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@ -779,7 +779,7 @@ void ShowGameDifficulty()
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new GameDifficultyWindow(&_game_difficulty_desc);
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}
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static const int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
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static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
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static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
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/**
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@ -1435,23 +1435,18 @@ enum GameSettingsWidgets {
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};
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struct GameSettingsWindow : Window {
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static const int SETTINGTREE_LEFT_OFFSET; ///< Position of left edge of setting values
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static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of setting values
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static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
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static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
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static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
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static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
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static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified
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SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened
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SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)
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GameSettingsWindow(const WindowDesc *desc) : Window(desc)
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GameSettingsWindow(const WindowDesc *desc) : Window()
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{
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/* Check that the widget doesn't get moved without adapting the constant as well.
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* - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel
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* - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel
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*/
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assert(this->widget[SETTINGSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET);
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assert(this->widget[SETTINGSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET);
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static bool first_time = true;
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settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
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@ -1466,33 +1461,45 @@ struct GameSettingsWindow : Window {
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this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
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this->clicked_entry = NULL; // No numeric setting buttons are depressed
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this->vscroll.SetCapacity((this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT);
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this->InitNested(desc, 0);
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this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(SETTINGSEL_OPTIONSPANEL)->current_y - SETTINGTREE_TOP_OFFSET - SETTINGTREE_BOTTOM_OFFSET) / this->resize.step_height);
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this->vscroll.SetCount(_settings_main_page.Length());
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
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{
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if (widget != SETTINGSEL_OPTIONSPANEL) return;
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resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
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resize->width = 1;
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size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
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}
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this->resize.step_height = SETTING_HEIGHT;
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this->resize.height = this->height;
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this->resize.step_width = 1;
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this->resize.width = this->width;
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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if (widget != SETTINGSEL_OPTIONSPANEL) return;
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this->FindWindowPlacementAndResize(desc);
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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r.right - SETTINGTREE_RIGHT_OFFSET, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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_settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET,
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this->width - 13, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
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}
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virtual void OnClick(Point pt, int widget)
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{
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if (widget != SETTINGSEL_OPTIONSPANEL) return;
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int y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate
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int y = pt.y - this->GetWidget<NWidgetCore>(widget)->pos_y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate
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if (y < 0) return; // Clicked above first entry
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byte btn = this->vscroll.GetPosition() + y / SETTING_HEIGHT; // Compute which setting is selected
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if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting
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byte btn = this->vscroll.GetPosition() + y / this->resize.step_height; // Compute which setting is selected
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if (y % this->resize.step_height > this->resize.step_height - 2) return; // Clicked too low at the setting
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uint cur_row = 0;
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SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
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@ -1625,22 +1632,11 @@ struct GameSettingsWindow : Window {
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virtual void OnResize()
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{
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this->vscroll.SetCapacity((this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT);
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this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(SETTINGSEL_OPTIONSPANEL)->current_y - SETTINGTREE_TOP_OFFSET - SETTINGTREE_BOTTOM_OFFSET) / this->resize.step_height);
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}
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};
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GameSettings *GameSettingsWindow::settings_ptr = NULL;
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const int GameSettingsWindow::SETTINGTREE_LEFT_OFFSET = 5;
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const int GameSettingsWindow::SETTINGTREE_TOP_OFFSET = 19;
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static const Widget _settings_selection_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // SETTINGSEL_CLOSEBOX
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{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 411, 0, 13, STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // SETTINGSEL_CAPTION
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{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 399, 14, 187, 0x0, STR_NULL}, // SETTINGSEL_OPTIONSPANEL
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{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 400, 411, 14, 175, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // SETTINGSEL_SCROLLBAR
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{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 400, 411, 176, 187, 0x0, STR_TOOLTIP_RESIZE}, // SETTINGSEL_RESIZE
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{ WIDGETS_END},
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};
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static const NWidgetPart _nested_settings_selection_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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@ -1648,7 +1644,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_MAUVE, SETTINGSEL_CAPTION), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), SetResize(1, SETTING_HEIGHT), EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, SETTINGSEL_SCROLLBAR),
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NWidget(WWT_RESIZEBOX, COLOUR_MAUVE, SETTINGSEL_RESIZE),
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@ -1660,7 +1656,7 @@ static const WindowDesc _settings_selection_desc(
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WDP_CENTER, WDP_CENTER, 412, 188, 450, 397,
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WC_GAME_OPTIONS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
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_settings_selection_widgets, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
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NULL, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
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);
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void ShowGameSettings()
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