From bf65eb686e5d96a62e43279fa6ba4d935cdd3b44 Mon Sep 17 00:00:00 2001 From: frosch Date: Fri, 22 Jan 2010 21:52:20 +0000 Subject: [PATCH] (svn r18889) -Codechange: Use (GroundSprite|SpriteLayout)PaletteTransform() also for drawing of default industries. They are compatible since the bubblegenerator is also randomly recoloured. --- src/industry_cmd.cpp | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 45beb7eadb..5f8e38732f 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -310,8 +310,6 @@ static void DrawTile_Industry(TileInfo *ti) Industry *ind = Industry::GetByTile(ti->tile); const IndustryTileSpec *indts = GetIndustryTileSpec(gfx); const DrawBuildingsTileStruct *dits; - SpriteID image; - PaletteID pal; /* Retrieve pointer to the draw industry tile struct */ if (gfx >= NEW_INDUSTRYTILEOFFSET) { @@ -336,12 +334,7 @@ static void DrawTile_Industry(TileInfo *ti) GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED : GetIndustryConstructionStage(ti->tile))]; - image = dits->ground.sprite; - if (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->ground.pal == PAL_NONE) { - pal = GENERAL_SPRITE_COLOUR(ind->random_colour); - } else { - pal = dits->ground.pal; - } + SpriteID image = dits->ground.sprite; /* DrawFoundation() modifes ti->z and ti->tileh */ if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); @@ -351,7 +344,7 @@ static void DrawTile_Industry(TileInfo *ti) if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) { DrawWaterClassGround(ti); } else { - DrawGroundSprite(image, pal); + DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour))); } /* If industries are transparent and invisible, do not draw the upper part */ @@ -360,8 +353,7 @@ static void DrawTile_Industry(TileInfo *ti) /* Add industry on top of the ground? */ image = dits->building.sprite; if (image != 0) { - AddSortableSpriteToDraw(image, - (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOUR(ind->random_colour) : dits->building.pal, + AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)), ti->x + dits->subtile_x, ti->y + dits->subtile_y, dits->width,