(svn r9728) -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
glx 17 years ago
parent b02623901a
commit 75ba8f4489

@ -212,6 +212,7 @@ static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static uint32 keycode = 0;
static bool console = false;
switch (msg) {
case WM_CREATE:
@ -363,12 +364,23 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
}
#endif /* UNICODE */
case WM_DEADCHAR:
console = GB(lParam, 16, 8) == 41;
return 0;
case WM_CHAR: {
/* Silently drop all non-text messages as those were handled by WM_KEYDOWN */
if (wParam < VK_SPACE) return 0;
uint scancode = GB(lParam, 16, 8);
uint charcode = wParam;
/* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
* But we then get two WM_CHAR messages, so ignore the first one */
if (console && scancode == 41) {
console = false;
return 0;
}
#if !defined(UNICODE)
wchar_t w;
int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);

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