Remove now unused vehicle.flip_direction_all_trains setting

pull/441/head
Jonathan G Rennison 2 years ago
parent 58d841486e
commit 14f4f6d104

@ -1484,9 +1484,6 @@ STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :Pokud je zapnut
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Vlaky různých společností nemohou do sebe nabourat: {STRING}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :Toto nastavení zabraňuje nedůvěryhodným síťovým hráčům záměrně způsobovat srážky vlaků s těmi z jiných společností v síťové hře se sdílenou železniční infrastrukturou.
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS :Všechny vlaky se mohou otáčet v depu: {STRING}
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS_HELPTEXT :Zapne otáčení vlaků v depech, i když je tato volba vypnutá v nastavení grafik.
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :Dlouhá silniční vozidla mohou předjíždět: {STRING}
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :Zapne předjíždění dlouhých silničních vozidel jiná silniční vozidla.

@ -1478,9 +1478,6 @@ STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :When enabled, t
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Trains from different companies may not crash into each other: {STRING2}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :This setting is primarily to prevent untrusted players deliberately causing crashes involving other companies' trains in multi-player rail infrastructure sharing games.
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS :All train vehicles may be direction flipped in depot: {STRING2}
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS_HELPTEXT :Enable flipping the direction of all train vehicles in depots, even if it is not enabled by the NewGRF.
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :Articulated road vehicles may overtake: {STRING2}
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :Enable articulated road vehicles to overtake other road vehicles.

@ -5639,8 +5639,6 @@ STR_CONFIG_SETTING_CHUNNEL :Permitir a cons
STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :Cando se habilita, pódense construír tunéis baixo masas de auga ao nivel do mar. Isto require que o final do tunel remate polo menos a 3 cadros de distancia da costa.
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Os trens das distintas compañías non poden chocar entre si: {STRING}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :Esta opción é básicamente para previr que xogadores que non son de confianza deliberadamente causen accidentes con trens de outras comopañías en multixogador con infraestrutura ferroviaria compartida.
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS :Todos os trens poden cambiar a direción no depósito: {STRING}
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS_HELPTEXT :Habilitar o cambio de direción de todos os trens nos depósitos, aínda que non se habilite polos NewGRF.
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :Os vehículos articulados de estrada poden adiantar: {STRING}
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :Habilitalo permite os vehículos articulados de estrada adiantar a outros vehículos.
STR_CONFIG_SETTING_ROADVEH_CANT_QUANTUM_TUNNEL :Evitar que os vehículos de estrada pasando a través de outros cando están bloqueados: {STRING}

@ -1453,9 +1453,6 @@ STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :Wenn aktiviert,
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :Züge verschiedener Firmen stoßen nicht mehr zusammen: {STRING}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :Diese Einstellung ist in erster Linie dafür da um zu verhindern, dass Spielern denen man nicht vertraut bewusst Zusammenstöße mit Zügen anderer Firmen in Multiplayer-Spielen mit Infrastructure Sharing provozieren.
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS :Erlaube Richtungswechsel aller Züge in Depots: {STRING}
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS_HELPTEXT :Aktiviert die Umkehr der Fahrtrichtung aller Züge in Depots, selbst wenn dies nicht durch das NewGRF aktiviert ist.
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :Erlaube Überholen durch mehrgliedrige Straßenfahrzeuge: {STRING}
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :Aktiviert das Überholen von Straßenfahrzeugen durch mehrgliedrige Straßenfahrzeuge.

@ -1479,9 +1479,6 @@ STR_CONFIG_SETTING_CHUNNEL_HELPTEXT :이 설정을
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY :다른 회사의 열차가 서로 충돌할 수 없게 함: {STRING}
STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT :이 옵션은 주로 시설 공유가 활성화된 멀티 플레이 게임에서 신뢰할 수 없는 플레이어에 의해 의도적으로 충돌이 생기는 것을 막기 위해 사용합니다.
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS :모든 열차가 차량기지에서 뒤집어질 수 있게 함: {STRING}
STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS_HELPTEXT :NewGRF에서 차량기지에서 열차의 방향을 뒤집을 수 없도록 설정되어 있어도 무시하고 열차를 차량기지에서 뒤집을 수 있게 합니다.
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING :굴절 차량의 추월을 허용: {STRING}
STR_CONFIG_SETTING_ROADVEH_ARTICULATED_OVERTAKING_HELPTEXT :굴절 차량이 다른 차량을 추월할 수 있도록 허용합니다.

@ -2100,7 +2100,6 @@ static SettingsContainer &GetSettingsTree()
vehicles->Add(new SettingEntry("order.nonstop_only"));
vehicles->Add(new SettingEntry("vehicle.adjacent_crossings"));
vehicles->Add(new SettingEntry("vehicle.safer_crossings"));
vehicles->Add(new SettingEntry("vehicle.flip_direction_all_trains"));
}
SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));

@ -642,7 +642,6 @@ struct VehicleSettings {
uint8 repair_cost; ///< cost of repairing vehicle
bool ship_collision_avoidance; ///< ships try to avoid colliding with each other
bool no_train_crash_other_company; ///< trains cannot crash with trains from other companies
bool flip_direction_all_trains; ///< enable flipping direction in depot for all train engine types
bool roadveh_articulated_overtaking; ///< enable articulated road vehicles overtaking other vehicles
bool roadveh_cant_quantum_tunnel; ///< enable or disable vehicles quantum tunelling through over vehicles when blocked
bool drive_through_train_depot; ///< enable drive-through train depot emulation

@ -1893,14 +1893,6 @@ strhelp = STR_CONFIG_SETTING_NO_TRAIN_CRASH_OTHER_COMPANY_HELPTEXT
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_INFRA_SHARING)
patxname = ""infra_sharing.vehicle.no_train_crash_other_company""
[SDT_BOOL]
var = vehicle.flip_direction_all_trains
def = false
str = STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS
strhelp = STR_CONFIG_SETTING_FLIP_DIRECTION_ALL_TRAINS_HELPTEXT
patxname = ""flip_direction_all_trains.vehicle.flip_direction_all_trains""
cat = SC_EXPERT
[SDT_BOOL]
var = vehicle.roadveh_articulated_overtaking
def = true

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