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@ -1181,7 +1181,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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switch (e->event) {
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switch (e->event) {
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case WE_CREATE: {
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case WE_CREATE: {
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uint16 window_type = w->window_number & VLW_FLAGS;
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uint16 window_type = w->window_number & VLW_MASK;
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vl->vehicle_type = GB(w->window_number, 11, 5);
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vl->vehicle_type = GB(w->window_number, 11, 5);
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w->caption_color = GB(w->window_number, 0, 8); // PlayerID
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w->caption_color = GB(w->window_number, 0, 8); // PlayerID
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@ -1248,7 +1248,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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int i;
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int i;
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const PlayerID owner = (PlayerID)w->caption_color;
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const PlayerID owner = (PlayerID)w->caption_color;
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const Player *p = GetPlayer(owner);
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const Player *p = GetPlayer(owner);
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const uint16 window_type = w->window_number & VLW_FLAGS;
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const uint16 window_type = w->window_number & VLW_MASK;
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const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
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const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
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@ -1392,7 +1392,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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assert(vl->l.list_length != 0);
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assert(vl->l.list_length != 0);
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DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
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DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
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(w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
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(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
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break;
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break;
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case 10: // Right button
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case 10: // Right button
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@ -1417,7 +1417,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
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case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
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if (--vl->l.resort_timer == 0) {
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if (--vl->l.resort_timer == 0) {
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StationID station = ((w->window_number & VLW_FLAGS) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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PlayerID owner = (PlayerID)w->caption_color;
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PlayerID owner = (PlayerID)w->caption_color;
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DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);
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DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);
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