(svn r24) Fix: competitors are starting more real

pull/155/head
truelight 20 years ago
parent f422014960
commit 0dd5113a98

@ -492,10 +492,8 @@ Player *DoStartupNewPlayer(bool is_ai)
void StartupPlayers() void StartupPlayers()
{ {
uint32 r; // The AI starts like in the setting with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
r = Random();
_next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1;
} }
static void MaybeStartNewPlayer() static void MaybeStartNewPlayer()
@ -510,10 +508,11 @@ static void MaybeStartNewPlayer()
n++; n++;
// when there's a lot of computers in game, the probability that a new one starts is lower // when there's a lot of computers in game, the probability that a new one starts is lower
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors)) if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
DoStartupNewPlayer(true); DoStartupNewPlayer(true);
_next_competitor_start = RandomRange(19980) + 11100; // The next AI starts like the difficulty setting said, with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
} }
void InitializePlayers() void InitializePlayers()

Loading…
Cancel
Save