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(svn r1623) Remove dead code
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@ -9,25 +9,6 @@
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extern void UpdateNetworkGameWindow(bool unselect);
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static void NetworkGameListClear(void)
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{
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NetworkGameList *item;
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NetworkGameList *next;
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item = _network_game_list;
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while (item != NULL) {
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next = item->next;
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free(item);
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item = next;
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}
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_network_game_list = NULL;
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_network_game_count = 0;
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UpdateNetworkGameWindow(true);
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DEBUG(net, 4)("[NET][GameList] Cleared list");
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}
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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@ -92,19 +73,4 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
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}
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}
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static void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online)
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{
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// We queried a server and now we are going to add it to the list
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NetworkGameList *item;
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item = NetworkGameListAddItem(_network_last_host_ip, _network_last_port);
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item->online = server_online;
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memcpy(&item->info, info, sizeof(NetworkGameInfo));
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ttd_strlcpy(item->info.hostname, _network_last_host, sizeof(item->info.hostname));
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UpdateNetworkGameWindow(false);
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}
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#endif /* ENABLE_NETWORK */
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