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(svn r8327) -Codechange: though overloading, IsPlayerBuildableVehicleType() now works with the type given as a byte as well as a vehicle pointer
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@ -407,9 +407,9 @@ static inline void DeleteVehicle(Vehicle *v)
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v->type = 0;
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}
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static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
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static inline bool IsPlayerBuildableVehicleType(byte type)
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{
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switch (v->type) {
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switch (type) {
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case VEH_Train:
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case VEH_Road:
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case VEH_Ship:
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@ -419,6 +419,11 @@ static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
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return false;
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}
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static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
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{
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return IsPlayerBuildableVehicleType(v->type);
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}
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#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
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#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
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