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@ -15,58 +15,58 @@
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#define NETWORK_CORE_CONFIG_H
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/** DNS hostname of the masterserver */
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#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
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static const char * const NETWORK_MASTER_SERVER_HOST = "master.openttd.org";
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/** DNS hostname of the content server */
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#define NETWORK_CONTENT_SERVER_HOST "content.openttd.org"
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static const char * const NETWORK_CONTENT_SERVER_HOST = "content.openttd.org";
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/** DNS hostname of the HTTP-content mirror server */
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#define NETWORK_CONTENT_MIRROR_HOST "binaries.openttd.org"
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static const char * const NETWORK_CONTENT_MIRROR_HOST = "binaries.openttd.org";
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/** URL of the HTTP mirror system */
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#define NETWORK_CONTENT_MIRROR_URL "/bananas"
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static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
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/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
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static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
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enum {
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NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
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NETWORK_CONTENT_SERVER_PORT = 3978, ///< The default port of the content server (TCP)
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NETWORK_CONTENT_MIRROR_PORT = 80, ///< The default port of the content mirror (TCP)
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NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
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NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
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static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP)
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static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
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static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
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static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
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static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent too (TCP)
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SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
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static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
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NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
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NETWORK_COMPANY_INFO_VERSION = 6, ///< What version of company info is this?
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NETWORK_MASTER_SERVER_VERSION = 2, ///< What version of master-server-protocol do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
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static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
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static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use?
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NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
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NETWORK_COMPANY_NAME_LENGTH = 31, ///< The maximum length of the company name, in bytes including '\0'
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NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
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NETWORK_SERVER_ID_LENGTH = 33, ///< The maximum length of the network id of the servers, in bytes including '\0'
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NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
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NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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NETWORK_CLIENTS_LENGTH = 200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a client's name, in bytes including '\0'
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NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0'
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NETWORK_CHAT_LENGTH = 900, ///< The maximum length of a chat message, in bytes including '\0'
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static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
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static const uint NETWORK_COMPANY_NAME_LENGTH = 31; ///< The maximum length of the company name, in bytes including '\0'
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static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
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static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
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static const uint NETWORK_REVISION_LENGTH = 15; ///< The maximum length of the revision, in bytes including '\0'
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static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
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static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
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static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
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NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF
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/**
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* Maximum number of GRFs that can be sent.
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* This value is related to number of handles (files) OpenTTD can open.
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* This is currently 64. Two are used for configuration and sound.
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*/
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NETWORK_MAX_GRF_COUNT = 62,
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static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
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NETWORK_NUM_LANGUAGES = 36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
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/**
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* The number of landscapes in OpenTTD.
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* This number must be equal to NUM_LANDSCAPE, but as this number is used
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* within the network code and that the network code is shared with the
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* masterserver/updater, it has to be declared in here too. In network.cpp
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* there is a compile assertion to check that this NUM_LANDSCAPE is equal
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* to NETWORK_NUM_LANDSCAPES.
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*/
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NETWORK_NUM_LANDSCAPES = 4,
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};
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/**
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* Maximum number of GRFs that can be sent.
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* This value is related to number of handles (files) OpenTTD can open.
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* This is currently 64. Two are used for configuration and sound.
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*/
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static const uint NETWORK_MAX_GRF_COUNT = 62;
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static const uint NETWORK_NUM_LANGUAGES = 36; ///< Number of known languages (to the network protocol) + 1 for 'any'.
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/**
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* The number of landscapes in OpenTTD.
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* This number must be equal to NUM_LANDSCAPE, but as this number is used
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* within the network code and that the network code is shared with the
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* masterserver/updater, it has to be declared in here too. In network.cpp
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* there is a compile assertion to check that this NUM_LANDSCAPE is equal
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* to NETWORK_NUM_LANDSCAPES.
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*/
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static const uint NETWORK_NUM_LANDSCAPES = 4;
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#endif /* NETWORK_CORE_CONFIG_H */
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