-Feature: Vehicle variable FE bit 8 (r12331) [FS#1812]
-Feature: Vehicle variable FE bit 5 and 6 (r12330)
-Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316)
-Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294)
-Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs (r12336) [FS#1733]
-Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state (r12329) [FS#1819]
-Fix: Wrong Y pillar specified for girder with arch bridge (r12328)
-Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324)
-Fix: Vehicle sorting by name was broken, it was comparing two the same strings (when caching was not used) (r12323) [FS#1821]
-Fix: Endian issue when saving/loading group owner (r12322)
-Change: Update readme about where openttd looks for files (r12321)
-Fix: Wrong transparency options could be saved after toggling all (r12320) [FS#1817]
-Fix: Map string IDs that are embedded from other strings (r12317) [FS#1815]
-Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314)
-Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313)
-Fix: Restore timetable from backupped orders and add group ID to the backup (r12296) [FS#1549]
-Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807]
-Fix: [Win32] Don't create save dir on install (r12269)
-Fix: Autoreplace did not update vehicle index for timetable window (r12261) [FS#1805]
-Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258)
-Fix: Removing the Broken FollowTrack_t (pathfinding) fixed related functions (r12252) [FS#1801]
-Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247)
-Fix: Proper usage of Clamp() (r12246)
-Fix: Typo resulting in no players are given the engine preview offer (r12244)
-Fix: Mac OSX bundle display name should be 'OpenTTD' (r12234) [FS#1798]
-Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209)
-Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen (r12202)
-Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200)
-Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
-Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
-Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
-Fix: Clamp various town variables to 16bit prior to returning the value (r12192)
-Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
-Fix: YAPF always shows 0ms PF time in debug for debug level 2 [FS#1786] (r12190)
-Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186)