@ -407,9 +407,9 @@ static inline void DeleteVehicle(Vehicle *v)
v - > type = 0 ;
}
static inline bool IsPlayerBuildableVehicleType ( const Vehicle * v )
static inline bool IsPlayerBuildableVehicleType ( byte type )
{
switch ( v- > type) {
switch ( type) {
case VEH_Train :
case VEH_Road :
case VEH_Ship :
@ -419,6 +419,11 @@ static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
return false ;
}
static inline bool IsPlayerBuildableVehicleType ( const Vehicle * v )
{
return IsPlayerBuildableVehicleType ( v - > type ) ;
}
# define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
# define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)