(svn r9729) -Documentation: add some documentation in various places

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 18 years ago
parent 75ba8f4489
commit e1057864d8

@ -275,6 +275,13 @@ static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
return true; return true;
} }
/**
* Converts a given grayscale map to something that fits in OTTD map system
* and create a map of that data.
* @param img_width the with of the image in pixels/tiles
* @param img_height the height of the image in pixels/tiles
* @param map the input map
*/
static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
{ {
/* Defines the detail of the aspect ratio (to avoid doubles) */ /* Defines the detail of the aspect ratio (to avoid doubles) */

@ -16,16 +16,21 @@
extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned); extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
#endif #endif
uint _map_log_x; uint _map_log_x; ///< 2^_map_log_x == _map_size_x
uint _map_size_x; uint _map_size_x; ///< Size of the map along the X
uint _map_size_y; uint _map_size_y; ///< Size of the map along the Y
uint _map_tile_mask; uint _map_size; ///< The number of tiles on the map
uint _map_size; uint _map_tile_mask; ///< _map_size - 1 (to mask the mapsize)
Tile *_m = NULL; Tile *_m = NULL; ///< Tiles of the map
TileExtended *_me = NULL; TileExtended *_me = NULL; ///< Extended Tiles of the map
/**
* (Re)allocates a map with the given dimension
* @param size_x the width of the map along the NE/SW edge
* @param size_y the 'height' of the map along the SE/NW edge
*/
void AllocateMap(uint size_x, uint size_y) void AllocateMap(uint size_x, uint size_y)
{ {
/* Make sure that the map size is within the limits and that /* Make sure that the map size is within the limits and that
@ -92,7 +97,12 @@ TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
} }
#endif #endif
/**
* Scales the given value by the map size, where the given value is
* for a 256 by 256 map
* @param n the value to scale
* @return the scaled size
*/
uint ScaleByMapSize(uint n) uint ScaleByMapSize(uint n)
{ {
/* First shift by 12 to prevent integer overflow for large values of n. /* First shift by 12 to prevent integer overflow for large values of n.
@ -102,7 +112,12 @@ uint ScaleByMapSize(uint n)
} }
/* Scale relative to the circumference of the map */ /**
* Scales the given value by the maps circumference, where the given
* value is for a 256 by 256 map
* @param n the value to scale
* @return the scaled size
*/
uint ScaleByMapSize1D(uint n) uint ScaleByMapSize1D(uint n)
{ {
/* Normal circumference for the X+Y is 256+256 = 1<<9 /* Normal circumference for the X+Y is 256+256 = 1<<9
@ -113,12 +128,18 @@ uint ScaleByMapSize1D(uint n)
} }
/* This function checks if we add addx/addy to tile, if we /**
* This function checks if we add addx/addy to tile, if we
* do wrap around the edges. For example, tile = (10,2) and * do wrap around the edges. For example, tile = (10,2) and
* addx = +3 and addy = -4. This function will now return * addx = +3 and addy = -4. This function will now return
* INVALID_TILE, because the y is wrapped. This is needed in * INVALID_TILE, because the y is wrapped. This is needed in
* for example, farmland. When the tile is not wrapped, * for example, farmland. When the tile is not wrapped,
* the result will be tile + TileDiffXY(addx, addy) */ * the result will be tile + TileDiffXY(addx, addy)
* @param tile the 'starting' point of the adding
* @param addx the amount of tiles in the X direction to add
* @param addy the amount of tiles in the Y direction to add
* @return translated tile, or INVALID_TILE when it would've wrapped.
*/
uint TileAddWrap(TileIndex tile, int addx, int addy) uint TileAddWrap(TileIndex tile, int addx, int addy)
{ {
uint x = TileX(tile) + addx; uint x = TileX(tile) + addx;
@ -131,6 +152,7 @@ uint TileAddWrap(TileIndex tile, int addx, int addy)
return INVALID_TILE; return INVALID_TILE;
} }
/** 'Lookup table' for tile offsets given a DiagDirection */
extern const TileIndexDiffC _tileoffs_by_diagdir[] = { extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
{-1, 0}, ///< DIAGDIR_NE {-1, 0}, ///< DIAGDIR_NE
{ 0, 1}, ///< DIAGDIR_SE { 0, 1}, ///< DIAGDIR_SE
@ -138,6 +160,7 @@ extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
{ 0, -1} ///< DIAGDIR_NW { 0, -1} ///< DIAGDIR_NW
}; };
/** 'Lookup table' for tile offsets given a Direction */
extern const TileIndexDiffC _tileoffs_by_dir[] = { extern const TileIndexDiffC _tileoffs_by_dir[] = {
{-1, -1}, ///< DIR_N {-1, -1}, ///< DIR_N
{-1, 0}, ///< DIR_NE {-1, 0}, ///< DIR_NE
@ -149,6 +172,15 @@ extern const TileIndexDiffC _tileoffs_by_dir[] = {
{ 0, -1} ///< DIR_NW { 0, -1} ///< DIR_NW
}; };
/**
* Gets the Manhattan distance between the two given tiles.
* The Manhattan distance is the sum of the delta of both the
* X and Y component.
* Also known as L1-Norm
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceManhattan(TileIndex t0, TileIndex t1) uint DistanceManhattan(TileIndex t0, TileIndex t1)
{ {
const uint dx = delta(TileX(t0), TileX(t1)); const uint dx = delta(TileX(t0), TileX(t1));
@ -157,6 +189,15 @@ uint DistanceManhattan(TileIndex t0, TileIndex t1)
} }
/**
* Gets the 'Square' distance between the two given tiles.
* The 'Square' distance is the square of the shortest (straight line)
* distance between the two tiles.
* Also known as euclidian- or L2-Norm squared.
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceSquare(TileIndex t0, TileIndex t1) uint DistanceSquare(TileIndex t0, TileIndex t1)
{ {
const int dx = TileX(t0) - TileX(t1); const int dx = TileX(t0) - TileX(t1);
@ -165,6 +206,13 @@ uint DistanceSquare(TileIndex t0, TileIndex t1)
} }
/**
* Gets the biggest distance component (x or y) between the two given tiles.
* Also known as L-Infinity-Norm.
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceMax(TileIndex t0, TileIndex t1) uint DistanceMax(TileIndex t0, TileIndex t1)
{ {
const uint dx = delta(TileX(t0), TileX(t1)); const uint dx = delta(TileX(t0), TileX(t1));
@ -173,6 +221,14 @@ uint DistanceMax(TileIndex t0, TileIndex t1)
} }
/**
* Gets the biggest distance component (x or y) between the two given tiles
* plus the Manhattan distance, i.e. two times the biggest distance component
* and once the smallest component.
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1) uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{ {
const uint dx = delta(TileX(t0), TileX(t1)); const uint dx = delta(TileX(t0), TileX(t1));
@ -180,6 +236,11 @@ uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
return dx > dy ? 2 * dx + dy : 2 * dy + dx; return dx > dy ? 2 * dx + dy : 2 * dy + dx;
} }
/**
* Param the minimum distance to an edge
* @param tile the tile to get the distance from
* @return the distance from the edge in tiles
*/
uint DistanceFromEdge(TileIndex tile) uint DistanceFromEdge(TileIndex tile)
{ {
const uint xl = TileX(tile); const uint xl = TileX(tile);

@ -7,29 +7,41 @@
#include "stdafx.h" #include "stdafx.h"
/* Putting externs inside inline functions seems to confuse the aliasing
* checking on MSVC6. Never use those variables directly. */
extern uint _map_log_x;
extern uint _map_size_x;
extern uint _map_size_y;
extern uint _map_tile_mask; extern uint _map_tile_mask;
extern uint _map_size;
/**
* 'Wraps' the given tile to it is within the map. It does
* this by masking the 'high' bits of.
* @param x the tile to 'wrap'
*/
#define TILE_MASK(x) ((x) & _map_tile_mask) #define TILE_MASK(x) ((x) & _map_tile_mask)
/**
* Asserts when the tile is outside of the map.
* @param x the tile to check
*/
#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x)); #define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
/**
* Data that is stored per tile. Also used TileExtended for this.
* Look at docs/landscape.html for the exact meaning of the members.
*/
struct Tile { struct Tile {
byte type_height; byte type_height; ///< The type (bits 4..7) and height of the northern corner
byte m1; byte m1; ///< Primarily used for ownership information
uint16 m2; uint16 m2; ///< Primarily used for indices to towns, industries and stations
byte m3; byte m3; ///< General purpose
byte m4; byte m4; ///< General purpose
byte m5; byte m5; ///< General purpose
byte m6; byte m6; ///< Primarily used for bridges and rainforest/desert
}; };
/**
* Data that is stored per tile. Also used Tile for this.
* Look at docs/landscape.html for the exact meaning of the members.
*/
struct TileExtended { struct TileExtended {
byte m7; byte m7; ///< Primarily used for newgrf support
}; };
extern Tile *_m; extern Tile *_m;
@ -37,16 +49,64 @@ extern TileExtended *_me;
void AllocateMap(uint size_x, uint size_y); void AllocateMap(uint size_x, uint size_y);
/* binary logarithm of the map size, try to avoid using this one */ /**
static inline uint MapLogX() { return _map_log_x; } * Logarithm of the map size along the X side.
/* The size of the map */ * @note try to avoid using this one
static inline uint MapSizeX() { return _map_size_x; } * @return 2^"return value" == MapSizeX()
static inline uint MapSizeY() { return _map_size_y; } */
/* The maximum coordinates */ static inline uint MapLogX()
static inline uint MapMaxX() { return _map_size_x - 1; } {
static inline uint MapMaxY() { return _map_size_y - 1; } extern uint _map_log_x;
/* The number of tiles in the map */ return _map_log_x;
static inline uint MapSize() { return _map_size; } }
/**
* Get the size of the map along the X
* @return the number of tiles along the X of the map
*/
static inline uint MapSizeX()
{
extern uint _map_size_x;
return _map_size_x;
}
/**
* Get the size of the map along the Y
* @return the number of tiles along the Y of the map
*/
static inline uint MapSizeY()
{
extern uint _map_size_y;
return _map_size_y;
}
/**
* Get the size of the map
* @return the number of tiles of the map
*/
static inline uint MapSize()
{
extern uint _map_size;
return _map_size;
}
/**
* Gets the maximum X coordinate within the map, including MP_VOID
* @return the maximum X coordinate
*/
static inline uint MapMaxX()
{
return MapSizeX() - 1;
}
/**
* Gets the maximum X coordinate within the map, including MP_VOID
* @return the maximum X coordinate
*/
static inline uint MapMaxY()
{
return MapSizeY() - 1;
}
/* Scale a number relative to the map size */ /* Scale a number relative to the map size */
uint ScaleByMapSize(uint); // Scale relative to the number of tiles uint ScaleByMapSize(uint); // Scale relative to the number of tiles
@ -76,7 +136,7 @@ static inline TileIndex TileVirtXY(uint x, uint y)
enum { enum {
INVALID_TILE = (TileIndex)-1 INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker
}; };
enum { enum {
@ -86,11 +146,21 @@ enum {
}; };
/**
* Get the X component of a tile
* @param tile the tile to get the X component of
* @return the X component
*/
static inline uint TileX(TileIndex tile) static inline uint TileX(TileIndex tile)
{ {
return tile & MapMaxX(); return tile & MapMaxX();
} }
/**
* Get the Y component of a tile
* @param tile the tile to get the Y component of
* @return the Y component
*/
static inline uint TileY(TileIndex tile) static inline uint TileY(TileIndex tile)
{ {
return tile >> MapLogX(); return tile >> MapLogX();

@ -10,13 +10,21 @@
#include "tile.h" #include "tile.h"
/** Different types of Rail-related tiles */
enum RailTileType { enum RailTileType {
RAIL_TILE_NORMAL = 0, RAIL_TILE_NORMAL = 0, ///< Normal rail tile without signals
RAIL_TILE_SIGNALS = 1, RAIL_TILE_SIGNALS = 1, ///< Normal rail tile with signals
RAIL_TILE_WAYPOINT = 2, RAIL_TILE_WAYPOINT = 2, ///< Waypoint (X or Y direction)
RAIL_TILE_DEPOT = 3, RAIL_TILE_DEPOT = 3, ///< Depot (one entrance)
}; };
/**
* Returns the RailTileType (normal with or without signals,
* waypoint or depot).
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return the RailTileType
*/
static inline RailTileType GetRailTileType(TileIndex t) static inline RailTileType GetRailTileType(TileIndex t)
{ {
assert(IsTileType(t, MP_RAILWAY)); assert(IsTileType(t, MP_RAILWAY));
@ -26,23 +34,32 @@ static inline RailTileType GetRailTileType(TileIndex t)
/** /**
* Returns whether this is plain rails, with or without signals. Iow, if this * Returns whether this is plain rails, with or without signals. Iow, if this
* tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS. * tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile is normal rail (with or without signals)
*/ */
static inline bool IsPlainRailTile(TileIndex tile) static inline bool IsPlainRailTile(TileIndex t)
{ {
RailTileType rtt = GetRailTileType(tile); RailTileType rtt = GetRailTileType(t);
return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS; return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
} }
/** /**
* Checks if a rail tile has signals. * Checks if a rail tile has signals.
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile has signals
*/ */
static inline bool HasSignals(TileIndex tile) static inline bool HasSignals(TileIndex t)
{ {
return GetRailTileType(tile) == RAIL_TILE_SIGNALS; return GetRailTileType(t) == RAIL_TILE_SIGNALS;
} }
/** /**
* Add/remove the 'has signal' bit from the RailTileType * Add/remove the 'has signal' bit from the RailTileType
* @param tile the tile to add/remove the signals to/from
* @param signals whether the rail tile should have signals or not
* @pre IsPlainRailTile(tile)
*/ */
static inline void SetHasSignals(TileIndex tile, bool signals) static inline void SetHasSignals(TileIndex tile, bool signals)
{ {
@ -50,81 +67,144 @@ static inline void SetHasSignals(TileIndex tile, bool signals)
SB(_m[tile].m5, 6, 1, signals); SB(_m[tile].m5, 6, 1, signals);
} }
/**
* Is this tile a rail depot?
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile is a rail depot
*/
static inline bool IsRailDepot(TileIndex t) static inline bool IsRailDepot(TileIndex t)
{ {
return GetRailTileType(t) == RAIL_TILE_DEPOT; return GetRailTileType(t) == RAIL_TILE_DEPOT;
} }
/**
* Is this tile a rail waypoint?
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile is a rail waypoint
*/
static inline bool IsRailWaypoint(TileIndex t) static inline bool IsRailWaypoint(TileIndex t)
{ {
return GetRailTileType(t) == RAIL_TILE_WAYPOINT; return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
} }
/**
* Gets the rail type of the given tile
* @param t the tile to get the rail type from
* @return the rail type of the tile
*/
static inline RailType GetRailType(TileIndex t) static inline RailType GetRailType(TileIndex t)
{ {
return (RailType)GB(_m[t].m3, 0, 4); return (RailType)GB(_m[t].m3, 0, 4);
} }
/**
* Sets the track bits of the given tile
* @param t the tile to set the track bits of
* @param r the new track bits for the tile
*/
static inline void SetRailType(TileIndex t, RailType r) static inline void SetRailType(TileIndex t, RailType r)
{ {
SB(_m[t].m3, 0, 4, r); SB(_m[t].m3, 0, 4, r);
} }
/**
* Gets the rail type of the given tile
* @param t the tile to get the rail type from
* @return the rail type of the tile
*/
static inline TrackBits GetTrackBits(TileIndex tile) static inline TrackBits GetTrackBits(TileIndex tile)
{ {
return (TrackBits)GB(_m[tile].m5, 0, 6); return (TrackBits)GB(_m[tile].m5, 0, 6);
} }
/**
* Sets the track bits of the given tile
* @param t the tile to set the track bits of
* @param b the new track bits for the tile
*/
static inline void SetTrackBits(TileIndex t, TrackBits b) static inline void SetTrackBits(TileIndex t, TrackBits b)
{ {
SB(_m[t].m5, 0, 6, b); SB(_m[t].m5, 0, 6, b);
} }
/** /**
* Returns whether the given track is present on the given tile. Tile must be * Returns whether the given track is present on the given tile.
* a plain rail tile (IsPlainRailTile()). * @param tile the tile to check the track presence of
* @param track the track to search for on the tile
* @pre IsPlainRailTile(tile)
* @return true if and only if the given track exists on the tile
*/ */
static inline bool HasTrack(TileIndex tile, Track track) static inline bool HasTrack(TileIndex tile, Track track)
{ {
return HASBIT(GetTrackBits(tile), track); return HASBIT(GetTrackBits(tile), track);
} }
/**
* Returns the direction the depot is facing to
* @param t the tile to get the depot facing from
* @pre IsRailDepotTile(t)
* @return the direction the depot is facing
*/
static inline DiagDirection GetRailDepotDirection(TileIndex t) static inline DiagDirection GetRailDepotDirection(TileIndex t)
{ {
return (DiagDirection)GB(_m[t].m5, 0, 2); return (DiagDirection)GB(_m[t].m5, 0, 2);
} }
/**
* Returns the axis of the waypoint
* @param t the tile to get the waypoint axis from
* @pre IsRailWaypointTile(t)
* @return the axis of the waypoint
*/
static inline Axis GetWaypointAxis(TileIndex t) static inline Axis GetWaypointAxis(TileIndex t)
{ {
return (Axis)GB(_m[t].m5, 0, 1); return (Axis)GB(_m[t].m5, 0, 1);
} }
/**
* Returns the track of the waypoint
* @param t the tile to get the waypoint track from
* @pre IsRailWaypointTile(t)
* @return the track of the waypoint
*/
static inline Track GetRailWaypointTrack(TileIndex t) static inline Track GetRailWaypointTrack(TileIndex t)
{ {
return AxisToTrack(GetWaypointAxis(t)); return AxisToTrack(GetWaypointAxis(t));
} }
/**
* Returns the track bits of the waypoint
* @param t the tile to get the waypoint track bits from
* @pre IsRailWaypointTile(t)
* @return the track bits of the waypoint
*/
static inline TrackBits GetRailWaypointBits(TileIndex t) static inline TrackBits GetRailWaypointBits(TileIndex t)
{ {
return TrackToTrackBits(GetRailWaypointTrack(t)); return TrackToTrackBits(GetRailWaypointTrack(t));
} }
/**
* Returns waypoint index (for the waypoint pool)
* @param t the tile to get the waypoint index from
* @pre IsRailWaypointTile(t)
* @return the waypoint index
*/
static inline WaypointID GetWaypointIndex(TileIndex t) static inline WaypointID GetWaypointIndex(TileIndex t)
{ {
return (WaypointID)_m[t].m2; return (WaypointID)_m[t].m2;
} }
/** Type of signal, i.e. how does the signal behave? */
enum SignalType { enum SignalType {
SIGTYPE_NORMAL = 0, // normal signal SIGTYPE_NORMAL = 0, ///< normal signal
SIGTYPE_ENTRY = 1, // presignal block entry SIGTYPE_ENTRY = 1, ///< presignal block entry
SIGTYPE_EXIT = 2, // presignal block exit SIGTYPE_EXIT = 2, ///< presignal block exit
SIGTYPE_COMBO = 3 // presignal inter-block SIGTYPE_COMBO = 3 ///< presignal inter-block
}; };
static inline SignalType GetSignalType(TileIndex t) static inline SignalType GetSignalType(TileIndex t)
@ -160,10 +240,10 @@ static inline void CycleSignalSide(TileIndex t, Track track)
SB(_m[t].m3, pos, 2, sig); SB(_m[t].m3, pos, 2, sig);
} }
/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant { enum SignalVariant {
SIG_ELECTRIC = 0, SIG_ELECTRIC = 0, ///< Light signal
SIG_SEMAPHORE = 1 SIG_SEMAPHORE = 1 ///< Old-fashioned semaphore signal
}; };
static inline SignalVariant GetSignalVariant(TileIndex t) static inline SignalVariant GetSignalVariant(TileIndex t)
@ -186,8 +266,8 @@ static inline bool IsSignalPresent(TileIndex t, byte signalbit)
* normal boolean evaluation, since that will make future additions easier. * normal boolean evaluation, since that will make future additions easier.
*/ */
enum SignalState { enum SignalState {
SIGNAL_STATE_RED = 0, SIGNAL_STATE_RED = 0, ///< The signal is red
SIGNAL_STATE_GREEN = 1, SIGNAL_STATE_GREEN = 1, ///< The signal is green
}; };
static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit) static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
@ -243,21 +323,21 @@ static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trac
*/ */
RailType GetTileRailType(TileIndex tile); RailType GetTileRailType(TileIndex tile);
/** The ground 'under' the rail */
enum RailGroundType { enum RailGroundType {
RAIL_GROUND_BARREN = 0, RAIL_GROUND_BARREN = 0, ///< Nothing (dirt)
RAIL_GROUND_GRASS = 1, RAIL_GROUND_GRASS = 1, ///< Grassy
RAIL_GROUND_FENCE_NW = 2, RAIL_GROUND_FENCE_NW = 2, ///< Grass with a fence at the NW edge
RAIL_GROUND_FENCE_SE = 3, RAIL_GROUND_FENCE_SE = 3, ///< Grass with a fence at the SE edge
RAIL_GROUND_FENCE_SENW = 4, RAIL_GROUND_FENCE_SENW = 4, ///< Grass with a fence at the NW and SE edges
RAIL_GROUND_FENCE_NE = 5, RAIL_GROUND_FENCE_NE = 5, ///< Grass with a fence at the NE edge
RAIL_GROUND_FENCE_SW = 6, RAIL_GROUND_FENCE_SW = 6, ///< Grass with a fence at the SW edge
RAIL_GROUND_FENCE_NESW = 7, RAIL_GROUND_FENCE_NESW = 7, ///< Grass with a fence at the NE and SW edges
RAIL_GROUND_FENCE_VERT1 = 8, RAIL_GROUND_FENCE_VERT1 = 8, ///< Grass with a fence at the western side
RAIL_GROUND_FENCE_VERT2 = 9, RAIL_GROUND_FENCE_VERT2 = 9, ///< Grass with a fence at the eastern side
RAIL_GROUND_FENCE_HORIZ1 = 10, RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side
RAIL_GROUND_FENCE_HORIZ2 = 11, RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side
RAIL_GROUND_ICE_DESERT = 12, RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy
}; };
static inline void SetRailGroundType(TileIndex t, RailGroundType rgt) static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)

@ -10,7 +10,12 @@
#include "map.h" #include "map.h"
#include "rail.h" #include "rail.h"
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnel(TileIndex t) static inline bool IsTunnel(TileIndex t)
{ {
assert(IsTileType(t, MP_TUNNELBRIDGE)); assert(IsTileType(t, MP_TUNNELBRIDGE));
@ -18,31 +23,60 @@ static inline bool IsTunnel(TileIndex t)
} }
/**
* Is this a tunnel (entrance)?
* @param t the tile that might be a tunnel
* @return true if and only if this tile is a tunnel (entrance)
*/
static inline bool IsTunnelTile(TileIndex t) static inline bool IsTunnelTile(TileIndex t)
{ {
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t); return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
} }
/**
* Gets the direction facing out of the tunnel
* @param t the tile to get the tunnel facing direction of
* @pre IsTunnelTile(t)
* @return the direction the tunnel is facing
*/
static inline DiagDirection GetTunnelDirection(TileIndex t) static inline DiagDirection GetTunnelDirection(TileIndex t)
{ {
assert(IsTunnelTile(t)); assert(IsTunnelTile(t));
return (DiagDirection)GB(_m[t].m5, 0, 2); return (DiagDirection)GB(_m[t].m5, 0, 2);
} }
/**
* Gets the transport type of the tunnel (road or rail)
* @param t the tunnel entrance tile to get the type of
* @pre IsTunnelTile(t)
* @return the transport type in the tunnel
*/
static inline TransportType GetTunnelTransportType(TileIndex t) static inline TransportType GetTunnelTransportType(TileIndex t)
{ {
assert(IsTunnelTile(t)); assert(IsTunnelTile(t));
return (TransportType)GB(_m[t].m5, 2, 2); return (TransportType)GB(_m[t].m5, 2, 2);
} }
/**
* Is this tunnel entrance in a snowy or desert area?
* @param t the tunnel entrance tile
* @pre IsTunnelTile(t)
* @return true if and only if the tunnel entrance is in a snowy/desert area
*/
static inline bool HasTunnelSnowOrDesert(TileIndex t) static inline bool HasTunnelSnowOrDesert(TileIndex t)
{ {
assert(IsTunnelTile(t)); assert(IsTunnelTile(t));
return HASBIT(_m[t].m4, 7); return HASBIT(_m[t].m4, 7);
} }
/**
* Places this tunnel entrance in a snowy or desert area,
* or takes it out of there.
* @param t the tunnel entrance tile
* @param snow_or_desert is the entrance in snow or desert (true), when
* not in snow and not in desert false
* @pre IsTunnelTile(t)
*/
static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert) static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert)
{ {
assert(IsTunnelTile(t)); assert(IsTunnelTile(t));
@ -54,6 +88,12 @@ TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, uint z); bool IsTunnelInWay(TileIndex, uint z);
/**
* Makes a road tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param d the direction facing out of the tunnel
*/
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d) static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
{ {
SetTileType(t, MP_TUNNELBRIDGE); SetTileType(t, MP_TUNNELBRIDGE);
@ -64,6 +104,13 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
_m[t].m5 = TRANSPORT_ROAD << 2 | d; _m[t].m5 = TRANSPORT_ROAD << 2 | d;
} }
/**
* Makes a rail tunnel entrance
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param d the direction facing out of the tunnel
* @param r the rail type used in the tunnel
*/
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r) static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{ {
SetTileType(t, MP_TUNNELBRIDGE); SetTileType(t, MP_TUNNELBRIDGE);

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