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@ -473,6 +473,7 @@ const SettingDesc _settings[] = {
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SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
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SDT_CONDBOOL(GameSettings, pf.reverse_at_signals, 159, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_SETTING_REVERSE_AT_SIGNALS, NULL),
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SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 255, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 255, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 255, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 255, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, economy.town_noise_population[0], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 800, 200, 65535, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, economy.town_noise_population[0], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 800, 200, 65535, 0, STR_NULL, NULL),
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