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@ -201,39 +201,6 @@ SaveLoadTable GetLinkGraphScheduleDesc()
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return schedule_desc;
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}
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/**
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* Spawn the threads for running link graph calculations.
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* Has to be done after loading as the cargo classes might have changed.
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*/
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void AfterLoadLinkGraphs()
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{
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if (IsSavegameVersionBefore(SLV_191)) {
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for (LinkGraph *lg : LinkGraph::Iterate()) {
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for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
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const Station *st = Station::GetIfValid((*lg)[node_id].Station());
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if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
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}
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}
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for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
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LinkGraph *lg = &(const_cast<LinkGraph &>(lgj->Graph()));
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for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
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const Station *st = Station::GetIfValid((*lg)[node_id].Station());
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if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
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}
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}
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}
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for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
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GetLinkGraphJobDayLengthScaleAfterLoad(lgj);
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}
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LinkGraphSchedule::instance.SpawnAll();
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if (!_networking || _network_server) {
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AfterLoad_LinkGraphPauseControl();
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}
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}
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/**
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* All link graphs.
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*/
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@ -286,6 +253,8 @@ struct LGRJChunkHandler : ChunkHandler {
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while ((index = SlIterateArray()) != -1) {
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LinkGraphJob *lgj = new (index) LinkGraphJob();
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SlObject(lgj, slt);
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GetLinkGraphJobDayLengthScaleAfterLoad(lgj);
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}
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}
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};
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