@ -310,8 +310,6 @@ static void DrawTile_Industry(TileInfo *ti)
Industry * ind = Industry : : GetByTile ( ti - > tile ) ;
const IndustryTileSpec * indts = GetIndustryTileSpec ( gfx ) ;
const DrawBuildingsTileStruct * dits ;
SpriteID image ;
PaletteID pal ;
/* Retrieve pointer to the draw industry tile struct */
if ( gfx > = NEW_INDUSTRYTILEOFFSET ) {
@ -336,12 +334,7 @@ static void DrawTile_Industry(TileInfo *ti)
GetIndustryAnimationState ( ti - > tile ) & INDUSTRY_COMPLETED :
GetIndustryConstructionStage ( ti - > tile ) ) ] ;
image = dits - > ground . sprite ;
if ( HasBit ( image , PALETTE_MODIFIER_COLOUR ) & & dits - > ground . pal = = PAL_NONE ) {
pal = GENERAL_SPRITE_COLOUR ( ind - > random_colour ) ;
} else {
pal = dits - > ground . pal ;
}
SpriteID image = dits - > ground . sprite ;
/* DrawFoundation() modifes ti->z and ti->tileh */
if ( ti - > tileh ! = SLOPE_FLAT ) DrawFoundation ( ti , FOUNDATION_LEVELED ) ;
@ -351,7 +344,7 @@ static void DrawTile_Industry(TileInfo *ti)
if ( image = = SPR_FLAT_WATER_TILE & & IsIndustryTileOnWater ( ti - > tile ) ) {
DrawWaterClassGround ( ti ) ;
} else {
DrawGroundSprite ( image , pal) ;
DrawGroundSprite ( image , GroundSpritePaletteTransform( image , dits - > ground . pal, GENERAL_SPRITE_COLOUR ( ind - > random_colour ) ) ) ;
}
/* If industries are transparent and invisible, do not draw the upper part */
@ -360,8 +353,7 @@ static void DrawTile_Industry(TileInfo *ti)
/* Add industry on top of the ground? */
image = dits - > building . sprite ;
if ( image ! = 0 ) {
AddSortableSpriteToDraw ( image ,
( HasBit ( image , PALETTE_MODIFIER_COLOUR ) & & dits - > building . pal = = PAL_NONE ) ? GENERAL_SPRITE_COLOUR ( ind - > random_colour ) : dits - > building . pal ,
AddSortableSpriteToDraw ( image , SpriteLayoutPaletteTransform ( image , dits - > building . pal , GENERAL_SPRITE_COLOUR ( ind - > random_colour ) ) ,
ti - > x + dits - > subtile_x ,
ti - > y + dits - > subtile_y ,
dits - > width ,