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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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@ -15,58 +15,58 @@
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#define NETWORK_CORE_CONFIG_H
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#define NETWORK_CORE_CONFIG_H
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/** DNS hostname of the masterserver */
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/** DNS hostname of the masterserver */
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#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
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static const char * const NETWORK_MASTER_SERVER_HOST = "master.openttd.org";
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/** DNS hostname of the content server */
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/** DNS hostname of the content server */
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#define NETWORK_CONTENT_SERVER_HOST "content.openttd.org"
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static const char * const NETWORK_CONTENT_SERVER_HOST = "content.openttd.org";
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/** DNS hostname of the HTTP-content mirror server */
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/** DNS hostname of the HTTP-content mirror server */
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#define NETWORK_CONTENT_MIRROR_HOST "binaries.openttd.org"
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static const char * const NETWORK_CONTENT_MIRROR_HOST = "binaries.openttd.org";
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/** URL of the HTTP mirror system */
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/** URL of the HTTP mirror system */
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#define NETWORK_CONTENT_MIRROR_URL "/bananas"
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static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
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/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
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static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
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enum {
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static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP)
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NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
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static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
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NETWORK_CONTENT_SERVER_PORT = 3978, ///< The default port of the content server (TCP)
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static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
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NETWORK_CONTENT_MIRROR_PORT = 80, ///< The default port of the content mirror (TCP)
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static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
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NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
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static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent too (TCP)
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NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
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SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
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static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
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NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
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NETWORK_COMPANY_INFO_VERSION = 6, ///< What version of company info is this?
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static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
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NETWORK_MASTER_SERVER_VERSION = 2, ///< What version of master-server-protocol do we use?
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static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use?
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NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
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static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
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NETWORK_COMPANY_NAME_LENGTH = 31, ///< The maximum length of the company name, in bytes including '\0'
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static const uint NETWORK_COMPANY_NAME_LENGTH = 31; ///< The maximum length of the company name, in bytes including '\0'
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NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
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static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
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NETWORK_SERVER_ID_LENGTH = 33, ///< The maximum length of the network id of the servers, in bytes including '\0'
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static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
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NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
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static const uint NETWORK_REVISION_LENGTH = 15; ///< The maximum length of the revision, in bytes including '\0'
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NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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NETWORK_CLIENTS_LENGTH = 200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a client's name, in bytes including '\0'
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static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
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NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0'
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static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
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NETWORK_CHAT_LENGTH = 900, ///< The maximum length of a chat message, in bytes including '\0'
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static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
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NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF
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static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
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/**
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* Maximum number of GRFs that can be sent.
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* This value is related to number of handles (files) OpenTTD can open.
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* This is currently 64. Two are used for configuration and sound.
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*/
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NETWORK_MAX_GRF_COUNT = 62,
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NETWORK_NUM_LANGUAGES = 36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
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/**
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/**
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* Maximum number of GRFs that can be sent.
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* The number of landscapes in OpenTTD.
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* This value is related to number of handles (files) OpenTTD can open.
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* This number must be equal to NUM_LANDSCAPE, but as this number is used
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* This is currently 64. Two are used for configuration and sound.
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* within the network code and that the network code is shared with the
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*/
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* masterserver/updater, it has to be declared in here too. In network.cpp
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static const uint NETWORK_MAX_GRF_COUNT = 62;
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* there is a compile assertion to check that this NUM_LANDSCAPE is equal
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* to NETWORK_NUM_LANDSCAPES.
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static const uint NETWORK_NUM_LANGUAGES = 36; ///< Number of known languages (to the network protocol) + 1 for 'any'.
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*/
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NETWORK_NUM_LANDSCAPES = 4,
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/**
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};
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* The number of landscapes in OpenTTD.
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* This number must be equal to NUM_LANDSCAPE, but as this number is used
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* within the network code and that the network code is shared with the
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* masterserver/updater, it has to be declared in here too. In network.cpp
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* there is a compile assertion to check that this NUM_LANDSCAPE is equal
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* to NETWORK_NUM_LANDSCAPES.
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*/
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static const uint NETWORK_NUM_LANDSCAPES = 4;
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#endif /* NETWORK_CORE_CONFIG_H */
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#endif /* NETWORK_CORE_CONFIG_H */
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@ -27,7 +27,7 @@
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* it protects old clients from joining newer servers
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* it protects old clients from joining newer servers
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* (because SERVER_ERROR is the respond to a wrong revision)
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* (because SERVER_ERROR is the respond to a wrong revision)
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*/
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*/
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enum {
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enum TCPPacketType {
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PACKET_SERVER_FULL,
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PACKET_SERVER_FULL,
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PACKET_SERVER_BANNED,
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PACKET_SERVER_BANNED,
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PACKET_CLIENT_JOIN,
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PACKET_CLIENT_JOIN,
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@ -423,10 +423,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
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company_info->income = p->Recv_uint64();
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company_info->income = p->Recv_uint64();
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company_info->performance = p->Recv_uint16();
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company_info->performance = p->Recv_uint16();
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company_info->use_password = p->Recv_bool();
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company_info->use_password = p->Recv_bool();
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for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++)
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for (uint i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
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company_info->num_vehicle[i] = p->Recv_uint16();
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company_info->num_vehicle[i] = p->Recv_uint16();
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for (int i = 0; i < NETWORK_STATION_TYPES; i++)
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}
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for (uint i = 0; i < NETWORK_STATION_TYPES; i++) {
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company_info->num_station[i] = p->Recv_uint16();
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company_info->num_station[i] = p->Recv_uint16();
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}
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company_info->ai = p->Recv_bool();
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company_info->ai = p->Recv_bool();
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p->Recv_string(company_info->clients, sizeof(company_info->clients));
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p->Recv_string(company_info->clients, sizeof(company_info->clients));
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@ -1375,11 +1375,11 @@ void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c,
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/* Send 1 if there is a passord for the company else send 0 */
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/* Send 1 if there is a passord for the company else send 0 */
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p->Send_bool (!StrEmpty(_network_company_states[c->index].password));
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p->Send_bool (!StrEmpty(_network_company_states[c->index].password));
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for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
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for (uint i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
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p->Send_uint16(stats->num_vehicle[i]);
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p->Send_uint16(stats->num_vehicle[i]);
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}
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}
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for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
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for (uint i = 0; i < NETWORK_STATION_TYPES; i++) {
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p->Send_uint16(stats->num_station[i]);
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p->Send_uint16(stats->num_station[i]);
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}
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}
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@ -16,21 +16,20 @@
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#ifdef ENABLE_NETWORK
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#ifdef ENABLE_NETWORK
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enum {
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/** How many clients can we have */
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/** How many clients can we have */
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static const uint MAX_CLIENTS = 255;
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MAX_CLIENTS = 255,
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/**
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/**
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* The number of slots; must be at least 1 more than MAX_CLIENTS. It must
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* The number of slots; must be at least 1 more than MAX_CLIENTS. It must
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* furthermore be less than or equal to 256 as client indices (sent over
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* furthermore be less than or equal to 256 as client indices (sent over
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* the network) are 8 bits. It needs 1 more for the dedicated server.
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* the network) are 8 bits. It needs 1 more for the dedicated server.
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*/
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*/
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MAX_CLIENT_SLOTS = 256,
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static const uint MAX_CLIENT_SLOTS = 256;
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/** How many vehicle/station types we put over the network */
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/** How many vehicle types we put over the network */
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NETWORK_VEHICLE_TYPES = 5,
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static const uint NETWORK_VEHICLE_TYPES = 5;
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NETWORK_STATION_TYPES = 5,
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/** How many station types we put over the network */
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};
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static const uint NETWORK_STATION_TYPES = 5;
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/** 'Unique' identifier to be given to clients */
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/** 'Unique' identifier to be given to clients */
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enum ClientID {
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enum ClientID {
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