(svn r24) Fix: competitors are starting more real

pull/155/head
truelight 20 years ago
parent f422014960
commit 0dd5113a98

@ -492,10 +492,8 @@ Player *DoStartupNewPlayer(bool is_ai)
void StartupPlayers()
{
uint32 r;
r = Random();
_next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1;
// The AI starts like in the setting with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
}
static void MaybeStartNewPlayer()
@ -510,10 +508,11 @@ static void MaybeStartNewPlayer()
n++;
// when there's a lot of computers in game, the probability that a new one starts is lower
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors))
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
DoStartupNewPlayer(true);
_next_competitor_start = RandomRange(19980) + 11100;
// The next AI starts like the difficulty setting said, with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
}
void InitializePlayers()

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