(svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 16 years ago
parent 3907ac518b
commit 9674ff71de

@ -1634,7 +1634,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
case WE_DESTROY:
/* pause is only used in single-player, non-editor mode, non menu mode */
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
if (_pause_game >= 0) DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
}
FiosFreeSavegameList();
ClrBit(_no_scroll, SCROLL_SAVE);
@ -1726,7 +1726,7 @@ void ShowSaveLoadDialog(SaveLoadDialogMode mode)
/* pause is only used in single-player, non-editor mode, non-menu mode. It
* will be unpaused in the WE_DESTROY event handler. */
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
if (_pause_game >= 0) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
}
BuildFileList();

Loading…
Cancel
Save