From a2619da37e81d568794da8f7d34f3014f196141a Mon Sep 17 00:00:00 2001 From: tron Date: Sun, 23 Jan 2005 20:06:38 +0000 Subject: [PATCH] (svn r1623) Remove dead code --- network_gamelist.c | 34 ---------------------------------- 1 file changed, 34 deletions(-) diff --git a/network_gamelist.c b/network_gamelist.c index 484d39453c..b10b0cb64c 100644 --- a/network_gamelist.c +++ b/network_gamelist.c @@ -9,25 +9,6 @@ extern void UpdateNetworkGameWindow(bool unselect); -static void NetworkGameListClear(void) -{ - NetworkGameList *item; - NetworkGameList *next; - - item = _network_game_list; - - while (item != NULL) { - next = item->next; - free(item); - item = next; - } - _network_game_list = NULL; - _network_game_count = 0; - - UpdateNetworkGameWindow(true); - - DEBUG(net, 4)("[NET][GameList] Cleared list"); -} NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port) { @@ -92,19 +73,4 @@ void NetworkGameListRemoveItem(NetworkGameList *remove) } } -static void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online) -{ - // We queried a server and now we are going to add it to the list - NetworkGameList *item; - - item = NetworkGameListAddItem(_network_last_host_ip, _network_last_port); - item->online = server_online; - memcpy(&item->info, info, sizeof(NetworkGameInfo)); - ttd_strlcpy(item->info.hostname, _network_last_host, sizeof(item->info.hostname)); - - UpdateNetworkGameWindow(false); -} - #endif /* ENABLE_NETWORK */ - -