(svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages.

This commit is contained in:
Darkvater 2005-04-21 16:20:38 +00:00
parent 6572b48cc5
commit 9bda9327e1
2 changed files with 2 additions and 2 deletions

View File

@ -56,7 +56,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
DrawString(170, 121, STR_MAPSIZE, 0);
DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
DrawString(270, 121, STR_BY, 0);
DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);