Remove Cheats/ExtraCheats distinction

It is not necessary as there is no longer a need to preserve
the size/order of struct Cheats
pull/615/head
Jonathan G Rennison 6 months ago
parent 7d65fbd6e8
commit a3371fccc6

@ -17,7 +17,6 @@
/** All the cheats. */ /** All the cheats. */
Cheats _cheats; Cheats _cheats;
ExtraCheats _extra_cheats;
std::map<std::string, Cheat> _unknown_cheats; std::map<std::string, Cheat> _unknown_cheats;
@ -25,7 +24,6 @@ std::map<std::string, Cheat> _unknown_cheats;
void InitializeCheats() void InitializeCheats()
{ {
memset(&_cheats, 0, sizeof(Cheats)); memset(&_cheats, 0, sizeof(Cheats));
memset(&_extra_cheats, 0, sizeof(ExtraCheats));
_unknown_cheats.clear(); _unknown_cheats.clear();
} }
@ -43,12 +41,5 @@ bool CheatHasBeenUsed()
if (cht->been_used) return true; if (cht->been_used) return true;
} }
cht = (Cheat*)&_extra_cheats;
cht_last = &cht[sizeof(_extra_cheats) / sizeof(Cheat)];
for (; cht != cht_last; cht++) {
if (cht->been_used) return true;
}
return false; return false;
} }

@ -13,7 +13,6 @@
#include "cheat_type.h" #include "cheat_type.h"
extern Cheats _cheats; extern Cheats _cheats;
extern ExtraCheats _extra_cheats;
void ShowCheatWindow(); void ShowCheatWindow();

@ -196,10 +196,10 @@ static const CheatEntry _cheats_ui[] = {
{CNM_LOCAL_ONLY, SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat }, {CNM_LOCAL_ONLY, SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
{CNM_LOCAL_ONLY, SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.map_height_limit, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat }, {CNM_LOCAL_ONLY, SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.map_height_limit, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
{CNM_LOCAL_ONLY, SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_date_ymd.year, &_cheats.change_date.been_used, &ClickChangeDateCheat }, {CNM_LOCAL_ONLY, SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_date_ymd.year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
{CNM_ALL, SLF_ALLOW_CONTROL, STR_CHEAT_INFLATION_COST, &_economy.inflation_prices, &_extra_cheats.inflation_cost.been_used, nullptr }, {CNM_ALL, SLF_ALLOW_CONTROL, STR_CHEAT_INFLATION_COST, &_economy.inflation_prices, &_cheats.inflation_cost.been_used, nullptr },
{CNM_ALL, SLF_ALLOW_CONTROL, STR_CHEAT_INFLATION_INCOME, &_economy.inflation_payment, &_extra_cheats.inflation_income.been_used, nullptr }, {CNM_ALL, SLF_ALLOW_CONTROL, STR_CHEAT_INFLATION_INCOME, &_economy.inflation_payment, &_cheats.inflation_income.been_used, nullptr },
{CNM_ALL, SLE_BOOL, STR_CHEAT_STATION_RATING, &_cheats.station_rating.value, &_cheats.station_rating.been_used, nullptr }, {CNM_ALL, SLE_BOOL, STR_CHEAT_STATION_RATING, &_cheats.station_rating.value, &_cheats.station_rating.been_used, nullptr },
{CNM_ALL, SLE_BOOL, STR_CHEAT_TOWN_RATING, &_extra_cheats.town_rating.value, &_extra_cheats.town_rating.been_used, nullptr }, {CNM_ALL, SLE_BOOL, STR_CHEAT_TOWN_RATING, &_cheats.town_rating.value, &_cheats.town_rating.been_used, nullptr },
}; };
static bool IsCheatAllowed(CheatNetworkMode mode) static bool IsCheatAllowed(CheatNetworkMode mode)

@ -18,11 +18,6 @@ struct Cheat {
bool value; ///< tells if the bool cheat is active or not bool value; ///< tells if the bool cheat is active or not
}; };
/**
* WARNING! Do _not_ remove entries in Cheats struct or change the order
* of the existing ones! Would break downward compatibility.
* Only add new entries at the end of the struct!
*/
struct Cheats { struct Cheats {
Cheat magic_bulldozer; ///< dynamite industries, objects Cheat magic_bulldozer; ///< dynamite industries, objects
Cheat switch_company; ///< change to another company Cheat switch_company; ///< change to another company
@ -33,9 +28,7 @@ struct Cheats {
Cheat setup_prod; ///< setup raw-material production in game Cheat setup_prod; ///< setup raw-material production in game
Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
Cheat station_rating; ///< Fix station ratings at 100% Cheat station_rating; ///< Fix station ratings at 100%
}; /* non-trunk cheats follow */
struct ExtraCheats {
Cheat inflation_cost; ///< inflation cost factor Cheat inflation_cost; ///< inflation cost factor
Cheat inflation_income; ///< inflation income factor Cheat inflation_income; ///< inflation income factor
Cheat town_rating; ///< 100% town local authority rating Cheat town_rating; ///< 100% town local authority rating
@ -60,6 +53,5 @@ enum CheatNumbers {
}; };
extern Cheats _cheats; extern Cheats _cheats;
extern ExtraCheats _extra_cheats;
#endif /* CHEAT_TYPE_H */ #endif /* CHEAT_TYPE_H */

@ -267,11 +267,11 @@ CommandCost CmdCheatSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
case CHT_INFLATION_INCOME: case CHT_INFLATION_INCOME:
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
_extra_cheats.inflation_income.been_used = true; _cheats.inflation_income.been_used = true;
_economy.inflation_payment = Clamp<uint64>(p2, 1 << 16, MAX_INFLATION); _economy.inflation_payment = Clamp<uint64>(p2, 1 << 16, MAX_INFLATION);
if (_economy.inflation_payment > _economy.inflation_prices) { if (_economy.inflation_payment > _economy.inflation_prices) {
_economy.inflation_prices = _economy.inflation_payment; _economy.inflation_prices = _economy.inflation_payment;
_extra_cheats.inflation_cost.been_used = true; _cheats.inflation_cost.been_used = true;
} }
RecomputePrices(); RecomputePrices();
SetWindowDirty(WC_CHEATS, 0); SetWindowDirty(WC_CHEATS, 0);
@ -280,11 +280,11 @@ CommandCost CmdCheatSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
case CHT_INFLATION_COST: case CHT_INFLATION_COST:
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
_extra_cheats.inflation_cost.been_used = true; _cheats.inflation_cost.been_used = true;
_economy.inflation_prices = Clamp<uint64>(p2, 1 << 16, MAX_INFLATION); _economy.inflation_prices = Clamp<uint64>(p2, 1 << 16, MAX_INFLATION);
if (_economy.inflation_payment > _economy.inflation_prices) { if (_economy.inflation_payment > _economy.inflation_prices) {
_economy.inflation_payment = _economy.inflation_prices; _economy.inflation_payment = _economy.inflation_prices;
_extra_cheats.inflation_income.been_used = true; _cheats.inflation_income.been_used = true;
} }
RecomputePrices(); RecomputePrices();
SetWindowDirty(WC_CHEATS, 0); SetWindowDirty(WC_CHEATS, 0);
@ -296,7 +296,7 @@ CommandCost CmdCheatSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
break; break;
case CHT_TOWN_RATING: case CHT_TOWN_RATING:
cht = &_extra_cheats.town_rating; cht = &_cheats.town_rating;
break; break;
default: default:

@ -26,10 +26,10 @@ struct ExtraCheatNameDesc {
}; };
static ExtraCheatNameDesc _extra_cheat_descs[] = { static ExtraCheatNameDesc _extra_cheat_descs[] = {
{ "inflation_cost", &_extra_cheats.inflation_cost }, { "inflation_cost", &_cheats.inflation_cost },
{ "inflation_income", &_extra_cheats.inflation_income }, { "inflation_income", &_cheats.inflation_income },
{ "station_rating", &_cheats.station_rating }, { "station_rating", &_cheats.station_rating },
{ "town_rating", &_extra_cheats.town_rating }, { "town_rating", &_cheats.town_rating },
}; };
static const SaveLoad _cheats_desc[] = { static const SaveLoad _cheats_desc[] = {

@ -799,7 +799,7 @@ static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reus
ZoningTownAuthorityRatingChange(); ZoningTownAuthorityRatingChange();
} }
SetBit((*st)->town->have_ratings, _current_company); SetBit((*st)->town->have_ratings, _current_company);
if (_extra_cheats.town_rating.value) { if (_cheats.town_rating.value) {
(*st)->town->ratings[_current_company] = RATING_MAXIMUM; (*st)->town->ratings[_current_company] = RATING_MAXIMUM;
} }
} }

@ -823,7 +823,7 @@ static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags)
if (rating > t->ratings[_current_company] if (rating > t->ratings[_current_company]
&& !(flags & DC_NO_TEST_TOWN_RATING) && !(flags & DC_NO_TEST_TOWN_RATING)
&& !_cheats.magic_bulldozer.value && !_cheats.magic_bulldozer.value
&& !_extra_cheats.town_rating.value && !_cheats.town_rating.value
&& _settings_game.difficulty.town_council_tolerance != TOWN_COUNCIL_PERMISSIVE) { && _settings_game.difficulty.town_council_tolerance != TOWN_COUNCIL_PERMISSIVE) {
SetDParam(0, t->index); SetDParam(0, t->index);
return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS); return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
@ -3386,7 +3386,7 @@ CommandCost CmdTownRating(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (!Company::IsValidID(company_id)) return CMD_ERROR; if (!Company::IsValidID(company_id)) return CMD_ERROR;
int16 new_rating = Clamp((int16)GB(p2, 0, 16), RATING_MINIMUM, RATING_MAXIMUM); int16 new_rating = Clamp((int16)GB(p2, 0, 16), RATING_MINIMUM, RATING_MAXIMUM);
if (_extra_cheats.town_rating.value) { if (_cheats.town_rating.value) {
new_rating = RATING_MAXIMUM; new_rating = RATING_MAXIMUM;
} }
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
@ -3960,7 +3960,7 @@ static void ForAllStationsNearTown(Town *t, Func func)
static void UpdateTownRating(Town *t) static void UpdateTownRating(Town *t)
{ {
if (_extra_cheats.town_rating.value) return; if (_cheats.town_rating.value) return;
/* Increase company ratings if they're low */ /* Increase company ratings if they're low */
for (const Company *c : Company::Iterate()) { for (const Company *c : Company::Iterate()) {
@ -4294,13 +4294,13 @@ void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
/* if magic_bulldozer cheat is active, town doesn't penalize for removing stuff */ /* if magic_bulldozer cheat is active, town doesn't penalize for removing stuff */
if (t == nullptr || (flags & DC_NO_MODIFY_TOWN_RATING) || if (t == nullptr || (flags & DC_NO_MODIFY_TOWN_RATING) ||
!Company::IsValidID(_current_company) || !Company::IsValidID(_current_company) ||
((_cheats.magic_bulldozer.value || _extra_cheats.town_rating.value) && add < 0)) { ((_cheats.magic_bulldozer.value || _cheats.town_rating.value) && add < 0)) {
return; return;
} }
const int prev_rating = GetRating(t); const int prev_rating = GetRating(t);
int rating = prev_rating; int rating = prev_rating;
if (_extra_cheats.town_rating.value) { if (_cheats.town_rating.value) {
rating = RATING_MAXIMUM; rating = RATING_MAXIMUM;
} else if (add < 0) { } else if (add < 0) {
if (rating > max) { if (rating > max) {
@ -4329,7 +4329,7 @@ void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
void UpdateAllTownRatings() void UpdateAllTownRatings()
{ {
if (_extra_cheats.town_rating.value) { if (_cheats.town_rating.value) {
for (Town *t : Town::Iterate()) { for (Town *t : Town::Iterate()) {
if (Company::IsValidID(_local_company) && HasBit(t->have_ratings, _local_company) && t->ratings[_local_company] <= 0) { if (Company::IsValidID(_local_company) && HasBit(t->have_ratings, _local_company) && t->ratings[_local_company] <= 0) {
ZoningTownAuthorityRatingChange(); ZoningTownAuthorityRatingChange();
@ -4356,7 +4356,7 @@ CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType
{ {
/* if magic_bulldozer cheat is active, town doesn't restrict your destructive actions */ /* if magic_bulldozer cheat is active, town doesn't restrict your destructive actions */
if (t == nullptr || !Company::IsValidID(_current_company) || if (t == nullptr || !Company::IsValidID(_current_company) ||
_cheats.magic_bulldozer.value || _extra_cheats.town_rating.value || (flags & DC_NO_TEST_TOWN_RATING)) { _cheats.magic_bulldozer.value || _cheats.town_rating.value || (flags & DC_NO_TEST_TOWN_RATING)) {
return CommandCost(); return CommandCost();
} }

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