(svn r17873) -Codechange: make the advanced settings window nested

This commit is contained in:
rubidium 2009-10-25 21:18:12 +00:00
parent 433fc04921
commit 9771eb4037

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@ -779,7 +779,7 @@ void ShowGameDifficulty()
new GameDifficultyWindow(&_game_difficulty_desc); new GameDifficultyWindow(&_game_difficulty_desc);
} }
static const int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
/** /**
@ -1435,23 +1435,18 @@ enum GameSettingsWidgets {
}; };
struct GameSettingsWindow : Window { struct GameSettingsWindow : Window {
static const int SETTINGTREE_LEFT_OFFSET; ///< Position of left edge of setting values static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of setting values static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified
SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened
SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button) SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)
GameSettingsWindow(const WindowDesc *desc) : Window(desc) GameSettingsWindow(const WindowDesc *desc) : Window()
{ {
/* Check that the widget doesn't get moved without adapting the constant as well.
* - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel
* - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel
*/
assert(this->widget[SETTINGSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET);
assert(this->widget[SETTINGSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET);
static bool first_time = true; static bool first_time = true;
settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
@ -1466,33 +1461,45 @@ struct GameSettingsWindow : Window {
this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
this->clicked_entry = NULL; // No numeric setting buttons are depressed this->clicked_entry = NULL; // No numeric setting buttons are depressed
this->vscroll.SetCapacity((this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT);
this->InitNested(desc, 0);
this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(SETTINGSEL_OPTIONSPANEL)->current_y - SETTINGTREE_TOP_OFFSET - SETTINGTREE_BOTTOM_OFFSET) / this->resize.step_height);
this->vscroll.SetCount(_settings_main_page.Length()); this->vscroll.SetCount(_settings_main_page.Length());
}
this->resize.step_height = SETTING_HEIGHT; virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
this->resize.height = this->height; {
this->resize.step_width = 1; if (widget != SETTINGSEL_OPTIONSPANEL) return;
this->resize.width = this->width;
this->FindWindowPlacementAndResize(desc); resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
resize->width = 1;
size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != SETTINGSEL_OPTIONSPANEL) return;
_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
r.right - SETTINGTREE_RIGHT_OFFSET, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
} }
virtual void OnPaint() virtual void OnPaint()
{ {
this->DrawWidgets(); this->DrawWidgets();
_settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET,
this->width - 13, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
} }
virtual void OnClick(Point pt, int widget) virtual void OnClick(Point pt, int widget)
{ {
if (widget != SETTINGSEL_OPTIONSPANEL) return; if (widget != SETTINGSEL_OPTIONSPANEL) return;
int y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate int y = pt.y - this->GetWidget<NWidgetCore>(widget)->pos_y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate
if (y < 0) return; // Clicked above first entry if (y < 0) return; // Clicked above first entry
byte btn = this->vscroll.GetPosition() + y / SETTING_HEIGHT; // Compute which setting is selected byte btn = this->vscroll.GetPosition() + y / this->resize.step_height; // Compute which setting is selected
if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting if (y % this->resize.step_height > this->resize.step_height - 2) return; // Clicked too low at the setting
uint cur_row = 0; uint cur_row = 0;
SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row); SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
@ -1625,22 +1632,11 @@ struct GameSettingsWindow : Window {
virtual void OnResize() virtual void OnResize()
{ {
this->vscroll.SetCapacity((this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT); this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(SETTINGSEL_OPTIONSPANEL)->current_y - SETTINGTREE_TOP_OFFSET - SETTINGTREE_BOTTOM_OFFSET) / this->resize.step_height);
} }
}; };
GameSettings *GameSettingsWindow::settings_ptr = NULL; GameSettings *GameSettingsWindow::settings_ptr = NULL;
const int GameSettingsWindow::SETTINGTREE_LEFT_OFFSET = 5;
const int GameSettingsWindow::SETTINGTREE_TOP_OFFSET = 19;
static const Widget _settings_selection_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // SETTINGSEL_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 411, 0, 13, STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // SETTINGSEL_CAPTION
{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 399, 14, 187, 0x0, STR_NULL}, // SETTINGSEL_OPTIONSPANEL
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 400, 411, 14, 175, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // SETTINGSEL_SCROLLBAR
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 400, 411, 176, 187, 0x0, STR_TOOLTIP_RESIZE}, // SETTINGSEL_RESIZE
{ WIDGETS_END},
};
static const NWidgetPart _nested_settings_selection_widgets[] = { static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
@ -1648,7 +1644,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_MAUVE, SETTINGSEL_CAPTION), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_CAPTION, COLOUR_MAUVE, SETTINGSEL_CAPTION), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(), EndContainer(),
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), SetResize(1, SETTING_HEIGHT), EndContainer(), NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), EndContainer(),
NWidget(NWID_VERTICAL), NWidget(NWID_VERTICAL),
NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, SETTINGSEL_SCROLLBAR), NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, SETTINGSEL_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE, SETTINGSEL_RESIZE), NWidget(WWT_RESIZEBOX, COLOUR_MAUVE, SETTINGSEL_RESIZE),
@ -1660,7 +1656,7 @@ static const WindowDesc _settings_selection_desc(
WDP_CENTER, WDP_CENTER, 412, 188, 450, 397, WDP_CENTER, WDP_CENTER, 412, 188, 450, 397,
WC_GAME_OPTIONS, WC_NONE, WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_settings_selection_widgets, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets) NULL, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
); );
void ShowGameSettings() void ShowGameSettings()