", EmitSingleChar, SCC_STRING5, 6, -1, C_CASE | C_GENDER}, // included string that consumes the string id and FIVE arguments + {"STRING6", EmitSingleChar, SCC_STRING6, 7, -1, C_CASE | C_GENDER}, // included string that consumes the string id and SIX arguments + {"STRING7", EmitSingleChar, SCC_STRING7, 8, -1, C_CASE | C_GENDER}, // included string that consumes the string id and SEVEN arguments + + {"STATION_FEATURES", EmitSingleChar, SCC_STATION_FEATURES, 1, -1, C_NONE}, // station features string, icons of the features + {"INDUSTRY", EmitSingleChar, SCC_INDUSTRY_NAME, 1, -1, C_CASE | C_GENDER}, // industry, takes an industry #, can have cases + {"CARGO_LONG", EmitSingleChar, SCC_CARGO_LONG, 2, 1, C_NONE | C_GENDER}, + {"CARGO_SHORT", EmitSingleChar, SCC_CARGO_SHORT, 2, 1, C_NONE}, // short cargo description, only ### tons, or ### litres + {"CARGO_TINY", EmitSingleChar, SCC_CARGO_TINY, 2, 1, C_NONE}, // tiny cargo description with only the amount, not a specifier for the amount or the actual cargo name + {"CARGO_LIST", EmitSingleChar, SCC_CARGO_LIST, 1, -1, C_CASE}, + {"POWER", EmitSingleChar, SCC_POWER, 1, 0, C_NONE}, + {"VOLUME_LONG", EmitSingleChar, SCC_VOLUME_LONG, 1, 0, C_NONE}, + {"VOLUME_SHORT", EmitSingleChar, SCC_VOLUME_SHORT, 1, 0, C_NONE}, + {"WEIGHT_LONG", EmitSingleChar, SCC_WEIGHT_LONG, 1, 0, C_NONE}, + {"WEIGHT_SHORT", EmitSingleChar, SCC_WEIGHT_SHORT, 1, 0, C_NONE}, + {"FORCE", EmitSingleChar, SCC_FORCE, 1, 0, C_NONE}, + {"VELOCITY", EmitSingleChar, SCC_VELOCITY, 1, 0, C_NONE}, + {"HEIGHT", EmitSingleChar, SCC_HEIGHT, 1, 0, C_NONE}, + + {"P", EmitPlural, 0, 0, -1, C_DONTCOUNT}, // plural specifier + {"G", EmitGender, 0, 0, -1, C_DONTCOUNT}, // gender specifier + + {"DATE_TINY", EmitSingleChar, SCC_DATE_TINY, 1, -1, C_NONE}, + {"DATE_SHORT", EmitSingleChar, SCC_DATE_SHORT, 1, -1, C_CASE}, + {"DATE_LONG", EmitSingleChar, SCC_DATE_LONG, 1, -1, C_CASE}, + {"DATE_ISO", EmitSingleChar, SCC_DATE_ISO, 1, -1, C_NONE}, + + {"STRING", EmitSingleChar, SCC_STRING, 1, -1, C_CASE | C_GENDER}, + {"RAW_STRING", EmitSingleChar, SCC_RAW_STRING_POINTER, 1, -1, C_NONE | C_GENDER}, /* Numbers */ - {"COMMA", EmitSingleChar, SCC_COMMA, 1, C_NONE}, // Number with comma - {"DECIMAL", EmitSingleChar, SCC_DECIMAL, 2, C_NONE}, // Number with comma and fractional part. Second parameter is number of fractional digits, first parameter is number times 10**(second parameter). - {"NUM", EmitSingleChar, SCC_NUM, 1, C_NONE}, // Signed number - {"ZEROFILL_NUM", EmitSingleChar, SCC_ZEROFILL_NUM, 2, C_NONE}, // Unsigned number with zero fill, e.g. "02". First parameter is number, second minimum length - {"BYTES", EmitSingleChar, SCC_BYTES, 1, C_NONE}, // Unsigned number with "bytes", i.e. "1.02 MiB or 123 KiB" - {"HEX", EmitSingleChar, SCC_HEX, 1, C_NONE}, // Hexadecimally printed number - - {"CURRENCY_LONG", EmitSingleChar, SCC_CURRENCY_LONG, 1, C_NONE}, - {"CURRENCY_SHORT", EmitSingleChar, SCC_CURRENCY_SHORT, 1, C_NONE}, // compact currency - - {"WAYPOINT", EmitSingleChar, SCC_WAYPOINT_NAME, 1, C_NONE | C_GENDER}, // waypoint name - {"STATION", EmitSingleChar, SCC_STATION_NAME, 1, C_NONE | C_GENDER}, - {"DEPOT", EmitSingleChar, SCC_DEPOT_NAME, 2, C_NONE | C_GENDER}, - {"TOWN", EmitSingleChar, SCC_TOWN_NAME, 1, C_NONE | C_GENDER}, - {"GROUP", EmitSingleChar, SCC_GROUP_NAME, 1, C_NONE | C_GENDER}, - {"SIGN", EmitSingleChar, SCC_SIGN_NAME, 1, C_NONE | C_GENDER}, - {"ENGINE", EmitSingleChar, SCC_ENGINE_NAME, 1, C_NONE | C_GENDER}, - {"VEHICLE", EmitSingleChar, SCC_VEHICLE_NAME, 1, C_NONE | C_GENDER}, - {"COMPANY", EmitSingleChar, SCC_COMPANY_NAME, 1, C_NONE | C_GENDER}, - {"COMPANY_NUM", EmitSingleChar, SCC_COMPANY_NUM, 1, C_NONE}, - {"PRESIDENT_NAME", EmitSingleChar, SCC_PRESIDENT_NAME, 1, C_NONE | C_GENDER}, - - {"", EmitSingleChar, '\n', 0, C_DONTCOUNT}, - {"{", EmitSingleChar, '{', 0, C_DONTCOUNT}, - {"UP_ARROW", EmitSingleChar, SCC_UP_ARROW, 0, C_DONTCOUNT}, - {"SMALL_UP_ARROW", EmitSingleChar, SCC_SMALL_UP_ARROW, 0, C_DONTCOUNT}, - {"SMALL_DOWN_ARROW", EmitSingleChar, SCC_SMALL_DOWN_ARROW, 0, C_DONTCOUNT}, - {"TRAIN", EmitSingleChar, SCC_TRAIN, 0, C_DONTCOUNT}, - {"LORRY", EmitSingleChar, SCC_LORRY, 0, C_DONTCOUNT}, - {"BUS", EmitSingleChar, SCC_BUS, 0, C_DONTCOUNT}, - {"PLANE", EmitSingleChar, SCC_PLANE, 0, C_DONTCOUNT}, - {"SHIP", EmitSingleChar, SCC_SHIP, 0, C_DONTCOUNT}, - {"NBSP", EmitSingleChar, 0xA0, 0, C_DONTCOUNT}, - {"COPYRIGHT", EmitSingleChar, 0xA9, 0, C_DONTCOUNT}, - {"DOWN_ARROW", EmitSingleChar, SCC_DOWN_ARROW, 0, C_DONTCOUNT}, - {"CHECKMARK", EmitSingleChar, SCC_CHECKMARK, 0, C_DONTCOUNT}, - {"CROSS", EmitSingleChar, SCC_CROSS, 0, C_DONTCOUNT}, - {"RIGHT_ARROW", EmitSingleChar, SCC_RIGHT_ARROW, 0, C_DONTCOUNT}, - {"SMALL_LEFT_ARROW", EmitSingleChar, SCC_LESS_THAN, 0, C_DONTCOUNT}, - {"SMALL_RIGHT_ARROW", EmitSingleChar, SCC_GREATER_THAN, 0, C_DONTCOUNT}, + {"COMMA", EmitSingleChar, SCC_COMMA, 1, 0, C_NONE}, // Number with comma + {"DECIMAL", EmitSingleChar, SCC_DECIMAL, 2, 0, C_NONE}, // Number with comma and fractional part. Second parameter is number of fractional digits, first parameter is number times 10**(second parameter). + {"NUM", EmitSingleChar, SCC_NUM, 1, 0, C_NONE}, // Signed number + {"ZEROFILL_NUM", EmitSingleChar, SCC_ZEROFILL_NUM, 2, 0, C_NONE}, // Unsigned number with zero fill, e.g. "02". First parameter is number, second minimum length + {"BYTES", EmitSingleChar, SCC_BYTES, 1, 0, C_NONE}, // Unsigned number with "bytes", i.e. "1.02 MiB or 123 KiB" + {"HEX", EmitSingleChar, SCC_HEX, 1, 0, C_NONE}, // Hexadecimally printed number + + {"CURRENCY_LONG", EmitSingleChar, SCC_CURRENCY_LONG, 1, 0, C_NONE}, + {"CURRENCY_SHORT", EmitSingleChar, SCC_CURRENCY_SHORT, 1, 0, C_NONE}, // compact currency + + {"WAYPOINT", EmitSingleChar, SCC_WAYPOINT_NAME, 1, -1, C_NONE | C_GENDER}, // waypoint name + {"STATION", EmitSingleChar, SCC_STATION_NAME, 1, -1, C_NONE | C_GENDER}, + {"DEPOT", EmitSingleChar, SCC_DEPOT_NAME, 2, -1, C_NONE | C_GENDER}, + {"TOWN", EmitSingleChar, SCC_TOWN_NAME, 1, -1, C_NONE | C_GENDER}, + {"GROUP", EmitSingleChar, SCC_GROUP_NAME, 1, -1, C_NONE | C_GENDER}, + {"SIGN", EmitSingleChar, SCC_SIGN_NAME, 1, -1, C_NONE | C_GENDER}, + {"ENGINE", EmitSingleChar, SCC_ENGINE_NAME, 1, -1, C_NONE | C_GENDER}, + {"VEHICLE", EmitSingleChar, SCC_VEHICLE_NAME, 1, -1, C_NONE | C_GENDER}, + {"COMPANY", EmitSingleChar, SCC_COMPANY_NAME, 1, -1, C_NONE | C_GENDER}, + {"COMPANY_NUM", EmitSingleChar, SCC_COMPANY_NUM, 1, -1, C_NONE}, + {"PRESIDENT_NAME", EmitSingleChar, SCC_PRESIDENT_NAME, 1, -1, C_NONE | C_GENDER}, + + {"", EmitSingleChar, '\n', 0, -1, C_DONTCOUNT}, + {"{", EmitSingleChar, '{', 0, -1, C_DONTCOUNT}, + {"UP_ARROW", EmitSingleChar, SCC_UP_ARROW, 0, -1, C_DONTCOUNT}, + {"SMALL_UP_ARROW", EmitSingleChar, SCC_SMALL_UP_ARROW, 0, -1, C_DONTCOUNT}, + {"SMALL_DOWN_ARROW", EmitSingleChar, SCC_SMALL_DOWN_ARROW, 0, -1, C_DONTCOUNT}, + {"TRAIN", EmitSingleChar, SCC_TRAIN, 0, -1, C_DONTCOUNT}, + {"LORRY", EmitSingleChar, SCC_LORRY, 0, -1, C_DONTCOUNT}, + {"BUS", EmitSingleChar, SCC_BUS, 0, -1, C_DONTCOUNT}, + {"PLANE", EmitSingleChar, SCC_PLANE, 0, -1, C_DONTCOUNT}, + {"SHIP", EmitSingleChar, SCC_SHIP, 0, -1, C_DONTCOUNT}, + {"NBSP", EmitSingleChar, 0xA0, 0, -1, C_DONTCOUNT}, + {"COPYRIGHT", EmitSingleChar, 0xA9, 0, -1, C_DONTCOUNT}, + {"DOWN_ARROW", EmitSingleChar, SCC_DOWN_ARROW, 0, -1, C_DONTCOUNT}, + {"CHECKMARK", EmitSingleChar, SCC_CHECKMARK, 0, -1, C_DONTCOUNT}, + {"CROSS", EmitSingleChar, SCC_CROSS, 0, -1, C_DONTCOUNT}, + {"RIGHT_ARROW", EmitSingleChar, SCC_RIGHT_ARROW, 0, -1, C_DONTCOUNT}, + {"SMALL_LEFT_ARROW", EmitSingleChar, SCC_LESS_THAN, 0, -1, C_DONTCOUNT}, + {"SMALL_RIGHT_ARROW", EmitSingleChar, SCC_GREATER_THAN, 0, -1, C_DONTCOUNT}, /* The following are directional formatting codes used to get the RTL strings right: * http://www.unicode.org/unicode/reports/tr9/#Directional_Formatting_Codes */ - {"LRM", EmitSingleChar, CHAR_TD_LRM, 0, C_DONTCOUNT}, - {"RLM", EmitSingleChar, CHAR_TD_RLM, 0, C_DONTCOUNT}, - {"LRE", EmitSingleChar, CHAR_TD_LRE, 0, C_DONTCOUNT}, - {"RLE", EmitSingleChar, CHAR_TD_RLE, 0, C_DONTCOUNT}, - {"LRO", EmitSingleChar, CHAR_TD_LRO, 0, C_DONTCOUNT}, - {"RLO", EmitSingleChar, CHAR_TD_RLO, 0, C_DONTCOUNT}, - {"PDF", EmitSingleChar, CHAR_TD_PDF, 0, C_DONTCOUNT}, + {"LRM", EmitSingleChar, CHAR_TD_LRM, 0, -1, C_DONTCOUNT}, + {"RLM", EmitSingleChar, CHAR_TD_RLM, 0, -1, C_DONTCOUNT}, + {"LRE", EmitSingleChar, CHAR_TD_LRE, 0, -1, C_DONTCOUNT}, + {"RLE", EmitSingleChar, CHAR_TD_RLE, 0, -1, C_DONTCOUNT}, + {"LRO", EmitSingleChar, CHAR_TD_LRO, 0, -1, C_DONTCOUNT}, + {"RLO", EmitSingleChar, CHAR_TD_RLO, 0, -1, C_DONTCOUNT}, + {"PDF", EmitSingleChar, CHAR_TD_PDF, 0, -1, C_DONTCOUNT}, }; /** Description of a plural form */ diff --git a/src/table/string_colours.h b/src/table/string_colours.h new file mode 100644 index 0000000000..1e3b02bd64 --- /dev/null +++ b/src/table/string_colours.h @@ -0,0 +1,31 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file string_colours.h The colour translation of GRF's strings. */ + +/** Colour mapping for the TextColours. */ +static const byte _string_colourmap[17] = { + 150, // TC_BLUE + 12, // TC_SILVER + 189, // TC_GOLD + 184, // TC_RED + 174, // TC_PURPLE + 30, // TC_LIGHT_BROWN + 195, // TC_ORANGE + 209, // TC_GREEN + 68, // TC_YELLOW + 95, // TC_DARK_GREEN + 79, // TC_CREAM + 116, // TC_BROWN + 15, // TC_WHITE + 152, // TC_LIGHT_BLUE + 6, // TC_GREY + 133, // TC_DARK_BLUE + 1, // TC_BLACK +}; diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 0f41da75df..acc277249c 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -210,12 +210,7 @@ struct TerraformToolbarWindow : Window { break; case WID_TT_PLACE_OBJECT: // Place object button - /* Don't show the place object button when there are no objects to place. */ - if (ObjectClass::GetUIClassCount() == 0) return; - if (HandlePlacePushButton(this, WID_TT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) { - ShowBuildObjectPicker(this); - this->last_user_action = widget; - } + ShowBuildObjectPicker(); break; default: NOT_REACHED(); @@ -249,10 +244,6 @@ struct TerraformToolbarWindow : Window { PlaceProc_Sign(tile); break; - case WID_TT_PLACE_OBJECT: // Place object button - PlaceProc_Object(tile); - break; - default: NOT_REACHED(); } } @@ -286,7 +277,6 @@ struct TerraformToolbarWindow : Window { virtual void OnPlaceObjectAbort() { - DeleteWindowById(WC_BUILD_OBJECT, 0); this->RaiseButtons(); } @@ -344,7 +334,7 @@ static const NWidgetPart _nested_terraform_widgets[] = { NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT), - NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22), + NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT), EndContainer(), EndContainer(), @@ -559,8 +549,8 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { { if (widget != WID_ETT_DOTS) return; - size->width = max(size->width, UnScaleByZoom(4 * 59, ZOOM_LVL_GUI)); - size->height = max(size->height, UnScaleByZoom(4 * 31, ZOOM_LVL_GUI)); + size->width = max(size->width, ScaleGUITrad(59)); + size->height = max(size->height, ScaleGUITrad(31)); } virtual void DrawWidget(const Rect &r, int widget) const @@ -575,7 +565,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { assert(n != 0); do { - DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + UnScaleByZoom(4 * coords[0], ZOOM_LVL_GUI), center_y + UnScaleByZoom(4 * coords[1], ZOOM_LVL_GUI)); + DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1])); coords += 2; } while (--n); } @@ -616,10 +606,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { break; case WID_ETT_PLACE_OBJECT: // Place transmitter button - if (HandlePlacePushButton(this, WID_ETT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) { - ShowBuildObjectPicker(this); - this->last_user_action = widget; - } + ShowBuildObjectPicker(); break; case WID_ETT_INCREASE_SIZE: @@ -687,10 +674,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); break; - case WID_ETT_PLACE_OBJECT: // Place transmitter button - PlaceProc_Object(tile); - break; - default: NOT_REACHED(); } } diff --git a/src/texteff.cpp b/src/texteff.cpp index 03b5645998..cdb8b8ce6a 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -114,7 +114,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) for (TextEffect *te = _text_effects.Begin(); te != end; te++) { if (te->string_id == INVALID_STRING_ID) continue; if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { - ViewportAddString(dpi, ZOOM_LVL_OUT_8X, te, te->string_id, te->string_id - 1, 0, te->params_1, te->params_2); + ViewportAddString(dpi, ZOOM_LVL_OUT_8X, te, te->string_id, te->string_id - 1, STR_NULL, te->params_1, te->params_2); } } } diff --git a/src/tgp.cpp b/src/tgp.cpp index 50b2b80835..436870b412 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -155,7 +155,6 @@ /** Fixed point type for heights */ typedef int16 height_t; static const int height_decimal_bits = 4; -static const height_t _invalid_height = -32768; /** Fixed point array for amplitudes (and percent values) */ typedef int amplitude_t; @@ -208,12 +207,13 @@ static HeightMap _height_map = {NULL, 0, 0, 0, 0}; static const int MAX_TGP_FREQUENCIES = 10; /** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */ -static const amplitude_t _water_percent[4] = {20, 80, 250, 400}; +static const amplitude_t _water_percent[4] = {70, 170, 270, 420}; /** * Gets the maximum allowed height while generating a map based on * mapsize, terraintype, and the maximum height level. * @return The maximum height for the map generation. + * @note Values should never be lower than 3 since the minimum snowline height is 2. */ static height_t TGPGetMaxHeight() { @@ -229,11 +229,11 @@ static height_t TGPGetMaxHeight() */ static const int max_height[5][MAX_MAP_SIZE_BITS - MIN_MAP_SIZE_BITS + 1] = { /* 64 128 256 512 1024 2048 4096 */ - { 3, 3, 5, 5, 5, 5, 5 }, ///< Very flat - { 4, 4, 6, 10, 10, 10, 10 }, ///< Flat - { 6, 9, 15, 25, 31, 31, 31 }, ///< Hilly - { 7, 12, 23, 42, 78, 85, 85 }, ///< Mountainous - { 12, 21, 36, 73, 146, 170, 170 } ///< Alpinist + { 3, 3, 3, 3, 4, 5, 7 }, ///< Very flat + { 5, 7, 8, 9, 14, 19, 31 }, ///< Flat + { 8, 9, 10, 15, 23, 37, 61 }, ///< Hilly + { 10, 11, 17, 19, 49, 63, 73 }, ///< Mountainous + { 12, 19, 25, 31, 67, 75, 87 }, ///< Alpinist }; int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS]; @@ -315,8 +315,8 @@ static inline bool AllocHeightMap() _height_map.dim_x = _height_map.size_x + 1; _height_map.h = CallocT(_height_map.total_size); - /* Iterate through height map initialize values */ - FOR_ALL_TILES_IN_HEIGHT(h) *h = _invalid_height; + /* Iterate through height map and initialise values. */ + FOR_ALL_TILES_IN_HEIGHT(h) *h = 0; return true; } @@ -538,7 +538,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max) */ static void HeightMapCurves(uint level) { - int mh = TGPGetMaxHeight(); + height_t mh = TGPGetMaxHeight() - I2H(1); // height levels above sea level only /** Basically scale height X to height Y. Everything in between is interpolated. */ struct control_point_t { @@ -547,10 +547,10 @@ static void HeightMapCurves(uint level) }; /* Scaled curve maps; value is in height_ts. */ #define F(fraction) ((height_t)(fraction * mh)) - const control_point_t curve_map_1[] = { { F(0.0), F(0.0) }, { F(0.6 / 3), F(0.1) }, { F(2.4 / 3), F(0.4 / 3) }, { F(1.0), F(0.4) } }; - const control_point_t curve_map_2[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.6 / 3), F(0.4 / 3) }, { F(2.4 / 3), F(0.8 / 3) }, { F(1.0), F(0.6) } }; - const control_point_t curve_map_3[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.6 / 3), F(0.8 / 3) }, { F(2.4 / 3), F(1.8 / 3) }, { F(1.0), F(0.8) } }; - const control_point_t curve_map_4[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.2 / 3), F(0.9 / 3) }, { F(2.0 / 3), F(2.4 / 3) } , { F(5.5 / 6), F(0.99) }, { F(1.0), F(0.99) } }; + const control_point_t curve_map_1[] = { { F(0.0), F(0.0) }, { F(0.8), F(0.13) }, { F(1.0), F(0.4) } }; + const control_point_t curve_map_2[] = { { F(0.0), F(0.0) }, { F(0.53), F(0.13) }, { F(0.8), F(0.27) }, { F(1.0), F(0.6) } }; + const control_point_t curve_map_3[] = { { F(0.0), F(0.0) }, { F(0.53), F(0.27) }, { F(0.8), F(0.57) }, { F(1.0), F(0.8) } }; + const control_point_t curve_map_4[] = { { F(0.0), F(0.0) }, { F(0.4), F(0.3) }, { F(0.7), F(0.8) }, { F(0.92), F(0.99) }, { F(1.0), F(0.99) } }; #undef F /** Helper structure to index the different curve maps. */ @@ -628,10 +628,17 @@ static void HeightMapCurves(uint level) height_t *h = &_height_map.height(x, y); + /* Do not touch sea level */ + if (*h < I2H(1)) continue; + + /* Only scale above sea level */ + *h -= I2H(1); + /* Apply all curve maps that are used on this tile. */ for (uint t = 0; t < lengthof(curve_maps); t++) { if (!HasBit(corner_bits, t)) continue; + bool found = false; const control_point_t *cm = curve_maps[t].list; for (uint i = 0; i < curve_maps[t].length - 1; i++) { const control_point_t &p1 = cm[i]; @@ -639,13 +646,18 @@ static void HeightMapCurves(uint level) if (*h >= p1.x && *h < p2.x) { ht[t] = p1.y + (*h - p1.x) * (p2.y - p1.y) / (p2.x - p1.x); + found = true; break; } } + assert(found); } /* Apply interpolation of curve map results. */ *h = (height_t)((ht[corner_a] * yri + ht[corner_b] * yr) * xri + (ht[corner_c] * yri + ht[corner_d] * yr) * xr); + + /* Readd sea level */ + *h += I2H(1); } } } @@ -726,7 +738,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_NE)) { /* Top right */ max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.9, 53) + 0.25) * 5 + (perlin_coast_noise_2D(y, y, 0.35, 179) + 1) * 12); - max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x); + max_x = max((smallest_size * smallest_size / 64) + max_x, (smallest_size * smallest_size / 64) + margin - max_x); if (smallest_size < 8 && max_x > 5) max_x /= 1.5; for (x = 0; x < max_x; x++) { _height_map.height(x, y) = 0; @@ -736,7 +748,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_SW)) { /* Bottom left */ max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.85, 101) + 0.3) * 6 + (perlin_coast_noise_2D(y, y, 0.45, 67) + 0.75) * 8); - max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x); + max_x = max((smallest_size * smallest_size / 64) + max_x, (smallest_size * smallest_size / 64) + margin - max_x); if (smallest_size < 8 && max_x > 5) max_x /= 1.5; for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) { _height_map.height(x, y) = 0; @@ -749,7 +761,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_NW)) { /* Top left */ max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 2, 0.9, 167) + 0.4) * 5 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.4, 211) + 0.7) * 9); - max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y); + max_y = max((smallest_size * smallest_size / 64) + max_y, (smallest_size * smallest_size / 64) + margin - max_y); if (smallest_size < 8 && max_y > 5) max_y /= 1.5; for (y = 0; y < max_y; y++) { _height_map.height(x, y) = 0; @@ -759,7 +771,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_SE)) { /* Bottom right */ max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.85, 71) + 0.25) * 6 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.35, 193) + 0.75) * 12); - max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y); + max_y = max((smallest_size * smallest_size / 64) + max_y, (smallest_size * smallest_size / 64) + margin - max_y); if (smallest_size < 8 && max_y > 5) max_y /= 1.5; for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) { _height_map.height(x, y) = 0; @@ -869,13 +881,13 @@ static void HeightMapNormalize() HeightMapSmoothCoasts(water_borders); HeightMapSmoothSlopes(roughness); - HeightMapSineTransform(12, h_max_new); + HeightMapSineTransform(I2H(1), h_max_new); if (_settings_game.game_creation.variety > 0) { HeightMapCurves(_settings_game.game_creation.variety); } - HeightMapSmoothSlopes(16); + HeightMapSmoothSlopes(I2H(1)); } /** diff --git a/src/tile_map.cpp b/src/tile_map.cpp index 17d7d6a392..c566ad02cd 100644 --- a/src/tile_map.cpp +++ b/src/tile_map.cpp @@ -116,7 +116,9 @@ Slope GetTileSlope(TileIndex tile, int *h) { assert(tile < MapSize()); - if (!IsInnerTile(tile)) { + uint x = TileX(tile); + uint y = TileY(tile); + if (x == MapMaxX() || y == MapMaxY()) { if (h != NULL) *h = TileHeight(tile); return SLOPE_FLAT; } diff --git a/src/tile_map.h b/src/tile_map.h index 08479e1aad..4d5891d7ba 100644 --- a/src/tile_map.h +++ b/src/tile_map.h @@ -66,6 +66,19 @@ static inline uint TilePixelHeight(TileIndex tile) return TileHeight(tile) * TILE_HEIGHT; } +/** + * Returns the tile height for a coordinate outside map. Such a height is + * needed for painting the area outside map using completely black tiles. + * The idea is descending to heightlevel 0 as fast as possible. + * @param x The X-coordinate (same unit as TileX). + * @param y The Y-coordinate (same unit as TileY). + * @return The height in pixels in the same unit as TilePixelHeight. + */ +static inline uint TilePixelHeightOutsideMap(int x, int y) +{ + return TileHeightOutsideMap(x, y) * TILE_HEIGHT; +} + /** * Get the tiletype of a given tile. * diff --git a/src/tile_type.h b/src/tile_type.h index af04309365..0d720925da 100644 --- a/src/tile_type.h +++ b/src/tile_type.h @@ -12,10 +12,12 @@ #ifndef TILE_TYPE_H #define TILE_TYPE_H -static const uint TILE_SIZE = 16; ///< Tiles are 16x16 "units" in size -static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile units. -static const uint TILE_PIXELS = 32; ///< a tile is 32x32 pixels -static const uint TILE_HEIGHT = 8; ///< The standard height-difference between tiles on two levels is 8 (z-diff 8) +static const uint TILE_SIZE = 16; ///< Tile size in world coordinates. +static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units. +static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_LVL_BASE. +static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE. + +static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.) static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp index c6eaf3da81..29986c353d 100644 --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -96,6 +96,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 val, * - p1 = (bit 28-29) - Timetable data to change (@see ModifyTimetableFlags) * @param p2 The amount of time to wait. * - p2 = (bit 0-15) - The data to modify as specified by p1 bits 28-29. + * 0 to clear times, UINT16_MAX to clear speed limit. * @param text unused * @return the cost of this operation or an error */ @@ -154,14 +155,29 @@ CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, u if (max_speed != order->GetMaxSpeed() && (order->IsType(OT_CONDITIONAL) || v->type == VEH_AIRCRAFT)) return CMD_ERROR; if (flags & DC_EXEC) { - if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) { - ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0); - } - if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) { - ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0); - } - if (max_speed != order->GetMaxSpeed()) { - ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX); + switch (mtf) { + case MTF_WAIT_TIME: + /* Set time if changing the value or confirming an estimated time as timetabled. */ + if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) { + ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0); + } + break; + + case MTF_TRAVEL_TIME: + /* Set time if changing the value or confirming an estimated time as timetabled. */ + if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) { + ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0); + } + break; + + case MTF_TRAVEL_SPEED: + if (max_speed != order->GetMaxSpeed()) { + ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX); + } + break; + + default: + break; } } @@ -368,6 +384,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) if (v->current_order.IsType(OT_IMPLICIT)) return; // no timetabling of auto orders + if (v->cur_real_order_index >= v->GetNumOrders()) return; + Order *real_current_order = v->GetOrder(v->cur_real_order_index); + VehicleOrderID first_manual_order = 0; for (Order *o = v->GetFirstOrder(); o != NULL && o->IsType(OT_IMPLICIT); o = o->next) { ++first_manual_order; @@ -395,17 +414,20 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return; bool autofilling = HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE); - if (travelling && (!v->current_order.IsWaitTimetabled() || - (autofilling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)))) { - /* Need to clear that now as otherwise we are not able to reduce the wait time */ + bool remeasure_wait_time = !real_current_order->IsWaitTimetabled() || + (autofilling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)); + + if (travelling && remeasure_wait_time) { + /* We just finished travelling and want to remeasure the loading time, + * so do not apply any restrictions for the loading to finish. */ v->current_order.SetWaitTime(0); } if (just_started) return; - /* Modify station waiting time only if our new value is larger (this is - * always the case when we cleared the timetable). */ - if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.GetWaitTime())) { + /* Before modifying waiting times, check whether we want to preserve bigger ones. */ + if (!real_current_order->IsType(OT_CONDITIONAL) && + (travelling || time_taken > real_current_order->GetWaitTime() || remeasure_wait_time)) { /* Round the time taken up to the nearest day, as this will avoid * confusion for people who are timetabling in days, and can be * adjusted later by people who aren't. @@ -417,9 +439,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) * processing of different orders when filling the timetable. */ uint time_to_set = CeilDiv(max(time_taken, 1U), DAY_TICKS) * DAY_TICKS; - if (travelling && (autofilling || !v->current_order.IsTravelTimetabled())) { + if (travelling && (autofilling || !real_current_order->IsTravelTimetabled())) { ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_TRAVEL_TIME, autofilling); - } else if (!travelling && (autofilling || !v->current_order.IsWaitTimetabled())) { + } else if (!travelling && (autofilling || !real_current_order->IsWaitTimetabled())) { ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_WAIT_TIME, autofilling); } } @@ -434,8 +456,8 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) if (autofilling) return; - uint timetabled = travelling ? v->current_order.GetTimetabledTravel() : - v->current_order.GetTimetabledWait(); + uint timetabled = travelling ? real_current_order->GetTimetabledTravel() : + real_current_order->GetTimetabledWait(); /* Vehicles will wait at stations if they arrive early even if they are not * timetabled to wait there, so make sure the lateness counter is updated diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index d0bbc9c46d..a80af85239 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -47,6 +47,7 @@ #include "goal_base.h" #include "story_base.h" #include "plans_func.h" +#include "toolbar_gui.h" #include "widgets/toolbar_widget.h" @@ -57,6 +58,9 @@ #include "safeguards.h" +/** Width of the toolbar, shared by statusbar. */ +uint _toolbar_width = 0; + RailType _last_built_railtype; RoadType _last_built_roadtype; @@ -1125,7 +1129,7 @@ void SetStartingYear(Year year) _settings_game.game_creation.starting_year = Clamp(year, MIN_YEAR, MAX_YEAR); Date new_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1); /* If you open a savegame as scenario there may already be link graphs.*/ - LinkGraphSchedule::Instance()->ShiftDates(new_date - _date); + LinkGraphSchedule::instance.ShiftDates(new_date - _date); SetDate(new_date, 0); } @@ -1354,7 +1358,7 @@ public: child_wid->current_x = child_wid->smallest_x; } } - w->window_desc->default_width = nbuttons * this->smallest_x; + _toolbar_width = nbuttons * this->smallest_x; } void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) @@ -1530,7 +1534,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer { assert(i < lengthof(this->panel_widths)); this->panel_widths[i++] = child_wid->current_x; - w->window_desc->default_width += child_wid->current_x; + _toolbar_width += child_wid->current_x; } } @@ -1671,6 +1675,11 @@ struct MainToolbarWindow : Window { DoZoomInOutWindow(ZOOM_NONE, this); } + virtual void FindWindowPlacementAndResize(int def_width, int def_height) + { + Window::FindWindowPlacementAndResize(_toolbar_width, def_height); + } + virtual void OnPaint() { /* If spectator, disable all construction buttons @@ -1907,7 +1916,7 @@ static const NWidgetPart _nested_toolbar_normal_widgets[] = { }; static WindowDesc _toolb_normal_desc( - WDP_MANUAL, NULL, 640, 22, + WDP_MANUAL, NULL, 0, 0, WC_MAIN_TOOLBAR, WC_NONE, WDF_NO_FOCUS, _nested_toolbar_normal_widgets, lengthof(_nested_toolbar_normal_widgets), @@ -1988,6 +1997,11 @@ struct ScenarioEditorToolbarWindow : Window { DoZoomInOutWindow(ZOOM_NONE, this); } + virtual void FindWindowPlacementAndResize(int def_width, int def_height) + { + Window::FindWindowPlacementAndResize(_toolbar_width, def_height); + } + virtual void OnPaint() { this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR); @@ -2218,7 +2232,7 @@ static const NWidgetPart _nested_toolb_scen_widgets[] = { }; static WindowDesc _toolb_scen_desc( - WDP_MANUAL, NULL, 640, 22, + WDP_MANUAL, NULL, 0, 0, WC_MAIN_TOOLBAR, WC_NONE, WDF_NO_FOCUS, _nested_toolb_scen_widgets, lengthof(_nested_toolb_scen_widgets), diff --git a/src/toolbar_gui.h b/src/toolbar_gui.h index d3eba5b272..37fc8f0e9f 100644 --- a/src/toolbar_gui.h +++ b/src/toolbar_gui.h @@ -16,4 +16,6 @@ void AllocateToolbar(); void ToggleBoundingBoxes(); void ToggleDirtyBlocks(); +extern uint _toolbar_width; + #endif /* TOOLBAR_GUI_H */ diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 6b53eadfd1..2a1e9d360e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -377,7 +377,8 @@ void Town::UpdateVirtCoord() SetDParam(0, this->index); SetDParam(1, this->cache.population); this->cache.sign.UpdatePosition(pt.x, pt.y - 24 * ZOOM_LVL_BASE, - _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN); + _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN, + STR_VIEWPORT_TOWN); SetWindowDirty(WC_TOWN_VIEW, this->index); } @@ -1296,13 +1297,56 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t GrowTownWithRoad(t1, tile, rcmd); } +/** + * Checks whether a road can be followed or is a dead end, that can not be extended to the next tile. + * This only checks trivial but often cases. + * @param tile Start tile for road. + * @param dir Direction for road to follow or build. + * @return true If road is or can be connected in the specified direction. + */ +static bool CanFollowRoad(TileIndex tile, DiagDirection dir) +{ + TileIndex target_tile = tile + TileOffsByDiagDir(dir); + if (!IsValidTile(target_tile)) return false; + if (HasTileWaterGround(target_tile)) return false; + + RoadBits target_rb = GetTownRoadBits(target_tile); + if (_settings_game.economy.allow_town_roads || _generating_world) { + /* Check whether a road connection exists or can be build. */ + switch (GetTileType(target_tile)) { + case MP_ROAD: + return target_rb != ROAD_NONE; + + case MP_STATION: + return IsDriveThroughStopTile(target_tile); + + case MP_TUNNELBRIDGE: + return GetTunnelBridgeTransportType(target_tile) == TRANSPORT_ROAD; + + case MP_HOUSE: + case MP_INDUSTRY: + case MP_OBJECT: + return false; + + default: + /* Checked for void and water earlier */ + return true; + } + } else { + /* Check whether a road connection already exists, + * and it leads somewhere else. */ + RoadBits back_rb = DiagDirToRoadBits(ReverseDiagDir(dir)); + return (target_rb & back_rb) != 0 && (target_rb & ~back_rb) != 0; + } +} + /** * Returns "growth" if a house was built, or no if the build failed. * @param t town to inquiry * @param tile to inquiry - * @return something other than zero(0)if town expansion was possible + * @return true if town expansion was possible */ -static int GrowTownAtRoad(Town *t, TileIndex tile) +static bool GrowTownAtRoad(Town *t, TileIndex tile) { /* Special case. * @see GrowTownInTile Check the else if @@ -1339,7 +1383,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) * and return if no more road blocks available */ if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir)); if (cur_rb == ROAD_NONE) { - return _grow_town_result; + return _grow_town_result == GROWTH_SUCCEED; } if (IsTileType(tile, MP_TUNNELBRIDGE)) { @@ -1348,14 +1392,22 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) } else { /* Select a random bit from the blockmask, walk a step * and continue the search from there. */ - do target_dir = RandomDiagDir(); while (!(cur_rb & DiagDirToRoadBits(target_dir))); + do { + if (cur_rb == ROAD_NONE) return false; + RoadBits target_bits; + do { + target_dir = RandomDiagDir(); + target_bits = DiagDirToRoadBits(target_dir); + } while (!(cur_rb & target_bits)); + cur_rb &= ~target_bits; + } while (!CanFollowRoad(tile, target_dir)); } tile = TileAddByDiagDir(tile, target_dir); if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) { /* Don't allow building over roads of other cities */ if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) { - _grow_town_result = GROWTH_SUCCEED; + return false; } else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an * owner :) (happy happy happy road now) */ @@ -1367,7 +1419,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) /* Max number of times is checked. */ } while (--_grow_town_result >= 0); - return (_grow_town_result == -2); + return _grow_town_result == GROWTH_SUCCEED - 1; } /** @@ -1389,7 +1441,7 @@ static RoadBits GenRandomRoadBits() /** * Grow the town * @param t town to grow - * @return true iff a house was built + * @return true iff something (house, road, bridge, ...) was built */ static bool GrowTown(Town *t) { @@ -1418,9 +1470,9 @@ static bool GrowTown(Town *t) const TileIndexDiffC *ptr; for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) { if (GetTownRoadBits(tile) != ROAD_NONE) { - int r = GrowTownAtRoad(t, tile); + bool success = GrowTownAtRoad(t, tile); cur_company.Restore(); - return r != 0; + return success; } tile = TILE_ADD(tile, ToTileIndexDiff(*ptr)); } diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 6ae37d71af..222549ff73 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -1113,7 +1113,8 @@ public: bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6, townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name); - if (success) this->RandomTownName(); + /* Rerandomise name, if success and no cost-estimation. */ + if (success && !_shift_pressed) this->RandomTownName(); } virtual void OnClick(Point pt, int widget, int click_count) diff --git a/src/townname.cpp b/src/townname.cpp index f3a4e5cbb7..2067fa1bb3 100644 --- a/src/townname.cpp +++ b/src/townname.cpp @@ -635,7 +635,7 @@ static char *MakeCzechTownName(char *buf, const char *last, uint32 seed) choose = _name_czech_subst_full[stem].choose; allow = _name_czech_subst_full[stem].allow; } else { - unsigned int map[lengthof(_name_czech_subst_ending)]; + uint map[lengthof(_name_czech_subst_ending)]; int ending_start = -1, ending_stop = -1; /* Load the substantive */ diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index b480c8a10a..e2bf47ac93 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -464,10 +464,10 @@ int Train::GetDisplayImageWidth(Point *offset) const } if (offset != NULL) { - offset->x = UnScaleByZoom(2 * reference_width, ZOOM_LVL_GUI); - offset->y = UnScaleByZoom(4 * vehicle_pitch, ZOOM_LVL_GUI); + offset->x = ScaleGUITrad(reference_width) / 2; + offset->y = ScaleGUITrad(vehicle_pitch); } - return UnScaleByZoom(4 * this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH, ZOOM_LVL_GUI); + return ScaleGUITrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH); } static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction) @@ -514,7 +514,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImage SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type); if (sprite != 0) { if (e->GetGRF() != NULL) { - y += UnScaleByZoom(4 * e->GetGRF()->traininfo_vehicle_pitch, ZOOM_LVL_GUI); + y += ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch); } return sprite; } @@ -538,14 +538,18 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL); const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL); - preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_spritef->x_offs, ZOOM_LVL_GUI) + UnScaleByZoom(14 * 4, ZOOM_LVL_GUI), right - UnScaleByZoom(real_spriter->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_spriter->x_offs, ZOOM_LVL_GUI) - UnScaleByZoom(15 * 4, ZOOM_LVL_GUI)); + preferred_x = Clamp(preferred_x, + left - UnScaleGUI(real_spritef->x_offs) + ScaleGUITrad(14), + right - UnScaleGUI(real_spriter->width) - UnScaleGUI(real_spriter->x_offs) - ScaleGUITrad(15)); - DrawSprite(spritef, pal, preferred_x - UnScaleByZoom(14 * 4, ZOOM_LVL_GUI), yf); - DrawSprite(spriter, pal, preferred_x + UnScaleByZoom(15 * 4, ZOOM_LVL_GUI), yr); + DrawSprite(spritef, pal, preferred_x - ScaleGUITrad(14), yf); + DrawSprite(spriter, pal, preferred_x + ScaleGUITrad(15), yr); } else { SpriteID sprite = GetRailIcon(engine, false, y, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI)); + preferred_x = Clamp(preferred_x, + left - UnScaleGUI(real_sprite->x_offs), + right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); DrawSprite(sprite, pal, preferred_x, y); } } @@ -566,20 +570,20 @@ void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, SpriteID sprite = GetRailIcon(engine, false, y, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI); - height = UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI); - xoffs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI); - yoffs = UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI); + width = UnScaleGUI(real_sprite->width); + height = UnScaleGUI(real_sprite->height); + xoffs = UnScaleGUI(real_sprite->x_offs); + yoffs = UnScaleGUI(real_sprite->y_offs); if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) { sprite = GetRailIcon(engine, true, y, image_type); real_sprite = GetSprite(sprite, ST_NORMAL); /* Calculate values relative to an imaginary center between the two sprites. */ - width = UnScaleByZoom(TRAININFO_DEFAULT_VEHICLE_WIDTH * 4, ZOOM_LVL_GUI) + UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) + UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI) - xoffs; - height = max(height, UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI)); - xoffs = xoffs - UnScaleByZoom(TRAININFO_DEFAULT_VEHICLE_WIDTH * 4, ZOOM_LVL_GUI) / 2; - yoffs = min(yoffs, UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI)); + width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(real_sprite->width) + UnScaleGUI(real_sprite->x_offs) - xoffs; + height = max(height, UnScaleGUI(real_sprite->height)); + xoffs = xoffs - ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2; + yoffs = min(yoffs, UnScaleGUI(real_sprite->y_offs)); } } @@ -2212,8 +2216,12 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_ SetTunnelBridgeReservation(end, false); if (_settings_client.gui.show_track_reservation) { - MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); - MarkTileDirtyByTile(end, ZOOM_LVL_DRAW_MAP); + if (IsBridge(tile)) { + MarkBridgeDirty(tile, ZOOM_LVL_DRAW_MAP); + } else { + MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP); + MarkTileDirtyByTile(end, ZOOM_LVL_DRAW_MAP); + } } } } diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 6c2d9a9d67..d9da097017 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -74,7 +74,7 @@ static int HighlightDragPosition(int px, int max_width, VehicleID selection) if (drag_hlight_width > 0) { GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1, - drag_hlight_right - WD_FRAMERECT_RIGHT, UnScaleByZoom(4 * 13, ZOOM_LVL_GUI) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]); + drag_hlight_right - WD_FRAMERECT_RIGHT, ScaleGUITrad(13) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]); } return drag_hlight_width; @@ -100,7 +100,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select int highlight_l = 0; int highlight_r = 0; int max_width = right - left + 1; - int height = UnScaleByZoom(4 * 14, ZOOM_LVL_GUI); + int height = ScaleGUITrad(14); if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return; @@ -355,7 +355,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po /* get rid of awkward offset */ y -= WD_MATRIX_TOP; - int sprite_height = UnScaleByZoom(4 * GetVehicleHeight(VEH_TRAIN), ZOOM_LVL_GUI); + int sprite_height = ScaleGUITrad(GetVehicleHeight(VEH_TRAIN)); int line_height = max(sprite_height, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM); int sprite_y_offset = line_height / 2; int text_y_offset = (line_height - FONT_HEIGHT_NORMAL) / 2; @@ -379,7 +379,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po int pitch = 0; const Engine *e = Engine::Get(v->engine_type); if (e->GetGRF() != NULL) { - pitch = UnScaleByZoom(4 * e->GetGRF()->traininfo_vehicle_pitch, ZOOM_LVL_GUI); + pitch = ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch); } PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch); @@ -389,7 +389,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po u = u->Next(); } while (u != NULL && u->IsArticulatedPart()); - bool separate_sprite_row = (dx > (uint)UnScaleByZoom(4 * TRAIN_DETAILS_MAX_INDENT, ZOOM_LVL_GUI)); + bool separate_sprite_row = (dx > (uint)ScaleGUITrad(TRAIN_DETAILS_MAX_INDENT)); if (separate_sprite_row) { vscroll_pos--; dx = 0; @@ -397,7 +397,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po uint num_lines = max(1u, _cargo_summary.Length()); for (uint i = 0; i < num_lines; i++) { - int sprite_width = max(dx, UnScaleByZoom(4 * TRAIN_DETAILS_MIN_INDENT, ZOOM_LVL_GUI)) + 3; + int sprite_width = max(dx, ScaleGUITrad(TRAIN_DETAILS_MIN_INDENT)) + 3; int data_left = left + (rtl ? 0 : sprite_width); int data_right = right - (rtl ? sprite_width : 0); if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) { diff --git a/src/tunnelbridge.h b/src/tunnelbridge.h index ab8891f621..fbeb298688 100644 --- a/src/tunnelbridge.h +++ b/src/tunnelbridge.h @@ -14,6 +14,9 @@ #include "map_func.h" +void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END); +void MarkBridgeDirty(TileIndex tile, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END); + /** * Calculates the length of a tunnel or a bridge (without end tiles) * @param begin The begin of the tunnel or bridge. diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index d4b794633e..16e9bbe1c8 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -52,6 +52,33 @@ TileIndex _build_tunnel_endtile; ///< The end of a tunnel; as hidden return from /** Z position of the bridge sprites relative to bridge height (downwards) */ static const int BRIDGE_Z_START = 3; + +/** + * Mark bridge tiles dirty. + * Note: The bridge does not need to exist, everything is passed via parameters. + * @param begin Start tile. + * @param end End tile. + * @param direction Direction from \a begin to \a end. + * @param bridge_height Bridge height level. + */ +void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height, const ZoomLevel mark_dirty_if_zoomlevel_is_below) +{ + TileIndexDiff delta = TileOffsByDiagDir(direction); + for (TileIndex t = begin; t != end; t += delta) { + MarkTileDirtyByTile(t, mark_dirty_if_zoomlevel_is_below, bridge_height - TileHeight(t)); + } + MarkTileDirtyByTile(end, mark_dirty_if_zoomlevel_is_below); +} + +/** + * Mark bridge tiles dirty. + * @param tile Bridge head. + */ +void MarkBridgeDirty(TileIndex tile, const ZoomLevel mark_dirty_if_zoomlevel_is_below) +{ + MarkBridgeDirty(tile, GetOtherTunnelBridgeEnd(tile), GetTunnelBridgeDirection(tile), GetBridgeHeight(tile), mark_dirty_if_zoomlevel_is_below); +} + /** Reset the data been eventually changed by the grf loaded. */ void ResetBridges() { @@ -460,7 +487,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u if (flags & DC_EXEC) { DiagDirection dir = AxisToDiagDir(direction); - Company *c = Company::GetIfValid(owner); + Company *c = Company::GetIfValid(company); switch (transport_type) { case TRANSPORT_RAIL: /* Add to company infrastructure count if required. */ @@ -483,13 +510,11 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u RoadType new_rt; FOR_EACH_SET_ROADTYPE(new_rt, roadtypes ^ prev_roadtypes) { /* A full diagonal road tile has two road bits. */ - Company::Get(owner)->infrastructure.road[new_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR; + c->infrastructure.road[new_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR; } } - Owner owner_road = owner; - Owner owner_tram = owner; - if (HasBit(prev_roadtypes, ROADTYPE_ROAD)) owner_road = GetRoadOwner(tile_start, ROADTYPE_ROAD); - if (HasBit(prev_roadtypes, ROADTYPE_TRAM)) owner_tram = GetRoadOwner(tile_start, ROADTYPE_TRAM); + Owner owner_road = HasBit(prev_roadtypes, ROADTYPE_ROAD) ? GetRoadOwner(tile_start, ROADTYPE_ROAD) : company; + Owner owner_tram = HasBit(prev_roadtypes, ROADTYPE_TRAM) ? GetRoadOwner(tile_start, ROADTYPE_TRAM) : company; MakeRoadBridgeRamp(tile_start, owner, owner_road, owner_tram, bridge_type, dir, roadtypes); MakeRoadBridgeRamp(tile_end, owner, owner_road, owner_tram, bridge_type, ReverseDiagDir(dir), roadtypes); break; @@ -506,11 +531,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u } /* Mark all tiles dirty */ - TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); - for (TileIndex tile = tile_start; tile <= tile_end; tile += delta) { - MarkTileDirtyByTile(tile); - } - DirtyCompanyInfrastructureWindows(owner); + MarkBridgeDirty(tile_start, tile_end, AxisToDiagDir(direction), z_start); + DirtyCompanyInfrastructureWindows(company); } if ((flags & DC_EXEC) && transport_type == TRANSPORT_RAIL) { @@ -926,7 +948,7 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags) if (height < minz) SetRoadside(c, ROADSIDE_PAVED); } ClearBridgeMiddle(c); - MarkTileDirtyByTile(c); + MarkTileDirtyByTile(c, ZOOM_LVL_DRAW_MAP, height - TileHeight(c)); } if (rail) { @@ -1186,7 +1208,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti) /* PBS debugging, draw reserved tracks darker */ if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) { - DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH); + if (rti->UsesOverlay()) { + SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); + DrawGroundSprite(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH); + } else { + DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH); + } } if (HasCatenaryDrawn(GetRailType(ti->tile))) { @@ -1296,11 +1323,20 @@ static void DrawTile_TunnelBridge(TileInfo *ti) } /* PBS debugging, draw reserved tracks darker */ - if (_game_mode != GM_MENU &&_settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) { - if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) { - AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8); + if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) { + if (rti->UsesOverlay()) { + SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); + if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) { + AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8); + } else { + AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z); + } } else { - AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z); + if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) { + AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8); + } else { + AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z); + } } } @@ -1443,6 +1479,16 @@ void DrawBridgeMiddle(const TileInfo *ti) AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES)); } } + + if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) { + if (rti->UsesOverlay()) { + SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); + AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES)); + } else { + AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES)); + } + } + EndSpriteCombine(); if (HasCatenaryDrawn(GetRailType(rampsouth))) { diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 00f82d1443..a691e75ee6 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1554,11 +1554,11 @@ void Vehicle::UpdateViewport(bool dirty) this->MarkAllViewportsDirty(); } else { ::MarkAllViewportsDirty( - min(old_coord.left, this->coord.left), - min(old_coord.top, this->coord.top), - max(old_coord.right, this->coord.right) + 1 * ZOOM_LVL_BASE, - max(old_coord.bottom, this->coord.bottom) + 1 * ZOOM_LVL_BASE, - this->type != VEH_EFFECT ? ZOOM_LVL_END : ZOOM_LVL_DRAW_MAP + min(old_coord.left, this->coord.left), + min(old_coord.top, this->coord.top), + max(old_coord.right, this->coord.right), + max(old_coord.bottom, this->coord.bottom), + this->type != VEH_EFFECT ? ZOOM_LVL_END : ZOOM_LVL_DRAW_MAP ); } } @@ -1578,7 +1578,7 @@ void Vehicle::UpdatePositionAndViewport() */ void Vehicle::MarkAllViewportsDirty() const { - ::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right + 1 * ZOOM_LVL_BASE, this->coord.bottom + 1 * ZOOM_LVL_BASE); + ::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right, this->coord.bottom); } /** @@ -2473,7 +2473,9 @@ void Vehicle::ShowVisualEffect() const return; } - uint max_speed = this->vcache.cached_max_speed; + /* Use the speed as limited by underground and orders. */ + uint max_speed = this->GetCurrentMaxSpeed(); + if (this->type == VEH_TRAIN) { const Train *t = Train::From(this); /* For trains, do not show any smoke when: @@ -2482,14 +2484,10 @@ void Vehicle::ShowVisualEffect() const */ if (HasBit(t->flags, VRF_REVERSING) || (IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) && - t->cur_speed >= t->Train::GetCurrentMaxSpeed())) { + t->cur_speed >= max_speed)) { return; } - - max_speed = min(max_speed, t->gcache.cached_max_track_speed); - max_speed = min(max_speed, this->current_order.GetMaxSpeed()); } - if (this->type == VEH_ROAD || this->type == VEH_SHIP) max_speed = min(max_speed, this->current_order.GetMaxSpeed() * 2); const Vehicle *v = this; diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 23d1f64593..b3bbb39914 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -691,7 +691,7 @@ struct RefitWindow : public Window { break; case WID_VR_VEHICLE_PANEL_DISPLAY: - size->height = UnScaleByZoom(4 * GetVehicleHeight(Vehicle::Get(this->window_number)->type), ZOOM_LVL_GUI); + size->height = ScaleGUITrad(GetVehicleHeight(Vehicle::Get(this->window_number)->type)); break; case WID_VR_INFO: @@ -788,7 +788,7 @@ struct RefitWindow : public Window { } if (left != right) { - DrawFrameRect(left, r.top + WD_FRAMERECT_TOP, right, r.top + WD_FRAMERECT_TOP + UnScaleByZoom(4 * 14, ZOOM_LVL_GUI) - 1, COLOUR_WHITE, FR_BORDERONLY); + DrawFrameRect(left, r.top + WD_FRAMERECT_TOP, right, r.top + WD_FRAMERECT_TOP + ScaleGUITrad(14) - 1, COLOUR_WHITE, FR_BORDERONLY); } left = INT32_MIN; @@ -1315,8 +1315,8 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, Veh if (order == NULL) return; bool rtl = _current_text_dir == TD_RTL; - int l_offset = rtl ? 0 : UnScaleByZoom(4 * 6, ZOOM_LVL_GUI); - int r_offset = rtl ? UnScaleByZoom(4 * 6, ZOOM_LVL_GUI) : 0; + int l_offset = rtl ? 0 : ScaleGUITrad(6); + int r_offset = rtl ? ScaleGUITrad(6) : 0; int i = 0; VehicleOrderID oid = start; @@ -1369,7 +1369,7 @@ void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID se uint GetVehicleListHeight(VehicleType type, uint divisor) { /* Name + vehicle + profit */ - uint base = UnScaleByZoom(4 * GetVehicleHeight(type), ZOOM_LVL_GUI) + 2 * FONT_HEIGHT_SMALL; + uint base = ScaleGUITrad(GetVehicleHeight(type)) + 2 * FONT_HEIGHT_SMALL; /* Drawing of the 4 small orders + profit*/ if (type >= VEH_SHIP) base = max(base, 5U * FONT_HEIGHT_SMALL); @@ -1398,8 +1398,8 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int int text_right = right - (rtl ? text_offset : 0); bool show_orderlist = this->vli.vtype >= VEH_SHIP; - int orderlist_left = left + (rtl ? 0 : max(UnScaleByZoom(4 * 100, ZOOM_LVL_GUI) + text_offset, width / 2)); - int orderlist_right = right - (rtl ? max(UnScaleByZoom(4 * 100, ZOOM_LVL_GUI) + text_offset, width / 2) : 0); + int orderlist_left = left + (rtl ? 0 : max(ScaleGUITrad(100) + text_offset, width / 2)); + int orderlist_right = right - (rtl ? max(ScaleGUITrad(100) + text_offset, width / 2) : 0); int image_left = (rtl && show_orderlist) ? orderlist_right : text_left; int image_right = (!rtl && show_orderlist) ? orderlist_left : text_right; @@ -1945,7 +1945,7 @@ struct VehicleDetailsWindow : Window { uint desired_height; if (v->HasArticulatedPart()) { /* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */ - desired_height = WD_FRAMERECT_TOP + UnScaleByZoom(4 * 15, ZOOM_LVL_GUI) + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM; + desired_height = WD_FRAMERECT_TOP + ScaleGUITrad(15) + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM; /* Add space for the cargo amount for each part. */ for (const Vehicle *u = v; u != NULL; u = u->Next()) { if (u->cargo_cap != 0) desired_height += FONT_HEIGHT_NORMAL + 1; @@ -2002,7 +2002,7 @@ struct VehicleDetailsWindow : Window { } case WID_VD_MATRIX: - resize->height = max(UnScaleByZoom(4 * 14, ZOOM_LVL_GUI), WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM); + resize->height = max(ScaleGUITrad(14), WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM); size->height = 4 * resize->height; break; @@ -2129,7 +2129,9 @@ struct VehicleDetailsWindow : Window { case WID_VD_MIDDLE_DETAILS: { /* For other vehicles, at the place of the matrix. */ bool rtl = _current_text_dir == TD_RTL; - uint sprite_width = max(UnScaleByZoom(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DETAILS), ST_NORMAL)->width, ZOOM_LVL_GUI), 70U) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; + uint sprite_width = UnScaleGUI( + max(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DETAILS), ST_NORMAL)->width, 70U)) + + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; uint text_left = r.left + (rtl ? 0 : sprite_width); uint text_right = r.right - (rtl ? sprite_width : 0); @@ -2915,7 +2917,7 @@ int GetVehicleWidth(Vehicle *v, EngineImageType image_type) bool rtl = _current_text_dir == TD_RTL; SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - vehicle_width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI); + vehicle_width = UnScaleGUI(real_sprite->width); break; } diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp index c75bcfb2e9..01628f99cd 100644 --- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -388,22 +388,10 @@ static void PollEvent() } /* Mouse movement */ - int dx = mouse_x - _cursor.pos.x; - int dy = mouse_y - _cursor.pos.y; - if (dx != 0 || dy != 0) { - if (_cursor.fix_at) { - _cursor.delta.x = dx; - _cursor.delta.y = dy; - position_mouse(_cursor.pos.x, _cursor.pos.y); - } else { - _cursor.delta.x = dx; - _cursor.delta.y = dy; - _cursor.pos.x = mouse_x; - _cursor.pos.y = mouse_y; - _cursor.dirty = true; - } - mouse_action = true; + if (_cursor.UpdateCursorPosition(mouse_x, mouse_y, false)) { + position_mouse(_cursor.pos.x, _cursor.pos.y); } + if (_cursor.delta.x != 0 || _cursor.delta.y) mouse_action = true; static int prev_mouse_z = 0; if (prev_mouse_z != mouse_z) { diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 844b2dcd02..c8d10717e3 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -362,22 +362,8 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods) static void QZ_MouseMovedEvent(int x, int y) { - if (_cursor.fix_at) { - int dx = x - _cursor.pos.x; - int dy = y - _cursor.pos.y; - - if (dx != 0 || dy != 0) { - _cursor.delta.x += dx; - _cursor.delta.y += dy; - - QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y); - } - } else { - _cursor.delta.x = x - _cursor.pos.x; - _cursor.delta.y = y - _cursor.pos.y; - _cursor.pos.x = x; - _cursor.pos.y = y; - _cursor.dirty = true; + if (_cursor.UpdateCursorPosition(x, y, false)) { + QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y); } HandleMouseEvents(); } diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index d59ab20d4c..ea68c21656 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -545,20 +545,8 @@ int VideoDriver_SDL::PollEvent() switch (ev.type) { case SDL_MOUSEMOTION: - if (_cursor.fix_at) { - int dx = ev.motion.x - _cursor.pos.x; - int dy = ev.motion.y - _cursor.pos.y; - if (dx != 0 || dy != 0) { - _cursor.delta.x = dx; - _cursor.delta.y = dy; - SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); - } - } else { - _cursor.delta.x = ev.motion.x - _cursor.pos.x; - _cursor.delta.y = ev.motion.y - _cursor.pos.y; - _cursor.pos.x = ev.motion.x; - _cursor.pos.y = ev.motion.y; - _cursor.dirty = true; + if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) { + SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); } HandleMouseEvents(); break; diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 6e7d33b9f1..4dcc9eb703 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -747,25 +747,11 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc); } - if (_cursor.fix_at) { - int dx = x - _cursor.pos.x; - int dy = y - _cursor.pos.y; - if (dx != 0 || dy != 0) { - _cursor.delta.x = dx; - _cursor.delta.y = dy; - - pt.x = _cursor.pos.x; - pt.y = _cursor.pos.y; - - ClientToScreen(hwnd, &pt); - SetCursorPos(pt.x, pt.y); - } - } else { - _cursor.delta.x = x - _cursor.pos.x; - _cursor.delta.y = y - _cursor.pos.y; - _cursor.pos.x = x; - _cursor.pos.y = y; - _cursor.dirty = true; + if (_cursor.UpdateCursorPosition(x, y, true)) { + pt.x = _cursor.pos.x; + pt.y = _cursor.pos.y; + ClientToScreen(hwnd, &pt); + SetCursorPos(pt.x, pt.y); } MyShowCursor(false); HandleMouseEvents(); diff --git a/src/viewport.cpp b/src/viewport.cpp index 55ebf5d793..d195f5c4fb 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -58,14 +58,8 @@ * * * Rows are horizontal sections of the viewport, also half a tile wide. - * This time the nothern most tile on the map at height level 0 defines 0 and - * everything south of that has a positive number. In theory this works the - * same as for columns with the massive difference that due to the isometric - * projection the actual row where the tile is visible differs from the row - * where the tile would be if it were at height level 0. Strictly speaking, - * if you know the row of the tile at height level 0, then the row number - * where it is actually drawn is tile height / 2 lower than the row number - * of the same tile at height level 0. + * This time the nothern most tile on the map defines 0 and + * everything south of that has a positive number. */ #include "stdafx.h" @@ -106,12 +100,18 @@ #include #include "table/strings.h" -#include "table/palettes.h" +#include "table/string_colours.h" #include "safeguards.h" Point _tile_fract_coords; + +static const int MAX_TILE_EXTENT_LEFT = ZOOM_LVL_BASE * TILE_PIXELS; ///< Maximum left extent of tile relative to north corner. +static const int MAX_TILE_EXTENT_RIGHT = ZOOM_LVL_BASE * TILE_PIXELS; ///< Maximum right extent of tile relative to north corner. +static const int MAX_TILE_EXTENT_TOP = ZOOM_LVL_BASE * MAX_BUILDING_PIXELS; ///< Maximum top extent of tile relative to north corner (not considering bridges). +static const int MAX_TILE_EXTENT_BOTTOM = ZOOM_LVL_BASE * (TILE_PIXELS + 2 * TILE_HEIGHT); ///< Maximum bottom extent of tile relative to north corner (worst case: #SLOPE_STEEP_N). + struct StringSpriteToDraw { StringID string; Colours colour; @@ -427,9 +427,10 @@ ViewPort *IsPtInWindowViewport(const Window *w, int x, int y) * @param vp Viewport that contains the (\a x, \a y) screen coordinate * @param x Screen x coordinate * @param y Screen y coordinate + * @param clamp_to_map Clamp the coordinate outside of the map to the closest tile within the map. * @return Tile coordinate */ -static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y) +Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y, bool clamp_to_map) { Point pt; int a, b; @@ -447,13 +448,15 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y) a = y - x; b = y + x; - /* Bring the coordinates near to a valid range. This is mostly due to the - * tiles on the north side of the map possibly being drawn too high due to - * the extra height levels. So at the top we allow a number of extra tiles. - * This number is based on the tile height and pixels. */ - int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS); - a = Clamp(a, -extra_tiles * TILE_SIZE, MapMaxX() * TILE_SIZE - 1); - b = Clamp(b, -extra_tiles * TILE_SIZE, MapMaxY() * TILE_SIZE - 1); + if (clamp_to_map) { + /* Bring the coordinates near to a valid range. This is mostly due to the + * tiles on the north side of the map possibly being drawn too high due to + * the extra height levels. So at the top we allow a number of extra tiles. + * This number is based on the tile height and pixels. */ + int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS); + a = Clamp(a, -extra_tiles * TILE_SIZE, MapMaxX() * TILE_SIZE - 1); + b = Clamp(b, -extra_tiles * TILE_SIZE, MapMaxY() * TILE_SIZE - 1); + } /* (a, b) is the X/Y-world coordinate that belongs to (x,y) if the landscape would be completely flat on height 0. * Now find the Z-world coordinate by fix point iteration. @@ -470,8 +473,13 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y) for (int malus = 3; malus > 0; malus--) z = GetSlopePixelZ(Clamp(a + max(z, malus) - malus, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + max(z, malus) - malus, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2; for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(a + z, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + z, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2; - pt.x = Clamp(a + z, min_coord, MapMaxX() * TILE_SIZE - 1); - pt.y = Clamp(b + z, min_coord, MapMaxY() * TILE_SIZE - 1); + if (clamp_to_map) { + pt.x = Clamp(a + z, min_coord, MapMaxX() * TILE_SIZE - 1); + pt.y = Clamp(b + z, min_coord, MapMaxY() * TILE_SIZE - 1); + } else { + pt.x = a + z; + pt.y = b + z; + } return pt; } @@ -1097,84 +1105,6 @@ draw_inner: } } -/** - * Given a screen coordinate (x,y) as e.g. stored in _vd.dpi, this function - * returns the tile coordinate of the tile which would be painted at (x,y) - * if one assumes height zero at that position. - * @param x Some x screen coordinate - * @param y Some y screen coordinate - * @return Tile coordinate assuming height zero as described - */ -static inline Point GetTileCoordFromScreenCoord(int x, int y) -{ - /* First convert from the screen coordinate system (where the width of tiles - * is twice their height) to the tile coordinate system. That means, turn - * around by 45 degrees and make the tiles quadratic. */ - Point tile_coord = InverseRemapCoords(x, y); - - /* Scale from a 16x16-grid to a 1x1-grid as returned by TileX/TileY. */ - tile_coord.x /= (int)TILE_SIZE; - tile_coord.y /= (int)TILE_SIZE; - - return tile_coord; -} - -/** - * Assume a region, given by screen coordinates (x1,y1,x2,y2), as defined in _vd.dpi. - * This function basically takes (x1,y1) (i.e. the upper left corner of that region) - * and returns the tile coordinate of the tile, which would be painted at (x1,y1) - * if one assumes height zero at that position. - * - * However, in detail: Imagine tiles being split up into their upper left,upper right, - * etc. isometric sections. We return a tile where the upper left corner of the - * mentioned region is either in its lower right section or in a neighbor tile - * below / right of that section. By doing so, we want to enforce that we can - * travel to east or south from that point without leaving the region again. - * - * @param x Some x screen coordinate, x1 in terms of the description above - * @param y Some y screen coordinate, y1 in terms of the description above - * @return Upper left corner of the region as tile coordinates. - */ -static Point GetMinTileCoordsIgnoringHeight(int x, int y) -{ - Point tile_coord = GetTileCoordFromScreenCoord(x, y); - - /* Expand area to be painted in order to avoid situations - * where south or east of the to be painted point in dpi are tiles - * which will not be painted. */ - tile_coord.y--; - - return tile_coord; -} - -/** - * Assume a region, given by screen coordinates (x1,y1,x2,y2), as defined in _vd.dpi. - * This function basically takes (x2,y2) (i.e. the lower right corner of that region) - * and returns the tile coordinate of the tile, which would be painted at (x2,y2) - * if one assumes height zero at that position. - * - * However, in detail: Imagine tiles being split up into their upper left,upper right, - * etc. isometric sections. We return a tile where the lower right corner of the - * mentioned region is either in its upper left section or in a neighbor tile - * above / left of that section. By doing so, we want to enforce that we can - * travel to north or west from that point without leaving the region again. - * - * @param x Some x screen coordinate, x2 in terms of the description above - * @param y Some y screen coordinate, y2 in terms of the description above - * @return Upper left corner of the region as tile coordinates. - */ -static Point GetMaxTileCoordsIgnoringHeight(int x, int y) -{ - Point tile_coord = GetTileCoordFromScreenCoord(x, y); - - /* Expand area to be painted to southeast in order to avoid situations - * where north or east of the given to be painted point in dpi are - * tiles which will not be repainted. */ - tile_coord.y++; - - return tile_coord; -} - /** * Returns the y coordinate in the viewport coordinate system where the given * tile is painted. @@ -1183,376 +1113,114 @@ static Point GetMaxTileCoordsIgnoringHeight(int x, int y) */ static int GetViewportY(Point tile) { - return (tile.y * TILE_SIZE + tile.x * TILE_SIZE - GetTileMaxPixelZOutsideMap(tile.x, tile.y)) << ZOOM_LVL_SHIFT; -} - -/** - * Given a tile coordinate as returned by TileX / TileY, this returns its column. - * - * @param tile_coord The coordinate of the tile. - * @return The column index. - * @ingroup vp_column_row - */ -static int GetTileColumnFromTileCoord(Point tile_coord) -{ - return tile_coord.y - tile_coord.x; + /* Each increment in X or Y direction moves down by half a tile, i.e. TILE_PIXELS / 2. */ + return (tile.y * (int)(TILE_PIXELS / 2) + tile.x * (int)(TILE_PIXELS / 2) - TilePixelHeightOutsideMap(tile.x, tile.y)) << ZOOM_LVL_SHIFT; } /** - * Returns the position of the tile at the northern end of the column of the - * given tile. - * @param tile Any tile. - * @return Position of the tile at the northern end of the column as described. - * @ingroup vp_column_row - */ -static Point GetNorthernEndOfColumn(Point tile) -{ - Point northern_end; - - if (tile.x < tile.y) { - northern_end.x = 0; - northern_end.y = tile.y - tile.x; - } else { - northern_end.x = tile.x - tile.y; - northern_end.y = 0; - } - - return northern_end; -} - -/** - * Returns the position of the tile at the southern end of the column of the - * given tile, if it is within the given limit expressed in number of tiles - * @param tile Any tile. - * @param limit Number of tiles to go to south at most, if the southern end is - * further away, stop after that number of tiles - * @return Position of the tile at the soutern end of the column as described. - * @ingroup vp_column_row - */ -static Point GetSouthernEndOfColumnWithLimit(Point tile, uint limit) -{ - Point distance_to_end; - distance_to_end.x = (int)MapMaxX() - tile.x; - distance_to_end.y = (int)MapMaxY() - tile.y; - - Point southern_end; - if (distance_to_end.x < distance_to_end.y) { - int number_of_steps = min(limit, distance_to_end.x); - southern_end.x = tile.x + number_of_steps; - southern_end.y = tile.y + number_of_steps; - } else { - int number_of_steps = min(limit, distance_to_end.y); - southern_end.x = tile.x + number_of_steps; - southern_end.y = tile.y + number_of_steps; - } - - return southern_end; -} - -/** - * Returns the position of the tile at the southern end of the column of the - * given tile. - * @param tile Any tile. - * @return Position of the tile at the soutern end of the column as described. - * @ingroup vp_column_row - */ -static Point GetSouthernEndOfColumn(Point tile) -{ - return GetSouthernEndOfColumnWithLimit(tile, UINT32_MAX); -} - -/** - * Returns the tile exactly in the middle between two given tiles. - * - * @param tile Point upper_tile, any tile. - * @param tile Point lower_tile, any tile. - * @return The tile in the middle of Point upper_tile and Point lower_tile. + * Add the landscape to the viewport, i.e. all ground tiles and buildings. */ -static Point GetMiddleTile(Point upper_tile, Point lower_tile) +static void ViewportAddLandscape() { - Point middle_tile; - middle_tile.x = (lower_tile.x + upper_tile.x) / 2; - middle_tile.y = (lower_tile.y + upper_tile.y) / 2; - return middle_tile; -} + assert(_vd.dpi.top <= _vd.dpi.top + _vd.dpi.height); + assert(_vd.dpi.left <= _vd.dpi.left + _vd.dpi.width); -/** - * Given a tile coordinate assuming height zero, this returns the row actually - * painted at this tile coordinate if one recognizes height. - * - * The problem concerning this calculation is that we have not enough - * information to calculate this in one closed formula. Which row we - * search rather depends on the height distribution on the map. So - * we have to search. - * - * First, the searched tile may be located outside map. Then, we know - * that we are not too far outside map, so we can step tile by tile, - * starting at the given tile, until we have passed the searched tile. - * - * If the searched tile is inside map, searching is more difficult. A - * linear search on some thousand tiles would be not that efficient. But, - * we can solve the problem by interval intersection. We know for sure, - * that the searched tile is south of the given tile, simply because - * mountains of height > 0 (and we have only such mountains) are always - * painted north of their tile. So we choose a tile half way between the - * given tile and the southern end of the map, have a look whether it is - * north or south of the given position, and intersect again. Until - * our interval has length 1, then we take the upper one. - * - * @param viewport_y The viewport y corresponding to tile, if one assumes height zero for that tile - * @param tile Some tile coordinate assuming height zero. - * @param bridge_correct If true, consider bridges south of the calculated tile, and if the bridge - * visually intersect the calculated tile, shift it southwards. - * @return The row which is painted at this coordinate, according to the discussion above. - * @ingroup vp_column_row - */ -int GetRowAtTile(int viewport_y, Point tile, bool bridge_correct) -{ - Point northern_tile = GetNorthernEndOfColumn(tile); - Point southern_tile = GetSouthernEndOfColumn(tile); - - int northern_tile_viewport_y = GetViewportY(northern_tile); - int southern_tile_viewport_y = GetViewportY(southern_tile); - - if (northern_tile_viewport_y >= viewport_y) { - /* We are north of the map, search tile by tile with direction north. */ - while (northern_tile_viewport_y >= viewport_y) { - northern_tile.x--; - northern_tile.y--; - northern_tile_viewport_y = GetViewportY(northern_tile); - } - return northern_tile.x + northern_tile.y; - } + Point upper_left = InverseRemapCoords(_vd.dpi.left, _vd.dpi.top); + Point upper_right = InverseRemapCoords(_vd.dpi.left + _vd.dpi.width, _vd.dpi.top); - if (southern_tile_viewport_y <= viewport_y) { - /* We are south of the map, search tile by tile with direction south. */ - while (southern_tile_viewport_y <= viewport_y) { - southern_tile.x++; - southern_tile.y++; - southern_tile_viewport_y = GetViewportY(southern_tile); - } - return southern_tile.x + southern_tile.y; - } + /* Transformations between tile coordinates and viewport rows/columns: See vp_column_row + * column = y - x + * row = x + y + * x = (row - column) / 2 + * y = (row + column) / 2 + * Note: (row, columns) pairs are only valid, if they are both even or both odd. + */ - /* - * We are inside the map. The searched tile is at most - * tiles south of the given tile (as one tile - * painted on the screen needs as much vertical space as painting a tile - * by 4 heightlevels ascended). Add one to avoid rounding errors to the - * wrong side. - * - * Invariant in the code below: The searched tile shown at viewport_y - * always is between upper_tile and lower_tile. + /* Columns overlap with neighbouring columns by a half tile. + * - Left column is column of upper_left (rounded down) and one column to the left. + * - Right column is column of upper_right (rounded up) and one column to the right. + * Note: Integer-division does not round down for negative numbers, so ensure rounding with another increment/decrement. */ - Point upper_tile = tile; - Point lower_tile = GetSouthernEndOfColumnWithLimit(upper_tile, _settings_game.construction.max_heightlevel / 4 + 1); - int middle_bound; + int left_column = (upper_left.y - upper_left.x) / (int)TILE_SIZE - 2; + int right_column = (upper_right.y - upper_right.x) / (int)TILE_SIZE + 2; - do { - Point middle_tile = GetMiddleTile(upper_tile, lower_tile); - middle_bound = GetViewportY(middle_tile); + int potential_bridge_height = ZOOM_LVL_BASE * TILE_HEIGHT * _settings_game.construction.max_bridge_height; - if (middle_bound >= viewport_y) { - /* The tile shown at viewport_y is somewhere in the upper half of - * the currently observed section. */ - lower_tile = middle_tile; - } else { - /* The tile shown at viewport_y is somewhere in the lower half of - * the currently observed section. */ - upper_tile = middle_tile; - } - } - while (lower_tile.y - upper_tile.y > 1); - - /* Now our interval has length 1, so only contains two tiles, and we take the upper one. - * However, there is one problem left: Tiles being located southwards, containing a high bridge. - * They may, though not high enough in terms of landscape, intersect the drawing area with parts - * of the bridge. - * Luckily, there is a guaranteed upper bound for bridge height, thus we know how far we have to - * search southwards whether such a bridge exists. + /* Rows overlap with neighbouring rows by a half tile. + * The first row that could possibly be visible is the row above upper_left (if it is at height 0). + * Due to integer-division not rounding down for negative numbers, we need another decrement. */ - int correction_step = 0; - if (bridge_correct) { - /* Calculate, how many tiles below upper_tile, a worst case bridge intersecting upper_tile in - * terms of painting can be located. Lets inspect that formula in detail: - * ... - 5: The magic constant near the beginning of ViewportAddLandscape accounts for 5 harmless heightlevels a bridge can have. Thus subtract them. - * ... / 2: Four heightlevels account for one tile height. On the other hand, if landscape ascends from upper_tile southwards, this can account for - * as many additional heightlevels as we step southwards. In combination: A division by two gains the number of tiles to step southwards. - * ... + 1: Avoid rounding errors, and fall back to the safe side. - */ - int worst_case_steps_southwards = max(0, ((int)_settings_game.construction.max_bridge_height - 5) / 2 + 1); - for (int n = 0; n < worst_case_steps_southwards; n++) { - TileIndex potential_bridge_tile = TileXY(upper_tile.x + n, upper_tile.y + n); - if (IsValidTile(potential_bridge_tile) && IsBridgeAbove(potential_bridge_tile)) { - /* There is a bridge. */ - TileIndex bridge_start = GetNorthernBridgeEnd(potential_bridge_tile); - int bridge_height = GetBridgeHeight(bridge_start); - int upper_tile_height = GetTileZ(TileXY(upper_tile.x, upper_tile.y)); - - /* Start at the bridge level, descend by the number of heightlevels equivalent to our steps southwards (in worst case), subtract the harmless - * bridge heightlevels, and compare whether we are still above the height of the upper_tile. If yes, we need to paint that tile, to avoid glitches. - */ - if (bridge_height - 2 * n - 1 > upper_tile_height) { - correction_step = n; - } + int row = (upper_left.x + upper_left.y) / (int)TILE_SIZE - 2; + bool last_row = false; + for (; !last_row; row++) { + last_row = true; + for (int column = left_column; column <= right_column; column++) { + /* Valid row/column? */ + if ((row + column) % 2 != 0) continue; + + Point tilecoord; + tilecoord.x = (row - column) / 2; + tilecoord.y = (row + column) / 2; + assert(column == tilecoord.y - tilecoord.x); + assert(row == tilecoord.y + tilecoord.x); + + TileType tile_type; + TileInfo tile_info; + _cur_ti = &tile_info; + tile_info.x = tilecoord.x * TILE_SIZE; // FIXME tile_info should use signed integers + tile_info.y = tilecoord.y * TILE_SIZE; + + if (IsInsideBS(tilecoord.x, 0, MapSizeX()) && IsInsideBS(tilecoord.y, 0, MapSizeY())) { + /* This includes the south border at MapMaxX / MapMaxY. When terraforming we still draw tile selections there. */ + tile_info.tile = TileXY(tilecoord.x, tilecoord.y); + tile_type = GetTileType(tile_info.tile); + } else { + tile_info.tile = INVALID_TILE; + tile_type = MP_VOID; } - } - } - - /* The biggest recorded correction_step defines, which tile we actually return. */ - upper_tile.x += correction_step; - upper_tile.y += correction_step; - - /* Returns its row. */ - return upper_tile.x + upper_tile.y; -} - -/** - * Returns the bottom tile of the column of upper_tile shown on the viewport, - * given upper_tile and the lower right tile shown on the viewport. - * - * @param upper_tile Sny tile inside the map. - * @param lower_right_tile The tile shown at the southeast edge of the viewport - * (ignoring height). Note that this tile may be located - * northeast of the upper_tile, because upper_tile is usually - * calculated by shifting a tile southwards until we reach - * the northern map border. - * @return The lowest existing tile located in the column defined by upper_tile, - * which is in the same row as lower_right_tile or above that row - * If lower_right_tile was northeast of upper_tile, (-1,-1) is returned. - * @ingroup vp_column_row - */ -static Point GetBottomTileOfColumn(Point upper_tile, Point lower_right_tile) -{ - int upper_row = upper_tile.x + upper_tile.y; - int lower_row = lower_right_tile.x + lower_right_tile.y; - - assert(upper_row <= lower_row); - - int number_of_rows = lower_row - upper_row; - - if (number_of_rows % 2 != 0) { - /* Avoid 0.5 being rounded down to zero; painting too much is better than - * painting too little. */ - number_of_rows++; - } - Point bottom_tile; - bottom_tile.x = upper_tile.x + number_of_rows / 2; - bottom_tile.y = upper_tile.y + number_of_rows / 2; - - int bottom_row = bottom_tile.x + bottom_tile.y; + if (tile_type != MP_VOID) { + /* We are inside the map => paint landscape. */ + tile_info.tileh = GetTilePixelSlope(tile_info.tile, &tile_info.z); + } else { + /* We are outside the map => paint black. */ + tile_info.tileh = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y, &tile_info.z); + } - assert(bottom_row >= lower_row); + int viewport_y = GetViewportY(tilecoord); - return bottom_tile; -} - -/** - * Add the landscape to the viewport, i.e. all ground tiles and buildings. - */ -static void ViewportAddLandscape() -{ - assert(_vd.dpi.top <= _vd.dpi.top + _vd.dpi.height); - assert(_vd.dpi.left <= _vd.dpi.left + _vd.dpi.width); + if (viewport_y + MAX_TILE_EXTENT_BOTTOM < _vd.dpi.top) { + /* The tile in this column is not visible yet. + * Tiles in other columns may be visible, but we need more rows in any case. */ + last_row = false; + continue; + } - /* The upper and lower edge of the viewport part to paint. Add some number - * of pixels to the lower end in order to ensure that we also take tiles - * south of the given area, but with high buildings intersecting the area. - * Subtract some pixels from the upper end in order to avoid glitches at the - * upper end of the top be painted area. */ - int viewport_top = _vd.dpi.top - 16; - int viewport_bottom = _vd.dpi.top + _vd.dpi.height + 116; - - /* First get the position of the tile at the upper left / lower right edge, - * for now ignoring the height. (i.e. assuming height zero.) */ - Point upper_left_tile = GetMinTileCoordsIgnoringHeight(_vd.dpi.left, viewport_top); - Point lower_right_tile = GetMaxTileCoordsIgnoringHeight(_vd.dpi.left + _vd.dpi.width, viewport_bottom); - - /* Calculate the bounding columns. We won't need to draw anything - * left / right of them. */ - int left_column = GetTileColumnFromTileCoord(upper_left_tile); - /* Correction to avoid glitches when approaching the left edge of the map. */ - left_column--; - int right_column = GetTileColumnFromTileCoord(lower_right_tile); - right_column++; - - /* For each column, calculate the top and the bottom row. These are the - * bounding rows for that specific column. */ - int *top_row = AllocaM(int, right_column - left_column + 1); // Pre-allocate memory for visual studio/express to be able to compile. - int *bottom_row = AllocaM(int, right_column - left_column + 1); // Pre-allocate memory for visual studio/express to be able to compile. - int min_top_row = MapMaxX() + MapMaxY(); - int max_bottom_row = 0; - Point top_tile_of_column = upper_left_tile; - - /* And now for each column, determine the top and the bottom row we must paint. */ - bool south_east_direction = false; - for (int x = left_column; x <= right_column; x++) { - Point bottom_tile_of_column = GetBottomTileOfColumn(top_tile_of_column, lower_right_tile); - - /* And then actually find out the top and the bottom row. Note that - * top_tile_of_column and bottom_tile_of_column may be outside the map here. - * This possibility is needed, otherwise we couldn't paint the black area - * outside the map (and in particular the edge of map) properly. - * Subtract three / add one to avoid glitches. */ - top_row[x - left_column] = GetRowAtTile(viewport_top, top_tile_of_column, false); - - top_row[x - left_column] -= 3; - bottom_row[x - left_column] = GetRowAtTile(viewport_bottom, bottom_tile_of_column, true); - bottom_row[x - left_column]++; - - /* We never paint things in rows < min_top_row or > max_bottom_row. */ - min_top_row = min(min_top_row, top_row[x - left_column]); - max_bottom_row = max(max_bottom_row, bottom_row[x - left_column]); - - /* Go to next column in the east. */ - if (south_east_direction) { - top_tile_of_column.y++; - } else { - top_tile_of_column.x--; - } + int min_visible_height = viewport_y - (_vd.dpi.top + _vd.dpi.height); + bool tile_visible = min_visible_height <= 0; - /* Switch between directions southeast and northeast. */ - south_east_direction = !south_east_direction; - } + if (tile_type != MP_VOID) { + /* Is tile with buildings visible? */ + if (min_visible_height < MAX_TILE_EXTENT_TOP) tile_visible = true; - for (int row = min_top_row; row <= max_bottom_row; row++) { - for (int column = left_column; column <= right_column; column++) { - /* For each column, we only paint the interval top_row .. bottom_row. - * Due to the division by two below, even and odd values of row + column map to - * the same (x,y) combinations. Thus, we only paint one of them. */ - if (((row + column) % 2 == 0) && - (top_row[column - left_column] <= row) && - (row <= bottom_row[column - left_column])) { - TileType tile_type; - TileInfo tile_info; - _cur_ti = &tile_info; - - /* column = y - x; row = x + y; now solve the equation system - * for x and y. */ - int x = (row - column) / 2; - int y = (row + column) / 2; - tile_info.x = x; - tile_info.y = y; - - /* For some strange reason, those fields inside tile_info are uints. However, - * in the old code their copies in an int variable where compared against zero. */ - if (0 < x && x < (int)MapMaxX() && 0 < y && y < (int)MapMaxY()) { - /* We are inside the map => paint landscape. */ - tile_info.tile = TileXY(tile_info.x, tile_info.y); - tile_info.tileh = GetTilePixelSlope(tile_info.tile, &tile_info.z); - tile_type = GetTileType(tile_info.tile); - } else { - /* We are outside the map => paint black. */ - tile_info.tile = INVALID_TILE; - tile_info.tileh = GetTilePixelSlopeOutsideMap(tile_info.x, tile_info.y, &tile_info.z); - tile_type = MP_VOID; + if (IsBridgeAbove(tile_info.tile)) { + /* Is the bridge visible? */ + TileIndex bridge_tile = GetNorthernBridgeEnd(tile_info.tile); + int bridge_height = ZOOM_LVL_BASE * (GetBridgePixelHeight(bridge_tile) - TilePixelHeight(tile_info.tile)); + if (min_visible_height < bridge_height + MAX_TILE_EXTENT_TOP) tile_visible = true; } - /* Scale to 16x16 tiles, needed for the drawing procedures called below. */ - tile_info.x *= TILE_SIZE; - tile_info.y *= TILE_SIZE; + /* Would a higher bridge on a more southern tile be visible? + * If yes, we need to loop over more rows to possibly find one. */ + if (min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false; + } else { + /* Outside of map. If we are on the north border of the map, there may still be a bridge visible, + * so we need to loop over more rows to possibly find one. */ + if ((tilecoord.x <= 0 || tilecoord.y <= 0) && min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false; + } + if (tile_visible) { + last_row = false; _vd.foundation_part = FOUNDATION_PART_NONE; _vd.foundation[0] = -1; _vd.foundation[1] = -1; @@ -1560,7 +1228,7 @@ static void ViewportAddLandscape() _vd.last_foundation_child[1] = NULL; _tile_type_procs[tile_type]->draw_tile_proc(&tile_info); - DrawTileSelection(&tile_info); + if (tile_info.tile != INVALID_TILE) DrawTileSelection(&tile_info); } } } @@ -1669,8 +1337,9 @@ static void ViewportAddSigns(DrawPixelInfo *dpi) * @param center the (preferred) center of the viewport sign * @param top the new top of the sign * @param str the string to show in the sign + * @param str_small the string to show when zoomed out. STR_NULL means same as \a str */ -void ViewportSign::UpdatePosition(int center, int top, StringID str) +void ViewportSign::UpdatePosition(int center, int top, StringID str, StringID str_small) { if (this->width_normal != 0) this->MarkDirty(); @@ -1683,6 +1352,9 @@ void ViewportSign::UpdatePosition(int center, int top, StringID str) this->center = center; /* zoomed out version */ + if (str_small != STR_NULL) { + GetString(buffer, str_small, lastof(buffer)); + } this->width_small = VPSM_LEFT + Align(GetStringBoundingBox(buffer, FS_SMALL).width, 2) + VPSM_RIGHT; this->MarkDirty(); @@ -1997,14 +1669,14 @@ static void ViewportMapDrawVehicleRoute(const ViewPort *vp) const Point to_pt = RemapCoords2(TileX(to_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(to_tile) * TILE_SIZE + TILE_SIZE / 2); const int to_x = UnScaleByZoom(to_pt.x, vp->zoom); const int to_y = UnScaleByZoom(to_pt.y, vp->zoom); - + int line_width = 3; if (_settings_client.gui.dash_level_of_route_lines == 0) { GfxDrawLine(from_x, from_y, to_x, to_y, PC_BLACK, 3, _settings_client.gui.dash_level_of_route_lines); line_width = 1; } GfxDrawLine(from_x, from_y, to_x, to_y, (final_order == order) ? PC_WHITE : PC_YELLOW, line_width, _settings_client.gui.dash_level_of_route_lines); - + const OrderType ot = order->GetType(); if (ot == OT_GOTO_STATION || ot == OT_GOTO_DEPOT || ot == OT_GOTO_WAYPOINT || ot == OT_IMPLICIT) from_tile = to_tile; } @@ -2116,7 +1788,7 @@ void ViewportDrawPlans(const ViewPort *vp) const Point to_pt = RemapCoords2(TileX(to_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(to_tile) * TILE_SIZE + TILE_SIZE / 2); const int to_x = UnScaleByZoom(to_pt.x, vp->zoom); const int to_y = UnScaleByZoom(to_pt.y, vp->zoom); - + GfxDrawLine(from_x, from_y, to_x, to_y, PC_BLACK, 3); if (pl->focused) { GfxDrawLine(from_x, from_y, to_x, to_y, PC_RED, 1); @@ -2138,7 +1810,7 @@ void ViewportDrawPlans(const ViewPort *vp) const Point to_pt = RemapCoords2(TileX(to_tile) * TILE_SIZE + TILE_SIZE / 2, TileY(to_tile) * TILE_SIZE + TILE_SIZE / 2); const int to_x = UnScaleByZoom(to_pt.x, vp->zoom); const int to_y = UnScaleByZoom(to_pt.y, vp->zoom); - + GfxDrawLine(from_x, from_y, to_x, to_y, PC_WHITE, 3, 1); } } @@ -2343,7 +2015,7 @@ static inline uint32 ViewportMapGetColourOwner(const TileIndex tile, TileType t, } else if (o == OWNER_TOWN) { return IS32(t == MP_ROAD ? (colour_index & 1 ? PC_BLACK : GREY_SCALE(3)) : PC_DARK_RED); } - + /* Train stations are sometimes hard to spot. * So we give the player a hint by mixing his colour with black. */ uint32 colour = _legend_land_owners[_company_to_list_pos[o]].colour; @@ -2408,7 +2080,7 @@ static inline TileIndex ViewportMapGetMostSignificantTileType(const ViewPort * c template uint32 ViewportMapGetColour(const ViewPort * const vp, uint x, uint y, const uint colour_index) { - if (!(IsInsideMM(x, TILE_SIZE, MapMaxX() * TILE_SIZE - 1) && + if (!(IsInsideMM(x, TILE_SIZE, MapMaxX() * TILE_SIZE - 1) && IsInsideMM(y, TILE_SIZE, MapMaxY() * TILE_SIZE - 1))) return 0; @@ -2449,7 +2121,7 @@ static inline void PixelBlend(uint32 * const d, const uint32 s) uint32 drb = srcrb - dstrb; uint32 dg = srcg - dstg; drb *= a; - dg *= a; + dg *= a; drb >>= 8; dg >>= 8; uint32 rb = (drb + dstrb) & 0xFF00FF; @@ -2555,7 +2227,7 @@ void ViewportMapDraw(const ViewPort * const vp) *vp_map_line_ptr8 = (uint8) ViewportMapGetColour(vp, c, d, colour_index); vp_map_line_ptr8++; } - colour_index = ++colour_index & 3; + colour_index = (colour_index + 1) & 3; c -= incr_a; d += incr_a; } while (--i); @@ -2935,6 +2607,10 @@ void UpdateViewportPosition(Window *w) */ static void MarkViewportDirty(const ViewPort * const vp, int left, int top, int right, int bottom) { + /* Rounding wrt. zoom-out level */ + right += (1 << vp->zoom) - 1; + bottom += (1 << vp->zoom) - 1; + right -= vp->virtual_left; if (right <= 0) return; @@ -2959,10 +2635,10 @@ static void MarkViewportDirty(const ViewPort * const vp, int left, int top, int /** * Mark all viewports that display an area as dirty (in need of repaint). - * @param left Left edge of area to repaint - * @param top Top edge of area to repaint - * @param right Right edge of area to repaint - * @param bottom Bottom edge of area to repaint + * @param left Left edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL) + * @param top Top edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL) + * @param right Right edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL) + * @param bottom Bottom edge of area to repaint. (viewport coordinates, that is wrt. #ZOOM_LVL_NORMAL) * @param mark_dirty_if_zoomlevel_is_below To tell if an update is relevant or not (for example, animations in map mode are not) * @ingroup dirty */ @@ -3044,32 +2720,35 @@ void ConstrainAllViewportsZoom() * Mark a tile given by its index dirty for repaint. * @param tile The tile to mark dirty. * @param mark_dirty_if_zoomlevel_is_below To tell if an update is relevant or not (for example, animations in map mode are not). + * @param bridge_level_offset Height of bridge on tile to also mark dirty. (Height level relative to north corner.) * @ingroup dirty */ -void MarkTileDirtyByTile(const TileIndex tile, const ZoomLevel mark_dirty_if_zoomlevel_is_below) +void MarkTileDirtyByTile(TileIndex tile, const ZoomLevel mark_dirty_if_zoomlevel_is_below, int bridge_level_offset) { - Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile)); + Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, TilePixelHeight(tile)); MarkAllViewportsDirty( - pt.x - 31 * ZOOM_LVL_BASE, - pt.y - 122 * ZOOM_LVL_BASE, - pt.x - 31 * ZOOM_LVL_BASE + 67 * ZOOM_LVL_BASE, - pt.y - 122 * ZOOM_LVL_BASE + 154 * ZOOM_LVL_BASE, - mark_dirty_if_zoomlevel_is_below + pt.x - 31 * ZOOM_LVL_BASE, + pt.y - 122 * ZOOM_LVL_BASE - ZOOM_LVL_BASE * TILE_HEIGHT * bridge_level_offset, + pt.x - 31 * ZOOM_LVL_BASE + 67 * ZOOM_LVL_BASE, + pt.y - 122 * ZOOM_LVL_BASE + 154 * ZOOM_LVL_BASE, + mark_dirty_if_zoomlevel_is_below ); } +/** + * Mark a (virtual) tile outside the map dirty for repaint. + * @param x Tile X position. + * @param y Tile Y position. + * @ingroup dirty + */ void MarkTileDirtyByTileOutsideMap(int x, int y) { - Point pt = RemapCoords(x * TILE_SIZE, y * TILE_SIZE, GetTilePixelZOutsideMap(x, y)); - /* Since tiles painted outside the map don't contain buildings, trees, etc., - * this reduced area for repainting should suffice. If not, adjust the offsets - * used below. */ + Point pt = RemapCoords(x * TILE_SIZE, y * TILE_SIZE, TilePixelHeightOutsideMap(x, y)); MarkAllViewportsDirty( - pt.x - TILE_SIZE + 1, - pt.y, - pt.x + TILE_SIZE - 1, - pt.y + TILE_SIZE + TILE_HEIGHT - 1 - ); + pt.x - MAX_TILE_EXTENT_LEFT, + pt.y, // no buildings outside of map + pt.x + MAX_TILE_EXTENT_RIGHT, + pt.y + MAX_TILE_EXTENT_BOTTOM); } void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile) @@ -3199,15 +2878,15 @@ static void SetSelectionTilesDirty() /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle), * tile height/slope affects only the 'y' on-screen coordinate! */ - int l = top.x - (TILE_PIXELS - 2) * ZOOM_LVL_BASE; // 'x' coordinate of left side of dirty rectangle - int t = top.y; // 'y' coordinate of top side -//- - int r = top.x + (TILE_PIXELS - 2) * ZOOM_LVL_BASE; // right side of dirty rectangle - int b = bot.y; // bottom -//- + int l = top.x - TILE_PIXELS * ZOOM_LVL_BASE; // 'x' coordinate of left side of the dirty rectangle + int t = top.y; // 'y' coordinate of top side of the dirty rectangle + int r = top.x + TILE_PIXELS * ZOOM_LVL_BASE; // 'x' coordinate of right side of the dirty rectangle + int b = bot.y; // 'y' coordinate of bottom side of the dirty rectangle - static const int OVERLAY_WIDTH = 4 * ZOOM_LVL_BASE; // part of selection sprites is drawn outside the selected area + static const int OVERLAY_WIDTH = 4 * ZOOM_LVL_BASE; // part of selection sprites is drawn outside the selected area (in particular: terraforming) /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */ - MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT * ZOOM_LVL_BASE, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH * ZOOM_LVL_BASE); + MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT * ZOOM_LVL_BASE, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH); /* haven't we reached the topmost tile yet? */ if (top_x != x_start) { @@ -3448,7 +3127,7 @@ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant) && y >= 0 && y <= (int)MapSizeY() * (int)TILE_SIZE - 1) { z = GetSlopePixelZ(x, y); } else { - z = TileHeightOutsideMap(x / TILE_SIZE, y / TILE_SIZE); + z = TileHeightOutsideMap(x / (int)TILE_SIZE, y / (int)TILE_SIZE); } } @@ -4362,6 +4041,13 @@ EventState VpHandlePlaceSizingDrag() return ES_HANDLED; } +/** + * Change the cursor and mouse click/drag handling to a mode for performing special operations like tile area selection, object placement, etc. + * @param icon New shape of the mouse cursor. + * @param pal Palette to use. + * @param mode Mode to perform. + * @param w %Window requesting the mode change. + */ void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w) { SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number); @@ -4369,6 +4055,14 @@ void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Wind #include "table/animcursors.h" +/** + * Change the cursor and mouse click/drag handling to a mode for performing special operations like tile area selection, object placement, etc. + * @param icon New shape of the mouse cursor. + * @param pal Palette to use. + * @param mode Mode to perform. + * @param window_class %Window class of the window requesting the mode change. + * @param window_num Number of the window in its class requesting the mode change. + */ void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num) { if (_thd.window_class != WC_INVALID) { @@ -4413,6 +4107,7 @@ void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowC } +/** Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows). */ void ResetObjectToPlace() { SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); diff --git a/src/viewport_func.h b/src/viewport_func.h index 50c7860a78..47b2a2d16d 100644 --- a/src/viewport_func.h +++ b/src/viewport_func.h @@ -26,6 +26,7 @@ void SetSelectionRed(bool); void DeleteWindowViewport(Window *w); void InitializeWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, ZoomLevel zoom); ViewPort *IsPtInWindowViewport(const Window *w, int x, int y); +Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y, bool clamp_to_map = true); Point GetTileBelowCursor(); void UpdateViewportPosition(Window *w); @@ -83,9 +84,8 @@ void UpdateAllVirtCoords(); extern Point _tile_fract_coords; -void MarkTileDirtyByTile(const TileIndex tile, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END); +void MarkTileDirtyByTile(const TileIndex tile, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END, int bridge_level_offset = 0); -int GetRowAtTile(int viewport_y, Point tile, bool bridge_correct); void MarkTileDirtyByTileOutsideMap(int x, int y); ViewportMapType ChangeRenderMode(const ViewPort *vp, bool down); diff --git a/src/viewport_type.h b/src/viewport_type.h index 7ab7cea55d..8b0d004f11 100644 --- a/src/viewport_type.h +++ b/src/viewport_type.h @@ -14,6 +14,7 @@ #include "zoom_type.h" #include "strings_type.h" +#include "table/strings.h" class LinkGraphOverlay; @@ -63,7 +64,7 @@ struct ViewportSign { uint16 width_normal; ///< The width when not zoomed out (normal font) uint16 width_small; ///< The width when zoomed out (small font) - void UpdatePosition(int center, int top, StringID str); + void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL); void MarkDirty(ZoomLevel maxzoom = ZOOM_LVL_MAX) const; }; diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 5f38566b70..b158cb147c 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -263,8 +263,6 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag cost.AddCost(ret); /* lower tile */ - WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; - if (!IsWaterTile(tile - delta)) { ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; @@ -274,10 +272,9 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag if (!IsTileFlat(tile - delta)) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } + WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; /* upper tile */ - WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; - if (!IsWaterTile(tile + delta)) { ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; @@ -287,6 +284,7 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag if (!IsTileFlat(tile + delta)) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } + WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; if (IsBridgeAbove(tile) || IsBridgeAbove(tile - delta) || IsBridgeAbove(tile + delta)) { return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); diff --git a/src/widget.cpp b/src/widget.cpp index 471840a419..3b50f710d4 100644 --- a/src/widget.cpp +++ b/src/widget.cpp @@ -22,7 +22,7 @@ #include "table/sprites.h" #include "table/strings.h" -#include "table/palettes.h" +#include "table/string_colours.h" #include "safeguards.h" @@ -2284,7 +2284,7 @@ void NWidgetLeaf::SetupSmallestSize(Window *w, bool init_array) } case WWT_EDITBOX: { Dimension sprite_size = GetSpriteSize(_current_text_dir == TD_RTL ? SPR_IMG_DELETE_RIGHT : SPR_IMG_DELETE_LEFT); - size.width = 30 + sprite_size.width; + size.width = max(size.width, 30 + sprite_size.width); size.height = max(sprite_size.height, GetStringBoundingBox("_").height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM); /* FALL THROUGH */ } @@ -2524,10 +2524,10 @@ void NWidgetLeaf::Draw(const Window *w) bool NWidgetLeaf::ButtonHit(const Point &pt) { if (_current_text_dir == TD_LTR) { - int button_width = this->pos_x + this->current_x - 12; + int button_width = this->pos_x + this->current_x - NWidgetLeaf::dropdown_dimension.width; return pt.x < button_width; } else { - int button_left = this->pos_x + 12; + int button_left = this->pos_x + NWidgetLeaf::dropdown_dimension.width; return pt.x >= button_left; } } diff --git a/src/widgets/dropdown.cpp b/src/widgets/dropdown.cpp index 635c405126..6c12703c85 100644 --- a/src/widgets/dropdown.cpp +++ b/src/widgets/dropdown.cpp @@ -82,7 +82,7 @@ static const NWidgetPart _nested_dropdown_menu_widgets[] = { static WindowDesc _dropdown_desc( WDP_MANUAL, NULL, 0, 0, WC_DROPDOWN_MENU, WC_NONE, - 0, + WDF_NO_FOCUS, _nested_dropdown_menu_widgets, lengthof(_nested_dropdown_menu_widgets) ); diff --git a/src/widgets/newgrf_debug_widget.h b/src/widgets/newgrf_debug_widget.h index b719bcfc59..22a5cda40e 100644 --- a/src/widgets/newgrf_debug_widget.h +++ b/src/widgets/newgrf_debug_widget.h @@ -25,19 +25,21 @@ enum NewGRFInspectWidgets { /** Widgets of the #SpriteAlignerWindow class. */ enum SpriteAlignerWidgets { - WID_SA_CAPTION, ///< Caption of the window. - WID_SA_PREVIOUS, ///< Skip to the previous sprite. - WID_SA_GOTO, ///< Go to a given sprite. - WID_SA_NEXT, ///< Skip to the next sprite. - WID_SA_UP, ///< Move the sprite up. - WID_SA_LEFT, ///< Move the sprite to the left. - WID_SA_RIGHT, ///< Move the sprite to the right. - WID_SA_DOWN, ///< Move the sprite down. - WID_SA_SPRITE, ///< The actual sprite. - WID_SA_OFFSETS, ///< The sprite offsets. - WID_SA_PICKER, ///< Sprite picker. - WID_SA_LIST, ///< Queried sprite list. - WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. + WID_SA_CAPTION, ///< Caption of the window. + WID_SA_PREVIOUS, ///< Skip to the previous sprite. + WID_SA_GOTO, ///< Go to a given sprite. + WID_SA_NEXT, ///< Skip to the next sprite. + WID_SA_UP, ///< Move the sprite up. + WID_SA_LEFT, ///< Move the sprite to the left. + WID_SA_RIGHT, ///< Move the sprite to the right. + WID_SA_DOWN, ///< Move the sprite down. + WID_SA_SPRITE, ///< The actual sprite. + WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute). + WID_SA_OFFSETS_REL, ///< The sprite offsets (relative). + WID_SA_PICKER, ///< Sprite picker. + WID_SA_LIST, ///< Queried sprite list. + WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. + WID_SA_RESET_REL, ///< Reset relative sprite offset }; #endif /* WIDGETS_NEWGRF_DEBUG_WIDGET_H */ diff --git a/src/window.cpp b/src/window.cpp index b36849fc91..7999eb0999 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -87,12 +87,10 @@ static SmallVector *_window_descs = NULL; char *_windows_file; /** Window description constructor. */ -WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width, int16 def_height, +WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad, WindowClass window_class, WindowClass parent_class, uint32 flags, const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) : default_pos(def_pos), - default_width(def_width), - default_height(def_height), cls(window_class), parent_cls(parent_class), ini_key(ini_key), @@ -102,7 +100,9 @@ WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_wi hotkeys(hotkeys), pref_sticky(false), pref_width(0), - pref_height(0) + pref_height(0), + default_width_trad(def_width_trad), + default_height_trad(def_height_trad) { if (_window_descs == NULL) _window_descs = new SmallVector(); *_window_descs->Append() = this; @@ -113,6 +113,26 @@ WindowDesc::~WindowDesc() _window_descs->Erase(_window_descs->Find(this)); } +/** + * Determine default width of window. + * This is either a stored user preferred size, or the build-in default. + * @return Width in pixels. + */ +int16 WindowDesc::GetDefaultWidth() const +{ + return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad); +} + +/** + * Determine default height of window. + * This is either a stored user preferred size, or the build-in default. + * @return Height in pixels. + */ +int16 WindowDesc::GetDefaultHeight() const +{ + return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad); +} + /** * Load all WindowDesc settings from _windows_file. */ @@ -1059,7 +1079,16 @@ Window::~Window() free(this->nested_array); // Contents is released through deletion of #nested_root. delete this->nested_root; - this->window_class = WC_INVALID; + /* + * Make fairly sure that this is written, and not "optimized" away. + * The delete operator is overwritten to not delete it; the deletion + * happens at a later moment in time after the window has been + * removed from the list of windows to prevent issues with items + * being removed during the iteration as not one but more windows + * may be removed by a single call to ~Window by means of the + * DeleteChildWindows function. + */ + const_cast(this->window_class) = WC_INVALID; } /** @@ -3408,7 +3437,7 @@ void RelocateAllWindows(int neww, int newh) continue; case WC_MAIN_TOOLBAR: - ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false); + ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false); top = w->top; left = PositionMainToolbar(w); // changes toolbar orientation @@ -3420,14 +3449,15 @@ void RelocateAllWindows(int neww, int newh) break; case WC_STATUS_BAR: - ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false); + ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false); top = newh - w->height; left = PositionStatusbar(w); break; case WC_SEND_NETWORK_MSG: - ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0, false); + ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false); + top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height; left = PositionNetworkChatWindow(w); break; diff --git a/src/window_gui.h b/src/window_gui.h index 682e31c023..44cecfc48d 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -167,15 +167,13 @@ struct HotkeyList; */ struct WindowDesc : ZeroedMemoryAllocator { - WindowDesc(WindowPosition default_pos, const char *ini_key, int16 def_width, int16 def_height, + WindowDesc(WindowPosition default_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad, WindowClass window_class, WindowClass parent_class, uint32 flags, const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys = NULL); ~WindowDesc(); WindowPosition default_pos; ///< Preferred position of the window. @see WindowPosition() - int16 default_width; ///< Preferred initial width of the window. - int16 default_height; ///< Preferred initial height of the window. WindowClass cls; ///< Class of the window, @see WindowClass. WindowClass parent_cls; ///< Class of the parent window. @see WindowClass const char *ini_key; ///< Key to store window defaults in openttd.cfg. \c NULL if nothing shall be stored. @@ -188,13 +186,16 @@ struct WindowDesc : ZeroedMemoryAllocator { int16 pref_width; ///< User-preferred width of the window. Zero if unset. int16 pref_height; ///< User-preferred height of the window. Zero if unset. - int16 GetDefaultWidth() const { return this->pref_width != 0 ? this->pref_width : this->default_width; } - int16 GetDefaultHeight() const { return this->pref_height != 0 ? this->pref_height : this->default_height; } + int16 GetDefaultWidth() const; + int16 GetDefaultHeight() const; static void LoadFromConfig(); static void SaveToConfig(); private: + int16 default_width_trad; ///< Preferred initial width of the window (pixels at 1x zoom). + int16 default_height_trad; ///< Preferred initial height of the window (pixels at 1x zoom). + /** * Dummy private copy constructor to prevent compilers from * copying the structure, which fails due to _window_descs. @@ -271,7 +272,7 @@ struct Window : ZeroedMemoryAllocator { protected: void InitializeData(WindowNumber window_number); void InitializePositionSize(int x, int y, int min_width, int min_height); - void FindWindowPlacementAndResize(int def_width, int def_height); + virtual void FindWindowPlacementAndResize(int def_width, int def_height); SmallVector scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls. diff --git a/src/window_type.h b/src/window_type.h index e34e55f42b..e7a89e297a 100644 --- a/src/window_type.h +++ b/src/window_type.h @@ -446,7 +446,7 @@ enum WindowClass { /** * Generate landscape (newgame); %Window numbers: * - GLWM_SCENARIO = #CreateScenarioWidgets - * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets + * - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets */ WC_GENERATE_LANDSCAPE, diff --git a/src/zoom_func.h b/src/zoom_func.h index 5f1bf830d9..1cb3d0c486 100644 --- a/src/zoom_func.h +++ b/src/zoom_func.h @@ -64,4 +64,24 @@ static inline int UnScaleByZoomLower(int value, ZoomLevel zoom) return value >> zoom; } +/** + * Short-hand to apply GUI zoom level. + * @param value Pixel amount at #ZOOM_LVL_BEGIN (full zoom in). + * @return value Pixel amount at #ZOOM_LVL_GUI. + */ +static inline int UnScaleGUI(int value) +{ + return UnScaleByZoom(value, ZOOM_LVL_GUI); +} + +/** + * Scale traditional pixel dimensions to GUI zoom level. + * @param value Pixel amount at 1x zoom level. + * @return value Pixel amount at #ZOOM_LVL_GUI. + */ +static inline int ScaleGUITrad(int value) +{ + return UnScaleGUI(value * ZOOM_LVL_BASE); +} + #endif /* ZOOM_FUNC_H */ diff --git a/src/zoom_type.h b/src/zoom_type.h index 6e17a8449a..02d678d97b 100644 --- a/src/zoom_type.h +++ b/src/zoom_type.h @@ -58,6 +58,7 @@ DECLARE_POSTFIX_INCREMENT(ZoomLevel) /** Type for storing the zoom level in a byte. */ typedef SimpleTinyEnumT ZoomLevelByte; +extern ZoomLevelByte _gui_zoom; #define ZOOM_LVL_GUI (_gui_zoom) #endif /* ZOOM_TYPE_H */