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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
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@ -1356,6 +1356,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfin
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STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommended)
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STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
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STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended)
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STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatic reversing at signals: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
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@ -2551,6 +2551,16 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBefore(159)) {
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/* If the savegame is old (before version 100), then the value of 255
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* for these settings did not mean "disabled". As such everything
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* before then did reverse.
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* To simplify stuff we disable all turning around or we do not
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* disable anything at all. So, if some reversing was disabled we
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* will keep reversing disabled, otherwise it'll be turned on. */
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_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
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}
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/* Road stops is 'only' updating some caches */
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AfterLoadRoadStops();
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AfterLoadLabelMaps();
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@ -223,7 +223,7 @@
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* 156 21728
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* 157 21862
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* 158 21933
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* 159 21960
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* 159 21962
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*/
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extern const uint16 SAVEGAME_VERSION = 159; ///< Current savegame version of OpenTTD.
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@ -1449,6 +1449,7 @@ static SettingEntry _settings_vehicles_servicing[] = {
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static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
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static SettingEntry _settings_vehicles_trains[] = {
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SettingEntry("pf.reverse_at_signals"),
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SettingEntry("vehicle.train_acceleration_model"),
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SettingEntry("vehicle.train_slope_steepness"),
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SettingEntry("vehicle.max_train_length"),
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@ -313,6 +313,7 @@ struct PathfinderSettings {
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bool roadveh_queue; ///< buggy road vehicle queueing
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bool forbid_90_deg; ///< forbid trains to make 90 deg turns
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bool reverse_at_signals; ///< whether to reverse at signals at all
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byte wait_oneway_signal; ///< waitingtime in days before a oneway signal
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byte wait_twoway_signal; ///< waitingtime in days before a twoway signal
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@ -473,6 +473,7 @@ const SettingDesc _settings[] = {
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SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
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SDT_CONDBOOL(GameSettings, pf.reverse_at_signals, 159, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_SETTING_REVERSE_AT_SIGNALS, NULL),
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SDT_VAR(GameSettings, pf.wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 255, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 255, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, economy.town_noise_population[0], SLE_UINT16, 96, SL_MAX_VERSION, 0, 0, 800, 200, 65535, 0, STR_NULL, NULL),
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@ -2990,12 +2990,12 @@ static void TrainController(Train *v, Vehicle *nomove)
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v->cur_speed = 0;
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v->subspeed = 0;
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v->progress = 255 - 100;
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if (_settings_game.pf.wait_oneway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return;
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if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return;
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} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
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v->cur_speed = 0;
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v->subspeed = 0;
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v->progress = 255 - 10;
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if (_settings_game.pf.wait_twoway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
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if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
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DiagDirection exitdir = TrackdirToExitdir(i);
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TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
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@ -3010,7 +3010,7 @@ static void TrainController(Train *v, Vehicle *nomove)
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* reversing of stuck trains is disabled, don't reverse.
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* This does not apply if the reason for reversing is a one-way
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* signal blocking us, because a train would then be stuck forever. */
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if (_settings_game.pf.wait_for_pbs_path == 255 && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
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if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
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UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
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v->wait_counter = 0;
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return;
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@ -3578,7 +3578,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
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++v->wait_counter;
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/* Should we try reversing this tick if still stuck? */
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bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255;
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bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals;
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if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
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if (!TryPathReserve(v)) {
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